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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.212
Committed: Fri May 12 15:45:42 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.211: +17 -9 lines
Log Message:
minor fixes and improvemnets

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24 }
25
26 # need to do it again because that pile of garbage called PAR nukes it before main
27 unshift @INC, $ENV{PAR_TEMP};
28
29 use Time::HiRes 'time';
30 use Event;
31
32 use Crossfire;
33 use Crossfire::Protocol;
34
35 use Compress::LZF;
36
37 use CFClient;
38 use CFClient::UI;
39 use CFClient::MapWidget;
40
41 $Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44 };
45
46 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
47
48 our $VERSION = '0.1';
49
50 my $MAX_FPS = 60;
51 my $MIN_FPS = 5; # unused as of yet
52
53 our $META_SERVER = "crossfire.real-time.com:13326";
54
55 our $FACEMAP;
56 our $TILECACHE;
57 our $MAPCACHE;
58
59 our $LAST_REFRESH;
60 our $NOW;
61
62 our $CFG;
63 our $CONN;
64 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66 our $WANT_REFRESH;
67 our $CAN_REFRESH;
68
69 our @SDL_MODES;
70 our $WIDTH;
71 our $HEIGHT;
72 our $FULLSCREEN;
73 our $FONTSIZE;
74
75 our $FONT_PROP;
76 our $FONT_FIXED;
77
78 our $MAP;
79 our $MAPMAP;
80 our $MAPWIDGET;
81 our $BUTTONBAR;
82 our $LOGVIEW;
83 our $CONSOLE;
84 our $METASERVER;
85 our $LOGIN_BUTTON;
86
87 our $FLOORBOX;
88 our $GAUGES;
89 our $STATWIDS;
90
91 our $SDL_ACTIVE;
92 our %SDL_CB;
93
94 our $SDL_MIXER;
95 our @SOUNDS; # event => file mapping
96 our %AUDIO_CHUNKS; # audio files
97
98 our $ALT_ENTER_MESSAGE;
99 our $STATUSBOX;
100 our $DEBUG_STATUS;
101
102 our $INVWIN;
103 our $INV;
104
105 sub status {
106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_post_alloc (status_line_positioner => sub {
108 my $widget = $STATUSBOX->{parent};
109 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
110 });
111 }
112
113 sub debug {
114 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
117 }
118
119 sub start_game {
120 status "logging in...";
121
122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
123
124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
125 $MAP = new CFClient::Map $mapsize, $mapsize;
126
127 my ($host, $port) = split /:/, $CFG->{host};
128
129 $CONN = eval {
130 new conn
131 host => $host,
132 port => $port || 13327,
133 user => $CFG->{user},
134 pass => $CFG->{password},
135 mapw => $mapsize,
136 maph => $mapsize,
137 ;
138 };
139
140 if ($CONN) {
141 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful";
144
145 CFClient::lowdelay fileno $CONN->{fh};
146 } else {
147 status "unable to connect";
148 stop_game();
149 }
150 }
151
152 sub stop_game {
153 return unless $CONN;
154
155 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify
159
160 undef $MAPCACHE;
161 undef $MAP;
162 }
163
164 sub client_setup {
165 my $dialog = new CFClient::UI::FancyFrame
166 title => "Client Setup",
167 child => (my $vbox = new CFClient::UI::VBox);
168 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
169
170 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
171 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
172
173 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
174 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
175
176 $mode_slider->connect (changed => sub {
177 my ($self, $value) = @_;
178
179 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
180 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
181 });
182 $mode_slider->emit (changed => $mode_slider->{range}[0]);
183
184 my $row = 1;
185
186 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
187 $table->add (1, $row++, new CFClient::UI::CheckBox
188 state => $CFG->{fullscreen},
189 tooltip => "Bring the client into fullscreen mode",
190 connect_changed => sub {
191 my ($self, $value) = @_;
192 $CFG->{fullscreen} = $value;
193 }
194 );
195
196 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
197 $table->add (1, $row++, new CFClient::UI::CheckBox
198 state => $CFG->{fast},
199 tooltip => "Lower the visual quality considerably to speed up rendering.",
200 connect_changed => sub {
201 my ($self, $value) = @_;
202 $CFG->{fast} = $value;
203 }
204 );
205
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
209 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub {
211 my ($self, $value) = @_;
212 $CFG->{map_scale} = 0.05 * int $value / 0.05;
213 }
214 );
215
216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
217 $table->add (1, $row++, new CFClient::UI::CheckBox
218 state => $CFG->{fow_enable},
219 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
220 connect_changed => sub {
221 my ($self, $value) = @_;
222 $CFG->{fow_enable} = $value;
223 }
224 );
225
226 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
227 $table->add (1, $row++, new CFClient::UI::Slider
228 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
229 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
230 connect_changed => sub {
231 my ($self, $value) = @_;
232 $CFG->{fow_intensity} = $value;
233 }
234 );
235
236 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
237 $table->add (1, $row++, new CFClient::UI::CheckBox
238 state => $CFG->{fow_smooth},
239 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
240 connect_changed => sub {
241 my ($self, $value) = @_;
242 $CFG->{fow_smooth} = $value;
243 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
244 }
245 );
246
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
248 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
250 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub {
252 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
253 # $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
254 }
255 );
256
257 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
258 $table->add (1, $row++, new CFClient::UI::Slider
259 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
260 tooltip => "The font size used by the server log window only",
261 connect_changed => sub {
262 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
263 }
264 );
265
266 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
267
268 $table->add (1, $row++, new CFClient::UI::Slider
269 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
270 tooltip => "The font size used by the statistics window only",
271 connect_changed => sub {
272 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
273 &set_stats_window_fontsize;
274 }
275 );
276
277 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
278 $table->add (1, $row++, new CFClient::UI::Slider
279 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
280 tooltip => "Adjust the size of the stats gauges at the bottom right",
281 connect_changed => sub {
282 $CFG->{gauge_size} = $_[1];
283 my $h = int $HEIGHT * $CFG->{gauge_size};
284 $GAUGES->{win}->set_size ($WIDTH, $h);
285 $GAUGES->{win}->move (0, $HEIGHT - $h);
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
295 &set_gauge_window_fontsize;
296 }
297 );
298
299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply",
301 tooltip => "Apply the video settings",
302 connect_activate => sub {
303 video_shutdown ();
304 video_init ();
305 }
306 );
307
308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
309 $table->add (1, $row++, new CFClient::UI::CheckBox
310 state => $CFG->{audio_enable},
311 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
312 connect_changed => sub {
313 $CFG->{audio_enable} = $_[1];
314 }
315 );
316 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
317 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
318 # $CFG->{effects_volume} = $_[1];
319 # });
320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
322 $hbox->add (new CFClient::UI::CheckBox
323 expand => 1, state => $CFG->{bgm_enable},
324 tooltip => "Enable background music playing",
325 connect_changed => sub {
326 $CFG->{bgm_enable} = $_[1];
327 }
328 );
329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
331 tooltip => "The volume of the background music",
332 connect_changed => sub {
333 $CFG->{bgm_volume} = $_[1];
334 CFClient::MixMusic::volume $_[1] * 128;
335 }
336 );
337
338 $table->add (1, $row++, new CFClient::UI::Button
339 expand => 1, align => 0, text => "Apply",
340 tooltip => "Apply the audio settings",
341 connect_activate => sub {
342 audio_shutdown ();
343 audio_init ();
344 }
345 );
346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
359 $dialog
360 }
361
362 sub set_stats_window_fontsize {
363 for (values %{$STATWIDS}) {
364 $_->set_fontsize ($::CFG->{stat_fontsize});
365 }
366 }
367
368 sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 }
372
373 # local $GAUGES->{win}{parent};#d#
374 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375 }
376
377 sub make_gauge_window {
378 my $gh = int ($HEIGHT * $CFG->{gauge_size});
379 # my $gw = int ($WIDTH * $CFG->{gauge_w_size});
380
381 my $win = new CFClient::UI::Frame (
382 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
383 );
384 $win->add (my $hbox = new CFClient::UI::HBox
385 children => [
386 (new CFClient::UI::HBox expand => 1),
387 (new CFClient::UI::VBox children => [
388 (new CFClient::UI::Empty expand => 1),
389 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
390 ]),
391 (my $vbox = new CFClient::UI::VBox),
392 ],
393 );
394
395 $vbox->add (new CFClient::UI::HBox
396 expand => 1,
397 children => [
398 (new CFClient::UI::Empty expand => 1),
399 (my $hb = new CFClient::UI::HBox),
400 ],
401 );
402
403 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
404 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
405 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
406 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
407 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
408 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
409 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
410 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
411
412 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
413 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
414 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
416
417 $GAUGES = {
418 exp => $exp, win => $win, range => $rng,
419 food => $fg, mana => $mg, hp => $hg, grace => $gg
420 };
421
422 &set_gauge_window_fontsize;
423
424 $win
425 }
426
427 sub make_stats_window {
428 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
429
430 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
431 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
432 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
433
434 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
435
436 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
437
438 my $black = [0, 0, 0];
439
440 for (
441 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
442 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
443 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
444 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
445 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
446 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
447 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
448
449 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
450 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
451 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
452 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
453 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
454 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
455 ) {
456 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
457
458 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
459 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
460 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
461 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
462 }
463
464 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
465
466 my $row = 0;
467 my $col = 0;
468
469 my %resist_names = (
470 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
471 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
472 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
473 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
474 depl => "Depletion (some monsters and other effects can cause stats depletion)",
475 magic => "Magic (resistance to magic spells like magic missile or similar)",
476 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
477 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
478 pois => "Poison (resistance to getting poisoned)",
479 para => "Paralysation (this resistance affects the chance you get paralysed)",
480 deat => "Death (resistance against death spells)",
481 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
482 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
483 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
484 tund => "Turn undead",
485 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
486 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
487 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
488 );
489 for (qw/slow holyw conf fire depl magic
490 drain acid pois para deat phys
491 blind fear tund elec cold ghit/)
492 {
493 $tbl2->add ($col, $row,
494 $STATWIDS->{"res_$_"} =
495 new CFClient::UI::Label
496 font => $FONT_FIXED,
497 template => "-100%",
498 align => +1,
499 valign => 0,
500 can_events => 1,
501 can_hover => 1,
502 tooltip => $resist_names{$_},
503 );
504 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
505 font => $FONT_FIXED,
506 can_hover => 1,
507 can_events => 1,
508 image => "ui/resist/resist_$_.png",
509 tooltip => $resist_names{$_},
510 );
511
512 $row++;
513 if ($row % 6 == 0) {
514 $col += 2;
515 $row = 0;
516 }
517 }
518
519 &set_stats_window_fontsize;
520 update_stats_window ({});
521
522 $tgw
523 }
524
525 sub formsep {
526 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
527 }
528
529 sub update_stats_window {
530 my ($stats) = @_;
531
532 # i love text protocols!!!
533 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
534 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
535 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
536 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
537 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
538 my $fo_m = 999;
539 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
540 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
541
542 $GAUGES->{hp} ->set_value ($hp, $hp_m);
543 $GAUGES->{mana} ->set_value ($sp, $sp_m);
544 $GAUGES->{food} ->set_value ($fo, $fo_m);
545 $GAUGES->{grace} ->set_value ($gr, $gr_m);
546 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
547 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
548 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
549 $rng =~ s/^Range: //; # thank you so much dear server
550 $GAUGES->{range} ->set_text ("Rng: " . $rng);
551 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
552 $title =~ s/^Player: //;
553 $STATWIDS->{title} ->set_text ("Title: " . $title);
554
555 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
556 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
557 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
558 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
559 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
560 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
561 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
562 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
563 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
564 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
565 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
566 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
567 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
568
569 my %tbl = (
570 phys => 100,
571 magic => 101,
572 fire => 102,
573 elec => 103,
574 cold => 104,
575 conf => 105,
576 acid => 106,
577 drain => 107,
578 ghit => 108,
579 pois => 109,
580 slow => 110,
581 para => 111,
582 tund => 112,
583 fear => 113,
584 depl => 113,
585 deat => 115,
586 holyw => 116,
587 blind => 117
588 );
589
590 for (keys %tbl) {
591 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
592 }
593
594 }
595
596 sub metaserver_dialog {
597 my $dialog = new CFClient::UI::FancyFrame
598 title => "Server List",
599 child => (my $vbox = new CFClient::UI::VBox);
600
601 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
602
603 $dialog
604 }
605
606 my $METASERVER_ATIME;
607
608 sub update_metaserver {
609 my ($HOST) = @_;
610
611 return if $METASERVER_ATIME > time;
612 $METASERVER_ATIME = time + 60;
613
614 my $table = $METASERVER->{table};
615 $table->clear;
616 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
617
618 my $buf;
619
620 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
621
622 unless ($fh) {
623 $label->set_text ("unable to contact metaserver: $!");
624 return;
625 }
626
627 Event->io (fd => $fh, poll => 'r', cb => sub {
628 my $res = sysread $fh, $buf, 8192, length $buf;
629
630 if (!defined $res) {
631 $_[0]->w->cancel;
632 $label->set_text ("error while retrieving server list: $!");
633 } elsif ($res == 0) {
634 $_[0]->w->cancel;
635 status "server list retrieved";
636
637 utf8::decode $buf if utf8::valid $buf;
638
639 $table->clear;
640
641 my @col = qw(Use #Users Host Uptime Version Description);
642 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
643 for 0 .. $#col;
644
645 my @align = qw(1 0 1 1 -1);
646
647 my $y = 0;
648 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
649 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
650
651 for ($desc) {
652 s/<br>/\n/gi;
653 s/<li>/\n· /gi;
654 s/<.*?>//sgi;
655 s/&/&amp;/g;
656 s/</&lt;/g;
657 s/>/&gt;/g;
658 }
659
660 $uptime = sprintf "%dd %02d:%02d:%02d",
661 (int $m->[8] / 86400),
662 (int $m->[8] / 3600) % 24,
663 (int $m->[8] / 60) % 60,
664 $m->[8] % 60;
665
666 $m = [$users, $host, $uptime, $version, $desc];
667
668 $y++;
669
670 $table->add (0, $y, new CFClient::UI::VBox children => [
671 (new CFClient::UI::Button text => "Use", connect_activate => sub {
672 $HOST->set_text ($CFG->{host} = $host);
673 }),
674 (new CFClient::UI::Empty expand => 1),
675 ]);
676
677 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
678 for 0 .. $#$m;
679 }
680 }
681 });
682 }
683
684 sub server_setup {
685 my $dialog = new CFClient::UI::FancyFrame
686 title => "Server Setup",
687 child => (my $vbox = new CFClient::UI::VBox);
688
689 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
690 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
691
692 {
693 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
694
695 $vbox->add (
696 my $HOST = new CFClient::UI::Entry
697 expand => 1,
698 text => $CFG->{host},
699 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
700 connect_changed => sub {
701 my ($self, $value) = @_;
702 $CFG->{host} = $value;
703 }
704 );
705
706 $METASERVER = metaserver_dialog;
707
708 $vbox->add (new CFClient::UI::Flopper
709 expand => 1,
710 text => "Server List",
711 other => $METASERVER,
712 tooltip => "Show a list of available crossfire servers",
713 connect_open => sub {
714 update_metaserver $HOST;
715 }
716 );
717 }
718
719 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
720 $table->add (1, 4, new CFClient::UI::Entry
721 text => $CFG->{user},
722 tooltip => "The name of your character on the server",
723 connect_changed => sub {
724 my ($self, $value) = @_;
725 $CFG->{user} = $value;
726 }
727 );
728
729 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
730 $table->add (1, 5, new CFClient::UI::Entry
731 text => $CFG->{password},
732 hidden => 1,
733 tooltip => "The password for your character",
734 connect_changed => sub {
735 my ($self, $value) = @_;
736 $CFG->{password} = $value;
737 }
738 );
739
740 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
741 $table->add (1, 7, new CFClient::UI::Slider
742 req_w => 100,
743 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
744 tooltip => "This is the size of the portion of the map update the server sends you. "
745 ."If you set this to a high value you will be able to see further for example.",
746 connect_changed => sub {
747 my ($self, $value) = @_;
748
749 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
750 },
751 );
752
753 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
754 expand => 1,
755 align => 0,
756 text => "Login",
757 connect_activate => sub {
758 $CONN ? stop_game
759 : start_game;
760 },
761 );
762
763 $dialog
764 }
765
766 sub message_window {
767 my $window = new CFClient::UI::FancyFrame
768 title => "Messages",
769 border_bg => [1, 1, 1, 1],
770 bg => [0, 0, 0, 0.5],
771 user_w => int $::WIDTH / 3,
772 user_h => int $::HEIGHT / 5,
773 child => (my $vbox = new CFClient::UI::VBox);
774
775 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
776 expand => 1,
777 font => $FONT_FIXED,
778 fontsize => $::CFG->{log_fontsize},
779 );
780
781 $vbox->add (my $input = new CFClient::UI::Entry
782 connect_focus_in => sub {
783 my ($input, $prev_focus) = @_;
784
785 delete $input->{refocus_map};
786
787 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
788 $input->{refocus_map} = 1;
789 }
790 delete $input->{auto_activated};
791 },
792 connect_activate => sub {
793 my ($input, $text) = @_;
794 $input->set_text ('');
795
796 if ($text =~ /^\/(.*)/) {
797 $::CONN->user_send ($1);
798 } else {
799 my $say_cmd = $::CFG->{say_command} || 'say';
800 $::CONN->user_send ("$say_cmd $text");
801 }
802 if ($input->{refocus_map}) {
803 delete $input->{refocus_map};
804 $MAPWIDGET->focus_in
805 }
806 },
807 connect_escape => sub {
808 $MAPWIDGET->focus_in
809 },
810 );
811
812 $CONSOLE = {
813 window => $window,
814 input => $input
815 };
816
817 $window
818 }
819
820 sub make_inventory_window {
821 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
822 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
823 $invwin
824 }
825
826 sub sdl_init {
827 CFClient::SDL_Init
828 and die "SDL::Init failed!\n";
829 }
830
831 sub video_init {
832 sdl_init;
833
834 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
835
836 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
837 $FULLSCREEN = $CFG->{fullscreen};
838 $FAST = $CFG->{fast};
839
840 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
841 or die "SDL_SetVideoMode failed!\n";
842
843 $SDL_ACTIVE = 1;
844 $LAST_REFRESH = time - 0.01;
845
846 CFClient::gl_init;
847
848 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
849
850 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
851
852 #############################################################################
853
854 if ($DEBUG_STATUS) {
855 # reconfigure all widgets
856 $CFClient::UI::ROOT->reconfigure;
857
858 } else {
859 # create the widgets
860
861 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d#
862 $DEBUG_STATUS->show;
863
864 $STATUSBOX = new CFClient::UI::Statusbox;
865 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]);
866
867 (new CFClient::UI::Frame
868 bg => [0, 0, 0, 0.4],
869 child => $STATUSBOX,
870 )->show;
871
872 CFClient::UI::FancyFrame->new (
873 border_bg => [1, 1, 1, 192/255],
874 bg => [1, 1, 1, 0],
875 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
876 )->show;
877
878 $MAPWIDGET = new CFClient::MapWidget;
879 $MAPWIDGET->connect (activate_console => sub {
880 my ($mapwidget, $preset) = @_;
881
882 if ($CONSOLE) {
883 $CONSOLE->{input}->{auto_activated} = 1;
884 $CONSOLE->{input}->focus_in;
885
886 if ($preset && $CONSOLE->{input}->get_text eq '') {
887 $CONSOLE->{input}->set_text ($preset);
888 }
889 }
890 });
891 $MAPWIDGET->show;
892 $MAPWIDGET->focus_in;
893
894 $BUTTONBAR = new CFClient::UI::HBox;
895
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
899
900 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
901
902 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
903 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
904
905 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
906 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
907 status "Configuration Saved";
908 });
909
910 $BUTTONBAR->show;
911
912 # delay till geometry is constant
913 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
914 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
915 });
916 force_refresh ();
917 }
918 }
919
920 sub video_shutdown {
921 undef $SDL_ACTIVE;
922 }
923
924 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
925 my $bgmusic;#TODO#hack#d#
926
927 sub audio_channel_finished {
928 my ($channel) = @_;
929
930 warn "channel $channel finished\n";#d#
931 }
932
933 sub audio_music_finished {
934 return unless $CFG->{bgm_enable};
935
936 # TODO: hack, do play loop and mood music
937 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
938 $bgmusic->play (0);
939
940 push @bgmusic, shift @bgmusic;
941 }
942
943 sub audio_init {
944 if ($CFG->{audio_enable}) {
945 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
946 $SDL_MIXER = !CFClient::Mix_OpenAudio;
947 CFClient::Mix_AllocateChannels 8;
948 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
949
950 audio_music_finished;
951
952 while (<$fh>) {
953 next if /^\s*#/;
954 next if /^\s*$/;
955
956 my ($file, $volume, $event) = split /\s+/, $_, 3;
957
958 push @SOUNDS, "$volume,$file";
959
960 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
961 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
962 $chunk->volume ($volume * 128 / 100);
963 $chunk
964 };
965 }
966 } else {
967 status "unable to open sound config: $!";
968 }
969 }
970 }
971
972 sub audio_shutdown {
973 CFClient::Mix_CloseAudio if $SDL_MIXER;
974 undef $SDL_MIXER;
975 @SOUNDS = ();
976 %AUDIO_CHUNKS = ();
977 }
978
979 my %animate_object;
980 my $animate_timer;
981
982 my $fps = 9;
983
984 sub force_refresh {
985 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
986 debug sprintf "%3.2f", $fps;
987
988 $CFClient::UI::ROOT->draw;
989 CFClient::SDL_GL_SwapBuffers;
990
991 $WANT_REFRESH = 0;
992 $CAN_REFRESH = 0;
993 $LAST_REFRESH = $NOW;
994 }
995
996 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
997 $NOW = time;
998
999 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
1000 for CFClient::SDL_PollEvent;
1001
1002 if (%animate_object) {
1003 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1004 $WANT_REFRESH++;
1005 }
1006
1007 if ($WANT_REFRESH) {
1008 force_refresh;
1009 } else {
1010 $CAN_REFRESH = 1;
1011 }
1012 });
1013
1014 sub animation_start {
1015 my ($widget) = @_;
1016 $animate_object{$widget} = $widget;
1017 }
1018
1019 sub animation_stop {
1020 my ($widget) = @_;
1021 delete $animate_object{$widget};
1022 }
1023
1024 @conn::ISA = Crossfire::Protocol::;
1025
1026 sub conn::stats_update {
1027 my ($self, $stats) = @_;
1028
1029 update_stats_window ($stats);
1030 }
1031
1032 sub conn::user_send {
1033 my ($self, $command) = @_;
1034
1035 $self->send_command ($command);
1036 status $command;
1037 }
1038
1039 sub conn::map_scroll {
1040 my ($self, $dx, $dy) = @_;
1041
1042 $MAP->scroll ($dx, $dy);
1043 }
1044
1045 sub conn::feed_map1a {
1046 my ($self, $data) = @_;
1047
1048 # $self->Crossfire::Protocol::feed_map1a ($data);
1049
1050 $MAP->map1a_update ($data);
1051 $MAPWIDGET->update;
1052 }
1053
1054 sub conn::flush_map {
1055 my ($self) = @_;
1056
1057 my $map_info = delete $self->{map_info}
1058 or return;
1059
1060 my ($hash, $x, $y, $w, $h) = @$map_info;
1061
1062 my $data = $MAP->get_rect ($x, $y, $w, $h);
1063 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1064 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1065 }
1066
1067 sub conn::map_clear {
1068 my ($self) = @_;
1069
1070 $self->flush_map;
1071 delete $self->{neigh_map};
1072
1073 $MAP->clear;
1074 }
1075
1076
1077 sub conn::load_map($$$) {
1078 my ($self, $hash, $x, $y) = @_;
1079
1080 if (defined (my $data = $MAPCACHE->get ($hash))) {
1081 $data = Compress::LZF::decompress $data;
1082 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1083 for my $id ($MAP->set_rect ($x, $y, $data)) {
1084 my $data = $TILECACHE->get ($id)
1085 or next;
1086
1087 $self->set_texture ($id => $data);
1088 }
1089 }
1090 }
1091
1092 # this method does a "flood fill" into every tile direction
1093 # it assumes that tiles are arranged in a rectangular grid,
1094 # i.e. a map is the same as the left of the right map etc.
1095 # failure to comply are harmless and result in display errors
1096 # at worst.
1097 sub conn::flood_fill {
1098 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1099
1100 # the server does not allow map paths > 6
1101 return if 7 <= length $path;
1102
1103 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1104
1105 for (
1106 [1, 0, -1],
1107 [2, 1, 0],
1108 [3, 0, 1],
1109 [4, -1, 0],
1110 ) {
1111 my ($tile, $dx, $dy) = @$_;
1112
1113 my $gx = $gx + $dx;
1114 my $gy = $gy + $dy;
1115
1116 next unless $flags & (1 << ($tile - 1));
1117 next if $self->{neigh_grid}{$gx, $gy}++;
1118
1119 my $neigh = $self->{neigh_map}{$hash} ||= [];
1120 if (my $info = $neigh->[$tile]) {
1121 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1122
1123 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1124 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1125
1126 } else {
1127 $self->send_mapinfo ("spatial $path$tile", sub {
1128 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1129
1130 return if $mode ne "spatial";
1131
1132 $x += $MAP->ox;
1133 $y += $MAP->oy;
1134
1135 $self->load_map ($hash, $x, $y)
1136 unless $self->{neigh_map}{$hash}[5]++;#d#
1137
1138 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1139
1140 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1141 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1142 });
1143 }
1144 }
1145 }
1146
1147 sub conn::map_change {
1148 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1149
1150 $self->flush_map;
1151
1152 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1153
1154 my $mapmapw = $MAPMAP->{w};
1155 my $mapmaph = $MAPMAP->{h};
1156
1157 $self->{neigh_rect} = [
1158 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1159 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1160 ];
1161
1162 delete $self->{neigh_grid};
1163 $self->flood_fill (0, 0, "", $hash, $flags);
1164
1165 $x += $ox;
1166 $y += $oy;
1167
1168 $self->{map_info} = [$hash, $x, $y, $w, $h];
1169
1170 my $map = $self->{map_info}[0];
1171 $map =~ s/^.*?\/([^\/]+)$/\1/;
1172 $STATWIDS->{map}->set_text ("Map: " . $map);
1173
1174 $self->load_map ($hash, $x, $y);
1175 }
1176
1177 sub conn::face_find {
1178 my ($self, $facenum, $face) = @_;
1179
1180 my $hash = "$face->{chksum},$face->{name}";
1181
1182 my $id = $FACEMAP->get ($hash);
1183
1184 unless ($id) {
1185 # create new id for face
1186 # i love transactions
1187 for (1..100) {
1188 my $txn = $CFClient::DB_ENV->txn_begin;
1189 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1190 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1191 $id++;
1192 if ($FACEMAP->put (id => $id) == 0
1193 && $FACEMAP->put ($hash => $id) == 0) {
1194 $txn->txn_commit;
1195
1196 goto gotid;
1197 }
1198 }
1199 $txn->abort;
1200 }
1201
1202 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1203 }
1204
1205 gotid:
1206 $face->{id} = $id;
1207 $MAP->set_face ($facenum => $id);
1208 $self->{faceid}[$facenum] = $id;#d#
1209 $TILECACHE->get ($id)
1210 }
1211
1212 sub conn::face_update {
1213 my ($self, $facenum, $face) = @_;
1214
1215 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1216
1217 $self->set_texture ($face->{id} => delete $face->{image});
1218 }
1219
1220 sub conn::set_texture {
1221 my ($self, $id, $data) = @_;
1222
1223 $self->{texture}[$id] ||= do {
1224 my $tex =
1225 new_from_image CFClient::Texture
1226 $data, minify => 1, mipmap => 1;
1227
1228 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1229 $MAPWIDGET->update;
1230
1231 $tex
1232 };
1233 }
1234
1235 sub conn::sound_play {
1236 my ($self, $x, $y, $soundnum, $type) = @_;
1237
1238 $SDL_MIXER
1239 or return;
1240
1241 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1242 or return;
1243
1244 $chunk->play;
1245 # warn "sound $x,$y,$soundnum,$type\n";#d#
1246 }
1247
1248 my $LAST_QUERY; # server is stupid, stupid, stupid
1249
1250 sub conn::query {
1251 my ($self, $flags, $prompt) = @_;
1252
1253 $prompt = $LAST_QUERY unless length $prompt;
1254 $LAST_QUERY = $prompt;
1255
1256 my $dialog = new CFClient::UI::FancyFrame
1257 title => "Query",
1258 child => my $vbox = new CFClient::UI::VBox;
1259
1260 $vbox->add (new CFClient::UI::Label
1261 max_w => $::WIDTH * 0.4,
1262 text => $prompt);
1263
1264 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1265 $vbox->add (my $hbox = new CFClient::HBox);
1266 $hbox->add (new CFClient::Button
1267 text => "No",
1268 connect_activate => sub {
1269 $self->send ("reply n");
1270 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 }
1273 );
1274 $hbox->add (new CFClient::Button
1275 text => "Yes",
1276 connect_activate => sub {
1277 $self->send ("reply y");
1278 $dialog->destroy;
1279 $MAPWIDGET->focus_in;
1280 },
1281 );
1282
1283 $dialog->focus_in;
1284
1285 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1286 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1287 $vbox->add (my $entry = new CFClient::UI::Entry
1288 connect_changed => sub {
1289 $self->send ("reply $_[1]");
1290 $dialog->destroy;
1291 $MAPWIDGET->focus_in;
1292 },
1293 );
1294
1295 $entry->focus_in;
1296
1297 } else {
1298 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1299
1300 $vbox->add (my $entry = new CFClient::UI::Entry
1301 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1302 connect_activate => sub {
1303 $self->send ("reply $_[1]");
1304 $dialog->destroy;
1305 $MAPWIDGET->focus_in;
1306 },
1307 );
1308
1309 $entry->focus_in;
1310 }
1311
1312 $dialog->show;
1313 }
1314
1315 sub conn::drawinfo {
1316 my ($self, $color, $text) = @_;
1317
1318 my @color = (
1319 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1320 [1.00, 1.00, 1.00],
1321 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1322 [1.00, 0.00, 0.00],
1323 [1.00, 0.54, 0.00],
1324 [0.11, 0.56, 1.00],
1325 [0.93, 0.46, 0.00],
1326 [0.18, 0.54, 0.34],
1327 [0.56, 0.73, 0.56],
1328 [0.80, 0.80, 0.80],
1329 [0.55, 0.41, 0.13],
1330 [0.99, 0.77, 0.26],
1331 [0.74, 0.65, 0.41],
1332 );
1333
1334 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1335
1336 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1337 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1338 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1339
1340 $LOGVIEW->add_paragraph ($color[$color],
1341 join "\n", map "$time $_", split /\n/, $text);
1342
1343 $STATUSBOX->add ($text,
1344 group => $text,
1345 color => $color[$color],
1346 timeout => 60,
1347 tooltip_font => $::FONT_FIXED,
1348 );
1349 }
1350
1351 sub conn::drawextinfo {
1352 my ($self, $color, $type, $subtype, $message) = @_;
1353
1354 $self->drawinfo ($color, $message);
1355 }
1356
1357 sub conn::spell_add {
1358 my ($self, $spell) = @_;
1359
1360 # TODO
1361 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1362 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1363 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1364 }
1365
1366 sub conn::spell_delete {
1367 my ($self, $spell) = @_;
1368 }
1369
1370 sub conn::addme_success {
1371 my ($self) = @_;
1372
1373 for my $skill (values %{$self->{skill_info}}) {
1374 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1375 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1376 }
1377
1378 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1379 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1380 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1381 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1382 }
1383
1384 sub conn::eof {
1385 stop_game;
1386 }
1387
1388 sub update_floorbox {
1389 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1390 return unless $CONN;
1391
1392 $FLOORBOX->clear;
1393 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1394
1395 my $count = 4;
1396 for (@{ $CONN->{container}{0} }) {
1397 if (--$count) {
1398 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1399 } else {
1400 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1401 last;
1402 }
1403 }
1404 });
1405
1406 $WANT_REFRESH++;
1407 }
1408
1409 sub conn::container_add {
1410 my ($self, $tag, $items) = @_;
1411
1412 update_floorbox if $tag == 0;
1413
1414 $INV->set_items ($self->{container}{$self->{player}{tag}})
1415 if $tag == $self->{player}{tag};
1416
1417 # $self-<{player}{tag} => player inv
1418 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1419 }
1420
1421 sub conn::container_clear {
1422 my ($self, $tag) = @_;
1423
1424 update_floorbox if $tag == 0;
1425
1426 $INV->set_items ($self->{container}{$tag})
1427 if $tag == $self->{player}{tag};
1428
1429 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1430 }
1431
1432 sub conn::item_delete {
1433 my ($self, @items) = @_;
1434
1435 for (@items) {
1436 update_floorbox if $_->{container} == 0;
1437
1438 $INV->set_items ($self->{container}{$_->{container}})
1439 if $_->{container} == $self->{player}{tag};
1440 }
1441 }
1442
1443 sub conn::item_update {
1444 my ($self, $item) = @_;
1445
1446 update_floorbox if $item->{container} == 0;
1447
1448 $INV->set_items ($self->{container}{$item->{container}})
1449 if $item->{container} == $self->{player}{tag};
1450 }
1451
1452 %SDL_CB = (
1453 CFClient::SDL_QUIT => sub {
1454 Event::unloop -1;
1455 },
1456 CFClient::SDL_VIDEORESIZE => sub {
1457 },
1458 CFClient::SDL_VIDEOEXPOSE => sub {
1459 $WANT_REFRESH++;
1460 },
1461 CFClient::SDL_ACTIVEEVENT => sub {
1462 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1463 },
1464 CFClient::SDL_KEYDOWN => sub {
1465 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1466 # alt-enter
1467 video_shutdown;
1468 $CFG->{fullscreen} = !$CFG->{fullscreen};
1469 video_init;
1470 } else {
1471 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1472 }
1473 },
1474 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1475 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1476 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1477 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1478 CFClient::SDL_USEREVENT => sub {
1479 if ($_[0]{code} == 1) {
1480 audio_channel_finished $_[0]{data1};
1481 } elsif ($_[0]{code} == 0) {
1482 audio_music_finished;
1483 }
1484 },
1485 );
1486
1487 #############################################################################
1488
1489 $SIG{INT} = $SIG{TERM} = sub { exit };
1490
1491 {
1492 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1493
1494 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1495
1496 $TILECACHE = CFClient::db_table "tilecache";
1497 $FACEMAP = CFClient::db_table "facemap";
1498
1499 my %DEF_CFG = (
1500 sdl_mode => 0,
1501 width => 640,
1502 height => 480,
1503 fullscreen => 0,
1504 fast => 0,
1505 map_scale => 0.5,
1506 fow_enable => 1,
1507 fow_intensity => 0.45,
1508 fow_smooth => 0,
1509 gui_fontsize => 1,
1510 log_fontsize => 1,
1511 gauge_fontsize=> 1,
1512 gauge_size => 0.35,
1513 stat_fontsize => 1,
1514 mapsize => 100,
1515 host => "crossfire.schmorp.de",
1516 say_command => 'say',
1517 audio_enable => 1,
1518 bgm_enable => 1,
1519 bgm_volume => 0.25,
1520 );
1521
1522 while (my ($k, $v) = each %DEF_CFG) {
1523 $CFG->{$k} = $v unless exists $CFG->{$k};
1524 }
1525
1526 sdl_init;
1527
1528 @SDL_MODES = reverse
1529 grep $_->[0] >= 640 && $_->[1] >= 480,
1530 CFClient::SDL_ListModes;
1531
1532 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1533
1534 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1535
1536 {
1537 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1538 DejaVuSans.ttf
1539 DejaVuSansMono.ttf
1540 DejaVuSans-Bold.ttf
1541 DejaVuSansMono-Bold.ttf
1542 DejaVuSans-Oblique.ttf
1543 DejaVuSansMono-Oblique.ttf
1544 DejaVuSans-BoldOblique.ttf
1545 DejaVuSansMono-BoldOblique.ttf
1546 );
1547
1548 CFClient::add_font $_ for @fonts;
1549
1550 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1551 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1552
1553 $FONT_PROP->make_default;
1554 }
1555
1556 video_init;
1557 audio_init;
1558 }
1559
1560 Event::loop;
1561
1562 END { CFClient::SDL_Quit }
1563
1564 =head1 pclient - Crossfire+ and Crossfire game client
1565
1566 Pclient is a Crossfire+ and Crossfire game client.
1567
1568 =head2 Features
1569
1570 =over 4
1571
1572 =item Fullscreen Map
1573
1574 PClient can uses a fullscreen map, which greatly enhances how much of the
1575 game world you can see.
1576
1577 =item Persistent Map Cache (Crossfire+ only)
1578
1579 PClient can persistently cache all map data it received from the
1580 server. This not only allows it to display an overview map, but also
1581 ensures that once-explored areas will be available the next time you want
1582 to explore more.
1583
1584 =item Hardware acceleration
1585
1586 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1587 acceleration. Most modern graphics cards have difficulties with 2D
1588 acceleration, while 3D graphics is accelerated well.
1589
1590 =item No arbitrary limits
1591
1592 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1593 limits (like a fixed amount of face numbers). There are still limits, but
1594 they are not arbitrarily low :)
1595
1596 =back
1597
1598 =head1 USAGE
1599
1600 =head2 The Map
1601
1602 The map is always displayed in the background, behind all other windows and UI elements.
1603
1604 #TODO# middle-click scrolls
1605 #
1606 # keys:
1607 #
1608 # a apply
1609 # keypad moves, kp_5 applies ranged attack to self
1610
1611 Starting to type enters the I<completion mode>. In that mode, you can type
1612 abbreviations or commands and have them executed as soon as they match a
1613 valid command. This is best explained by a few examples:
1614
1615 Typing B<climb> will display a list of commands with I<climb> in their
1616 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1617
1618 You can abbreviate commands by typing only the first character of every
1619 word. For example, typing I<iwor> will likely select I<invoke word of
1620 recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1621 will likely select I<ready_skill climbing> and I<usl> will give you
1622 I<use_skill levitation>.
1623
1624 =head2 The map overview
1625
1626 #TODO#
1627
1628 =head2 The Status area in the lower right corner
1629
1630 #TODO#
1631
1632 =head2 The I<Statistics>/I>Stats> window
1633
1634 #TODO#
1635
1636 =head1 FAQ
1637
1638 =over 4
1639
1640 =item The client is very sluggish and slow, what can I do about this?
1641
1642 Most likely, you don't have accelerated OpenGL support. Try to find a
1643 newer driver, or a driver from your hardware vendor, that features OpenGL
1644 support.
1645
1646 If this is not an option, the following Setup options reduce the load and
1647 will likely make the client playable with sofwtare rendering (it will
1648 still be slow, though):
1649
1650 =over 4
1651
1652 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1653
1654 =item Enable B<Fast & Ugly> mode
1655
1656 =item Disable B<Fog of War>
1657
1658 =item Increase B<Map Scale>
1659
1660 =back
1661
1662 =back
1663
1664 =head1 AUTHOR
1665
1666 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1667
1668
1669