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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.231
Committed: Sun May 21 00:02:02 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.230: +52 -0 lines
Log Message:
very alpha code for model drawing hacked in

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 # do things only needed for single-binary version (par)
7 BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
10
11 while (my ($filename, $zip) = each %PAR::LibCache) {
12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23 }
24
25 # need to do it again because that pile of garbage called PAR nukes it before main
26 unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
29 use Time::HiRes 'time';
30 use Pod::POM;
31 use Event;
32
33 use Crossfire;
34 use Crossfire::Protocol;
35
36 use Compress::LZF;
37
38 use CFClient;
39 use CFClient::UI;
40 use CFClient::MapWidget;
41
42 $Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45 };
46
47 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
48
49 our $VERSION = '0.1';
50
51 my $MAX_FPS = 60;
52 my $MIN_FPS = 5; # unused as of yet
53
54 our $META_SERVER = "crossfire.real-time.com:13326";
55
56 our $FACEMAP;
57 our $TILECACHE;
58 our $MAPCACHE;
59
60 our $LAST_REFRESH;
61 our $NOW;
62
63 our $CFG;
64 our $CONN;
65 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67 our $WANT_REFRESH;
68 our $CAN_REFRESH;
69
70 our @SDL_MODES;
71 our $WIDTH;
72 our $HEIGHT;
73 our $FULLSCREEN;
74 our $FONTSIZE;
75
76 our $FONT_PROP;
77 our $FONT_FIXED;
78
79 our $MAP;
80 our $MAPMAP;
81 our $MAPWIDGET;
82 our $BUTTONBAR;
83 our $LOGVIEW;
84 our $CONSOLE;
85 our $METASERVER;
86 our $LOGIN_BUTTON;
87
88 our $FLOORBOX;
89 our $GAUGES;
90 our $STATWIDS;
91
92 our $SDL_ACTIVE;
93 our %SDL_CB;
94
95 our $SDL_MIXER;
96 our @SOUNDS; # event => file mapping
97 our %AUDIO_CHUNKS; # audio files
98
99 our $ALT_ENTER_MESSAGE;
100 our $STATUSBOX;
101 our $DEBUG_STATUS;
102
103 our $INVWIN;
104 our $INV;
105 our $INVR;
106 our $INVR_LBL;
107 our $OPENCONT;
108
109 sub status {
110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111 }
112
113 sub debug {
114 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
117 }
118
119 sub start_game {
120 status "logging in...";
121
122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
123
124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
125 $MAP = new CFClient::Map $mapsize, $mapsize;
126
127 my ($host, $port) = split /:/, $CFG->{host};
128
129 $CONN = eval {
130 new conn
131 host => $host,
132 port => $port || 13327,
133 user => $CFG->{user},
134 pass => $CFG->{password},
135 mapw => $mapsize,
136 maph => $mapsize,
137 ;
138 };
139
140 if ($CONN) {
141 CFClient::lowdelay fileno $CONN->{fh};
142
143 $LOGIN_BUTTON->set_text ("Logout");
144 status "login successful";
145
146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
149 } else {
150 status "unable to connect";
151 stop_game();
152 }
153 }
154
155 sub stop_game {
156 return unless $CONN;
157
158 status "connection closed";
159 $LOGIN_BUTTON->set_text ("Login");
160 $CONN->destroy;
161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
165
166 undef $MAPCACHE;
167 undef $MAP;
168 }
169
170 sub client_setup {
171 my $dialog = new CFClient::UI::FancyFrame
172 title => "Client Setup",
173 child => (my $vbox = new CFClient::UI::VBox);
174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
175
176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
178
179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
181
182 $mode_slider->connect (changed => sub {
183 my ($self, $value) = @_;
184
185 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
186 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
187 });
188 $mode_slider->emit (changed => $mode_slider->{range}[0]);
189
190 my $row = 1;
191
192 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
193 $table->add (1, $row++, new CFClient::UI::CheckBox
194 state => $CFG->{fullscreen},
195 tooltip => "Bring the client into fullscreen mode",
196 connect_changed => sub {
197 my ($self, $value) = @_;
198 $CFG->{fullscreen} = $value;
199 }
200 );
201
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
203 $table->add (1, $row++, new CFClient::UI::CheckBox
204 state => $CFG->{fast},
205 tooltip => "Lower the visual quality considerably to speed up rendering.",
206 connect_changed => sub {
207 my ($self, $value) = @_;
208 $CFG->{fast} = $value;
209 }
210 );
211
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
215 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub {
217 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value;
219 }
220 );
221
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
223 $table->add (1, $row++, new CFClient::UI::CheckBox
224 state => $CFG->{fow_enable},
225 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
226 connect_changed => sub {
227 my ($self, $value) = @_;
228 $CFG->{fow_enable} = $value;
229 }
230 );
231
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
233 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
235 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
236 connect_changed => sub {
237 my ($self, $value) = @_;
238 $CFG->{fow_intensity} = $value;
239 }
240 );
241
242 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
243 $table->add (1, $row++, new CFClient::UI::CheckBox
244 state => $CFG->{fow_smooth},
245 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
246 connect_changed => sub {
247 my ($self, $value) = @_;
248 $CFG->{fow_smooth} = $value;
249 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
250 }
251 );
252
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
256 tooltip => "The font size used by most GUI elements",
257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
258 );
259
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
263 tooltip => "The font size used by the server log window only",
264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
265 );
266
267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
268
269 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
271 tooltip => "The font size used by the statistics window only",
272 connect_changed => sub {
273 $CFG->{stat_fontsize} = $_[1];
274 &set_stats_window_fontsize;
275 }
276 );
277
278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
281 tooltip => "Adjust the size of the stats gauges at the bottom right",
282 connect_changed => sub {
283 $CFG->{gauge_size} = $_[1];
284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = $_[1];
294 &set_gauge_window_fontsize;
295 }
296 );
297
298 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply",
300 tooltip => "Apply the video settings",
301 connect_activate => sub {
302 video_shutdown ();
303 video_init ();
304 }
305 );
306
307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
312 $CFG->{audio_enable} = $_[1];
313 }
314 );
315 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
316 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
317 # $CFG->{effects_volume} = $_[1];
318 # });
319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1];
326 }
327 );
328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128;
334 }
335 );
336
337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
341 audio_shutdown ();
342 audio_init ();
343 }
344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
357
358 $dialog
359 }
360
361 sub set_stats_window_fontsize {
362 for (values %{$STATWIDS}) {
363 $_->set_fontsize ($::CFG->{stat_fontsize});
364 }
365 }
366
367 sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 }
371
372 # local $GAUGES->{win}{parent};#d#
373 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374 }
375
376 sub make_gauge_window {
377 my $gh = int $HEIGHT * $CFG->{gauge_size};
378
379 my $win = new CFClient::UI::Frame (
380 req_y => -1,
381 user_w => $WIDTH,
382 user_h => $gh,
383 );
384
385 $win->add (my $hbox = new CFClient::UI::HBox
386 children => [
387 (new CFClient::UI::HBox expand => 1),
388 (new CFClient::UI::VBox children => [
389 (new CFClient::UI::Empty expand => 1),
390 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
391 ]),
392 (my $vbox = new CFClient::UI::VBox),
393 ],
394 );
395
396 $vbox->add (new CFClient::UI::HBox
397 expand => 1,
398 children => [
399 (new CFClient::UI::Empty expand => 1),
400 (my $hb = new CFClient::UI::HBox),
401 ],
402 );
403
404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
412
413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
416 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
417
418 $GAUGES = {
419 exp => $exp, win => $win, range => $rng,
420 food => $fg, mana => $mg, hp => $hg, grace => $gg
421 };
422
423 &set_gauge_window_fontsize;
424
425 $win
426 }
427
428 sub make_stats_window {
429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
430
431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
434
435 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
436
437 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
438
439 my $black = [0, 0, 0];
440
441 for (
442 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
443 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
444 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
445 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
446 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
447 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
448 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
449
450 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
451 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
452 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
453 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
454 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
455 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
456 ) {
457 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
458
459 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
460 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
461 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
462 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
463 }
464
465 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
466
467 my $row = 0;
468 my $col = 0;
469
470 my %resist_names = (
471 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
472 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
473 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
474 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
475 depl => "Depletion (some monsters and other effects can cause stats depletion)",
476 magic => "Magic (resistance to magic spells like magic missile or similar)",
477 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
478 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
479 pois => "Poison (resistance to getting poisoned)",
480 para => "Paralysation (this resistance affects the chance you get paralysed)",
481 deat => "Death (resistance against death spells)",
482 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
483 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
484 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
485 tund => "Turn undead",
486 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
487 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
488 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
489 );
490 for (qw/slow holyw conf fire depl magic
491 drain acid pois para deat phys
492 blind fear tund elec cold ghit/)
493 {
494 $tbl2->add ($col, $row,
495 $STATWIDS->{"res_$_"} =
496 new CFClient::UI::Label
497 font => $FONT_FIXED,
498 template => "-100%",
499 align => +1,
500 valign => 0,
501 can_events => 1,
502 can_hover => 1,
503 tooltip => $resist_names{$_},
504 );
505 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
506 font => $FONT_FIXED,
507 can_hover => 1,
508 can_events => 1,
509 image => "ui/resist/resist_$_.png",
510 tooltip => $resist_names{$_},
511 );
512
513 $row++;
514 if ($row % 6 == 0) {
515 $col += 2;
516 $row = 0;
517 }
518 }
519
520 &set_stats_window_fontsize;
521 update_stats_window ({});
522
523 $tgw
524 }
525
526 sub formsep {
527 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
528 }
529
530 sub update_stats_window {
531 my ($stats) = @_;
532
533 # i love text protocols!!!
534 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
535 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
536 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
537 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
538 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
539 my $fo_m = 999;
540 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
541 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
542
543 $GAUGES->{hp} ->set_value ($hp, $hp_m);
544 $GAUGES->{mana} ->set_value ($sp, $sp_m);
545 $GAUGES->{food} ->set_value ($fo, $fo_m);
546 $GAUGES->{grace} ->set_value ($gr, $gr_m);
547 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
548 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
549 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
550 $rng =~ s/^Range: //; # thank you so much dear server
551 $GAUGES->{range} ->set_text ("Rng: " . $rng);
552 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
553 $title =~ s/^Player: //;
554 $STATWIDS->{title} ->set_text ("Title: " . $title);
555
556 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
557 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
558 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
559 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
560 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
561 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
562 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
563 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
564 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
565 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
566 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
567 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
568 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
569
570 my %tbl = (
571 phys => 100,
572 magic => 101,
573 fire => 102,
574 elec => 103,
575 cold => 104,
576 conf => 105,
577 acid => 106,
578 drain => 107,
579 ghit => 108,
580 pois => 109,
581 slow => 110,
582 para => 111,
583 tund => 112,
584 fear => 113,
585 depl => 113,
586 deat => 115,
587 holyw => 116,
588 blind => 117
589 );
590
591 for (keys %tbl) {
592 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
593 }
594
595 }
596
597 sub metaserver_dialog {
598 my $dialog = new CFClient::UI::FancyFrame
599 title => "Server List",
600 child => (my $vbox = new CFClient::UI::VBox);
601
602 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
603
604 $dialog
605 }
606
607 my $METASERVER_ATIME;
608
609 sub update_metaserver {
610 my ($HOST) = @_;
611
612 return if $METASERVER_ATIME > time;
613 $METASERVER_ATIME = time + 60;
614
615 my $table = $METASERVER->{table};
616 $table->clear;
617 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
618
619 my $buf;
620
621 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
622
623 unless ($fh) {
624 $label->set_text ("unable to contact metaserver: $!");
625 return;
626 }
627
628 Event->io (fd => $fh, poll => 'r', cb => sub {
629 my $res = sysread $fh, $buf, 8192, length $buf;
630
631 if (!defined $res) {
632 $_[0]->w->cancel;
633 $label->set_text ("error while retrieving server list: $!");
634 } elsif ($res == 0) {
635 $_[0]->w->cancel;
636 status "server list retrieved";
637
638 utf8::decode $buf if utf8::valid $buf;
639
640 $table->clear;
641
642 my @col = qw(Use #Users Host Uptime Version Description);
643 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
644 for 0 .. $#col;
645
646 my @align = qw(1 0 1 1 -1);
647
648 my $y = 0;
649 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
650 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
651
652 for ($desc) {
653 s/<br>/\n/gi;
654 s/<li>/\n· /gi;
655 s/<.*?>//sgi;
656 s/&/&amp;/g;
657 s/</&lt;/g;
658 s/>/&gt;/g;
659 }
660
661 $uptime = sprintf "%dd %02d:%02d:%02d",
662 (int $m->[8] / 86400),
663 (int $m->[8] / 3600) % 24,
664 (int $m->[8] / 60) % 60,
665 $m->[8] % 60;
666
667 $m = [$users, $host, $uptime, $version, $desc];
668
669 $y++;
670
671 $table->add (0, $y, new CFClient::UI::VBox children => [
672 (new CFClient::UI::Button text => "Use", connect_activate => sub {
673 $HOST->set_text ($CFG->{host} = $host);
674 }),
675 (new CFClient::UI::Empty expand => 1),
676 ]);
677
678 $table->add ($_ + 1, $y, new CFClient::UI::Label
679 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
680 for 0 .. $#$m;
681 }
682 }
683 });
684 }
685
686 sub server_setup {
687 my $dialog = new CFClient::UI::FancyFrame
688 title => "Server Setup",
689 child => (my $vbox = new CFClient::UI::VBox);
690
691 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
692 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
693
694 {
695 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
696
697 $vbox->add (
698 my $HOST = new CFClient::UI::Entry
699 expand => 1,
700 text => $CFG->{host},
701 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
702 connect_changed => sub {
703 my ($self, $value) = @_;
704 $CFG->{host} = $value;
705 }
706 );
707
708 $METASERVER = metaserver_dialog;
709
710 $vbox->add (new CFClient::UI::Flopper
711 expand => 1,
712 text => "Server List",
713 other => $METASERVER,
714 tooltip => "Show a list of available crossfire servers",
715 connect_open => sub {
716 update_metaserver $HOST;
717 }
718 );
719 }
720
721 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
722 $table->add (1, 4, new CFClient::UI::Entry
723 text => $CFG->{user},
724 tooltip => "The name of your character on the server",
725 connect_changed => sub {
726 my ($self, $value) = @_;
727 $CFG->{user} = $value;
728 }
729 );
730
731 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
732 $table->add (1, 5, new CFClient::UI::Entry
733 text => $CFG->{password},
734 hidden => 1,
735 tooltip => "The password for your character",
736 connect_changed => sub {
737 my ($self, $value) = @_;
738 $CFG->{password} = $value;
739 }
740 );
741
742 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
743 $table->add (1, 7, new CFClient::UI::Slider
744 req_w => 100,
745 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
746 tooltip => "This is the size of the portion of the map update the server sends you. "
747 ."If you set this to a high value you will be able to see further for example.",
748 connect_changed => sub {
749 my ($self, $value) = @_;
750
751 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
752 },
753 );
754
755 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
756 $table->add (1, 8, new CFClient::UI::Entry
757 text => $CFG->{output_count},
758 tooltip => "Should be set to 1 unless you know what you are doing",
759 connect_changed => sub { $CFG->{output_count} = $_[1] },
760 );
761
762 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
763 $table->add (1, 9, new CFClient::UI::Entry
764 text => $CFG->{output_sync},
765 tooltip => "Should be set to 1 unless you know what you are doing",
766 connect_changed => sub { $CFG->{output_sync} = $_[1] },
767 );
768
769 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
770 expand => 1,
771 align => 0,
772 text => "Login",
773 connect_activate => sub {
774 $CONN ? stop_game
775 : start_game;
776 },
777 );
778
779 $dialog
780 }
781
782 sub message_window {
783 my $window = new CFClient::UI::FancyFrame
784 title => "Messages",
785 border_bg => [1, 1, 1, 1],
786 bg => [0, 0, 0, 0.5],
787 user_w => int $::WIDTH / 3,
788 user_h => int $::HEIGHT / 5,
789 child => (my $vbox = new CFClient::UI::VBox);
790
791 $vbox->add ($LOGVIEW);
792
793 $vbox->add (my $input = new CFClient::UI::Entry
794 connect_focus_in => sub {
795 my ($input, $prev_focus) = @_;
796
797 delete $input->{refocus_map};
798
799 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
800 $input->{refocus_map} = 1;
801 }
802 delete $input->{auto_activated};
803 },
804 connect_activate => sub {
805 my ($input, $text) = @_;
806 $input->set_text ('');
807
808 if ($text =~ /^\/(.*)/) {
809 $::CONN->user_send ($1);
810 } else {
811 my $say_cmd = $::CFG->{say_command} || 'say';
812 $::CONN->user_send ("$say_cmd $text");
813 }
814 if ($input->{refocus_map}) {
815 delete $input->{refocus_map};
816 $MAPWIDGET->focus_in
817 }
818 },
819 connect_escape => sub {
820 $MAPWIDGET->focus_in
821 },
822 );
823
824 $CONSOLE = {
825 window => $window,
826 input => $input
827 };
828
829 $window
830 }
831
832 sub make_inventory_window {
833 my $invwin = new CFClient::UI::FancyFrame
834 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
835
836 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
837
838 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
839 $vb1->add (my $lbl = new CFClient::UI::Label);
840 $lbl->set_text ("Player");
841 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
842
843 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
844 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
845 $INVR_LBL->set_text ("Floor");
846 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
847
848 $invwin
849 }
850
851 sub sdl_init {
852 CFClient::SDL_Init
853 and die "SDL::Init failed!\n";
854 }
855
856 sub video_init {
857 sdl_init;
858
859 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
860
861 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
862 $FULLSCREEN = $CFG->{fullscreen};
863 $FAST = $CFG->{fast};
864
865 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
866 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
867
868 $SDL_ACTIVE = 1;
869 $LAST_REFRESH = time - 0.01;
870
871 CFClient::gl_init;
872
873 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
874
875 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
876
877 #############################################################################
878
879 unless ($DEBUG_STATUS) {
880 # create the widgets
881
882 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
883 $DEBUG_STATUS->show;
884
885 $STATUSBOX = new CFClient::UI::Statusbox;
886 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
887
888 (new CFClient::UI::Frame
889 bg => [0, 0, 0, 0.4],
890 req_y => -1,
891 child => $STATUSBOX,
892 )->show;
893
894 CFClient::UI::FancyFrame->new (
895 border_bg => [1, 1, 1, 192/255],
896 bg => [1, 1, 1, 0],
897 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
898 )->show;
899
900 $MAPWIDGET = new CFClient::MapWidget;
901 $MAPWIDGET->connect (activate_console => sub {
902 my ($mapwidget, $preset) = @_;
903
904 if ($CONSOLE) {
905 $CONSOLE->{input}->{auto_activated} = 1;
906 $CONSOLE->{input}->focus_in;
907
908 if ($preset && $CONSOLE->{input}->get_text eq '') {
909 $CONSOLE->{input}->set_text ($preset);
910 }
911 }
912 });
913 $MAPWIDGET->show;
914 $MAPWIDGET->focus_in;
915
916 $LOGVIEW = new CFClient::UI::TextView
917 expand => 1,
918 font => $FONT_FIXED,
919 fontsize => $::CFG->{log_fontsize},
920 ;
921
922 $BUTTONBAR = new CFClient::UI::HBox;
923
924 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
925 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
926 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
927
928 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
929
930 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
931 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
932
933 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
934 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
935 status "Configuration Saved";
936 });
937
938 $BUTTONBAR->show;
939
940 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
941
942 # delay till geometry is constant
943 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
944 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
945 my $widget = $GAUGES->{win};
946 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
947 });
948 force_refresh ();
949 }
950 }
951
952 sub video_shutdown {
953 undef $SDL_ACTIVE;
954 }
955
956 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
957 my $bgmusic;#TODO#hack#d#
958
959 sub audio_channel_finished {
960 my ($channel) = @_;
961
962 #warn "channel $channel finished\n";#d#
963 }
964
965 sub audio_music_finished {
966 return unless $CFG->{bgm_enable};
967
968 # TODO: hack, do play loop and mood music
969 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
970 $bgmusic->play (0);
971
972 push @bgmusic, shift @bgmusic;
973 }
974
975 sub audio_init {
976 if ($CFG->{audio_enable}) {
977 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
978 $SDL_MIXER = !CFClient::Mix_OpenAudio;
979 CFClient::Mix_AllocateChannels 8;
980 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
981
982 audio_music_finished;
983
984 while (<$fh>) {
985 next if /^\s*#/;
986 next if /^\s*$/;
987
988 my ($file, $volume, $event) = split /\s+/, $_, 3;
989
990 push @SOUNDS, "$volume,$file";
991
992 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
993 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
994 $chunk->volume ($volume * 128 / 100);
995 $chunk
996 };
997 }
998 } else {
999 status "unable to open sound config: $!";
1000 }
1001 }
1002 }
1003
1004 sub audio_shutdown {
1005 CFClient::Mix_CloseAudio if $SDL_MIXER;
1006 undef $SDL_MIXER;
1007 @SOUNDS = ();
1008 %AUDIO_CHUNKS = ();
1009 }
1010
1011 my %animate_object;
1012 my $animate_timer;
1013
1014 my $fps = 9;
1015
1016 my %demo;#d#
1017
1018 sub force_refresh {
1019 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1020 debug sprintf "%3.2f", $fps;
1021
1022 $CFClient::UI::ROOT->draw;
1023
1024 0 && do {
1025 # some weird model-drawing code, just a joke right now
1026 use CFClient::OpenGL;
1027
1028 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1029 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1030 $demo{r} ||= do {
1031 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1032 $mod->{v} = pack "f*", @{$mod->{v}};
1033 $_ = [scalar @$_, pack "S!*", @$_]
1034 for values %{$mod->{g}};
1035 $mod
1036 };
1037
1038 my $r = $demo{r} or die;
1039
1040 glDepthMask 1;
1041 glClear GL_DEPTH_BUFFER_BIT;
1042 glEnable GL_TEXTURE_2D;
1043 glEnable GL_DEPTH_TEST;
1044 glDisable GL_CULL_FACE;
1045 glShadeModel GL_SMOOTH;
1046
1047 glMatrixMode GL_PROJECTION;
1048 glLoadIdentity;
1049 glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1050 glMatrixMode GL_MODELVIEW;
1051 glLoadIdentity;
1052
1053 glPushMatrix;
1054 glTranslate $::WIDTH * 0.5, $::HEIGHT * 0.5;
1055 glRotate $NOW * 1000 % 36000 / 20, 0, 1, 0;
1056 glScale 50, 50, 50;
1057
1058 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1059 while (my ($k, $v) = each %{$r->{g}}) {
1060 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1061 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1062 }
1063 glPopMatrix;
1064
1065 glShadeModel GL_FLAT;
1066 glDisable GL_DEPTH_TEST;
1067 glDisable GL_TEXTURE_2D;
1068 glDepthMask 0;
1069
1070 $WANT_REFRESH++;
1071 };
1072
1073 CFClient::SDL_GL_SwapBuffers;
1074
1075 $WANT_REFRESH = 0;
1076 $CAN_REFRESH = 0;
1077 $LAST_REFRESH = $NOW;
1078 }
1079
1080 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1081 $NOW = time;
1082
1083 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
1084 for CFClient::SDL_PollEvent;
1085
1086 if (%animate_object) {
1087 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1088 $WANT_REFRESH++;
1089 }
1090
1091 if ($WANT_REFRESH) {
1092 force_refresh;
1093 } else {
1094 $CAN_REFRESH = 1;
1095 }
1096 });
1097
1098 sub animation_start {
1099 my ($widget) = @_;
1100 $animate_object{$widget} = $widget;
1101 }
1102
1103 sub animation_stop {
1104 my ($widget) = @_;
1105 delete $animate_object{$widget};
1106 }
1107
1108 @conn::ISA = Crossfire::Protocol::;
1109
1110 sub conn::new {
1111 my $class = shift;
1112
1113 my $self = $class->Crossfire::Protocol::new (@_);
1114
1115 $MAPWIDGET->clr_commands;
1116
1117 my $parser = new Pod::POM;
1118 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1119
1120 for my $head2 ($pod->head2) {
1121 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1122 or next;
1123
1124 my $cmd = $1;
1125 my @args = split /\|/, $2;
1126 @args = (".*") unless @args;
1127
1128 my $text = CFClient::pod_to_pango $head2->content;
1129
1130 for my $arg (@args) {
1131 $arg = $arg eq ".*" ? "" : " $arg";
1132
1133 $MAPWIDGET->add_command ("$cmd$arg", $text);
1134 }
1135 }
1136
1137 $self
1138 }
1139
1140 sub conn::stats_update {
1141 my ($self, $stats) = @_;
1142
1143 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1144 my $diff = $exp - $self->{prev_exp};
1145 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1146 if exists $self->{prev_exp} && $diff;
1147 $self->{prev_exp} = $exp;
1148 }
1149
1150 update_stats_window ($stats);
1151 }
1152
1153 sub conn::user_send {
1154 my ($self, $command) = @_;
1155
1156 $self->send_command ($command);
1157 status $command;
1158 }
1159
1160 sub conn::map_scroll {
1161 my ($self, $dx, $dy) = @_;
1162
1163 $MAP->scroll ($dx, $dy);
1164 }
1165
1166 sub conn::feed_map1a {
1167 my ($self, $data) = @_;
1168
1169 # $self->Crossfire::Protocol::feed_map1a ($data);
1170
1171 $MAP->map1a_update ($data);
1172 $MAPWIDGET->update;
1173 }
1174
1175 sub conn::flush_map {
1176 my ($self) = @_;
1177
1178 my $map_info = delete $self->{map_info}
1179 or return;
1180
1181 my ($hash, $x, $y, $w, $h) = @$map_info;
1182
1183 my $data = $MAP->get_rect ($x, $y, $w, $h);
1184 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1185 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1186 }
1187
1188 sub conn::map_clear {
1189 my ($self) = @_;
1190
1191 $self->flush_map;
1192 delete $self->{neigh_map};
1193
1194 $MAP->clear;
1195 }
1196
1197
1198 sub conn::load_map($$$) {
1199 my ($self, $hash, $x, $y) = @_;
1200
1201 if (defined (my $data = $MAPCACHE->get ($hash))) {
1202 $data = Compress::LZF::decompress $data;
1203 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1204 for my $id ($MAP->set_rect ($x, $y, $data)) {
1205 my $data = $TILECACHE->get ($id)
1206 or next;
1207
1208 $self->set_texture ($id => $data);
1209 }
1210 }
1211 }
1212
1213 # this method does a "flood fill" into every tile direction
1214 # it assumes that tiles are arranged in a rectangular grid,
1215 # i.e. a map is the same as the left of the right map etc.
1216 # failure to comply are harmless and result in display errors
1217 # at worst.
1218 sub conn::flood_fill {
1219 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1220
1221 # the server does not allow map paths > 6
1222 return if 7 <= length $path;
1223
1224 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1225
1226 for (
1227 [1, 0, -1],
1228 [2, 1, 0],
1229 [3, 0, 1],
1230 [4, -1, 0],
1231 ) {
1232 my ($tile, $dx, $dy) = @$_;
1233
1234 my $gx = $gx + $dx;
1235 my $gy = $gy + $dy;
1236
1237 next unless $flags & (1 << ($tile - 1));
1238 next if $self->{neigh_grid}{$gx, $gy}++;
1239
1240 my $neigh = $self->{neigh_map}{$hash} ||= [];
1241 if (my $info = $neigh->[$tile]) {
1242 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1243
1244 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1245 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1246
1247 } else {
1248 $self->send_mapinfo ("spatial $path$tile", sub {
1249 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1250
1251 return if $mode ne "spatial";
1252
1253 $x += $MAP->ox;
1254 $y += $MAP->oy;
1255
1256 $self->load_map ($hash, $x, $y)
1257 unless $self->{neigh_map}{$hash}[5]++;#d#
1258
1259 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1260
1261 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1262 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1263 });
1264 }
1265 }
1266 }
1267
1268 sub conn::map_change {
1269 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1270
1271 $self->flush_map;
1272
1273 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1274
1275 my $mapmapw = $MAPMAP->{w};
1276 my $mapmaph = $MAPMAP->{h};
1277
1278 $self->{neigh_rect} = [
1279 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1280 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1281 ];
1282
1283 delete $self->{neigh_grid};
1284 $self->flood_fill (0, 0, "", $hash, $flags);
1285
1286 $x += $ox;
1287 $y += $oy;
1288
1289 $self->{map_info} = [$hash, $x, $y, $w, $h];
1290
1291 my $map = $self->{map_info}[0];
1292 $map =~ s/^.*?\/([^\/]+)$/\1/;
1293 $STATWIDS->{map}->set_text ("Map: " . $map);
1294
1295 $self->load_map ($hash, $x, $y);
1296 }
1297
1298 sub conn::face_find {
1299 my ($self, $facenum, $face) = @_;
1300
1301 my $hash = "$face->{chksum},$face->{name}";
1302
1303 my $id = $FACEMAP->get ($hash);
1304
1305 unless ($id) {
1306 # create new id for face
1307 # i love transactions
1308 for (1..100) {
1309 my $txn = $CFClient::DB_ENV->txn_begin;
1310 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1311 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1312 $id++;
1313 if ($FACEMAP->put (id => $id) == 0
1314 && $FACEMAP->put ($hash => $id) == 0) {
1315 $txn->txn_commit;
1316
1317 goto gotid;
1318 }
1319 }
1320 $txn->abort;
1321 }
1322
1323 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1324 }
1325
1326 gotid:
1327 $face->{id} = $id;
1328 $MAP->set_face ($facenum => $id);
1329 $self->{faceid}[$facenum] = $id;#d#
1330 $TILECACHE->get ($id)
1331 }
1332
1333 sub conn::face_update {
1334 my ($self, $facenum, $face) = @_;
1335
1336 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1337
1338 $self->set_texture ($face->{id} => delete $face->{image});
1339 }
1340
1341 sub conn::set_texture {
1342 my ($self, $id, $data) = @_;
1343
1344 $self->{texture}[$id] ||= do {
1345 my $tex =
1346 new_from_image CFClient::Texture
1347 $data, minify => 1, mipmap => 1;
1348
1349 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1350 $MAPWIDGET->update;
1351
1352 $tex
1353 };
1354 }
1355
1356 sub conn::sound_play {
1357 my ($self, $x, $y, $soundnum, $type) = @_;
1358
1359 $SDL_MIXER
1360 or return;
1361
1362 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1363 or return;
1364
1365 $chunk->play;
1366 # warn "sound $x,$y,$soundnum,$type\n";#d#
1367 }
1368
1369 my $LAST_QUERY; # server is stupid, stupid, stupid
1370
1371 sub conn::query {
1372 my ($self, $flags, $prompt) = @_;
1373
1374 $prompt = $LAST_QUERY unless length $prompt;
1375 $LAST_QUERY = $prompt;
1376
1377 my $dialog = new CFClient::UI::FancyFrame
1378 title => "Query",
1379 child => my $vbox = new CFClient::UI::VBox;
1380
1381 $vbox->add (new CFClient::UI::Label
1382 max_w => $::WIDTH * 0.4,
1383 text => $prompt);
1384
1385 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1386 $vbox->add (my $hbox = new CFClient::HBox);
1387 $hbox->add (new CFClient::Button
1388 text => "No",
1389 connect_activate => sub {
1390 $self->send ("reply n");
1391 $dialog->destroy;
1392 $MAPWIDGET->focus_in;
1393 }
1394 );
1395 $hbox->add (new CFClient::Button
1396 text => "Yes",
1397 connect_activate => sub {
1398 $self->send ("reply y");
1399 $dialog->destroy;
1400 $MAPWIDGET->focus_in;
1401 },
1402 );
1403
1404 $dialog->focus_in;
1405
1406 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1407 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1408 $vbox->add (my $entry = new CFClient::UI::Entry
1409 connect_changed => sub {
1410 $self->send ("reply $_[1]");
1411 $dialog->destroy;
1412 $MAPWIDGET->focus_in;
1413 },
1414 );
1415
1416 $entry->focus_in;
1417
1418 } else {
1419 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1420
1421 $vbox->add (my $entry = new CFClient::UI::Entry
1422 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1423 connect_activate => sub {
1424 $self->send ("reply $_[1]");
1425 $dialog->destroy;
1426 $MAPWIDGET->focus_in;
1427 },
1428 );
1429
1430 $entry->focus_in;
1431 }
1432
1433 $dialog->show;
1434 }
1435
1436 sub conn::drawinfo {
1437 my ($self, $color, $text) = @_;
1438
1439 my @color = (
1440 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1441 [1.00, 1.00, 1.00],
1442 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1443 [1.00, 0.00, 0.00],
1444 [1.00, 0.54, 0.00],
1445 [0.11, 0.56, 1.00],
1446 [0.93, 0.46, 0.00],
1447 [0.18, 0.54, 0.34],
1448 [0.56, 0.73, 0.56],
1449 [0.80, 0.80, 0.80],
1450 [0.55, 0.41, 0.13],
1451 [0.99, 0.77, 0.26],
1452 [0.74, 0.65, 0.41],
1453 );
1454
1455 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1456
1457 $text = CFClient::UI::Label::escape $text;
1458 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1459 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1460
1461 $LOGVIEW->add_paragraph ($color[$color],
1462 join "\n", map "$time $_", split /\n/, $text);
1463
1464 $STATUSBOX->add ($text,
1465 group => $text,
1466 fg => $color[$color],
1467 timeout => 60,
1468 tooltip_font => $::FONT_FIXED,
1469 );
1470 }
1471
1472 sub conn::drawextinfo {
1473 my ($self, $color, $type, $subtype, $message) = @_;
1474
1475 $self->drawinfo ($color, $message);
1476 }
1477
1478 sub conn::spell_add {
1479 my ($self, $spell) = @_;
1480
1481 # TODO
1482 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1483 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1484 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1485 }
1486
1487 sub conn::spell_delete {
1488 my ($self, $spell) = @_;
1489 }
1490
1491 sub conn::addme_success {
1492 my ($self) = @_;
1493
1494 $self->send ("command output-sync $CFG->{output_sync}");
1495 $self->send ("command output-count $CFG->{output_count}");
1496
1497 for my $skill (values %{$self->{skill_info}}) {
1498 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'");
1499 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'");
1500 }
1501 }
1502
1503 sub conn::eof {
1504 $MAPWIDGET->clr_commands;
1505
1506 stop_game;
1507 }
1508
1509 sub update_floorbox {
1510 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1511 return unless $CONN;
1512
1513 $FLOORBOX->clear;
1514 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1515
1516 my $count = 4;
1517 for (@{ $CONN->{container}{0} }) {
1518 if (--$count) {
1519 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1520 } else {
1521 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1522 last;
1523 }
1524 }
1525 });
1526
1527 $WANT_REFRESH++;
1528 }
1529
1530 sub conn::container_add {
1531 my ($self, $tag, $items) = @_;
1532
1533 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1534
1535 if ($tag == 0) {
1536 update_floorbox;
1537 $OPENCONT = 0;
1538 $INVR_LBL->set_text ("Floor");
1539 $INVR->set_items ($self->{container}{0});
1540 } elsif ($tag == $self->{player}{tag}) {
1541 $INVR_LBL->set_text ("Player");
1542 $INV->set_items ($self->{container}{$self->{player}{tag}})
1543 } else {
1544 $OPENCONT = $tag;
1545 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1546 $INVR->set_items ($self->{container}{$tag});
1547 }
1548
1549 # $self-<{player}{tag} => player inv
1550 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1551 }
1552
1553 sub conn::container_clear {
1554 my ($self, $tag) = @_;
1555
1556 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1557
1558 if ($tag == 0) {
1559 update_floorbox;
1560 $OPENCONT = 0;
1561 $INVR_LBL->set_text ("Floor");
1562 $INVR->set_items ($self->{container}{0});
1563 } elsif ($tag == $self->{player}{tag}) {
1564 $INVR_LBL->set_text ("Player");
1565 $INV->set_items ($self->{container}{$tag})
1566 } else {
1567 $OPENCONT = $tag;
1568 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1569 $INVR->set_items ($self->{container}{$tag});
1570 }
1571
1572 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1573 }
1574
1575 sub conn::item_delete {
1576 my ($self, @items) = @_;
1577
1578 for (@items) {
1579 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1580
1581 if ($_->{container} == 0) {
1582 update_floorbox;
1583 $OPENCONT = 0;
1584 $INVR_LBL->set_text ("Floor");
1585 $INVR->set_items ($self->{container}{0});
1586 } elsif ($_->{container} == $self->{player}{tag}) {
1587 $INVR_LBL->set_text ("Player");
1588 $INV->set_items ($self->{container}{$self->{player}{tag}})
1589 } else {
1590 $OPENCONT = $_->{container};
1591 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1592 $INVR->set_items ($self->{container}{$_->{container}});
1593 }
1594 }
1595 }
1596
1597 sub conn::item_update {
1598 my ($self, $item) = @_;
1599
1600 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1601
1602 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1603 $OPENCONT = 0;
1604 $INVR_LBL->set_text ("Floor");
1605 $INVR->set_items ($self->{container}{0});
1606
1607 $item->{widget}->update_item
1608 if $item->{widget};
1609 } else {
1610 if ($item->{container} == 0) {
1611 update_floorbox;
1612 $OPENCONT = 0;
1613 $INVR_LBL->set_text ("Floor");
1614 $INVR->set_items ($self->{container}{0});
1615 } elsif ($item->{container} == $self->{player}{tag}) {
1616 $INV->set_items ($self->{container}{$item->{container}})
1617 }
1618 }
1619 }
1620
1621 %SDL_CB = (
1622 CFClient::SDL_QUIT => sub {
1623 Event::unloop -1;
1624 },
1625 CFClient::SDL_VIDEORESIZE => sub {
1626 },
1627 CFClient::SDL_VIDEOEXPOSE => sub {
1628 $WANT_REFRESH++;
1629 },
1630 CFClient::SDL_ACTIVEEVENT => sub {
1631 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1632 },
1633 CFClient::SDL_KEYDOWN => sub {
1634 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1635 # alt-enter
1636 video_shutdown;
1637 $CFG->{fullscreen} = !$CFG->{fullscreen};
1638 video_init;
1639 } else {
1640 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1641 }
1642 },
1643 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1644 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1645 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1646 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1647 CFClient::SDL_USEREVENT => sub {
1648 if ($_[0]{code} == 1) {
1649 audio_channel_finished $_[0]{data1};
1650 } elsif ($_[0]{code} == 0) {
1651 audio_music_finished;
1652 }
1653 },
1654 );
1655
1656 #############################################################################
1657
1658 $SIG{INT} = $SIG{TERM} = sub { exit };
1659
1660 {
1661 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1662
1663 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1664
1665 $TILECACHE = CFClient::db_table "tilecache";
1666 $FACEMAP = CFClient::db_table "facemap";
1667
1668 my %DEF_CFG = (
1669 sdl_mode => 0,
1670 width => 640,
1671 height => 480,
1672 fullscreen => 0,
1673 fast => 0,
1674 map_scale => 1,
1675 fow_enable => 1,
1676 fow_intensity => 0.45,
1677 fow_smooth => 0,
1678 gui_fontsize => 1,
1679 log_fontsize => 1,
1680 gauge_fontsize=> 1,
1681 gauge_size => 0.35,
1682 stat_fontsize => 1,
1683 mapsize => 100,
1684 host => "crossfire.schmorp.de",
1685 say_command => 'say',
1686 audio_enable => 1,
1687 bgm_enable => 1,
1688 bgm_volume => 0.25,
1689 output_sync => 1,
1690 output_count => 1,
1691 );
1692
1693 while (my ($k, $v) = each %DEF_CFG) {
1694 $CFG->{$k} = $v unless exists $CFG->{$k};
1695 }
1696
1697 sdl_init;
1698
1699 @SDL_MODES = reverse
1700 grep $_->[0] >= 640 && $_->[1] >= 480,
1701 CFClient::SDL_ListModes;
1702
1703 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1704
1705 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1706
1707 {
1708 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1709 DejaVuSans.ttf
1710 DejaVuSansMono.ttf
1711 DejaVuSans-Bold.ttf
1712 DejaVuSansMono-Bold.ttf
1713 DejaVuSans-Oblique.ttf
1714 DejaVuSansMono-Oblique.ttf
1715 DejaVuSans-BoldOblique.ttf
1716 DejaVuSansMono-BoldOblique.ttf
1717 );
1718
1719 CFClient::add_font $_ for @fonts;
1720
1721 CFClient::pango_init;
1722
1723 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1724 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1725
1726 $FONT_PROP->make_default;
1727 }
1728
1729 # compare mono (ft) vs. rgba (cairo)
1730 # ft - 1.8s, cairo 3s, even in alpha-only mode
1731 # for my $rgba (0..1) {
1732 # my $t1 = Time::HiRes::time;
1733 # for (1..1000) {
1734 # my $layout = CFClient::Layout->new ($rgba);
1735 # $layout->set_text ("hallo" x 100);
1736 # $layout->render;
1737 # }
1738 # my $t2 = Time::HiRes::time;
1739 # warn $t2-$t1;
1740 # }
1741
1742 video_init;
1743 audio_init;
1744 }
1745
1746 Event::loop;
1747
1748 END { CFClient::SDL_Quit }
1749
1750 =head1 pclient - Crossfire+ and Crossfire game client
1751
1752 Pclient is a Crossfire+ and Crossfire game client.
1753
1754 =head2 Features
1755
1756 =over 4
1757
1758 =item Fullscreen Map
1759
1760 PClient can uses a fullscreen map, which greatly enhances how much of the
1761 game world you can see.
1762
1763 =item Persistent Map Cache (Crossfire+ only)
1764
1765 PClient can persistently cache all map data it received from the
1766 server. This not only allows it to display an overview map, but also
1767 ensures that once-explored areas will be available the next time you want
1768 to explore more.
1769
1770 =item Hardware acceleration
1771
1772 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1773 acceleration. Most modern graphics cards have difficulties with 2D
1774 acceleration, while 3D graphics is accelerated well.
1775
1776 =item No arbitrary limits
1777
1778 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1779 limits (like a fixed amount of face numbers). There are still limits, but
1780 they are not arbitrarily low :)
1781
1782 =back
1783
1784 =head1 USAGE
1785
1786 =head2 The Map
1787
1788 The map is always displayed in the background, behind all other windows and UI elements.
1789
1790 #TODO# middle-click scrolls
1791 #
1792 # keys:
1793 #
1794 # a apply
1795 # keypad moves, kp_5 applies ranged attack to self
1796
1797 Starting to type enters the I<completion mode>. In that mode, you can type
1798 abbreviations or commands and have them executed as soon as they match a
1799 valid command. This is best explained by a few examples:
1800
1801 Typing B<climb> will display a list of commands with I<climb> in their
1802 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1803
1804 You can abbreviate commands by typing only the first character of every
1805 word (or even characters within the word - the client will try to make
1806 a good guess, as long as the characters are in order). For example,
1807 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1808 will select I<cast create food>. Likewise, I<rscli> will likely select
1809 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1810
1811 You can enter space and other text as arguemnt to the command. For
1812 example, C<cfoo waybread> will expand to C<cast create food waybread>.
1813
1814 =head2 The map overview
1815
1816 #TODO#
1817
1818 =head2 The Status area in the lower right corner
1819
1820 #TODO#
1821
1822 =head2 The I<Statistics>/I>Stats> window
1823
1824 #TODO#
1825
1826 =head1 FAQ
1827
1828 =over 4
1829
1830 =item The client is very sluggish and slow, what can I do about this?
1831
1832 Most likely, you don't have accelerated OpenGL support. Try to find a
1833 newer driver, or a driver from your hardware vendor, that features OpenGL
1834 support.
1835
1836 If this is not an option, the following Setup options reduce the load and
1837 will likely make the client playable with sofwtare rendering (it will
1838 still be slow, though):
1839
1840 =over 4
1841
1842 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1843
1844 =item Enable B<Fast & Ugly> mode
1845
1846 =item Disable B<Fog of War>
1847
1848 =item Increase B<Map Scale>
1849
1850 =back
1851
1852 =back
1853
1854 =head1 AUTHOR
1855
1856 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1857
1858
1859