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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.236
Committed: Mon May 22 03:28:55 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.235: +60 -39 lines
Log Message:
use glDrawPixels to draw Textview, implement indenting and render individual lines. force full refresh after expose. add lots of tooltips

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 # do things only needed for single-binary version (par)
7 BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
10
11 while (my ($filename, $zip) = each %PAR::LibCache) {
12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23 }
24
25 # need to do it again because that pile of garbage called PAR nukes it before main
26 unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
29 use Time::HiRes 'time';
30 use Pod::POM;
31 use Event;
32
33 use Crossfire;
34 use Crossfire::Protocol;
35
36 use Compress::LZF;
37
38 use CFClient;
39 use CFClient::UI;
40 use CFClient::MapWidget;
41
42 $Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45 };
46
47 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
48
49 our $VERSION = '0.1';
50
51 my $MAX_FPS = 60;
52 my $MIN_FPS = 5; # unused as of yet
53
54 our $META_SERVER = "crossfire.real-time.com:13326";
55
56 our $FACEMAP;
57 our $TILECACHE;
58 our $MAPCACHE;
59
60 our $LAST_REFRESH;
61 our $NOW;
62
63 our $CFG;
64 our $CONN;
65 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67 our $WANT_REFRESH;
68 our $CAN_REFRESH;
69
70 our @SDL_MODES;
71 our $WIDTH;
72 our $HEIGHT;
73 our $FULLSCREEN;
74 our $FONTSIZE;
75
76 our $FONT_PROP;
77 our $FONT_FIXED;
78
79 our $MAP;
80 our $MAPMAP;
81 our $MAPWIDGET;
82 our $BUTTONBAR;
83 our $LOGVIEW;
84 our $CONSOLE;
85 our $METASERVER;
86 our $LOGIN_BUTTON;
87
88 our $FLOORBOX;
89 our $GAUGES;
90 our $STATWIDS;
91
92 our $SDL_ACTIVE;
93 our %SDL_CB;
94
95 our $SDL_MIXER;
96 our @SOUNDS; # event => file mapping
97 our %AUDIO_CHUNKS; # audio files
98
99 our $ALT_ENTER_MESSAGE;
100 our $STATUSBOX;
101 our $DEBUG_STATUS;
102
103 our $INVWIN;
104 our $INV;
105 our $INVR;
106 our $INVR_LBL;
107 our $OPENCONT;
108
109 sub status {
110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111 }
112
113 sub debug {
114 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
117 }
118
119 sub start_game {
120 status "logging in...";
121
122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
123
124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
125 $MAP = new CFClient::Map $mapsize, $mapsize;
126
127 my ($host, $port) = split /:/, $CFG->{host};
128
129 $CONN = eval {
130 new conn
131 host => $host,
132 port => $port || 13327,
133 user => $CFG->{user},
134 pass => $CFG->{password},
135 mapw => $mapsize,
136 maph => $mapsize,
137 ;
138 };
139
140 if ($CONN) {
141 CFClient::lowdelay fileno $CONN->{fh};
142
143 $LOGIN_BUTTON->set_text ("Logout");
144 status "login successful";
145
146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
149 } else {
150 status "unable to connect";
151 stop_game();
152 }
153 }
154
155 sub stop_game {
156 return unless $CONN;
157
158 status "connection closed";
159 $LOGIN_BUTTON->set_text ("Login");
160 $CONN->destroy;
161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
165
166 undef $MAPCACHE;
167 undef $MAP;
168 }
169
170 sub client_setup {
171 my $dialog = new CFClient::UI::FancyFrame
172 title => "Client Setup",
173 child => (my $vbox = new CFClient::UI::VBox);
174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
175
176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
178
179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
181
182 $mode_slider->connect (changed => sub {
183 my ($self, $value) = @_;
184
185 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
186 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
187 });
188 $mode_slider->emit (changed => $mode_slider->{range}[0]);
189
190 my $row = 1;
191
192 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
193 $table->add (1, $row++, new CFClient::UI::CheckBox
194 state => $CFG->{fullscreen},
195 tooltip => "Bring the client into fullscreen mode",
196 connect_changed => sub {
197 my ($self, $value) = @_;
198 $CFG->{fullscreen} = $value;
199 }
200 );
201
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
203 $table->add (1, $row++, new CFClient::UI::CheckBox
204 state => $CFG->{fast},
205 tooltip => "Lower the visual quality considerably to speed up rendering.",
206 connect_changed => sub {
207 my ($self, $value) = @_;
208 $CFG->{fast} = $value;
209 }
210 );
211
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
215 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub {
217 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value;
219 }
220 );
221
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
223 $table->add (1, $row++, new CFClient::UI::CheckBox
224 state => $CFG->{fow_enable},
225 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
226 connect_changed => sub {
227 my ($self, $value) = @_;
228 $CFG->{fow_enable} = $value;
229 }
230 );
231
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
233 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
235 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
236 connect_changed => sub {
237 my ($self, $value) = @_;
238 $CFG->{fow_intensity} = $value;
239 }
240 );
241
242 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
243 $table->add (1, $row++, new CFClient::UI::CheckBox
244 state => $CFG->{fow_smooth},
245 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
246 connect_changed => sub {
247 my ($self, $value) = @_;
248 $CFG->{fow_smooth} = $value;
249 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
250 }
251 );
252
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
256 tooltip => "The font size used by most GUI elements",
257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
258 );
259
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
263 tooltip => "The font size used by the server log window only",
264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
265 );
266
267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
268
269 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
271 tooltip => "The font size used by the statistics window only",
272 connect_changed => sub {
273 $CFG->{stat_fontsize} = $_[1];
274 &set_stats_window_fontsize;
275 }
276 );
277
278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
281 tooltip => "Adjust the size of the stats gauges at the bottom right",
282 connect_changed => sub {
283 $CFG->{gauge_size} = $_[1];
284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = $_[1];
294 &set_gauge_window_fontsize;
295 }
296 );
297
298 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply",
300 tooltip => "Apply the video settings",
301 connect_activate => sub {
302 video_shutdown ();
303 video_init ();
304 }
305 );
306
307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
312 $CFG->{audio_enable} = $_[1];
313 }
314 );
315 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
316 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
317 # $CFG->{effects_volume} = $_[1];
318 # });
319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1];
326 }
327 );
328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128;
334 }
335 );
336
337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
341 audio_shutdown ();
342 audio_init ();
343 }
344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
357
358 $dialog
359 }
360
361 sub set_stats_window_fontsize {
362 for (values %{$STATWIDS}) {
363 $_->set_fontsize ($::CFG->{stat_fontsize});
364 }
365 }
366
367 sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 }
371
372 # local $GAUGES->{win}{parent};#d#
373 # use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374 }
375
376 sub make_gauge_window {
377 my $gh = int $HEIGHT * $CFG->{gauge_size};
378
379 my $win = new CFClient::UI::Frame (
380 req_y => -1,
381 user_w => $WIDTH,
382 user_h => $gh,
383 );
384
385 $win->add (my $hbox = new CFClient::UI::HBox
386 children => [
387 (new CFClient::UI::HBox expand => 1),
388 (new CFClient::UI::VBox children => [
389 (new CFClient::UI::Empty expand => 1),
390 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
391 ]),
392 (my $vbox = new CFClient::UI::VBox),
393 ],
394 );
395
396 $vbox->add (new CFClient::UI::HBox
397 expand => 1,
398 children => [
399 (new CFClient::UI::Empty expand => 1),
400 (my $hb = new CFClient::UI::HBox),
401 ],
402 );
403
404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
412
413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
416 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
417
418 $GAUGES = {
419 exp => $exp, win => $win, range => $rng,
420 food => $fg, mana => $mg, hp => $hg, grace => $gg
421 };
422
423 &set_gauge_window_fontsize;
424
425 $win
426 }
427
428 sub make_stats_window {
429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
430
431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
433 can_hover => 1, can_events => 1,
434 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
435 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
436 can_hover => 1, can_events => 1,
437 tooltip => "The map you are currently on (if supported by the server).");
438
439 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
440 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
441
442 my $black = [0, 0, 0];
443
444 for (
445 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
446 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
447 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
448 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
449 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
450 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
451 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
452
453 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
454 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
455 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
456 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
457 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
458 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
459 ) {
460 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
461
462 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
463 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
464 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
465 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
466 }
467
468 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
469
470 my $row = 0;
471 my $col = 0;
472
473 my %resist_names = (
474 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
475 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
476 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
477 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
478 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
479 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
480 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
481 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
482 pois => "<b>Poison</b> (resistance to getting poisoned)",
483 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
484 deat => "<b>Death</b> (resistance against death spells)",
485 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
486 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
487 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
488 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
489 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
490 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
491 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
492 );
493 for (qw/slow holyw conf fire depl magic
494 drain acid pois para deat phys
495 blind fear tund elec cold ghit/)
496 {
497 $tbl2->add ($col, $row,
498 $STATWIDS->{"res_$_"} =
499 new CFClient::UI::Label
500 font => $FONT_FIXED,
501 template => "-100%",
502 align => +1,
503 valign => 0,
504 can_events => 1,
505 can_hover => 1,
506 tooltip => $resist_names{$_},
507 );
508 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
509 font => $FONT_FIXED,
510 can_hover => 1,
511 can_events => 1,
512 image => "ui/resist/resist_$_.png",
513 tooltip => $resist_names{$_},
514 );
515
516 $row++;
517 if ($row % 6 == 0) {
518 $col += 2;
519 $row = 0;
520 }
521 }
522
523 &set_stats_window_fontsize;
524 update_stats_window ({});
525
526 $tgw
527 }
528
529 sub formsep {
530 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
531 }
532
533 sub update_stats_window {
534 my ($stats) = @_;
535
536 # i love text protocols!!!
537 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
538 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
539 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
540 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
541 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
542 my $fo_m = 999;
543 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
544 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
545
546 $GAUGES->{hp} ->set_value ($hp, $hp_m);
547 $GAUGES->{mana} ->set_value ($sp, $sp_m);
548 $GAUGES->{food} ->set_value ($fo, $fo_m);
549 $GAUGES->{grace} ->set_value ($gr, $gr_m);
550 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
551 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
552 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
553 $rng =~ s/^Range: //; # thank you so much dear server
554 $GAUGES->{range} ->set_text ("Rng: " . $rng);
555 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
556 $title =~ s/^Player: //;
557 $STATWIDS->{title} ->set_text ("Title: " . $title);
558
559 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
560 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
561 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
562 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
563 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
564 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
565 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
566 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
567 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
568 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
569 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
570 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
571 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
572
573 my %tbl = (
574 phys => 100,
575 magic => 101,
576 fire => 102,
577 elec => 103,
578 cold => 104,
579 conf => 105,
580 acid => 106,
581 drain => 107,
582 ghit => 108,
583 pois => 109,
584 slow => 110,
585 para => 111,
586 tund => 112,
587 fear => 113,
588 depl => 113,
589 deat => 115,
590 holyw => 116,
591 blind => 117
592 );
593
594 for (keys %tbl) {
595 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
596 }
597
598 }
599
600 sub metaserver_dialog {
601 my $dialog = new CFClient::UI::FancyFrame
602 title => "Server List",
603 child => (my $vbox = new CFClient::UI::VBox);
604
605 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
606
607 $dialog
608 }
609
610 my $METASERVER_ATIME;
611
612 sub update_metaserver {
613 my ($HOST) = @_;
614
615 return if $METASERVER_ATIME > time;
616 $METASERVER_ATIME = time + 60;
617
618 my $table = $METASERVER->{table};
619 $table->clear;
620 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
621
622 my $buf;
623
624 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
625
626 unless ($fh) {
627 $label->set_text ("unable to contact metaserver: $!");
628 return;
629 }
630
631 Event->io (fd => $fh, poll => 'r', cb => sub {
632 my $res = sysread $fh, $buf, 8192, length $buf;
633
634 if (!defined $res) {
635 $_[0]->w->cancel;
636 $label->set_text ("error while retrieving server list: $!");
637 } elsif ($res == 0) {
638 $_[0]->w->cancel;
639 status "server list retrieved";
640
641 utf8::decode $buf if utf8::valid $buf;
642
643 $table->clear;
644
645 my @col = qw(Use #Users Host Uptime Version Description);
646 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
647 for 0 .. $#col;
648
649 my @align = qw(1 0 1 1 -1);
650
651 my $y = 0;
652 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
653 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
654
655 for ($desc) {
656 s/<br>/\n/gi;
657 s/<li>/\n· /gi;
658 s/<.*?>//sgi;
659 s/&/&amp;/g;
660 s/</&lt;/g;
661 s/>/&gt;/g;
662 }
663
664 $uptime = sprintf "%dd %02d:%02d:%02d",
665 (int $m->[8] / 86400),
666 (int $m->[8] / 3600) % 24,
667 (int $m->[8] / 60) % 60,
668 $m->[8] % 60;
669
670 $m = [$users, $host, $uptime, $version, $desc];
671
672 $y++;
673
674 $table->add (0, $y, new CFClient::UI::VBox children => [
675 (new CFClient::UI::Button text => "Use", connect_activate => sub {
676 $HOST->set_text ($CFG->{host} = $host);
677 }),
678 (new CFClient::UI::Empty expand => 1),
679 ]);
680
681 $table->add ($_ + 1, $y, new CFClient::UI::Label
682 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
683 for 0 .. $#$m;
684 }
685 }
686 });
687 }
688
689 sub server_setup {
690 my $dialog = new CFClient::UI::FancyFrame
691 title => "Server Setup",
692 child => (my $vbox = new CFClient::UI::VBox);
693
694 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
695 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
696
697 {
698 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
699
700 $vbox->add (
701 my $HOST = new CFClient::UI::Entry
702 expand => 1,
703 text => $CFG->{host},
704 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
705 connect_changed => sub {
706 my ($self, $value) = @_;
707 $CFG->{host} = $value;
708 }
709 );
710
711 $METASERVER = metaserver_dialog;
712
713 $vbox->add (new CFClient::UI::Flopper
714 expand => 1,
715 text => "Server List",
716 other => $METASERVER,
717 tooltip => "Show a list of available crossfire servers",
718 connect_open => sub {
719 update_metaserver $HOST;
720 }
721 );
722 }
723
724 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
725 $table->add (1, 4, new CFClient::UI::Entry
726 text => $CFG->{user},
727 tooltip => "The name of your character on the server",
728 connect_changed => sub {
729 my ($self, $value) = @_;
730 $CFG->{user} = $value;
731 }
732 );
733
734 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
735 $table->add (1, 5, new CFClient::UI::Entry
736 text => $CFG->{password},
737 hidden => 1,
738 tooltip => "The password for your character",
739 connect_changed => sub {
740 my ($self, $value) = @_;
741 $CFG->{password} = $value;
742 }
743 );
744
745 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
746 $table->add (1, 7, new CFClient::UI::Slider
747 req_w => 100,
748 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
749 tooltip => "This is the size of the portion of the map update the server sends you. "
750 ."If you set this to a high value you will be able to see further for example.",
751 connect_changed => sub {
752 my ($self, $value) = @_;
753
754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
755 },
756 );
757
758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
759 $table->add (1, 8, new CFClient::UI::Entry
760 text => $CFG->{output_count},
761 tooltip => "Should be set to 1 unless you know what you are doing",
762 connect_changed => sub { $CFG->{output_count} = $_[1] },
763 );
764
765 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
766 $table->add (1, 9, new CFClient::UI::Entry
767 text => $CFG->{output_sync},
768 tooltip => "Should be set to 1 unless you know what you are doing",
769 connect_changed => sub { $CFG->{output_sync} = $_[1] },
770 );
771
772 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
773 expand => 1,
774 align => 0,
775 text => "Login",
776 connect_activate => sub {
777 $CONN ? stop_game
778 : start_game;
779 },
780 );
781
782 $dialog
783 }
784
785 sub message_window {
786 my $window = new CFClient::UI::FancyFrame
787 title => "Messages",
788 border_bg => [1, 1, 1, 1],
789 bg => [0, 0, 0, 0.75],
790 user_w => int $::WIDTH / 3,
791 user_h => int $::HEIGHT / 5,
792 child => (my $vbox = new CFClient::UI::VBox);
793
794 $vbox->add ($LOGVIEW);
795
796 $vbox->add (my $input = new CFClient::UI::Entry
797 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
798 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
799 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
800 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
801 connect_focus_in => sub {
802 my ($input, $prev_focus) = @_;
803
804 delete $input->{refocus_map};
805
806 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
807 $input->{refocus_map} = 1;
808 }
809 delete $input->{auto_activated};
810 },
811 connect_activate => sub {
812 my ($input, $text) = @_;
813 $input->set_text ('');
814
815 if ($text =~ /^\/(.*)/) {
816 $::CONN->user_send ($1);
817 } else {
818 my $say_cmd = $::CFG->{say_command} || 'say';
819 $::CONN->user_send ("$say_cmd $text");
820 }
821 if ($input->{refocus_map}) {
822 delete $input->{refocus_map};
823 $MAPWIDGET->focus_in
824 }
825 },
826 connect_escape => sub {
827 $MAPWIDGET->focus_in
828 },
829 );
830
831 $CONSOLE = {
832 window => $window,
833 input => $input
834 };
835
836 $window
837 }
838
839 sub make_inventory_window {
840 my $invwin = new CFClient::UI::FancyFrame
841 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
842
843 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
844
845 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
846 $vb1->add (my $lbl = new CFClient::UI::Label);
847 $lbl->set_text ("Player");
848 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
849
850 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
851 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
852 $INVR_LBL->set_text ("Floor");
853 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
854
855 $invwin
856 }
857
858 sub sdl_init {
859 CFClient::SDL_Init
860 and die "SDL::Init failed!\n";
861 }
862
863 sub video_init {
864 sdl_init;
865
866 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
867
868 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
869 $FULLSCREEN = $CFG->{fullscreen};
870 $FAST = $CFG->{fast};
871
872 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
873 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
874
875 $SDL_ACTIVE = 1;
876 $LAST_REFRESH = time - 0.01;
877
878 CFClient::gl_init;
879
880 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
881
882 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
883
884 #############################################################################
885
886 unless ($DEBUG_STATUS) {
887 # create the widgets
888
889 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
890 $DEBUG_STATUS->show;
891
892 $STATUSBOX = new CFClient::UI::Statusbox;
893 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
894
895 (new CFClient::UI::Frame
896 bg => [0, 0, 0, 0.4],
897 req_y => -1,
898 child => $STATUSBOX,
899 )->show;
900
901 CFClient::UI::FancyFrame->new (
902 border_bg => [1, 1, 1, 192/255],
903 bg => [1, 1, 1, 0],
904 child => ($MAPMAP = new CFClient::MapWidget::MapMap
905 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
906 ),
907 )->show;
908
909 $MAPWIDGET = new CFClient::MapWidget;
910 $MAPWIDGET->connect (activate_console => sub {
911 my ($mapwidget, $preset) = @_;
912
913 if ($CONSOLE) {
914 $CONSOLE->{input}->{auto_activated} = 1;
915 $CONSOLE->{input}->focus_in;
916
917 if ($preset && $CONSOLE->{input}->get_text eq '') {
918 $CONSOLE->{input}->set_text ($preset);
919 }
920 }
921 });
922 $MAPWIDGET->show;
923 $MAPWIDGET->focus_in;
924
925 $LOGVIEW = new CFClient::UI::TextView
926 expand => 1,
927 font => $FONT_FIXED,
928 fontsize => $::CFG->{log_fontsize},
929 can_hover => 1,
930 can_events => 1,
931 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
932 ;
933
934 $BUTTONBAR = new CFClient::UI::HBox;
935
936 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
937 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
938 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
939 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
940 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
941 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
942
943 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
944
945 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
946 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
947 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
948 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
949
950 $BUTTONBAR->add (new CFClient::UI::Button
951 text => "Save Config",
952 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
953 connect_activate => sub {
954 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
955 status "Configuration Saved";
956 },
957 );
958
959 $BUTTONBAR->show;
960
961 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
962
963 # delay till geometry is constant
964 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
965 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
966 my $widget = $GAUGES->{win};
967 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
968 });
969 force_refresh ();
970 }
971 }
972
973 sub video_shutdown {
974 undef $SDL_ACTIVE;
975 }
976
977 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
978 my $bgmusic;#TODO#hack#d#
979
980 sub audio_channel_finished {
981 my ($channel) = @_;
982
983 #warn "channel $channel finished\n";#d#
984 }
985
986 sub audio_music_finished {
987 return unless $CFG->{bgm_enable};
988
989 # TODO: hack, do play loop and mood music
990 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
991 $bgmusic->play (0);
992
993 push @bgmusic, shift @bgmusic;
994 }
995
996 sub audio_init {
997 if ($CFG->{audio_enable}) {
998 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
999 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1000 CFClient::Mix_AllocateChannels 8;
1001 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
1002
1003 audio_music_finished;
1004
1005 while (<$fh>) {
1006 next if /^\s*#/;
1007 next if /^\s*$/;
1008
1009 my ($file, $volume, $event) = split /\s+/, $_, 3;
1010
1011 push @SOUNDS, "$volume,$file";
1012
1013 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
1014 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
1015 $chunk->volume ($volume * 128 / 100);
1016 $chunk
1017 };
1018 }
1019 } else {
1020 status "unable to open sound config: $!";
1021 }
1022 }
1023 }
1024
1025 sub audio_shutdown {
1026 CFClient::Mix_CloseAudio if $SDL_MIXER;
1027 undef $SDL_MIXER;
1028 @SOUNDS = ();
1029 %AUDIO_CHUNKS = ();
1030 }
1031
1032 my %animate_object;
1033 my $animate_timer;
1034
1035 my $fps = 9;
1036
1037 my %demo;#d#
1038
1039 sub force_refresh {
1040 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1041 debug sprintf "%3.2f", $fps;
1042
1043 $CFClient::UI::ROOT->draw;
1044
1045 $WANT_REFRESH = 0;
1046 $CAN_REFRESH = 0;
1047 $LAST_REFRESH = $NOW;
1048
1049 0 && do {
1050 # some weird model-drawing code, just a joke right now
1051 use CFClient::OpenGL;
1052
1053 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1054 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1055 $demo{r} ||= do {
1056 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1057 $mod->{v} = pack "f*", @{$mod->{v}};
1058 $_ = [scalar @$_, pack "S!*", @$_]
1059 for values %{$mod->{g}};
1060 $mod
1061 };
1062
1063 my $r = $demo{r} or die;
1064
1065 glDepthMask 1;
1066 glClear GL_DEPTH_BUFFER_BIT;
1067 glEnable GL_TEXTURE_2D;
1068 glEnable GL_DEPTH_TEST;
1069 glEnable GL_CULL_FACE;
1070 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1071
1072 glMatrixMode GL_PROJECTION;
1073 glLoadIdentity;
1074 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1075 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1076 glMatrixMode GL_MODELVIEW;
1077 glLoadIdentity;
1078
1079 glPushMatrix;
1080 glTranslate 0, 0, -800;
1081 glScale 1, -1, 1;
1082 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1083 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1084 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1085 glScale 50, 50, 50;
1086
1087 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1088 while (my ($k, $v) = each %{$r->{g}}) {
1089 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1090 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1091 }
1092
1093 glPopMatrix;
1094
1095 glShadeModel GL_FLAT;
1096 glDisable GL_DEPTH_TEST;
1097 glDisable GL_TEXTURE_2D;
1098 glDepthMask 0;
1099
1100 $WANT_REFRESH++;
1101 };
1102
1103 CFClient::SDL_GL_SwapBuffers;
1104 }
1105
1106 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1107 $NOW = time;
1108
1109 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
1110 for CFClient::SDL_PollEvent;
1111
1112 if (%animate_object) {
1113 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1114 $WANT_REFRESH++;
1115 }
1116
1117 if ($WANT_REFRESH) {
1118 force_refresh;
1119 } else {
1120 $CAN_REFRESH = 1;
1121 }
1122 });
1123
1124 sub animation_start {
1125 my ($widget) = @_;
1126 $animate_object{$widget} = $widget;
1127 }
1128
1129 sub animation_stop {
1130 my ($widget) = @_;
1131 delete $animate_object{$widget};
1132 }
1133
1134 @conn::ISA = Crossfire::Protocol::;
1135
1136 sub conn::new {
1137 my $class = shift;
1138
1139 my $self = $class->Crossfire::Protocol::new (@_);
1140
1141 $MAPWIDGET->clr_commands;
1142
1143 my $parser = new Pod::POM;
1144 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1145
1146 for my $head2 ($pod->head2) {
1147 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1148 or next;
1149
1150 my $cmd = $1;
1151 my @args = split /\|/, $2;
1152 @args = (".*") unless @args;
1153
1154 my $text = CFClient::pod_to_pango $head2->content;
1155
1156 for my $arg (@args) {
1157 $arg = $arg eq ".*" ? "" : " $arg";
1158
1159 $MAPWIDGET->add_command ("$cmd$arg", $text);
1160 }
1161 }
1162
1163 $self
1164 }
1165
1166 sub conn::stats_update {
1167 my ($self, $stats) = @_;
1168
1169 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1170 my $diff = $exp - $self->{prev_exp};
1171 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1172 if exists $self->{prev_exp} && $diff;
1173 $self->{prev_exp} = $exp;
1174 }
1175
1176 update_stats_window ($stats);
1177 }
1178
1179 sub conn::user_send {
1180 my ($self, $command) = @_;
1181
1182 $self->send_command ($command);
1183 status $command;
1184 }
1185
1186 sub conn::map_scroll {
1187 my ($self, $dx, $dy) = @_;
1188
1189 $MAP->scroll ($dx, $dy);
1190 }
1191
1192 sub conn::feed_map1a {
1193 my ($self, $data) = @_;
1194
1195 # $self->Crossfire::Protocol::feed_map1a ($data);
1196
1197 $MAP->map1a_update ($data);
1198 $MAPWIDGET->update;
1199 }
1200
1201 sub conn::flush_map {
1202 my ($self) = @_;
1203
1204 my $map_info = delete $self->{map_info}
1205 or return;
1206
1207 my ($hash, $x, $y, $w, $h) = @$map_info;
1208
1209 my $data = $MAP->get_rect ($x, $y, $w, $h);
1210 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1211 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1212 }
1213
1214 sub conn::map_clear {
1215 my ($self) = @_;
1216
1217 $self->flush_map;
1218 delete $self->{neigh_map};
1219
1220 $MAP->clear;
1221 }
1222
1223
1224 sub conn::load_map($$$) {
1225 my ($self, $hash, $x, $y) = @_;
1226
1227 if (defined (my $data = $MAPCACHE->get ($hash))) {
1228 $data = Compress::LZF::decompress $data;
1229 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1230 for my $id ($MAP->set_rect ($x, $y, $data)) {
1231 my $data = $TILECACHE->get ($id)
1232 or next;
1233
1234 $self->set_texture ($id => $data);
1235 }
1236 }
1237 }
1238
1239 # hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1240 # (server resource,s latency, bandwidth), so this hack is warranted.
1241 # the right fix is to make real tiled maps with an overview file
1242 sub conn::send_mapinfo {
1243 my ($self, $data, $cb) = @_;
1244
1245 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1246 my ($wx, $wy) = ($1, $2);
1247
1248 if ($data =~ /^spatial ([1-4]+)$/) {
1249 my @dx = (0, 0, 1, 0, -1);
1250 my @dy = (0, -1, 0, 1, 0);
1251 my ($dx, $dy);
1252
1253 for (split //, $1) {
1254 $dx += $dx[$_];
1255 $dy += $dy[$_];
1256 }
1257
1258 $cb->(spatial => 15,
1259 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1260 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1261 50, 50,
1262 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1263 );
1264
1265 return;
1266 }
1267 }
1268
1269 $self->SUPER::send_mapinfo ($data, $cb);
1270 }
1271
1272 # this method does a "flood fill" into every tile direction
1273 # it assumes that tiles are arranged in a rectangular grid,
1274 # i.e. a map is the same as the left of the right map etc.
1275 # failure to comply are harmless and result in display errors
1276 # at worst.
1277 sub conn::flood_fill {
1278 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1279
1280 # the server does not allow map paths > 6
1281 return if 7 <= length $path;
1282
1283 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1284
1285 for (
1286 [1, 3, 0, -1],
1287 [2, 4, 1, 0],
1288 [3, 1, 0, 1],
1289 [4, 2, -1, 0],
1290 ) {
1291 my ($tile, $tile2, $dx, $dy) = @$_;
1292
1293 next if $block & (1 << $tile);
1294 my $block = $block | (1 << $tile2);
1295
1296 my $gx = $gx + $dx;
1297 my $gy = $gy + $dy;
1298
1299 next unless $flags & (1 << ($tile - 1));
1300 next if $self->{neigh_grid}{$gx, $gy}++;
1301
1302 my $neigh = $self->{neigh_map}{$hash} ||= [];
1303 if (my $info = $neigh->[$tile]) {
1304 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1305
1306 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1307 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1308
1309 } else {
1310 $self->send_mapinfo ("spatial $path$tile", sub {
1311 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1312
1313 return if $mode ne "spatial";
1314
1315 $x += $MAP->ox;
1316 $y += $MAP->oy;
1317
1318 $self->load_map ($hash, $x, $y)
1319 unless $self->{neigh_map}{$hash}[5]++;#d#
1320
1321 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1322
1323 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1324 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1325 });
1326 }
1327 }
1328 }
1329
1330 sub conn::map_change {
1331 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1332
1333 $self->flush_map;
1334
1335 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1336
1337 my $mapmapw = $MAPMAP->{w};
1338 my $mapmaph = $MAPMAP->{h};
1339
1340 $self->{neigh_rect} = [
1341 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1342 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1343 ];
1344
1345 delete $self->{neigh_grid};
1346
1347 $x += $ox;
1348 $y += $oy;
1349
1350 $self->{map_info} = [$hash, $x, $y, $w, $h];
1351
1352 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1353 $STATWIDS->{map}->set_text ("Map: " . $map);
1354
1355 $self->load_map ($hash, $x, $y);
1356 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1357 }
1358
1359 sub conn::face_find {
1360 my ($self, $facenum, $face) = @_;
1361
1362 my $hash = "$face->{chksum},$face->{name}";
1363
1364 my $id = $FACEMAP->get ($hash);
1365
1366 unless ($id) {
1367 # create new id for face
1368 # i love transactions
1369 for (1..100) {
1370 my $txn = $CFClient::DB_ENV->txn_begin;
1371 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1372 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1373 $id++;
1374 if ($FACEMAP->put (id => $id) == 0
1375 && $FACEMAP->put ($hash => $id) == 0) {
1376 $txn->txn_commit;
1377
1378 goto gotid;
1379 }
1380 }
1381 $txn->abort;
1382 }
1383
1384 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1385 }
1386
1387 gotid:
1388 $face->{id} = $id;
1389 $MAP->set_face ($facenum => $id);
1390 $self->{faceid}[$facenum] = $id;#d#
1391 $TILECACHE->get ($id)
1392 }
1393
1394 sub conn::face_update {
1395 my ($self, $facenum, $face) = @_;
1396
1397 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1398
1399 $self->set_texture ($face->{id} => delete $face->{image});
1400 }
1401
1402 sub conn::set_texture {
1403 my ($self, $id, $data) = @_;
1404
1405 $self->{texture}[$id] ||= do {
1406 my $tex =
1407 new_from_image CFClient::Texture
1408 $data, minify => 1, mipmap => 1;
1409
1410 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1411 $MAPWIDGET->update;
1412
1413 $tex
1414 };
1415 }
1416
1417 sub conn::sound_play {
1418 my ($self, $x, $y, $soundnum, $type) = @_;
1419
1420 $SDL_MIXER
1421 or return;
1422
1423 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1424 or return;
1425
1426 $chunk->play;
1427 # warn "sound $x,$y,$soundnum,$type\n";#d#
1428 }
1429
1430 my $LAST_QUERY; # server is stupid, stupid, stupid
1431
1432 sub conn::query {
1433 my ($self, $flags, $prompt) = @_;
1434
1435 $prompt = $LAST_QUERY unless length $prompt;
1436 $LAST_QUERY = $prompt;
1437
1438 my $dialog = new CFClient::UI::FancyFrame
1439 title => "Query",
1440 child => my $vbox = new CFClient::UI::VBox;
1441
1442 $vbox->add (new CFClient::UI::Label
1443 max_w => $::WIDTH * 0.4,
1444 text => $prompt);
1445
1446 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1447 $vbox->add (my $hbox = new CFClient::HBox);
1448 $hbox->add (new CFClient::Button
1449 text => "No",
1450 connect_activate => sub {
1451 $self->send ("reply n");
1452 $dialog->destroy;
1453 $MAPWIDGET->focus_in;
1454 }
1455 );
1456 $hbox->add (new CFClient::Button
1457 text => "Yes",
1458 connect_activate => sub {
1459 $self->send ("reply y");
1460 $dialog->destroy;
1461 $MAPWIDGET->focus_in;
1462 },
1463 );
1464
1465 $dialog->focus_in;
1466
1467 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1468 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1469 $vbox->add (my $entry = new CFClient::UI::Entry
1470 connect_changed => sub {
1471 $self->send ("reply $_[1]");
1472 $dialog->destroy;
1473 $MAPWIDGET->focus_in;
1474 },
1475 );
1476
1477 $entry->focus_in;
1478
1479 } else {
1480 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1481
1482 $vbox->add (my $entry = new CFClient::UI::Entry
1483 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1484 connect_activate => sub {
1485 $self->send ("reply $_[1]");
1486 $dialog->destroy;
1487 $MAPWIDGET->focus_in;
1488 },
1489 );
1490
1491 $entry->focus_in;
1492 }
1493
1494 $dialog->show;
1495 }
1496
1497 sub conn::drawinfo {
1498 my ($self, $color, $text) = @_;
1499
1500 my @color = (
1501 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1502 [1.00, 1.00, 1.00],
1503 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1504 [1.00, 0.00, 0.00],
1505 [1.00, 0.54, 0.00],
1506 [0.11, 0.56, 1.00],
1507 [0.93, 0.46, 0.00],
1508 [0.18, 0.54, 0.34],
1509 [0.56, 0.73, 0.56],
1510 [0.80, 0.80, 0.80],
1511 [0.55, 0.41, 0.13],
1512 [0.99, 0.77, 0.26],
1513 [0.74, 0.65, 0.41],
1514 );
1515
1516 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1517
1518 $text = CFClient::UI::Label::escape $text;
1519 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1520 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1521
1522 $LOGVIEW->add_paragraph ($color[$color],
1523 join "\n", map "$time $_", split /\n/, $text);
1524
1525 $STATUSBOX->add ($text,
1526 group => $text,
1527 fg => $color[$color],
1528 timeout => 60,
1529 tooltip_font => $::FONT_FIXED,
1530 );
1531 }
1532
1533 sub conn::drawextinfo {
1534 my ($self, $color, $type, $subtype, $message) = @_;
1535
1536 $self->drawinfo ($color, $message);
1537 }
1538
1539 sub conn::spell_add {
1540 my ($self, $spell) = @_;
1541
1542 # TODO
1543 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1544 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1545 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1546 }
1547
1548 sub conn::spell_delete {
1549 my ($self, $spell) = @_;
1550 }
1551
1552 sub conn::addme_success {
1553 my ($self) = @_;
1554
1555 $self->send ("command output-sync $CFG->{output_sync}");
1556 $self->send ("command output-count $CFG->{output_count}");
1557
1558 my $parser = new Pod::POM;
1559 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1560
1561 my %skill_tooltip;
1562
1563 for my $head2 ($pod->head2) {
1564 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1565 }
1566
1567 for my $skill (values %{$self->{skill_info}}) {
1568 $MAPWIDGET->add_command ("ready_skill $skill",
1569 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1570 . $skill_tooltip{$skill});
1571 $MAPWIDGET->add_command ("use_skill $skill",
1572 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1573 . $skill_tooltip{$skill});
1574 }
1575 }
1576
1577 sub conn::eof {
1578 $MAPWIDGET->clr_commands;
1579
1580 stop_game;
1581 }
1582
1583 sub update_floorbox {
1584 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1585 return unless $CONN;
1586
1587 $FLOORBOX->clear;
1588 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1589
1590 my $count = 4;
1591 for (@{ $CONN->{container}{0} }) {
1592 if (--$count) {
1593 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1594 } else {
1595 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1596 last;
1597 }
1598 }
1599 });
1600
1601 $WANT_REFRESH++;
1602 }
1603
1604 sub conn::container_add {
1605 my ($self, $tag, $items) = @_;
1606
1607 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1608
1609 if ($tag == 0) {
1610 update_floorbox;
1611 $OPENCONT = 0;
1612 $INVR_LBL->set_text ("Floor");
1613 $INVR->set_items ($self->{container}{0});
1614 } elsif ($tag == $self->{player}{tag}) {
1615 $INVR_LBL->set_text ("Player");
1616 $INV->set_items ($self->{container}{$self->{player}{tag}})
1617 } else {
1618 $OPENCONT = $tag;
1619 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1620 $INVR->set_items ($self->{container}{$tag});
1621 }
1622
1623 # $self-<{player}{tag} => player inv
1624 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1625 }
1626
1627 sub conn::container_clear {
1628 my ($self, $tag) = @_;
1629
1630 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1631
1632 if ($tag == 0) {
1633 update_floorbox;
1634 $OPENCONT = 0;
1635 $INVR_LBL->set_text ("Floor");
1636 $INVR->set_items ($self->{container}{0});
1637 } elsif ($tag == $self->{player}{tag}) {
1638 $INVR_LBL->set_text ("Player");
1639 $INV->set_items ($self->{container}{$tag})
1640 } else {
1641 $OPENCONT = $tag;
1642 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1643 $INVR->set_items ($self->{container}{$tag});
1644 }
1645
1646 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1647 }
1648
1649 sub conn::item_delete {
1650 my ($self, @items) = @_;
1651
1652 for (@items) {
1653 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1654
1655 if ($_->{container} == 0) {
1656 update_floorbox;
1657 $OPENCONT = 0;
1658 $INVR_LBL->set_text ("Floor");
1659 $INVR->set_items ($self->{container}{0});
1660 } elsif ($_->{container} == $self->{player}{tag}) {
1661 $INVR_LBL->set_text ("Player");
1662 $INV->set_items ($self->{container}{$self->{player}{tag}})
1663 } else {
1664 $OPENCONT = $_->{container};
1665 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1666 $INVR->set_items ($self->{container}{$_->{container}});
1667 }
1668 }
1669 }
1670
1671 sub conn::item_update {
1672 my ($self, $item) = @_;
1673
1674 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1675
1676 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680
1681 $item->{widget}->update_item
1682 if $item->{widget};
1683 } else {
1684 if ($item->{container} == 0) {
1685 update_floorbox;
1686 $OPENCONT = 0;
1687 $INVR_LBL->set_text ("Floor");
1688 $INVR->set_items ($self->{container}{0});
1689 } elsif ($item->{container} == $self->{player}{tag}) {
1690 $INV->set_items ($self->{container}{$item->{container}})
1691 }
1692 }
1693 }
1694
1695 %SDL_CB = (
1696 CFClient::SDL_QUIT => sub {
1697 Event::unloop -1;
1698 },
1699 CFClient::SDL_VIDEORESIZE => sub {
1700 },
1701 CFClient::SDL_VIDEOEXPOSE => sub {
1702 CFClient::UI::full_refresh;
1703 },
1704 CFClient::SDL_ACTIVEEVENT => sub {
1705 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1706 },
1707 CFClient::SDL_KEYDOWN => sub {
1708 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1709 # alt-enter
1710 video_shutdown;
1711 $CFG->{fullscreen} = !$CFG->{fullscreen};
1712 video_init;
1713 } else {
1714 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1715 }
1716 },
1717 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1718 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1719 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1720 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1721 CFClient::SDL_USEREVENT => sub {
1722 if ($_[0]{code} == 1) {
1723 audio_channel_finished $_[0]{data1};
1724 } elsif ($_[0]{code} == 0) {
1725 audio_music_finished;
1726 }
1727 },
1728 );
1729
1730 #############################################################################
1731
1732 $SIG{INT} = $SIG{TERM} = sub { exit };
1733
1734 {
1735 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1736
1737 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1738
1739 $TILECACHE = CFClient::db_table "tilecache";
1740 $FACEMAP = CFClient::db_table "facemap";
1741
1742 my %DEF_CFG = (
1743 sdl_mode => 0,
1744 width => 640,
1745 height => 480,
1746 fullscreen => 0,
1747 fast => 0,
1748 map_scale => 1,
1749 fow_enable => 1,
1750 fow_intensity => 0.45,
1751 fow_smooth => 0,
1752 gui_fontsize => 1,
1753 log_fontsize => 1,
1754 gauge_fontsize=> 1,
1755 gauge_size => 0.35,
1756 stat_fontsize => 1,
1757 mapsize => 100,
1758 host => "crossfire.schmorp.de",
1759 say_command => 'say',
1760 audio_enable => 1,
1761 bgm_enable => 1,
1762 bgm_volume => 0.25,
1763 output_sync => 1,
1764 output_count => 1,
1765 );
1766
1767 while (my ($k, $v) = each %DEF_CFG) {
1768 $CFG->{$k} = $v unless exists $CFG->{$k};
1769 }
1770
1771 sdl_init;
1772
1773 @SDL_MODES = reverse
1774 grep $_->[0] >= 640 && $_->[1] >= 480,
1775 CFClient::SDL_ListModes;
1776
1777 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1778
1779 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1780
1781 {
1782 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1783 DejaVuSans.ttf
1784 DejaVuSansMono.ttf
1785 DejaVuSans-Bold.ttf
1786 DejaVuSansMono-Bold.ttf
1787 DejaVuSans-Oblique.ttf
1788 DejaVuSansMono-Oblique.ttf
1789 DejaVuSans-BoldOblique.ttf
1790 DejaVuSansMono-BoldOblique.ttf
1791 );
1792
1793 CFClient::add_font $_ for @fonts;
1794
1795 CFClient::pango_init;
1796
1797 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1798 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1799
1800 $FONT_PROP->make_default;
1801 }
1802
1803 # compare mono (ft) vs. rgba (cairo)
1804 # ft - 1.8s, cairo 3s, even in alpha-only mode
1805 # for my $rgba (0..1) {
1806 # my $t1 = Time::HiRes::time;
1807 # for (1..1000) {
1808 # my $layout = CFClient::Layout->new ($rgba);
1809 # $layout->set_text ("hallo" x 100);
1810 # $layout->render;
1811 # }
1812 # my $t2 = Time::HiRes::time;
1813 # warn $t2-$t1;
1814 # }
1815
1816 video_init;
1817 audio_init;
1818 }
1819
1820 Event::loop;
1821
1822 END { CFClient::SDL_Quit }
1823
1824 =head1 pclient - Crossfire+ and Crossfire game client
1825
1826 Pclient is a Crossfire+ and Crossfire game client.
1827
1828 =head2 Features
1829
1830 =over 4
1831
1832 =item Fullscreen Map
1833
1834 PClient can uses a fullscreen map, which greatly enhances how much of the
1835 game world you can see.
1836
1837 =item Persistent Map Cache (Crossfire+ only)
1838
1839 PClient can persistently cache all map data it received from the
1840 server. This not only allows it to display an overview map, but also
1841 ensures that once-explored areas will be available the next time you want
1842 to explore more.
1843
1844 =item Hardware acceleration
1845
1846 Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1847 acceleration. Most modern graphics cards have difficulties with 2D
1848 acceleration, while 3D graphics is accelerated well.
1849
1850 =item No arbitrary limits
1851
1852 Unlike other Crossfire clients, pclient does not suffer from arbitrary
1853 limits (like a fixed amount of face numbers). There are still limits, but
1854 they are not arbitrarily low :)
1855
1856 =back
1857
1858 =head1 USAGE
1859
1860 =head2 The Map
1861
1862 The map is always displayed in the background, behind all other windows and UI elements.
1863
1864 #TODO# middle-click scrolls
1865 #
1866 # keys:
1867 #
1868 # a apply
1869 # keypad moves, kp_5 applies ranged attack to self
1870
1871 Starting to type enters the I<completion mode>. In that mode, you can type
1872 abbreviations or commands and have them executed as soon as they match a
1873 valid command. This is best explained by a few examples:
1874
1875 Typing B<climb> will display a list of commands with I<climb> in their
1876 name, such as I<ready_skill climbing> and I<use_skill climbing>.
1877
1878 You can abbreviate commands by typing only the first character of every
1879 word (or even characters within the word - the client will try to make
1880 a good guess, as long as the characters are in order). For example,
1881 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1882 will select I<cast create food>. Likewise, I<rscli> will likely select
1883 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1884
1885 You can enter space and other text as arguemnt to the command. For
1886 example, C<cfoo waybread> will expand to C<cast create food waybread>.
1887
1888 =head2 The map overview
1889
1890 #TODO#
1891
1892 =head2 The Status area in the lower right corner
1893
1894 #TODO#
1895
1896 =head2 The I<Statistics>/I>Stats> window
1897
1898 #TODO#
1899
1900 =head1 FAQ
1901
1902 =over 4
1903
1904 =item The client is very sluggish and slow, what can I do about this?
1905
1906 Most likely, you don't have accelerated OpenGL support. Try to find a
1907 newer driver, or a driver from your hardware vendor, that features OpenGL
1908 support.
1909
1910 If this is not an option, the following Setup options reduce the load and
1911 will likely make the client playable with sofwtare rendering (it will
1912 still be slow, though):
1913
1914 =over 4
1915
1916 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
1917
1918 =item Enable B<Fast & Ugly> mode
1919
1920 =item Disable B<Fog of War>
1921
1922 =item Increase B<Map Scale>
1923
1924 =back
1925
1926 =back
1927
1928 =head1 AUTHOR
1929
1930 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1931
1932
1933