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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.181
Committed: Tue Apr 25 10:39:45 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.180: +5 -5 lines
Log Message:
better tooltips for stats window

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 CFClient::error $_[1];
43 };
44
45 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
47 our $VERSION = '0.1';
48
49 my $MAX_FPS = 60;
50 my $MIN_FPS = 5; # unused as of yet
51
52 our $META_SERVER = "crossfire.real-time.com:13326";
53
54 our $FACEMAP;
55 our $TILECACHE;
56 our $MAPCACHE;
57
58 our $LAST_REFRESH;
59 our $NOW;
60
61 our $CFG;
62 our $CONN;
63 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65 our @SDL_MODES;
66 our $WIDTH;
67 our $HEIGHT;
68 our $FULLSCREEN;
69 our $FONTSIZE;
70
71 our $FONT_PROP;
72 our $FONT_FIXED;
73
74 our $MAP;
75 our $MAPWIDGET;
76 our $BUTTONBAR;
77 our $LOGVIEW;
78 our $CONSOLE;
79 our $METASERVER;
80
81 our $FLOORBOX;
82 our $GAUGES;
83 our $STATWIDS;
84
85 our $SDL_ACTIVE;
86 our %SDL_CB;
87
88 our $SDL_MIXER;
89 our @SOUNDS; # event => file mapping
90 our %AUDIO_CHUNKS; # audio files
91
92 our $ALT_ENTER_MESSAGE;
93 our $STATUS_LINE;
94 our $DEBUG_STATUS;
95
96 sub status {
97 $STATUS_LINE->set_text ($_[0]);
98 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
99 }
100
101 sub debug {
102 $DEBUG_STATUS->set_text ($_[0]);
103 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
104 }
105
106 sub start_game {
107 status "logging in...";
108
109 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
110
111 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
112
113 $MAP = new CFClient::Map $mapsize, $mapsize;
114
115 my ($host, $port) = split /:/, $CFG->{host};
116
117 $CONN = new conn
118 host => $host,
119 port => $port || 13327,
120 user => $CFG->{user},
121 pass => $CFG->{password},
122 mapw => $mapsize,
123 maph => $mapsize,
124 ;
125
126 status "login successful";
127
128 CFClient::lowdelay fileno $CONN->{fh};
129 }
130
131 sub stop_game {
132 undef $CONN;
133 }
134
135 sub client_setup {
136 my $dialog = new CFClient::UI::FancyFrame
137 title => "Client Setup",
138 child => (my $vbox = new CFClient::UI::VBox);
139 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
140
141 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
142 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
143
144 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
145 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
146
147 $mode_slider->connect (changed => sub {
148 my ($self, $value) = @_;
149
150 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
151 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
152 });
153 $mode_slider->emit (changed => $mode_slider->{range}[0]);
154
155 my $row = 1;
156
157 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
158 $table->add (1, $row++, new CFClient::UI::CheckBox
159 state => $CFG->{fullscreen},
160 tooltip => "Bring the client into fullscreen mode",
161 connect_changed => sub {
162 my ($self, $value) = @_;
163 $CFG->{fullscreen} = $value;
164 }
165 );
166
167 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
168 $table->add (1, $row++, new CFClient::UI::CheckBox
169 state => $CFG->{fast},
170 tooltip => "Lower the visual quality considerably to speed up rendering.",
171 connect_changed => sub {
172 my ($self, $value) = @_;
173 $CFG->{fast} = $value;
174 }
175 );
176
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
178 $table->add (1, $row++, new CFClient::UI::Slider
179 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
180 tooltip => "Enlarge or shrink the displayed map",
181 connect_changed => sub {
182 my ($self, $value) = @_;
183 $CFG->{map_scale} = 0.05 * int $value / 0.05;
184 }
185 );
186
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
188 $table->add (1, $row++, new CFClient::UI::CheckBox
189 state => $CFG->{fow_enable},
190 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
191 connect_changed => sub {
192 my ($self, $value) = @_;
193 $CFG->{fow_enable} = $value;
194 }
195 );
196
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
198 $table->add (1, $row++, new CFClient::UI::Slider
199 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
200 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
201 connect_changed => sub {
202 my ($self, $value) = @_;
203 $CFG->{fow_intensity} = $value;
204 }
205 );
206
207 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
208 $table->add (1, $row++, new CFClient::UI::CheckBox
209 state => $CFG->{fow_smooth},
210 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
211 connect_changed => sub {
212 my ($self, $value) = @_;
213 $CFG->{fow_smooth} = $value;
214 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
215 }
216 );
217
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
219 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
221 tooltip => "The font size used by most GUI elements",
222 connect_changed => sub {
223 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
224 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
231 tooltip => "The font size used by the server log window only",
232 connect_changed => sub {
233 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
234 }
235 );
236
237 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
238
239 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
241 tooltip => "The font size used by the statistics window only",
242 connect_changed => sub {
243 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
244 &set_stats_window_fontsize;
245 }
246 );
247
248 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
249 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
251 tooltip => "Adjust the size of the stats gauges at the bottom right",
252 connect_changed => sub {
253 $CFG->{gauge_size} = $_[1];
254 my $h = int $HEIGHT * $CFG->{gauge_size};
255 $GAUGES->{win}->set_size ($WIDTH, $h);
256 $GAUGES->{win}->move (0, $HEIGHT - $h);
257 }
258 );
259
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
263 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
264 connect_changed => sub {
265 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
266 &set_gauge_window_fontsize;
267 }
268 );
269
270 $table->add (1, $row++, new CFClient::UI::Button
271 expand => 1, align => 0, text => "Apply",
272 tooltip => "Apply the video settings",
273 connect_activate => sub {
274 video_shutdown ();
275 video_init ();
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
280 $table->add (1, $row++, new CFClient::UI::CheckBox
281 state => $CFG->{audio_enable},
282 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
283 connect_changed => sub {
284 $CFG->{audio_enable} = $_[1];
285 }
286 );
287 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
288 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
289 # $CFG->{effects_volume} = $_[1];
290 # });
291 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
292 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
293 $hbox->add (new CFClient::UI::CheckBox
294 expand => 1, state => $CFG->{bgm_enable},
295 tooltip => "Enable background music playing",
296 connect_changed => sub {
297 $CFG->{bgm_enable} = $_[1];
298 }
299 );
300 $hbox->add (new CFClient::UI::Slider
301 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
302 tooltip => "The volume of the background music",
303 connect_changed => sub {
304 $CFG->{bgm_volume} = $_[1];
305 CFClient::MixMusic::volume $_[1] * 128;
306 }
307 );
308
309 $table->add (1, $row++, new CFClient::UI::Button
310 expand => 1, align => 0, text => "Apply",
311 tooltip => "Apply the audio settings",
312 connect_activate => sub {
313 audio_shutdown ();
314 audio_init ();
315 }
316 );
317
318 $dialog
319 }
320
321 sub set_stats_window_fontsize {
322 for (values %{$STATWIDS}) {
323 $_->set_fontsize ($::CFG->{stat_fontsize});
324 }
325 }
326
327 sub set_gauge_window_fontsize {
328 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
329 $_->set_fontsize ($::CFG->{gauge_fontsize});
330 }
331
332 # local $GAUGES->{win}{parent};#d#
333 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
334 }
335
336 sub make_gauge_window {
337 my $gh = int ($HEIGHT * $CFG->{gauge_size});
338 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
339
340 my $win = new CFClient::UI::Frame (
341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
342 );
343 $win->add (my $hbox = new CFClient::UI::HBox
344 children => [
345 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox),
347 (my $vbox = new CFClient::UI::VBox),
348 ],
349 );
350
351 $vbox->add (new CFClient::UI::HBox
352 expand => 1,
353 children => [
354 (new CFClient::UI::Empty expand => 1),
355 (my $hb = new CFClient::UI::HBox),
356 ],
357 );
358
359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
367
368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dieing. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
372
373 $GAUGES = {
374 exp => $exp, win => $win, range => $rng,
375 food => $fg, mana => $mg, hp => $hg, grace => $gg
376 };
377
378 &set_gauge_window_fontsize;
379
380 $win
381 }
382
383 sub make_stats_window {
384 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats");
385
386 $tgw->add (my $vb = new CFClient::UI::VBox);
387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
389
390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
391
392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
393
394 my $black = [0, 0, 0];
395
396 for (
397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
404
405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
413
414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
415 can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
417 can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
418 }
419
420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
421
422 my $row = 0;
423 my $col = 0;
424
425 my %resist_names = (
426 slow => "Slow",
427 holyw => "Holy Word",
428 conf => "Confusion",
429 fire => "Fire",
430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
431 magic => "Magic",
432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
433 acid => "Acid",
434 pois => "Poison",
435 para => "Paralysation",
436 deat => "Death (resistance against death spells)",
437 phys => "Physical",
438 blind => "Blind",
439 fear => "Fear",
440 tund => "Turn undead",
441 elec => "Electricity",
442 cold => "Cold",
443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
444 );
445 for (qw/slow holyw conf fire depl magic
446 drain acid pois para deat phys
447 blind fear tund elec cold ghit/)
448 {
449 $tbl2->add ($col, $row,
450 $STATWIDS->{"res_$_"} =
451 new CFClient::UI::Label
452 template => "-100%",
453 align => +1,
454 valign => 0,
455 can_events => 1,
456 can_hover => 1,
457 tooltip => $resist_names{$_},
458 );
459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
460 can_hover => 1,
461 can_events => 1,
462 image => "ui/resist/resist_$_.png",
463 tooltip => $resist_names{$_},
464 );
465
466 $row++;
467 if ($row % 6 == 0) {
468 $col += 2;
469 $row = 0;
470 }
471 }
472
473 &set_stats_window_fontsize;
474 update_stats_window ({});
475
476 $tgw
477 }
478
479 sub formsep {
480 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
481 }
482
483 sub update_stats_window {
484 my ($stats) = @_;
485
486 # i love text protocols!!!
487 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
488 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
489 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
490 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
491 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
492 my $fo_m = 999;
493 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
494 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
495
496 $GAUGES->{hp} ->set_value ($hp, $hp_m);
497 $GAUGES->{mana} ->set_value ($sp, $sp_m);
498 $GAUGES->{food} ->set_value ($fo, $fo_m);
499 $GAUGES->{grace} ->set_value ($gr, $gr_m);
500 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
501 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
502 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
503 $rng =~ s/^Range: //; # thank you so much dear server
504 $GAUGES->{range} ->set_text ("Rng: " . $rng);
505 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
506 $title =~ s/^Player: //;
507 $STATWIDS->{title} ->set_text ("Title: " . $title);
508
509 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
510 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
511 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
512 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
513 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
514 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
515 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
516 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
517 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
518 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
519 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
520 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
521 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
522
523 my %tbl = (
524 phys => 100,
525 magic => 101,
526 fire => 102,
527 elec => 103,
528 cold => 104,
529 conf => 105,
530 acid => 106,
531 drain => 107,
532 ghit => 108,
533 pois => 109,
534 slow => 110,
535 para => 111,
536 tund => 112,
537 fear => 113,
538 depl => 113,
539 deat => 115,
540 holyw => 116,
541 blind => 117
542 );
543
544 for (keys %tbl) {
545 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
546 }
547
548 }
549
550 sub metaserver_dialog {
551 my $dialog = new CFClient::UI::FancyFrame
552 title => "Metaserver",
553 child => (my $vbox = new CFClient::UI::VBox);
554
555 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
556
557 $dialog
558 }
559
560 my $METASERVER_ATIME;
561
562 sub update_metaserver {
563 my ($HOST) = @_;
564
565 return if $METASERVER_ATIME > time;
566 $METASERVER_ATIME = time + 60;
567
568 my $table = $METASERVER->{table};
569 $table->clear;
570 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
571
572 my $buf;
573
574 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
575
576 unless ($fh) {
577 $label->set_text ("unable to contact metaserver: $!");
578 return;
579 }
580
581 Event->io (fd => $fh, poll => 'r', cb => sub {
582 my $res = sysread $fh, $buf, 8192, length $buf;
583
584 if (!defined $res) {
585 $_[0]->w->cancel;
586 $label->set_text ("error while retrieving server list: $!");
587 } elsif ($res == 0) {
588 $_[0]->w->cancel;
589 status "server list retrieved";
590
591 utf8::decode $buf if utf8::valid $buf;
592
593 $table->clear;
594
595 my @col = qw(Use #Users Host Uptime Version Description);
596 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
597 for 0 .. $#col;
598
599 my @align = qw(1 0 1 1 -1);
600
601 my $y = 0;
602 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
603 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
604
605 for ($desc) {
606 s/<br>/\n/gi;
607 s/<li>/\n· /gi;
608 s/<.*?>//sgi;
609 s/&/&amp;/g;
610 s/</&lt;/g;
611 s/>/&gt;/g;
612 }
613
614 $uptime = sprintf "%dd %02d:%02d:%02d",
615 (int $m->[8] / 86400),
616 (int $m->[8] / 3600) % 24,
617 (int $m->[8] / 60) % 60,
618 $m->[8] % 60;
619
620 $m = [$users, $host, $uptime, $version, $desc];
621
622 $y++;
623
624 $table->add (0, $y, new CFClient::UI::VBox children => [
625 (new CFClient::UI::Button text => "Use", connect_activate => sub {
626 $HOST->set_text ($CFG->{host} = $host);
627 }),
628 (new CFClient::UI::Empty expand => 1),
629 ]);
630
631 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
632 for 0 .. $#$m;
633 }
634 }
635 });
636 }
637
638 sub server_setup {
639 my $dialog = new CFClient::UI::FancyFrame
640 title => "Server Setup",
641 child => (my $vbox = new CFClient::UI::VBox);
642
643 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
644 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
645
646 {
647 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
648
649 $vbox->add (
650 my $HOST = new CFClient::UI::Entry
651 expand => 1,
652 text => $CFG->{host},
653 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
654 connect_changed => sub {
655 my ($self, $value) = @_;
656 $CFG->{host} = $value;
657 }
658 );
659
660 $METASERVER = metaserver_dialog;
661
662 $vbox->add (new CFClient::UI::Flopper
663 expand => 1,
664 text => "Metaserver",
665 other => $METASERVER,
666 tooltip => "Show a list of avaible crossfire servers",
667 connect_open => sub {
668 update_metaserver $HOST;
669 }
670 );
671 }
672
673 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
674 $table->add (1, 4, new CFClient::UI::Entry
675 text => $CFG->{user},
676 tooltip => "The name of your character on the server",
677 connect_changed => sub {
678 my ($self, $value) = @_;
679 $CFG->{user} = $value;
680 }
681 );
682
683 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
684 $table->add (1, 5, new CFClient::UI::Entry
685 text => $CFG->{password},
686 hidden => 1,
687 tooltip => "The password for your character",
688 connect_changed => sub {
689 my ($self, $value) = @_;
690 $CFG->{password} = $value;
691 }
692 );
693
694 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
695 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
696 text => $CFG->{say_command},
697 tooltip => "This is the command that will be used if you write a line in the message window entry. "
698 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
699 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
700 connect_changed => sub {
701 my ($self, $value) = @_;
702 $CFG->{say_command} = $value;
703 }
704 );
705
706 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
707 $table->add (1, 7, new CFClient::UI::Slider
708 req_w => 100,
709 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
710 tooltip => "This is the size of the portion of the map update the server sends you. "
711 ."If you set this to a high value you will be able to see further for example.",
712 connect_changed => sub {
713 my ($self, $value) = @_;
714
715 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
716 },
717 );
718
719 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
720 start_game;
721 });
722
723 $dialog
724 }
725
726 sub message_window {
727 my $window = new CFClient::UI::FancyFrame
728 title => "Messages",
729 border_bg => [1, 1, 1, 0.5],
730 bg => [0.3, 0.3, 0.3, 0.8],
731 user_w => int $::WIDTH / 3,
732 user_h => int $::HEIGHT / 5,
733 child => (my $vbox = new CFClient::UI::VBox);
734
735 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
736 expand => 1,
737 font => $FONT_FIXED,
738 fontsize => $::CFG->{log_fontsize},
739 );
740
741 $vbox->add (my $input = new CFClient::UI::Entry
742 connect_focus_in => sub {
743 my ($input, $prev_focus) = @_;
744
745 delete $input->{refocus_map};
746
747 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
748 $input->{refocus_map} = 1;
749 }
750 delete $input->{auto_activated};
751 },
752 connect_activate => sub {
753 my ($input, $text) = @_;
754 $input->set_text ('');
755
756 if ($text =~ /^\/(.*)/) {
757 $::CONN->user_send ($1);
758 } else {
759 my $say_cmd = $::CFG->{say_command} || 'say';
760 $::CONN->user_send ("$say_cmd $text");
761 }
762 if ($input->{refocus_map}) {
763 delete $input->{refocus_map};
764 $MAPWIDGET->focus_in
765 }
766 },
767 connect_escape => sub {
768 $MAPWIDGET->focus_in
769 },
770 );
771
772 $CONSOLE = {
773 window => $window,
774 input => $input
775 };
776
777 $window
778 }
779
780 sub sdl_init {
781 CFClient::SDL_Init
782 and die "SDL::Init failed!\n";
783 }
784
785 sub video_init {
786 sdl_init;
787
788 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
789 $FULLSCREEN = $CFG->{fullscreen};
790 $FAST = $CFG->{fast};
791
792 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
793 or die "SDL_SetVideoMode failed!\n";
794
795 $SDL_ACTIVE = 1;
796
797 $LAST_REFRESH = time - 0.01;
798
799 CFClient::gl_init;
800
801 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
802
803 #############################################################################
804
805 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
806 $DEBUG_STATUS->show;
807
808 $STATUS_LINE = new CFClient::UI::Label
809 padding => 0,
810 y => $HEIGHT - $FONTSIZE * 1.8;
811 $STATUS_LINE->show;
812
813 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
814 padding => 0,
815 fontsize => 0.8,
816 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
817 $ALT_ENTER_MESSAGE->show;
818 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
819
820 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget);
821 $MAPWIDGET->focus_in;
822 $MAPWIDGET->connect (activate_console => sub {
823 my ($mapwidget, $preset) = @_;
824
825 if ($CONSOLE) {
826 $CONSOLE->{input}->{auto_activated} = 1;
827 $CONSOLE->{input}->focus_in;
828
829 if ($preset && $CONSOLE->{input}->get_text eq '') {
830 $CONSOLE->{input}->set_text ($preset);
831 }
832 }
833 });
834
835 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox);
836
837 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
838 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
839 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
840
841 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
842 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
843
844 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
845 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
846 status "Configuration Saved";
847 });
848
849 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
850 }
851
852 sub video_shutdown {
853 $CFClient::UI::ROOT->{children} = [];
854 undef $CFClient::UI::GRAB;
855 undef $CFClient::UI::HOVER;
856 undef $SDL_ACTIVE;
857 }
858
859 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
860 my $bgmusic;#TODO#hack#d#
861
862 sub audio_music_finished {
863 return unless $CFG->{bgm_enable};
864
865 # TODO: hack, do play loop and mood music
866 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
867 $bgmusic->play (0);
868
869 push @bgmusic, shift @bgmusic;
870 }
871
872 sub audio_init {
873 if ($CFG->{audio_enable}) {
874 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
875 $SDL_MIXER = !CFClient::Mix_OpenAudio;
876 CFClient::Mix_AllocateChannels 8;
877 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
878
879 audio_music_finished;
880
881 while (<$fh>) {
882 next if /^\s*#/;
883 next if /^\s*$/;
884
885 my ($file, $volume, $event) = split /\s+/, $_, 3;
886
887 push @SOUNDS, "$volume,$file";
888
889 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
890 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
891 $chunk->volume ($volume * 128 / 100);
892 $chunk
893 };
894 }
895 } else {
896 status "unable to open sound config: $!";
897 }
898 }
899 }
900
901 sub audio_shutdown {
902 CFClient::Mix_CloseAudio if $SDL_MIXER;
903 undef $SDL_MIXER;
904 @SOUNDS = ();
905 %AUDIO_CHUNKS = ();
906 }
907
908 my %animate_object;
909 my $animate_timer;
910
911 my $want_refresh;
912 my $can_refresh;
913
914 my $fps = 9;
915
916 sub force_refresh {
917 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
918 debug sprintf "%3.2f", $fps;
919
920 $want_refresh = 0;
921 $can_refresh = 0;
922
923 $CFClient::UI::ROOT->draw;
924
925 CFClient::SDL_GL_SwapBuffers;
926
927 $LAST_REFRESH = $NOW;
928 }
929
930 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
931 $NOW = time;
932
933 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
934 for CFClient::SDL_PollEvent;
935
936 if (%animate_object) {
937 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
938 $want_refresh++;
939 }
940
941 if ($want_refresh) {
942 force_refresh;
943 } else {
944 $can_refresh = 1;
945 }
946 });
947
948 sub refresh {
949 $want_refresh++;
950 }
951
952 sub animation_start {
953 my ($widget) = @_;
954 $animate_object{$widget} = $widget;
955 }
956
957 sub animation_stop {
958 my ($widget) = @_;
959 delete $animate_object{$widget};
960 }
961
962 @conn::ISA = Crossfire::Protocol::;
963
964 sub conn::stats_update {
965 my ($self, $stats) = @_;
966
967 update_stats_window ($stats);
968 }
969
970 sub conn::user_send {
971 my ($self, $command) = @_;
972
973 $self->send_command ($command);
974 status $command;
975 }
976
977 sub conn::map_scroll {
978 my ($self, $dx, $dy) = @_;
979
980 $MAP->scroll ($dx, $dy);
981 }
982
983 sub conn::feed_map1a {
984 my ($self, $data) = @_;
985
986 # $self->Crossfire::Protocol::feed_map1a ($data);
987
988 $MAP->map1a_update ($data);
989 $MAPWIDGET->update;
990 }
991
992 sub conn::flush_map {
993 my ($self) = @_;
994
995 my $map_info = delete $self->{map_info}
996 or return;
997
998 my ($hash, $x, $y, $w, $h) = @$map_info;
999
1000 my $data = $MAP->get_rect ($x, $y, $w, $h);
1001 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1002 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1003 }
1004
1005 sub conn::map_clear {
1006 my ($self) = @_;
1007
1008 $self->flush_map;
1009 delete $self->{neigh_map};
1010
1011 $MAP->clear;
1012 }
1013
1014
1015 sub conn::load_map($$$) {
1016 my ($self, $hash, $x, $y) = @_;
1017
1018 if (defined (my $data = $MAPCACHE->get ($hash))) {
1019 $data = Compress::LZF::decompress $data;
1020 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1021 for my $id ($MAP->set_rect ($x, $y, $data)) {
1022 my $data = $TILECACHE->get ($id)
1023 or next;
1024
1025 $self->set_texture ($id => $data);
1026 }
1027 }
1028 }
1029
1030 # this method does a "flood fill" into every tile direction
1031 # it assumes that tiles are arranged in a rectangular grid,
1032 # i.e. a map is the same as the left of the right map etc.
1033 # failure to comply are harmless and result in display errors
1034 # at worst.
1035 sub conn::flood_fill {
1036 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1037
1038 # the server does not allow map paths > 6
1039 return if 6 <= length $path;
1040
1041 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1042
1043 for (
1044 [1, 0, -1],
1045 [2, 1, 0],
1046 [3, 0, 1],
1047 [4, -1, 0],
1048 ) {
1049 my ($tile, $dx, $dy) = @$_;
1050
1051 my $gx = $gx + $dx;
1052 my $gy = $gy + $dy;
1053
1054 next unless $flags & (1 << ($tile - 1));
1055 next if $self->{neigh_grid}{$gx, $gy}++;
1056
1057 my $neigh = $self->{neigh_map}{$hash} ||= [];
1058 if (my $info = $neigh->[$tile]) {
1059 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1060
1061 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1062 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1063
1064 } else {
1065 $self->send_mapinfo ("spatial $path$tile", sub {
1066 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1067
1068 return if $mode ne "spatial";
1069
1070 $x += $MAP->ox;
1071 $y += $MAP->oy;
1072
1073 $self->load_map ($hash, $x, $y)
1074 unless $self->{neigh_map}{$hash}[5]++;#d#
1075
1076 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1077
1078 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1079 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1080 });
1081 }
1082 }
1083 }
1084
1085 sub conn::map_change {
1086 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1087
1088 $self->flush_map;
1089
1090 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1091
1092 my $mapmapw = 250;
1093 my $mapmaph = 250;
1094
1095 $self->{neigh_rect} = [
1096 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1097 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1098 ];
1099
1100 delete $self->{neigh_grid};
1101 $self->flood_fill (0, 0, "", $hash, $flags);
1102
1103 $x += $ox;
1104 $y += $oy;
1105
1106 $self->{map_info} = [$hash, $x, $y, $w, $h];
1107
1108 my $map = $self->{map_info}[0];
1109 $map =~ s/^.*?\/([^\/]+)$/\1/;
1110 $STATWIDS->{map}->set_text ("Map: " . $map);
1111
1112 $self->load_map ($hash, $x, $y);
1113 }
1114
1115 sub conn::face_find {
1116 my ($self, $facenum, $face) = @_;
1117
1118 my $hash = "$face->{chksum},$face->{name}";
1119
1120 my $id = $FACEMAP->get ($hash);
1121
1122 unless ($id) {
1123 # create new id for face
1124 # i love transactions
1125 for (1..100) {
1126 my $txn = $CFClient::DB_ENV->txn_begin;
1127 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1128 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1129 $id++;
1130 if ($FACEMAP->put (id => $id) == 0
1131 && $FACEMAP->put ($hash => $id) == 0) {
1132 $txn->txn_commit;
1133
1134 goto gotid;
1135 }
1136 }
1137 $txn->abort;
1138 }
1139
1140 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1141 }
1142
1143 gotid:
1144 $face->{id} = $id;
1145 $MAP->set_face ($facenum => $id);
1146 $self->{faceid}[$facenum] = $id;#d#
1147 $TILECACHE->get ($id)
1148 }
1149
1150 sub conn::face_update {
1151 my ($self, $facenum, $face) = @_;
1152
1153 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1154
1155 $self->set_texture ($face->{id} => delete $face->{image});
1156 }
1157
1158 sub conn::set_texture {
1159 my ($self, $id, $data) = @_;
1160
1161 $self->{texture}[$id] ||= do {
1162 my $tex =
1163 new_from_image CFClient::Texture
1164 $data, minify => 1, mipmap => 1;
1165
1166 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1167 $MAPWIDGET->update;
1168
1169 $tex
1170 };
1171 }
1172
1173 sub conn::sound_play {
1174 my ($self, $x, $y, $soundnum, $type) = @_;
1175
1176 $SDL_MIXER
1177 or return;
1178
1179 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1180 or return;
1181
1182 $chunk->play;
1183 # warn "sound $x,$y,$soundnum,$type\n";#d#
1184 }
1185
1186 my $LAST_QUERY; # server is stupid, stupid, stupid
1187
1188 sub conn::query {
1189 my ($self, $flags, $prompt) = @_;
1190
1191 $prompt = $LAST_QUERY unless length $prompt;
1192 $LAST_QUERY = $prompt;
1193
1194 my $dialog = new CFClient::UI::FancyFrame
1195 title => "Query",
1196 child => my $vbox = new CFClient::UI::VBox;
1197
1198 $vbox->add (new CFClient::UI::Label
1199 max_w => $::WIDTH * 0.4,
1200 text => $prompt);
1201
1202 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1203 $vbox->add (my $hbox = new CFClient::HBox);
1204 $hbox->add (new CFClient::Button
1205 text => "No",
1206 connect_activate => sub {
1207 $self->send ("reply n");
1208 $dialog->destroy;
1209 $MAPWIDGET->focus_in;
1210 }
1211 );
1212 $hbox->add (new CFClient::Button
1213 text => "Yes",
1214 connect_activate => sub {
1215 $self->send ("reply y");
1216 $dialog->destroy;
1217 $MAPWIDGET->focus_in;
1218 },
1219 );
1220
1221 $dialog->focus_in;
1222
1223 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1224 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1225 $vbox->add (my $entry = new CFClient::UI::Entry
1226 connect_changed => sub {
1227 $self->send ("reply $_[1]");
1228 $dialog->destroy;
1229 $MAPWIDGET->focus_in;
1230 },
1231 );
1232
1233 $entry->focus_in;
1234
1235 } else {
1236 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1237
1238 $vbox->add (my $entry = new CFClient::UI::Entry
1239 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1240 connect_activate => sub {
1241 $self->send ("reply $_[1]");
1242 $dialog->destroy;
1243 $MAPWIDGET->focus_in;
1244 },
1245 );
1246
1247 $entry->focus_in;
1248 }
1249
1250 $dialog->show;
1251 }
1252
1253 sub conn::drawinfo {
1254 my ($self, $color, $text) = @_;
1255
1256 my @color = (
1257 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1258 [1.00, 1.00, 1.00],
1259 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1260 [1.00, 0.00, 0.00],
1261 [1.00, 0.54, 0.00],
1262 [0.11, 0.56, 1.00],
1263 [0.93, 0.46, 0.00],
1264 [0.18, 0.54, 0.34],
1265 [0.56, 0.73, 0.56],
1266 [0.80, 0.80, 0.80],
1267 [0.55, 0.41, 0.13],
1268 [0.99, 0.77, 0.26],
1269 [0.74, 0.65, 0.41],
1270 );
1271
1272 $LOGVIEW->add_paragraph ($color[$color], $text);
1273 }
1274
1275 sub conn::spell_add {
1276 my ($self, $spell) = @_;
1277
1278 # TODO
1279 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1280 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1281 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1282 }
1283
1284 sub conn::spell_delete {
1285 my ($self, $spell) = @_;
1286 }
1287
1288 sub conn::addme_success {
1289 my ($self) = @_;
1290
1291 for my $skill (values %{$self->{skill_info}}) {
1292 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1293 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1294 }
1295 }
1296
1297 sub update_floorbox {
1298 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1299 $FLOORBOX->clear;
1300 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1301
1302 my @items = values %{ $CONN->{container}{0} };
1303
1304 # we basically have to use the same sorting as everybody else
1305 @items = sort { $a->{type} <=> $b->{type} } @items;
1306
1307 for my $item (reverse @items) {
1308 my $desc = $item->{nrof} < 2
1309 ? $item->{name}
1310 : "$item->{nrof} $item->{name_pl}";
1311 # todo: animation widget, face widget, weight(?) etc.
1312 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1313 tooltip => (CFClient::UI::Label->escape ($desc)
1314 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1315 can_hover => 1,
1316 can_events => 1,
1317 connect_button_down => sub {
1318 my ($self, $ev, $x, $y) = @_;
1319
1320 # todo: maybe put examine on 1? but should just be a tooltip :(
1321 if ($ev->{button} == 1) {
1322 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1323 } elsif ($ev->{button} == 2) {
1324 $CONN->send ("apply $item->{tag}");
1325 } elsif ($ev->{button} == 3) {
1326 # examine, lock, mark, maybe other things
1327 warn "MENU not implemented yet\n";
1328 }
1329
1330 1
1331 },
1332 );
1333
1334 $hbox->add (new CFClient::UI::Face
1335 can_events => 0,
1336 face => $item->{face},
1337 anim => $item->{anim},
1338 animspeed => $item->{animspeed},
1339 );
1340
1341 $hbox->add (new CFClient::UI::Label
1342 can_events => 0,
1343 text => $desc,
1344 );
1345 }
1346 });
1347 refresh;
1348 }
1349
1350 sub conn::container_add {
1351 my ($self, $id, $items) = @_;
1352
1353 update_floorbox if $id == 0;
1354 # $self-<{player}{tag} => player inv
1355 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1356 }
1357
1358 sub conn::container_clear {
1359 my ($self, $id) = @_;
1360
1361 update_floorbox if $id == 0;
1362 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1363 }
1364
1365 sub conn::item_delete {
1366 my ($self, @items) = @_;
1367
1368 for (@items) {
1369 update_floorbox if $_->{container} == 0;
1370 }
1371 }
1372
1373 sub conn::item_update {
1374 my ($self, $item) = @_;
1375
1376 update_floorbox if $item->{container} == 0;
1377 }
1378
1379 %SDL_CB = (
1380 CFClient::SDL_QUIT => sub {
1381 Event::unloop -1;
1382 },
1383 CFClient::SDL_VIDEORESIZE => sub {
1384 },
1385 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1386 CFClient::SDL_ACTIVEEVENT => sub {
1387 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1388 },
1389 CFClient::SDL_KEYDOWN => sub {
1390 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1391 # alt-enter
1392 video_shutdown;
1393 $CFG->{fullscreen} = !$CFG->{fullscreen};
1394 video_init;
1395 } else {
1396 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1397 }
1398 },
1399 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1400 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1401 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1402 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1403 CFClient::SDL_USEREVENT => \&audio_music_finished,
1404 );
1405
1406 #############################################################################
1407
1408 $SIG{INT} = $SIG{TERM} = sub { exit };
1409
1410 $TILECACHE = CFClient::db_table "tilecache";
1411 $FACEMAP = CFClient::db_table "facemap";
1412
1413 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1414
1415 my %DEF_CFG = (
1416 sdl_mode => 0,
1417 width => 640,
1418 height => 480,
1419 fullscreen => 0,
1420 fast => 0,
1421 map_scale => 0.5,
1422 fow_enable => 1,
1423 fow_intensity => 0.45,
1424 fow_smooth => 0,
1425 gui_fontsize => 1,
1426 log_fontsize => 1,
1427 gauge_fontsize => 1,
1428 gauge_size => 0.35,
1429 stat_fontsize => 1,
1430 mapsize => 100,
1431 host => "crossfire.schmorp.de",
1432 say_command => 'say',
1433 audio_enable => 1,
1434 bgm_enable => 1,
1435 bgm_volume => 0.25,
1436 );
1437
1438 while (my ($k, $v) = each %DEF_CFG) {
1439 $CFG->{$k} = $v unless exists $CFG->{$k};
1440 }
1441
1442 sdl_init;
1443
1444 @SDL_MODES = reverse
1445 grep $_->[0] >= 640 && $_->[1] >= 480,
1446 CFClient::SDL_ListModes;
1447
1448 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1449
1450 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1451
1452 {
1453 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1454 DejaVuSans.ttf
1455 DejaVuSansMono.ttf
1456 DejaVuSans-Bold.ttf
1457 DejaVuSansMono-Bold.ttf
1458 DejaVuSans-Oblique.ttf
1459 DejaVuSansMono-Oblique.ttf
1460 DejaVuSans-BoldOblique.ttf
1461 DejaVuSansMono-BoldOblique.ttf
1462 );
1463
1464 CFClient::add_font $_ for @fonts;
1465
1466 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1467 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1468
1469 $FONT_PROP->make_default;
1470 }
1471
1472 video_init;
1473 audio_init;
1474
1475 Event::loop;
1476
1477 END { CFClient::SDL_Quit }
1478
1479 =head1 pclient - Crossfire+ and Crossfire game client
1480
1481 Pclient is a Crossfire+ and Crossfire game client.
1482
1483 =head2 Features
1484
1485 =over 4
1486
1487 =item Fullscreen Map
1488
1489 PClient can uses a fullscreen map, which greatly enhances how much of the
1490 game world you can see.
1491
1492 =item Persistent Map Cache (Crossfire+ only)
1493
1494 PClient can persistently cache all map data it received from the
1495 server. This not only allows it to display an overview map, but also
1496 ensures that once-explored areas will be available the next time you want
1497 to explore more.
1498
1499 =item Hardware acceleration
1500
1501 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1502 acceleration. Most modern graphics cards have difficulties with 2D
1503 acceleration, while 3D graphics is accelerated well.
1504
1505 =item No arbitrary limits
1506
1507 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1508 limits (like a fixed amount of face numbers). There are still limits, but
1509 they are not arbitrarily low :)
1510
1511 =back
1512
1513 =head1 USAGE
1514
1515 =head2 The Map
1516
1517 The map is always displayed in the background, behind all other windows and UI elements.
1518
1519 #TODO# middle-click scrolls
1520 #
1521 # keys:
1522 #
1523 # a apply
1524 # keypad moves, kp_5 applies ranged attack to self
1525
1526 Starting to type enters the I<completion mode>. In that mode, you can type
1527 abbreviations or commands and have them executed as soon as they match a
1528 valid command. This is best explained by a few examples:
1529
1530 Typing B<climb> will display a list of commands with I<climb> in their
1531 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1532
1533 You can abbreviate commands by typing only the first character of every
1534 word. For example, typing I<iwor> will likely select I<invoke word of
1535 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1536 will likely select I<ready_skill climbing> and I<usl> will give you
1537 I<use_skill levitation>.
1538
1539 =head2 The map overview
1540
1541 #TODO#
1542
1543 =head2 The Status area in the lower right corner
1544
1545 #TODO#
1546
1547 =head2 The I<Statistics>/I>Stats> window
1548
1549 #TODO#
1550
1551 =head1 FAQ
1552
1553 =over 4
1554
1555 =item The client is very sluggish and slow, what can I do about this?
1556
1557 Most likely, you don't have accelerated OpenGL support. Try to find a
1558 newer driver, or a driver from your hardware vendor, that features OpenGL
1559 support.
1560
1561 If this is not an option, the following Setup options reduce the load and
1562 will likely make the client playable with sofwtare rendering (it will
1563 still be slow, though):
1564
1565 =over 4
1566
1567 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1568
1569 =item Enable B<Fast & Ugly> mode
1570
1571 =item Disable B<Fog of War>
1572
1573 =item Increase B<Map Scale>
1574
1575 =back
1576
1577 =back
1578
1579 =head1 AUTHOR
1580
1581 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1582
1583
1584