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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.11 by elmex, Fri Apr 7 16:08:01 2006 UTC vs.
Revision 1.99 by root, Fri Apr 14 02:03:11 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Time::HiRes 'time';
6use Crossfire::Client; 7use Event;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants;
24 14
25my $conn; 15use Crossfire;
26my $app; 16use Crossfire::Protocol;
27 17
28my $WIDTH = 640; 18use CFClient;
29my $HEIGHT = 480; 19use CFClient::UI;
30 20
31sub glinit { 21our $VERSION = '0.1';
32 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39our $FONTSIZE;
40
41our $MAP;
42our $MAPWIDGET;
43
44our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52our $LOGVIEW;
53
54sub status {
55 $STATUS_LINE->set_text ($_[0]);
56 my ($w, $h) = $STATUS_LINE->size_request;
57 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
58}
59
60sub debug {
61 $DEBUG_STATUS->set_text ($_[0]);
62 my ($w, $h) = $DEBUG_STATUS->size_request;
63 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
64}
65
66sub start_game {
67 status "logging in...";
68
69 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
70
71 $MAP = new CFClient::Map $mapsize, $mapsize;
33 72
34 $app = new SDL::App 73 $CONN = new conn
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 74 host => $CFG->{host},
36 -title => "Crossfire+ Client", 75 port => $CFG->{port},
37 -width => $WIDTH, 76 user => $CFG->{user},
38 -height => $HEIGHT, 77 pass => $CFG->{password},
39 -opengl => 1, 78 mapw => $mapsize,
40 -red_size => 8, 79 maph => $mapsize,
41 -green_size => 8, 80 ;
42 -blue_size => 8,
43 -double_buffer => 1,
44 -resizeable => 0;
45 81
46 glEnable GL_TEXTURE_2D; 82 status "login successful";
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 83
48 glShadeModel GL_FLAT; 84 CFClient::lowdelay fileno $CONN->{fh};
49 glDisable GL_DEPTH_TEST; 85}
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 86
51 glEnable GL_BLEND; 87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
118 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
119 my ($self, $value) = @_;
120 $CFG->{fast} = $value;
121 });
122
123 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
124 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
125 my ($self, $value) = @_;
126 $CFG->{fow_enable} = $value;
127 });
128
129 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
130 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
131 my ($self, $value) = @_;
132 $CFG->{fow_intensity} = $value;
133 });
134
135 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
136 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
137 my ($self, $value) = @_;
138 $CFG->{fow_smooth} = $value;
139 });
140
141 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
142 destroy_screen ();
143 init_screen ();
144 });
145
146 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
147 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
148 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
149 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
150
151 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
152 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
153
154 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
155 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
156
157 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
158 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
159
160 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
161 $table->add (1, 6, new CFClient::UI::Slider
162 req_w => 100,
163 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
164 connect_changed => sub {
165 my ($self, $value) = @_;
166
167 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
168 },
169 );
170
171 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
172 start_game;
173 });
174
175 $vbox->add (my $hbox = new CFClient::UI::HBox);
176
177 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
178 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
179 status "Configuration Saved";
180 });
181
182 $dialog
183}
184
185sub console_window {
186 my $window = new CFClient::UI::FancyFrame
187 border_bg => [1, 1, 1, 0.5],
188 bg => [0.3, 0.3, 0.3, 0.8],
189 child => (my $vbox = new CFClient::UI::VBox);
190
191 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1);
192 $vbox->add (my $input = new CFClient::UI::Entry);
193
194 $window
195}
196
197sub sdl_init {
198 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
199 and die "SDL::Init failed!\n";
200}
201
202sub init_screen {
203 sdl_init;
204
205 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
206 $FULLSCREEN = $CFG->{fullscreen};
207 $FAST = $CFG->{fast};
208
209 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
210 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
211 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
212 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
213
214 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
215 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
216 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
217 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
218
219 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
220 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
221 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
222
223 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
224 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
225 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
226 or die "SDL::SetVideoMode failed!\n";
227
228 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
229
230 $SDL_EV = new SDL::Event;
231 $SDL_EV->set_unicode (1);
232
233 $SDL_ACTIVE = 1;
234
235 $LAST_REFRESH = time - 0.01;
236
237 CFClient::gl_init;
238
239 $FONTSIZE = int $HEIGHT / 40;
240
241 #############################################################################
242
243 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
244 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
245
246 $STATUS_LINE = new CFClient::UI::Label
247 padding => 0,
248 y => $HEIGHT * 44 / 45 - $FONTSIZE;
249 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
250
251 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
252 padding => 0,
253 y => $HEIGHT * 44 / 45,
254 height => $HEIGHT / 45,
255 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
256 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
257
258 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
259 $MAPWIDGET->focus_in;
260
261 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
262
263 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
264 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window);
265}
266
267sub destroy_screen {
268 $CFClient::UI::TOPLEVEL->{children} = [];
269 undef $SDL_ACTIVE;
270 undef $SDL_EV;
271 SDL::Quit;
272}
273
274my %animate_object;
275my $animate_timer;
276
277my $want_refresh;
278my $can_refresh;
279
280my $fps = 9;
281
282sub force_refresh {
283 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
284 debug sprintf "%3.2f", $fps;
285
286 $want_refresh = 0;
287 $can_refresh = 0;
288
289 glViewport 0, 0, $WIDTH, $HEIGHT;
52 290
53 glMatrixMode GL_PROJECTION; 291 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 292 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 293 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
294 glMatrixMode GL_MODELVIEW;
295 glLoadIdentity;
56 296
57 # re-bind all textures 297 glClearColor +($CFG->{fow_intensity}) x 3, 1;
298 glClear GL_COLOR_BUFFER_BIT;
299
300 $CFClient::UI::TOPLEVEL->draw;
301
302 SDL::GLSwapBuffers;
303
304 $LAST_REFRESH = $NOW;
58} 305}
306
307my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
308 $NOW = time;
309
310 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
311 while $SDL_EV->poll;
312
313 if (%animate_object) {
314 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
315 $want_refresh++;
316 }
317
318 if ($want_refresh) {
319 force_refresh;
320 } else {
321 $can_refresh = 1;
322 }
323});
59 324
60sub refresh { 325sub refresh {
61 glClearColor 0, 0, 0, 0; 326 $want_refresh++;
62 glClear GL_COLOR_BUFFER_BIT;
63
64 my $map = $conn->{map};
65
66 for my $x (0 .. $conn->{mapw} - 1) {
67 for my $y (0 .. $conn->{maph} - 1) {
68
69 my $cell = $map->[$x][$y]
70 or next;
71
72 my $darkness = $cell->[3] * (1 / 255);
73 my $darkness = 0.8 + 0.2*rand;
74 glColor $darkness, $darkness, $darkness;
75
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
77 my $tex = $conn->{face}[$num]{texture} || 0;
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80
81 glBegin GL_QUADS;
82 glTexCoord 0, 0; glVertex $x, $y;
83 glTexCoord 0, 1; glVertex $x, $y + 1;
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd;
87 }
88 }
89 }
90
91 SDL::GLSwapBuffers;
92} 327}
93 328
94my $ev = new SDL::Event; 329sub animation_start {
95my %ev_cb; 330 my ($widget) = @_;
96 331 $animate_object{$widget} = $widget;
97sub event(&$) {
98 $ev_cb{$_[0]->()} = $_[1];
99} 332}
100 333
101sub does(&) { shift } 334sub animation_stop {
102 335 my ($widget) = @_;
103event {SDL_QUIT} does { 336 delete $animate_object{$widget};
104 exit; 337}
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh;
113};
114
115event {SDL_KEYDOWN} does {
116 print "keypress\n";
117};
118
119event {SDL_KEYUP} does {
120 print "keyup\n";#d#
121};
122
123event {SDL_MOUSEMOTION} does {
124 print "motion\n";
125};
126
127event {SDL_MOUSEBUTTONDOWN} does {
128 print "button\n";
129};
130
131event {SDL_MOUSEBUTTONUP} does {
132 print "buttup\n";
133};
134
135event {SDL_ACTIVEEVENT} does {
136 print "active\n";
137};
138
139package Crossfire::Client;
140 338
141@conn::ISA = Crossfire::Protocol::; 339@conn::ISA = Crossfire::Protocol::;
142 340
341sub conn::user_send {
342 my ($self, $command) = @_;
343
344 $self->send ($command);
345 status $command;
346}
347
348sub conn::feed_map1a {
349 my ($self, $data) = @_;
350
351# $self->Crossfire::Protocol::feed_map1a ($data);
352
353 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
354 $MAP->map1a_update ($data);
355 $MAPWIDGET->update;
356}
357
143sub conn::map_update { 358#sub conn::map_update {
144 my ($self, $dirty) = @_; 359# my ($self, $dirty) = @_;
145 360#
146 refresh; 361# $MAPWIDGET->update;
147} 362#}
148
149sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_;
151
152 refresh;
153}
154 363
155sub conn::map_clear { 364sub conn::map_clear {
156 my ($self) = @_; 365 my ($self) = @_;
157 366
367 $MAP->clear;
368
158 refresh; 369# refresh;
370}
371
372sub conn::face_find {
373 my ($self, $face) = @_;
374
375 $FACECACHE->{"$face->{chksum},$face->{name}"}
159} 376}
160 377
161sub conn::face_update { 378sub conn::face_update {
162 my ($self, $num, $face) = @_; 379 my ($self, $facenum, $face) = @_;
163 380
164 warn "up face $self,$num,$face\n";#d# 381 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 382
167 my $pb = new Gtk2::Gdk::PixbufLoader; 383 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
168 $pb->write ($face->{image});
169 $pb->close;
170 384
171 $pb = $pb->get_pixbuf; 385 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
172 $pb = $pb->add_alpha (0, 0, 0, 0); 386 $MAPWIDGET->update;
387}
173 388
174 glGetError(); 389sub conn::query {
175 my ($tex) = @{glGenTextures 1}; 390 my ($self, $flags, $prompt) = @_;
176 391
177 $face->{texture} = $tex; 392 #TODO
393 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
394}
395
396sub conn::drawinfo {
397 my ($self, $color, $text) = @_;
398
399 my @color = (
400 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
401 [1.00, 1.00, 1.00],
402 [0.00, 0.00, 0.55],
403 [1.00, 0.00, 0.00],
404 [1.00, 0.54, 0.00],
405 [0.11, 0.56, 1.00],
406 [0.93, 0.46, 0.00],
407 [0.18, 0.54, 0.34],
408 [0.56, 0.73, 0.56],
409 [0.80, 0.80, 0.80],
410 [0.55, 0.41, 0.13],
411 [0.99, 0.77, 0.26],
412 [0.74, 0.65, 0.41],
178 413 );
179 glBindTexture GL_TEXTURE_2D, $tex; 414
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 415 $LOGVIEW->add_paragraph ($color[$color], $text);
181 416}
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 417
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 418%SDL_CB = (
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 419 SDL_QUIT() => sub {
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 420 Event::unloop -1;
186 421 },
187 glTexImage2D GL_TEXTURE_2D, 0, 422 SDL_VIDEORESIZE() => sub {
188 GL_RGBA8, 423 },
189 $pb->get_width, $pb->get_height, 424 SDL_VIDEOEXPOSE() => sub {
190 0, 425 refresh;
191 GL_RGBA, 426 },
192 GL_UNSIGNED_BYTE, 427 SDL_KEYDOWN() => sub {
193 $pb->get_pixels; 428 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 429 # alt-enter
195} 430 destroy_screen;
431 $CFG->{fullscreen} = !$CFG->{fullscreen};
432 init_screen;
433 } else {
434 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
435 }
436 },
437 SDL_KEYUP() => sub {
438 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
439 },
440 SDL_MOUSEMOTION() => sub {
441 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
442 },
443 SDL_MOUSEBUTTONDOWN() => sub {
444 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
445 },
446 SDL_MOUSEBUTTONUP() => sub {
447 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
448 },
449 SDL_ACTIVEEVENT() => sub {
450# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
451 },
452);
196 453
197############################################################################# 454#############################################################################
198 455
199use Event;
200
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 456CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
202 457
203glinit; 458my %DEF_CFG = (
204 459 width => 640,
205$conn = new conn 460 height => 480,
461 fast => 0,
462 fow_enable => 1,
463 fow_intensity => 0.45,
464 fow_smooth => 0,
465 fullscreen => 0,
466 sdl_mode => 0,
467 mapsize => 100,
206 host => "cf.schmorp.de", 468 host => "crossfire.schmorp.de",
207 port => 13327; 469 port => 13327,
208
209Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
210 while ($ev->poll) {
211 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
212 }
213}); 470);
471
472while (my ($k, $v) = each %DEF_CFG) {
473 $CFG->{$k} = $v unless exists $CFG->{$k};
474}
475
476sdl_init;
477
478@SDL_MODES = reverse
479 grep $_->[0] >= 640 && $_->[1] >= 480,
480 map [SDL::RectW ($_), SDL::RectH ($_)],
481 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
482
483@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
484
485$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
486
487init_screen;
488
489{
490 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
491
492 CFClient::add_font $_ for @fonts;
493 CFClient::set_font $fonts[0];
494}
495
496$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
214 497
215Event::loop; 498Event::loop;
216 499
500Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
501

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