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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.196
Committed: Sun Apr 30 13:10:47 2006 UTC (18 years ago) by elmex
Branch: MAIN
Changes since 1.195: +1 -46 lines
Log Message:
added an InventoryItem ui element.

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 CFClient::error $_[1];
43 };
44
45 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
47 our $VERSION = '0.1';
48
49 my $MAX_FPS = 60;
50 my $MIN_FPS = 5; # unused as of yet
51
52 our $META_SERVER = "crossfire.real-time.com:13326";
53
54 our $FACEMAP;
55 our $TILECACHE;
56 our $MAPCACHE;
57
58 our $LAST_REFRESH;
59 our $NOW;
60
61 our $CFG;
62 our $CONN;
63 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
64
65 our @SDL_MODES;
66 our $WIDTH;
67 our $HEIGHT;
68 our $FULLSCREEN;
69 our $FONTSIZE;
70
71 our $FONT_PROP;
72 our $FONT_FIXED;
73
74 our $MAP;
75 our $MAPMAP;
76 our $MAPWIDGET;
77 our $BUTTONBAR;
78 our $LOGVIEW;
79 our $CONSOLE;
80 our $METASERVER;
81
82 our $FLOORBOX;
83 our $GAUGES;
84 our $STATWIDS;
85
86 our $SDL_ACTIVE;
87 our %SDL_CB;
88
89 our $SDL_MIXER;
90 our @SOUNDS; # event => file mapping
91 our %AUDIO_CHUNKS; # audio files
92
93 our $ALT_ENTER_MESSAGE;
94 our $STATUS_LINE;
95 our $DEBUG_STATUS;
96
97 our $INVWIN;
98 our $INV;
99
100 sub status {
101 $STATUS_LINE->set_text ($_[0]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103 }
104
105 sub debug {
106 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
108 }
109
110 sub start_game {
111 status "logging in...";
112
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize;
118
119 my ($host, $port) = split /:/, $CFG->{host};
120
121 $CONN = eval {
122 new conn
123 host => $host,
124 port => $port || 13327,
125 user => $CFG->{user},
126 pass => $CFG->{password},
127 mapw => $mapsize,
128 maph => $mapsize,
129 ;
130 };
131
132 if ($CONN) {
133 status "login successful";
134
135 CFClient::lowdelay fileno $CONN->{fh};
136 } else {
137 status "unable to connect";
138 }
139 }
140
141 sub stop_game {
142 undef $CONN;
143 }
144
145 sub client_setup {
146 my $dialog = new CFClient::UI::FancyFrame
147 title => "Client Setup",
148 child => (my $vbox = new CFClient::UI::VBox);
149 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
150
151 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
152 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
153
154 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
155 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
156
157 $mode_slider->connect (changed => sub {
158 my ($self, $value) = @_;
159
160 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
161 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
162 });
163 $mode_slider->emit (changed => $mode_slider->{range}[0]);
164
165 my $row = 1;
166
167 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
168 $table->add (1, $row++, new CFClient::UI::CheckBox
169 state => $CFG->{fullscreen},
170 tooltip => "Bring the client into fullscreen mode",
171 connect_changed => sub {
172 my ($self, $value) = @_;
173 $CFG->{fullscreen} = $value;
174 }
175 );
176
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
178 $table->add (1, $row++, new CFClient::UI::CheckBox
179 state => $CFG->{fast},
180 tooltip => "Lower the visual quality considerably to speed up rendering.",
181 connect_changed => sub {
182 my ($self, $value) = @_;
183 $CFG->{fast} = $value;
184 }
185 );
186
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
188 $table->add (1, $row++, new CFClient::UI::Slider
189 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
190 tooltip => "Enlarge or shrink the displayed map",
191 connect_changed => sub {
192 my ($self, $value) = @_;
193 $CFG->{map_scale} = 0.05 * int $value / 0.05;
194 }
195 );
196
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
198 $table->add (1, $row++, new CFClient::UI::CheckBox
199 state => $CFG->{fow_enable},
200 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
201 connect_changed => sub {
202 my ($self, $value) = @_;
203 $CFG->{fow_enable} = $value;
204 }
205 );
206
207 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
208 $table->add (1, $row++, new CFClient::UI::Slider
209 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
210 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
211 connect_changed => sub {
212 my ($self, $value) = @_;
213 $CFG->{fow_intensity} = $value;
214 }
215 );
216
217 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
218 $table->add (1, $row++, new CFClient::UI::CheckBox
219 state => $CFG->{fow_smooth},
220 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
221 connect_changed => sub {
222 my ($self, $value) = @_;
223 $CFG->{fow_smooth} = $value;
224 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
231 tooltip => "The font size used by most GUI elements",
232 connect_changed => sub {
233 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
234 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
235 }
236 );
237
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
239 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
241 tooltip => "The font size used by the server log window only",
242 connect_changed => sub {
243 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
244 }
245 );
246
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
248
249 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
251 tooltip => "The font size used by the statistics window only",
252 connect_changed => sub {
253 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
254 &set_stats_window_fontsize;
255 }
256 );
257
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
259 $table->add (1, $row++, new CFClient::UI::Slider
260 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
261 tooltip => "Adjust the size of the stats gauges at the bottom right",
262 connect_changed => sub {
263 $CFG->{gauge_size} = $_[1];
264 my $h = int $HEIGHT * $CFG->{gauge_size};
265 $GAUGES->{win}->set_size ($WIDTH, $h);
266 $GAUGES->{win}->move (0, $HEIGHT - $h);
267 }
268 );
269
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
273 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
276 &set_gauge_window_fontsize;
277 }
278 );
279
280 $table->add (1, $row++, new CFClient::UI::Button
281 expand => 1, align => 0, text => "Apply",
282 tooltip => "Apply the video settings",
283 connect_activate => sub {
284 video_shutdown ();
285 video_init ();
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
290 $table->add (1, $row++, new CFClient::UI::CheckBox
291 state => $CFG->{audio_enable},
292 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
293 connect_changed => sub {
294 $CFG->{audio_enable} = $_[1];
295 }
296 );
297 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
298 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
299 # $CFG->{effects_volume} = $_[1];
300 # });
301 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
302 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
303 $hbox->add (new CFClient::UI::CheckBox
304 expand => 1, state => $CFG->{bgm_enable},
305 tooltip => "Enable background music playing",
306 connect_changed => sub {
307 $CFG->{bgm_enable} = $_[1];
308 }
309 );
310 $hbox->add (new CFClient::UI::Slider
311 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
312 tooltip => "The volume of the background music",
313 connect_changed => sub {
314 $CFG->{bgm_volume} = $_[1];
315 CFClient::MixMusic::volume $_[1] * 128;
316 }
317 );
318
319 $table->add (1, $row++, new CFClient::UI::Button
320 expand => 1, align => 0, text => "Apply",
321 tooltip => "Apply the audio settings",
322 connect_activate => sub {
323 audio_shutdown ();
324 audio_init ();
325 }
326 );
327
328 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
329 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
330 text => $CFG->{say_command},
331 tooltip => "This is the command that will be used if you write a line in the message window entry. "
332 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
333 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
334 connect_changed => sub {
335 my ($self, $value) = @_;
336 $CFG->{say_command} = $value;
337 }
338 );
339
340 $dialog
341 }
342
343 sub set_stats_window_fontsize {
344 for (values %{$STATWIDS}) {
345 $_->set_fontsize ($::CFG->{stat_fontsize});
346 }
347 }
348
349 sub set_gauge_window_fontsize {
350 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
351 $_->set_fontsize ($::CFG->{gauge_fontsize});
352 }
353
354 # local $GAUGES->{win}{parent};#d#
355 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
356 }
357
358 sub make_gauge_window {
359 my $gh = int ($HEIGHT * $CFG->{gauge_size});
360 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
361
362 my $win = new CFClient::UI::Frame (
363 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
364 );
365 $win->add (my $hbox = new CFClient::UI::HBox
366 children => [
367 (new CFClient::UI::HBox expand => 1),
368 ($FLOORBOX = new CFClient::UI::VBox),
369 (my $vbox = new CFClient::UI::VBox),
370 ],
371 );
372
373 $vbox->add (new CFClient::UI::HBox
374 expand => 1,
375 children => [
376 (new CFClient::UI::Empty expand => 1),
377 (my $hb = new CFClient::UI::HBox),
378 ],
379 );
380
381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
389
390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
394
395 $GAUGES = {
396 exp => $exp, win => $win, range => $rng,
397 food => $fg, mana => $mg, hp => $hg, grace => $gg
398 };
399
400 &set_gauge_window_fontsize;
401
402 $win
403 }
404
405 sub make_stats_window {
406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
407
408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
411
412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
413
414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
415
416 my $black = [0, 0, 0];
417
418 for (
419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
426
427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
435
436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
440 }
441
442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
443
444 my $row = 0;
445 my $col = 0;
446
447 my %resist_names = (
448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
452 depl => "Depletion (some monsters and other effects can cause stats depletion)",
453 magic => "Magic (resistance to magic spells like magic missile or similar)",
454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
456 pois => "Poison (resistance to getting poisoned)",
457 para => "Paralysation (this resistance affects the chance you get paralysed)",
458 deat => "Death (resistance against death spells)",
459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
462 tund => "Turn undead",
463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
466 );
467 for (qw/slow holyw conf fire depl magic
468 drain acid pois para deat phys
469 blind fear tund elec cold ghit/)
470 {
471 $tbl2->add ($col, $row,
472 $STATWIDS->{"res_$_"} =
473 new CFClient::UI::Label
474 font => $FONT_FIXED,
475 template => "-100%",
476 align => +1,
477 valign => 0,
478 can_events => 1,
479 can_hover => 1,
480 tooltip => $resist_names{$_},
481 );
482 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
483 font => $FONT_FIXED,
484 can_hover => 1,
485 can_events => 1,
486 image => "ui/resist/resist_$_.png",
487 tooltip => $resist_names{$_},
488 );
489
490 $row++;
491 if ($row % 6 == 0) {
492 $col += 2;
493 $row = 0;
494 }
495 }
496
497 &set_stats_window_fontsize;
498 update_stats_window ({});
499
500 $tgw
501 }
502
503 sub formsep {
504 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
505 }
506
507 sub update_stats_window {
508 my ($stats) = @_;
509
510 # i love text protocols!!!
511 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
512 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
513 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
514 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
515 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
516 my $fo_m = 999;
517 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
518 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
519
520 $GAUGES->{hp} ->set_value ($hp, $hp_m);
521 $GAUGES->{mana} ->set_value ($sp, $sp_m);
522 $GAUGES->{food} ->set_value ($fo, $fo_m);
523 $GAUGES->{grace} ->set_value ($gr, $gr_m);
524 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
525 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
526 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
527 $rng =~ s/^Range: //; # thank you so much dear server
528 $GAUGES->{range} ->set_text ("Rng: " . $rng);
529 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
530 $title =~ s/^Player: //;
531 $STATWIDS->{title} ->set_text ("Title: " . $title);
532
533 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
534 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
535 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
536 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
537 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
538 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
539 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
540 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
541 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
542 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
543 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
544 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
545 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
546
547 my %tbl = (
548 phys => 100,
549 magic => 101,
550 fire => 102,
551 elec => 103,
552 cold => 104,
553 conf => 105,
554 acid => 106,
555 drain => 107,
556 ghit => 108,
557 pois => 109,
558 slow => 110,
559 para => 111,
560 tund => 112,
561 fear => 113,
562 depl => 113,
563 deat => 115,
564 holyw => 116,
565 blind => 117
566 );
567
568 for (keys %tbl) {
569 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
570 }
571
572 }
573
574 sub metaserver_dialog {
575 my $dialog = new CFClient::UI::FancyFrame
576 title => "Metaserver",
577 child => (my $vbox = new CFClient::UI::VBox);
578
579 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
580
581 $dialog
582 }
583
584 my $METASERVER_ATIME;
585
586 sub update_metaserver {
587 my ($HOST) = @_;
588
589 return if $METASERVER_ATIME > time;
590 $METASERVER_ATIME = time + 60;
591
592 my $table = $METASERVER->{table};
593 $table->clear;
594 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
595
596 my $buf;
597
598 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
599
600 unless ($fh) {
601 $label->set_text ("unable to contact metaserver: $!");
602 return;
603 }
604
605 Event->io (fd => $fh, poll => 'r', cb => sub {
606 my $res = sysread $fh, $buf, 8192, length $buf;
607
608 if (!defined $res) {
609 $_[0]->w->cancel;
610 $label->set_text ("error while retrieving server list: $!");
611 } elsif ($res == 0) {
612 $_[0]->w->cancel;
613 status "server list retrieved";
614
615 utf8::decode $buf if utf8::valid $buf;
616
617 $table->clear;
618
619 my @col = qw(Use #Users Host Uptime Version Description);
620 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
621 for 0 .. $#col;
622
623 my @align = qw(1 0 1 1 -1);
624
625 my $y = 0;
626 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
627 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
628
629 for ($desc) {
630 s/<br>/\n/gi;
631 s/<li>/\n· /gi;
632 s/<.*?>//sgi;
633 s/&/&amp;/g;
634 s/</&lt;/g;
635 s/>/&gt;/g;
636 }
637
638 $uptime = sprintf "%dd %02d:%02d:%02d",
639 (int $m->[8] / 86400),
640 (int $m->[8] / 3600) % 24,
641 (int $m->[8] / 60) % 60,
642 $m->[8] % 60;
643
644 $m = [$users, $host, $uptime, $version, $desc];
645
646 $y++;
647
648 $table->add (0, $y, new CFClient::UI::VBox children => [
649 (new CFClient::UI::Button text => "Use", connect_activate => sub {
650 $HOST->set_text ($CFG->{host} = $host);
651 }),
652 (new CFClient::UI::Empty expand => 1),
653 ]);
654
655 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
656 for 0 .. $#$m;
657 }
658 }
659 });
660 }
661
662 sub server_setup {
663 my $dialog = new CFClient::UI::FancyFrame
664 title => "Server Setup",
665 child => (my $vbox = new CFClient::UI::VBox);
666
667 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
668 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
669
670 {
671 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
672
673 $vbox->add (
674 my $HOST = new CFClient::UI::Entry
675 expand => 1,
676 text => $CFG->{host},
677 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
678 connect_changed => sub {
679 my ($self, $value) = @_;
680 $CFG->{host} = $value;
681 }
682 );
683
684 $METASERVER = metaserver_dialog;
685
686 $vbox->add (new CFClient::UI::Flopper
687 expand => 1,
688 text => "Metaserver",
689 other => $METASERVER,
690 tooltip => "Show a list of avaible crossfire servers",
691 connect_open => sub {
692 update_metaserver $HOST;
693 }
694 );
695 }
696
697 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
698 $table->add (1, 4, new CFClient::UI::Entry
699 text => $CFG->{user},
700 tooltip => "The name of your character on the server",
701 connect_changed => sub {
702 my ($self, $value) = @_;
703 $CFG->{user} = $value;
704 }
705 );
706
707 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
708 $table->add (1, 5, new CFClient::UI::Entry
709 text => $CFG->{password},
710 hidden => 1,
711 tooltip => "The password for your character",
712 connect_changed => sub {
713 my ($self, $value) = @_;
714 $CFG->{password} = $value;
715 }
716 );
717
718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
719 $table->add (1, 7, new CFClient::UI::Slider
720 req_w => 100,
721 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
722 tooltip => "This is the size of the portion of the map update the server sends you. "
723 ."If you set this to a high value you will be able to see further for example.",
724 connect_changed => sub {
725 my ($self, $value) = @_;
726
727 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
728 },
729 );
730
731 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
732 start_game;
733 });
734
735 $dialog
736 }
737
738 sub message_window {
739 my $window = new CFClient::UI::FancyFrame
740 title => "Messages",
741 border_bg => [1, 1, 1, 1],
742 bg => [0, 0, 0, 0.5],
743 user_w => int $::WIDTH / 3,
744 user_h => int $::HEIGHT / 5,
745 child => (my $vbox = new CFClient::UI::VBox);
746
747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
748 expand => 1,
749 font => $FONT_FIXED,
750 fontsize => $::CFG->{log_fontsize},
751 );
752
753 $vbox->add (my $input = new CFClient::UI::Entry
754 connect_focus_in => sub {
755 my ($input, $prev_focus) = @_;
756
757 delete $input->{refocus_map};
758
759 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
760 $input->{refocus_map} = 1;
761 }
762 delete $input->{auto_activated};
763 },
764 connect_activate => sub {
765 my ($input, $text) = @_;
766 $input->set_text ('');
767
768 if ($text =~ /^\/(.*)/) {
769 $::CONN->user_send ($1);
770 } else {
771 my $say_cmd = $::CFG->{say_command} || 'say';
772 $::CONN->user_send ("$say_cmd $text");
773 }
774 if ($input->{refocus_map}) {
775 delete $input->{refocus_map};
776 $MAPWIDGET->focus_in
777 }
778 },
779 connect_escape => sub {
780 $MAPWIDGET->focus_in
781 },
782 );
783
784 $CONSOLE = {
785 window => $window,
786 input => $input
787 };
788
789 $window
790 }
791
792 sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
794 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
795 $invwin
796 }
797
798 sub sdl_init {
799 CFClient::SDL_Init
800 and die "SDL::Init failed!\n";
801 }
802
803 sub video_init {
804 sdl_init;
805
806 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
807 $FULLSCREEN = $CFG->{fullscreen};
808 $FAST = $CFG->{fast};
809
810 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
811 or die "SDL_SetVideoMode failed!\n";
812
813 $SDL_ACTIVE = 1;
814
815 $LAST_REFRESH = time - 0.01;
816
817 CFClient::gl_init;
818
819 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
820
821 #############################################################################
822
823 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
824 $DEBUG_STATUS->show;
825
826 $STATUS_LINE = new CFClient::UI::Label
827 padding => 0,
828 y => $HEIGHT - $FONTSIZE * 1.8;
829 $STATUS_LINE->show;
830
831 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
832 padding => 0,
833 fontsize => 0.8,
834 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
835 $ALT_ENTER_MESSAGE->show;
836 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
837
838 CFClient::UI::FancyFrame->new (
839 border_bg => [1, 1, 1, 192/255],
840 bg => [1, 1, 1, 0],
841 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
842 )->show;
843
844 $MAPWIDGET = new CFClient::MapWidget;
845 $MAPWIDGET->connect (activate_console => sub {
846 my ($mapwidget, $preset) = @_;
847
848 if ($CONSOLE) {
849 $CONSOLE->{input}->{auto_activated} = 1;
850 $CONSOLE->{input}->focus_in;
851
852 if ($preset && $CONSOLE->{input}->get_text eq '') {
853 $CONSOLE->{input}->set_text ($preset);
854 }
855 }
856 });
857 $MAPWIDGET->show;
858 $MAPWIDGET->focus_in;
859
860 $BUTTONBAR = new CFClient::UI::HBox;
861
862 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
863 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
865
866 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
867
868 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
869 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
870
871 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
872 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
873 status "Configuration Saved";
874 });
875
876 $BUTTONBAR->show;
877
878 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
879 }
880
881 sub video_shutdown {
882 $CFClient::UI::ROOT->{children} = [];
883 undef $CFClient::UI::GRAB;
884 undef $CFClient::UI::HOVER;
885 undef $SDL_ACTIVE;
886 }
887
888 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
889 my $bgmusic;#TODO#hack#d#
890
891 sub audio_music_finished {
892 return unless $CFG->{bgm_enable};
893
894 # TODO: hack, do play loop and mood music
895 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
896 $bgmusic->play (0);
897
898 push @bgmusic, shift @bgmusic;
899 }
900
901 sub audio_init {
902 if ($CFG->{audio_enable}) {
903 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
904 $SDL_MIXER = !CFClient::Mix_OpenAudio;
905 CFClient::Mix_AllocateChannels 8;
906 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
907
908 audio_music_finished;
909
910 while (<$fh>) {
911 next if /^\s*#/;
912 next if /^\s*$/;
913
914 my ($file, $volume, $event) = split /\s+/, $_, 3;
915
916 push @SOUNDS, "$volume,$file";
917
918 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
919 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
920 $chunk->volume ($volume * 128 / 100);
921 $chunk
922 };
923 }
924 } else {
925 status "unable to open sound config: $!";
926 }
927 }
928 }
929
930 sub audio_shutdown {
931 CFClient::Mix_CloseAudio if $SDL_MIXER;
932 undef $SDL_MIXER;
933 @SOUNDS = ();
934 %AUDIO_CHUNKS = ();
935 }
936
937 my %animate_object;
938 my $animate_timer;
939
940 my $want_refresh;
941 my $can_refresh;
942
943 my $fps = 9;
944
945 sub force_refresh {
946 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
947 debug sprintf "%3.2f", $fps;
948
949 $want_refresh = 0;
950 $can_refresh = 0;
951
952 $CFClient::UI::ROOT->draw;
953
954 CFClient::SDL_GL_SwapBuffers;
955
956 $LAST_REFRESH = $NOW;
957 }
958
959 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
960 $NOW = time;
961
962 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
963 for CFClient::SDL_PollEvent;
964
965 if (%animate_object) {
966 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
967 $want_refresh++;
968 }
969
970 if ($want_refresh) {
971 force_refresh;
972 } else {
973 $can_refresh = 1;
974 }
975 });
976
977 sub refresh {
978 $want_refresh++;
979 }
980
981 sub animation_start {
982 my ($widget) = @_;
983 $animate_object{$widget} = $widget;
984 }
985
986 sub animation_stop {
987 my ($widget) = @_;
988 delete $animate_object{$widget};
989 }
990
991 @conn::ISA = Crossfire::Protocol::;
992
993 sub conn::stats_update {
994 my ($self, $stats) = @_;
995
996 update_stats_window ($stats);
997 }
998
999 sub conn::user_send {
1000 my ($self, $command) = @_;
1001
1002 $self->send_command ($command);
1003 status $command;
1004 }
1005
1006 sub conn::map_scroll {
1007 my ($self, $dx, $dy) = @_;
1008
1009 $MAP->scroll ($dx, $dy);
1010 }
1011
1012 sub conn::feed_map1a {
1013 my ($self, $data) = @_;
1014
1015 # $self->Crossfire::Protocol::feed_map1a ($data);
1016
1017 $MAP->map1a_update ($data);
1018 $MAPWIDGET->update;
1019 }
1020
1021 sub conn::flush_map {
1022 my ($self) = @_;
1023
1024 my $map_info = delete $self->{map_info}
1025 or return;
1026
1027 my ($hash, $x, $y, $w, $h) = @$map_info;
1028
1029 my $data = $MAP->get_rect ($x, $y, $w, $h);
1030 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1031 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1032 }
1033
1034 sub conn::map_clear {
1035 my ($self) = @_;
1036
1037 $self->flush_map;
1038 delete $self->{neigh_map};
1039
1040 $MAP->clear;
1041 }
1042
1043
1044 sub conn::load_map($$$) {
1045 my ($self, $hash, $x, $y) = @_;
1046
1047 if (defined (my $data = $MAPCACHE->get ($hash))) {
1048 $data = Compress::LZF::decompress $data;
1049 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1050 for my $id ($MAP->set_rect ($x, $y, $data)) {
1051 my $data = $TILECACHE->get ($id)
1052 or next;
1053
1054 $self->set_texture ($id => $data);
1055 }
1056 }
1057 }
1058
1059 # this method does a "flood fill" into every tile direction
1060 # it assumes that tiles are arranged in a rectangular grid,
1061 # i.e. a map is the same as the left of the right map etc.
1062 # failure to comply are harmless and result in display errors
1063 # at worst.
1064 sub conn::flood_fill {
1065 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1066
1067 # the server does not allow map paths > 6
1068 return if 7 <= length $path;
1069
1070 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1071
1072 for (
1073 [1, 0, -1],
1074 [2, 1, 0],
1075 [3, 0, 1],
1076 [4, -1, 0],
1077 ) {
1078 my ($tile, $dx, $dy) = @$_;
1079
1080 my $gx = $gx + $dx;
1081 my $gy = $gy + $dy;
1082
1083 next unless $flags & (1 << ($tile - 1));
1084 next if $self->{neigh_grid}{$gx, $gy}++;
1085
1086 my $neigh = $self->{neigh_map}{$hash} ||= [];
1087 if (my $info = $neigh->[$tile]) {
1088 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1089
1090 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1091 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1092
1093 } else {
1094 $self->send_mapinfo ("spatial $path$tile", sub {
1095 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1096
1097 return if $mode ne "spatial";
1098
1099 $x += $MAP->ox;
1100 $y += $MAP->oy;
1101
1102 $self->load_map ($hash, $x, $y)
1103 unless $self->{neigh_map}{$hash}[5]++;#d#
1104
1105 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1106
1107 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1108 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1109 });
1110 }
1111 }
1112 }
1113
1114 sub conn::map_change {
1115 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1116
1117 $self->flush_map;
1118
1119 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1120
1121 my $mapmapw = $MAPMAP->{w};
1122 my $mapmaph = $MAPMAP->{h};
1123
1124 $self->{neigh_rect} = [
1125 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1126 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1127 ];
1128
1129 delete $self->{neigh_grid};
1130 $self->flood_fill (0, 0, "", $hash, $flags);
1131
1132 $x += $ox;
1133 $y += $oy;
1134
1135 $self->{map_info} = [$hash, $x, $y, $w, $h];
1136
1137 my $map = $self->{map_info}[0];
1138 $map =~ s/^.*?\/([^\/]+)$/\1/;
1139 $STATWIDS->{map}->set_text ("Map: " . $map);
1140
1141 $self->load_map ($hash, $x, $y);
1142 }
1143
1144 sub conn::face_find {
1145 my ($self, $facenum, $face) = @_;
1146
1147 my $hash = "$face->{chksum},$face->{name}";
1148
1149 my $id = $FACEMAP->get ($hash);
1150
1151 unless ($id) {
1152 # create new id for face
1153 # i love transactions
1154 for (1..100) {
1155 my $txn = $CFClient::DB_ENV->txn_begin;
1156 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1157 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1158 $id++;
1159 if ($FACEMAP->put (id => $id) == 0
1160 && $FACEMAP->put ($hash => $id) == 0) {
1161 $txn->txn_commit;
1162
1163 goto gotid;
1164 }
1165 }
1166 $txn->abort;
1167 }
1168
1169 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1170 }
1171
1172 gotid:
1173 $face->{id} = $id;
1174 $MAP->set_face ($facenum => $id);
1175 $self->{faceid}[$facenum] = $id;#d#
1176 $TILECACHE->get ($id)
1177 }
1178
1179 sub conn::face_update {
1180 my ($self, $facenum, $face) = @_;
1181
1182 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1183
1184 $self->set_texture ($face->{id} => delete $face->{image});
1185 }
1186
1187 sub conn::set_texture {
1188 my ($self, $id, $data) = @_;
1189
1190 $self->{texture}[$id] ||= do {
1191 my $tex =
1192 new_from_image CFClient::Texture
1193 $data, minify => 1, mipmap => 1;
1194
1195 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1196 $MAPWIDGET->update;
1197
1198 $tex
1199 };
1200 }
1201
1202 sub conn::sound_play {
1203 my ($self, $x, $y, $soundnum, $type) = @_;
1204
1205 $SDL_MIXER
1206 or return;
1207
1208 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1209 or return;
1210
1211 $chunk->play;
1212 # warn "sound $x,$y,$soundnum,$type\n";#d#
1213 }
1214
1215 my $LAST_QUERY; # server is stupid, stupid, stupid
1216
1217 sub conn::query {
1218 my ($self, $flags, $prompt) = @_;
1219
1220 $prompt = $LAST_QUERY unless length $prompt;
1221 $LAST_QUERY = $prompt;
1222
1223 my $dialog = new CFClient::UI::FancyFrame
1224 title => "Query",
1225 child => my $vbox = new CFClient::UI::VBox;
1226
1227 $vbox->add (new CFClient::UI::Label
1228 max_w => $::WIDTH * 0.4,
1229 text => $prompt);
1230
1231 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1232 $vbox->add (my $hbox = new CFClient::HBox);
1233 $hbox->add (new CFClient::Button
1234 text => "No",
1235 connect_activate => sub {
1236 $self->send ("reply n");
1237 $dialog->destroy;
1238 $MAPWIDGET->focus_in;
1239 }
1240 );
1241 $hbox->add (new CFClient::Button
1242 text => "Yes",
1243 connect_activate => sub {
1244 $self->send ("reply y");
1245 $dialog->destroy;
1246 $MAPWIDGET->focus_in;
1247 },
1248 );
1249
1250 $dialog->focus_in;
1251
1252 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1253 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1254 $vbox->add (my $entry = new CFClient::UI::Entry
1255 connect_changed => sub {
1256 $self->send ("reply $_[1]");
1257 $dialog->destroy;
1258 $MAPWIDGET->focus_in;
1259 },
1260 );
1261
1262 $entry->focus_in;
1263
1264 } else {
1265 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1266
1267 $vbox->add (my $entry = new CFClient::UI::Entry
1268 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1269 connect_activate => sub {
1270 $self->send ("reply $_[1]");
1271 $dialog->destroy;
1272 $MAPWIDGET->focus_in;
1273 },
1274 );
1275
1276 $entry->focus_in;
1277 }
1278
1279 $dialog->show;
1280 }
1281
1282 sub conn::drawinfo {
1283 my ($self, $color, $text) = @_;
1284
1285 my @color = (
1286 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1287 [1.00, 1.00, 1.00],
1288 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1289 [1.00, 0.00, 0.00],
1290 [1.00, 0.54, 0.00],
1291 [0.11, 0.56, 1.00],
1292 [0.93, 0.46, 0.00],
1293 [0.18, 0.54, 0.34],
1294 [0.56, 0.73, 0.56],
1295 [0.80, 0.80, 0.80],
1296 [0.55, 0.41, 0.13],
1297 [0.99, 0.77, 0.26],
1298 [0.74, 0.65, 0.41],
1299 );
1300
1301 $LOGVIEW->add_paragraph ($color[$color], $text);
1302 }
1303
1304 sub conn::spell_add {
1305 my ($self, $spell) = @_;
1306
1307 # TODO
1308 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1309 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1310 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1311 }
1312
1313 sub conn::spell_delete {
1314 my ($self, $spell) = @_;
1315 }
1316
1317 sub conn::addme_success {
1318 my ($self) = @_;
1319
1320 for my $skill (values %{$self->{skill_info}}) {
1321 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1322 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1323 }
1324 }
1325
1326 sub update_floorbox {
1327 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1328 $FLOORBOX->clear;
1329 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1330
1331 # we basically have to use the same sorting as everybody else
1332 for my $item (@{ $CONN->{container}{0} }) {
1333 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1334 }
1335 });
1336 refresh;
1337 }
1338
1339 sub conn::container_add {
1340 my ($self, $id, $items) = @_;
1341
1342 update_floorbox if $id == 0;
1343 if ($self->{player}{tag} == $id) {
1344 $INV->set_items ($self->{container}{$self->{player}{tag}});
1345 }
1346 # $self-<{player}{tag} => player inv
1347 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1348 }
1349
1350 sub conn::container_clear {
1351 my ($self, $id) = @_;
1352
1353 update_floorbox if $id == 0;
1354 if ($self->{player}{tag} == $id) {
1355 $INV->set_items ($self->{container}{$id});
1356 }
1357
1358 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1359 }
1360
1361 sub conn::item_delete {
1362 my ($self, @items) = @_;
1363
1364 for (@items) {
1365 update_floorbox if $_->{container} == 0;
1366 if ($self->{player}{tag} == $_->{container}) {
1367 $INV->set_items ($self->{container}{$_->{container}});
1368 }
1369 }
1370 }
1371
1372 sub conn::item_update {
1373 my ($self, $item) = @_;
1374
1375 update_floorbox if $item->{container} == 0;
1376 if ($self->{player}{tag} == $item->{container}) {
1377 $INV->set_items ($self->{container}{$item->{container}});
1378 }
1379 }
1380
1381 %SDL_CB = (
1382 CFClient::SDL_QUIT => sub {
1383 Event::unloop -1;
1384 },
1385 CFClient::SDL_VIDEORESIZE => sub {
1386 },
1387 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1388 CFClient::SDL_ACTIVEEVENT => sub {
1389 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1390 },
1391 CFClient::SDL_KEYDOWN => sub {
1392 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1393 # alt-enter
1394 video_shutdown;
1395 $CFG->{fullscreen} = !$CFG->{fullscreen};
1396 video_init;
1397 } else {
1398 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1399 }
1400 },
1401 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1402 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1403 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1404 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1405 CFClient::SDL_USEREVENT => \&audio_music_finished,
1406 );
1407
1408 #############################################################################
1409
1410 $SIG{INT} = $SIG{TERM} = sub { exit };
1411
1412 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1413
1414 $TILECACHE = CFClient::db_table "tilecache";
1415 $FACEMAP = CFClient::db_table "facemap";
1416
1417 my %DEF_CFG = (
1418 sdl_mode => 0,
1419 width => 640,
1420 height => 480,
1421 fullscreen => 0,
1422 fast => 0,
1423 map_scale => 0.5,
1424 fow_enable => 1,
1425 fow_intensity => 0.45,
1426 fow_smooth => 0,
1427 gui_fontsize => 1,
1428 log_fontsize => 1,
1429 gauge_fontsize => 1,
1430 gauge_size => 0.35,
1431 stat_fontsize => 1,
1432 mapsize => 100,
1433 host => "crossfire.schmorp.de",
1434 say_command => 'say',
1435 audio_enable => 1,
1436 bgm_enable => 1,
1437 bgm_volume => 0.25,
1438 );
1439
1440 while (my ($k, $v) = each %DEF_CFG) {
1441 $CFG->{$k} = $v unless exists $CFG->{$k};
1442 }
1443
1444 sdl_init;
1445
1446 @SDL_MODES = reverse
1447 grep $_->[0] >= 640 && $_->[1] >= 480,
1448 CFClient::SDL_ListModes;
1449
1450 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1451
1452 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1453
1454 {
1455 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1456 DejaVuSans.ttf
1457 DejaVuSansMono.ttf
1458 DejaVuSans-Bold.ttf
1459 DejaVuSansMono-Bold.ttf
1460 DejaVuSans-Oblique.ttf
1461 DejaVuSansMono-Oblique.ttf
1462 DejaVuSans-BoldOblique.ttf
1463 DejaVuSansMono-BoldOblique.ttf
1464 );
1465
1466 CFClient::add_font $_ for @fonts;
1467
1468 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1469 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1470
1471 $FONT_PROP->make_default;
1472 }
1473
1474 video_init;
1475 audio_init;
1476
1477 Event::loop;
1478
1479 END { CFClient::SDL_Quit }
1480
1481 =head1 pclient - Crossfire+ and Crossfire game client
1482
1483 Pclient is a Crossfire+ and Crossfire game client.
1484
1485 =head2 Features
1486
1487 =over 4
1488
1489 =item Fullscreen Map
1490
1491 PClient can uses a fullscreen map, which greatly enhances how much of the
1492 game world you can see.
1493
1494 =item Persistent Map Cache (Crossfire+ only)
1495
1496 PClient can persistently cache all map data it received from the
1497 server. This not only allows it to display an overview map, but also
1498 ensures that once-explored areas will be available the next time you want
1499 to explore more.
1500
1501 =item Hardware acceleration
1502
1503 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1504 acceleration. Most modern graphics cards have difficulties with 2D
1505 acceleration, while 3D graphics is accelerated well.
1506
1507 =item No arbitrary limits
1508
1509 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1510 limits (like a fixed amount of face numbers). There are still limits, but
1511 they are not arbitrarily low :)
1512
1513 =back
1514
1515 =head1 USAGE
1516
1517 =head2 The Map
1518
1519 The map is always displayed in the background, behind all other windows and UI elements.
1520
1521 #TODO# middle-click scrolls
1522 #
1523 # keys:
1524 #
1525 # a apply
1526 # keypad moves, kp_5 applies ranged attack to self
1527
1528 Starting to type enters the I<completion mode>. In that mode, you can type
1529 abbreviations or commands and have them executed as soon as they match a
1530 valid command. This is best explained by a few examples:
1531
1532 Typing B<climb> will display a list of commands with I<climb> in their
1533 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1534
1535 You can abbreviate commands by typing only the first character of every
1536 word. For example, typing I<iwor> will likely select I<invoke word of
1537 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1538 will likely select I<ready_skill climbing> and I<usl> will give you
1539 I<use_skill levitation>.
1540
1541 =head2 The map overview
1542
1543 #TODO#
1544
1545 =head2 The Status area in the lower right corner
1546
1547 #TODO#
1548
1549 =head2 The I<Statistics>/I>Stats> window
1550
1551 #TODO#
1552
1553 =head1 FAQ
1554
1555 =over 4
1556
1557 =item The client is very sluggish and slow, what can I do about this?
1558
1559 Most likely, you don't have accelerated OpenGL support. Try to find a
1560 newer driver, or a driver from your hardware vendor, that features OpenGL
1561 support.
1562
1563 If this is not an option, the following Setup options reduce the load and
1564 will likely make the client playable with sofwtare rendering (it will
1565 still be slow, though):
1566
1567 =over 4
1568
1569 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1570
1571 =item Enable B<Fast & Ugly> mode
1572
1573 =item Disable B<Fog of War>
1574
1575 =item Increase B<Map Scale>
1576
1577 =back
1578
1579 =back
1580
1581 =head1 AUTHOR
1582
1583 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1584
1585
1586