--- deliantra/Deliantra-Client/bin/pclient 2006/04/11 13:05:12 1.66
+++ deliantra/Deliantra-Client/bin/pclient 2006/04/13 23:07:58 1.95
@@ -3,40 +3,45 @@
use strict;
use utf8;
-use Glib;
-use Gtk2 -init;
+use Time::HiRes 'time';
+use Event;
use SDL;
use SDL::App;
use SDL::Event;
use SDL::Surface;
use SDL::OpenGL;
-use SDL::OpenGL::Constants;
use Crossfire;
use Crossfire::Protocol;
-use Crossfire::Client;
-use Crossfire::Client::Widget;
+use CFClient;
+use CFClient::UI;
our $VERSION = '0.1';
-my $MAX_FPS = 30;
-my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
+my $MAX_FPS = 500;
+my $MIN_FPS = 5; # unused as of yet
our $FACECACHE;
+our $LAST_REFRESH;
+our $NOW;
+
our $CFG;
our $CONN;
+our $FAST; # fast, low-quality mode, possibly useful for software-rendering
+our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
+our $MAP;
+our $MAPWIDGET;
our $FONTSIZE;
-our $SDL_TIMER;
-our $SDL_APP;
+our $SDL_ACTIVE;
our $SDL_EV;
our %SDL_CB;
@@ -44,260 +49,300 @@
our $STATUS_LINE;
our $DEBUG_STATUS;
-my $last_refresh;
-my %ANIMATE;
-my $refresh_handler;
+sub status {
+ $STATUS_LINE->set_text ($_[0]);
+ my ($w, $h) = $STATUS_LINE->size_request;
+ $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
+}
-our ($tw, $te); # Test widget #d#
+sub debug {
+ $DEBUG_STATUS->set_text ($_[0]);
+ my ($w, $h) = $DEBUG_STATUS->size_request;
+ $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
+}
-sub init_screen {
- $SDL_APP = new SDL::App
- -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
- -title => "Crossfire+ Client",
- -width => $WIDTH,
- -height => $HEIGHT,
- -opengl => 1,
- -red_size => 5,
- -green_size => 5,
- -blue_size => 5,
- -alpha_size => 0,
- -double_buffer => 1,
- -fullscreen => $FULLSCREEN,
- -resizeable => 0;
+sub start_game {
+ status "logging in...";
- $SDL_EV = new SDL::Event;
- $SDL_EV->set_unicode (1);
+ my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
+
+ $MAP = new CFClient::Map $mapsize, $mapsize;
+
+ $CONN = new conn
+ host => $CFG->{host},
+ port => $CFG->{port},
+ user => $CFG->{user},
+ pass => $CFG->{password},
+ mapw => $mapsize,
+ maph => $mapsize,
+ ;
- $SDL_TIMER = add Glib::Timeout 1000/50, sub {
- ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
- while $SDL_EV->poll;
+ status "login successful";
- 1
- };
+ CFClient::lowdelay fileno $CONN->{fh};
+}
- $last_refresh = SDL::GetTicks;
+sub stop_game {
+ undef $CONN;
+}
- Crossfire::Client::gl_init;
+sub config_dialog {
+ my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
+ child => (my $vbox = new CFClient::UI::VBox);
+ $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
+ $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
+
+ $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
+ $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
+
+ $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
+ $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
+
+ $mode_slider->connect (changed => sub {
+ my ($self, $value) = @_;
+
+ $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
+ $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
+ });
+ $mode_slider->emit (changed => $mode_slider->{range}[0]);
+
+ $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
+ $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{fullscreen} = $value;
+ });
+
+ $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
+ $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{fast} = $value;
+ });
+
+ $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
+ $table->add (1, 3, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{fow_intensity} = $value;
+ });
+
+ $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Smooth FoW");
+ $table->add (1, 4, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{fow_smooth} = $value;
+ });
+
+ $table->add (1, 5, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
+ destroy_screen ();
+ init_screen ();
+ });
+
+ $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
+ $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
+ $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
+ $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
+
+ $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
+ $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
- $FONTSIZE = int $HEIGHT / 50;
+ $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
+ $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
- #############################################################################
+ $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
+ $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
- glClearColor 0.45, 0.45, 0.45, 1;
+ $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
+ $table->add (1, 6, new CFClient::UI::Slider
+ req_w => 100,
+ range => [$CFG->{mapsize}, 10, 100 + 1, 1],
+ connect_changed => sub {
+ my ($self, $value) = @_;
- glEnable GL_TEXTURE_2D;
- glEnable GL_COLOR_MATERIAL;
- glShadeModel GL_FLAT;
- glDisable GL_DEPTH_TEST;
- glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
+ $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
+ },
+ );
+
+ $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
+ start_game;
+ });
+
+ $vbox->add (my $hbox = new CFClient::UI::HBox);
+
+ $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
+ CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
+ status "Configuration Saved";
+ });
+ $CFClient::UI::TOPLEVEL->add ($dialog);
+}
+
+sub sdl_init {
+ SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE
+ and die "SDL::Init failed!\n";
+}
+
+sub init_screen {
+ sdl_init;
+
+ ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
+ $FULLSCREEN = $CFG->{fullscreen};
+ $FAST = $CFG->{fast};
+
+ SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
+ SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
+ SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
+ SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
+
+ SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
+ SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
+ SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
+ SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
+
+ SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
+ SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
+ SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
+
+ SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
+ SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
+ | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
+ or die "SDL::SetVideoMode failed!\n";
+
+ SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
+
+ $SDL_EV = new SDL::Event;
+ $SDL_EV->set_unicode (1);
+
+ $SDL_ACTIVE = 1;
+
+ $LAST_REFRESH = time - 0.01;
+
+ CFClient::gl_init;
+
+ $FONTSIZE = int $HEIGHT / 40;
#############################################################################
- $DEBUG_STATUS = new Crossfire::Client::Widget::Label 0, 0, 1, $FONTSIZE, "";
- $Crossfire::Client::Widget::TOPLEVEL->add ($DEBUG_STATUS);
+ $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
+ $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
- $STATUS_LINE = new Crossfire::Client::Widget::Label
- 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
- "";
- $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
-
- $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
- 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
- "Use Alt-Enter to toggle fullscreen mode";
- $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
-
- # Test code #d#
- unless ($tw) { # haha...
- $te = new Crossfire::Client::Widget::FancyFrame;
- $te->add (new Crossfire::Client::Widget::Entry);
- $te->move (300, 0, 2);
- $Crossfire::Client::Widget::TOPLEVEL->add ($te);
-
- $tw = new Crossfire::Client::Widget::Animator;
- my $lbl1 = new Crossfire::Client::Widget::Label
- 0, 0, 10, $FONTSIZE, "This is a\nTEST!\nOf a themed\nFrame!";
- my $lbl2 = new Crossfire::Client::Widget::Label
- 0, 0, 10, $FONTSIZE, "LBL2";
-
- my $vb = new Crossfire::Client::Widget::VBox;
- my $f = new Crossfire::Client::Widget::FancyFrame;
- my $f2 = new Crossfire::Client::Widget::FancyFrame;
- $f->add ($lbl1);
- $f2->add ($lbl2);
- $vb->add ($f);
- $vb->add ($f2, 1);
-
- $tw->add ($vb);
- $tw->w (400);
- $tw->h (300);
- $tw->move ($WIDTH - 200, 0);
- $tw->moveto (0, 0);
- $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
+ $STATUS_LINE = new CFClient::UI::Label
+ padding => 0,
+ y => $HEIGHT * 49 / 50 - $FONTSIZE;
+ $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
+
+ $ALT_ENTER_MESSAGE = new CFClient::UI::Label
+ padding => 0,
+ y => $HEIGHT * 49 / 50,
+ height => $HEIGHT / 50,
+ text => "Use Alt-Enter to toggle fullscreen mode";
+ $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
+
+ $MAPWIDGET = new CFClient::UI::MapWidget;
+ $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
+ $MAPWIDGET->focus_in;
-# $f->move ($WIDTH - 200, 0);
-# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
- }
+ config_dialog;
}
sub destroy_screen {
- remove Glib::Source $SDL_TIMER;
- undef $SDL_APP;
+ $CFClient::UI::TOPLEVEL->{children} = [];
+ undef $SDL_ACTIVE;
undef $SDL_EV;
SDL::Quit;
}
-sub start_game {
- $WIDTH = $CFG->{width};
- $HEIGHT = $CFG->{height};
- $FULLSCREEN = 0;
-
- init_screen;
+my %animate_object;
+my $animate_timer;
- my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
+my $want_refresh;
+my $can_refresh;
- $CONN = new conn
- host => $CFG->{host},
- port => $CFG->{port},
- user => $CFG->{user},
- pass => $CFG->{password},
- mapw => $mapsize,
- maph => $mapsize,
- ;
+my $fps = 9;
- Crossfire::Client::lowdelay fileno $CONN->{fh};
-}
-
-sub stop_game {
- remove Glib::Source $refresh_handler if $refresh_handler;
- undef $refresh_handler;
+sub force_refresh {
+ $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
+ debug sprintf "%3.2f", $fps;
- undef $CONN;
- destroy_screen;
-}
+# $want_refresh = 0;#d#
+ $can_refresh = 0;
-sub force_refresh {
glViewport 0, 0, $WIDTH, $HEIGHT;
glMatrixMode GL_PROJECTION;
glLoadIdentity;
glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
glMatrixMode GL_MODELVIEW;
+ glLoadIdentity;
+ glClearColor +($CFG->{fow_intensity}) x 3, 1;
glClear GL_COLOR_BUFFER_BIT;
- $Crossfire::Client::Widget::TOPLEVEL->draw;
+ $CFClient::UI::TOPLEVEL->draw;
SDL::GLSwapBuffers;
-}
-sub debug {
- $DEBUG_STATUS->set_text ($_[0]);
- $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request);
- $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0);
+ $LAST_REFRESH = $NOW;
}
-my $FPS;
+my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
+ $NOW = time;
+
+ ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
+ while $SDL_EV->poll;
+
+ if (%animate_object) {
+ $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
+ $want_refresh++;
+ }
+
+ if ($want_refresh) {
+ force_refresh;
+ } else {
+ $can_refresh = 1;
+ }
+});
sub refresh {
- $refresh_handler ||= add Glib::Idle sub {
- if ($SDL_APP) {
- my $next_refresh = SDL::GetTicks;
-
- if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) {
- SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh);
- $next_refresh = SDL::GetTicks;
- }
-
- my $interval = ($next_refresh - $last_refresh) * 0.001;
- $last_refresh = $next_refresh;
-
- if ($interval) {
- $FPS ||= 1 / $interval;
- $FPS = $FPS * 0.96 + (1 / $interval) * 0.04;
- debug sprintf "%5.02f", $FPS;
- }
-
- force_refresh;
- $_->animate ($interval) for grep $_, values %ANIMATE;
-
- if (%ANIMATE) {
- 1
- } else {
- undef $refresh_handler;
- 0
- }
- } else {
- undef $refresh_handler;
- 0
- }
- };
+ $want_refresh++;
}
sub animation_start {
my ($widget) = @_;
- $ANIMATE{$widget} = $widget;
- Scalar::Util::weaken $ANIMATE{$widget};
-
- refresh;
+ $animate_object{$widget} = $widget;
}
sub animation_stop {
my ($widget) = @_;
- delete $ANIMATE{$widget};
+ delete $animate_object{$widget};
}
-%SDL_CB = (
- SDL_QUIT() => sub {
- main_quit Gtk2;
- },
- SDL_VIDEORESIZE() => sub {
- },
- SDL_VIDEOEXPOSE() => sub {
- refresh;
- },
- SDL_KEYDOWN() => sub {
- if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
- # alt-enter
- $FULLSCREEN = !$FULLSCREEN;
- init_screen;
- } else {
- Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
- }
- },
- SDL_KEYUP() => sub {
- Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
- },
- SDL_MOUSEMOTION() => sub {
- Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
- },
- SDL_MOUSEBUTTONDOWN() => sub {
- Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
- },
- SDL_MOUSEBUTTONUP() => sub {
- Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
- },
- SDL_ACTIVEEVENT() => sub {
- printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
- },
-);
-
@conn::ISA = Crossfire::Protocol::;
-sub conn::map_update {
- my ($self, $dirty) = @_;
+sub conn::user_send {
+ my ($self, $command) = @_;
- refresh;
+ $self->send ($command);
+ status $command;
}
-sub conn::map_scroll {
- my ($self, $dx, $dy) = @_;
+sub conn::feed_map1a {
+ my ($self, $data) = @_;
-# refresh;
+# $self->Crossfire::Protocol::feed_map1a ($data);
+
+ $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
+ $MAP->map1a_update ($data);
+ $MAPWIDGET->update;
}
+#sub conn::map_update {
+# my ($self, $dirty) = @_;
+#
+# $MAPWIDGET->update;
+#}
+
sub conn::map_clear {
my ($self) = @_;
+ $MAP->clear;
+
# refresh;
}
@@ -308,11 +353,14 @@
}
sub conn::face_update {
- my ($self, $face) = @_;
+ my ($self, $facenum, $face) = @_;
$FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
- $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
+ my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
+
+ $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
+ $MAPWIDGET->update;
}
sub conn::query {
@@ -321,138 +369,86 @@
warn "<<<>>\n";#d#
}
-sub gtk_add_cfg_field {
- my ($tbl, $cfg, $klbl, $key, $value) = @_;
- my $i = $cfg->{_i}++;
- $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
- $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
- if ($key eq 'password') {
- $ent->set_invisible_char ("*");
- $ent->set (visibility => 0)
+%SDL_CB = (
+ SDL_QUIT() => sub {
+ Event::unloop -1;
+ },
+ SDL_VIDEORESIZE() => sub {
+ },
+ SDL_VIDEOEXPOSE() => sub {
+ refresh;
+ },
+ SDL_KEYDOWN() => sub {
+ if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
+ # alt-enter
+ $FULLSCREEN = !$FULLSCREEN;
+ destroy_screen;
+ init_screen;
+ } else {
+ CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
}
- $ent->set_text ($value);
- $ent->signal_connect (changed => sub {
- my ($ent) = @_;
- $cfg->{$key} = $ent->get_text;
- # TODO: Mapsize should be a slider in the game gui
- if ($key eq 'mapsize' and $cfg->{$key} > 100) {
- $cfg->{$key} = 100;
- } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
- $cfg->{$key} = 50;
- }
- });
-}
-
-sub run_config_dialog {
- my (%events) = @_;
-
- my $w = Gtk2::Window->new;
-
- my @cfg = (
- [qw/Host host/],
- [qw/Port port/],
- [qw/Mapsize% mapsize/],
- [qw/Username user/],
- [qw/Password password/],
- );
-
- my $cfg = {};
+ },
+ SDL_KEYUP() => sub {
+ CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
+ },
+ SDL_MOUSEMOTION() => sub {
+ CFClient::UI::feed_sdl_motion_event ($SDL_EV);
+ },
+ SDL_MOUSEBUTTONDOWN() => sub {
+ CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
+ },
+ SDL_MOUSEBUTTONUP() => sub {
+ CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
+ },
+ SDL_ACTIVEEVENT() => sub {
+# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
+ },
+);
- my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
- my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
+#############################################################################
- $w->add (my $vb = Gtk2::VBox->new);
- $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
- my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
- $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
- $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
- my $i = 0;
- my $act = 0;
- for (map { "$_->[0]x$_->[1]" } reverse @modes) {
- if ($_ eq $selmode) { $act = $i }
- $cb->append_text ($_);
- $i++;
- }
- $cb->set_active ($act);
- $cb->signal_connect (changed => sub {
- my ($cb) = @_;
- my $txt = $cb->get_active_text;
- if ($txt =~ m/(\d+)x(\d+)/) {
- $::CFG->{width} = $1;
- $::CFG->{height} = $2;
- }
- });
-
- $cfg->{_i} = 1;
- for (@cfg) {
- gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
- }
-
- $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
- $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
- $cb->signal_connect (clicked => sub {
- for (keys %$cfg) {
- $::CFG->{$_} = $cfg->{$_}
- if $_ ne '_i';
- }
- Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
- });
- $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
- $cb->signal_connect (clicked => sub {
- for (keys %$cfg) {
- $::CFG->{$_} = $cfg->{$_}
- if $_ ne '_i';
- }
- my $cb = $events{login} || sub {};
- $cb->($::CFG->{user}, $::CFG->{password});
- });
- $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
- $cb->signal_connect (clicked => sub {
- my $cb = $events{logout} || sub {};
- $cb->();
- });
- $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
- $cb->signal_connect (clicked => sub { $w->destroy });
+CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
- $w->show_all;
+my %DEF_CFG = (
+ width => 640,
+ height => 480,
+ fast => 0,
+ fow_intensity => 0.45,
+ fow_smooth => 0,
+ fullscreen => 0,
+ sdl_mode => 0,
+ mapsize => 100,
+ host => "crossfire.schmorp.de",
+ port => 13327,
+);
- $w->signal_connect (destroy => sub { Gtk2->main_quit });
+while (my ($k, $v) = each %DEF_CFG) {
+ $CFG->{$k} = $v unless exists $CFG->{$k};
}
+sdl_init;
-#############################################################################
-
-SDL::Init SDL_INIT_EVERYTHING;
-
-my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
+@SDL_MODES = reverse
+ grep $_->[0] >= 640 && $_->[1] >= 480,
+ map [SDL::RectW ($_), SDL::RectH ($_)],
+ @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
-$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
-$mapwidget->focus_in;
+@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
-Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
+$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
-$CFG ||= {
- width => 640,
- height => 480,
- mapsize => 100,
- fullscreen => 0,
- host => "crossfire.schmorp.de",
- port => 13327,
-};
+init_screen;
{
- my @fonts = map Crossfire::Client::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
+ my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
- Crossfire::Client::add_font $_ for @fonts;
- Crossfire::Client::set_font $fonts[0];
+ CFClient::add_font $_ for @fonts;
+ CFClient::set_font $fonts[0];
}
$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
-run_config_dialog
- login => sub { start_game },
- logout => sub { stop_game };
-
-main Gtk2;
+Event::loop;
Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
+