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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.15 by elmex, Fri Apr 7 17:18:22 2006 UTC vs.
Revision 1.99 by root, Fri Apr 14 02:03:11 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Time::HiRes 'time';
6use Gtk2 -init; 7use Event;
7 8
8use SDL; 9use SDL;
9use SDL::App; 10use SDL::App;
10use SDL::Event; 11use SDL::Event;
11use SDL::Surface; 12use SDL::Surface;
12use SDL::OpenGL; 13use SDL::OpenGL;
13use SDL::OpenGL::Constants;
14 14
15use Crossfire; 15use Crossfire;
16use Crossfire::Client;
17use Crossfire::Protocol; 16use Crossfire::Protocol;
18 17
18use CFClient;
19use Client::Util; 19use CFClient::UI;
20use Client::Widget;
21 20
22our $VERSION = '0.1'; 21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
23 30
24our $CFG; 31our $CFG;
25our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
26 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39our $FONTSIZE;
40
41our $MAP;
42our $MAPWIDGET;
43
27our $SDL_TIMER; 44our $SDL_ACTIVE;
28our $SDL_APP; 45our $SDL_EV;
29our $SDL_EV = new SDL::Event;
30our %SDL_CB; 46our %SDL_CB;
31 47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52our $LOGVIEW;
53
54sub status {
55 $STATUS_LINE->set_text ($_[0]);
56 my ($w, $h) = $STATUS_LINE->size_request;
57 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
58}
59
60sub debug {
61 $DEBUG_STATUS->set_text ($_[0]);
62 my ($w, $h) = $DEBUG_STATUS->size_request;
63 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
64}
65
66sub start_game {
67 status "logging in...";
68
69 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
70
71 $MAP = new CFClient::Map $mapsize, $mapsize;
72
73 $CONN = new conn
74 host => $CFG->{host},
75 port => $CFG->{port},
76 user => $CFG->{user},
77 pass => $CFG->{password},
78 mapw => $mapsize,
79 maph => $mapsize,
80 ;
81
82 status "login successful";
83
84 CFClient::lowdelay fileno $CONN->{fh};
85}
86
87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
118 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
119 my ($self, $value) = @_;
120 $CFG->{fast} = $value;
121 });
122
123 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
124 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
125 my ($self, $value) = @_;
126 $CFG->{fow_enable} = $value;
127 });
128
129 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
130 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
131 my ($self, $value) = @_;
132 $CFG->{fow_intensity} = $value;
133 });
134
135 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
136 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
137 my ($self, $value) = @_;
138 $CFG->{fow_smooth} = $value;
139 });
140
141 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
142 destroy_screen ();
143 init_screen ();
144 });
145
146 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
147 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
148 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
149 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
150
151 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
152 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
153
154 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
155 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
156
157 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
158 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
159
160 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
161 $table->add (1, 6, new CFClient::UI::Slider
162 req_w => 100,
163 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
164 connect_changed => sub {
165 my ($self, $value) = @_;
166
167 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
168 },
169 );
170
171 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
172 start_game;
173 });
174
175 $vbox->add (my $hbox = new CFClient::UI::HBox);
176
177 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
178 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
179 status "Configuration Saved";
180 });
181
182 $dialog
183}
184
185sub console_window {
186 my $window = new CFClient::UI::FancyFrame
187 border_bg => [1, 1, 1, 0.5],
188 bg => [0.3, 0.3, 0.3, 0.8],
189 child => (my $vbox = new CFClient::UI::VBox);
190
191 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1);
192 $vbox->add (my $input = new CFClient::UI::Entry);
193
194 $window
195}
196
197sub sdl_init {
198 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
199 and die "SDL::Init failed!\n";
200}
201
32sub init_screen { 202sub init_screen {
33 # nuke all gl context data 203 sdl_init;
204
205 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
206 $FULLSCREEN = $CFG->{fullscreen};
207 $FAST = $CFG->{fast};
208
209 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
210 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
211 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
212 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
213
214 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
215 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
216 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
217 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
218
219 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
220 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
221 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
222
223 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
224 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
225 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
226 or die "SDL::SetVideoMode failed!\n";
227
228 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
229
230 $SDL_EV = new SDL::Event;
231 $SDL_EV->set_unicode (1);
232
233 $SDL_ACTIVE = 1;
234
235 $LAST_REFRESH = time - 0.01;
236
237 CFClient::gl_init;
238
239 $FONTSIZE = int $HEIGHT / 40;
240
241 #############################################################################
242
243 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
244 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
34 245
35 $SDL_APP = new SDL::App 246 $STATUS_LINE = new CFClient::UI::Label
36 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 247 padding => 0,
37 -title => "Crossfire+ Client", 248 y => $HEIGHT * 44 / 45 - $FONTSIZE;
38 -width => $CFG->{width}, 249 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
39 -height => $CFG->{height},
40 -opengl => 1,
41 -red_size => 8,
42 -green_size => 8,
43 -blue_size => 8,
44 -double_buffer => 1,
45 -fullscreen => $CFG->{fullscreen},
46 -resizeable => 0;
47 250
48 glEnable GL_TEXTURE_2D; 251 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
49 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 252 padding => 0,
50 glShadeModel GL_FLAT; 253 y => $HEIGHT * 44 / 45,
51 glDisable GL_DEPTH_TEST; 254 height => $HEIGHT / 45,
52 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 255 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
53 glEnable GL_BLEND; 256 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
257
258 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
259 $MAPWIDGET->focus_in;
260
261 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
262
263 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
264 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window);
265}
266
267sub destroy_screen {
268 $CFClient::UI::TOPLEVEL->{children} = [];
269 undef $SDL_ACTIVE;
270 undef $SDL_EV;
271 SDL::Quit;
272}
273
274my %animate_object;
275my $animate_timer;
276
277my $want_refresh;
278my $can_refresh;
279
280my $fps = 9;
281
282sub force_refresh {
283 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
284 debug sprintf "%3.2f", $fps;
285
286 $want_refresh = 0;
287 $can_refresh = 0;
288
289 glViewport 0, 0, $WIDTH, $HEIGHT;
54 290
55 glMatrixMode GL_PROJECTION; 291 glMatrixMode GL_PROJECTION;
56 glLoadIdentity; 292 glLoadIdentity;
57 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 293 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
294 glMatrixMode GL_MODELVIEW;
295 glLoadIdentity;
58 296
59 # re-bind all textures 297 glClearColor +($CFG->{fow_intensity}) x 3, 1;
60} 298 glClear GL_COLOR_BUFFER_BIT;
61 299
62sub start_game { 300 $CFClient::UI::TOPLEVEL->draw;
63 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 301
64 while ($SDL_EV->poll) { 302 SDL::GLSwapBuffers;
303
304 $LAST_REFRESH = $NOW;
305}
306
307my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
308 $NOW = time;
309
65 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 310 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
66 } 311 while $SDL_EV->poll;
67 312
68 1 313 if (%animate_object) {
314 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
315 $want_refresh++;
69 }; 316 }
70 317
71 init_screen; 318 if ($want_refresh) {
72 319 force_refresh;
73 $CONN = new conn 320 } else {
74 host => $CFG->{host}, 321 $can_refresh = 1;
75 port => $CFG->{port}; 322 }
76} 323});
77
78sub stop_game {
79 remove Glib::Source $SDL_TIMER;
80
81 undef $SDL_APP;
82 SDL::Quit;
83}
84 324
85sub refresh { 325sub refresh {
86 glClearColor 0, 0, 0, 0; 326 $want_refresh++;
87 glClear GL_COLOR_BUFFER_BIT; 327}
88 328
89 my $map = $CONN->{map}; 329sub animation_start {
330 my ($widget) = @_;
331 $animate_object{$widget} = $widget;
332}
90 333
91 for my $x (0 .. $CONN->{mapw} - 1) { 334sub animation_stop {
92 for my $y (0 .. $CONN->{maph} - 1) { 335 my ($widget) = @_;
336 delete $animate_object{$widget};
337}
93 338
94 my $cell = $map->[$x][$y] 339@conn::ISA = Crossfire::Protocol::;
95 or next;
96 340
97 my $darkness = $cell->[3] * (1 / 255); 341sub conn::user_send {
98 glColor $darkness, $darkness, $darkness; 342 my ($self, $command) = @_;
99 343
100 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 344 $self->send ($command);
101 my $tex = $CONN->{face}[$num]{texture} || 0; 345 status $command;
102 346}
103 glBindTexture GL_TEXTURE_2D, $tex;
104 347
105 glBegin GL_QUADS; 348sub conn::feed_map1a {
106 glTexCoord 0, 0; glVertex $x, $y; 349 my ($self, $data) = @_;
107 glTexCoord 0, 1; glVertex $x, $y + 1;
108 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
109 glTexCoord 1, 0; glVertex $x + 1, $y;
110 glEnd;
111 }
112 }
113 }
114 350
115 SDL::GLSwapBuffers; 351# $self->Crossfire::Protocol::feed_map1a ($data);
352
353 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
354 $MAP->map1a_update ($data);
355 $MAPWIDGET->update;
356}
357
358#sub conn::map_update {
359# my ($self, $dirty) = @_;
360#
361# $MAPWIDGET->update;
362#}
363
364sub conn::map_clear {
365 my ($self) = @_;
366
367 $MAP->clear;
368
369# refresh;
370}
371
372sub conn::face_find {
373 my ($self, $face) = @_;
374
375 $FACECACHE->{"$face->{chksum},$face->{name}"}
376}
377
378sub conn::face_update {
379 my ($self, $facenum, $face) = @_;
380
381 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
382
383 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
384
385 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
386 $MAPWIDGET->update;
387}
388
389sub conn::query {
390 my ($self, $flags, $prompt) = @_;
391
392 #TODO
393 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
394}
395
396sub conn::drawinfo {
397 my ($self, $color, $text) = @_;
398
399 my @color = (
400 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
401 [1.00, 1.00, 1.00],
402 [0.00, 0.00, 0.55],
403 [1.00, 0.00, 0.00],
404 [1.00, 0.54, 0.00],
405 [0.11, 0.56, 1.00],
406 [0.93, 0.46, 0.00],
407 [0.18, 0.54, 0.34],
408 [0.56, 0.73, 0.56],
409 [0.80, 0.80, 0.80],
410 [0.55, 0.41, 0.13],
411 [0.99, 0.77, 0.26],
412 [0.74, 0.65, 0.41],
413 );
414
415 $LOGVIEW->add_paragraph ($color[$color], $text);
116} 416}
117 417
118%SDL_CB = ( 418%SDL_CB = (
119 SDL_QUIT() => sub { 419 SDL_QUIT() => sub {
120 warn "sdl quit\n";#d# 420 Event::unloop -1;
121 exit;
122 }, 421 },
123 SDL_VIDEORESIZE() => sub { 422 SDL_VIDEORESIZE() => sub {
124 }, 423 },
125 SDL_VIDEOEXPOSE() => sub { 424 SDL_VIDEOEXPOSE() => sub {
126 refresh; 425 refresh;
127 }, 426 },
128 SDL_KEYDOWN() => sub { 427 SDL_KEYDOWN() => sub {
428 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
429 # alt-enter
430 destroy_screen;
431 $CFG->{fullscreen} = !$CFG->{fullscreen};
432 init_screen;
433 } else {
129# Client::Widget::feed_sdl_key_down_event ($SDL_EV); 434 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
435 }
130 }, 436 },
131 SDL_KEYUP() => sub { 437 SDL_KEYUP() => sub {
132# Client::Widget::feed_sdl_key_up_event ($SDL_EV); 438 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
133 }, 439 },
134 SDL_MOUSEMOTION() => sub { 440 SDL_MOUSEMOTION() => sub {
135 warn "sdl motion\n";#d# 441 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
136 }, 442 },
137 SDL_MOUSEBUTTONDOWN() => sub { 443 SDL_MOUSEBUTTONDOWN() => sub {
138# Client::Widget::feed_sdl_button_down_event ($SDL_EV); 444 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
139 }, 445 },
140 SDL_MOUSEBUTTONUP() => sub { 446 SDL_MOUSEBUTTONUP() => sub {
141# Client::Widget::feed_sdl_button_up_event ($SDL_EV); 447 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
142 }, 448 },
143 SDL_ACTIVEEVENT() => sub { 449 SDL_ACTIVEEVENT() => sub {
144 warn "active\n";#d# 450# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
145 }, 451 },
146); 452);
147 453
148@conn::ISA = Crossfire::Protocol::;
149
150sub conn::map_update {
151 my ($self, $dirty) = @_;
152
153 refresh;
154}
155
156sub conn::map_scroll {
157 my ($self, $dx, $dy) = @_;
158
159 refresh;
160}
161
162sub conn::map_clear {
163 my ($self) = @_;
164
165 refresh;
166}
167
168sub conn::face_update {
169 my ($self, $num, $face) = @_;
170
171 my $pb = new Gtk2::Gdk::PixbufLoader;
172 $pb->write ($face->{image});
173 $pb->close;
174
175 $pb = $pb->get_pixbuf;
176 $pb = $pb->add_alpha (0, 0, 0, 0);
177
178 glGetError();
179 my ($tex) = @{glGenTextures 1};
180
181 $face->{texture} = $tex;
182
183 glBindTexture GL_TEXTURE_2D, $tex;
184 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
185
186 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
187 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
188 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
189 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
190
191 glTexImage2D GL_TEXTURE_2D, 0,
192 GL_RGBA8,
193 $pb->get_width, $pb->get_height,
194 0,
195 GL_RGBA,
196 GL_UNSIGNED_BYTE,
197 $pb->get_pixels;
198 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
199}
200
201############################################################################# 454#############################################################################
202 455
203Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 456CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
204 457
205$CFG ||= { 458my %DEF_CFG = (
206 width => 640, 459 width => 640,
207 height => 480, 460 height => 480,
461 fast => 0,
462 fow_enable => 1,
463 fow_intensity => 0.45,
464 fow_smooth => 0,
208 fullscreen => 0, 465 fullscreen => 0,
466 sdl_mode => 0,
467 mapsize => 100,
209 host => "crossfire.schmorp.de", 468 host => "crossfire.schmorp.de",
210 port => 13327, 469 port => 13327,
211}; 470);
212 471
213Client::Util::run_config_dialog 472while (my ($k, $v) = each %DEF_CFG) {
214 login => sub { start_game }, 473 $CFG->{$k} = $v unless exists $CFG->{$k};
215 logout => sub { stop_game }, 474}
216 475
217main Gtk2; 476sdl_init;
477
478@SDL_MODES = reverse
479 grep $_->[0] >= 640 && $_->[1] >= 480,
480 map [SDL::RectW ($_), SDL::RectH ($_)],
481 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
482
483@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
484
485$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
486
487init_screen;
488
489{
490 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
491
492 CFClient::add_font $_ for @fonts;
493 CFClient::set_font $fonts[0];
494}
495
496$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
497
498Event::loop;
499
500Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
501

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