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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.15 by elmex, Fri Apr 7 17:18:22 2006 UTC vs.
Revision 1.97 by root, Thu Apr 13 23:31:43 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Time::HiRes 'time';
6use Gtk2 -init; 7use Event;
7 8
8use SDL; 9use SDL;
9use SDL::App; 10use SDL::App;
10use SDL::Event; 11use SDL::Event;
11use SDL::Surface; 12use SDL::Surface;
12use SDL::OpenGL; 13use SDL::OpenGL;
13use SDL::OpenGL::Constants;
14 14
15use Crossfire; 15use Crossfire;
16use Crossfire::Client;
17use Crossfire::Protocol; 16use Crossfire::Protocol;
18 17
18use CFClient;
19use Client::Util; 19use CFClient::UI;
20use Client::Widget;
21 20
22our $VERSION = '0.1'; 21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
23 30
24our $CFG; 31our $CFG;
25our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
26 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAP;
41our $MAPWIDGET;
42our $FONTSIZE;
43
27our $SDL_TIMER; 44our $SDL_ACTIVE;
28our $SDL_APP; 45our $SDL_EV;
29our $SDL_EV = new SDL::Event;
30our %SDL_CB; 46our %SDL_CB;
31 47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52sub status {
53 $STATUS_LINE->set_text ($_[0]);
54 my ($w, $h) = $STATUS_LINE->size_request;
55 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
56}
57
58sub debug {
59 $DEBUG_STATUS->set_text ($_[0]);
60 my ($w, $h) = $DEBUG_STATUS->size_request;
61 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
62}
63
64sub start_game {
65 status "logging in...";
66
67 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
68
69 $MAP = new CFClient::Map $mapsize, $mapsize;
70
71 $CONN = new conn
72 host => $CFG->{host},
73 port => $CFG->{port},
74 user => $CFG->{user},
75 pass => $CFG->{password},
76 mapw => $mapsize,
77 maph => $mapsize,
78 ;
79
80 status "login successful";
81
82 CFClient::lowdelay fileno $CONN->{fh};
83}
84
85sub stop_game {
86 undef $CONN;
87}
88
89sub config_dialog {
90 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
91 child => (my $vbox = new CFClient::UI::VBox);
92 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
93 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
94
95 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
96 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
97
98 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
99 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
100
101 $mode_slider->connect (changed => sub {
102 my ($self, $value) = @_;
103
104 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
105 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
106 });
107 $mode_slider->emit (changed => $mode_slider->{range}[0]);
108
109 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
110 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
111 my ($self, $value) = @_;
112 $CFG->{fullscreen} = $value;
113 });
114
115 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
116 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
117 my ($self, $value) = @_;
118 $CFG->{fast} = $value;
119 });
120
121 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
122 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
123 my ($self, $value) = @_;
124 $CFG->{fow_enable} = $value;
125 });
126
127 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
128 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
129 my ($self, $value) = @_;
130 $CFG->{fow_intensity} = $value;
131 });
132
133 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
134 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
135 my ($self, $value) = @_;
136 $CFG->{fow_smooth} = $value;
137 });
138
139 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
140 destroy_screen ();
141 init_screen ();
142 });
143
144 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
145 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
146 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
147 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
148
149 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
150 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
151
152 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
153 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
154
155 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
156 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
157
158 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
159 $table->add (1, 6, new CFClient::UI::Slider
160 req_w => 100,
161 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
162 connect_changed => sub {
163 my ($self, $value) = @_;
164
165 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
166 },
167 );
168
169 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
170 start_game;
171 });
172
173 $vbox->add (my $hbox = new CFClient::UI::HBox);
174
175 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
176 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
177 status "Configuration Saved";
178 });
179 $CFClient::UI::TOPLEVEL->add ($dialog);
180}
181
182sub sdl_init {
183 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE
184 and die "SDL::Init failed!\n";
185}
186
32sub init_screen { 187sub init_screen {
33 # nuke all gl context data 188 sdl_init;
189
190 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
191 $FULLSCREEN = $CFG->{fullscreen};
192 $FAST = $CFG->{fast};
193
194 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
195 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
196 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
197 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
198
199 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
200 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
201 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
202 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
203
204 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
205 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
206 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
207
208 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
209 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
210 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
211 or die "SDL::SetVideoMode failed!\n";
212
213 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
214
215 $SDL_EV = new SDL::Event;
216 $SDL_EV->set_unicode (1);
217
218 $SDL_ACTIVE = 1;
219
220 $LAST_REFRESH = time - 0.01;
221
222 CFClient::gl_init;
223
224 $FONTSIZE = int $HEIGHT / 40;
225
226 #############################################################################
227
228 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
229 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
34 230
35 $SDL_APP = new SDL::App 231 $STATUS_LINE = new CFClient::UI::Label
36 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 232 padding => 0,
37 -title => "Crossfire+ Client", 233 y => $HEIGHT * 49 / 50 - $FONTSIZE;
38 -width => $CFG->{width}, 234 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
39 -height => $CFG->{height},
40 -opengl => 1,
41 -red_size => 8,
42 -green_size => 8,
43 -blue_size => 8,
44 -double_buffer => 1,
45 -fullscreen => $CFG->{fullscreen},
46 -resizeable => 0;
47 235
48 glEnable GL_TEXTURE_2D; 236 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
49 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 237 padding => 0,
50 glShadeModel GL_FLAT; 238 y => $HEIGHT * 49 / 50,
51 glDisable GL_DEPTH_TEST; 239 height => $HEIGHT / 50,
52 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 240 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
53 glEnable GL_BLEND; 241 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
242
243 $MAPWIDGET = new CFClient::UI::MapWidget;
244 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
245 $MAPWIDGET->focus_in;
246
247 config_dialog;
248}
249
250sub destroy_screen {
251 $CFClient::UI::TOPLEVEL->{children} = [];
252 undef $SDL_ACTIVE;
253 undef $SDL_EV;
254 SDL::Quit;
255}
256
257my %animate_object;
258my $animate_timer;
259
260my $want_refresh;
261my $can_refresh;
262
263my $fps = 9;
264
265sub force_refresh {
266 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
267 debug sprintf "%3.2f", $fps;
268
269 $want_refresh = 0;
270 $can_refresh = 0;
271
272 glViewport 0, 0, $WIDTH, $HEIGHT;
54 273
55 glMatrixMode GL_PROJECTION; 274 glMatrixMode GL_PROJECTION;
56 glLoadIdentity; 275 glLoadIdentity;
57 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 276 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
277 glMatrixMode GL_MODELVIEW;
278 glLoadIdentity;
58 279
59 # re-bind all textures 280 glClearColor +($CFG->{fow_intensity}) x 3, 1;
60} 281 glClear GL_COLOR_BUFFER_BIT;
61 282
62sub start_game { 283 $CFClient::UI::TOPLEVEL->draw;
63 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 284
64 while ($SDL_EV->poll) { 285 SDL::GLSwapBuffers;
286
287 $LAST_REFRESH = $NOW;
288}
289
290my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
291 $NOW = time;
292
65 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 293 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
66 } 294 while $SDL_EV->poll;
67 295
68 1 296 if (%animate_object) {
297 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
298 $want_refresh++;
69 }; 299 }
70 300
71 init_screen; 301 if ($want_refresh) {
72 302 force_refresh;
73 $CONN = new conn 303 } else {
74 host => $CFG->{host}, 304 $can_refresh = 1;
75 port => $CFG->{port}; 305 }
76} 306});
77
78sub stop_game {
79 remove Glib::Source $SDL_TIMER;
80
81 undef $SDL_APP;
82 SDL::Quit;
83}
84 307
85sub refresh { 308sub refresh {
86 glClearColor 0, 0, 0, 0; 309 $want_refresh++;
87 glClear GL_COLOR_BUFFER_BIT; 310}
88 311
89 my $map = $CONN->{map}; 312sub animation_start {
313 my ($widget) = @_;
314 $animate_object{$widget} = $widget;
315}
90 316
91 for my $x (0 .. $CONN->{mapw} - 1) { 317sub animation_stop {
92 for my $y (0 .. $CONN->{maph} - 1) { 318 my ($widget) = @_;
319 delete $animate_object{$widget};
320}
93 321
94 my $cell = $map->[$x][$y] 322@conn::ISA = Crossfire::Protocol::;
95 or next;
96 323
97 my $darkness = $cell->[3] * (1 / 255); 324sub conn::user_send {
98 glColor $darkness, $darkness, $darkness; 325 my ($self, $command) = @_;
99 326
100 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 327 $self->send ($command);
101 my $tex = $CONN->{face}[$num]{texture} || 0; 328 status $command;
102 329}
103 glBindTexture GL_TEXTURE_2D, $tex;
104 330
105 glBegin GL_QUADS; 331sub conn::feed_map1a {
106 glTexCoord 0, 0; glVertex $x, $y; 332 my ($self, $data) = @_;
107 glTexCoord 0, 1; glVertex $x, $y + 1;
108 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
109 glTexCoord 1, 0; glVertex $x + 1, $y;
110 glEnd;
111 }
112 }
113 }
114 333
115 SDL::GLSwapBuffers; 334# $self->Crossfire::Protocol::feed_map1a ($data);
335
336 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
337 $MAP->map1a_update ($data);
338 $MAPWIDGET->update;
339}
340
341#sub conn::map_update {
342# my ($self, $dirty) = @_;
343#
344# $MAPWIDGET->update;
345#}
346
347sub conn::map_clear {
348 my ($self) = @_;
349
350 $MAP->clear;
351
352# refresh;
353}
354
355sub conn::face_find {
356 my ($self, $face) = @_;
357
358 $FACECACHE->{"$face->{chksum},$face->{name}"}
359}
360
361sub conn::face_update {
362 my ($self, $facenum, $face) = @_;
363
364 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
365
366 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
367
368 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
369 $MAPWIDGET->update;
370}
371
372sub conn::query {
373 my ($self, $flags, $prompt) = @_;
374
375 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
116} 376}
117 377
118%SDL_CB = ( 378%SDL_CB = (
119 SDL_QUIT() => sub { 379 SDL_QUIT() => sub {
120 warn "sdl quit\n";#d# 380 Event::unloop -1;
121 exit;
122 }, 381 },
123 SDL_VIDEORESIZE() => sub { 382 SDL_VIDEORESIZE() => sub {
124 }, 383 },
125 SDL_VIDEOEXPOSE() => sub { 384 SDL_VIDEOEXPOSE() => sub {
126 refresh; 385 refresh;
127 }, 386 },
128 SDL_KEYDOWN() => sub { 387 SDL_KEYDOWN() => sub {
388 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
389 # alt-enter
390 $FULLSCREEN = !$FULLSCREEN;
391 destroy_screen;
392 init_screen;
393 } else {
129# Client::Widget::feed_sdl_key_down_event ($SDL_EV); 394 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
395 }
130 }, 396 },
131 SDL_KEYUP() => sub { 397 SDL_KEYUP() => sub {
132# Client::Widget::feed_sdl_key_up_event ($SDL_EV); 398 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
133 }, 399 },
134 SDL_MOUSEMOTION() => sub { 400 SDL_MOUSEMOTION() => sub {
135 warn "sdl motion\n";#d# 401 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
136 }, 402 },
137 SDL_MOUSEBUTTONDOWN() => sub { 403 SDL_MOUSEBUTTONDOWN() => sub {
138# Client::Widget::feed_sdl_button_down_event ($SDL_EV); 404 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
139 }, 405 },
140 SDL_MOUSEBUTTONUP() => sub { 406 SDL_MOUSEBUTTONUP() => sub {
141# Client::Widget::feed_sdl_button_up_event ($SDL_EV); 407 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
142 }, 408 },
143 SDL_ACTIVEEVENT() => sub { 409 SDL_ACTIVEEVENT() => sub {
144 warn "active\n";#d# 410# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
145 }, 411 },
146); 412);
147 413
148@conn::ISA = Crossfire::Protocol::;
149
150sub conn::map_update {
151 my ($self, $dirty) = @_;
152
153 refresh;
154}
155
156sub conn::map_scroll {
157 my ($self, $dx, $dy) = @_;
158
159 refresh;
160}
161
162sub conn::map_clear {
163 my ($self) = @_;
164
165 refresh;
166}
167
168sub conn::face_update {
169 my ($self, $num, $face) = @_;
170
171 my $pb = new Gtk2::Gdk::PixbufLoader;
172 $pb->write ($face->{image});
173 $pb->close;
174
175 $pb = $pb->get_pixbuf;
176 $pb = $pb->add_alpha (0, 0, 0, 0);
177
178 glGetError();
179 my ($tex) = @{glGenTextures 1};
180
181 $face->{texture} = $tex;
182
183 glBindTexture GL_TEXTURE_2D, $tex;
184 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
185
186 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
187 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
188 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
189 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
190
191 glTexImage2D GL_TEXTURE_2D, 0,
192 GL_RGBA8,
193 $pb->get_width, $pb->get_height,
194 0,
195 GL_RGBA,
196 GL_UNSIGNED_BYTE,
197 $pb->get_pixels;
198 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
199}
200
201############################################################################# 414#############################################################################
202 415
203Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 416CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
204 417
205$CFG ||= { 418my %DEF_CFG = (
206 width => 640, 419 width => 640,
207 height => 480, 420 height => 480,
421 fast => 0,
422 fow_enable => 1,
423 fow_intensity => 0.45,
424 fow_smooth => 0,
208 fullscreen => 0, 425 fullscreen => 0,
426 sdl_mode => 0,
427 mapsize => 100,
209 host => "crossfire.schmorp.de", 428 host => "crossfire.schmorp.de",
210 port => 13327, 429 port => 13327,
211}; 430);
212 431
213Client::Util::run_config_dialog 432while (my ($k, $v) = each %DEF_CFG) {
214 login => sub { start_game }, 433 $CFG->{$k} = $v unless exists $CFG->{$k};
215 logout => sub { stop_game }, 434}
216 435
217main Gtk2; 436sdl_init;
437
438@SDL_MODES = reverse
439 grep $_->[0] >= 640 && $_->[1] >= 480,
440 map [SDL::RectW ($_), SDL::RectH ($_)],
441 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
442
443@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
444
445$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
446
447init_screen;
448
449{
450 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
451
452 CFClient::add_font $_ for @fonts;
453 CFClient::set_font $fonts[0];
454}
455
456$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
457
458Event::loop;
459
460Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
461

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