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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.99 by root, Fri Apr 14 02:03:11 2006 UTC vs.
Revision 1.207 by root, Wed May 10 21:12:26 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use SDL;
10use SDL::App;
11use SDL::Event;
12use SDL::Surface;
13use SDL::OpenGL;
14
15use Crossfire; 32use Crossfire;
16use Crossfire::Protocol; 33use Crossfire::Protocol;
17 34
35use Compress::LZF;
36
18use CFClient; 37use CFClient;
19use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
20 46
21our $VERSION = '0.1'; 47our $VERSION = '0.1';
22 48
23my $MAX_FPS = 60; 49my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
25 51
52our $META_SERVER = "crossfire.real-time.com:13326";
53
54our $FACEMAP;
55our $TILECACHE;
26our $FACECACHE; 56our $MAPCACHE;
27 57
28our $LAST_REFRESH; 58our $LAST_REFRESH;
29our $NOW; 59our $NOW;
30 60
31our $CFG; 61our $CFG;
32our $CONN; 62our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering 63our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65our $WANT_REFRESH;
66our $CAN_REFRESH;
34 67
35our @SDL_MODES; 68our @SDL_MODES;
36our $WIDTH; 69our $WIDTH;
37our $HEIGHT; 70our $HEIGHT;
38our $FULLSCREEN; 71our $FULLSCREEN;
39our $FONTSIZE; 72our $FONTSIZE;
40 73
74our $FONT_PROP;
75our $FONT_FIXED;
76
41our $MAP; 77our $MAP;
78our $MAPMAP;
42our $MAPWIDGET; 79our $MAPWIDGET;
80our $BUTTONBAR;
81our $LOGVIEW;
82our $CONSOLE;
83our $METASERVER;
84our $LOGIN_BUTTON;
85
86our $FLOORBOX;
87our $GAUGES;
88our $STATWIDS;
43 89
44our $SDL_ACTIVE; 90our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB; 91our %SDL_CB;
92
93our $SDL_MIXER;
94our @SOUNDS; # event => file mapping
95our %AUDIO_CHUNKS; # audio files
47 96
48our $ALT_ENTER_MESSAGE; 97our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE; 98our $STATUS_LINE;
50our $DEBUG_STATUS; 99our $DEBUG_STATUS;
51our $BUTTONBAR; 100
52our $LOGVIEW; 101our $INVWIN;
102our $INV;
53 103
54sub status { 104sub status {
55 $STATUS_LINE->set_text ($_[0]); 105 $STATUS_LINE->set_text ($_[0]);
56 my ($w, $h) = $STATUS_LINE->size_request;
57 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h); 106 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
58} 107}
59 108
60sub debug { 109sub debug {
61 $DEBUG_STATUS->set_text ($_[0]); 110 $DEBUG_STATUS->set_text ($_[0]);
62 my ($w, $h) = $DEBUG_STATUS->size_request; 111 my ($w, $h) = $DEBUG_STATUS->size_request;
63 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); 112 $DEBUG_STATUS->move ($WIDTH - $w, 0);
64} 113}
65 114
66sub start_game { 115sub start_game {
67 status "logging in..."; 116 status "logging in...";
68 117
69 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 118 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
70 119
120 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
71 $MAP = new CFClient::Map $mapsize, $mapsize; 121 $MAP = new CFClient::Map $mapsize, $mapsize;
122
123 my ($host, $port) = split /:/, $CFG->{host};
72 124
73 $CONN = new conn 125 $CONN = eval {
126 new conn
74 host => $CFG->{host}, 127 host => $host,
75 port => $CFG->{port}, 128 port => $port || 13327,
76 user => $CFG->{user}, 129 user => $CFG->{user},
77 pass => $CFG->{password}, 130 pass => $CFG->{password},
78 mapw => $mapsize, 131 mapw => $mapsize,
79 maph => $mapsize, 132 maph => $mapsize,
133 ;
80 ; 134 };
81 135
136 if ($CONN) {
137 $LOGIN_BUTTON->set_text ("Logout");
138
82 status "login successful"; 139 status "login successful";
83 140
84 CFClient::lowdelay fileno $CONN->{fh}; 141 CFClient::lowdelay fileno $CONN->{fh};
142 } else {
143 status "unable to connect";
144 stop_game();
145 }
85} 146}
86 147
87sub stop_game { 148sub stop_game {
149 return unless $CONN;
150
151 status "connection closed";
152 $LOGIN_BUTTON->set_text ("Login");
153 $CONN->destroy;
154 $CONN = 0; # false, does not autovivify
155
156 undef $MAPCACHE;
88 undef $CONN; 157 undef $MAP;
89} 158}
90 159
91sub config_dialog { 160sub client_setup {
92 my $dialog = new CFClient::UI::FancyFrame 161 my $dialog = new CFClient::UI::FancyFrame
162 title => "Client Setup",
93 child => (my $vbox = new CFClient::UI::VBox); 163 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 164 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96 165
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 166 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 167 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99 168
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 169 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); 170 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
102 171
103 $mode_slider->connect (changed => sub { 172 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_; 173 my ($self, $value) = @_;
105 174
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 175 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 176 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 }); 177 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]); 178 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110 179
180 my $row = 1;
181
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); 182 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 183 $table->add (1, $row++, new CFClient::UI::CheckBox
184 state => $CFG->{fullscreen},
185 tooltip => "Bring the client into fullscreen mode",
186 connect_changed => sub {
113 my ($self, $value) = @_; 187 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value; 188 $CFG->{fullscreen} = $value;
189 }
190 );
191
192 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
193 $table->add (1, $row++, new CFClient::UI::CheckBox
194 state => $CFG->{fast},
195 tooltip => "Lower the visual quality considerably to speed up rendering.",
196 connect_changed => sub {
197 my ($self, $value) = @_;
198 $CFG->{fast} = $value;
199 }
200 );
201
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
203 $table->add (1, $row++, new CFClient::UI::Slider
204 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
205 tooltip => "Enlarge or shrink the displayed map",
206 connect_changed => sub {
207 my ($self, $value) = @_;
208 $CFG->{map_scale} = 0.05 * int $value / 0.05;
209 }
210 );
211
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
213 $table->add (1, $row++, new CFClient::UI::CheckBox
214 state => $CFG->{fow_enable},
215 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
216 connect_changed => sub {
217 my ($self, $value) = @_;
218 $CFG->{fow_enable} = $value;
219 }
220 );
221
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
223 $table->add (1, $row++, new CFClient::UI::Slider
224 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
225 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
226 connect_changed => sub {
227 my ($self, $value) = @_;
228 $CFG->{fow_intensity} = $value;
229 }
230 );
231
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
233 $table->add (1, $row++, new CFClient::UI::CheckBox
234 state => $CFG->{fow_smooth},
235 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
236 connect_changed => sub {
237 my ($self, $value) = @_;
238 $CFG->{fow_smooth} = $value;
239 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
240 }
241 );
242
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
244 $table->add (1, $row++, new CFClient::UI::Slider
245 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
246 tooltip => "The font size used by most GUI elements",
247 connect_changed => sub {
248 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
249# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
250 }
251 );
252
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
256 tooltip => "The font size used by the server log window only",
257 connect_changed => sub {
258 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
259 }
260 );
261
262 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
263
264 $table->add (1, $row++, new CFClient::UI::Slider
265 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
266 tooltip => "The font size used by the statistics window only",
267 connect_changed => sub {
268 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
269 &set_stats_window_fontsize;
270 }
271 );
272
273 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
274 $table->add (1, $row++, new CFClient::UI::Slider
275 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
276 tooltip => "Adjust the size of the stats gauges at the bottom right",
277 connect_changed => sub {
278 $CFG->{gauge_size} = $_[1];
279 my $h = int $HEIGHT * $CFG->{gauge_size};
280 $GAUGES->{win}->set_size ($WIDTH, $h);
281 $GAUGES->{win}->move (0, $HEIGHT - $h);
282 }
283 );
284
285 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
286 $table->add (1, $row++, new CFClient::UI::Slider
287 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
288 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
289 connect_changed => sub {
290 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
291 &set_gauge_window_fontsize;
292 }
293 );
294
295 $table->add (1, $row++, new CFClient::UI::Button
296 expand => 1, align => 0, text => "Apply",
297 tooltip => "Apply the video settings",
298 connect_activate => sub {
299 video_shutdown ();
300 video_init ();
301 }
302 );
303
304 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
305 $table->add (1, $row++, new CFClient::UI::CheckBox
306 state => $CFG->{audio_enable},
307 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
308 connect_changed => sub {
309 $CFG->{audio_enable} = $_[1];
310 }
311 );
312# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
313# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
314# $CFG->{effects_volume} = $_[1];
315# });
316 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
317 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
318 $hbox->add (new CFClient::UI::CheckBox
319 expand => 1, state => $CFG->{bgm_enable},
320 tooltip => "Enable background music playing",
321 connect_changed => sub {
322 $CFG->{bgm_enable} = $_[1];
323 }
324 );
325 $hbox->add (new CFClient::UI::Slider
326 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
327 tooltip => "The volume of the background music",
328 connect_changed => sub {
329 $CFG->{bgm_volume} = $_[1];
330 CFClient::MixMusic::volume $_[1] * 128;
331 }
332 );
333
334 $table->add (1, $row++, new CFClient::UI::Button
335 expand => 1, align => 0, text => "Apply",
336 tooltip => "Apply the audio settings",
337 connect_activate => sub {
338 audio_shutdown ();
339 audio_init ();
340 }
341 );
342
343 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
344 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
345 text => $CFG->{say_command},
346 tooltip => "This is the command that will be used if you write a line in the message window entry. "
347 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
348 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
349 connect_changed => sub {
350 my ($self, $value) = @_;
351 $CFG->{say_command} = $value;
352 }
353 );
354
355 $dialog
356}
357
358sub set_stats_window_fontsize {
359 for (values %{$STATWIDS}) {
360 $_->set_fontsize ($::CFG->{stat_fontsize});
361 }
362}
363
364sub set_gauge_window_fontsize {
365 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
366 $_->set_fontsize ($::CFG->{gauge_fontsize});
367 }
368
369# local $GAUGES->{win}{parent};#d#
370# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
371}
372
373sub make_gauge_window {
374 my $gh = int ($HEIGHT * $CFG->{gauge_size});
375# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
376
377 my $win = new CFClient::UI::Frame (
378 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
379 );
380 $win->add (my $hbox = new CFClient::UI::HBox
381 children => [
382 (new CFClient::UI::HBox expand => 1),
383 ($FLOORBOX = new CFClient::UI::VBox),
384 (my $vbox = new CFClient::UI::VBox),
385 ],
386 );
387
388 $vbox->add (new CFClient::UI::HBox
389 expand => 1,
390 children => [
391 (new CFClient::UI::Empty expand => 1),
392 (my $hb = new CFClient::UI::HBox),
393 ],
394 );
395
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409
410 $GAUGES = {
411 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 };
414
415 &set_gauge_window_fontsize;
416
417 $win
418}
419
420sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
422
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
426
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430
431 my $black = [0, 0, 0];
432
433 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
441
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 }
456
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458
459 my $row = 0;
460 my $col = 0;
461
462 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
481 );
482 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys
484 blind fear tund elec cold ghit/)
485 {
486 $tbl2->add ($col, $row,
487 $STATWIDS->{"res_$_"} =
488 new CFClient::UI::Label
489 font => $FONT_FIXED,
490 template => "-100%",
491 align => +1,
492 valign => 0,
493 can_events => 1,
494 can_hover => 1,
495 tooltip => $resist_names{$_},
496 );
497 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
498 font => $FONT_FIXED,
499 can_hover => 1,
500 can_events => 1,
501 image => "ui/resist/resist_$_.png",
502 tooltip => $resist_names{$_},
503 );
504
505 $row++;
506 if ($row % 6 == 0) {
507 $col += 2;
508 $row = 0;
509 }
510 }
511
512 &set_stats_window_fontsize;
513 update_stats_window ({});
514
515 $tgw
516}
517
518sub formsep {
519 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
520}
521
522sub update_stats_window {
523 my ($stats) = @_;
524
525 # i love text protocols!!!
526 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
527 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
528 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
529 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
530 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
531 my $fo_m = 999;
532 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
533 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
534
535 $GAUGES->{hp} ->set_value ($hp, $hp_m);
536 $GAUGES->{mana} ->set_value ($sp, $sp_m);
537 $GAUGES->{food} ->set_value ($fo, $fo_m);
538 $GAUGES->{grace} ->set_value ($gr, $gr_m);
539 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
540 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
541 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
542 $rng =~ s/^Range: //; # thank you so much dear server
543 $GAUGES->{range} ->set_text ("Rng: " . $rng);
544 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
545 $title =~ s/^Player: //;
546 $STATWIDS->{title} ->set_text ("Title: " . $title);
547
548 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
549 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
550 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
551 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
552 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
553 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
554 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
555 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
556 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
557 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
558 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
559 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
560 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
561
562 my %tbl = (
563 phys => 100,
564 magic => 101,
565 fire => 102,
566 elec => 103,
567 cold => 104,
568 conf => 105,
569 acid => 106,
570 drain => 107,
571 ghit => 108,
572 pois => 109,
573 slow => 110,
574 para => 111,
575 tund => 112,
576 fear => 113,
577 depl => 113,
578 deat => 115,
579 holyw => 116,
580 blind => 117
581 );
582
583 for (keys %tbl) {
584 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
585 }
586
587}
588
589sub metaserver_dialog {
590 my $dialog = new CFClient::UI::FancyFrame
591 title => "Server List",
592 child => (my $vbox = new CFClient::UI::VBox);
593
594 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
595
596 $dialog
597}
598
599my $METASERVER_ATIME;
600
601sub update_metaserver {
602 my ($HOST) = @_;
603
604 return if $METASERVER_ATIME > time;
605 $METASERVER_ATIME = time + 60;
606
607 my $table = $METASERVER->{table};
608 $table->clear;
609 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
610
611 my $buf;
612
613 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
614
615 unless ($fh) {
616 $label->set_text ("unable to contact metaserver: $!");
617 return;
618 }
619
620 Event->io (fd => $fh, poll => 'r', cb => sub {
621 my $res = sysread $fh, $buf, 8192, length $buf;
622
623 if (!defined $res) {
624 $_[0]->w->cancel;
625 $label->set_text ("error while retrieving server list: $!");
626 } elsif ($res == 0) {
627 $_[0]->w->cancel;
628 status "server list retrieved";
629
630 utf8::decode $buf if utf8::valid $buf;
631
632 $table->clear;
633
634 my @col = qw(Use #Users Host Uptime Version Description);
635 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
636 for 0 .. $#col;
637
638 my @align = qw(1 0 1 1 -1);
639
640 my $y = 0;
641 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
642 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
643
644 for ($desc) {
645 s/<br>/\n/gi;
646 s/<li>/\n· /gi;
647 s/<.*?>//sgi;
648 s/&/&amp;/g;
649 s/</&lt;/g;
650 s/>/&gt;/g;
651 }
652
653 $uptime = sprintf "%dd %02d:%02d:%02d",
654 (int $m->[8] / 86400),
655 (int $m->[8] / 3600) % 24,
656 (int $m->[8] / 60) % 60,
657 $m->[8] % 60;
658
659 $m = [$users, $host, $uptime, $version, $desc];
660
661 $y++;
662
663 $table->add (0, $y, new CFClient::UI::VBox children => [
664 (new CFClient::UI::Button text => "Use", connect_activate => sub {
665 $HOST->set_text ($CFG->{host} = $host);
666 }),
667 (new CFClient::UI::Empty expand => 1),
668 ]);
669
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m;
672 }
673 }
115 }); 674 });
675}
116 676
117 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast &amp; Ugly"); 677sub server_setup {
118 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub { 678 my $dialog = new CFClient::UI::FancyFrame
119 my ($self, $value) = @_; 679 title => "Server Setup",
120 $CFG->{fast} = $value; 680 child => (my $vbox = new CFClient::UI::VBox);
121 });
122
123 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
124 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
125 my ($self, $value) = @_;
126 $CFG->{fow_enable} = $value;
127 });
128
129 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
130 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
131 my ($self, $value) = @_;
132 $CFG->{fow_intensity} = $value;
133 });
134
135 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
136 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
137 my ($self, $value) = @_;
138 $CFG->{fow_smooth} = $value;
139 });
140
141 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
142 destroy_screen ();
143 init_screen ();
144 });
145 681
146 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
147 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 682 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
148 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host"); 683 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
149 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host}); 684
150 685 {
151 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port"); 686 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
152 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
153 687
688 $vbox->add (
689 my $HOST = new CFClient::UI::Entry
690 expand => 1,
691 text => $CFG->{host},
692 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
693 connect_changed => sub {
694 my ($self, $value) = @_;
695 $CFG->{host} = $value;
696 }
697 );
698
699 $METASERVER = metaserver_dialog;
700
701 $vbox->add (new CFClient::UI::Flopper
702 expand => 1,
703 text => "Server List",
704 other => $METASERVER,
705 tooltip => "Show a list of available crossfire servers",
706 connect_open => sub {
707 update_metaserver $HOST;
708 }
709 );
710 }
711
154 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username"); 712 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
155 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}); 713 $table->add (1, 4, new CFClient::UI::Entry
714 text => $CFG->{user},
715 tooltip => "The name of your character on the server",
716 connect_changed => sub {
717 my ($self, $value) = @_;
718 $CFG->{user} = $value;
719 }
720 );
156 721
157 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password"); 722 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
158 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); 723 $table->add (1, 5, new CFClient::UI::Entry
724 text => $CFG->{password},
725 hidden => 1,
726 tooltip => "The password for your character",
727 connect_changed => sub {
728 my ($self, $value) = @_;
729 $CFG->{password} = $value;
730 }
731 );
159 732
160 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size"); 733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
161 $table->add (1, 6, new CFClient::UI::Slider 734 $table->add (1, 7, new CFClient::UI::Slider
162 req_w => 100, 735 req_w => 100,
163 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 736 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.",
164 connect_changed => sub { 739 connect_changed => sub {
165 my ($self, $value) = @_; 740 my ($self, $value) = @_;
166 741
167 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
168 }, 743 },
169 ); 744 );
170 745
171 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1,
748 align => 0,
749 text => "Login",
750 connect_activate => sub {
751 $CONN ? stop_game
172 start_game; 752 : start_game;
753 },
173 }); 754 );
174
175 $vbox->add (my $hbox = new CFClient::UI::HBox);
176
177 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
178 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
179 status "Configuration Saved";
180 });
181 755
182 $dialog 756 $dialog
183} 757}
184 758
185sub console_window { 759sub message_window {
186 my $window = new CFClient::UI::FancyFrame 760 my $window = new CFClient::UI::FancyFrame
761 title => "Messages",
187 border_bg => [1, 1, 1, 0.5], 762 border_bg => [1, 1, 1, 1],
188 bg => [0.3, 0.3, 0.3, 0.8], 763 bg => [0, 0, 0, 0.5],
764 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5,
189 child => (my $vbox = new CFClient::UI::VBox); 766 child => (my $vbox = new CFClient::UI::VBox);
190 767
191 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1); 768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773
192 $vbox->add (my $input = new CFClient::UI::Entry); 774 $vbox->add (my $input = new CFClient::UI::Entry
775 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_;
777
778 delete $input->{refocus_map};
779
780 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
781 $input->{refocus_map} = 1;
782 }
783 delete $input->{auto_activated};
784 },
785 connect_activate => sub {
786 my ($input, $text) = @_;
787 $input->set_text ('');
788
789 if ($text =~ /^\/(.*)/) {
790 $::CONN->user_send ($1);
791 } else {
792 my $say_cmd = $::CFG->{say_command} || 'say';
793 $::CONN->user_send ("$say_cmd $text");
794 }
795 if ($input->{refocus_map}) {
796 delete $input->{refocus_map};
797 $MAPWIDGET->focus_in
798 }
799 },
800 connect_escape => sub {
801 $MAPWIDGET->focus_in
802 },
803 );
804
805 $CONSOLE = {
806 window => $window,
807 input => $input
808 };
193 809
194 $window 810 $window
195} 811}
196 812
813sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
815 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
816 $invwin
817}
818
197sub sdl_init { 819sub sdl_init {
198 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO 820 CFClient::SDL_Init
199 and die "SDL::Init failed!\n"; 821 and die "SDL::Init failed!\n";
200} 822}
201 823
202sub init_screen { 824sub video_init {
203 sdl_init; 825 sdl_init;
826
827 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
204 828
205 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 829 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
206 $FULLSCREEN = $CFG->{fullscreen}; 830 $FULLSCREEN = $CFG->{fullscreen};
207 $FAST = $CFG->{fast}; 831 $FAST = $CFG->{fast};
208 832
209 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; 833 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
210 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
211 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
212 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
213
214 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
215 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
216 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
217 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
218
219 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
220 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
221 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
222
223 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
224 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
225 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
226 or die "SDL::SetVideoMode failed!\n"; 834 or die "SDL_SetVideoMode failed!\n";
227
228 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
229
230 $SDL_EV = new SDL::Event;
231 $SDL_EV->set_unicode (1);
232 835
233 $SDL_ACTIVE = 1; 836 $SDL_ACTIVE = 1;
234
235 $LAST_REFRESH = time - 0.01; 837 $LAST_REFRESH = time - 0.01;
236 838
237 CFClient::gl_init; 839 CFClient::gl_init;
238 840
239 $FONTSIZE = int $HEIGHT / 40; 841 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
842
843 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
240 844
241 ############################################################################# 845 #############################################################################
242 846
847 if ($DEBUG_STATUS) {
848 # reconfigure all widgets
849 $CFClient::UI::ROOT->reconfigure;
850
851 } else {
852 # create the widgets
853
243 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 854 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d#
244 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); 855 $DEBUG_STATUS->show;
245 856
246 $STATUS_LINE = new CFClient::UI::Label 857 $STATUS_LINE = new CFClient::UI::Label
247 padding => 0, 858 padding => 0,
248 y => $HEIGHT * 44 / 45 - $FONTSIZE; 859 y => $HEIGHT - $FONTSIZE * 1.8;
249 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); 860 $STATUS_LINE->show;
250 861
251 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 862 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
252 padding => 0, 863 padding => 0,
253 y => $HEIGHT * 44 / 45, 864 fontsize => 0.8,
254 height => $HEIGHT / 45,
255 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 865 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
256 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); 866 $ALT_ENTER_MESSAGE->show;
867 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
257 868
258 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget); 869 CFClient::UI::FancyFrame->new (
870 border_bg => [1, 1, 1, 192/255],
871 bg => [1, 1, 1, 0],
872 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
873 )->show;
874
875 $MAPWIDGET = new CFClient::MapWidget;
876 $MAPWIDGET->connect (activate_console => sub {
877 my ($mapwidget, $preset) = @_;
878
879 if ($CONSOLE) {
880 $CONSOLE->{input}->{auto_activated} = 1;
881 $CONSOLE->{input}->focus_in;
882
883 if ($preset && $CONSOLE->{input}->get_text eq '') {
884 $CONSOLE->{input}->set_text ($preset);
885 }
886 }
887 });
888 $MAPWIDGET->show;
259 $MAPWIDGET->focus_in; 889 $MAPWIDGET->focus_in;
260 890
261 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox); 891 $BUTTONBAR = new CFClient::UI::HBox;
262 892
263 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1); 893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
264 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window); 894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
265} 895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
266 896
267sub destroy_screen { 897 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
268 $CFClient::UI::TOPLEVEL->{children} = []; 898
899 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
900 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
901
902 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
903 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
904 status "Configuration Saved";
905 });
906
907 $BUTTONBAR->show;
908
909 # delay till geometry is constant
910 $CFClient::UI::ROOT->on_refresh (startup => sub {
911 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
912 });
913 force_refresh ();
914 }
915}
916
917sub video_shutdown {
269 undef $SDL_ACTIVE; 918 undef $SDL_ACTIVE;
919}
920
921my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
922my $bgmusic;#TODO#hack#d#
923
924sub audio_channel_finished {
925 my ($channel) = @_;
926
927 warn "channel $channel finished\n";#d#
928}
929
930sub audio_music_finished {
931 return unless $CFG->{bgm_enable};
932
933 # TODO: hack, do play loop and mood music
934 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
935 $bgmusic->play (0);
936
937 push @bgmusic, shift @bgmusic;
938}
939
940sub audio_init {
941 if ($CFG->{audio_enable}) {
942 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
943 $SDL_MIXER = !CFClient::Mix_OpenAudio;
944 CFClient::Mix_AllocateChannels 8;
945 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
946
947 audio_music_finished;
948
949 while (<$fh>) {
950 next if /^\s*#/;
951 next if /^\s*$/;
952
953 my ($file, $volume, $event) = split /\s+/, $_, 3;
954
955 push @SOUNDS, "$volume,$file";
956
957 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
958 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
959 $chunk->volume ($volume * 128 / 100);
960 $chunk
961 };
962 }
963 } else {
964 status "unable to open sound config: $!";
965 }
966 }
967}
968
969sub audio_shutdown {
970 CFClient::Mix_CloseAudio if $SDL_MIXER;
270 undef $SDL_EV; 971 undef $SDL_MIXER;
271 SDL::Quit; 972 @SOUNDS = ();
973 %AUDIO_CHUNKS = ();
272} 974}
273 975
274my %animate_object; 976my %animate_object;
275my $animate_timer; 977my $animate_timer;
276
277my $want_refresh;
278my $can_refresh;
279 978
280my $fps = 9; 979my $fps = 9;
281 980
282sub force_refresh { 981sub force_refresh {
283 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 982 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
284 debug sprintf "%3.2f", $fps; 983 debug sprintf "%3.2f", $fps;
285 984
286 $want_refresh = 0;
287 $can_refresh = 0;
288
289 glViewport 0, 0, $WIDTH, $HEIGHT;
290
291 glMatrixMode GL_PROJECTION;
292 glLoadIdentity;
293 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
294 glMatrixMode GL_MODELVIEW;
295 glLoadIdentity;
296
297 glClearColor +($CFG->{fow_intensity}) x 3, 1;
298 glClear GL_COLOR_BUFFER_BIT;
299
300 $CFClient::UI::TOPLEVEL->draw; 985 $CFClient::UI::ROOT->draw;
986 CFClient::SDL_GL_SwapBuffers;
301 987
302 SDL::GLSwapBuffers; 988 $WANT_REFRESH = 0;
303 989 $CAN_REFRESH = 0;
304 $LAST_REFRESH = $NOW; 990 $LAST_REFRESH = $NOW;
305} 991}
306 992
307my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 993my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
308 $NOW = time; 994 $NOW = time;
309 995
310 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() 996 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
311 while $SDL_EV->poll; 997 for CFClient::SDL_PollEvent;
312 998
313 if (%animate_object) { 999 if (%animate_object) {
314 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1000 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
315 $want_refresh++; 1001 $WANT_REFRESH++;
316 } 1002 }
317 1003
318 if ($want_refresh) { 1004 if ($WANT_REFRESH) {
319 force_refresh; 1005 force_refresh;
320 } else { 1006 } else {
321 $can_refresh = 1; 1007 $CAN_REFRESH = 1;
322 } 1008 }
323}); 1009});
324
325sub refresh {
326 $want_refresh++;
327}
328 1010
329sub animation_start { 1011sub animation_start {
330 my ($widget) = @_; 1012 my ($widget) = @_;
331 $animate_object{$widget} = $widget; 1013 $animate_object{$widget} = $widget;
332} 1014}
336 delete $animate_object{$widget}; 1018 delete $animate_object{$widget};
337} 1019}
338 1020
339@conn::ISA = Crossfire::Protocol::; 1021@conn::ISA = Crossfire::Protocol::;
340 1022
1023sub conn::stats_update {
1024 my ($self, $stats) = @_;
1025
1026 update_stats_window ($stats);
1027}
1028
341sub conn::user_send { 1029sub conn::user_send {
342 my ($self, $command) = @_; 1030 my ($self, $command) = @_;
343 1031
344 $self->send ($command); 1032 $self->send_command ($command);
345 status $command; 1033 status $command;
1034}
1035
1036sub conn::map_scroll {
1037 my ($self, $dx, $dy) = @_;
1038
1039 $MAP->scroll ($dx, $dy);
346} 1040}
347 1041
348sub conn::feed_map1a { 1042sub conn::feed_map1a {
349 my ($self, $data) = @_; 1043 my ($self, $data) = @_;
350 1044
351# $self->Crossfire::Protocol::feed_map1a ($data); 1045# $self->Crossfire::Protocol::feed_map1a ($data);
352 1046
353 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
354 $MAP->map1a_update ($data); 1047 $MAP->map1a_update ($data);
355 $MAPWIDGET->update; 1048 $MAPWIDGET->update;
356} 1049}
357 1050
358#sub conn::map_update { 1051sub conn::flush_map {
359# my ($self, $dirty) = @_; 1052 my ($self) = @_;
360# 1053
361# $MAPWIDGET->update; 1054 my $map_info = delete $self->{map_info}
362#} 1055 or return;
1056
1057 my ($hash, $x, $y, $w, $h) = @$map_info;
1058
1059 my $data = $MAP->get_rect ($x, $y, $w, $h);
1060 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1061 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1062}
363 1063
364sub conn::map_clear { 1064sub conn::map_clear {
365 my ($self) = @_; 1065 my ($self) = @_;
366 1066
1067 $self->flush_map;
1068 delete $self->{neigh_map};
1069
367 $MAP->clear; 1070 $MAP->clear;
1071}
368 1072
369# refresh; 1073
1074sub conn::load_map($$$) {
1075 my ($self, $hash, $x, $y) = @_;
1076
1077 if (defined (my $data = $MAPCACHE->get ($hash))) {
1078 $data = Compress::LZF::decompress $data;
1079 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1080 for my $id ($MAP->set_rect ($x, $y, $data)) {
1081 my $data = $TILECACHE->get ($id)
1082 or next;
1083
1084 $self->set_texture ($id => $data);
1085 }
1086 }
1087}
1088
1089# this method does a "flood fill" into every tile direction
1090# it assumes that tiles are arranged in a rectangular grid,
1091# i.e. a map is the same as the left of the right map etc.
1092# failure to comply are harmless and result in display errors
1093# at worst.
1094sub conn::flood_fill {
1095 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1096
1097 # the server does not allow map paths > 6
1098 return if 7 <= length $path;
1099
1100 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1101
1102 for (
1103 [1, 0, -1],
1104 [2, 1, 0],
1105 [3, 0, 1],
1106 [4, -1, 0],
1107 ) {
1108 my ($tile, $dx, $dy) = @$_;
1109
1110 my $gx = $gx + $dx;
1111 my $gy = $gy + $dy;
1112
1113 next unless $flags & (1 << ($tile - 1));
1114 next if $self->{neigh_grid}{$gx, $gy}++;
1115
1116 my $neigh = $self->{neigh_map}{$hash} ||= [];
1117 if (my $info = $neigh->[$tile]) {
1118 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1119
1120 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1121 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1122
1123 } else {
1124 $self->send_mapinfo ("spatial $path$tile", sub {
1125 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1126
1127 return if $mode ne "spatial";
1128
1129 $x += $MAP->ox;
1130 $y += $MAP->oy;
1131
1132 $self->load_map ($hash, $x, $y)
1133 unless $self->{neigh_map}{$hash}[5]++;#d#
1134
1135 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1136
1137 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1138 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1139 });
1140 }
1141 }
1142}
1143
1144sub conn::map_change {
1145 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1146
1147 $self->flush_map;
1148
1149 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1150
1151 my $mapmapw = $MAPMAP->{w};
1152 my $mapmaph = $MAPMAP->{h};
1153
1154 $self->{neigh_rect} = [
1155 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1156 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1157 ];
1158
1159 delete $self->{neigh_grid};
1160 $self->flood_fill (0, 0, "", $hash, $flags);
1161
1162 $x += $ox;
1163 $y += $oy;
1164
1165 $self->{map_info} = [$hash, $x, $y, $w, $h];
1166
1167 my $map = $self->{map_info}[0];
1168 $map =~ s/^.*?\/([^\/]+)$/\1/;
1169 $STATWIDS->{map}->set_text ("Map: " . $map);
1170
1171 $self->load_map ($hash, $x, $y);
370} 1172}
371 1173
372sub conn::face_find { 1174sub conn::face_find {
373 my ($self, $face) = @_; 1175 my ($self, $facenum, $face) = @_;
374 1176
375 $FACECACHE->{"$face->{chksum},$face->{name}"} 1177 my $hash = "$face->{chksum},$face->{name}";
1178
1179 my $id = $FACEMAP->get ($hash);
1180
1181 unless ($id) {
1182 # create new id for face
1183 # i love transactions
1184 for (1..100) {
1185 my $txn = $CFClient::DB_ENV->txn_begin;
1186 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1187 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1188 $id++;
1189 if ($FACEMAP->put (id => $id) == 0
1190 && $FACEMAP->put ($hash => $id) == 0) {
1191 $txn->txn_commit;
1192
1193 goto gotid;
1194 }
1195 }
1196 $txn->abort;
1197 }
1198
1199 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1200 }
1201
1202gotid:
1203 $face->{id} = $id;
1204 $MAP->set_face ($facenum => $id);
1205 $self->{faceid}[$facenum] = $id;#d#
1206 $TILECACHE->get ($id)
376} 1207}
377 1208
378sub conn::face_update { 1209sub conn::face_update {
379 my ($self, $facenum, $face) = @_; 1210 my ($self, $facenum, $face) = @_;
380 1211
381 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 1212 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
382 1213
383 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; 1214 $self->set_texture ($face->{id} => delete $face->{image});
1215}
384 1216
1217sub conn::set_texture {
1218 my ($self, $id, $data) = @_;
1219
1220 $self->{texture}[$id] ||= do {
1221 my $tex =
1222 new_from_image CFClient::Texture
1223 $data, minify => 1, mipmap => 1;
1224
385 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)}); 1225 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
386 $MAPWIDGET->update; 1226 $MAPWIDGET->update;
1227
1228 $tex
1229 };
387} 1230}
1231
1232sub conn::sound_play {
1233 my ($self, $x, $y, $soundnum, $type) = @_;
1234
1235 $SDL_MIXER
1236 or return;
1237
1238 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1239 or return;
1240
1241 $chunk->play;
1242# warn "sound $x,$y,$soundnum,$type\n";#d#
1243}
1244
1245my $LAST_QUERY; # server is stupid, stupid, stupid
388 1246
389sub conn::query { 1247sub conn::query {
390 my ($self, $flags, $prompt) = @_; 1248 my ($self, $flags, $prompt) = @_;
391 1249
392 #TODO 1250 $prompt = $LAST_QUERY unless length $prompt;
393 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1251 $LAST_QUERY = $prompt;
1252
1253 my $dialog = new CFClient::UI::FancyFrame
1254 title => "Query",
1255 child => my $vbox = new CFClient::UI::VBox;
1256
1257 $vbox->add (new CFClient::UI::Label
1258 max_w => $::WIDTH * 0.4,
1259 text => $prompt);
1260
1261 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1262 $vbox->add (my $hbox = new CFClient::HBox);
1263 $hbox->add (new CFClient::Button
1264 text => "No",
1265 connect_activate => sub {
1266 $self->send ("reply n");
1267 $dialog->destroy;
1268 $MAPWIDGET->focus_in;
1269 }
1270 );
1271 $hbox->add (new CFClient::Button
1272 text => "Yes",
1273 connect_activate => sub {
1274 $self->send ("reply y");
1275 $dialog->destroy;
1276 $MAPWIDGET->focus_in;
1277 },
1278 );
1279
1280 $dialog->focus_in;
1281
1282 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1283 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1284 $vbox->add (my $entry = new CFClient::UI::Entry
1285 connect_changed => sub {
1286 $self->send ("reply $_[1]");
1287 $dialog->destroy;
1288 $MAPWIDGET->focus_in;
1289 },
1290 );
1291
1292 $entry->focus_in;
1293
1294 } else {
1295 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1296
1297 $vbox->add (my $entry = new CFClient::UI::Entry
1298 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1299 connect_activate => sub {
1300 $self->send ("reply $_[1]");
1301 $dialog->destroy;
1302 $MAPWIDGET->focus_in;
1303 },
1304 );
1305
1306 $entry->focus_in;
1307 }
1308
1309 $dialog->show;
394} 1310}
395 1311
396sub conn::drawinfo { 1312sub conn::drawinfo {
397 my ($self, $color, $text) = @_; 1313 my ($self, $color, $text) = @_;
398 1314
399 my @color = ( 1315 my @color = (
400 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00], 1316 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
401 [1.00, 1.00, 1.00], 1317 [1.00, 1.00, 1.00],
402 [0.00, 0.00, 0.55], 1318 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
403 [1.00, 0.00, 0.00], 1319 [1.00, 0.00, 0.00],
404 [1.00, 0.54, 0.00], 1320 [1.00, 0.54, 0.00],
405 [0.11, 0.56, 1.00], 1321 [0.11, 0.56, 1.00],
406 [0.93, 0.46, 0.00], 1322 [0.93, 0.46, 0.00],
407 [0.18, 0.54, 0.34], 1323 [0.18, 0.54, 0.34],
413 ); 1329 );
414 1330
415 $LOGVIEW->add_paragraph ($color[$color], $text); 1331 $LOGVIEW->add_paragraph ($color[$color], $text);
416} 1332}
417 1333
1334sub conn::spell_add {
1335 my ($self, $spell) = @_;
1336
1337 # TODO
1338 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1339 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1340 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1341}
1342
1343sub conn::spell_delete {
1344 my ($self, $spell) = @_;
1345}
1346
1347sub conn::addme_success {
1348 my ($self) = @_;
1349
1350 for my $skill (values %{$self->{skill_info}}) {
1351 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1352 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1353 }
1354
1355 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1356 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1357 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1358 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1359}
1360
1361sub conn::eof {
1362 stop_game;
1363}
1364
1365sub update_floorbox {
1366 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1367 return unless $CONN;
1368
1369 $FLOORBOX->clear;
1370 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1371
1372 my $count = 4;
1373 for (@{ $CONN->{container}{0} }) {
1374 if (--$count) {
1375 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1376 } else {
1377 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1378 last;
1379 }
1380 }
1381 });
1382
1383 $WANT_REFRESH++;
1384}
1385
1386sub conn::container_add {
1387 my ($self, $tag, $items) = @_;
1388
1389 update_floorbox if $tag == 0;
1390
1391 $INV->set_items ($self->{container}{$self->{player}{tag}})
1392 if $tag == $self->{player}{tag};
1393
1394 # $self-<{player}{tag} => player inv
1395 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1396}
1397
1398sub conn::container_clear {
1399 my ($self, $tag) = @_;
1400
1401 update_floorbox if $tag == 0;
1402
1403 $INV->set_items ($self->{container}{$tag})
1404 if $tag == $self->{player}{tag};
1405
1406# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1407}
1408
1409sub conn::item_delete {
1410 my ($self, @items) = @_;
1411
1412 for (@items) {
1413 update_floorbox if $_->{container} == 0;
1414
1415 $INV->set_items ($self->{container}{$_->{container}})
1416 if $_->{container} == $self->{player}{tag};
1417 }
1418}
1419
1420sub conn::item_update {
1421 my ($self, $item) = @_;
1422
1423 update_floorbox if $item->{container} == 0;
1424
1425 $INV->set_items ($self->{container}{$item->{container}})
1426 if $item->{container} == $self->{player}{tag};
1427}
1428
418%SDL_CB = ( 1429%SDL_CB = (
419 SDL_QUIT() => sub { 1430 CFClient::SDL_QUIT => sub {
420 Event::unloop -1; 1431 Event::unloop -1;
421 }, 1432 },
422 SDL_VIDEORESIZE() => sub { 1433 CFClient::SDL_VIDEORESIZE => sub {
423 }, 1434 },
424 SDL_VIDEOEXPOSE() => sub { 1435 CFClient::SDL_VIDEOEXPOSE => sub {
425 refresh; 1436 $WANT_REFRESH++;
426 }, 1437 },
427 SDL_KEYDOWN() => sub {
428 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
429 # alt-enter
430 destroy_screen;
431 $CFG->{fullscreen} = !$CFG->{fullscreen};
432 init_screen;
433 } else {
434 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
435 }
436 },
437 SDL_KEYUP() => sub {
438 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
439 },
440 SDL_MOUSEMOTION() => sub {
441 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
442 },
443 SDL_MOUSEBUTTONDOWN() => sub {
444 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
445 },
446 SDL_MOUSEBUTTONUP() => sub {
447 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
448 },
449 SDL_ACTIVEEVENT() => sub { 1438 CFClient::SDL_ACTIVEEVENT => sub {
450# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1439# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
451 }, 1440 },
1441 CFClient::SDL_KEYDOWN => sub {
1442 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1443 # alt-enter
1444 video_shutdown;
1445 $CFG->{fullscreen} = !$CFG->{fullscreen};
1446 video_init;
1447 } else {
1448 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1449 }
1450 },
1451 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1452 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1453 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1454 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1455 CFClient::SDL_USEREVENT => sub {
1456 if ($_[0]{code} == 1) {
1457 audio_channel_finished $_[0]{data1};
1458 } elsif ($_[0]{code} == 0) {
1459 audio_music_finished;
1460 }
1461 },
452); 1462);
453 1463
454############################################################################# 1464#############################################################################
455 1465
456CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; 1466$SIG{INT} = $SIG{TERM} = sub { exit };
457
458my %DEF_CFG = (
459 width => 640,
460 height => 480,
461 fast => 0,
462 fow_enable => 1,
463 fow_intensity => 0.45,
464 fow_smooth => 0,
465 fullscreen => 0,
466 sdl_mode => 0,
467 mapsize => 100,
468 host => "crossfire.schmorp.de",
469 port => 13327,
470);
471
472while (my ($k, $v) = each %DEF_CFG) {
473 $CFG->{$k} = $v unless exists $CFG->{$k};
474}
475
476sdl_init;
477
478@SDL_MODES = reverse
479 grep $_->[0] >= 640 && $_->[1] >= 480,
480 map [SDL::RectW ($_), SDL::RectH ($_)],
481 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
482
483@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
484
485$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
486
487init_screen;
488 1467
489{ 1468{
490 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1469 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
491 1470
1471 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1472
1473 $TILECACHE = CFClient::db_table "tilecache";
1474 $FACEMAP = CFClient::db_table "facemap";
1475
1476 my %DEF_CFG = (
1477 sdl_mode => 0,
1478 width => 640,
1479 height => 480,
1480 fullscreen => 0,
1481 fast => 0,
1482 map_scale => 0.5,
1483 fow_enable => 1,
1484 fow_intensity => 0.45,
1485 fow_smooth => 0,
1486 gui_fontsize => 1,
1487 log_fontsize => 1,
1488 gauge_fontsize=> 1,
1489 gauge_size => 0.35,
1490 stat_fontsize => 1,
1491 mapsize => 100,
1492 host => "crossfire.schmorp.de",
1493 say_command => 'say',
1494 audio_enable => 1,
1495 bgm_enable => 1,
1496 bgm_volume => 0.25,
1497 );
1498
1499 while (my ($k, $v) = each %DEF_CFG) {
1500 $CFG->{$k} = $v unless exists $CFG->{$k};
1501 }
1502
1503 sdl_init;
1504
1505 @SDL_MODES = reverse
1506 grep $_->[0] >= 640 && $_->[1] >= 480,
1507 CFClient::SDL_ListModes;
1508
1509 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1510
1511 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1512
1513 {
1514 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1515 DejaVuSans.ttf
1516 DejaVuSansMono.ttf
1517 DejaVuSans-Bold.ttf
1518 DejaVuSansMono-Bold.ttf
1519 DejaVuSans-Oblique.ttf
1520 DejaVuSansMono-Oblique.ttf
1521 DejaVuSans-BoldOblique.ttf
1522 DejaVuSansMono-BoldOblique.ttf
1523 );
1524
492 CFClient::add_font $_ for @fonts; 1525 CFClient::add_font $_ for @fonts;
493 CFClient::set_font $fonts[0]; 1526
494} 1527 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1528 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
495 1529
496$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1530 $FONT_PROP->make_default;
1531 }
1532
1533 video_init;
1534 audio_init;
1535}
497 1536
498Event::loop; 1537Event::loop;
499 1538
500Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1539END { CFClient::SDL_Quit }
501 1540
1541=head1 pclient - Crossfire+ and Crossfire game client
1542
1543Pclient is a Crossfire+ and Crossfire game client.
1544
1545=head2 Features
1546
1547=over 4
1548
1549=item Fullscreen Map
1550
1551PClient can uses a fullscreen map, which greatly enhances how much of the
1552game world you can see.
1553
1554=item Persistent Map Cache (Crossfire+ only)
1555
1556PClient can persistently cache all map data it received from the
1557server. This not only allows it to display an overview map, but also
1558ensures that once-explored areas will be available the next time you want
1559to explore more.
1560
1561=item Hardware acceleration
1562
1563Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1564acceleration. Most modern graphics cards have difficulties with 2D
1565acceleration, while 3D graphics is accelerated well.
1566
1567=item No arbitrary limits
1568
1569Unlike other Crossfire clients, pclient does not suffer from arbitrary
1570limits (like a fixed amount of face numbers). There are still limits, but
1571they are not arbitrarily low :)
1572
1573=back
1574
1575=head1 USAGE
1576
1577=head2 The Map
1578
1579The map is always displayed in the background, behind all other windows and UI elements.
1580
1581#TODO# middle-click scrolls
1582#
1583# keys:
1584#
1585# a apply
1586# keypad moves, kp_5 applies ranged attack to self
1587
1588Starting to type enters the I<completion mode>. In that mode, you can type
1589abbreviations or commands and have them executed as soon as they match a
1590valid command. This is best explained by a few examples:
1591
1592Typing B<climb> will display a list of commands with I<climb> in their
1593name, such as I<ready_skill climbing> and I<use_skill climbing>.
1594
1595You can abbreviate commands by typing only the first character of every
1596word. For example, typing I<iwor> will likely select I<invoke word of
1597recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1598will likely select I<ready_skill climbing> and I<usl> will give you
1599I<use_skill levitation>.
1600
1601=head2 The map overview
1602
1603#TODO#
1604
1605=head2 The Status area in the lower right corner
1606
1607#TODO#
1608
1609=head2 The I<Statistics>/I>Stats> window
1610
1611#TODO#
1612
1613=head1 FAQ
1614
1615=over 4
1616
1617=item The client is very sluggish and slow, what can I do about this?
1618
1619Most likely, you don't have accelerated OpenGL support. Try to find a
1620newer driver, or a driver from your hardware vendor, that features OpenGL
1621support.
1622
1623If this is not an option, the following Setup options reduce the load and
1624will likely make the client playable with sofwtare rendering (it will
1625still be slow, though):
1626
1627=over 4
1628
1629=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1630
1631=item Enable B<Fast & Ugly> mode
1632
1633=item Disable B<Fog of War>
1634
1635=item Increase B<Map Scale>
1636
1637=back
1638
1639=back
1640
1641=head1 AUTHOR
1642
1643Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1644
1645
1646

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