#!/opt/bin/perl
use strict;
use utf8;
BEGIN {
if (%PAR::LibCache) {
@INC = grep ref, @INC; # weed out all paths except pars loader refs
while (my ($filename, $zip) = each %PAR::LibCache) {
for ($zip->memberNames) {
next unless /^\/root\/(.*)/;
$zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
unless -e "$ENV{PAR_TEMP}/$1";
}
}
unshift @INC, $ENV{PAR_TEMP};
if ($^O eq "MSWin32") {
$ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
}
}
}
# need to do it again because that pile of garbage called PAR nukes it before main
unshift @INC, $ENV{PAR_TEMP};
use Time::HiRes 'time';
use Event;
use Crossfire;
use Crossfire::Protocol;
use Compress::LZF;
use CFClient;
use CFClient::UI;
use CFClient::MapWidget;
$Event::DIED = sub {
CFClient::error $_[1];
};
#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
our $VERSION = '0.1';
my $MAX_FPS = 60;
my $MIN_FPS = 5; # unused as of yet
our $META_SERVER = "crossfire.real-time.com:13326";
our $FACEMAP;
our $TILECACHE;
our $MAPCACHE;
our $LAST_REFRESH;
our $NOW;
our $CFG;
our $CONN;
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $FONTSIZE;
our $FONT_PROP;
our $FONT_FIXED;
our $MAP;
our $MAPWIDGET;
our $BUTTONBAR;
our $LOGVIEW;
our $CONSOLE;
our $METASERVER;
our $FLOORBOX;
our $GAUGES;
our $STATWIDS;
our $SDL_ACTIVE;
our %SDL_CB;
our $SDL_MIXER;
our @SOUNDS; # event => file mapping
our %AUDIO_CHUNKS; # audio files
our $ALT_ENTER_MESSAGE;
our $STATUS_LINE;
our $DEBUG_STATUS;
sub status {
$STATUS_LINE->set_text ($_[0]);
$STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
$DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
}
sub start_game {
status "logging in...";
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
$MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
$MAP = new CFClient::Map $mapsize, $mapsize;
my ($host, $port) = split /:/, $CFG->{host};
$CONN = new conn
host => $host,
port => $port || 13327,
user => $CFG->{user},
pass => $CFG->{password},
mapw => $mapsize,
maph => $mapsize,
;
status "login successful";
CFClient::lowdelay fileno $CONN->{fh};
}
sub stop_game {
undef $CONN;
}
sub client_setup {
my $dialog = new CFClient::UI::FancyFrame
title => "Client Setup",
child => (my $vbox = new CFClient::UI::VBox);
$vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
$table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
$table->add (1, 0, my $hbox = new CFClient::UI::HBox);
$hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
$hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
$mode_slider->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
});
$mode_slider->emit (changed => $mode_slider->{range}[0]);
my $row = 1;
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fullscreen},
tooltip => "Bring the client into fullscreen mode",
connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fullscreen} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fast},
tooltip => "Lower the visual quality considerably to speed up rendering.",
connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fast} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{map_scale}, 0.25, 2, 0.05],
tooltip => "Enlarge or shrink the displayed map",
connect_changed => sub {
my ($self, $value) = @_;
$CFG->{map_scale} = 0.05 * int $value / 0.05;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fow_enable},
tooltip => "Fog-of-War marks areas that cannot be seen by the player",
connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_enable} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
tooltip => "The higher the intensity, the lighter the Fog-of-War color",
connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_intensity} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fow_smooth},
tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_smooth} = $value;
status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
tooltip => "The font size used by most GUI elements",
connect_changed => sub {
$CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
tooltip => "The font size used by the server log window only",
connect_changed => sub {
$LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
tooltip => "The font size used by the statistics window only",
connect_changed => sub {
$CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
&set_stats_window_fontsize;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
tooltip => "Adjust the size of the stats gauges at the bottom right",
connect_changed => sub {
$CFG->{gauge_size} = $_[1];
my $h = int $HEIGHT * $CFG->{gauge_size};
$GAUGES->{win}->set_size ($WIDTH, $h);
$GAUGES->{win}->move (0, $HEIGHT - $h);
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
tooltip => "Adjusts the fontsize of the gauges at the bottom right",
connect_changed => sub {
$CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
&set_gauge_window_fontsize;
}
);
$table->add (1, $row++, new CFClient::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the video settings",
connect_activate => sub {
video_shutdown ();
video_init ();
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{audio_enable},
tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
connect_changed => sub {
$CFG->{audio_enable} = $_[1];
}
);
# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
# $CFG->{effects_volume} = $_[1];
# });
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
$table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
$hbox->add (new CFClient::UI::CheckBox
expand => 1, state => $CFG->{bgm_enable},
tooltip => "Enable background music playing",
connect_changed => sub {
$CFG->{bgm_enable} = $_[1];
}
);
$hbox->add (new CFClient::UI::Slider
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
tooltip => "The volume of the background music",
connect_changed => sub {
$CFG->{bgm_volume} = $_[1];
CFClient::MixMusic::volume $_[1] * 128;
}
);
$table->add (1, $row++, new CFClient::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the audio settings",
connect_activate => sub {
audio_shutdown ();
audio_init ();
}
);
$dialog
}
sub set_stats_window_fontsize {
for (values %{$STATWIDS}) {
$_->set_fontsize ($::CFG->{stat_fontsize});
}
}
sub set_gauge_window_fontsize {
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
$_->set_fontsize ($::CFG->{gauge_fontsize});
}
# local $GAUGES->{win}{parent};#d#
# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
}
sub make_gauge_window {
my $gh = int ($HEIGHT * $CFG->{gauge_size});
# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
my $win = new CFClient::UI::Frame (
y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
);
$win->add (my $hbox = new CFClient::UI::HBox
children => [
(new CFClient::UI::HBox expand => 1),
($FLOORBOX = new CFClient::UI::VBox),
(my $vbox = new CFClient::UI::VBox),
],
);
$vbox->add (new CFClient::UI::HBox
expand => 1,
children => [
(new CFClient::UI::Empty expand => 1),
(my $hb = new CFClient::UI::HBox),
],
);
$hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
tooltip => "Health points - depletes when you get wounded, refills when you heal or idle");
$hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle");
$hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
tooltip => "Grace points - deplete when you cast priest spells, refills when you pray");
$hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food");
$vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
tooltip => "Experience points and level - increases when you kill monsters or successfully use skills");
$vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
$GAUGES = {
exp => $exp, win => $win, range => $rng,
food => $fg, mana => $mg, hp => $hg, grace => $gg
};
&set_gauge_window_fontsize;
$win
}
sub make_stats_window {
my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats");
$tgw->add (my $vb = new CFClient::UI::VBox);
$vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
$vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
$vb->add (my $hb = new CFClient::UI::HBox expand => 1);
$hb->add (my $tbl = new CFClient::UI::Table expand => 1);
my $black = [0, 0, 0];
for (
[0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
[0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
[0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
[0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
[0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
[0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
[0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
[2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
[2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
[2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
[2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
[2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
[2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
) {
my ($col, $row, $id, $label, $template, $tooltip) = @$_;
$tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
$tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
}
$hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
my $row = 0;
my $col = 0;
my %resist_names = (
slow => "Slow",
holyw => "Holy Word",
conf => "Confusion",
fire => "Fire",
depl => "Depletion (some monsters and other effects can cause stats depletion)",
magic => "Magic",
drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
acid => "Acid",
pois => "Poison",
para => "Paralysation",
deat => "Death (resistance against death spells)",
phys => "Physical",
blind => "Blind",
fear => "Fear",
tund => "Turn undead",
elec => "Electricity",
cold => "Cold",
ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
blind fear tund elec cold ghit/)
{
$tbl2->add ($col, $row,
$STATWIDS->{"res_$_"} =
new CFClient::UI::Label
template => "-100%",
align => +1,
valign => 0,
can_events => 1,
can_hover => 1,
tooltip => $resist_names{$_},
);
$tbl2->add ($col + 1, $row, new CFClient::UI::Image
can_hover => 1,
can_events => 1,
image => "ui/resist/resist_$_.png",
tooltip => $resist_names{$_},
);
$row++;
if ($row % 6 == 0) {
$col += 2;
$row = 0;
}
}
&set_stats_window_fontsize;
update_stats_window ({});
$tgw
}
sub formsep {
reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
}
sub update_stats_window {
my ($stats) = @_;
# i love text protocols!!!
my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
my $fo_m = 999;
my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
$GAUGES->{hp} ->set_value ($hp, $hp_m);
$GAUGES->{mana} ->set_value ($sp, $sp_m);
$GAUGES->{food} ->set_value ($fo, $fo_m);
$GAUGES->{grace} ->set_value ($gr, $gr_m);
$GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
. " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
$rng =~ s/^Range: //; # thank you so much dear server
$GAUGES->{range} ->set_text ("Rng: " . $rng);
my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
$title =~ s/^Player: //;
$STATWIDS->{title} ->set_text ("Title: " . $title);
$STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
$STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
$STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
$STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
$STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
$STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
$STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
$STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
$STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
$STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
$STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
$STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
$STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
my %tbl = (
phys => 100,
magic => 101,
fire => 102,
elec => 103,
cold => 104,
conf => 105,
acid => 106,
drain => 107,
ghit => 108,
pois => 109,
slow => 110,
para => 111,
tund => 112,
fear => 113,
depl => 113,
deat => 115,
holyw => 116,
blind => 117
);
for (keys %tbl) {
$STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
}
}
sub metaserver_dialog {
my $dialog = new CFClient::UI::FancyFrame
title => "Metaserver",
child => (my $vbox = new CFClient::UI::VBox);
$vbox->add ($dialog->{table} = new CFClient::UI::Table);
$dialog
}
my $METASERVER_ATIME;
sub update_metaserver {
my ($HOST) = @_;
return if $METASERVER_ATIME > time;
$METASERVER_ATIME = time + 60;
my $table = $METASERVER->{table};
$table->clear;
$table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
my $buf;
my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
unless ($fh) {
$label->set_text ("unable to contact metaserver: $!");
return;
}
Event->io (fd => $fh, poll => 'r', cb => sub {
my $res = sysread $fh, $buf, 8192, length $buf;
if (!defined $res) {
$_[0]->w->cancel;
$label->set_text ("error while retrieving server list: $!");
} elsif ($res == 0) {
$_[0]->w->cancel;
status "server list retrieved";
utf8::decode $buf if utf8::valid $buf;
$table->clear;
my @col = qw(Use #Users Host Uptime Version Description);
$table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
for 0 .. $#col;
my @align = qw(1 0 1 1 -1);
my $y = 0;
for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
for ($desc) {
s/
/\n/gi;
s/