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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.186
Committed: Tue Apr 25 12:10:58 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.185: +2 -2 lines
Log Message:
fix textview; allow frame resize on all corners and move on all borders, shrink border size

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 CFClient::error $_[1];
43 };
44
45 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
47 our $VERSION = '0.1';
48
49 my $MAX_FPS = 60;
50 my $MIN_FPS = 5; # unused as of yet
51
52 our $META_SERVER = "crossfire.real-time.com:13326";
53
54 our $FACEMAP;
55 our $TILECACHE;
56 our $MAPCACHE;
57
58 our $LAST_REFRESH;
59 our $NOW;
60
61 our $CFG;
62 our $CONN;
63 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65 our @SDL_MODES;
66 our $WIDTH;
67 our $HEIGHT;
68 our $FULLSCREEN;
69 our $FONTSIZE;
70
71 our $FONT_PROP;
72 our $FONT_FIXED;
73
74 our $MAP;
75 our $MAPWIDGET;
76 our $BUTTONBAR;
77 our $LOGVIEW;
78 our $CONSOLE;
79 our $METASERVER;
80
81 our $FLOORBOX;
82 our $GAUGES;
83 our $STATWIDS;
84
85 our $SDL_ACTIVE;
86 our %SDL_CB;
87
88 our $SDL_MIXER;
89 our @SOUNDS; # event => file mapping
90 our %AUDIO_CHUNKS; # audio files
91
92 our $ALT_ENTER_MESSAGE;
93 our $STATUS_LINE;
94 our $DEBUG_STATUS;
95
96 sub status {
97 $STATUS_LINE->set_text ($_[0]);
98 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
99 }
100
101 sub debug {
102 $DEBUG_STATUS->set_text ($_[0]);
103 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
104 }
105
106 sub start_game {
107 status "logging in...";
108
109 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
110
111 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
112
113 $MAP = new CFClient::Map $mapsize, $mapsize;
114
115 my ($host, $port) = split /:/, $CFG->{host};
116
117 $CONN = new conn
118 host => $host,
119 port => $port || 13327,
120 user => $CFG->{user},
121 pass => $CFG->{password},
122 mapw => $mapsize,
123 maph => $mapsize,
124 ;
125
126 status "login successful";
127
128 CFClient::lowdelay fileno $CONN->{fh};
129 }
130
131 sub stop_game {
132 undef $CONN;
133 }
134
135 sub client_setup {
136 my $dialog = new CFClient::UI::FancyFrame
137 title => "Client Setup",
138 child => (my $vbox = new CFClient::UI::VBox);
139 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
140
141 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
142 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
143
144 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
145 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
146
147 $mode_slider->connect (changed => sub {
148 my ($self, $value) = @_;
149
150 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
151 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
152 });
153 $mode_slider->emit (changed => $mode_slider->{range}[0]);
154
155 my $row = 1;
156
157 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
158 $table->add (1, $row++, new CFClient::UI::CheckBox
159 state => $CFG->{fullscreen},
160 tooltip => "Bring the client into fullscreen mode",
161 connect_changed => sub {
162 my ($self, $value) = @_;
163 $CFG->{fullscreen} = $value;
164 }
165 );
166
167 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
168 $table->add (1, $row++, new CFClient::UI::CheckBox
169 state => $CFG->{fast},
170 tooltip => "Lower the visual quality considerably to speed up rendering.",
171 connect_changed => sub {
172 my ($self, $value) = @_;
173 $CFG->{fast} = $value;
174 }
175 );
176
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
178 $table->add (1, $row++, new CFClient::UI::Slider
179 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
180 tooltip => "Enlarge or shrink the displayed map",
181 connect_changed => sub {
182 my ($self, $value) = @_;
183 $CFG->{map_scale} = 0.05 * int $value / 0.05;
184 }
185 );
186
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
188 $table->add (1, $row++, new CFClient::UI::CheckBox
189 state => $CFG->{fow_enable},
190 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
191 connect_changed => sub {
192 my ($self, $value) = @_;
193 $CFG->{fow_enable} = $value;
194 }
195 );
196
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
198 $table->add (1, $row++, new CFClient::UI::Slider
199 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
200 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
201 connect_changed => sub {
202 my ($self, $value) = @_;
203 $CFG->{fow_intensity} = $value;
204 }
205 );
206
207 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
208 $table->add (1, $row++, new CFClient::UI::CheckBox
209 state => $CFG->{fow_smooth},
210 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
211 connect_changed => sub {
212 my ($self, $value) = @_;
213 $CFG->{fow_smooth} = $value;
214 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
215 }
216 );
217
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
219 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
221 tooltip => "The font size used by most GUI elements",
222 connect_changed => sub {
223 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
224 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
231 tooltip => "The font size used by the server log window only",
232 connect_changed => sub {
233 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
234 }
235 );
236
237 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
238
239 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
241 tooltip => "The font size used by the statistics window only",
242 connect_changed => sub {
243 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
244 &set_stats_window_fontsize;
245 }
246 );
247
248 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
249 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
251 tooltip => "Adjust the size of the stats gauges at the bottom right",
252 connect_changed => sub {
253 $CFG->{gauge_size} = $_[1];
254 my $h = int $HEIGHT * $CFG->{gauge_size};
255 $GAUGES->{win}->set_size ($WIDTH, $h);
256 $GAUGES->{win}->move (0, $HEIGHT - $h);
257 }
258 );
259
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
263 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
264 connect_changed => sub {
265 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
266 &set_gauge_window_fontsize;
267 }
268 );
269
270 $table->add (1, $row++, new CFClient::UI::Button
271 expand => 1, align => 0, text => "Apply",
272 tooltip => "Apply the video settings",
273 connect_activate => sub {
274 video_shutdown ();
275 video_init ();
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
280 $table->add (1, $row++, new CFClient::UI::CheckBox
281 state => $CFG->{audio_enable},
282 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
283 connect_changed => sub {
284 $CFG->{audio_enable} = $_[1];
285 }
286 );
287 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
288 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
289 # $CFG->{effects_volume} = $_[1];
290 # });
291 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
292 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
293 $hbox->add (new CFClient::UI::CheckBox
294 expand => 1, state => $CFG->{bgm_enable},
295 tooltip => "Enable background music playing",
296 connect_changed => sub {
297 $CFG->{bgm_enable} = $_[1];
298 }
299 );
300 $hbox->add (new CFClient::UI::Slider
301 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
302 tooltip => "The volume of the background music",
303 connect_changed => sub {
304 $CFG->{bgm_volume} = $_[1];
305 CFClient::MixMusic::volume $_[1] * 128;
306 }
307 );
308
309 $table->add (1, $row++, new CFClient::UI::Button
310 expand => 1, align => 0, text => "Apply",
311 tooltip => "Apply the audio settings",
312 connect_activate => sub {
313 audio_shutdown ();
314 audio_init ();
315 }
316 );
317
318 $dialog
319 }
320
321 sub set_stats_window_fontsize {
322 for (values %{$STATWIDS}) {
323 $_->set_fontsize ($::CFG->{stat_fontsize});
324 }
325 }
326
327 sub set_gauge_window_fontsize {
328 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
329 $_->set_fontsize ($::CFG->{gauge_fontsize});
330 }
331
332 # local $GAUGES->{win}{parent};#d#
333 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
334 }
335
336 sub make_gauge_window {
337 my $gh = int ($HEIGHT * $CFG->{gauge_size});
338 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
339
340 my $win = new CFClient::UI::Frame (
341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
342 );
343 $win->add (my $hbox = new CFClient::UI::HBox
344 children => [
345 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox),
347 (my $vbox = new CFClient::UI::VBox),
348 ],
349 );
350
351 $vbox->add (new CFClient::UI::HBox
352 expand => 1,
353 children => [
354 (new CFClient::UI::Empty expand => 1),
355 (my $hb = new CFClient::UI::HBox),
356 ],
357 );
358
359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
367
368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
372
373 $GAUGES = {
374 exp => $exp, win => $win, range => $rng,
375 food => $fg, mana => $mg, hp => $hg, grace => $gg
376 };
377
378 &set_gauge_window_fontsize;
379
380 $win
381 }
382
383 sub make_stats_window {
384 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
385
386 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
389
390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
391
392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
393
394 my $black = [0, 0, 0];
395
396 for (
397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
404
405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
413
414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
415 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
417 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
418 }
419
420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
421
422 my $row = 0;
423 my $col = 0;
424
425 my %resist_names = (
426 slow => "Slow",
427 holyw => "Holy Word",
428 conf => "Confusion",
429 fire => "Fire",
430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
431 magic => "Magic",
432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
433 acid => "Acid",
434 pois => "Poison",
435 para => "Paralysation",
436 deat => "Death (resistance against death spells)",
437 phys => "Physical",
438 blind => "Blind",
439 fear => "Fear",
440 tund => "Turn undead",
441 elec => "Electricity",
442 cold => "Cold",
443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
444 );
445 for (qw/slow holyw conf fire depl magic
446 drain acid pois para deat phys
447 blind fear tund elec cold ghit/)
448 {
449 $tbl2->add ($col, $row,
450 $STATWIDS->{"res_$_"} =
451 new CFClient::UI::Label
452 font => $FONT_FIXED,
453 template => "-100%",
454 align => +1,
455 valign => 0,
456 can_events => 1,
457 can_hover => 1,
458 tooltip => $resist_names{$_},
459 );
460 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
461 font => $FONT_FIXED,
462 can_hover => 1,
463 can_events => 1,
464 image => "ui/resist/resist_$_.png",
465 tooltip => $resist_names{$_},
466 );
467
468 $row++;
469 if ($row % 6 == 0) {
470 $col += 2;
471 $row = 0;
472 }
473 }
474
475 &set_stats_window_fontsize;
476 update_stats_window ({});
477
478 $tgw
479 }
480
481 sub formsep {
482 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
483 }
484
485 sub update_stats_window {
486 my ($stats) = @_;
487
488 # i love text protocols!!!
489 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
490 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
491 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
492 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
493 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
494 my $fo_m = 999;
495 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
496 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
497
498 $GAUGES->{hp} ->set_value ($hp, $hp_m);
499 $GAUGES->{mana} ->set_value ($sp, $sp_m);
500 $GAUGES->{food} ->set_value ($fo, $fo_m);
501 $GAUGES->{grace} ->set_value ($gr, $gr_m);
502 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
503 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
504 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
505 $rng =~ s/^Range: //; # thank you so much dear server
506 $GAUGES->{range} ->set_text ("Rng: " . $rng);
507 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
508 $title =~ s/^Player: //;
509 $STATWIDS->{title} ->set_text ("Title: " . $title);
510
511 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
512 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
513 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
514 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
515 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
516 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
517 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
518 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
519 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
520 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
521 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
522 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
523 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
524
525 my %tbl = (
526 phys => 100,
527 magic => 101,
528 fire => 102,
529 elec => 103,
530 cold => 104,
531 conf => 105,
532 acid => 106,
533 drain => 107,
534 ghit => 108,
535 pois => 109,
536 slow => 110,
537 para => 111,
538 tund => 112,
539 fear => 113,
540 depl => 113,
541 deat => 115,
542 holyw => 116,
543 blind => 117
544 );
545
546 for (keys %tbl) {
547 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
548 }
549
550 }
551
552 sub metaserver_dialog {
553 my $dialog = new CFClient::UI::FancyFrame
554 title => "Metaserver",
555 child => (my $vbox = new CFClient::UI::VBox);
556
557 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
558
559 $dialog
560 }
561
562 my $METASERVER_ATIME;
563
564 sub update_metaserver {
565 my ($HOST) = @_;
566
567 return if $METASERVER_ATIME > time;
568 $METASERVER_ATIME = time + 60;
569
570 my $table = $METASERVER->{table};
571 $table->clear;
572 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
573
574 my $buf;
575
576 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
577
578 unless ($fh) {
579 $label->set_text ("unable to contact metaserver: $!");
580 return;
581 }
582
583 Event->io (fd => $fh, poll => 'r', cb => sub {
584 my $res = sysread $fh, $buf, 8192, length $buf;
585
586 if (!defined $res) {
587 $_[0]->w->cancel;
588 $label->set_text ("error while retrieving server list: $!");
589 } elsif ($res == 0) {
590 $_[0]->w->cancel;
591 status "server list retrieved";
592
593 utf8::decode $buf if utf8::valid $buf;
594
595 $table->clear;
596
597 my @col = qw(Use #Users Host Uptime Version Description);
598 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
599 for 0 .. $#col;
600
601 my @align = qw(1 0 1 1 -1);
602
603 my $y = 0;
604 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
605 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
606
607 for ($desc) {
608 s/<br>/\n/gi;
609 s/<li>/\n· /gi;
610 s/<.*?>//sgi;
611 s/&/&amp;/g;
612 s/</&lt;/g;
613 s/>/&gt;/g;
614 }
615
616 $uptime = sprintf "%dd %02d:%02d:%02d",
617 (int $m->[8] / 86400),
618 (int $m->[8] / 3600) % 24,
619 (int $m->[8] / 60) % 60,
620 $m->[8] % 60;
621
622 $m = [$users, $host, $uptime, $version, $desc];
623
624 $y++;
625
626 $table->add (0, $y, new CFClient::UI::VBox children => [
627 (new CFClient::UI::Button text => "Use", connect_activate => sub {
628 $HOST->set_text ($CFG->{host} = $host);
629 }),
630 (new CFClient::UI::Empty expand => 1),
631 ]);
632
633 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
634 for 0 .. $#$m;
635 }
636 }
637 });
638 }
639
640 sub server_setup {
641 my $dialog = new CFClient::UI::FancyFrame
642 title => "Server Setup",
643 child => (my $vbox = new CFClient::UI::VBox);
644
645 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
646 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
647
648 {
649 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
650
651 $vbox->add (
652 my $HOST = new CFClient::UI::Entry
653 expand => 1,
654 text => $CFG->{host},
655 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
656 connect_changed => sub {
657 my ($self, $value) = @_;
658 $CFG->{host} = $value;
659 }
660 );
661
662 $METASERVER = metaserver_dialog;
663
664 $vbox->add (new CFClient::UI::Flopper
665 expand => 1,
666 text => "Metaserver",
667 other => $METASERVER,
668 tooltip => "Show a list of avaible crossfire servers",
669 connect_open => sub {
670 update_metaserver $HOST;
671 }
672 );
673 }
674
675 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
676 $table->add (1, 4, new CFClient::UI::Entry
677 text => $CFG->{user},
678 tooltip => "The name of your character on the server",
679 connect_changed => sub {
680 my ($self, $value) = @_;
681 $CFG->{user} = $value;
682 }
683 );
684
685 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
686 $table->add (1, 5, new CFClient::UI::Entry
687 text => $CFG->{password},
688 hidden => 1,
689 tooltip => "The password for your character",
690 connect_changed => sub {
691 my ($self, $value) = @_;
692 $CFG->{password} = $value;
693 }
694 );
695
696 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
697 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
698 text => $CFG->{say_command},
699 tooltip => "This is the command that will be used if you write a line in the message window entry. "
700 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
701 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
702 connect_changed => sub {
703 my ($self, $value) = @_;
704 $CFG->{say_command} = $value;
705 }
706 );
707
708 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
709 $table->add (1, 7, new CFClient::UI::Slider
710 req_w => 100,
711 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
712 tooltip => "This is the size of the portion of the map update the server sends you. "
713 ."If you set this to a high value you will be able to see further for example.",
714 connect_changed => sub {
715 my ($self, $value) = @_;
716
717 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
718 },
719 );
720
721 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
722 start_game;
723 });
724
725 $dialog
726 }
727
728 sub message_window {
729 my $window = new CFClient::UI::FancyFrame
730 title => "Messages",
731 border_bg => [1, 1, 1, 1],
732 bg => [0, 0, 0, 0.5],
733 user_w => int $::WIDTH / 3,
734 user_h => int $::HEIGHT / 5,
735 child => (my $vbox = new CFClient::UI::VBox);
736
737 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
738 expand => 1,
739 font => $FONT_FIXED,
740 fontsize => $::CFG->{log_fontsize},
741 );
742
743 $vbox->add (my $input = new CFClient::UI::Entry
744 connect_focus_in => sub {
745 my ($input, $prev_focus) = @_;
746
747 delete $input->{refocus_map};
748
749 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
750 $input->{refocus_map} = 1;
751 }
752 delete $input->{auto_activated};
753 },
754 connect_activate => sub {
755 my ($input, $text) = @_;
756 $input->set_text ('');
757
758 if ($text =~ /^\/(.*)/) {
759 $::CONN->user_send ($1);
760 } else {
761 my $say_cmd = $::CFG->{say_command} || 'say';
762 $::CONN->user_send ("$say_cmd $text");
763 }
764 if ($input->{refocus_map}) {
765 delete $input->{refocus_map};
766 $MAPWIDGET->focus_in
767 }
768 },
769 connect_escape => sub {
770 $MAPWIDGET->focus_in
771 },
772 );
773
774 $CONSOLE = {
775 window => $window,
776 input => $input
777 };
778
779 $window
780 }
781
782 sub sdl_init {
783 CFClient::SDL_Init
784 and die "SDL::Init failed!\n";
785 }
786
787 sub video_init {
788 sdl_init;
789
790 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
791 $FULLSCREEN = $CFG->{fullscreen};
792 $FAST = $CFG->{fast};
793
794 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
795 or die "SDL_SetVideoMode failed!\n";
796
797 $SDL_ACTIVE = 1;
798
799 $LAST_REFRESH = time - 0.01;
800
801 CFClient::gl_init;
802
803 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
804
805 #############################################################################
806
807 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
808 $DEBUG_STATUS->show;
809
810 $STATUS_LINE = new CFClient::UI::Label
811 padding => 0,
812 y => $HEIGHT - $FONTSIZE * 1.8;
813 $STATUS_LINE->show;
814
815 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
816 padding => 0,
817 fontsize => 0.8,
818 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
819 $ALT_ENTER_MESSAGE->show;
820 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
821
822 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget);
823 $MAPWIDGET->focus_in;
824 $MAPWIDGET->connect (activate_console => sub {
825 my ($mapwidget, $preset) = @_;
826
827 if ($CONSOLE) {
828 $CONSOLE->{input}->{auto_activated} = 1;
829 $CONSOLE->{input}->focus_in;
830
831 if ($preset && $CONSOLE->{input}->get_text eq '') {
832 $CONSOLE->{input}->set_text ($preset);
833 }
834 }
835 });
836
837 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox);
838
839 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
840 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
841 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
842
843 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
844 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
845
846 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
847 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
848 status "Configuration Saved";
849 });
850
851 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
852 }
853
854 sub video_shutdown {
855 $CFClient::UI::ROOT->{children} = [];
856 undef $CFClient::UI::GRAB;
857 undef $CFClient::UI::HOVER;
858 undef $SDL_ACTIVE;
859 }
860
861 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
862 my $bgmusic;#TODO#hack#d#
863
864 sub audio_music_finished {
865 return unless $CFG->{bgm_enable};
866
867 # TODO: hack, do play loop and mood music
868 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
869 $bgmusic->play (0);
870
871 push @bgmusic, shift @bgmusic;
872 }
873
874 sub audio_init {
875 if ($CFG->{audio_enable}) {
876 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
877 $SDL_MIXER = !CFClient::Mix_OpenAudio;
878 CFClient::Mix_AllocateChannels 8;
879 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
880
881 audio_music_finished;
882
883 while (<$fh>) {
884 next if /^\s*#/;
885 next if /^\s*$/;
886
887 my ($file, $volume, $event) = split /\s+/, $_, 3;
888
889 push @SOUNDS, "$volume,$file";
890
891 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
892 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
893 $chunk->volume ($volume * 128 / 100);
894 $chunk
895 };
896 }
897 } else {
898 status "unable to open sound config: $!";
899 }
900 }
901 }
902
903 sub audio_shutdown {
904 CFClient::Mix_CloseAudio if $SDL_MIXER;
905 undef $SDL_MIXER;
906 @SOUNDS = ();
907 %AUDIO_CHUNKS = ();
908 }
909
910 my %animate_object;
911 my $animate_timer;
912
913 my $want_refresh;
914 my $can_refresh;
915
916 my $fps = 9;
917
918 sub force_refresh {
919 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
920 debug sprintf "%3.2f", $fps;
921
922 $want_refresh = 0;
923 $can_refresh = 0;
924
925 $CFClient::UI::ROOT->draw;
926
927 CFClient::SDL_GL_SwapBuffers;
928
929 $LAST_REFRESH = $NOW;
930 }
931
932 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
933 $NOW = time;
934
935 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
936 for CFClient::SDL_PollEvent;
937
938 if (%animate_object) {
939 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
940 $want_refresh++;
941 }
942
943 if ($want_refresh) {
944 force_refresh;
945 } else {
946 $can_refresh = 1;
947 }
948 });
949
950 sub refresh {
951 $want_refresh++;
952 }
953
954 sub animation_start {
955 my ($widget) = @_;
956 $animate_object{$widget} = $widget;
957 }
958
959 sub animation_stop {
960 my ($widget) = @_;
961 delete $animate_object{$widget};
962 }
963
964 @conn::ISA = Crossfire::Protocol::;
965
966 sub conn::stats_update {
967 my ($self, $stats) = @_;
968
969 update_stats_window ($stats);
970 }
971
972 sub conn::user_send {
973 my ($self, $command) = @_;
974
975 $self->send_command ($command);
976 status $command;
977 }
978
979 sub conn::map_scroll {
980 my ($self, $dx, $dy) = @_;
981
982 $MAP->scroll ($dx, $dy);
983 }
984
985 sub conn::feed_map1a {
986 my ($self, $data) = @_;
987
988 # $self->Crossfire::Protocol::feed_map1a ($data);
989
990 $MAP->map1a_update ($data);
991 $MAPWIDGET->update;
992 }
993
994 sub conn::flush_map {
995 my ($self) = @_;
996
997 my $map_info = delete $self->{map_info}
998 or return;
999
1000 my ($hash, $x, $y, $w, $h) = @$map_info;
1001
1002 my $data = $MAP->get_rect ($x, $y, $w, $h);
1003 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1004 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1005 }
1006
1007 sub conn::map_clear {
1008 my ($self) = @_;
1009
1010 $self->flush_map;
1011 delete $self->{neigh_map};
1012
1013 $MAP->clear;
1014 }
1015
1016
1017 sub conn::load_map($$$) {
1018 my ($self, $hash, $x, $y) = @_;
1019
1020 if (defined (my $data = $MAPCACHE->get ($hash))) {
1021 $data = Compress::LZF::decompress $data;
1022 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1023 for my $id ($MAP->set_rect ($x, $y, $data)) {
1024 my $data = $TILECACHE->get ($id)
1025 or next;
1026
1027 $self->set_texture ($id => $data);
1028 }
1029 }
1030 }
1031
1032 # this method does a "flood fill" into every tile direction
1033 # it assumes that tiles are arranged in a rectangular grid,
1034 # i.e. a map is the same as the left of the right map etc.
1035 # failure to comply are harmless and result in display errors
1036 # at worst.
1037 sub conn::flood_fill {
1038 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1039
1040 # the server does not allow map paths > 6
1041 return if 6 <= length $path;
1042
1043 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1044
1045 for (
1046 [1, 0, -1],
1047 [2, 1, 0],
1048 [3, 0, 1],
1049 [4, -1, 0],
1050 ) {
1051 my ($tile, $dx, $dy) = @$_;
1052
1053 my $gx = $gx + $dx;
1054 my $gy = $gy + $dy;
1055
1056 next unless $flags & (1 << ($tile - 1));
1057 next if $self->{neigh_grid}{$gx, $gy}++;
1058
1059 my $neigh = $self->{neigh_map}{$hash} ||= [];
1060 if (my $info = $neigh->[$tile]) {
1061 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1062
1063 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1064 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1065
1066 } else {
1067 $self->send_mapinfo ("spatial $path$tile", sub {
1068 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1069
1070 return if $mode ne "spatial";
1071
1072 $x += $MAP->ox;
1073 $y += $MAP->oy;
1074
1075 $self->load_map ($hash, $x, $y)
1076 unless $self->{neigh_map}{$hash}[5]++;#d#
1077
1078 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1079
1080 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1081 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1082 });
1083 }
1084 }
1085 }
1086
1087 sub conn::map_change {
1088 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1089
1090 $self->flush_map;
1091
1092 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1093
1094 my $mapmapw = 250;
1095 my $mapmaph = 250;
1096
1097 $self->{neigh_rect} = [
1098 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1099 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1100 ];
1101
1102 delete $self->{neigh_grid};
1103 $self->flood_fill (0, 0, "", $hash, $flags);
1104
1105 $x += $ox;
1106 $y += $oy;
1107
1108 $self->{map_info} = [$hash, $x, $y, $w, $h];
1109
1110 my $map = $self->{map_info}[0];
1111 $map =~ s/^.*?\/([^\/]+)$/\1/;
1112 $STATWIDS->{map}->set_text ("Map: " . $map);
1113
1114 $self->load_map ($hash, $x, $y);
1115 }
1116
1117 sub conn::face_find {
1118 my ($self, $facenum, $face) = @_;
1119
1120 my $hash = "$face->{chksum},$face->{name}";
1121
1122 my $id = $FACEMAP->get ($hash);
1123
1124 unless ($id) {
1125 # create new id for face
1126 # i love transactions
1127 for (1..100) {
1128 my $txn = $CFClient::DB_ENV->txn_begin;
1129 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1130 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1131 $id++;
1132 if ($FACEMAP->put (id => $id) == 0
1133 && $FACEMAP->put ($hash => $id) == 0) {
1134 $txn->txn_commit;
1135
1136 goto gotid;
1137 }
1138 }
1139 $txn->abort;
1140 }
1141
1142 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1143 }
1144
1145 gotid:
1146 $face->{id} = $id;
1147 $MAP->set_face ($facenum => $id);
1148 $self->{faceid}[$facenum] = $id;#d#
1149 $TILECACHE->get ($id)
1150 }
1151
1152 sub conn::face_update {
1153 my ($self, $facenum, $face) = @_;
1154
1155 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1156
1157 $self->set_texture ($face->{id} => delete $face->{image});
1158 }
1159
1160 sub conn::set_texture {
1161 my ($self, $id, $data) = @_;
1162
1163 $self->{texture}[$id] ||= do {
1164 my $tex =
1165 new_from_image CFClient::Texture
1166 $data, minify => 1, mipmap => 1;
1167
1168 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1169 $MAPWIDGET->update;
1170
1171 $tex
1172 };
1173 }
1174
1175 sub conn::sound_play {
1176 my ($self, $x, $y, $soundnum, $type) = @_;
1177
1178 $SDL_MIXER
1179 or return;
1180
1181 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1182 or return;
1183
1184 $chunk->play;
1185 # warn "sound $x,$y,$soundnum,$type\n";#d#
1186 }
1187
1188 my $LAST_QUERY; # server is stupid, stupid, stupid
1189
1190 sub conn::query {
1191 my ($self, $flags, $prompt) = @_;
1192
1193 $prompt = $LAST_QUERY unless length $prompt;
1194 $LAST_QUERY = $prompt;
1195
1196 my $dialog = new CFClient::UI::FancyFrame
1197 title => "Query",
1198 child => my $vbox = new CFClient::UI::VBox;
1199
1200 $vbox->add (new CFClient::UI::Label
1201 max_w => $::WIDTH * 0.4,
1202 text => $prompt);
1203
1204 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1205 $vbox->add (my $hbox = new CFClient::HBox);
1206 $hbox->add (new CFClient::Button
1207 text => "No",
1208 connect_activate => sub {
1209 $self->send ("reply n");
1210 $dialog->destroy;
1211 $MAPWIDGET->focus_in;
1212 }
1213 );
1214 $hbox->add (new CFClient::Button
1215 text => "Yes",
1216 connect_activate => sub {
1217 $self->send ("reply y");
1218 $dialog->destroy;
1219 $MAPWIDGET->focus_in;
1220 },
1221 );
1222
1223 $dialog->focus_in;
1224
1225 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1226 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1227 $vbox->add (my $entry = new CFClient::UI::Entry
1228 connect_changed => sub {
1229 $self->send ("reply $_[1]");
1230 $dialog->destroy;
1231 $MAPWIDGET->focus_in;
1232 },
1233 );
1234
1235 $entry->focus_in;
1236
1237 } else {
1238 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1239
1240 $vbox->add (my $entry = new CFClient::UI::Entry
1241 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1242 connect_activate => sub {
1243 $self->send ("reply $_[1]");
1244 $dialog->destroy;
1245 $MAPWIDGET->focus_in;
1246 },
1247 );
1248
1249 $entry->focus_in;
1250 }
1251
1252 $dialog->show;
1253 }
1254
1255 sub conn::drawinfo {
1256 my ($self, $color, $text) = @_;
1257
1258 my @color = (
1259 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1260 [1.00, 1.00, 1.00],
1261 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1262 [1.00, 0.00, 0.00],
1263 [1.00, 0.54, 0.00],
1264 [0.11, 0.56, 1.00],
1265 [0.93, 0.46, 0.00],
1266 [0.18, 0.54, 0.34],
1267 [0.56, 0.73, 0.56],
1268 [0.80, 0.80, 0.80],
1269 [0.55, 0.41, 0.13],
1270 [0.99, 0.77, 0.26],
1271 [0.74, 0.65, 0.41],
1272 );
1273
1274 $LOGVIEW->add_paragraph ($color[$color], $text);
1275 }
1276
1277 sub conn::spell_add {
1278 my ($self, $spell) = @_;
1279
1280 # TODO
1281 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1282 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1283 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1284 }
1285
1286 sub conn::spell_delete {
1287 my ($self, $spell) = @_;
1288 }
1289
1290 sub conn::addme_success {
1291 my ($self) = @_;
1292
1293 for my $skill (values %{$self->{skill_info}}) {
1294 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1295 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1296 }
1297 }
1298
1299 sub update_floorbox {
1300 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1301 $FLOORBOX->clear;
1302 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1303
1304 my @items = values %{ $CONN->{container}{0} };
1305
1306 # we basically have to use the same sorting as everybody else
1307 @items = sort { $a->{type} <=> $b->{type} } @items;
1308
1309 for my $item (reverse @items) {
1310 my $desc = $item->{nrof} < 2
1311 ? $item->{name}
1312 : "$item->{nrof} $item->{name_pl}";
1313 # todo: animation widget, face widget, weight(?) etc.
1314 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1315 tooltip => (CFClient::UI::Label->escape ($desc)
1316 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1317 can_hover => 1,
1318 can_events => 1,
1319 connect_button_down => sub {
1320 my ($self, $ev, $x, $y) = @_;
1321
1322 # todo: maybe put examine on 1? but should just be a tooltip :(
1323 if ($ev->{button} == 1) {
1324 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1325 } elsif ($ev->{button} == 2) {
1326 $CONN->send ("apply $item->{tag}");
1327 } elsif ($ev->{button} == 3) {
1328 # examine, lock, mark, maybe other things
1329 warn "MENU not implemented yet\n";
1330 }
1331
1332 1
1333 },
1334 );
1335
1336 $hbox->add (new CFClient::UI::Face
1337 can_events => 0,
1338 face => $item->{face},
1339 anim => $item->{anim},
1340 animspeed => $item->{animspeed},
1341 );
1342
1343 $hbox->add (new CFClient::UI::Label
1344 can_events => 0,
1345 text => $desc,
1346 );
1347 }
1348 });
1349 refresh;
1350 }
1351
1352 sub conn::container_add {
1353 my ($self, $id, $items) = @_;
1354
1355 update_floorbox if $id == 0;
1356 # $self-<{player}{tag} => player inv
1357 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1358 }
1359
1360 sub conn::container_clear {
1361 my ($self, $id) = @_;
1362
1363 update_floorbox if $id == 0;
1364 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1365 }
1366
1367 sub conn::item_delete {
1368 my ($self, @items) = @_;
1369
1370 for (@items) {
1371 update_floorbox if $_->{container} == 0;
1372 }
1373 }
1374
1375 sub conn::item_update {
1376 my ($self, $item) = @_;
1377
1378 update_floorbox if $item->{container} == 0;
1379 }
1380
1381 %SDL_CB = (
1382 CFClient::SDL_QUIT => sub {
1383 Event::unloop -1;
1384 },
1385 CFClient::SDL_VIDEORESIZE => sub {
1386 },
1387 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1388 CFClient::SDL_ACTIVEEVENT => sub {
1389 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1390 },
1391 CFClient::SDL_KEYDOWN => sub {
1392 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1393 # alt-enter
1394 video_shutdown;
1395 $CFG->{fullscreen} = !$CFG->{fullscreen};
1396 video_init;
1397 } else {
1398 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1399 }
1400 },
1401 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1402 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1403 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1404 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1405 CFClient::SDL_USEREVENT => \&audio_music_finished,
1406 );
1407
1408 #############################################################################
1409
1410 $SIG{INT} = $SIG{TERM} = sub { exit };
1411
1412 $TILECACHE = CFClient::db_table "tilecache";
1413 $FACEMAP = CFClient::db_table "facemap";
1414
1415 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1416
1417 my %DEF_CFG = (
1418 sdl_mode => 0,
1419 width => 640,
1420 height => 480,
1421 fullscreen => 0,
1422 fast => 0,
1423 map_scale => 0.5,
1424 fow_enable => 1,
1425 fow_intensity => 0.45,
1426 fow_smooth => 0,
1427 gui_fontsize => 1,
1428 log_fontsize => 1,
1429 gauge_fontsize => 1,
1430 gauge_size => 0.35,
1431 stat_fontsize => 1,
1432 mapsize => 100,
1433 host => "crossfire.schmorp.de",
1434 say_command => 'say',
1435 audio_enable => 1,
1436 bgm_enable => 1,
1437 bgm_volume => 0.25,
1438 );
1439
1440 while (my ($k, $v) = each %DEF_CFG) {
1441 $CFG->{$k} = $v unless exists $CFG->{$k};
1442 }
1443
1444 sdl_init;
1445
1446 @SDL_MODES = reverse
1447 grep $_->[0] >= 640 && $_->[1] >= 480,
1448 CFClient::SDL_ListModes;
1449
1450 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1451
1452 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1453
1454 {
1455 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1456 DejaVuSans.ttf
1457 DejaVuSansMono.ttf
1458 DejaVuSans-Bold.ttf
1459 DejaVuSansMono-Bold.ttf
1460 DejaVuSans-Oblique.ttf
1461 DejaVuSansMono-Oblique.ttf
1462 DejaVuSans-BoldOblique.ttf
1463 DejaVuSansMono-BoldOblique.ttf
1464 );
1465
1466 CFClient::add_font $_ for @fonts;
1467
1468 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1469 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1470
1471 $FONT_PROP->make_default;
1472 }
1473
1474 video_init;
1475 audio_init;
1476
1477 Event::loop;
1478
1479 END { CFClient::SDL_Quit }
1480
1481 =head1 pclient - Crossfire+ and Crossfire game client
1482
1483 Pclient is a Crossfire+ and Crossfire game client.
1484
1485 =head2 Features
1486
1487 =over 4
1488
1489 =item Fullscreen Map
1490
1491 PClient can uses a fullscreen map, which greatly enhances how much of the
1492 game world you can see.
1493
1494 =item Persistent Map Cache (Crossfire+ only)
1495
1496 PClient can persistently cache all map data it received from the
1497 server. This not only allows it to display an overview map, but also
1498 ensures that once-explored areas will be available the next time you want
1499 to explore more.
1500
1501 =item Hardware acceleration
1502
1503 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1504 acceleration. Most modern graphics cards have difficulties with 2D
1505 acceleration, while 3D graphics is accelerated well.
1506
1507 =item No arbitrary limits
1508
1509 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1510 limits (like a fixed amount of face numbers). There are still limits, but
1511 they are not arbitrarily low :)
1512
1513 =back
1514
1515 =head1 USAGE
1516
1517 =head2 The Map
1518
1519 The map is always displayed in the background, behind all other windows and UI elements.
1520
1521 #TODO# middle-click scrolls
1522 #
1523 # keys:
1524 #
1525 # a apply
1526 # keypad moves, kp_5 applies ranged attack to self
1527
1528 Starting to type enters the I<completion mode>. In that mode, you can type
1529 abbreviations or commands and have them executed as soon as they match a
1530 valid command. This is best explained by a few examples:
1531
1532 Typing B<climb> will display a list of commands with I<climb> in their
1533 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1534
1535 You can abbreviate commands by typing only the first character of every
1536 word. For example, typing I<iwor> will likely select I<invoke word of
1537 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1538 will likely select I<ready_skill climbing> and I<usl> will give you
1539 I<use_skill levitation>.
1540
1541 =head2 The map overview
1542
1543 #TODO#
1544
1545 =head2 The Status area in the lower right corner
1546
1547 #TODO#
1548
1549 =head2 The I<Statistics>/I>Stats> window
1550
1551 #TODO#
1552
1553 =head1 FAQ
1554
1555 =over 4
1556
1557 =item The client is very sluggish and slow, what can I do about this?
1558
1559 Most likely, you don't have accelerated OpenGL support. Try to find a
1560 newer driver, or a driver from your hardware vendor, that features OpenGL
1561 support.
1562
1563 If this is not an option, the following Setup options reduce the load and
1564 will likely make the client playable with sofwtare rendering (it will
1565 still be slow, though):
1566
1567 =over 4
1568
1569 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1570
1571 =item Enable B<Fast & Ugly> mode
1572
1573 =item Disable B<Fog of War>
1574
1575 =item Increase B<Map Scale>
1576
1577 =back
1578
1579 =back
1580
1581 =head1 AUTHOR
1582
1583 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1584
1585
1586