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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.59 by root, Mon Apr 10 11:55:16 2006 UTC vs.
Revision 1.98 by root, Fri Apr 14 00:15:52 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6use Time::HiRes 'time';
7use Gtk2 -init; 7use Event;
8 8
9use SDL; 9use SDL;
10use SDL::App; 10use SDL::App;
11use SDL::Event; 11use SDL::Event;
12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 14
16use Crossfire; 15use Crossfire;
17use Crossfire::Protocol; 16use Crossfire::Protocol;
18 17
19use Crossfire::Client; 18use CFClient;
20use Crossfire::Client::Widget; 19use CFClient::UI;
20
21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
21 25
22our $FACECACHE; 26our $FACECACHE;
23 27
24our $VERSION = '0.1'; 28our $LAST_REFRESH;
25 29our $NOW;
26our %GL_EXT;
27 30
28our $CFG; 31our $CFG;
29our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
30 34
35our @SDL_MODES;
31our $WIDTH; 36our $WIDTH;
32our $HEIGHT; 37our $HEIGHT;
33our $FULLSCREEN; 38our $FULLSCREEN;
34 39
40our $MAP;
41our $MAPWIDGET;
35our $FONTSIZE; 42our $FONTSIZE;
36 43
37our $SDL_TIMER; 44our $SDL_ACTIVE;
38our $SDL_APP;
39our $SDL_EV; 45our $SDL_EV;
40our %SDL_CB; 46our %SDL_CB;
41 47
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE; 48our $ALT_ENTER_MESSAGE;
45our $STATUS_LINE; 49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
46 52
47my $last_refresh; 53sub status {
48my %ANIMATE; 54 $STATUS_LINE->set_text ($_[0]);
49my $refresh_handler; 55 my ($w, $h) = $STATUS_LINE->size_request;
56 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
57}
50 58
51our ($tw, $te); # Test widget #d# 59sub debug {
60 $DEBUG_STATUS->set_text ($_[0]);
61 my ($w, $h) = $DEBUG_STATUS->size_request;
62 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
63}
52 64
53sub init_screen { 65sub start_game {
54 $SDL_APP = new SDL::App 66 status "logging in...";
55 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
56 -title => "Crossfire+ Client",
57 -width => $WIDTH,
58 -height => $HEIGHT,
59 -opengl => 1,
60 -red_size => 5,
61 -green_size => 5,
62 -blue_size => 5,
63 -alpha_size => 0,
64 -double_buffer => 1,
65 -fullscreen => $FULLSCREEN,
66 -resizeable => 0;
67 67
68 $SDL_EV = new SDL::Event; 68 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
69 $SDL_EV->set_unicode (1);
70 69
71 $last_refresh = SDL::GetTicks; 70 $MAP = new CFClient::Map $mapsize, $mapsize;
72
73 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
74
75 $GL_EXT{GL_ARB_texture_non_power_of_two}
76 or warn "WARNING: non-power-of-two opengl extension required";
77
78 $FONTSIZE = int $HEIGHT / 50;
79
80 #############################################################################
81
82 glClearColor 1, 1, 1, 1;
83
84 glEnable GL_TEXTURE_2D;
85 glEnable GL_COLOR_MATERIAL;
86 glShadeModel GL_FLAT;
87 glDisable GL_DEPTH_TEST;
88 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
89
90 $_->() for @GL_INIT;
91
92 #############################################################################
93 71
94 $STATUS_LINE = new Crossfire::Client::Widget::Label
95 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
96 "";
97 $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
98
99 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
100 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
101 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
102 $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
103
104 # Test code #d#
105 unless ($tw) { # haha...
106 $te = new Crossfire::Client::Widget::FancyFrame;
107 $te->add (new Crossfire::Client::Widget::Entry);
108 $te->move (300, 0, 2);
109 $Crossfire::Client::Widget::TOPLEVEL->add ($te);
110
111 $tw = new Crossfire::Client::Widget::Animator;
112 my $lbl1 = new Crossfire::Client::Widget::Label
113 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
114 my $lbl2 = new Crossfire::Client::Widget::Label
115 0, 0, 10, $FONTSIZE, "LBL2";
116
117 my $vb = new Crossfire::Client::Widget::VBox;
118 my $f = new Crossfire::Client::Widget::FancyFrame;
119 my $f2 = new Crossfire::Client::Widget::FancyFrame;
120 $f->add ($lbl1);
121 $f2->add ($lbl2);
122 $vb->add ($f);
123 $vb->add ($f2, 1);
124
125 $tw->add ($vb);
126 $tw->w (400);
127 $tw->h (300);
128 $tw->move ($WIDTH - 200, 0);
129 $tw->moveto (0, 0);
130 $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
131
132# $f->move ($WIDTH - 200, 0);
133# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
134 }
135}
136
137sub start_game {
138 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
139 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
140 while $SDL_EV->poll;
141
142 1
143 };
144
145 $WIDTH = $CFG->{width};
146 $HEIGHT = $CFG->{height};
147 $FULLSCREEN = 0;
148
149 init_screen;
150
151 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
152
153 $CONN = new conn 72 $CONN = new conn
154 host => $CFG->{host}, 73 host => $CFG->{host},
155 port => $CFG->{port}, 74 port => $CFG->{port},
156 user => $CFG->{user}, 75 user => $CFG->{user},
157 pass => $CFG->{password}, 76 pass => $CFG->{password},
158 mapw => $mapsize, 77 mapw => $mapsize,
159 maph => $mapsize, 78 maph => $mapsize,
160 ; 79 ;
161 80
81 status "login successful";
82
162 Crossfire::Client::lowdelay fileno $CONN->{fh}; 83 CFClient::lowdelay fileno $CONN->{fh};
163} 84}
164 85
165sub stop_game { 86sub stop_game {
166 remove Glib::Source $SDL_TIMER;
167 remove Glib::Source $refresh_handler if $refresh_handler;
168 undef $refresh_handler;
169
170 undef $SDL_APP;
171 undef $CONN; 87 undef $CONN;
88}
89
90sub config_dialog {
91 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
92 child => (my $vbox = new CFClient::UI::VBox);
93 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
94 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
95
96 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
97 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
98
99 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
100 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
101
102 $mode_slider->connect (changed => sub {
103 my ($self, $value) = @_;
104
105 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
106 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
107 });
108 $mode_slider->emit (changed => $mode_slider->{range}[0]);
109
110 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
111 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
112 my ($self, $value) = @_;
113 $CFG->{fullscreen} = $value;
114 });
115
116 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast &amp; Ugly");
117 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
118 my ($self, $value) = @_;
119 $CFG->{fast} = $value;
120 });
121
122 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
123 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
124 my ($self, $value) = @_;
125 $CFG->{fow_enable} = $value;
126 });
127
128 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
129 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
130 my ($self, $value) = @_;
131 $CFG->{fow_intensity} = $value;
132 });
133
134 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
135 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
136 my ($self, $value) = @_;
137 $CFG->{fow_smooth} = $value;
138 });
139
140 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
141 destroy_screen ();
142 init_screen ();
143 });
144
145 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
146 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
147 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
148 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
149
150 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
151 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
152
153 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
154 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
155
156 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
157 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
158
159 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
160 $table->add (1, 6, new CFClient::UI::Slider
161 req_w => 100,
162 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
163 connect_changed => sub {
164 my ($self, $value) = @_;
165
166 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
167 },
168 );
169
170 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
171 start_game;
172 });
173
174 $vbox->add (my $hbox = new CFClient::UI::HBox);
175
176 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
177 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
178 status "Configuration Saved";
179 });
180
181 $dialog
182}
183
184sub sdl_init {
185 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE
186 and die "SDL::Init failed!\n";
187}
188
189sub init_screen {
190 sdl_init;
191
192 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
193 $FULLSCREEN = $CFG->{fullscreen};
194 $FAST = $CFG->{fast};
195
196 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
197 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
198 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
199 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
200
201 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
202 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
203 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
204 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
205
206 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
207 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
208 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
209
210 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
211 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
212 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
213 or die "SDL::SetVideoMode failed!\n";
214
215 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
216
217 $SDL_EV = new SDL::Event;
218 $SDL_EV->set_unicode (1);
219
220 $SDL_ACTIVE = 1;
221
222 $LAST_REFRESH = time - 0.01;
223
224 CFClient::gl_init;
225
226 $FONTSIZE = int $HEIGHT / 40;
227
228 #############################################################################
229
230 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
231 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
232
233 $STATUS_LINE = new CFClient::UI::Label
234 padding => 0,
235 y => $HEIGHT * 49 / 50 - $FONTSIZE;
236 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
237
238 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
239 padding => 0,
240 y => $HEIGHT * 49 / 50,
241 height => $HEIGHT / 50,
242 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
243 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
244
245 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
246 $MAPWIDGET->focus_in;
247
248 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
249
250 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
251}
252
253sub destroy_screen {
254 $CFClient::UI::TOPLEVEL->{children} = [];
255 undef $SDL_ACTIVE;
256 undef $SDL_EV;
172 SDL::Quit; 257 SDL::Quit;
173} 258}
174 259
260my %animate_object;
261my $animate_timer;
262
263my $want_refresh;
264my $can_refresh;
265
266my $fps = 9;
267
175sub force_refresh { 268sub force_refresh {
269 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
270 debug sprintf "%3.2f", $fps;
271
272 $want_refresh = 0;
273 $can_refresh = 0;
274
176 glViewport 0, 0, $WIDTH, $HEIGHT; 275 glViewport 0, 0, $WIDTH, $HEIGHT;
177 276
178 glMatrixMode GL_PROJECTION; 277 glMatrixMode GL_PROJECTION;
179 glLoadIdentity; 278 glLoadIdentity;
180 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; 279 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
181 glMatrixMode GL_MODELVIEW; 280 glMatrixMode GL_MODELVIEW;
281 glLoadIdentity;
182 282
283 glClearColor +($CFG->{fow_intensity}) x 3, 1;
183 glClear GL_COLOR_BUFFER_BIT; 284 glClear GL_COLOR_BUFFER_BIT;
184 285
185 $Crossfire::Client::Widget::TOPLEVEL->draw; 286 $CFClient::UI::TOPLEVEL->draw;
186 287
187 SDL::GLSwapBuffers; 288 SDL::GLSwapBuffers;
289
290 $LAST_REFRESH = $NOW;
188} 291}
292
293my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
294 $NOW = time;
295
296 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
297 while $SDL_EV->poll;
298
299 if (%animate_object) {
300 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
301 $want_refresh++;
302 }
303
304 if ($want_refresh) {
305 force_refresh;
306 } else {
307 $can_refresh = 1;
308 }
309});
189 310
190sub refresh { 311sub refresh {
191 $refresh_handler ||= add Glib::Idle sub { 312 $want_refresh++;
192 if ($SDL_APP) {
193 my $next_refresh = SDL::GetTicks;
194 my $interval = ($next_refresh - $last_refresh) * 0.001;
195 $last_refresh = $next_refresh;
196
197 force_refresh;
198 $_->animate ($interval) for grep $_, values %ANIMATE;
199
200 if (%ANIMATE) {
201 1
202 } else {
203 undef $refresh_handler;
204 0
205 }
206 } else {
207 undef $refresh_handler;
208 0
209 }
210 };
211} 313}
212 314
213sub animation_start { 315sub animation_start {
214 my ($widget) = @_; 316 my ($widget) = @_;
215 $ANIMATE{$widget} = $widget; 317 $animate_object{$widget} = $widget;
216 Scalar::Util::weaken $ANIMATE{$widget};
217
218 refresh;
219} 318}
220 319
221sub animation_stop { 320sub animation_stop {
222 my ($widget) = @_; 321 my ($widget) = @_;
223 delete $ANIMATE{$widget}; 322 delete $animate_object{$widget};
323}
324
325@conn::ISA = Crossfire::Protocol::;
326
327sub conn::user_send {
328 my ($self, $command) = @_;
329
330 $self->send ($command);
331 status $command;
332}
333
334sub conn::feed_map1a {
335 my ($self, $data) = @_;
336
337# $self->Crossfire::Protocol::feed_map1a ($data);
338
339 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
340 $MAP->map1a_update ($data);
341 $MAPWIDGET->update;
342}
343
344#sub conn::map_update {
345# my ($self, $dirty) = @_;
346#
347# $MAPWIDGET->update;
348#}
349
350sub conn::map_clear {
351 my ($self) = @_;
352
353 $MAP->clear;
354
355# refresh;
356}
357
358sub conn::face_find {
359 my ($self, $face) = @_;
360
361 $FACECACHE->{"$face->{chksum},$face->{name}"}
362}
363
364sub conn::face_update {
365 my ($self, $facenum, $face) = @_;
366
367 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
368
369 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
370
371 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
372 $MAPWIDGET->update;
373}
374
375sub conn::query {
376 my ($self, $flags, $prompt) = @_;
377
378 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
224} 379}
225 380
226%SDL_CB = ( 381%SDL_CB = (
227 SDL_QUIT() => sub { 382 SDL_QUIT() => sub {
228 main_quit Gtk2; 383 Event::unloop -1;
229 }, 384 },
230 SDL_VIDEORESIZE() => sub { 385 SDL_VIDEORESIZE() => sub {
231 }, 386 },
232 SDL_VIDEOEXPOSE() => sub { 387 SDL_VIDEOEXPOSE() => sub {
233 refresh; 388 refresh;
234 }, 389 },
235 SDL_KEYDOWN() => sub { 390 SDL_KEYDOWN() => sub {
236 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 391 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
237 # alt-enter 392 # alt-enter
238 $FULLSCREEN = !$FULLSCREEN; 393 $FULLSCREEN = !$FULLSCREEN;
394 destroy_screen;
239 init_screen; 395 init_screen;
240 } else { 396 } else {
241 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 397 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
242 } 398 }
243 }, 399 },
244 SDL_KEYUP() => sub { 400 SDL_KEYUP() => sub {
245 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 401 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
246 }, 402 },
247 SDL_MOUSEMOTION() => sub { 403 SDL_MOUSEMOTION() => sub {
248 Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV); 404 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
249 }, 405 },
250 SDL_MOUSEBUTTONDOWN() => sub { 406 SDL_MOUSEBUTTONDOWN() => sub {
251 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 407 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
252 }, 408 },
253 SDL_MOUSEBUTTONUP() => sub { 409 SDL_MOUSEBUTTONUP() => sub {
254 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 410 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
255 }, 411 },
256 SDL_ACTIVEEVENT() => sub { 412 SDL_ACTIVEEVENT() => sub {
257 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 413# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
258 }, 414 },
259); 415);
260 416
261@conn::ISA = Crossfire::Protocol::;
262
263sub conn::map_update {
264 my ($self, $dirty) = @_;
265
266 refresh;
267}
268
269sub conn::map_scroll {
270 my ($self, $dx, $dy) = @_;
271
272# refresh;
273}
274
275sub conn::map_clear {
276 my ($self) = @_;
277
278# refresh;
279}
280
281sub conn::face_find {
282 my ($self, $face) = @_;
283
284 $FACECACHE->{"$face->{chksum},$face->{name}"}
285}
286
287sub conn::face_update {
288 my ($self, $face) = @_;
289
290 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
291
292 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
293}
294
295sub conn::query {
296 my ($self, $flags, $prompt) = @_;
297
298 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
299}
300
301sub gtk_add_cfg_field {
302 my ($tbl, $cfg, $klbl, $key, $value) = @_;
303 my $i = $cfg->{_i}++;
304 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
305 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
306 if ($key eq 'password') {
307 $ent->set_invisible_char ("*");
308 $ent->set (visibility => 0)
309 }
310 $ent->set_text ($value);
311 $ent->signal_connect (changed => sub {
312 my ($ent) = @_;
313 $cfg->{$key} = $ent->get_text;
314 # TODO: Mapsize should be a slider in the game gui
315 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
316 $cfg->{$key} = 100;
317 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
318 $cfg->{$key} = 50;
319 }
320 });
321}
322
323sub run_config_dialog {
324 my (%events) = @_;
325
326 my $w = Gtk2::Window->new;
327
328 my @cfg = (
329 [qw/Host host/],
330 [qw/Port port/],
331 [qw/Mapsize% mapsize/],
332 [qw/Username user/],
333 [qw/Password password/],
334 );
335
336 my $cfg = {};
337
338 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
339 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
340
341 $w->add (my $vb = Gtk2::VBox->new);
342 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
343 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
344 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
345 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
346 my $i = 0;
347 my $act = 0;
348 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
349 if ($_ eq $selmode) { $act = $i }
350 $cb->append_text ($_);
351 $i++;
352 }
353 $cb->set_active ($act);
354 $cb->signal_connect (changed => sub {
355 my ($cb) = @_;
356 my $txt = $cb->get_active_text;
357 if ($txt =~ m/(\d+)x(\d+)/) {
358 $::CFG->{width} = $1;
359 $::CFG->{height} = $2;
360 }
361 });
362
363 $cfg->{_i} = 1;
364 for (@cfg) {
365 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
366 }
367
368 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
369 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
370 $cb->signal_connect (clicked => sub {
371 for (keys %$cfg) {
372 $::CFG->{$_} = $cfg->{$_}
373 if $_ ne '_i';
374 }
375 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
376 });
377 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
378 $cb->signal_connect (clicked => sub {
379 for (keys %$cfg) {
380 $::CFG->{$_} = $cfg->{$_}
381 if $_ ne '_i';
382 }
383 my $cb = $events{login} || sub {};
384 $cb->($::CFG->{user}, $::CFG->{password});
385 });
386 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
387 $cb->signal_connect (clicked => sub {
388 my $cb = $events{logout} || sub {};
389 $cb->();
390 });
391 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
392 $cb->signal_connect (clicked => sub { $w->destroy });
393
394 $w->show_all;
395
396 $w->signal_connect (destroy => sub { Gtk2->main_quit });
397}
398
399
400############################################################################# 417#############################################################################
401 418
402SDL::Init SDL_INIT_EVERYTHING;
403
404my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
405
406$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
407$mapwidget->focus_in;
408
409Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 419CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
410 420
411$CFG ||= { 421my %DEF_CFG = (
412 width => 640, 422 width => 640,
413 height => 480, 423 height => 480,
424 fast => 0,
425 fow_enable => 1,
426 fow_intensity => 0.45,
427 fow_smooth => 0,
428 fullscreen => 0,
429 sdl_mode => 0,
414 mapsize => 100, 430 mapsize => 100,
415 fullscreen => 0,
416 host => "crossfire.schmorp.de", 431 host => "crossfire.schmorp.de",
417 port => 13327, 432 port => 13327,
418}; 433);
419 434
420Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; 435while (my ($k, $v) = each %DEF_CFG) {
436 $CFG->{$k} = $v unless exists $CFG->{$k};
437}
438
439sdl_init;
440
441@SDL_MODES = reverse
442 grep $_->[0] >= 640 && $_->[1] >= 480,
443 map [SDL::RectW ($_), SDL::RectH ($_)],
444 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
445
446@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
447
448$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
449
450init_screen;
451
452{
453 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
454
455 CFClient::add_font $_ for @fonts;
456 CFClient::set_font $fonts[0];
457}
421 458
422$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 459$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
423 460
424run_config_dialog 461Event::loop;
425 login => sub { start_game },
426 logout => sub { stop_game };
427
428main Gtk2;
429 462
430Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 463Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
464

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