#!/opt/bin/perl use strict; use utf8; BEGIN { if (%PAR::LibCache) { @INC = grep ref, @INC; # weed out all paths except pars loader refs while (my ($filename, $zip) = each %PAR::LibCache) { for ($zip->memberNames) { next unless /^\/root\/(.*)/; $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") unless -e "$ENV{PAR_TEMP}/$1"; } } unshift @INC, $ENV{PAR_TEMP}; if ($^O eq "MSWin32") { $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc"; } } } # need to do it again because that pile of garbage called PAR nukes it before main unshift @INC, $ENV{PAR_TEMP}; use Time::HiRes 'time'; use Event; use Crossfire; use Crossfire::Protocol; use Compress::LZF; use CFClient; use CFClient::UI; use CFClient::MapWidget; $Event::DIED = sub { # TODO: display dialog box or so CFClient::error $_[1]; }; #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# our $VERSION = '0.1'; my $MAX_FPS = 60; my $MIN_FPS = 5; # unused as of yet our $META_SERVER = "crossfire.real-time.com:13326"; our $FACEMAP; our $TILECACHE; our $MAPCACHE; our $LAST_REFRESH; our $NOW; our $CFG; our $CONN; our $FAST; # fast, low-quality mode, possibly useful for software-rendering our $WANT_REFRESH; our $CAN_REFRESH; our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; our $FONTSIZE; our $FONT_PROP; our $FONT_FIXED; our $MAP; our $MAPMAP; our $MAPWIDGET; our $BUTTONBAR; our $LOGVIEW; our $CONSOLE; our $METASERVER; our $LOGIN_BUTTON; our $FLOORBOX; our $GAUGES; our $STATWIDS; our $SDL_ACTIVE; our %SDL_CB; our $SDL_MIXER; our @SOUNDS; # event => file mapping our %AUDIO_CHUNKS; # audio files our $ALT_ENTER_MESSAGE; our $STATUSBOX; our $DEBUG_STATUS; our $INVWIN; our $INV; our $INVR; our $OPENCONT; sub status { $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); } sub debug { $DEBUG_STATUS->set_text ($_[0]); my ($w, $h) = $DEBUG_STATUS->size_request; $DEBUG_STATUS->move ($WIDTH - $w, 0); } sub start_game { status "logging in..."; my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; $MAP = new CFClient::Map $mapsize, $mapsize; my ($host, $port) = split /:/, $CFG->{host}; $CONN = eval { new conn host => $host, port => $port || 13327, user => $CFG->{user}, pass => $CFG->{password}, mapw => $mapsize, maph => $mapsize, ; }; if ($CONN) { $LOGIN_BUTTON->set_text ("Logout"); status "login successful"; CFClient::lowdelay fileno $CONN->{fh}; } else { status "unable to connect"; stop_game(); } } sub stop_game { return unless $CONN; status "connection closed"; $LOGIN_BUTTON->set_text ("Login"); $CONN->destroy; $CONN = 0; # false, does not autovivify undef $MAPCACHE; undef $MAP; } sub client_setup { my $dialog = new CFClient::UI::FancyFrame title => "Client Setup", child => (my $vbox = new CFClient::UI::VBox); $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); $table->add (1, 0, my $hbox = new CFClient::UI::HBox); $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); $mode_slider->connect (changed => sub { my ($self, $value) = @_; $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); }); $mode_slider->emit (changed => $mode_slider->{range}[0]); my $row = 1; $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, tooltip => "Bring the client into fullscreen mode", connect_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fast}, tooltip => "Lower the visual quality considerably to speed up rendering.", connect_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], tooltip => "Enlarge or shrink the displayed map", connect_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = $value; } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, tooltip => "Fog-of-War marks areas that cannot be seen by the player", connect_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], tooltip => "The higher the intensity, the lighter the Fog-of-War color", connect_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, tooltip => "Smooth the Fog-of-War a bit to make it more realistic", connect_changed => sub { my ($self, $value) = @_; $CFG->{fow_smooth} = $value; status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], tooltip => "The font size used by most GUI elements", connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], tooltip => "The font size used by the server log window only", connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], tooltip => "The font size used by the statistics window only", connect_changed => sub { $CFG->{stat_fontsize} = $_[1]; &set_stats_window_fontsize; } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], tooltip => "Adjust the size of the stats gauges at the bottom right", connect_changed => sub { $CFG->{gauge_size} = $_[1]; $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], tooltip => "Adjusts the fontsize of the gauges at the bottom right", connect_changed => sub { $CFG->{gauge_fontsize} = $_[1]; &set_gauge_window_fontsize; } ); $table->add (1, $row++, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", tooltip => "Apply the video settings", connect_activate => sub { video_shutdown (); video_init (); } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{audio_enable}, tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", connect_changed => sub { $CFG->{audio_enable} = $_[1]; } ); # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub { # $CFG->{effects_volume} = $_[1]; # }); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); $table->add (1, $row++, my $hbox = new CFClient::UI::HBox); $hbox->add (new CFClient::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, tooltip => "Enable background music playing", connect_changed => sub { $CFG->{bgm_enable} = $_[1]; } ); $hbox->add (new CFClient::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], tooltip => "The volume of the background music", connect_changed => sub { $CFG->{bgm_volume} = $_[1]; CFClient::MixMusic::volume $_[1] * 128; } ); $table->add (1, $row++, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", tooltip => "Apply the audio settings", connect_activate => sub { audio_shutdown (); audio_init (); } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, tooltip => "This is the command that will be used if you write a line in the message window entry. " ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " ."But you could also set it to 'tell <playername>' to only chat with that user.", connect_changed => sub { my ($self, $value) = @_; $CFG->{say_command} = $value; } ); $dialog } sub set_stats_window_fontsize { for (values %{$STATWIDS}) { $_->set_fontsize ($::CFG->{stat_fontsize}); } } sub set_gauge_window_fontsize { for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { $_->set_fontsize ($::CFG->{gauge_fontsize}); } # local $GAUGES->{win}{parent};#d# # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; } sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; my $win = new CFClient::UI::Frame ( req_y => -1, user_w => $WIDTH, user_h => $gh, ); $win->add (my $hbox = new CFClient::UI::HBox children => [ (new CFClient::UI::HBox expand => 1), (new CFClient::UI::VBox children => [ (new CFClient::UI::Empty expand => 1), (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)), ]), (my $vbox = new CFClient::UI::VBox), ], ); $vbox->add (new CFClient::UI::HBox expand => 1, children => [ (new CFClient::UI::Empty expand => 1), (my $hb = new CFClient::UI::HBox), ], ); $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); $GAUGES = { exp => $exp, win => $win, range => $rng, food => $fg, mana => $mg, hp => $hg, grace => $gg }; &set_gauge_window_fontsize; $win } sub make_stats_window { my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); $vb->add (my $hb = new CFClient::UI::HBox expand => 1); $hb->add (my $tbl = new CFClient::UI::Table expand => 1); my $black = [0, 0, 0]; for ( [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], ) { my ($col, $row, $id, $label, $template, $tooltip) = @$_; $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); } $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); my $row = 0; my $col = 0; my %resist_names = ( slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", depl => "Depletion (some monsters and other effects can cause stats depletion)", magic => "Magic (resistance to magic spells like magic missile or similar)", drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", pois => "Poison (resistance to getting poisoned)", para => "Paralysation (this resistance affects the chance you get paralysed)", deat => "Death (resistance against death spells)", phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", blind => "Blind (blind resistance affects the chance of a successful blinding attack)", fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", tund => "Turn undead", elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", ); for (qw/slow holyw conf fire depl magic drain acid pois para deat phys blind fear tund elec cold ghit/) { $tbl2->add ($col, $row, $STATWIDS->{"res_$_"} = new CFClient::UI::Label font => $FONT_FIXED, template => "-100%", align => +1, valign => 0, can_events => 1, can_hover => 1, tooltip => $resist_names{$_}, ); $tbl2->add ($col + 1, $row, new CFClient::UI::Image font => $FONT_FIXED, can_hover => 1, can_events => 1, image => "ui/resist/resist_$_.png", tooltip => $resist_names{$_}, ); $row++; if ($row % 6 == 0) { $col += 2; $row = 0; } } &set_stats_window_fontsize; update_stats_window ({}); $tgw } sub formsep { reverse join ",", grep length, split /(...)/, reverse $_[0] * 1 } sub update_stats_window { my ($stats) = @_; # i love text protocols!!! my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1; my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1; my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1; my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1; my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1; my $fo_m = 999; my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1; my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1; $GAUGES->{hp} ->set_value ($hp, $hp_m); $GAUGES->{mana} ->set_value ($sp, $sp_m); $GAUGES->{food} ->set_value ($fo, $fo_m); $GAUGES->{grace} ->set_value ($gr, $gr_m); $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64}) . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")"); my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE}; $rng =~ s/^Range: //; # thank you so much dear server $GAUGES->{range} ->set_text ("Rng: " . $rng); my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE}; $title =~ s/^Player: //; $STATWIDS->{title} ->set_text ("Title: " . $title); $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5}); $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8}); $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9}); $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6}); $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7}); $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22}); $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10}); $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13}); $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14}); $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15}); $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16}); $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED}); $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP}); my %tbl = ( phys => 100, magic => 101, fire => 102, elec => 103, cold => 104, conf => 105, acid => 106, drain => 107, ghit => 108, pois => 109, slow => 110, para => 111, tund => 112, fear => 113, depl => 113, deat => 115, holyw => 116, blind => 117 ); for (keys %tbl) { $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}}); } } sub metaserver_dialog { my $dialog = new CFClient::UI::FancyFrame title => "Server List", child => (my $vbox = new CFClient::UI::VBox); $vbox->add ($dialog->{table} = new CFClient::UI::Table); $dialog } my $METASERVER_ATIME; sub update_metaserver { my ($HOST) = @_; return if $METASERVER_ATIME > time; $METASERVER_ATIME = time + 60; my $table = $METASERVER->{table}; $table->clear; $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); my $buf; my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; unless ($fh) { $label->set_text ("unable to contact metaserver: $!"); return; } Event->io (fd => $fh, poll => 'r', cb => sub { my $res = sysread $fh, $buf, 8192, length $buf; if (!defined $res) { $_[0]->w->cancel; $label->set_text ("error while retrieving server list: $!"); } elsif ($res == 0) { $_[0]->w->cancel; status "server list retrieved"; utf8::decode $buf if utf8::valid $buf; $table->clear; my @col = qw(Use #Users Host Uptime Version Description); $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) for 0 .. $#col; my @align = qw(1 0 1 1 -1); my $y = 0; for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) { my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m; for ($desc) { s/
/\n/gi; s/
  • /\n· /gi; s/<.*?>//sgi; s/&/&/g; s//>/g; } $uptime = sprintf "%dd %02d:%02d:%02d", (int $m->[8] / 86400), (int $m->[8] / 3600) % 24, (int $m->[8] / 60) % 60, $m->[8] % 60; $m = [$users, $host, $uptime, $version, $desc]; $y++; $table->add (0, $y, new CFClient::UI::VBox children => [ (new CFClient::UI::Button text => "Use", connect_activate => sub { $HOST->set_text ($CFG->{host} = $host); }), (new CFClient::UI::Empty expand => 1), ]); $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) for 0 .. $#$m; } } }); } sub server_setup { my $dialog = new CFClient::UI::FancyFrame title => "Server Setup", child => (my $vbox = new CFClient::UI::VBox); $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); { $table->add (1, 2, my $vbox = new CFClient::UI::VBox); $vbox->add ( my $HOST = new CFClient::UI::Entry expand => 1, text => $CFG->{host}, tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", connect_changed => sub { my ($self, $value) = @_; $CFG->{host} = $value; } ); $METASERVER = metaserver_dialog; $vbox->add (new CFClient::UI::Flopper expand => 1, text => "Server List", other => $METASERVER, tooltip => "Show a list of available crossfire servers", connect_open => sub { update_metaserver $HOST; } ); } $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username"); $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{user}, tooltip => "The name of your character on the server", connect_changed => sub { my ($self, $value) = @_; $CFG->{user} = $value; } ); $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, tooltip => "The password for your character", connect_changed => sub { my ($self, $value) = @_; $CFG->{password} = $value; } ); $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); $table->add (1, 7, new CFClient::UI::Slider req_w => 100, range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], tooltip => "This is the size of the portion of the map update the server sends you. " ."If you set this to a high value you will be able to see further for example.", connect_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; }, ); $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { $CONN ? stop_game : start_game; }, ); $dialog } sub message_window { my $window = new CFClient::UI::FancyFrame title => "Messages", border_bg => [1, 1, 1, 1], bg => [0, 0, 0, 0.5], user_w => int $::WIDTH / 3, user_h => int $::HEIGHT / 5, child => (my $vbox = new CFClient::UI::VBox); $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1, font => $FONT_FIXED, fontsize => $::CFG->{log_fontsize}, ); $vbox->add (my $input = new CFClient::UI::Entry connect_focus_in => sub { my ($input, $prev_focus) = @_; delete $input->{refocus_map}; if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) { $input->{refocus_map} = 1; } delete $input->{auto_activated}; }, connect_activate => sub { my ($input, $text) = @_; $input->set_text (''); if ($text =~ /^\/(.*)/) { $::CONN->user_send ($1); } else { my $say_cmd = $::CFG->{say_command} || 'say'; $::CONN->user_send ("$say_cmd $text"); } if ($input->{refocus_map}) { delete $input->{refocus_map}; $MAPWIDGET->focus_in } }, connect_escape => sub { $MAPWIDGET->focus_in }, ); $CONSOLE = { window => $window, input => $input }; $window } sub make_inventory_window { my $invwin = new CFClient::UI::FancyFrame user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; $invwin->add (my $hb = new CFClient::UI::HBox); $hb->add ($INV = new CFClient::UI::Inventory expand => 1); $hb->add ($INVR = new CFClient::UI::Inventory expand => 1); $invwin } sub sdl_init { CFClient::SDL_Init and die "SDL::Init failed!\n"; } sub video_init { sdl_init; $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; $FULLSCREEN = $CFG->{fullscreen}; $FAST = $CFG->{fast}; CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN or die "SDL_SetVideoMode failed!\n"; $SDL_ACTIVE = 1; $LAST_REFRESH = time - 0.01; CFClient::gl_init; $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# ############################################################################# unless ($DEBUG_STATUS) { # create the widgets $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; $DEBUG_STATUS->show; $STATUSBOX = new CFClient::UI::Statusbox; $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]); (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], req_y => -1, child => $STATUSBOX, )->show; CFClient::UI::FancyFrame->new ( border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], child => ($MAPMAP = new CFClient::MapWidget::MapMap), )->show; $MAPWIDGET = new CFClient::MapWidget; $MAPWIDGET->connect (activate_console => sub { my ($mapwidget, $preset) = @_; if ($CONSOLE) { $CONSOLE->{input}->{auto_activated} = 1; $CONSOLE->{input}->focus_in; if ($preset && $CONSOLE->{input}->get_text eq '') { $CONSOLE->{input}->set_text ($preset); } } }); $MAPWIDGET->show; $MAPWIDGET->focus_in; $BUTTONBAR = new CFClient::UI::HBox; $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; status "Configuration Saved"; }); $BUTTONBAR->show; $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); # delay till geometry is constant $CFClient::UI::ROOT->on_post_alloc (startup => sub { $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup my $widget = $GAUGES->{win}; $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel }); force_refresh (); } } sub video_shutdown { undef $SDL_ACTIVE; } my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# my $bgmusic;#TODO#hack#d# sub audio_channel_finished { my ($channel) = @_; warn "channel $channel finished\n";#d# } sub audio_music_finished { return unless $CFG->{bgm_enable}; # TODO: hack, do play loop and mood music $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]"; $bgmusic->play (0); push @bgmusic, shift @bgmusic; } sub audio_init { if ($CFG->{audio_enable}) { if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { $SDL_MIXER = !CFClient::Mix_OpenAudio; CFClient::Mix_AllocateChannels 8; CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; audio_music_finished; while (<$fh>) { next if /^\s*#/; next if /^\s*$/; my ($file, $volume, $event) = split /\s+/, $_, 3; push @SOUNDS, "$volume,$file"; $AUDIO_CHUNKS{"$volume,$file"} ||= do { my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file"; $chunk->volume ($volume * 128 / 100); $chunk }; } } else { status "unable to open sound config: $!"; } } } sub audio_shutdown { CFClient::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; @SOUNDS = (); %AUDIO_CHUNKS = (); } my %animate_object; my $animate_timer; my $fps = 9; sub force_refresh { $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; debug sprintf "%3.2f", $fps; $CFClient::UI::ROOT->draw; CFClient::SDL_GL_SwapBuffers; $WANT_REFRESH = 0; $CAN_REFRESH = 0; $LAST_REFRESH = $NOW; } my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { $NOW = time; ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) for CFClient::SDL_PollEvent; if (%animate_object) { $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; $WANT_REFRESH++; } if ($WANT_REFRESH) { force_refresh; } else { $CAN_REFRESH = 1; } }); sub animation_start { my ($widget) = @_; $animate_object{$widget} = $widget; } sub animation_stop { my ($widget) = @_; delete $animate_object{$widget}; } @conn::ISA = Crossfire::Protocol::; sub conn::stats_update { my ($self, $stats) = @_; update_stats_window ($stats); } sub conn::user_send { my ($self, $command) = @_; $self->send_command ($command); status $command; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; $MAP->scroll ($dx, $dy); } sub conn::feed_map1a { my ($self, $data) = @_; # $self->Crossfire::Protocol::feed_map1a ($data); $MAP->map1a_update ($data); $MAPWIDGET->update; } sub conn::flush_map { my ($self) = @_; my $map_info = delete $self->{map_info} or return; my ($hash, $x, $y, $w, $h) = @$map_info; my $data = $MAP->get_rect ($x, $y, $w, $h); $MAPCACHE->put ($hash => Compress::LZF::compress $data); #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d# } sub conn::map_clear { my ($self) = @_; $self->flush_map; delete $self->{neigh_map}; $MAP->clear; } sub conn::load_map($$$) { my ($self, $hash, $x, $y) = @_; if (defined (my $data = $MAPCACHE->get ($hash))) { $data = Compress::LZF::decompress $data; #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d# for my $id ($MAP->set_rect ($x, $y, $data)) { my $data = $TILECACHE->get ($id) or next; $self->set_texture ($id => $data); } } } # this method does a "flood fill" into every tile direction # it assumes that tiles are arranged in a rectangular grid, # i.e. a map is the same as the left of the right map etc. # failure to comply are harmless and result in display errors # at worst. sub conn::flood_fill { my ($self, $gx, $gy, $path, $hash, $flags) = @_; # the server does not allow map paths > 6 return if 7 <= length $path; my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; for ( [1, 0, -1], [2, 1, 0], [3, 0, 1], [4, -1, 0], ) { my ($tile, $dx, $dy) = @$_; my $gx = $gx + $dx; my $gy = $gy + $dy; next unless $flags & (1 << ($tile - 1)); next if $self->{neigh_grid}{$gx, $gy}++; my $neigh = $self->{neigh_map}{$hash} ||= []; if (my $info = $neigh->[$tile]) { my ($flags, $x, $y, $w, $h, $hash) = @$info; $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; } else { $self->send_mapinfo ("spatial $path$tile", sub { my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; return if $mode ne "spatial"; $x += $MAP->ox; $y += $MAP->oy; $self->load_map ($hash, $x, $y) unless $self->{neigh_map}{$hash}[5]++;#d# $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; }); } } } sub conn::map_change { my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_; $self->flush_map; my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); my $mapmapw = $MAPMAP->{w}; my $mapmaph = $MAPMAP->{h}; $self->{neigh_rect} = [ $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, ]; delete $self->{neigh_grid}; $self->flood_fill (0, 0, "", $hash, $flags); $x += $ox; $y += $oy; $self->{map_info} = [$hash, $x, $y, $w, $h]; my $map = $self->{map_info}[0]; $map =~ s/^.*?\/([^\/]+)$/\1/; $STATWIDS->{map}->set_text ("Map: " . $map); $self->load_map ($hash, $x, $y); } sub conn::face_find { my ($self, $facenum, $face) = @_; my $hash = "$face->{chksum},$face->{name}"; my $id = $FACEMAP->get ($hash); unless ($id) { # create new id for face # i love transactions for (1..100) { my $txn = $CFClient::DB_ENV->txn_begin; my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { $id++; if ($FACEMAP->put (id => $id) == 0 && $FACEMAP->put ($hash => $id) == 0) { $txn->txn_commit; goto gotid; } } $txn->abort; } CFClient::fatal "maximum number of transaction retries reached - database problems?"; } gotid: $face->{id} = $id; $MAP->set_face ($facenum => $id); $self->{faceid}[$facenum] = $id;#d# $TILECACHE->get ($id) } sub conn::face_update { my ($self, $facenum, $face) = @_; $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes $self->set_texture ($face->{id} => delete $face->{image}); } sub conn::set_texture { my ($self, $id, $data) = @_; $self->{texture}[$id] ||= do { my $tex = new_from_image CFClient::Texture $data, minify => 1, mipmap => 1; $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); $MAPWIDGET->update; $tex }; } sub conn::sound_play { my ($self, $x, $y, $soundnum, $type) = @_; $SDL_MIXER or return; my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} or return; $chunk->play; # warn "sound $x,$y,$soundnum,$type\n";#d# } my $LAST_QUERY; # server is stupid, stupid, stupid sub conn::query { my ($self, $flags, $prompt) = @_; $prompt = $LAST_QUERY unless length $prompt; $LAST_QUERY = $prompt; my $dialog = new CFClient::UI::FancyFrame title => "Query", child => my $vbox = new CFClient::UI::VBox; $vbox->add (new CFClient::UI::Label max_w => $::WIDTH * 0.4, text => $prompt); if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { $vbox->add (my $hbox = new CFClient::HBox); $hbox->add (new CFClient::Button text => "No", connect_activate => sub { $self->send ("reply n"); $dialog->destroy; $MAPWIDGET->focus_in; } ); $hbox->add (new CFClient::Button text => "Yes", connect_activate => sub { $self->send ("reply y"); $dialog->destroy; $MAPWIDGET->focus_in; }, ); $dialog->focus_in; } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) { $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; $vbox->add (my $entry = new CFClient::UI::Entry connect_changed => sub { $self->send ("reply $_[1]"); $dialog->destroy; $MAPWIDGET->focus_in; }, ); $entry->focus_in; } else { $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; $vbox->add (my $entry = new CFClient::UI::Entry $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), connect_activate => sub { $self->send ("reply $_[1]"); $dialog->destroy; $MAPWIDGET->focus_in; }, ); $entry->focus_in; } $dialog->show; } sub conn::drawinfo { my ($self, $color, $text) = @_; my @color = ( [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00], [1.00, 1.00, 1.00], [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55] [1.00, 0.00, 0.00], [1.00, 0.54, 0.00], [0.11, 0.56, 1.00], [0.93, 0.46, 0.00], [0.18, 0.54, 0.34], [0.56, 0.73, 0.56], [0.80, 0.80, 0.80], [0.55, 0.41, 0.13], [0.99, 0.77, 0.26], [0.74, 0.65, 0.41], ); my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; $text = CFClient::UI::Label::escape $text; $text =~ s/\[b\](.*?)\[\/b\]/\1<\/b>/g; $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/\2<\/span>/g; $LOGVIEW->add_paragraph ($color[$color], join "\n", map "$time $_", split /\n/, $text); $STATUSBOX->add ($text, group => $text, fg => $color[$color], timeout => 60, tooltip_font => $::FONT_FIXED, ); } sub conn::drawextinfo { my ($self, $color, $type, $subtype, $message) = @_; $self->drawinfo ($color, $message); } sub conn::spell_add { my ($self, $spell) = @_; # TODO # create a widget dynamically, using spell face (CF::Protocol downloads them) $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); } sub conn::spell_delete { my ($self, $spell) = @_; } sub conn::addme_success { my ($self) = @_; $MAPWIDGET->clr_commands; for my $skill (values %{$self->{skill_info}}) { $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); } $MAPWIDGET->add_command ("petmode defend", "Tell pets to stay close to you and defend you"); $MAPWIDGET->add_command ("petmode arena", "Same as petmode sad, but also attack other players"); $MAPWIDGET->add_command ("petmode sad", "Search & Destroy - tell pets to roam about and attack enemies"); $MAPWIDGET->add_command ("killpets", "Kill your pets"); $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players"); $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies"); $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player"); # TODO: add documentation on these for (qw( afk apply body bowmode brace build disarm dm dmhide drop dropall examine get gsay help hiscore inventory invoke killpets listen logs mapinfo maps mark motd output-count output-sync party peaceful petmode pickup players prepare quests rename resistances rotateshoottype save say search search-items showpets skills sound take throw time title usekeys version weather whereabouts whereami who wimpy )) { $MAPWIDGET->add_command ($_, "$_: no help available (yet)"); } #TODO: add " and ' "aliases" etc. } sub conn::eof { $MAPWIDGET->clr_commands; stop_game; } sub update_floorbox { $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { return unless $CONN; $FLOORBOX->clear; $FLOORBOX->add (new CFClient::UI::Empty expand => 1); my $count = 4; for (@{ $CONN->{container}{0} }) { if (--$count) { $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); } else { $FLOORBOX->add (new CFClient::UI::Label text => "More..."); last; } } }); $WANT_REFRESH++; } sub conn::container_add { my ($self, $tag, $items) = @_; #d# print "container_add: container $tag ($self->{player}{tag})\n"; if ($tag == 0) { update_floorbox; $OPENCONT = 0; $INVR->set_items ($self->{container}{0}); } elsif ($tag == $self->{player}{tag}) { $INV->set_items ($self->{container}{$self->{player}{tag}}) } else { $OPENCONT = $tag; $INVR->set_items ($self->{container}{$tag}); } # $self-<{player}{tag} => player inv #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; } sub conn::container_clear { my ($self, $tag) = @_; #d# print "container_clear: container $tag ($self->{player}{tag})\n"; if ($tag == 0) { update_floorbox; $OPENCONT = 0; $INVR->set_items ($self->{container}{0}); } elsif ($tag == $self->{player}{tag}) { $INV->set_items ($self->{container}{$tag}) } else { $OPENCONT = $tag; $INVR->set_items ($self->{container}{$tag}); } # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; } sub conn::item_delete { my ($self, @items) = @_; for (@items) { #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n"; if ($_->{container} == 0) { update_floorbox; $OPENCONT = 0; $INVR->set_items ($self->{container}{0}); } elsif ($_->{container} == $self->{player}{tag}) { $INV->set_items ($self->{container}{$self->{player}{tag}}) } else { $OPENCONT = $_->{container}; $INVR->set_items ($self->{container}{$_->{container}}); } } } sub conn::item_update { my ($self, $item) = @_; #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n"; if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) { $OPENCONT = 0; $INVR->set_items ($self->{container}{0}); } else { if ($item->{container} == 0) { update_floorbox; $OPENCONT = 0; $INVR->set_items ($self->{container}{0}); } elsif ($item->{container} == $self->{player}{tag}) { $INV->set_items ($self->{container}{$item->{container}}) } } } %SDL_CB = ( CFClient::SDL_QUIT => sub { Event::unloop -1; }, CFClient::SDL_VIDEORESIZE => sub { }, CFClient::SDL_VIDEOEXPOSE => sub { $WANT_REFRESH++; }, CFClient::SDL_ACTIVEEVENT => sub { # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# }, CFClient::SDL_KEYDOWN => sub { if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { # alt-enter video_shutdown; $CFG->{fullscreen} = !$CFG->{fullscreen}; video_init; } else { CFClient::UI::feed_sdl_key_down_event ($_[0]); } }, CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, CFClient::SDL_USEREVENT => sub { if ($_[0]{code} == 1) { audio_channel_finished $_[0]{data1}; } elsif ($_[0]{code} == 0) { audio_music_finished; } }, ); ############################################################################# $SIG{INT} = $SIG{TERM} = sub { exit }; { local $SIG{__DIE__} = sub { CFClient::fatal $_[0] }; CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; $TILECACHE = CFClient::db_table "tilecache"; $FACEMAP = CFClient::db_table "facemap"; my %DEF_CFG = ( sdl_mode => 0, width => 640, height => 480, fullscreen => 0, fast => 0, map_scale => 0.5, fow_enable => 1, fow_intensity => 0.45, fow_smooth => 0, gui_fontsize => 1, log_fontsize => 1, gauge_fontsize=> 1, gauge_size => 0.35, stat_fontsize => 1, mapsize => 100, host => "crossfire.schmorp.de", say_command => 'say', audio_enable => 1, bgm_enable => 1, bgm_volume => 0.25, ); while (my ($k, $v) = each %DEF_CFG) { $CFG->{$k} = $v unless exists $CFG->{$k}; } sdl_init; @SDL_MODES = reverse grep $_->[0] >= 640 && $_->[1] >= 480, CFClient::SDL_ListModes; @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; { my @fonts = map CFClient::find_rcfile "fonts/$_", qw( DejaVuSans.ttf DejaVuSansMono.ttf DejaVuSans-Bold.ttf DejaVuSansMono-Bold.ttf DejaVuSans-Oblique.ttf DejaVuSansMono-Oblique.ttf DejaVuSans-BoldOblique.ttf DejaVuSansMono-BoldOblique.ttf ); CFClient::add_font $_ for @fonts; CFClient::pango_init; $FONT_PROP = new_from_file CFClient::Font $fonts[0]; $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; $FONT_PROP->make_default; } # compare mono (ft) vs. rgba (cairo) # ft - 1.8s, cairo 3s, even in alpha-only mode # for my $rgba (0..1) { # my $t1 = Time::HiRes::time; # for (1..1000) { # my $layout = CFClient::Layout->new ($rgba); # $layout->set_text ("hallo" x 100); # $layout->render; # } # my $t2 = Time::HiRes::time; # warn $t2-$t1; # } video_init; audio_init; } Event::loop; END { CFClient::SDL_Quit } =head1 pclient - Crossfire+ and Crossfire game client Pclient is a Crossfire+ and Crossfire game client. =head2 Features =over 4 =item Fullscreen Map PClient can uses a fullscreen map, which greatly enhances how much of the game world you can see. =item Persistent Map Cache (Crossfire+ only) PClient can persistently cache all map data it received from the server. This not only allows it to display an overview map, but also ensures that once-explored areas will be available the next time you want to explore more. =item Hardware acceleration Unlike most Crossfire clients, PClient take advantage of OpenGL hardware acceleration. Most modern graphics cards have difficulties with 2D acceleration, while 3D graphics is accelerated well. =item No arbitrary limits Unlike other Crossfire clients, pclient does not suffer from arbitrary limits (like a fixed amount of face numbers). There are still limits, but they are not arbitrarily low :) =back =head1 USAGE =head2 The Map The map is always displayed in the background, behind all other windows and UI elements. #TODO# middle-click scrolls # # keys: # # a apply # keypad moves, kp_5 applies ranged attack to self Starting to type enters the I. In that mode, you can type abbreviations or commands and have them executed as soon as they match a valid command. This is best explained by a few examples: Typing B will display a list of commands with I in their name, such as I and I. You can abbreviate commands by typing only the first character of every word. For example, typing I will likely select I, while I will select I. Likewise, I will likely select I and I will give you I. =head2 The map overview #TODO# =head2 The Status area in the lower right corner #TODO# =head2 The I/I>Stats> window #TODO# =head1 FAQ =over 4 =item The client is very sluggish and slow, what can I do about this? Most likely, you don't have accelerated OpenGL support. Try to find a newer driver, or a driver from your hardware vendor, that features OpenGL support. If this is not an option, the following Setup options reduce the load and will likely make the client playable with sofwtare rendering (it will still be slow, though): =over 4 =item B