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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.191
Committed: Fri Apr 28 05:17:24 2006 UTC (18 years, 1 month ago) by elmex
Branch: MAIN
Changes since 1.190: +26 -0 lines
Log Message:
first broken version of inventory. doesn't work at all... just a skeleton yet.

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 CFClient::error $_[1];
43 };
44
45 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
47 our $VERSION = '0.1';
48
49 my $MAX_FPS = 60;
50 my $MIN_FPS = 5; # unused as of yet
51
52 our $META_SERVER = "crossfire.real-time.com:13326";
53
54 our $FACEMAP;
55 our $TILECACHE;
56 our $MAPCACHE;
57
58 our $LAST_REFRESH;
59 our $NOW;
60
61 our $CFG;
62 our $CONN;
63 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65 our @SDL_MODES;
66 our $WIDTH;
67 our $HEIGHT;
68 our $FULLSCREEN;
69 our $FONTSIZE;
70
71 our $FONT_PROP;
72 our $FONT_FIXED;
73
74 our $MAP;
75 our $MAPMAP;
76 our $MAPWIDGET;
77 our $BUTTONBAR;
78 our $LOGVIEW;
79 our $CONSOLE;
80 our $METASERVER;
81
82 our $FLOORBOX;
83 our $GAUGES;
84 our $STATWIDS;
85
86 our $SDL_ACTIVE;
87 our %SDL_CB;
88
89 our $SDL_MIXER;
90 our @SOUNDS; # event => file mapping
91 our %AUDIO_CHUNKS; # audio files
92
93 our $ALT_ENTER_MESSAGE;
94 our $STATUS_LINE;
95 our $DEBUG_STATUS;
96
97 our $INVWIN;
98 our $INV;
99
100 sub status {
101 $STATUS_LINE->set_text ($_[0]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103 }
104
105 sub debug {
106 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
108 }
109
110 sub start_game {
111 status "logging in...";
112
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize;
118
119 my ($host, $port) = split /:/, $CFG->{host};
120
121 $CONN = new conn
122 host => $host,
123 port => $port || 13327,
124 user => $CFG->{user},
125 pass => $CFG->{password},
126 mapw => $mapsize,
127 maph => $mapsize,
128 ;
129
130 status "login successful";
131
132 CFClient::lowdelay fileno $CONN->{fh};
133 }
134
135 sub stop_game {
136 undef $CONN;
137 }
138
139 sub client_setup {
140 my $dialog = new CFClient::UI::FancyFrame
141 title => "Client Setup",
142 child => (my $vbox = new CFClient::UI::VBox);
143 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
144
145 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
146 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
147
148 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
149 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
150
151 $mode_slider->connect (changed => sub {
152 my ($self, $value) = @_;
153
154 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
155 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
156 });
157 $mode_slider->emit (changed => $mode_slider->{range}[0]);
158
159 my $row = 1;
160
161 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
162 $table->add (1, $row++, new CFClient::UI::CheckBox
163 state => $CFG->{fullscreen},
164 tooltip => "Bring the client into fullscreen mode",
165 connect_changed => sub {
166 my ($self, $value) = @_;
167 $CFG->{fullscreen} = $value;
168 }
169 );
170
171 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
172 $table->add (1, $row++, new CFClient::UI::CheckBox
173 state => $CFG->{fast},
174 tooltip => "Lower the visual quality considerably to speed up rendering.",
175 connect_changed => sub {
176 my ($self, $value) = @_;
177 $CFG->{fast} = $value;
178 }
179 );
180
181 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
182 $table->add (1, $row++, new CFClient::UI::Slider
183 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
184 tooltip => "Enlarge or shrink the displayed map",
185 connect_changed => sub {
186 my ($self, $value) = @_;
187 $CFG->{map_scale} = 0.05 * int $value / 0.05;
188 }
189 );
190
191 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
192 $table->add (1, $row++, new CFClient::UI::CheckBox
193 state => $CFG->{fow_enable},
194 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
195 connect_changed => sub {
196 my ($self, $value) = @_;
197 $CFG->{fow_enable} = $value;
198 }
199 );
200
201 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
202 $table->add (1, $row++, new CFClient::UI::Slider
203 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
204 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
205 connect_changed => sub {
206 my ($self, $value) = @_;
207 $CFG->{fow_intensity} = $value;
208 }
209 );
210
211 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
212 $table->add (1, $row++, new CFClient::UI::CheckBox
213 state => $CFG->{fow_smooth},
214 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
215 connect_changed => sub {
216 my ($self, $value) = @_;
217 $CFG->{fow_smooth} = $value;
218 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
219 }
220 );
221
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
223 $table->add (1, $row++, new CFClient::UI::Slider
224 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
225 tooltip => "The font size used by most GUI elements",
226 connect_changed => sub {
227 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
228 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
229 }
230 );
231
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
233 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
235 tooltip => "The font size used by the server log window only",
236 connect_changed => sub {
237 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
238 }
239 );
240
241 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
242
243 $table->add (1, $row++, new CFClient::UI::Slider
244 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
245 tooltip => "The font size used by the statistics window only",
246 connect_changed => sub {
247 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
248 &set_stats_window_fontsize;
249 }
250 );
251
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
253 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
255 tooltip => "Adjust the size of the stats gauges at the bottom right",
256 connect_changed => sub {
257 $CFG->{gauge_size} = $_[1];
258 my $h = int $HEIGHT * $CFG->{gauge_size};
259 $GAUGES->{win}->set_size ($WIDTH, $h);
260 $GAUGES->{win}->move (0, $HEIGHT - $h);
261 }
262 );
263
264 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
265 $table->add (1, $row++, new CFClient::UI::Slider
266 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
267 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
268 connect_changed => sub {
269 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
270 &set_gauge_window_fontsize;
271 }
272 );
273
274 $table->add (1, $row++, new CFClient::UI::Button
275 expand => 1, align => 0, text => "Apply",
276 tooltip => "Apply the video settings",
277 connect_activate => sub {
278 video_shutdown ();
279 video_init ();
280 }
281 );
282
283 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
284 $table->add (1, $row++, new CFClient::UI::CheckBox
285 state => $CFG->{audio_enable},
286 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
287 connect_changed => sub {
288 $CFG->{audio_enable} = $_[1];
289 }
290 );
291 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
292 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
293 # $CFG->{effects_volume} = $_[1];
294 # });
295 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
296 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
297 $hbox->add (new CFClient::UI::CheckBox
298 expand => 1, state => $CFG->{bgm_enable},
299 tooltip => "Enable background music playing",
300 connect_changed => sub {
301 $CFG->{bgm_enable} = $_[1];
302 }
303 );
304 $hbox->add (new CFClient::UI::Slider
305 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
306 tooltip => "The volume of the background music",
307 connect_changed => sub {
308 $CFG->{bgm_volume} = $_[1];
309 CFClient::MixMusic::volume $_[1] * 128;
310 }
311 );
312
313 $table->add (1, $row++, new CFClient::UI::Button
314 expand => 1, align => 0, text => "Apply",
315 tooltip => "Apply the audio settings",
316 connect_activate => sub {
317 audio_shutdown ();
318 audio_init ();
319 }
320 );
321
322 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
323 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
324 text => $CFG->{say_command},
325 tooltip => "This is the command that will be used if you write a line in the message window entry. "
326 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
327 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
328 connect_changed => sub {
329 my ($self, $value) = @_;
330 $CFG->{say_command} = $value;
331 }
332 );
333
334 $dialog
335 }
336
337 sub set_stats_window_fontsize {
338 for (values %{$STATWIDS}) {
339 $_->set_fontsize ($::CFG->{stat_fontsize});
340 }
341 }
342
343 sub set_gauge_window_fontsize {
344 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
345 $_->set_fontsize ($::CFG->{gauge_fontsize});
346 }
347
348 # local $GAUGES->{win}{parent};#d#
349 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
350 }
351
352 sub make_gauge_window {
353 my $gh = int ($HEIGHT * $CFG->{gauge_size});
354 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
355
356 my $win = new CFClient::UI::Frame (
357 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
358 );
359 $win->add (my $hbox = new CFClient::UI::HBox
360 children => [
361 (new CFClient::UI::HBox expand => 1),
362 ($FLOORBOX = new CFClient::UI::VBox),
363 (my $vbox = new CFClient::UI::VBox),
364 ],
365 );
366
367 $vbox->add (new CFClient::UI::HBox
368 expand => 1,
369 children => [
370 (new CFClient::UI::Empty expand => 1),
371 (my $hb = new CFClient::UI::HBox),
372 ],
373 );
374
375 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
376 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
377 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
378 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
379 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
380 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
381 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
382 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
383
384 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
385 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
386 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
387 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
388
389 $GAUGES = {
390 exp => $exp, win => $win, range => $rng,
391 food => $fg, mana => $mg, hp => $hg, grace => $gg
392 };
393
394 &set_gauge_window_fontsize;
395
396 $win
397 }
398
399 sub make_stats_window {
400 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
401
402 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
403 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
404 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
405
406 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
407
408 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
409
410 my $black = [0, 0, 0];
411
412 for (
413 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
414 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
415 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
416 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
417 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
418 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
419 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
420
421 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
422 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
423 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
424 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
425 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
426 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
427 ) {
428 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
429
430 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
431 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
432 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
433 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
434 }
435
436 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
437
438 my $row = 0;
439 my $col = 0;
440
441 my %resist_names = (
442 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
443 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
444 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
445 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
446 depl => "Depletion (some monsters and other effects can cause stats depletion)",
447 magic => "Magic (resistance to magic spells like magic missile or similar)",
448 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
449 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
450 pois => "Poison (resistance to getting poisoned)",
451 para => "Paralysation (this resistance affects the chance you get paralysed)",
452 deat => "Death (resistance against death spells)",
453 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
454 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
455 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
456 tund => "Turn undead",
457 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
458 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
459 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
460 );
461 for (qw/slow holyw conf fire depl magic
462 drain acid pois para deat phys
463 blind fear tund elec cold ghit/)
464 {
465 $tbl2->add ($col, $row,
466 $STATWIDS->{"res_$_"} =
467 new CFClient::UI::Label
468 font => $FONT_FIXED,
469 template => "-100%",
470 align => +1,
471 valign => 0,
472 can_events => 1,
473 can_hover => 1,
474 tooltip => $resist_names{$_},
475 );
476 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
477 font => $FONT_FIXED,
478 can_hover => 1,
479 can_events => 1,
480 image => "ui/resist/resist_$_.png",
481 tooltip => $resist_names{$_},
482 );
483
484 $row++;
485 if ($row % 6 == 0) {
486 $col += 2;
487 $row = 0;
488 }
489 }
490
491 &set_stats_window_fontsize;
492 update_stats_window ({});
493
494 $tgw
495 }
496
497 sub formsep {
498 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
499 }
500
501 sub update_stats_window {
502 my ($stats) = @_;
503
504 # i love text protocols!!!
505 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
506 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
507 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
508 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
509 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
510 my $fo_m = 999;
511 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
512 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
513
514 $GAUGES->{hp} ->set_value ($hp, $hp_m);
515 $GAUGES->{mana} ->set_value ($sp, $sp_m);
516 $GAUGES->{food} ->set_value ($fo, $fo_m);
517 $GAUGES->{grace} ->set_value ($gr, $gr_m);
518 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
519 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
520 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
521 $rng =~ s/^Range: //; # thank you so much dear server
522 $GAUGES->{range} ->set_text ("Rng: " . $rng);
523 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
524 $title =~ s/^Player: //;
525 $STATWIDS->{title} ->set_text ("Title: " . $title);
526
527 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
528 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
529 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
530 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
531 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
532 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
533 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
534 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
535 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
536 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
537 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
538 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
539 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
540
541 my %tbl = (
542 phys => 100,
543 magic => 101,
544 fire => 102,
545 elec => 103,
546 cold => 104,
547 conf => 105,
548 acid => 106,
549 drain => 107,
550 ghit => 108,
551 pois => 109,
552 slow => 110,
553 para => 111,
554 tund => 112,
555 fear => 113,
556 depl => 113,
557 deat => 115,
558 holyw => 116,
559 blind => 117
560 );
561
562 for (keys %tbl) {
563 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
564 }
565
566 }
567
568 sub metaserver_dialog {
569 my $dialog = new CFClient::UI::FancyFrame
570 title => "Metaserver",
571 child => (my $vbox = new CFClient::UI::VBox);
572
573 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
574
575 $dialog
576 }
577
578 my $METASERVER_ATIME;
579
580 sub update_metaserver {
581 my ($HOST) = @_;
582
583 return if $METASERVER_ATIME > time;
584 $METASERVER_ATIME = time + 60;
585
586 my $table = $METASERVER->{table};
587 $table->clear;
588 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
589
590 my $buf;
591
592 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
593
594 unless ($fh) {
595 $label->set_text ("unable to contact metaserver: $!");
596 return;
597 }
598
599 Event->io (fd => $fh, poll => 'r', cb => sub {
600 my $res = sysread $fh, $buf, 8192, length $buf;
601
602 if (!defined $res) {
603 $_[0]->w->cancel;
604 $label->set_text ("error while retrieving server list: $!");
605 } elsif ($res == 0) {
606 $_[0]->w->cancel;
607 status "server list retrieved";
608
609 utf8::decode $buf if utf8::valid $buf;
610
611 $table->clear;
612
613 my @col = qw(Use #Users Host Uptime Version Description);
614 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
615 for 0 .. $#col;
616
617 my @align = qw(1 0 1 1 -1);
618
619 my $y = 0;
620 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
621 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
622
623 for ($desc) {
624 s/<br>/\n/gi;
625 s/<li>/\n· /gi;
626 s/<.*?>//sgi;
627 s/&/&amp;/g;
628 s/</&lt;/g;
629 s/>/&gt;/g;
630 }
631
632 $uptime = sprintf "%dd %02d:%02d:%02d",
633 (int $m->[8] / 86400),
634 (int $m->[8] / 3600) % 24,
635 (int $m->[8] / 60) % 60,
636 $m->[8] % 60;
637
638 $m = [$users, $host, $uptime, $version, $desc];
639
640 $y++;
641
642 $table->add (0, $y, new CFClient::UI::VBox children => [
643 (new CFClient::UI::Button text => "Use", connect_activate => sub {
644 $HOST->set_text ($CFG->{host} = $host);
645 }),
646 (new CFClient::UI::Empty expand => 1),
647 ]);
648
649 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
650 for 0 .. $#$m;
651 }
652 }
653 });
654 }
655
656 sub server_setup {
657 my $dialog = new CFClient::UI::FancyFrame
658 title => "Server Setup",
659 child => (my $vbox = new CFClient::UI::VBox);
660
661 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
662 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
663
664 {
665 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
666
667 $vbox->add (
668 my $HOST = new CFClient::UI::Entry
669 expand => 1,
670 text => $CFG->{host},
671 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
672 connect_changed => sub {
673 my ($self, $value) = @_;
674 $CFG->{host} = $value;
675 }
676 );
677
678 $METASERVER = metaserver_dialog;
679
680 $vbox->add (new CFClient::UI::Flopper
681 expand => 1,
682 text => "Metaserver",
683 other => $METASERVER,
684 tooltip => "Show a list of avaible crossfire servers",
685 connect_open => sub {
686 update_metaserver $HOST;
687 }
688 );
689 }
690
691 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
692 $table->add (1, 4, new CFClient::UI::Entry
693 text => $CFG->{user},
694 tooltip => "The name of your character on the server",
695 connect_changed => sub {
696 my ($self, $value) = @_;
697 $CFG->{user} = $value;
698 }
699 );
700
701 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
702 $table->add (1, 5, new CFClient::UI::Entry
703 text => $CFG->{password},
704 hidden => 1,
705 tooltip => "The password for your character",
706 connect_changed => sub {
707 my ($self, $value) = @_;
708 $CFG->{password} = $value;
709 }
710 );
711
712 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
713 $table->add (1, 7, new CFClient::UI::Slider
714 req_w => 100,
715 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
716 tooltip => "This is the size of the portion of the map update the server sends you. "
717 ."If you set this to a high value you will be able to see further for example.",
718 connect_changed => sub {
719 my ($self, $value) = @_;
720
721 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
722 },
723 );
724
725 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
726 start_game;
727 });
728
729 $dialog
730 }
731
732 sub message_window {
733 my $window = new CFClient::UI::FancyFrame
734 title => "Messages",
735 border_bg => [1, 1, 1, 1],
736 bg => [0, 0, 0, 0.5],
737 user_w => int $::WIDTH / 3,
738 user_h => int $::HEIGHT / 5,
739 child => (my $vbox = new CFClient::UI::VBox);
740
741 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
742 expand => 1,
743 font => $FONT_FIXED,
744 fontsize => $::CFG->{log_fontsize},
745 );
746
747 $vbox->add (my $input = new CFClient::UI::Entry
748 connect_focus_in => sub {
749 my ($input, $prev_focus) = @_;
750
751 delete $input->{refocus_map};
752
753 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
754 $input->{refocus_map} = 1;
755 }
756 delete $input->{auto_activated};
757 },
758 connect_activate => sub {
759 my ($input, $text) = @_;
760 $input->set_text ('');
761
762 if ($text =~ /^\/(.*)/) {
763 $::CONN->user_send ($1);
764 } else {
765 my $say_cmd = $::CFG->{say_command} || 'say';
766 $::CONN->user_send ("$say_cmd $text");
767 }
768 if ($input->{refocus_map}) {
769 delete $input->{refocus_map};
770 $MAPWIDGET->focus_in
771 }
772 },
773 connect_escape => sub {
774 $MAPWIDGET->focus_in
775 },
776 );
777
778 $CONSOLE = {
779 window => $window,
780 input => $input
781 };
782
783 $window
784 }
785
786 sub make_inventory_window {
787 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
788 $invwin->add (my $hb = new CFClient::UI::HBox);
789 $hb->add ($INV = new CFClient::UI::Inventory expand => 1);
790 $hb->add (my $rng = new CFClient::UI::Slider vertical => 1);
791 $INV->set_range ($rng);
792 $invwin
793 }
794
795 sub sdl_init {
796 CFClient::SDL_Init
797 and die "SDL::Init failed!\n";
798 }
799
800 sub video_init {
801 sdl_init;
802
803 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
804 $FULLSCREEN = $CFG->{fullscreen};
805 $FAST = $CFG->{fast};
806
807 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
808 or die "SDL_SetVideoMode failed!\n";
809
810 $SDL_ACTIVE = 1;
811
812 $LAST_REFRESH = time - 0.01;
813
814 CFClient::gl_init;
815
816 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
817
818 #############################################################################
819
820 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
821 $DEBUG_STATUS->show;
822
823 $STATUS_LINE = new CFClient::UI::Label
824 padding => 0,
825 y => $HEIGHT - $FONTSIZE * 1.8;
826 $STATUS_LINE->show;
827
828 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
829 padding => 0,
830 fontsize => 0.8,
831 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
832 $ALT_ENTER_MESSAGE->show;
833 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
834
835 CFClient::UI::FancyFrame->new (
836 border_bg => [1, 1, 1, 192/255],
837 bg => [1, 1, 1, 0],
838 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
839 )->show;
840
841 $MAPWIDGET = new CFClient::MapWidget;
842 $MAPWIDGET->connect (activate_console => sub {
843 my ($mapwidget, $preset) = @_;
844
845 if ($CONSOLE) {
846 $CONSOLE->{input}->{auto_activated} = 1;
847 $CONSOLE->{input}->focus_in;
848
849 if ($preset && $CONSOLE->{input}->get_text eq '') {
850 $CONSOLE->{input}->set_text ($preset);
851 }
852 }
853 });
854 $MAPWIDGET->show;
855 $MAPWIDGET->focus_in;
856
857 $BUTTONBAR = new CFClient::UI::HBox;
858
859 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
860 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
861 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
862
863 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
866
867 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
868 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
869 status "Configuration Saved";
870 });
871
872 $BUTTONBAR->show;
873
874 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
875 }
876
877 sub video_shutdown {
878 $CFClient::UI::ROOT->{children} = [];
879 undef $CFClient::UI::GRAB;
880 undef $CFClient::UI::HOVER;
881 undef $SDL_ACTIVE;
882 }
883
884 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
885 my $bgmusic;#TODO#hack#d#
886
887 sub audio_music_finished {
888 return unless $CFG->{bgm_enable};
889
890 # TODO: hack, do play loop and mood music
891 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
892 $bgmusic->play (0);
893
894 push @bgmusic, shift @bgmusic;
895 }
896
897 sub audio_init {
898 if ($CFG->{audio_enable}) {
899 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
900 $SDL_MIXER = !CFClient::Mix_OpenAudio;
901 CFClient::Mix_AllocateChannels 8;
902 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
903
904 audio_music_finished;
905
906 while (<$fh>) {
907 next if /^\s*#/;
908 next if /^\s*$/;
909
910 my ($file, $volume, $event) = split /\s+/, $_, 3;
911
912 push @SOUNDS, "$volume,$file";
913
914 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
915 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
916 $chunk->volume ($volume * 128 / 100);
917 $chunk
918 };
919 }
920 } else {
921 status "unable to open sound config: $!";
922 }
923 }
924 }
925
926 sub audio_shutdown {
927 CFClient::Mix_CloseAudio if $SDL_MIXER;
928 undef $SDL_MIXER;
929 @SOUNDS = ();
930 %AUDIO_CHUNKS = ();
931 }
932
933 my %animate_object;
934 my $animate_timer;
935
936 my $want_refresh;
937 my $can_refresh;
938
939 my $fps = 9;
940
941 sub force_refresh {
942 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
943 debug sprintf "%3.2f", $fps;
944
945 $want_refresh = 0;
946 $can_refresh = 0;
947
948 $CFClient::UI::ROOT->draw;
949
950 CFClient::SDL_GL_SwapBuffers;
951
952 $LAST_REFRESH = $NOW;
953 }
954
955 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
956 $NOW = time;
957
958 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
959 for CFClient::SDL_PollEvent;
960
961 if (%animate_object) {
962 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
963 $want_refresh++;
964 }
965
966 if ($want_refresh) {
967 force_refresh;
968 } else {
969 $can_refresh = 1;
970 }
971 });
972
973 sub refresh {
974 $want_refresh++;
975 }
976
977 sub animation_start {
978 my ($widget) = @_;
979 $animate_object{$widget} = $widget;
980 }
981
982 sub animation_stop {
983 my ($widget) = @_;
984 delete $animate_object{$widget};
985 }
986
987 @conn::ISA = Crossfire::Protocol::;
988
989 sub conn::stats_update {
990 my ($self, $stats) = @_;
991
992 update_stats_window ($stats);
993 }
994
995 sub conn::user_send {
996 my ($self, $command) = @_;
997
998 $self->send_command ($command);
999 status $command;
1000 }
1001
1002 sub conn::map_scroll {
1003 my ($self, $dx, $dy) = @_;
1004
1005 $MAP->scroll ($dx, $dy);
1006 }
1007
1008 sub conn::feed_map1a {
1009 my ($self, $data) = @_;
1010
1011 # $self->Crossfire::Protocol::feed_map1a ($data);
1012
1013 $MAP->map1a_update ($data);
1014 $MAPWIDGET->update;
1015 }
1016
1017 sub conn::flush_map {
1018 my ($self) = @_;
1019
1020 my $map_info = delete $self->{map_info}
1021 or return;
1022
1023 my ($hash, $x, $y, $w, $h) = @$map_info;
1024
1025 my $data = $MAP->get_rect ($x, $y, $w, $h);
1026 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1027 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1028 }
1029
1030 sub conn::map_clear {
1031 my ($self) = @_;
1032
1033 $self->flush_map;
1034 delete $self->{neigh_map};
1035
1036 $MAP->clear;
1037 }
1038
1039
1040 sub conn::load_map($$$) {
1041 my ($self, $hash, $x, $y) = @_;
1042
1043 if (defined (my $data = $MAPCACHE->get ($hash))) {
1044 $data = Compress::LZF::decompress $data;
1045 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1046 for my $id ($MAP->set_rect ($x, $y, $data)) {
1047 my $data = $TILECACHE->get ($id)
1048 or next;
1049
1050 $self->set_texture ($id => $data);
1051 }
1052 }
1053 }
1054
1055 # this method does a "flood fill" into every tile direction
1056 # it assumes that tiles are arranged in a rectangular grid,
1057 # i.e. a map is the same as the left of the right map etc.
1058 # failure to comply are harmless and result in display errors
1059 # at worst.
1060 sub conn::flood_fill {
1061 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1062
1063 # the server does not allow map paths > 6
1064 return if 7 <= length $path;
1065
1066 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1067
1068 for (
1069 [1, 0, -1],
1070 [2, 1, 0],
1071 [3, 0, 1],
1072 [4, -1, 0],
1073 ) {
1074 my ($tile, $dx, $dy) = @$_;
1075
1076 my $gx = $gx + $dx;
1077 my $gy = $gy + $dy;
1078
1079 next unless $flags & (1 << ($tile - 1));
1080 next if $self->{neigh_grid}{$gx, $gy}++;
1081
1082 my $neigh = $self->{neigh_map}{$hash} ||= [];
1083 if (my $info = $neigh->[$tile]) {
1084 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1085
1086 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1087 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1088
1089 } else {
1090 $self->send_mapinfo ("spatial $path$tile", sub {
1091 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1092
1093 return if $mode ne "spatial";
1094
1095 $x += $MAP->ox;
1096 $y += $MAP->oy;
1097
1098 $self->load_map ($hash, $x, $y)
1099 unless $self->{neigh_map}{$hash}[5]++;#d#
1100
1101 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1102
1103 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1104 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1105 });
1106 }
1107 }
1108 }
1109
1110 sub conn::map_change {
1111 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1112
1113 $self->flush_map;
1114
1115 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1116
1117 my $mapmapw = $MAPMAP->{w};
1118 my $mapmaph = $MAPMAP->{h};
1119
1120 $self->{neigh_rect} = [
1121 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1122 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1123 ];
1124
1125 delete $self->{neigh_grid};
1126 $self->flood_fill (0, 0, "", $hash, $flags);
1127
1128 $x += $ox;
1129 $y += $oy;
1130
1131 $self->{map_info} = [$hash, $x, $y, $w, $h];
1132
1133 my $map = $self->{map_info}[0];
1134 $map =~ s/^.*?\/([^\/]+)$/\1/;
1135 $STATWIDS->{map}->set_text ("Map: " . $map);
1136
1137 $self->load_map ($hash, $x, $y);
1138 }
1139
1140 sub conn::face_find {
1141 my ($self, $facenum, $face) = @_;
1142
1143 my $hash = "$face->{chksum},$face->{name}";
1144
1145 my $id = $FACEMAP->get ($hash);
1146
1147 unless ($id) {
1148 # create new id for face
1149 # i love transactions
1150 for (1..100) {
1151 my $txn = $CFClient::DB_ENV->txn_begin;
1152 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1153 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1154 $id++;
1155 if ($FACEMAP->put (id => $id) == 0
1156 && $FACEMAP->put ($hash => $id) == 0) {
1157 $txn->txn_commit;
1158
1159 goto gotid;
1160 }
1161 }
1162 $txn->abort;
1163 }
1164
1165 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1166 }
1167
1168 gotid:
1169 $face->{id} = $id;
1170 $MAP->set_face ($facenum => $id);
1171 $self->{faceid}[$facenum] = $id;#d#
1172 $TILECACHE->get ($id)
1173 }
1174
1175 sub conn::face_update {
1176 my ($self, $facenum, $face) = @_;
1177
1178 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1179
1180 $self->set_texture ($face->{id} => delete $face->{image});
1181 }
1182
1183 sub conn::set_texture {
1184 my ($self, $id, $data) = @_;
1185
1186 $self->{texture}[$id] ||= do {
1187 my $tex =
1188 new_from_image CFClient::Texture
1189 $data, minify => 1, mipmap => 1;
1190
1191 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1192 $MAPWIDGET->update;
1193
1194 $tex
1195 };
1196 }
1197
1198 sub conn::sound_play {
1199 my ($self, $x, $y, $soundnum, $type) = @_;
1200
1201 $SDL_MIXER
1202 or return;
1203
1204 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1205 or return;
1206
1207 $chunk->play;
1208 # warn "sound $x,$y,$soundnum,$type\n";#d#
1209 }
1210
1211 my $LAST_QUERY; # server is stupid, stupid, stupid
1212
1213 sub conn::query {
1214 my ($self, $flags, $prompt) = @_;
1215
1216 $prompt = $LAST_QUERY unless length $prompt;
1217 $LAST_QUERY = $prompt;
1218
1219 my $dialog = new CFClient::UI::FancyFrame
1220 title => "Query",
1221 child => my $vbox = new CFClient::UI::VBox;
1222
1223 $vbox->add (new CFClient::UI::Label
1224 max_w => $::WIDTH * 0.4,
1225 text => $prompt);
1226
1227 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1228 $vbox->add (my $hbox = new CFClient::HBox);
1229 $hbox->add (new CFClient::Button
1230 text => "No",
1231 connect_activate => sub {
1232 $self->send ("reply n");
1233 $dialog->destroy;
1234 $MAPWIDGET->focus_in;
1235 }
1236 );
1237 $hbox->add (new CFClient::Button
1238 text => "Yes",
1239 connect_activate => sub {
1240 $self->send ("reply y");
1241 $dialog->destroy;
1242 $MAPWIDGET->focus_in;
1243 },
1244 );
1245
1246 $dialog->focus_in;
1247
1248 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1249 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1250 $vbox->add (my $entry = new CFClient::UI::Entry
1251 connect_changed => sub {
1252 $self->send ("reply $_[1]");
1253 $dialog->destroy;
1254 $MAPWIDGET->focus_in;
1255 },
1256 );
1257
1258 $entry->focus_in;
1259
1260 } else {
1261 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1262
1263 $vbox->add (my $entry = new CFClient::UI::Entry
1264 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1265 connect_activate => sub {
1266 $self->send ("reply $_[1]");
1267 $dialog->destroy;
1268 $MAPWIDGET->focus_in;
1269 },
1270 );
1271
1272 $entry->focus_in;
1273 }
1274
1275 $dialog->show;
1276 }
1277
1278 sub conn::drawinfo {
1279 my ($self, $color, $text) = @_;
1280
1281 my @color = (
1282 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1283 [1.00, 1.00, 1.00],
1284 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1285 [1.00, 0.00, 0.00],
1286 [1.00, 0.54, 0.00],
1287 [0.11, 0.56, 1.00],
1288 [0.93, 0.46, 0.00],
1289 [0.18, 0.54, 0.34],
1290 [0.56, 0.73, 0.56],
1291 [0.80, 0.80, 0.80],
1292 [0.55, 0.41, 0.13],
1293 [0.99, 0.77, 0.26],
1294 [0.74, 0.65, 0.41],
1295 );
1296
1297 $LOGVIEW->add_paragraph ($color[$color], $text);
1298 }
1299
1300 sub conn::spell_add {
1301 my ($self, $spell) = @_;
1302
1303 # TODO
1304 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1305 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1306 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1307 }
1308
1309 sub conn::spell_delete {
1310 my ($self, $spell) = @_;
1311 }
1312
1313 sub conn::addme_success {
1314 my ($self) = @_;
1315
1316 for my $skill (values %{$self->{skill_info}}) {
1317 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1318 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1319 }
1320 }
1321
1322 sub update_floorbox {
1323 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1324 $FLOORBOX->clear;
1325 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1326
1327 my @items = values %{ $CONN->{container}{0} };
1328
1329 # we basically have to use the same sorting as everybody else
1330 @items = sort { $a->{type} <=> $b->{type} } @items;
1331
1332 for my $item (reverse @items) {
1333 my $desc = $item->{nrof} < 2
1334 ? $item->{name}
1335 : "$item->{nrof} $item->{name_pl}";
1336 # todo: animation widget, face widget, weight(?) etc.
1337 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1338 tooltip => (CFClient::UI::Label->escape ($desc)
1339 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1340 can_hover => 1,
1341 can_events => 1,
1342 connect_button_down => sub {
1343 my ($self, $ev, $x, $y) = @_;
1344
1345 # todo: maybe put examine on 1? but should just be a tooltip :(
1346 if ($ev->{button} == 1) {
1347 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1348 } elsif ($ev->{button} == 2) {
1349 $CONN->send ("apply $item->{tag}");
1350 } elsif ($ev->{button} == 3) {
1351 CFClient::UI::Menu->new (
1352 items => [
1353 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1354 [
1355 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1356 sub { $CONN->send ("lock $item->{tag}") },
1357 ],
1358 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1359 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1360 ],
1361 )->popup ($ev);
1362 }
1363
1364 1
1365 },
1366 );
1367
1368 $hbox->add (new CFClient::UI::Face
1369 can_events => 0,
1370 face => $item->{face},
1371 anim => $item->{anim},
1372 animspeed => $item->{animspeed},
1373 );
1374
1375 $hbox->add (new CFClient::UI::Label
1376 can_events => 0,
1377 text => $desc,
1378 );
1379 }
1380 });
1381 refresh;
1382 }
1383
1384 sub conn::container_add {
1385 my ($self, $id, $items) = @_;
1386
1387 update_floorbox if $id == 0;
1388 if ($self->{player}{tag} == $id) {
1389 $INV->set_items ($self->{container}{$self->{player}{tag}});
1390 }
1391 # $self-<{player}{tag} => player inv
1392 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1393 }
1394
1395 sub conn::container_clear {
1396 my ($self, $id) = @_;
1397
1398 update_floorbox if $id == 0;
1399 if ($self->{player}{tag} == $id) {
1400 $INV->set_items ($self->{container}{$id});
1401 }
1402
1403 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1404 }
1405
1406 sub conn::item_delete {
1407 my ($self, @items) = @_;
1408
1409 for (@items) {
1410 update_floorbox if $_->{container} == 0;
1411 if ($self->{player}{tag} == $_->{container}) {
1412 $INV->set_items ($self->{container}{$_->{container}});
1413 }
1414 }
1415 }
1416
1417 sub conn::item_update {
1418 my ($self, $item) = @_;
1419
1420 update_floorbox if $item->{container} == 0;
1421 if ($self->{player}{tag} == $item->{container}) {
1422 $INV->set_items ($self->{container}{$item->{container}});
1423 }
1424 }
1425
1426 %SDL_CB = (
1427 CFClient::SDL_QUIT => sub {
1428 Event::unloop -1;
1429 },
1430 CFClient::SDL_VIDEORESIZE => sub {
1431 },
1432 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1433 CFClient::SDL_ACTIVEEVENT => sub {
1434 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1435 },
1436 CFClient::SDL_KEYDOWN => sub {
1437 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1438 # alt-enter
1439 video_shutdown;
1440 $CFG->{fullscreen} = !$CFG->{fullscreen};
1441 video_init;
1442 } else {
1443 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1444 }
1445 },
1446 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1447 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1448 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1449 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1450 CFClient::SDL_USEREVENT => \&audio_music_finished,
1451 );
1452
1453 #############################################################################
1454
1455 $SIG{INT} = $SIG{TERM} = sub { exit };
1456
1457 $TILECACHE = CFClient::db_table "tilecache";
1458 $FACEMAP = CFClient::db_table "facemap";
1459
1460 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1461
1462 my %DEF_CFG = (
1463 sdl_mode => 0,
1464 width => 640,
1465 height => 480,
1466 fullscreen => 0,
1467 fast => 0,
1468 map_scale => 0.5,
1469 fow_enable => 1,
1470 fow_intensity => 0.45,
1471 fow_smooth => 0,
1472 gui_fontsize => 1,
1473 log_fontsize => 1,
1474 gauge_fontsize => 1,
1475 gauge_size => 0.35,
1476 stat_fontsize => 1,
1477 mapsize => 100,
1478 host => "crossfire.schmorp.de",
1479 say_command => 'say',
1480 audio_enable => 1,
1481 bgm_enable => 1,
1482 bgm_volume => 0.25,
1483 );
1484
1485 while (my ($k, $v) = each %DEF_CFG) {
1486 $CFG->{$k} = $v unless exists $CFG->{$k};
1487 }
1488
1489 sdl_init;
1490
1491 @SDL_MODES = reverse
1492 grep $_->[0] >= 640 && $_->[1] >= 480,
1493 CFClient::SDL_ListModes;
1494
1495 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1496
1497 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1498
1499 {
1500 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1501 DejaVuSans.ttf
1502 DejaVuSansMono.ttf
1503 DejaVuSans-Bold.ttf
1504 DejaVuSansMono-Bold.ttf
1505 DejaVuSans-Oblique.ttf
1506 DejaVuSansMono-Oblique.ttf
1507 DejaVuSans-BoldOblique.ttf
1508 DejaVuSansMono-BoldOblique.ttf
1509 );
1510
1511 CFClient::add_font $_ for @fonts;
1512
1513 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1514 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1515
1516 $FONT_PROP->make_default;
1517 }
1518
1519 video_init;
1520 audio_init;
1521
1522 Event::loop;
1523
1524 END { CFClient::SDL_Quit }
1525
1526 =head1 pclient - Crossfire+ and Crossfire game client
1527
1528 Pclient is a Crossfire+ and Crossfire game client.
1529
1530 =head2 Features
1531
1532 =over 4
1533
1534 =item Fullscreen Map
1535
1536 PClient can uses a fullscreen map, which greatly enhances how much of the
1537 game world you can see.
1538
1539 =item Persistent Map Cache (Crossfire+ only)
1540
1541 PClient can persistently cache all map data it received from the
1542 server. This not only allows it to display an overview map, but also
1543 ensures that once-explored areas will be available the next time you want
1544 to explore more.
1545
1546 =item Hardware acceleration
1547
1548 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1549 acceleration. Most modern graphics cards have difficulties with 2D
1550 acceleration, while 3D graphics is accelerated well.
1551
1552 =item No arbitrary limits
1553
1554 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1555 limits (like a fixed amount of face numbers). There are still limits, but
1556 they are not arbitrarily low :)
1557
1558 =back
1559
1560 =head1 USAGE
1561
1562 =head2 The Map
1563
1564 The map is always displayed in the background, behind all other windows and UI elements.
1565
1566 #TODO# middle-click scrolls
1567 #
1568 # keys:
1569 #
1570 # a apply
1571 # keypad moves, kp_5 applies ranged attack to self
1572
1573 Starting to type enters the I<completion mode>. In that mode, you can type
1574 abbreviations or commands and have them executed as soon as they match a
1575 valid command. This is best explained by a few examples:
1576
1577 Typing B<climb> will display a list of commands with I<climb> in their
1578 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1579
1580 You can abbreviate commands by typing only the first character of every
1581 word. For example, typing I<iwor> will likely select I<invoke word of
1582 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1583 will likely select I<ready_skill climbing> and I<usl> will give you
1584 I<use_skill levitation>.
1585
1586 =head2 The map overview
1587
1588 #TODO#
1589
1590 =head2 The Status area in the lower right corner
1591
1592 #TODO#
1593
1594 =head2 The I<Statistics>/I>Stats> window
1595
1596 #TODO#
1597
1598 =head1 FAQ
1599
1600 =over 4
1601
1602 =item The client is very sluggish and slow, what can I do about this?
1603
1604 Most likely, you don't have accelerated OpenGL support. Try to find a
1605 newer driver, or a driver from your hardware vendor, that features OpenGL
1606 support.
1607
1608 If this is not an option, the following Setup options reduce the load and
1609 will likely make the client playable with sofwtare rendering (it will
1610 still be slow, though):
1611
1612 =over 4
1613
1614 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1615
1616 =item Enable B<Fast & Ugly> mode
1617
1618 =item Disable B<Fog of War>
1619
1620 =item Increase B<Map Scale>
1621
1622 =back
1623
1624 =back
1625
1626 =head1 AUTHOR
1627
1628 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1629
1630
1631