1 | #!/opt/bin/perl |
1 | #!/opt/bin/perl |
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2 | |
2 | use strict; |
3 | use strict; |
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4 | use utf8; |
3 | |
5 | |
4 | use Glib; |
6 | use Time::HiRes 'time'; |
5 | use Gtk2 -init; |
7 | use Event; |
6 | |
8 | |
7 | use SDL; |
9 | use SDL; |
8 | use SDL::App; |
10 | use SDL::App; |
9 | use SDL::Event; |
11 | use SDL::Event; |
10 | use SDL::Surface; |
12 | use SDL::Surface; |
11 | use SDL::OpenGL; |
13 | use SDL::OpenGL; |
12 | use SDL::OpenGL::Constants; |
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13 | |
14 | |
14 | use Crossfire; |
15 | use Crossfire; |
15 | use Crossfire::Client; |
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16 | use Crossfire::Protocol; |
16 | use Crossfire::Protocol; |
17 | |
17 | |
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18 | use CFClient; |
18 | use Client::Util; |
19 | use CFClient::UI; |
19 | use Client::Widget; |
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20 | |
20 | |
21 | our $VERSION = '0.1'; |
21 | our $VERSION = '0.1'; |
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22 | |
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23 | my $MAX_FPS = 60; |
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24 | my $MIN_FPS = 5; # unused |
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25 | |
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26 | our $FACECACHE; |
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27 | |
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28 | our $LAST_REFRESH; |
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29 | our $NOW; |
22 | |
30 | |
23 | our $CFG; |
31 | our $CFG; |
24 | our $CONN; |
32 | our $CONN; |
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33 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
25 | |
34 | |
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35 | our @SDL_MODES; |
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36 | our $WIDTH; |
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37 | our $HEIGHT; |
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38 | our $FULLSCREEN; |
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39 | |
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40 | our $MAPWIDGET; |
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41 | our $FONTSIZE; |
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42 | |
26 | our $SDL_TIMER; |
43 | our $SDL_ACTIVE; |
27 | our $SDL_APP; |
44 | our $SDL_EV; |
28 | our $SDL_EV = new SDL::Event; |
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29 | our %SDL_CB; |
45 | our %SDL_CB; |
30 | |
46 | |
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47 | our $ALT_ENTER_MESSAGE; |
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48 | our $STATUS_LINE; |
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49 | our $DEBUG_STATUS; |
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50 | |
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51 | sub status { |
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52 | $STATUS_LINE->set_text ($_[0]); |
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53 | my ($w, $h) = $STATUS_LINE->size_request; |
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54 | $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h); |
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55 | } |
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56 | |
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57 | sub debug { |
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58 | $DEBUG_STATUS->set_text ($_[0]); |
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59 | my ($w, $h) = $DEBUG_STATUS->size_request; |
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60 | $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); |
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61 | } |
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62 | |
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63 | sub start_game { |
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64 | status "logging in..."; |
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65 | |
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66 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
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67 | |
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68 | $CONN = new conn |
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69 | host => $CFG->{host}, |
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70 | port => $CFG->{port}, |
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71 | user => $CFG->{user}, |
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72 | pass => $CFG->{password}, |
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73 | mapw => $mapsize, |
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74 | maph => $mapsize, |
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75 | ; |
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76 | |
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77 | status "login successful"; |
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78 | |
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79 | CFClient::lowdelay fileno $CONN->{fh}; |
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80 | } |
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81 | |
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82 | sub stop_game { |
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83 | undef $CONN; |
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84 | } |
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85 | |
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86 | sub config_dialog { |
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87 | my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, |
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88 | child => (my $vbox = new CFClient::UI::VBox); |
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89 | $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup"); |
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90 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
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91 | |
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92 | $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); |
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93 | $table->add (1, 0, my $hbox = new CFClient::UI::HBox); |
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94 | |
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95 | $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); |
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96 | $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); |
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97 | |
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98 | $mode_slider->connect (changed => sub { |
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99 | my ($self, $value) = @_; |
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100 | |
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101 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
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102 | $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); |
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103 | }); |
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104 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
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105 | |
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106 | $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); |
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107 | $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { |
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108 | my ($self, $value) = @_; |
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109 | $CFG->{fullscreen} = $value; |
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110 | }); |
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111 | |
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112 | $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { |
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113 | destroy_screen (); |
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114 | init_screen (); |
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115 | }); |
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116 | |
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117 | $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); |
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118 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
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119 | $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host"); |
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120 | $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host}); |
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121 | |
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122 | $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port"); |
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123 | $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port}); |
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124 | |
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125 | $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username"); |
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126 | $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}); |
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127 | |
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128 | $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password"); |
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129 | $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); |
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130 | |
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131 | $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size"); |
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132 | $table->add (1, 6, new CFClient::UI::Slider |
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133 | req_w => 100, |
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134 | range => [$CFG->{mapsize}, 10, 100 + 1, 1], |
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135 | connect_changed => sub { |
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136 | my ($self, $value) = @_; |
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137 | |
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138 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
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139 | }, |
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140 | ); |
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141 | |
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142 | $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { |
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143 | start_game; |
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144 | }); |
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145 | |
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146 | $vbox->add (my $hbox = new CFClient::UI::HBox); |
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147 | |
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148 | $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { |
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149 | CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; |
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150 | status "Configuration Saved"; |
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151 | }); |
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152 | $CFClient::UI::TOPLEVEL->add ($dialog); |
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153 | } |
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154 | |
31 | sub init_screen { |
155 | sub init_screen { |
32 | # nuke all gl context data |
156 | ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
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157 | $FULLSCREEN = $CFG->{fullscreen}; |
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158 | |
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159 | SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; |
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160 | SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5; |
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161 | SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5; |
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162 | SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0; |
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163 | |
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164 | SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0; |
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165 | SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0; |
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166 | SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0; |
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167 | SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0; |
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168 | |
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169 | SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1; |
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170 | SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15; |
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171 | SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0; |
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172 | |
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173 | SDL::SetVideoMode $WIDTH, $HEIGHT, 0, |
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174 | SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF |
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175 | | ($FULLSCREEN ? SDL_FULLSCREEN : 0) |
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176 | or die "SDL::SetVideoMode failed!\n"; |
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177 | |
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178 | SDL::WMSetCaption "Crossfire+ Client", "Crossfire+"; |
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179 | |
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180 | $SDL_EV = new SDL::Event; |
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181 | $SDL_EV->set_unicode (1); |
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182 | |
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183 | $SDL_ACTIVE = 1; |
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184 | |
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185 | $LAST_REFRESH = time - 0.01; |
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186 | |
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187 | CFClient::gl_init; |
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188 | |
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189 | $FONTSIZE = int $HEIGHT / 40; |
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190 | |
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191 | ############################################################################# |
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192 | |
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193 | $DEBUG_STATUS = new CFClient::UI::Label padding => 0; |
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194 | $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); |
33 | |
195 | |
34 | $SDL_APP = new SDL::App |
196 | $STATUS_LINE = new CFClient::UI::Label |
35 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
197 | padding => 0, |
36 | -title => "Crossfire+ Client", |
198 | y => $HEIGHT * 49 / 50 - $FONTSIZE; |
37 | -width => $CFG->{width}, |
199 | $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); |
38 | -height => $CFG->{height}, |
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39 | -opengl => 1, |
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40 | -red_size => 8, |
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41 | -green_size => 8, |
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42 | -blue_size => 8, |
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43 | -double_buffer => 1, |
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44 | -fullscreen => $CFG->{fullscreen}, |
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45 | -resizeable => 0; |
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46 | |
200 | |
47 | glEnable GL_TEXTURE_2D; |
201 | $ALT_ENTER_MESSAGE = new CFClient::UI::Label |
48 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
202 | padding => 0, |
49 | glShadeModel GL_FLAT; |
203 | y => $HEIGHT * 49 / 50, |
50 | glDisable GL_DEPTH_TEST; |
204 | height => $HEIGHT / 50, |
51 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
205 | text => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
52 | glEnable GL_BLEND; |
206 | $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
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207 | |
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208 | $MAPWIDGET = new CFClient::UI::MapWidget; |
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209 | $CFClient::UI::TOPLEVEL->add ($MAPWIDGET); |
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210 | $MAPWIDGET->focus_in; |
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211 | |
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212 | config_dialog; |
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213 | } |
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214 | |
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215 | sub destroy_screen { |
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216 | $CFClient::UI::TOPLEVEL->{children} = []; |
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217 | undef $SDL_ACTIVE; |
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218 | undef $SDL_EV; |
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219 | SDL::Quit; |
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220 | } |
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221 | |
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222 | my %animate_object; |
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223 | my $animate_timer; |
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224 | |
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225 | my $want_refresh; |
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226 | my $can_refresh; |
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227 | |
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228 | my $fps = 9; |
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229 | |
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230 | sub force_refresh { |
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231 | $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; |
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232 | debug sprintf "%3.2f", $fps; |
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233 | |
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234 | $want_refresh = 0; |
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235 | $can_refresh = 0; |
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236 | |
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237 | glViewport 0, 0, $WIDTH, $HEIGHT; |
53 | |
238 | |
54 | glMatrixMode GL_PROJECTION; |
239 | glMatrixMode GL_PROJECTION; |
55 | glLoadIdentity; |
240 | glLoadIdentity; |
56 | glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; |
241 | glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; |
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242 | glMatrixMode GL_MODELVIEW; |
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243 | glLoadIdentity; |
57 | |
244 | |
58 | # re-bind all textures |
245 | glClear GL_COLOR_BUFFER_BIT; |
59 | } |
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60 | |
246 | |
61 | sub start_game { |
247 | $CFClient::UI::TOPLEVEL->draw; |
62 | $SDL_TIMER = add Glib::Timeout 1000/20, sub { |
248 | |
63 | while ($SDL_EV->poll) { |
249 | SDL::GLSwapBuffers; |
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250 | |
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251 | $LAST_REFRESH = $NOW; |
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252 | } |
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253 | |
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254 | my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { |
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255 | $NOW = time; |
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256 | |
64 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
257 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
65 | } |
258 | while $SDL_EV->poll; |
66 | |
259 | |
67 | 1 |
260 | if (%animate_object) { |
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261 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
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262 | $want_refresh++; |
68 | }; |
263 | } |
69 | |
264 | |
70 | init_screen; |
265 | if ($want_refresh) { |
71 | |
266 | force_refresh; |
72 | $CONN = new conn |
267 | } else { |
73 | host => $CFG->{host}, |
268 | $can_refresh = 1; |
74 | port => $CFG->{port}; |
269 | } |
75 | } |
270 | }); |
76 | |
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77 | sub stop_game { |
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78 | remove Glib::Source $SDL_TIMER; |
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79 | |
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80 | undef $SDL_APP; |
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81 | SDL::Quit; |
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82 | } |
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83 | |
271 | |
84 | sub refresh { |
272 | sub refresh { |
85 | glClearColor 0, 0, 0, 0; |
273 | $want_refresh++; |
86 | glClear GL_COLOR_BUFFER_BIT; |
274 | } |
87 | |
275 | |
88 | for (values %Client::Widget::ACTIVE_WIDGETS) { |
276 | sub animation_start { |
89 | $_->draw |
277 | my ($widget) = @_; |
90 | } |
278 | $animate_object{$widget} = $widget; |
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279 | } |
91 | |
280 | |
92 | SDL::GLSwapBuffers; |
281 | sub animation_stop { |
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282 | my ($widget) = @_; |
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283 | delete $animate_object{$widget}; |
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284 | } |
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285 | |
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286 | @conn::ISA = Crossfire::Protocol::; |
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287 | |
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288 | sub conn::send { |
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289 | my ($self, $command) = @_; |
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290 | |
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291 | $self->Crossfire::Protocol::send ($command); |
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292 | status $command; |
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293 | } |
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294 | |
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295 | sub conn::map_update { |
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296 | my ($self, $dirty) = @_; |
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297 | |
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298 | $MAPWIDGET->update; |
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299 | } |
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300 | |
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301 | sub conn::map_scroll { |
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302 | my ($self, $dx, $dy) = @_; |
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303 | |
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304 | # refresh; |
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305 | } |
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306 | |
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307 | sub conn::map_clear { |
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308 | my ($self) = @_; |
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309 | |
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310 | # refresh; |
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311 | } |
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312 | |
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313 | sub conn::face_find { |
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314 | my ($self, $face) = @_; |
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315 | |
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316 | $FACECACHE->{"$face->{chksum},$face->{name}"} |
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317 | } |
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318 | |
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319 | sub conn::face_update { |
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320 | my ($self, $face) = @_; |
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321 | |
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322 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
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323 | |
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324 | $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; |
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325 | } |
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326 | |
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327 | sub conn::query { |
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328 | my ($self, $flags, $prompt) = @_; |
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329 | |
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330 | warn "<<<<QUERY:$flags:$prompt>>>\n";#d# |
93 | } |
331 | } |
94 | |
332 | |
95 | %SDL_CB = ( |
333 | %SDL_CB = ( |
96 | SDL_QUIT() => sub { |
334 | SDL_QUIT() => sub { |
97 | warn "sdl quit\n";#d# |
335 | Event::unloop -1; |
98 | exit; |
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99 | }, |
336 | }, |
100 | SDL_VIDEORESIZE() => sub { |
337 | SDL_VIDEORESIZE() => sub { |
101 | }, |
338 | }, |
102 | SDL_VIDEOEXPOSE() => sub { |
339 | SDL_VIDEOEXPOSE() => sub { |
103 | refresh; |
340 | refresh; |
104 | }, |
341 | }, |
105 | SDL_KEYDOWN() => sub { |
342 | SDL_KEYDOWN() => sub { |
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343 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
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344 | # alt-enter |
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345 | $FULLSCREEN = !$FULLSCREEN; |
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346 | destroy_screen; |
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347 | init_screen; |
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348 | } else { |
106 | Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
349 | CFClient::UI::feed_sdl_key_down_event ($SDL_EV); |
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350 | } |
107 | }, |
351 | }, |
108 | SDL_KEYUP() => sub { |
352 | SDL_KEYUP() => sub { |
109 | Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
353 | CFClient::UI::feed_sdl_key_up_event ($SDL_EV); |
110 | }, |
354 | }, |
111 | SDL_MOUSEMOTION() => sub { |
355 | SDL_MOUSEMOTION() => sub { |
112 | warn "sdl motion\n";#d# |
356 | CFClient::UI::feed_sdl_motion_event ($SDL_EV); |
113 | }, |
357 | }, |
114 | SDL_MOUSEBUTTONDOWN() => sub { |
358 | SDL_MOUSEBUTTONDOWN() => sub { |
115 | Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
359 | CFClient::UI::feed_sdl_button_down_event ($SDL_EV); |
116 | }, |
360 | }, |
117 | SDL_MOUSEBUTTONUP() => sub { |
361 | SDL_MOUSEBUTTONUP() => sub { |
118 | Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
362 | CFClient::UI::feed_sdl_button_up_event ($SDL_EV); |
119 | }, |
363 | }, |
120 | SDL_ACTIVEEVENT() => sub { |
364 | SDL_ACTIVEEVENT() => sub { |
121 | warn "active\n";#d# |
365 | # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
122 | }, |
366 | }, |
123 | ); |
367 | ); |
124 | |
368 | |
125 | @conn::ISA = Crossfire::Protocol::; |
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126 | |
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127 | sub conn::map_update { |
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128 | my ($self, $dirty) = @_; |
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129 | |
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130 | refresh; |
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131 | } |
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132 | |
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133 | sub conn::map_scroll { |
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134 | my ($self, $dx, $dy) = @_; |
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135 | |
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136 | refresh; |
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137 | } |
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138 | |
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139 | sub conn::map_clear { |
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140 | my ($self) = @_; |
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141 | |
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142 | refresh; |
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143 | } |
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144 | |
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145 | sub conn::face_update { |
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146 | my ($self, $num, $face) = @_; |
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147 | |
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148 | my $pb = new Gtk2::Gdk::PixbufLoader; |
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149 | $pb->write ($face->{image}); |
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150 | $pb->close; |
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151 | |
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152 | $pb = $pb->get_pixbuf; |
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153 | $pb = $pb->add_alpha (0, 0, 0, 0); |
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154 | |
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155 | glGetError(); |
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156 | my ($tex) = @{glGenTextures 1}; |
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157 | |
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158 | $face->{texture} = $tex; |
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159 | |
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160 | glBindTexture GL_TEXTURE_2D, $tex; |
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161 | my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
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162 | |
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163 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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164 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
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165 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
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166 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
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167 | |
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168 | glTexImage2D GL_TEXTURE_2D, 0, |
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169 | GL_RGBA8, |
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170 | $pb->get_width, $pb->get_height, |
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171 | 0, |
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172 | GL_RGBA, |
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173 | GL_UNSIGNED_BYTE, |
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174 | $pb->get_pixels; |
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175 | my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
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176 | } |
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177 | |
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178 | ############################################################################# |
369 | ############################################################################# |
179 | |
370 | |
180 | my $mapwidget = Client::MapWidget->new; |
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181 | |
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182 | $mapwidget->activate; |
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183 | $mapwidget->focus_in; |
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184 | |
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185 | Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; |
371 | CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; |
186 | |
372 | |
187 | $CFG ||= { |
373 | $CFG ||= { |
188 | width => 640, |
374 | width => 640, |
189 | height => 480, |
375 | height => 480, |
190 | fullscreen => 0, |
376 | fullscreen => 0, |
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377 | sdl_mode => 0, |
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378 | mapsize => 100, |
191 | host => "crossfire.schmorp.de", |
379 | host => "crossfire.schmorp.de", |
192 | port => 13327, |
380 | port => 13327, |
193 | }; |
381 | }; |
194 | |
382 | |
195 | Client::Util::run_config_dialog |
383 | SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
196 | login => sub { start_game }, |
384 | and die "SDL::Init failed!\n"; |
197 | logout => sub { stop_game }; |
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198 | |
385 | |
199 | main Gtk2; |
386 | @SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)], |
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387 | @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL }; |
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388 | |
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389 | init_screen; |
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390 | |
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391 | { |
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392 | my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); |
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393 | |
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394 | CFClient::add_font $_ for @fonts; |
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395 | CFClient::set_font $fonts[0]; |
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396 | } |
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397 | |
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398 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
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399 | |
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400 | Event::loop; |
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401 | |
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402 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |
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403 | |