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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.16 by elmex, Fri Apr 7 17:37:11 2006 UTC vs.
Revision 1.97 by root, Thu Apr 13 23:31:43 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Time::HiRes 'time';
5use Gtk2 -init; 7use Event;
6 8
7use SDL; 9use SDL;
8use SDL::App; 10use SDL::App;
9use SDL::Event; 11use SDL::Event;
10use SDL::Surface; 12use SDL::Surface;
11use SDL::OpenGL; 13use SDL::OpenGL;
12use SDL::OpenGL::Constants;
13 14
14use Crossfire; 15use Crossfire;
15use Crossfire::Client;
16use Crossfire::Protocol; 16use Crossfire::Protocol;
17 17
18use CFClient;
18use Client::Util; 19use CFClient::UI;
19use Client::Widget;
20 20
21our $VERSION = '0.1'; 21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
22 30
23our $CFG; 31our $CFG;
24our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
25 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAP;
41our $MAPWIDGET;
42our $FONTSIZE;
43
26our $SDL_TIMER; 44our $SDL_ACTIVE;
27our $SDL_APP; 45our $SDL_EV;
28our $SDL_EV = new SDL::Event;
29our %SDL_CB; 46our %SDL_CB;
30 47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52sub status {
53 $STATUS_LINE->set_text ($_[0]);
54 my ($w, $h) = $STATUS_LINE->size_request;
55 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
56}
57
58sub debug {
59 $DEBUG_STATUS->set_text ($_[0]);
60 my ($w, $h) = $DEBUG_STATUS->size_request;
61 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
62}
63
64sub start_game {
65 status "logging in...";
66
67 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
68
69 $MAP = new CFClient::Map $mapsize, $mapsize;
70
71 $CONN = new conn
72 host => $CFG->{host},
73 port => $CFG->{port},
74 user => $CFG->{user},
75 pass => $CFG->{password},
76 mapw => $mapsize,
77 maph => $mapsize,
78 ;
79
80 status "login successful";
81
82 CFClient::lowdelay fileno $CONN->{fh};
83}
84
85sub stop_game {
86 undef $CONN;
87}
88
89sub config_dialog {
90 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
91 child => (my $vbox = new CFClient::UI::VBox);
92 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
93 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
94
95 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
96 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
97
98 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
99 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
100
101 $mode_slider->connect (changed => sub {
102 my ($self, $value) = @_;
103
104 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
105 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
106 });
107 $mode_slider->emit (changed => $mode_slider->{range}[0]);
108
109 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
110 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
111 my ($self, $value) = @_;
112 $CFG->{fullscreen} = $value;
113 });
114
115 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
116 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
117 my ($self, $value) = @_;
118 $CFG->{fast} = $value;
119 });
120
121 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
122 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
123 my ($self, $value) = @_;
124 $CFG->{fow_enable} = $value;
125 });
126
127 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
128 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
129 my ($self, $value) = @_;
130 $CFG->{fow_intensity} = $value;
131 });
132
133 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
134 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
135 my ($self, $value) = @_;
136 $CFG->{fow_smooth} = $value;
137 });
138
139 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
140 destroy_screen ();
141 init_screen ();
142 });
143
144 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
145 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
146 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
147 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
148
149 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
150 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
151
152 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
153 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
154
155 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
156 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
157
158 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
159 $table->add (1, 6, new CFClient::UI::Slider
160 req_w => 100,
161 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
162 connect_changed => sub {
163 my ($self, $value) = @_;
164
165 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
166 },
167 );
168
169 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
170 start_game;
171 });
172
173 $vbox->add (my $hbox = new CFClient::UI::HBox);
174
175 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
176 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
177 status "Configuration Saved";
178 });
179 $CFClient::UI::TOPLEVEL->add ($dialog);
180}
181
182sub sdl_init {
183 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE
184 and die "SDL::Init failed!\n";
185}
186
31sub init_screen { 187sub init_screen {
32 # nuke all gl context data 188 sdl_init;
189
190 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
191 $FULLSCREEN = $CFG->{fullscreen};
192 $FAST = $CFG->{fast};
193
194 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
195 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
196 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
197 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
198
199 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
200 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
201 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
202 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
203
204 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
205 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
206 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
207
208 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
209 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
210 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
211 or die "SDL::SetVideoMode failed!\n";
212
213 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
214
215 $SDL_EV = new SDL::Event;
216 $SDL_EV->set_unicode (1);
217
218 $SDL_ACTIVE = 1;
219
220 $LAST_REFRESH = time - 0.01;
221
222 CFClient::gl_init;
223
224 $FONTSIZE = int $HEIGHT / 40;
225
226 #############################################################################
227
228 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
229 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
33 230
34 $SDL_APP = new SDL::App 231 $STATUS_LINE = new CFClient::UI::Label
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 232 padding => 0,
36 -title => "Crossfire+ Client", 233 y => $HEIGHT * 49 / 50 - $FONTSIZE;
37 -width => $CFG->{width}, 234 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
38 -height => $CFG->{height},
39 -opengl => 1,
40 -red_size => 8,
41 -green_size => 8,
42 -blue_size => 8,
43 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen},
45 -resizeable => 0;
46 235
47 glEnable GL_TEXTURE_2D; 236 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 237 padding => 0,
49 glShadeModel GL_FLAT; 238 y => $HEIGHT * 49 / 50,
50 glDisable GL_DEPTH_TEST; 239 height => $HEIGHT / 50,
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 240 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
52 glEnable GL_BLEND; 241 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
242
243 $MAPWIDGET = new CFClient::UI::MapWidget;
244 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
245 $MAPWIDGET->focus_in;
246
247 config_dialog;
248}
249
250sub destroy_screen {
251 $CFClient::UI::TOPLEVEL->{children} = [];
252 undef $SDL_ACTIVE;
253 undef $SDL_EV;
254 SDL::Quit;
255}
256
257my %animate_object;
258my $animate_timer;
259
260my $want_refresh;
261my $can_refresh;
262
263my $fps = 9;
264
265sub force_refresh {
266 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
267 debug sprintf "%3.2f", $fps;
268
269 $want_refresh = 0;
270 $can_refresh = 0;
271
272 glViewport 0, 0, $WIDTH, $HEIGHT;
53 273
54 glMatrixMode GL_PROJECTION; 274 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 275 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 276 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
277 glMatrixMode GL_MODELVIEW;
278 glLoadIdentity;
57 279
58 # re-bind all textures 280 glClearColor +($CFG->{fow_intensity}) x 3, 1;
59} 281 glClear GL_COLOR_BUFFER_BIT;
60 282
61sub start_game { 283 $CFClient::UI::TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 284
63 while ($SDL_EV->poll) { 285 SDL::GLSwapBuffers;
286
287 $LAST_REFRESH = $NOW;
288}
289
290my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
291 $NOW = time;
292
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 293 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
65 } 294 while $SDL_EV->poll;
66 295
67 1 296 if (%animate_object) {
297 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
298 $want_refresh++;
68 }; 299 }
69 300
70 init_screen; 301 if ($want_refresh) {
71 302 force_refresh;
72 $CONN = new conn 303 } else {
73 host => $CFG->{host}, 304 $can_refresh = 1;
74 port => $CFG->{port}; 305 }
75} 306});
76
77sub stop_game {
78 remove Glib::Source $SDL_TIMER;
79
80 undef $SDL_APP;
81 SDL::Quit;
82}
83 307
84sub refresh { 308sub refresh {
85 glClearColor 0, 0, 0, 0; 309 $want_refresh++;
86 glClear GL_COLOR_BUFFER_BIT; 310}
87 311
88 for (values %Client::Widget::ACTIVE_WIDGETS) { 312sub animation_start {
89 $_->draw 313 my ($widget) = @_;
90 } 314 $animate_object{$widget} = $widget;
315}
91 316
92 SDL::GLSwapBuffers; 317sub animation_stop {
318 my ($widget) = @_;
319 delete $animate_object{$widget};
320}
321
322@conn::ISA = Crossfire::Protocol::;
323
324sub conn::user_send {
325 my ($self, $command) = @_;
326
327 $self->send ($command);
328 status $command;
329}
330
331sub conn::feed_map1a {
332 my ($self, $data) = @_;
333
334# $self->Crossfire::Protocol::feed_map1a ($data);
335
336 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
337 $MAP->map1a_update ($data);
338 $MAPWIDGET->update;
339}
340
341#sub conn::map_update {
342# my ($self, $dirty) = @_;
343#
344# $MAPWIDGET->update;
345#}
346
347sub conn::map_clear {
348 my ($self) = @_;
349
350 $MAP->clear;
351
352# refresh;
353}
354
355sub conn::face_find {
356 my ($self, $face) = @_;
357
358 $FACECACHE->{"$face->{chksum},$face->{name}"}
359}
360
361sub conn::face_update {
362 my ($self, $facenum, $face) = @_;
363
364 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
365
366 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
367
368 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
369 $MAPWIDGET->update;
370}
371
372sub conn::query {
373 my ($self, $flags, $prompt) = @_;
374
375 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
93} 376}
94 377
95%SDL_CB = ( 378%SDL_CB = (
96 SDL_QUIT() => sub { 379 SDL_QUIT() => sub {
97 warn "sdl quit\n";#d# 380 Event::unloop -1;
98 exit;
99 }, 381 },
100 SDL_VIDEORESIZE() => sub { 382 SDL_VIDEORESIZE() => sub {
101 }, 383 },
102 SDL_VIDEOEXPOSE() => sub { 384 SDL_VIDEOEXPOSE() => sub {
103 refresh; 385 refresh;
104 }, 386 },
105 SDL_KEYDOWN() => sub { 387 SDL_KEYDOWN() => sub {
388 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
389 # alt-enter
390 $FULLSCREEN = !$FULLSCREEN;
391 destroy_screen;
392 init_screen;
393 } else {
106 Client::Widget::feed_sdl_key_down_event ($SDL_EV); 394 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
395 }
107 }, 396 },
108 SDL_KEYUP() => sub { 397 SDL_KEYUP() => sub {
109 Client::Widget::feed_sdl_key_up_event ($SDL_EV); 398 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
110 }, 399 },
111 SDL_MOUSEMOTION() => sub { 400 SDL_MOUSEMOTION() => sub {
112 warn "sdl motion\n";#d# 401 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
113 }, 402 },
114 SDL_MOUSEBUTTONDOWN() => sub { 403 SDL_MOUSEBUTTONDOWN() => sub {
115 Client::Widget::feed_sdl_button_down_event ($SDL_EV); 404 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
116 }, 405 },
117 SDL_MOUSEBUTTONUP() => sub { 406 SDL_MOUSEBUTTONUP() => sub {
118 Client::Widget::feed_sdl_button_up_event ($SDL_EV); 407 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
119 }, 408 },
120 SDL_ACTIVEEVENT() => sub { 409 SDL_ACTIVEEVENT() => sub {
121 warn "active\n";#d# 410# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
122 }, 411 },
123); 412);
124 413
125@conn::ISA = Crossfire::Protocol::;
126
127sub conn::map_update {
128 my ($self, $dirty) = @_;
129
130 refresh;
131}
132
133sub conn::map_scroll {
134 my ($self, $dx, $dy) = @_;
135
136 refresh;
137}
138
139sub conn::map_clear {
140 my ($self) = @_;
141
142 refresh;
143}
144
145sub conn::face_update {
146 my ($self, $num, $face) = @_;
147
148 my $pb = new Gtk2::Gdk::PixbufLoader;
149 $pb->write ($face->{image});
150 $pb->close;
151
152 $pb = $pb->get_pixbuf;
153 $pb = $pb->add_alpha (0, 0, 0, 0);
154
155 glGetError();
156 my ($tex) = @{glGenTextures 1};
157
158 $face->{texture} = $tex;
159
160 glBindTexture GL_TEXTURE_2D, $tex;
161 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
162
163 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
164 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
165 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
166 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
167
168 glTexImage2D GL_TEXTURE_2D, 0,
169 GL_RGBA8,
170 $pb->get_width, $pb->get_height,
171 0,
172 GL_RGBA,
173 GL_UNSIGNED_BYTE,
174 $pb->get_pixels;
175 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
176}
177
178############################################################################# 414#############################################################################
179 415
180my $mapwidget = Client::MapWidget->new;
181
182$mapwidget->activate;
183$mapwidget->focus_in;
184
185Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 416CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
186 417
187$CFG ||= { 418my %DEF_CFG = (
188 width => 640, 419 width => 640,
189 height => 480, 420 height => 480,
421 fast => 0,
422 fow_enable => 1,
423 fow_intensity => 0.45,
424 fow_smooth => 0,
190 fullscreen => 0, 425 fullscreen => 0,
426 sdl_mode => 0,
427 mapsize => 100,
191 host => "crossfire.schmorp.de", 428 host => "crossfire.schmorp.de",
192 port => 13327, 429 port => 13327,
193}; 430);
194 431
195Client::Util::run_config_dialog 432while (my ($k, $v) = each %DEF_CFG) {
196 login => sub { start_game }, 433 $CFG->{$k} = $v unless exists $CFG->{$k};
197 logout => sub { stop_game }; 434}
198 435
199main Gtk2; 436sdl_init;
437
438@SDL_MODES = reverse
439 grep $_->[0] >= 640 && $_->[1] >= 480,
440 map [SDL::RectW ($_), SDL::RectH ($_)],
441 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
442
443@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
444
445$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
446
447init_screen;
448
449{
450 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
451
452 CFClient::add_font $_ for @fonts;
453 CFClient::set_font $fonts[0];
454}
455
456$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
457
458Event::loop;
459
460Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
461

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