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#!/opt/bin/perl |
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use strict; |
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|
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use Glib; |
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use Gtk2 -init; |
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|
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use SDL; |
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use SDL::App; |
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use SDL::Event; |
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use SDL::Surface; |
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use SDL::OpenGL; |
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use SDL::OpenGL::Constants; |
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|
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use Crossfire; |
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use Crossfire::Client; |
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use Crossfire::Protocol; |
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|
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use Client::Util; |
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use Client::Widget; |
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|
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our $VERSION = '0.1'; |
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|
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our $CFG; |
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our $CONN; |
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|
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our $SDL_TIMER; |
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our $SDL_APP; |
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our $SDL_EV = new SDL::Event; |
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our %SDL_CB; |
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|
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sub init_screen { |
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# nuke all gl context data |
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|
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$SDL_APP = new SDL::App |
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-flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
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-title => "Crossfire+ Client", |
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-width => $CFG->{width}, |
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-height => $CFG->{height}, |
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-opengl => 1, |
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-red_size => 8, |
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-green_size => 8, |
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-blue_size => 8, |
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-double_buffer => 1, |
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-fullscreen => $CFG->{fullscreen}, |
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-resizeable => 0; |
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|
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glEnable GL_TEXTURE_2D; |
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glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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glShadeModel GL_FLAT; |
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glDisable GL_DEPTH_TEST; |
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glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
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glEnable GL_BLEND; |
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|
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glMatrixMode GL_PROJECTION; |
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glLoadIdentity; |
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glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; |
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|
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# re-bind all textures |
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} |
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|
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sub start_game { |
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$SDL_TIMER = add Glib::Timeout 1000/20, sub { |
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while ($SDL_EV->poll) { |
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($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
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} |
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|
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1 |
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}; |
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|
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init_screen; |
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|
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$CONN = new conn |
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host => $CFG->{host}, |
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port => $CFG->{port}; |
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} |
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|
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sub stop_game { |
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remove Glib::Source $SDL_TIMER; |
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|
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undef $SDL_APP; |
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SDL::Quit; |
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} |
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|
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sub refresh { |
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glClearColor 0, 0, 0, 0; |
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glClear GL_COLOR_BUFFER_BIT; |
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|
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for (values %Client::Widget::ACTIVE_WIDGETS) { |
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$_->draw |
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} |
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|
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SDL::GLSwapBuffers; |
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} |
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|
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%SDL_CB = ( |
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SDL_QUIT() => sub { |
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warn "sdl quit\n";#d# |
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exit; |
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}, |
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SDL_VIDEORESIZE() => sub { |
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}, |
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SDL_VIDEOEXPOSE() => sub { |
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refresh; |
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}, |
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SDL_KEYDOWN() => sub { |
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Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
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}, |
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SDL_KEYUP() => sub { |
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Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
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}, |
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SDL_MOUSEMOTION() => sub { |
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warn "sdl motion\n";#d# |
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}, |
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SDL_MOUSEBUTTONDOWN() => sub { |
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Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
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}, |
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SDL_MOUSEBUTTONUP() => sub { |
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Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
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}, |
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SDL_ACTIVEEVENT() => sub { |
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warn "active\n";#d# |
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}, |
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); |
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|
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@conn::ISA = Crossfire::Protocol::; |
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|
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sub conn::map_update { |
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my ($self, $dirty) = @_; |
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|
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refresh; |
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} |
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|
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sub conn::map_scroll { |
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my ($self, $dx, $dy) = @_; |
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|
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refresh; |
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} |
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|
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sub conn::map_clear { |
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my ($self) = @_; |
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|
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refresh; |
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} |
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|
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sub conn::face_update { |
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my ($self, $num, $face) = @_; |
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|
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my $pb = new Gtk2::Gdk::PixbufLoader; |
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$pb->write ($face->{image}); |
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$pb->close; |
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|
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$pb = $pb->get_pixbuf; |
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$pb = $pb->add_alpha (0, 0, 0, 0); |
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|
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glGetError(); |
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my ($tex) = @{glGenTextures 1}; |
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|
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$face->{texture} = $tex; |
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|
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glBindTexture GL_TEXTURE_2D, $tex; |
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my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
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|
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
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glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
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|
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glTexImage2D GL_TEXTURE_2D, 0, |
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GL_RGBA8, |
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$pb->get_width, $pb->get_height, |
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0, |
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GL_RGBA, |
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GL_UNSIGNED_BYTE, |
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$pb->get_pixels; |
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my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
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} |
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|
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############################################################################# |
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|
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my $mapwidget = Client::MapWidget->new; |
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|
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$mapwidget->activate; |
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$mapwidget->focus_in; |
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|
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Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; |
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|
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$CFG ||= { |
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width => 640, |
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height => 480, |
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fullscreen => 0, |
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host => "crossfire.schmorp.de", |
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port => 13327, |
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}; |
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|
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Client::Util::run_config_dialog |
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login => sub { start_game }, |
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logout => sub { stop_game }; |
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|
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main Gtk2; |