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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.193
Committed: Sat Apr 29 16:17:10 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.192: +1 -5 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 CFClient::error $_[1];
43 };
44
45 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
47 our $VERSION = '0.1';
48
49 my $MAX_FPS = 60;
50 my $MIN_FPS = 5; # unused as of yet
51
52 our $META_SERVER = "crossfire.real-time.com:13326";
53
54 our $FACEMAP;
55 our $TILECACHE;
56 our $MAPCACHE;
57
58 our $LAST_REFRESH;
59 our $NOW;
60
61 our $CFG;
62 our $CONN;
63 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65 our @SDL_MODES;
66 our $WIDTH;
67 our $HEIGHT;
68 our $FULLSCREEN;
69 our $FONTSIZE;
70
71 our $FONT_PROP;
72 our $FONT_FIXED;
73
74 our $MAP;
75 our $MAPMAP;
76 our $MAPWIDGET;
77 our $BUTTONBAR;
78 our $LOGVIEW;
79 our $CONSOLE;
80 our $METASERVER;
81
82 our $FLOORBOX;
83 our $GAUGES;
84 our $STATWIDS;
85
86 our $SDL_ACTIVE;
87 our %SDL_CB;
88
89 our $SDL_MIXER;
90 our @SOUNDS; # event => file mapping
91 our %AUDIO_CHUNKS; # audio files
92
93 our $ALT_ENTER_MESSAGE;
94 our $STATUS_LINE;
95 our $DEBUG_STATUS;
96
97 our $INVWIN;
98 our $INV;
99
100 sub status {
101 $STATUS_LINE->set_text ($_[0]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103 }
104
105 sub debug {
106 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
108 }
109
110 sub start_game {
111 status "logging in...";
112
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize;
118
119 my ($host, $port) = split /:/, $CFG->{host};
120
121 $CONN = new conn
122 host => $host,
123 port => $port || 13327,
124 user => $CFG->{user},
125 pass => $CFG->{password},
126 mapw => $mapsize,
127 maph => $mapsize,
128 ;
129
130 status "login successful";
131
132 CFClient::lowdelay fileno $CONN->{fh};
133 }
134
135 sub stop_game {
136 undef $CONN;
137 }
138
139 sub client_setup {
140 my $dialog = new CFClient::UI::FancyFrame
141 title => "Client Setup",
142 child => (my $vbox = new CFClient::UI::VBox);
143 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
144
145 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
146 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
147
148 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
149 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
150
151 $mode_slider->connect (changed => sub {
152 my ($self, $value) = @_;
153
154 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
155 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
156 });
157 $mode_slider->emit (changed => $mode_slider->{range}[0]);
158
159 my $row = 1;
160
161 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
162 $table->add (1, $row++, new CFClient::UI::CheckBox
163 state => $CFG->{fullscreen},
164 tooltip => "Bring the client into fullscreen mode",
165 connect_changed => sub {
166 my ($self, $value) = @_;
167 $CFG->{fullscreen} = $value;
168 }
169 );
170
171 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
172 $table->add (1, $row++, new CFClient::UI::CheckBox
173 state => $CFG->{fast},
174 tooltip => "Lower the visual quality considerably to speed up rendering.",
175 connect_changed => sub {
176 my ($self, $value) = @_;
177 $CFG->{fast} = $value;
178 }
179 );
180
181 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
182 $table->add (1, $row++, new CFClient::UI::Slider
183 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
184 tooltip => "Enlarge or shrink the displayed map",
185 connect_changed => sub {
186 my ($self, $value) = @_;
187 $CFG->{map_scale} = 0.05 * int $value / 0.05;
188 }
189 );
190
191 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
192 $table->add (1, $row++, new CFClient::UI::CheckBox
193 state => $CFG->{fow_enable},
194 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
195 connect_changed => sub {
196 my ($self, $value) = @_;
197 $CFG->{fow_enable} = $value;
198 }
199 );
200
201 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
202 $table->add (1, $row++, new CFClient::UI::Slider
203 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
204 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
205 connect_changed => sub {
206 my ($self, $value) = @_;
207 $CFG->{fow_intensity} = $value;
208 }
209 );
210
211 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
212 $table->add (1, $row++, new CFClient::UI::CheckBox
213 state => $CFG->{fow_smooth},
214 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
215 connect_changed => sub {
216 my ($self, $value) = @_;
217 $CFG->{fow_smooth} = $value;
218 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
219 }
220 );
221
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
223 $table->add (1, $row++, new CFClient::UI::Slider
224 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
225 tooltip => "The font size used by most GUI elements",
226 connect_changed => sub {
227 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
228 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
229 }
230 );
231
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
233 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
235 tooltip => "The font size used by the server log window only",
236 connect_changed => sub {
237 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
238 }
239 );
240
241 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
242
243 $table->add (1, $row++, new CFClient::UI::Slider
244 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
245 tooltip => "The font size used by the statistics window only",
246 connect_changed => sub {
247 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
248 &set_stats_window_fontsize;
249 }
250 );
251
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
253 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
255 tooltip => "Adjust the size of the stats gauges at the bottom right",
256 connect_changed => sub {
257 $CFG->{gauge_size} = $_[1];
258 my $h = int $HEIGHT * $CFG->{gauge_size};
259 $GAUGES->{win}->set_size ($WIDTH, $h);
260 $GAUGES->{win}->move (0, $HEIGHT - $h);
261 }
262 );
263
264 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
265 $table->add (1, $row++, new CFClient::UI::Slider
266 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
267 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
268 connect_changed => sub {
269 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
270 &set_gauge_window_fontsize;
271 }
272 );
273
274 $table->add (1, $row++, new CFClient::UI::Button
275 expand => 1, align => 0, text => "Apply",
276 tooltip => "Apply the video settings",
277 connect_activate => sub {
278 video_shutdown ();
279 video_init ();
280 }
281 );
282
283 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
284 $table->add (1, $row++, new CFClient::UI::CheckBox
285 state => $CFG->{audio_enable},
286 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
287 connect_changed => sub {
288 $CFG->{audio_enable} = $_[1];
289 }
290 );
291 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
292 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
293 # $CFG->{effects_volume} = $_[1];
294 # });
295 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
296 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
297 $hbox->add (new CFClient::UI::CheckBox
298 expand => 1, state => $CFG->{bgm_enable},
299 tooltip => "Enable background music playing",
300 connect_changed => sub {
301 $CFG->{bgm_enable} = $_[1];
302 }
303 );
304 $hbox->add (new CFClient::UI::Slider
305 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
306 tooltip => "The volume of the background music",
307 connect_changed => sub {
308 $CFG->{bgm_volume} = $_[1];
309 CFClient::MixMusic::volume $_[1] * 128;
310 }
311 );
312
313 $table->add (1, $row++, new CFClient::UI::Button
314 expand => 1, align => 0, text => "Apply",
315 tooltip => "Apply the audio settings",
316 connect_activate => sub {
317 audio_shutdown ();
318 audio_init ();
319 }
320 );
321
322 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
323 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
324 text => $CFG->{say_command},
325 tooltip => "This is the command that will be used if you write a line in the message window entry. "
326 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
327 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
328 connect_changed => sub {
329 my ($self, $value) = @_;
330 $CFG->{say_command} = $value;
331 }
332 );
333
334 $dialog
335 }
336
337 sub set_stats_window_fontsize {
338 for (values %{$STATWIDS}) {
339 $_->set_fontsize ($::CFG->{stat_fontsize});
340 }
341 }
342
343 sub set_gauge_window_fontsize {
344 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
345 $_->set_fontsize ($::CFG->{gauge_fontsize});
346 }
347
348 # local $GAUGES->{win}{parent};#d#
349 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
350 }
351
352 sub make_gauge_window {
353 my $gh = int ($HEIGHT * $CFG->{gauge_size});
354 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
355
356 my $win = new CFClient::UI::Frame (
357 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
358 );
359 $win->add (my $hbox = new CFClient::UI::HBox
360 children => [
361 (new CFClient::UI::HBox expand => 1),
362 ($FLOORBOX = new CFClient::UI::VBox),
363 (my $vbox = new CFClient::UI::VBox),
364 ],
365 );
366
367 $vbox->add (new CFClient::UI::HBox
368 expand => 1,
369 children => [
370 (new CFClient::UI::Empty expand => 1),
371 (my $hb = new CFClient::UI::HBox),
372 ],
373 );
374
375 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
376 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
377 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
378 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
379 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
380 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
381 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
382 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
383
384 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
385 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
386 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
387 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
388
389 $GAUGES = {
390 exp => $exp, win => $win, range => $rng,
391 food => $fg, mana => $mg, hp => $hg, grace => $gg
392 };
393
394 &set_gauge_window_fontsize;
395
396 $win
397 }
398
399 sub make_stats_window {
400 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
401
402 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
403 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
404 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
405
406 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
407
408 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
409
410 my $black = [0, 0, 0];
411
412 for (
413 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
414 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
415 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
416 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
417 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
418 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
419 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
420
421 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
422 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
423 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
424 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
425 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
426 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
427 ) {
428 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
429
430 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
431 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
432 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
433 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
434 }
435
436 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
437
438 my $row = 0;
439 my $col = 0;
440
441 my %resist_names = (
442 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
443 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
444 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
445 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
446 depl => "Depletion (some monsters and other effects can cause stats depletion)",
447 magic => "Magic (resistance to magic spells like magic missile or similar)",
448 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
449 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
450 pois => "Poison (resistance to getting poisoned)",
451 para => "Paralysation (this resistance affects the chance you get paralysed)",
452 deat => "Death (resistance against death spells)",
453 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
454 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
455 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
456 tund => "Turn undead",
457 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
458 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
459 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
460 );
461 for (qw/slow holyw conf fire depl magic
462 drain acid pois para deat phys
463 blind fear tund elec cold ghit/)
464 {
465 $tbl2->add ($col, $row,
466 $STATWIDS->{"res_$_"} =
467 new CFClient::UI::Label
468 font => $FONT_FIXED,
469 template => "-100%",
470 align => +1,
471 valign => 0,
472 can_events => 1,
473 can_hover => 1,
474 tooltip => $resist_names{$_},
475 );
476 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
477 font => $FONT_FIXED,
478 can_hover => 1,
479 can_events => 1,
480 image => "ui/resist/resist_$_.png",
481 tooltip => $resist_names{$_},
482 );
483
484 $row++;
485 if ($row % 6 == 0) {
486 $col += 2;
487 $row = 0;
488 }
489 }
490
491 &set_stats_window_fontsize;
492 update_stats_window ({});
493
494 $tgw
495 }
496
497 sub formsep {
498 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
499 }
500
501 sub update_stats_window {
502 my ($stats) = @_;
503
504 # i love text protocols!!!
505 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
506 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
507 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
508 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
509 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
510 my $fo_m = 999;
511 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
512 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
513
514 $GAUGES->{hp} ->set_value ($hp, $hp_m);
515 $GAUGES->{mana} ->set_value ($sp, $sp_m);
516 $GAUGES->{food} ->set_value ($fo, $fo_m);
517 $GAUGES->{grace} ->set_value ($gr, $gr_m);
518 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
519 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
520 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
521 $rng =~ s/^Range: //; # thank you so much dear server
522 $GAUGES->{range} ->set_text ("Rng: " . $rng);
523 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
524 $title =~ s/^Player: //;
525 $STATWIDS->{title} ->set_text ("Title: " . $title);
526
527 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
528 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
529 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
530 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
531 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
532 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
533 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
534 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
535 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
536 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
537 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
538 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
539 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
540
541 my %tbl = (
542 phys => 100,
543 magic => 101,
544 fire => 102,
545 elec => 103,
546 cold => 104,
547 conf => 105,
548 acid => 106,
549 drain => 107,
550 ghit => 108,
551 pois => 109,
552 slow => 110,
553 para => 111,
554 tund => 112,
555 fear => 113,
556 depl => 113,
557 deat => 115,
558 holyw => 116,
559 blind => 117
560 );
561
562 for (keys %tbl) {
563 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
564 }
565
566 }
567
568 sub metaserver_dialog {
569 my $dialog = new CFClient::UI::FancyFrame
570 title => "Metaserver",
571 child => (my $vbox = new CFClient::UI::VBox);
572
573 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
574
575 $dialog
576 }
577
578 my $METASERVER_ATIME;
579
580 sub update_metaserver {
581 my ($HOST) = @_;
582
583 return if $METASERVER_ATIME > time;
584 $METASERVER_ATIME = time + 60;
585
586 my $table = $METASERVER->{table};
587 $table->clear;
588 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
589
590 my $buf;
591
592 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
593
594 unless ($fh) {
595 $label->set_text ("unable to contact metaserver: $!");
596 return;
597 }
598
599 Event->io (fd => $fh, poll => 'r', cb => sub {
600 my $res = sysread $fh, $buf, 8192, length $buf;
601
602 if (!defined $res) {
603 $_[0]->w->cancel;
604 $label->set_text ("error while retrieving server list: $!");
605 } elsif ($res == 0) {
606 $_[0]->w->cancel;
607 status "server list retrieved";
608
609 utf8::decode $buf if utf8::valid $buf;
610
611 $table->clear;
612
613 my @col = qw(Use #Users Host Uptime Version Description);
614 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
615 for 0 .. $#col;
616
617 my @align = qw(1 0 1 1 -1);
618
619 my $y = 0;
620 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
621 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
622
623 for ($desc) {
624 s/<br>/\n/gi;
625 s/<li>/\n· /gi;
626 s/<.*?>//sgi;
627 s/&/&amp;/g;
628 s/</&lt;/g;
629 s/>/&gt;/g;
630 }
631
632 $uptime = sprintf "%dd %02d:%02d:%02d",
633 (int $m->[8] / 86400),
634 (int $m->[8] / 3600) % 24,
635 (int $m->[8] / 60) % 60,
636 $m->[8] % 60;
637
638 $m = [$users, $host, $uptime, $version, $desc];
639
640 $y++;
641
642 $table->add (0, $y, new CFClient::UI::VBox children => [
643 (new CFClient::UI::Button text => "Use", connect_activate => sub {
644 $HOST->set_text ($CFG->{host} = $host);
645 }),
646 (new CFClient::UI::Empty expand => 1),
647 ]);
648
649 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
650 for 0 .. $#$m;
651 }
652 }
653 });
654 }
655
656 sub server_setup {
657 my $dialog = new CFClient::UI::FancyFrame
658 title => "Server Setup",
659 child => (my $vbox = new CFClient::UI::VBox);
660
661 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
662 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
663
664 {
665 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
666
667 $vbox->add (
668 my $HOST = new CFClient::UI::Entry
669 expand => 1,
670 text => $CFG->{host},
671 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
672 connect_changed => sub {
673 my ($self, $value) = @_;
674 $CFG->{host} = $value;
675 }
676 );
677
678 $METASERVER = metaserver_dialog;
679
680 $vbox->add (new CFClient::UI::Flopper
681 expand => 1,
682 text => "Metaserver",
683 other => $METASERVER,
684 tooltip => "Show a list of avaible crossfire servers",
685 connect_open => sub {
686 update_metaserver $HOST;
687 }
688 );
689 }
690
691 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
692 $table->add (1, 4, new CFClient::UI::Entry
693 text => $CFG->{user},
694 tooltip => "The name of your character on the server",
695 connect_changed => sub {
696 my ($self, $value) = @_;
697 $CFG->{user} = $value;
698 }
699 );
700
701 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
702 $table->add (1, 5, new CFClient::UI::Entry
703 text => $CFG->{password},
704 hidden => 1,
705 tooltip => "The password for your character",
706 connect_changed => sub {
707 my ($self, $value) = @_;
708 $CFG->{password} = $value;
709 }
710 );
711
712 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
713 $table->add (1, 7, new CFClient::UI::Slider
714 req_w => 100,
715 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
716 tooltip => "This is the size of the portion of the map update the server sends you. "
717 ."If you set this to a high value you will be able to see further for example.",
718 connect_changed => sub {
719 my ($self, $value) = @_;
720
721 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
722 },
723 );
724
725 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
726 start_game;
727 });
728
729 $dialog
730 }
731
732 sub message_window {
733 my $window = new CFClient::UI::FancyFrame
734 title => "Messages",
735 border_bg => [1, 1, 1, 1],
736 bg => [0, 0, 0, 0.5],
737 user_w => int $::WIDTH / 3,
738 user_h => int $::HEIGHT / 5,
739 child => (my $vbox = new CFClient::UI::VBox);
740
741 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
742 expand => 1,
743 font => $FONT_FIXED,
744 fontsize => $::CFG->{log_fontsize},
745 );
746
747 $vbox->add (my $input = new CFClient::UI::Entry
748 connect_focus_in => sub {
749 my ($input, $prev_focus) = @_;
750
751 delete $input->{refocus_map};
752
753 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
754 $input->{refocus_map} = 1;
755 }
756 delete $input->{auto_activated};
757 },
758 connect_activate => sub {
759 my ($input, $text) = @_;
760 $input->set_text ('');
761
762 if ($text =~ /^\/(.*)/) {
763 $::CONN->user_send ($1);
764 } else {
765 my $say_cmd = $::CFG->{say_command} || 'say';
766 $::CONN->user_send ("$say_cmd $text");
767 }
768 if ($input->{refocus_map}) {
769 delete $input->{refocus_map};
770 $MAPWIDGET->focus_in
771 }
772 },
773 connect_escape => sub {
774 $MAPWIDGET->focus_in
775 },
776 );
777
778 $CONSOLE = {
779 window => $window,
780 input => $input
781 };
782
783 $window
784 }
785
786 sub make_inventory_window {
787 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
788 $invwin->add (my $hb = new CFClient::UI::HBox);
789 $hb->add ($INV = new CFClient::UI::Inventory expand => 1);
790 $hb->add (my $rng = new CFClient::UI::Slider vertical => 1);
791 $INV->set_range ($rng);
792 $invwin
793 }
794
795 sub sdl_init {
796 CFClient::SDL_Init
797 and die "SDL::Init failed!\n";
798 }
799
800 sub video_init {
801 sdl_init;
802
803 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
804 $FULLSCREEN = $CFG->{fullscreen};
805 $FAST = $CFG->{fast};
806
807 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
808 or die "SDL_SetVideoMode failed!\n";
809
810 $SDL_ACTIVE = 1;
811
812 $LAST_REFRESH = time - 0.01;
813
814 CFClient::gl_init;
815
816 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
817
818 #############################################################################
819
820 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
821 $DEBUG_STATUS->show;
822
823 $STATUS_LINE = new CFClient::UI::Label
824 padding => 0,
825 y => $HEIGHT - $FONTSIZE * 1.8;
826 $STATUS_LINE->show;
827
828 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
829 padding => 0,
830 fontsize => 0.8,
831 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
832 $ALT_ENTER_MESSAGE->show;
833 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
834
835 CFClient::UI::FancyFrame->new (
836 border_bg => [1, 1, 1, 192/255],
837 bg => [1, 1, 1, 0],
838 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
839 )->show;
840
841 $MAPWIDGET = new CFClient::MapWidget;
842 $MAPWIDGET->connect (activate_console => sub {
843 my ($mapwidget, $preset) = @_;
844
845 if ($CONSOLE) {
846 $CONSOLE->{input}->{auto_activated} = 1;
847 $CONSOLE->{input}->focus_in;
848
849 if ($preset && $CONSOLE->{input}->get_text eq '') {
850 $CONSOLE->{input}->set_text ($preset);
851 }
852 }
853 });
854 $MAPWIDGET->show;
855 $MAPWIDGET->focus_in;
856
857 $BUTTONBAR = new CFClient::UI::HBox;
858
859 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
860 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
861 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
862
863 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
864
865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
866 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
867
868 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
869 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
870 status "Configuration Saved";
871 });
872
873 $BUTTONBAR->show;
874
875 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
876 }
877
878 sub video_shutdown {
879 $CFClient::UI::ROOT->{children} = [];
880 undef $CFClient::UI::GRAB;
881 undef $CFClient::UI::HOVER;
882 undef $SDL_ACTIVE;
883 }
884
885 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
886 my $bgmusic;#TODO#hack#d#
887
888 sub audio_music_finished {
889 return unless $CFG->{bgm_enable};
890
891 # TODO: hack, do play loop and mood music
892 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
893 $bgmusic->play (0);
894
895 push @bgmusic, shift @bgmusic;
896 }
897
898 sub audio_init {
899 if ($CFG->{audio_enable}) {
900 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
901 $SDL_MIXER = !CFClient::Mix_OpenAudio;
902 CFClient::Mix_AllocateChannels 8;
903 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
904
905 audio_music_finished;
906
907 while (<$fh>) {
908 next if /^\s*#/;
909 next if /^\s*$/;
910
911 my ($file, $volume, $event) = split /\s+/, $_, 3;
912
913 push @SOUNDS, "$volume,$file";
914
915 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
916 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
917 $chunk->volume ($volume * 128 / 100);
918 $chunk
919 };
920 }
921 } else {
922 status "unable to open sound config: $!";
923 }
924 }
925 }
926
927 sub audio_shutdown {
928 CFClient::Mix_CloseAudio if $SDL_MIXER;
929 undef $SDL_MIXER;
930 @SOUNDS = ();
931 %AUDIO_CHUNKS = ();
932 }
933
934 my %animate_object;
935 my $animate_timer;
936
937 my $want_refresh;
938 my $can_refresh;
939
940 my $fps = 9;
941
942 sub force_refresh {
943 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
944 debug sprintf "%3.2f", $fps;
945
946 $want_refresh = 0;
947 $can_refresh = 0;
948
949 $CFClient::UI::ROOT->draw;
950
951 CFClient::SDL_GL_SwapBuffers;
952
953 $LAST_REFRESH = $NOW;
954 }
955
956 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
957 $NOW = time;
958
959 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
960 for CFClient::SDL_PollEvent;
961
962 if (%animate_object) {
963 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
964 $want_refresh++;
965 }
966
967 if ($want_refresh) {
968 force_refresh;
969 } else {
970 $can_refresh = 1;
971 }
972 });
973
974 sub refresh {
975 $want_refresh++;
976 }
977
978 sub animation_start {
979 my ($widget) = @_;
980 $animate_object{$widget} = $widget;
981 }
982
983 sub animation_stop {
984 my ($widget) = @_;
985 delete $animate_object{$widget};
986 }
987
988 @conn::ISA = Crossfire::Protocol::;
989
990 sub conn::stats_update {
991 my ($self, $stats) = @_;
992
993 update_stats_window ($stats);
994 }
995
996 sub conn::user_send {
997 my ($self, $command) = @_;
998
999 $self->send_command ($command);
1000 status $command;
1001 }
1002
1003 sub conn::map_scroll {
1004 my ($self, $dx, $dy) = @_;
1005
1006 $MAP->scroll ($dx, $dy);
1007 }
1008
1009 sub conn::feed_map1a {
1010 my ($self, $data) = @_;
1011
1012 # $self->Crossfire::Protocol::feed_map1a ($data);
1013
1014 $MAP->map1a_update ($data);
1015 $MAPWIDGET->update;
1016 }
1017
1018 sub conn::flush_map {
1019 my ($self) = @_;
1020
1021 my $map_info = delete $self->{map_info}
1022 or return;
1023
1024 my ($hash, $x, $y, $w, $h) = @$map_info;
1025
1026 my $data = $MAP->get_rect ($x, $y, $w, $h);
1027 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1028 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1029 }
1030
1031 sub conn::map_clear {
1032 my ($self) = @_;
1033
1034 $self->flush_map;
1035 delete $self->{neigh_map};
1036
1037 $MAP->clear;
1038 }
1039
1040
1041 sub conn::load_map($$$) {
1042 my ($self, $hash, $x, $y) = @_;
1043
1044 if (defined (my $data = $MAPCACHE->get ($hash))) {
1045 $data = Compress::LZF::decompress $data;
1046 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1047 for my $id ($MAP->set_rect ($x, $y, $data)) {
1048 my $data = $TILECACHE->get ($id)
1049 or next;
1050
1051 $self->set_texture ($id => $data);
1052 }
1053 }
1054 }
1055
1056 # this method does a "flood fill" into every tile direction
1057 # it assumes that tiles are arranged in a rectangular grid,
1058 # i.e. a map is the same as the left of the right map etc.
1059 # failure to comply are harmless and result in display errors
1060 # at worst.
1061 sub conn::flood_fill {
1062 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1063
1064 # the server does not allow map paths > 6
1065 return if 7 <= length $path;
1066
1067 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1068
1069 for (
1070 [1, 0, -1],
1071 [2, 1, 0],
1072 [3, 0, 1],
1073 [4, -1, 0],
1074 ) {
1075 my ($tile, $dx, $dy) = @$_;
1076
1077 my $gx = $gx + $dx;
1078 my $gy = $gy + $dy;
1079
1080 next unless $flags & (1 << ($tile - 1));
1081 next if $self->{neigh_grid}{$gx, $gy}++;
1082
1083 my $neigh = $self->{neigh_map}{$hash} ||= [];
1084 if (my $info = $neigh->[$tile]) {
1085 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1086
1087 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1088 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1089
1090 } else {
1091 $self->send_mapinfo ("spatial $path$tile", sub {
1092 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1093
1094 return if $mode ne "spatial";
1095
1096 $x += $MAP->ox;
1097 $y += $MAP->oy;
1098
1099 $self->load_map ($hash, $x, $y)
1100 unless $self->{neigh_map}{$hash}[5]++;#d#
1101
1102 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1103
1104 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1105 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1106 });
1107 }
1108 }
1109 }
1110
1111 sub conn::map_change {
1112 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1113
1114 $self->flush_map;
1115
1116 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1117
1118 my $mapmapw = $MAPMAP->{w};
1119 my $mapmaph = $MAPMAP->{h};
1120
1121 $self->{neigh_rect} = [
1122 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1123 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1124 ];
1125
1126 delete $self->{neigh_grid};
1127 $self->flood_fill (0, 0, "", $hash, $flags);
1128
1129 $x += $ox;
1130 $y += $oy;
1131
1132 $self->{map_info} = [$hash, $x, $y, $w, $h];
1133
1134 my $map = $self->{map_info}[0];
1135 $map =~ s/^.*?\/([^\/]+)$/\1/;
1136 $STATWIDS->{map}->set_text ("Map: " . $map);
1137
1138 $self->load_map ($hash, $x, $y);
1139 }
1140
1141 sub conn::face_find {
1142 my ($self, $facenum, $face) = @_;
1143
1144 my $hash = "$face->{chksum},$face->{name}";
1145
1146 my $id = $FACEMAP->get ($hash);
1147
1148 unless ($id) {
1149 # create new id for face
1150 # i love transactions
1151 for (1..100) {
1152 my $txn = $CFClient::DB_ENV->txn_begin;
1153 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1154 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1155 $id++;
1156 if ($FACEMAP->put (id => $id) == 0
1157 && $FACEMAP->put ($hash => $id) == 0) {
1158 $txn->txn_commit;
1159
1160 goto gotid;
1161 }
1162 }
1163 $txn->abort;
1164 }
1165
1166 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1167 }
1168
1169 gotid:
1170 $face->{id} = $id;
1171 $MAP->set_face ($facenum => $id);
1172 $self->{faceid}[$facenum] = $id;#d#
1173 $TILECACHE->get ($id)
1174 }
1175
1176 sub conn::face_update {
1177 my ($self, $facenum, $face) = @_;
1178
1179 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1180
1181 $self->set_texture ($face->{id} => delete $face->{image});
1182 }
1183
1184 sub conn::set_texture {
1185 my ($self, $id, $data) = @_;
1186
1187 $self->{texture}[$id] ||= do {
1188 my $tex =
1189 new_from_image CFClient::Texture
1190 $data, minify => 1, mipmap => 1;
1191
1192 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1193 $MAPWIDGET->update;
1194
1195 $tex
1196 };
1197 }
1198
1199 sub conn::sound_play {
1200 my ($self, $x, $y, $soundnum, $type) = @_;
1201
1202 $SDL_MIXER
1203 or return;
1204
1205 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1206 or return;
1207
1208 $chunk->play;
1209 # warn "sound $x,$y,$soundnum,$type\n";#d#
1210 }
1211
1212 my $LAST_QUERY; # server is stupid, stupid, stupid
1213
1214 sub conn::query {
1215 my ($self, $flags, $prompt) = @_;
1216
1217 $prompt = $LAST_QUERY unless length $prompt;
1218 $LAST_QUERY = $prompt;
1219
1220 my $dialog = new CFClient::UI::FancyFrame
1221 title => "Query",
1222 child => my $vbox = new CFClient::UI::VBox;
1223
1224 $vbox->add (new CFClient::UI::Label
1225 max_w => $::WIDTH * 0.4,
1226 text => $prompt);
1227
1228 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1229 $vbox->add (my $hbox = new CFClient::HBox);
1230 $hbox->add (new CFClient::Button
1231 text => "No",
1232 connect_activate => sub {
1233 $self->send ("reply n");
1234 $dialog->destroy;
1235 $MAPWIDGET->focus_in;
1236 }
1237 );
1238 $hbox->add (new CFClient::Button
1239 text => "Yes",
1240 connect_activate => sub {
1241 $self->send ("reply y");
1242 $dialog->destroy;
1243 $MAPWIDGET->focus_in;
1244 },
1245 );
1246
1247 $dialog->focus_in;
1248
1249 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1250 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1251 $vbox->add (my $entry = new CFClient::UI::Entry
1252 connect_changed => sub {
1253 $self->send ("reply $_[1]");
1254 $dialog->destroy;
1255 $MAPWIDGET->focus_in;
1256 },
1257 );
1258
1259 $entry->focus_in;
1260
1261 } else {
1262 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1263
1264 $vbox->add (my $entry = new CFClient::UI::Entry
1265 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1266 connect_activate => sub {
1267 $self->send ("reply $_[1]");
1268 $dialog->destroy;
1269 $MAPWIDGET->focus_in;
1270 },
1271 );
1272
1273 $entry->focus_in;
1274 }
1275
1276 $dialog->show;
1277 }
1278
1279 sub conn::drawinfo {
1280 my ($self, $color, $text) = @_;
1281
1282 my @color = (
1283 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1284 [1.00, 1.00, 1.00],
1285 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1286 [1.00, 0.00, 0.00],
1287 [1.00, 0.54, 0.00],
1288 [0.11, 0.56, 1.00],
1289 [0.93, 0.46, 0.00],
1290 [0.18, 0.54, 0.34],
1291 [0.56, 0.73, 0.56],
1292 [0.80, 0.80, 0.80],
1293 [0.55, 0.41, 0.13],
1294 [0.99, 0.77, 0.26],
1295 [0.74, 0.65, 0.41],
1296 );
1297
1298 $LOGVIEW->add_paragraph ($color[$color], $text);
1299 }
1300
1301 sub conn::spell_add {
1302 my ($self, $spell) = @_;
1303
1304 # TODO
1305 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1306 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1307 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1308 }
1309
1310 sub conn::spell_delete {
1311 my ($self, $spell) = @_;
1312 }
1313
1314 sub conn::addme_success {
1315 my ($self) = @_;
1316
1317 for my $skill (values %{$self->{skill_info}}) {
1318 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1319 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1320 }
1321 }
1322
1323 sub update_floorbox {
1324 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1325 $FLOORBOX->clear;
1326 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1327
1328 # we basically have to use the same sorting as everybody else
1329 for my $item (@{ $CONN->{container}{0} }) {
1330 my $desc = $item->{nrof} < 2
1331 ? $item->{name}
1332 : "$item->{nrof} $item->{name_pl}";
1333 # todo: animation widget, face widget, weight(?) etc.
1334 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1335 tooltip => (CFClient::UI::Label->escape ($desc)
1336 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1337 can_hover => 1,
1338 can_events => 1,
1339 connect_button_down => sub {
1340 my ($self, $ev, $x, $y) = @_;
1341
1342 # todo: maybe put examine on 1? but should just be a tooltip :(
1343 if ($ev->{button} == 1) {
1344 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1345 } elsif ($ev->{button} == 2) {
1346 $CONN->send ("apply $item->{tag}");
1347 } elsif ($ev->{button} == 3) {
1348 CFClient::UI::Menu->new (
1349 items => [
1350 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1351 [
1352 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1353 sub { $CONN->send ("lock $item->{tag}") },
1354 ],
1355 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1356 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1357 ],
1358 )->popup ($ev);
1359 }
1360
1361 1
1362 },
1363 );
1364
1365 $hbox->add (new CFClient::UI::Face
1366 can_events => 0,
1367 face => $item->{face},
1368 anim => $item->{anim},
1369 animspeed => $item->{animspeed},
1370 );
1371
1372 $hbox->add (new CFClient::UI::Label
1373 can_events => 0,
1374 text => $desc,
1375 );
1376 }
1377 });
1378 refresh;
1379 }
1380
1381 sub conn::container_add {
1382 my ($self, $id, $items) = @_;
1383
1384 update_floorbox if $id == 0;
1385 if ($self->{player}{tag} == $id) {
1386 $INV->set_items ($self->{container}{$self->{player}{tag}});
1387 }
1388 # $self-<{player}{tag} => player inv
1389 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1390 }
1391
1392 sub conn::container_clear {
1393 my ($self, $id) = @_;
1394
1395 update_floorbox if $id == 0;
1396 if ($self->{player}{tag} == $id) {
1397 $INV->set_items ($self->{container}{$id});
1398 }
1399
1400 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1401 }
1402
1403 sub conn::item_delete {
1404 my ($self, @items) = @_;
1405
1406 for (@items) {
1407 update_floorbox if $_->{container} == 0;
1408 if ($self->{player}{tag} == $_->{container}) {
1409 $INV->set_items ($self->{container}{$_->{container}});
1410 }
1411 }
1412 }
1413
1414 sub conn::item_update {
1415 my ($self, $item) = @_;
1416
1417 update_floorbox if $item->{container} == 0;
1418 if ($self->{player}{tag} == $item->{container}) {
1419 $INV->set_items ($self->{container}{$item->{container}});
1420 }
1421 }
1422
1423 %SDL_CB = (
1424 CFClient::SDL_QUIT => sub {
1425 Event::unloop -1;
1426 },
1427 CFClient::SDL_VIDEORESIZE => sub {
1428 },
1429 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1430 CFClient::SDL_ACTIVEEVENT => sub {
1431 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1432 },
1433 CFClient::SDL_KEYDOWN => sub {
1434 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1435 # alt-enter
1436 video_shutdown;
1437 $CFG->{fullscreen} = !$CFG->{fullscreen};
1438 video_init;
1439 } else {
1440 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1441 }
1442 },
1443 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1444 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1445 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1446 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1447 CFClient::SDL_USEREVENT => \&audio_music_finished,
1448 );
1449
1450 #############################################################################
1451
1452 $SIG{INT} = $SIG{TERM} = sub { exit };
1453
1454 $TILECACHE = CFClient::db_table "tilecache";
1455 $FACEMAP = CFClient::db_table "facemap";
1456
1457 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1458
1459 my %DEF_CFG = (
1460 sdl_mode => 0,
1461 width => 640,
1462 height => 480,
1463 fullscreen => 0,
1464 fast => 0,
1465 map_scale => 0.5,
1466 fow_enable => 1,
1467 fow_intensity => 0.45,
1468 fow_smooth => 0,
1469 gui_fontsize => 1,
1470 log_fontsize => 1,
1471 gauge_fontsize => 1,
1472 gauge_size => 0.35,
1473 stat_fontsize => 1,
1474 mapsize => 100,
1475 host => "crossfire.schmorp.de",
1476 say_command => 'say',
1477 audio_enable => 1,
1478 bgm_enable => 1,
1479 bgm_volume => 0.25,
1480 );
1481
1482 while (my ($k, $v) = each %DEF_CFG) {
1483 $CFG->{$k} = $v unless exists $CFG->{$k};
1484 }
1485
1486 sdl_init;
1487
1488 @SDL_MODES = reverse
1489 grep $_->[0] >= 640 && $_->[1] >= 480,
1490 CFClient::SDL_ListModes;
1491
1492 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1493
1494 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1495
1496 {
1497 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1498 DejaVuSans.ttf
1499 DejaVuSansMono.ttf
1500 DejaVuSans-Bold.ttf
1501 DejaVuSansMono-Bold.ttf
1502 DejaVuSans-Oblique.ttf
1503 DejaVuSansMono-Oblique.ttf
1504 DejaVuSans-BoldOblique.ttf
1505 DejaVuSansMono-BoldOblique.ttf
1506 );
1507
1508 CFClient::add_font $_ for @fonts;
1509
1510 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1511 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1512
1513 $FONT_PROP->make_default;
1514 }
1515
1516 video_init;
1517 audio_init;
1518
1519 Event::loop;
1520
1521 END { CFClient::SDL_Quit }
1522
1523 =head1 pclient - Crossfire+ and Crossfire game client
1524
1525 Pclient is a Crossfire+ and Crossfire game client.
1526
1527 =head2 Features
1528
1529 =over 4
1530
1531 =item Fullscreen Map
1532
1533 PClient can uses a fullscreen map, which greatly enhances how much of the
1534 game world you can see.
1535
1536 =item Persistent Map Cache (Crossfire+ only)
1537
1538 PClient can persistently cache all map data it received from the
1539 server. This not only allows it to display an overview map, but also
1540 ensures that once-explored areas will be available the next time you want
1541 to explore more.
1542
1543 =item Hardware acceleration
1544
1545 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1546 acceleration. Most modern graphics cards have difficulties with 2D
1547 acceleration, while 3D graphics is accelerated well.
1548
1549 =item No arbitrary limits
1550
1551 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1552 limits (like a fixed amount of face numbers). There are still limits, but
1553 they are not arbitrarily low :)
1554
1555 =back
1556
1557 =head1 USAGE
1558
1559 =head2 The Map
1560
1561 The map is always displayed in the background, behind all other windows and UI elements.
1562
1563 #TODO# middle-click scrolls
1564 #
1565 # keys:
1566 #
1567 # a apply
1568 # keypad moves, kp_5 applies ranged attack to self
1569
1570 Starting to type enters the I<completion mode>. In that mode, you can type
1571 abbreviations or commands and have them executed as soon as they match a
1572 valid command. This is best explained by a few examples:
1573
1574 Typing B<climb> will display a list of commands with I<climb> in their
1575 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1576
1577 You can abbreviate commands by typing only the first character of every
1578 word. For example, typing I<iwor> will likely select I<invoke word of
1579 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1580 will likely select I<ready_skill climbing> and I<usl> will give you
1581 I<use_skill levitation>.
1582
1583 =head2 The map overview
1584
1585 #TODO#
1586
1587 =head2 The Status area in the lower right corner
1588
1589 #TODO#
1590
1591 =head2 The I<Statistics>/I>Stats> window
1592
1593 #TODO#
1594
1595 =head1 FAQ
1596
1597 =over 4
1598
1599 =item The client is very sluggish and slow, what can I do about this?
1600
1601 Most likely, you don't have accelerated OpenGL support. Try to find a
1602 newer driver, or a driver from your hardware vendor, that features OpenGL
1603 support.
1604
1605 If this is not an option, the following Setup options reduce the load and
1606 will likely make the client playable with sofwtare rendering (it will
1607 still be slow, though):
1608
1609 =over 4
1610
1611 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1612
1613 =item Enable B<Fast & Ugly> mode
1614
1615 =item Disable B<Fog of War>
1616
1617 =item Increase B<Map Scale>
1618
1619 =back
1620
1621 =back
1622
1623 =head1 AUTHOR
1624
1625 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1626
1627
1628