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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.9 by root, Fri Apr 7 13:53:38 2006 UTC vs.
Revision 1.90 by root, Wed Apr 12 21:35:11 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Time::HiRes 'time';
6use Crossfire::Protocol; 7use Event;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 8
12use SDL; 9use SDL;
13use SDL::App; 10use SDL::App;
14use SDL::Event; 11use SDL::Event;
15use SDL::Surface; 12use SDL::Surface;
16use SDL::OpenGL; 13use SDL::OpenGL;
17use SDL::OpenGL::Constants;
18 14
19my $conn; 15use Crossfire;
20my $app; 16use Crossfire::Protocol;
21 17
22my $WIDTH = 640; 18use CFClient;
23my $HEIGHT = 480; 19use CFClient::UI;
24 20
25sub glinit { 21our $VERSION = '0.1';
26 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_ACTIVE;
44our $SDL_EV;
45our %SDL_CB;
46
47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51sub status {
52 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
55}
56
57sub debug {
58 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request;
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61}
62
63sub start_game {
64 status "logging in...";
65
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67
68 $CONN = new conn
69 host => $CFG->{host},
70 port => $CFG->{port},
71 user => $CFG->{user},
72 pass => $CFG->{password},
73 mapw => $mapsize,
74 maph => $mapsize,
75 ;
76
77 status "login successful";
78
79 CFClient::lowdelay fileno $CONN->{fh};
80}
81
82sub stop_game {
83 undef $CONN;
84}
85
86sub config_dialog {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
88 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
97
98 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_;
100
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
108 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value;
110 });
111
112 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
113 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fast} = $value;
116 });
117
118 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fog of War");
119 $table->add (1, 2, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
120 my ($self, $value) = @_;
121 $CFG->{fow_intensity} = $value;
122 });
123
124 $table->add (1, 4, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
125 destroy_screen ();
126 init_screen ();
127 });
27 128
28 $app = new SDL::App 129 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
29 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 130 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
30 -title => "Crossfire+ Client", 131 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
31 -width => $WIDTH, 132 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
32 -height => $HEIGHT, 133
33 -opengl => 1, 134 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
34 -red_size => 8, 135 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
35 -green_size => 8,
36 -blue_size => 8,
37 -double_buffer => 1,
38 -resizeable => 0;
39 136
40 glEnable GL_TEXTURE_2D; 137 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
41 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 138 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
42 glShadeModel GL_FLAT; 139
43 glDisable GL_DEPTH_TEST; 140 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
44 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 141 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
45 glEnable GL_BLEND; 142
143 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
144 $table->add (1, 6, new CFClient::UI::Slider
145 req_w => 100,
146 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
147 connect_changed => sub {
148 my ($self, $value) = @_;
149
150 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
151 },
152 );
153
154 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
155 start_game;
156 });
157
158 $vbox->add (my $hbox = new CFClient::UI::HBox);
159
160 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
161 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
162 status "Configuration Saved";
163 });
164 $CFClient::UI::TOPLEVEL->add ($dialog);
165}
166
167sub sdl_init {
168 SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
169 and die "SDL::Init failed!\n";
170}
171
172sub init_screen {
173 sdl_init;
174
175 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
176 $FULLSCREEN = $CFG->{fullscreen};
177 $FAST = $CFG->{fast};
178
179 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
180 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
181 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
182 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
183
184 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
185 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
186 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
187 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
188
189 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
190 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
191 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
192
193 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
194 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
195 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
196 or die "SDL::SetVideoMode failed!\n";
197
198 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
199
200 $SDL_EV = new SDL::Event;
201 $SDL_EV->set_unicode (1);
202
203 $SDL_ACTIVE = 1;
204
205 $LAST_REFRESH = time - 0.01;
206
207 CFClient::gl_init;
208
209 $FONTSIZE = int $HEIGHT / 40;
210
211 #############################################################################
212
213 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
214 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
215
216 $STATUS_LINE = new CFClient::UI::Label
217 padding => 0,
218 y => $HEIGHT * 49 / 50 - $FONTSIZE;
219 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
220
221 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
222 padding => 0,
223 y => $HEIGHT * 49 / 50,
224 height => $HEIGHT / 50,
225 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
226 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
227
228 $MAPWIDGET = new CFClient::UI::MapWidget;
229 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
230 $MAPWIDGET->focus_in;
231
232 config_dialog;
233}
234
235sub destroy_screen {
236 $CFClient::UI::TOPLEVEL->{children} = [];
237 undef $SDL_ACTIVE;
238 undef $SDL_EV;
239 SDL::Quit;
240}
241
242my %animate_object;
243my $animate_timer;
244
245my $want_refresh;
246my $can_refresh;
247
248my $fps = 9;
249
250sub force_refresh {
251 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
252 debug sprintf "%3.2f", $fps;
253
254 $want_refresh = 0;
255 $can_refresh = 0;
256
257 glViewport 0, 0, $WIDTH, $HEIGHT;
46 258
47 glMatrixMode GL_PROJECTION; 259 glMatrixMode GL_PROJECTION;
48 glLoadIdentity; 260 glLoadIdentity;
49 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 261 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
262 glMatrixMode GL_MODELVIEW;
263 glLoadIdentity;
50 264
51 # re-bind all textures 265 glClearColor +($CFG->{fow_intensity}) x 3, 1;
266 glClear GL_COLOR_BUFFER_BIT;
267
268 $CFClient::UI::TOPLEVEL->draw;
269
270 SDL::GLSwapBuffers;
271
272 $LAST_REFRESH = $NOW;
52} 273}
274
275my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
276 $NOW = time;
277
278 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
279 while $SDL_EV->poll;
280
281 if (%animate_object) {
282 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
283 $want_refresh++;
284 }
285
286 if ($want_refresh) {
287 force_refresh;
288 } else {
289 $can_refresh = 1;
290 }
291});
53 292
54sub refresh { 293sub refresh {
55 glClearColor 0, 0, 0, 0; 294 $want_refresh++;
56 glClear GL_COLOR_BUFFER_BIT;
57
58 my $map = $conn->{map};
59
60 for my $x (0 .. $conn->{mapw} - 1) {
61 for my $y (0 .. $conn->{maph} - 1) {
62
63 my $cell = $map->[$x][$y]
64 or next;
65
66 my $darkness = $cell->[3] * (1 / 255);
67 my $darkness = 0.8 + 0.2*rand;
68 glColor $darkness, $darkness, $darkness;
69
70 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
71 my $tex = $conn->{face}[$num]{texture} || 0;
72
73 glBindTexture GL_TEXTURE_2D, $tex;
74
75 glBegin GL_QUADS;
76 glTexCoord 0, 0; glVertex $x, $y;
77 glTexCoord 0, 1; glVertex $x, $y + 1;
78 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
79 glTexCoord 1, 0; glVertex $x + 1, $y;
80 glEnd;
81 }
82 }
83 }
84
85 SDL::GLSwapBuffers;
86} 295}
87 296
88my $ev = new SDL::Event; 297sub animation_start {
89my %ev_cb; 298 my ($widget) = @_;
90 299 $animate_object{$widget} = $widget;
91sub event(&$) {
92 $ev_cb{$_[0]->()} = $_[1];
93} 300}
94 301
95sub does(&) { shift } 302sub animation_stop {
96 303 my ($widget) = @_;
97event {SDL_QUIT} does { 304 delete $animate_object{$widget};
98 exit; 305}
99};
100
101event {SDL_VIDEORESIZE} does {
102 print "resize\n";
103};
104
105event {SDL_VIDEOEXPOSE} does {
106 refresh;
107};
108
109event {SDL_KEYDOWN} does {
110 print "keypress\n";
111};
112
113event {SDL_KEYUP} does {
114 print "keyup\n";#d#
115};
116
117event {SDL_MOUSEMOTION} does {
118 print "motion\n";
119};
120
121event {SDL_MOUSEBUTTONDOWN} does {
122 print "button\n";
123};
124
125event {SDL_MOUSEBUTTONUP} does {
126 print "buttup\n";
127};
128
129event {SDL_ACTIVEEVENT} does {
130 print "active\n";
131};
132
133package Crossfire::Client;
134 306
135@conn::ISA = Crossfire::Protocol::; 307@conn::ISA = Crossfire::Protocol::;
308
309sub conn::user_send {
310 my ($self, $command) = @_;
311
312 $self->send ($command);
313 status $command;
314}
136 315
137sub conn::map_update { 316sub conn::map_update {
138 my ($self, $dirty) = @_; 317 my ($self, $dirty) = @_;
139 318
140 refresh; 319 $MAPWIDGET->update;
141} 320}
142 321
143sub conn::map_scroll { 322sub conn::map_scroll {
144 my ($self, $dx, $dy) = @_; 323 my ($self, $dx, $dy) = @_;
145 324
146 refresh; 325# refresh;
147} 326}
148 327
149sub conn::map_clear { 328sub conn::map_clear {
150 my ($self) = @_; 329 my ($self) = @_;
151 330
152 refresh; 331# refresh;
332}
333
334sub conn::face_find {
335 my ($self, $face) = @_;
336
337 $FACECACHE->{"$face->{chksum},$face->{name}"}
153} 338}
154 339
155sub conn::face_update { 340sub conn::face_update {
156 my ($self, $num, $face) = @_; 341 my ($self, $face) = @_;
157 342
158 warn "up face $self,$num,$face\n";#d# 343 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
159 use Gtk2;
160 344
161 my $pb = new Gtk2::Gdk::PixbufLoader; 345 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
162 $pb->write ($face->{image}); 346}
163 $pb->close;
164 347
165 $pb = $pb->get_pixbuf; 348sub conn::query {
166 $pb = $pb->add_alpha (0, 0, 0, 0); 349 my ($self, $flags, $prompt) = @_;
167 350
168 glGetError(); 351 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
169 my ($tex) = @{glGenTextures 1}; 352}
170 353
171 $face->{texture} = $tex; 354%SDL_CB = (
355 SDL_QUIT() => sub {
356 Event::unloop -1;
172 357 },
173 glBindTexture GL_TEXTURE_2D, $tex; 358 SDL_VIDEORESIZE() => sub {
174 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
175
176 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
177 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
178 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
179 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
180 359 },
181 glTexImage2D GL_TEXTURE_2D, 0, 360 SDL_VIDEOEXPOSE() => sub {
182 GL_RGBA8, 361 refresh;
183 $pb->get_width, $pb->get_height, 362 },
184 0, 363 SDL_KEYDOWN() => sub {
185 GL_RGBA, 364 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
186 GL_UNSIGNED_BYTE, 365 # alt-enter
187 $pb->get_pixels; 366 $FULLSCREEN = !$FULLSCREEN;
188 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 367 destroy_screen;
189} 368 init_screen;
369 } else {
370 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
371 }
372 },
373 SDL_KEYUP() => sub {
374 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
375 },
376 SDL_MOUSEMOTION() => sub {
377 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
378 },
379 SDL_MOUSEBUTTONDOWN() => sub {
380 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
381 },
382 SDL_MOUSEBUTTONUP() => sub {
383 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
384 },
385 SDL_ACTIVEEVENT() => sub {
386# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
387 },
388);
190 389
191############################################################################# 390#############################################################################
192 391
193use Event; 392CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
194 393
195glinit; 394my %DEF_CFG = (
196 395 width => 640,
197$conn = new conn 396 height => 480,
397 fast => 0,
398 fow_intensity => 0.45,
399 fullscreen => 0,
400 sdl_mode => 0,
401 mapsize => 100,
198 host => "cf.schmorp.de", 402 host => "crossfire.schmorp.de",
199 port => 13327; 403 port => 13327,
200
201Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
202 while ($ev->poll) {
203 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
204 }
205}); 404);
405
406while (my ($k, $v) = each %DEF_CFG) {
407 $CFG->{$k} = $v unless exists $CFG->{$k};
408}
409
410sdl_init;
411
412@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
413 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
414
415@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
416
417$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
418
419init_screen;
420
421{
422 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
423
424 CFClient::add_font $_ for @fonts;
425 CFClient::set_font $fonts[0];
426}
427
428$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
206 429
207Event::loop; 430Event::loop;
208 431
432Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
209 433

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