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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.16 by elmex, Fri Apr 7 17:37:11 2006 UTC vs.
Revision 1.91 by root, Wed Apr 12 23:15:39 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Time::HiRes 'time';
5use Gtk2 -init; 7use Event;
6 8
7use SDL; 9use SDL;
8use SDL::App; 10use SDL::App;
9use SDL::Event; 11use SDL::Event;
10use SDL::Surface; 12use SDL::Surface;
11use SDL::OpenGL; 13use SDL::OpenGL;
12use SDL::OpenGL::Constants;
13 14
14use Crossfire; 15use Crossfire;
15use Crossfire::Client;
16use Crossfire::Protocol; 16use Crossfire::Protocol;
17 17
18use CFClient;
18use Client::Util; 19use CFClient::UI;
19use Client::Widget;
20 20
21our $VERSION = '0.1'; 21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
22 30
23our $CFG; 31our $CFG;
24our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
25 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
26our $SDL_TIMER; 43our $SDL_ACTIVE;
27our $SDL_APP; 44our $SDL_EV;
28our $SDL_EV = new SDL::Event;
29our %SDL_CB; 45our %SDL_CB;
30 46
47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51sub status {
52 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
55}
56
57sub debug {
58 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request;
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61}
62
63sub start_game {
64 status "logging in...";
65
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67
68 $CONN = new conn
69 host => $CFG->{host},
70 port => $CFG->{port},
71 user => $CFG->{user},
72 pass => $CFG->{password},
73 mapw => $mapsize,
74 maph => $mapsize,
75 ;
76
77 status "login successful";
78
79 CFClient::lowdelay fileno $CONN->{fh};
80}
81
82sub stop_game {
83 undef $CONN;
84}
85
86sub config_dialog {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
88 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
97
98 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_;
100
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
108 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value;
110 });
111
112 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
113 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fast} = $value;
116 });
117
118 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
119 $table->add (1, 3, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
120 my ($self, $value) = @_;
121 $CFG->{fow_intensity} = $value;
122 });
123
124 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Smooth FoW");
125 $table->add (1, 4, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
126 my ($self, $value) = @_;
127 $CFG->{fow_smooth} = $value;
128 });
129
130 $table->add (1, 5, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
131 destroy_screen ();
132 init_screen ();
133 });
134
135 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
136 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
137 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
138 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
139
140 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
141 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
142
143 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
144 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
145
146 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
147 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
148
149 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
150 $table->add (1, 6, new CFClient::UI::Slider
151 req_w => 100,
152 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
153 connect_changed => sub {
154 my ($self, $value) = @_;
155
156 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
157 },
158 );
159
160 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
161 start_game;
162 });
163
164 $vbox->add (my $hbox = new CFClient::UI::HBox);
165
166 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
167 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
168 status "Configuration Saved";
169 });
170 $CFClient::UI::TOPLEVEL->add ($dialog);
171}
172
173sub sdl_init {
174 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
175 and die "SDL::Init failed!\n";
176}
177
31sub init_screen { 178sub init_screen {
32 # nuke all gl context data 179 sdl_init;
180
181 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
182 $FULLSCREEN = $CFG->{fullscreen};
183 $FAST = $CFG->{fast};
184
185 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
186 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
187 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
188 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
189
190 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
191 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
192 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
193 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
194
195 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
196 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
197 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
198
199 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
200 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
201 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
202 or die "SDL::SetVideoMode failed!\n";
203
204 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
205
206 $SDL_EV = new SDL::Event;
207 $SDL_EV->set_unicode (1);
208
209 $SDL_ACTIVE = 1;
210
211 $LAST_REFRESH = time - 0.01;
212
213 CFClient::gl_init;
214
215 $FONTSIZE = int $HEIGHT / 40;
216
217 #############################################################################
218
219 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
220 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
33 221
34 $SDL_APP = new SDL::App 222 $STATUS_LINE = new CFClient::UI::Label
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 223 padding => 0,
36 -title => "Crossfire+ Client", 224 y => $HEIGHT * 49 / 50 - $FONTSIZE;
37 -width => $CFG->{width}, 225 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
38 -height => $CFG->{height},
39 -opengl => 1,
40 -red_size => 8,
41 -green_size => 8,
42 -blue_size => 8,
43 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen},
45 -resizeable => 0;
46 226
47 glEnable GL_TEXTURE_2D; 227 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 228 padding => 0,
49 glShadeModel GL_FLAT; 229 y => $HEIGHT * 49 / 50,
50 glDisable GL_DEPTH_TEST; 230 height => $HEIGHT / 50,
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 231 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
52 glEnable GL_BLEND; 232 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
233
234 $MAPWIDGET = new CFClient::UI::MapWidget;
235 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
236 $MAPWIDGET->focus_in;
237
238 config_dialog;
239}
240
241sub destroy_screen {
242 $CFClient::UI::TOPLEVEL->{children} = [];
243 undef $SDL_ACTIVE;
244 undef $SDL_EV;
245 SDL::Quit;
246}
247
248my %animate_object;
249my $animate_timer;
250
251my $want_refresh;
252my $can_refresh;
253
254my $fps = 9;
255
256sub force_refresh {
257 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
258 debug sprintf "%3.2f", $fps;
259
260 $want_refresh = 0;
261 $can_refresh = 0;
262
263 glViewport 0, 0, $WIDTH, $HEIGHT;
53 264
54 glMatrixMode GL_PROJECTION; 265 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 266 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 267 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
268 glMatrixMode GL_MODELVIEW;
269 glLoadIdentity;
57 270
58 # re-bind all textures 271 glClearColor +($CFG->{fow_intensity}) x 3, 1;
59} 272 glClear GL_COLOR_BUFFER_BIT;
60 273
61sub start_game { 274 $CFClient::UI::TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 275
63 while ($SDL_EV->poll) { 276 SDL::GLSwapBuffers;
277
278 $LAST_REFRESH = $NOW;
279}
280
281my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
282 $NOW = time;
283
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 284 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
65 } 285 while $SDL_EV->poll;
66 286
67 1 287 if (%animate_object) {
288 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
289 $want_refresh++;
68 }; 290 }
69 291
70 init_screen; 292 if ($want_refresh) {
71 293 force_refresh;
72 $CONN = new conn 294 } else {
73 host => $CFG->{host}, 295 $can_refresh = 1;
74 port => $CFG->{port}; 296 }
75} 297});
76
77sub stop_game {
78 remove Glib::Source $SDL_TIMER;
79
80 undef $SDL_APP;
81 SDL::Quit;
82}
83 298
84sub refresh { 299sub refresh {
85 glClearColor 0, 0, 0, 0; 300 $want_refresh++;
86 glClear GL_COLOR_BUFFER_BIT; 301}
87 302
88 for (values %Client::Widget::ACTIVE_WIDGETS) { 303sub animation_start {
89 $_->draw 304 my ($widget) = @_;
90 } 305 $animate_object{$widget} = $widget;
306}
91 307
92 SDL::GLSwapBuffers; 308sub animation_stop {
309 my ($widget) = @_;
310 delete $animate_object{$widget};
311}
312
313@conn::ISA = Crossfire::Protocol::;
314
315sub conn::user_send {
316 my ($self, $command) = @_;
317
318 $self->send ($command);
319 status $command;
320}
321
322sub conn::map_update {
323 my ($self, $dirty) = @_;
324
325 $MAPWIDGET->update;
326}
327
328sub conn::map_scroll {
329 my ($self, $dx, $dy) = @_;
330
331# refresh;
332}
333
334sub conn::map_clear {
335 my ($self) = @_;
336
337# refresh;
338}
339
340sub conn::face_find {
341 my ($self, $face) = @_;
342
343 $FACECACHE->{"$face->{chksum},$face->{name}"}
344}
345
346sub conn::face_update {
347 my ($self, $face) = @_;
348
349 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
350
351 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
352}
353
354sub conn::query {
355 my ($self, $flags, $prompt) = @_;
356
357 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
93} 358}
94 359
95%SDL_CB = ( 360%SDL_CB = (
96 SDL_QUIT() => sub { 361 SDL_QUIT() => sub {
97 warn "sdl quit\n";#d# 362 Event::unloop -1;
98 exit;
99 }, 363 },
100 SDL_VIDEORESIZE() => sub { 364 SDL_VIDEORESIZE() => sub {
101 }, 365 },
102 SDL_VIDEOEXPOSE() => sub { 366 SDL_VIDEOEXPOSE() => sub {
103 refresh; 367 refresh;
104 }, 368 },
105 SDL_KEYDOWN() => sub { 369 SDL_KEYDOWN() => sub {
370 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
371 # alt-enter
372 $FULLSCREEN = !$FULLSCREEN;
373 destroy_screen;
374 init_screen;
375 } else {
106 Client::Widget::feed_sdl_key_down_event ($SDL_EV); 376 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
377 }
107 }, 378 },
108 SDL_KEYUP() => sub { 379 SDL_KEYUP() => sub {
109 Client::Widget::feed_sdl_key_up_event ($SDL_EV); 380 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
110 }, 381 },
111 SDL_MOUSEMOTION() => sub { 382 SDL_MOUSEMOTION() => sub {
112 warn "sdl motion\n";#d# 383 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
113 }, 384 },
114 SDL_MOUSEBUTTONDOWN() => sub { 385 SDL_MOUSEBUTTONDOWN() => sub {
115 Client::Widget::feed_sdl_button_down_event ($SDL_EV); 386 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
116 }, 387 },
117 SDL_MOUSEBUTTONUP() => sub { 388 SDL_MOUSEBUTTONUP() => sub {
118 Client::Widget::feed_sdl_button_up_event ($SDL_EV); 389 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
119 }, 390 },
120 SDL_ACTIVEEVENT() => sub { 391 SDL_ACTIVEEVENT() => sub {
121 warn "active\n";#d# 392# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
122 }, 393 },
123); 394);
124 395
125@conn::ISA = Crossfire::Protocol::;
126
127sub conn::map_update {
128 my ($self, $dirty) = @_;
129
130 refresh;
131}
132
133sub conn::map_scroll {
134 my ($self, $dx, $dy) = @_;
135
136 refresh;
137}
138
139sub conn::map_clear {
140 my ($self) = @_;
141
142 refresh;
143}
144
145sub conn::face_update {
146 my ($self, $num, $face) = @_;
147
148 my $pb = new Gtk2::Gdk::PixbufLoader;
149 $pb->write ($face->{image});
150 $pb->close;
151
152 $pb = $pb->get_pixbuf;
153 $pb = $pb->add_alpha (0, 0, 0, 0);
154
155 glGetError();
156 my ($tex) = @{glGenTextures 1};
157
158 $face->{texture} = $tex;
159
160 glBindTexture GL_TEXTURE_2D, $tex;
161 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
162
163 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
164 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
165 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
166 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
167
168 glTexImage2D GL_TEXTURE_2D, 0,
169 GL_RGBA8,
170 $pb->get_width, $pb->get_height,
171 0,
172 GL_RGBA,
173 GL_UNSIGNED_BYTE,
174 $pb->get_pixels;
175 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
176}
177
178############################################################################# 396#############################################################################
179 397
180my $mapwidget = Client::MapWidget->new;
181
182$mapwidget->activate;
183$mapwidget->focus_in;
184
185Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 398CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
186 399
187$CFG ||= { 400my %DEF_CFG = (
188 width => 640, 401 width => 640,
189 height => 480, 402 height => 480,
403 fast => 0,
404 fow_intensity => 0.45,
405 fow_smooth => 1,
190 fullscreen => 0, 406 fullscreen => 0,
407 sdl_mode => 0,
408 mapsize => 100,
191 host => "crossfire.schmorp.de", 409 host => "crossfire.schmorp.de",
192 port => 13327, 410 port => 13327,
193}; 411);
194 412
195Client::Util::run_config_dialog 413while (my ($k, $v) = each %DEF_CFG) {
196 login => sub { start_game }, 414 $CFG->{$k} = $v unless exists $CFG->{$k};
197 logout => sub { stop_game }; 415}
198 416
199main Gtk2; 417sdl_init;
418
419@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
420 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
421
422@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
423
424$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
425
426init_screen;
427
428{
429 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
430
431 CFClient::add_font $_ for @fonts;
432 CFClient::set_font $fonts[0];
433}
434
435$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
436
437Event::loop;
438
439Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
440

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