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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.248
Committed: Thu May 25 01:26:54 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.247: +1 -0 lines
Log Message:
split intro.pod intro intro.pod and manual.pod, misc fixes

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 # do things only needed for single-binary version (par)
7 BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
10
11 while (my ($filename, $zip) = each %PAR::LibCache) {
12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23 }
24
25 # need to do it again because that pile of garbage called PAR nukes it before main
26 unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
29 use Time::HiRes 'time';
30 use Pod::POM;
31 use Event;
32
33 use Crossfire;
34 use Crossfire::Protocol;
35
36 use Compress::LZF;
37
38 use CFClient;
39 use CFClient::UI;
40 use CFClient::MapWidget;
41
42 $Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45 };
46
47 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
48
49 our $VERSION = '0.1';
50
51 my $MAX_FPS = 60;
52 my $MIN_FPS = 5; # unused as of yet
53
54 our $META_SERVER = "crossfire.real-time.com:13326";
55
56 our $FACEMAP;
57 our $TILECACHE;
58 our $MAPCACHE;
59
60 our $LAST_REFRESH;
61 our $NOW;
62
63 our $CFG;
64 our $CONN;
65 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67 our $WANT_REFRESH;
68 our $CAN_REFRESH;
69
70 our @SDL_MODES;
71 our $WIDTH;
72 our $HEIGHT;
73 our $FULLSCREEN;
74 our $FONTSIZE;
75
76 our $FONT_PROP;
77 our $FONT_FIXED;
78
79 our $MAP;
80 our $MAPMAP;
81 our $MAPWIDGET;
82 our $BUTTONBAR;
83 our $LOGVIEW;
84 our $CONSOLE;
85 our $METASERVER;
86 our $LOGIN_BUTTON;
87 our $QUIT_DIALOG;
88
89 our $FLOORBOX;
90 our $GAUGES;
91 our $STATWIDS;
92
93 our $SDL_ACTIVE;
94 our %SDL_CB;
95
96 our $SDL_MIXER;
97 our @SOUNDS; # event => file mapping
98 our %AUDIO_CHUNKS; # audio files
99
100 our $ALT_ENTER_MESSAGE;
101 our $STATUSBOX;
102 our $DEBUG_STATUS;
103
104 our $INVWIN;
105 our $INV;
106 our $INVR;
107 our $INVR_LBL;
108 our $OPENCONT;
109
110 sub status {
111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
112 }
113
114 sub debug {
115 $DEBUG_STATUS->set_text ($_[0]);
116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
118 }
119
120 sub start_game {
121 status "logging in...";
122
123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
124
125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
126 $MAP = new CFClient::Map $mapsize, $mapsize;
127
128 my ($host, $port) = split /:/, $CFG->{host};
129
130 $CONN = eval {
131 new conn
132 host => $host,
133 port => $port || 13327,
134 user => $CFG->{user},
135 pass => $CFG->{password},
136 mapw => $mapsize,
137 maph => $mapsize,
138 ;
139 };
140
141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
154 }
155
156 sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
168 undef $MAP;
169 }
170
171 sub client_setup {
172 my $dialog = new CFClient::UI::FancyFrame
173 title => "Client Setup",
174 child => (my $vbox = new CFClient::UI::VBox);
175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
176
177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
179
180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
182
183 $mode_slider->connect (changed => sub {
184 my ($self, $value) = @_;
185
186 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
187 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
188 });
189 $mode_slider->emit (changed => $mode_slider->{range}[0]);
190
191 my $row = 1;
192
193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
194 $table->add (1, $row++, new CFClient::UI::CheckBox
195 state => $CFG->{fullscreen},
196 tooltip => "Bring the client into fullscreen mode",
197 connect_changed => sub {
198 my ($self, $value) = @_;
199 $CFG->{fullscreen} = $value;
200 }
201 );
202
203 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
204 $table->add (1, $row++, new CFClient::UI::CheckBox
205 state => $CFG->{fast},
206 tooltip => "Lower the visual quality considerably to speed up rendering.",
207 connect_changed => sub {
208 my ($self, $value) = @_;
209 $CFG->{fast} = $value;
210 }
211 );
212
213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
214 $table->add (1, $row++, new CFClient::UI::Slider
215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
216 tooltip => "Enlarge or shrink the displayed map",
217 connect_changed => sub {
218 my ($self, $value) = @_;
219 $CFG->{map_scale} = 2 ** $value;
220 }
221 );
222
223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
224 $table->add (1, $row++, new CFClient::UI::CheckBox
225 state => $CFG->{fow_enable},
226 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
227 connect_changed => sub {
228 my ($self, $value) = @_;
229 $CFG->{fow_enable} = $value;
230 }
231 );
232
233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
234 $table->add (1, $row++, new CFClient::UI::Slider
235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
237 connect_changed => sub {
238 my ($self, $value) = @_;
239 $CFG->{fow_intensity} = $value;
240 }
241 );
242
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
244 $table->add (1, $row++, new CFClient::UI::CheckBox
245 state => $CFG->{fow_smooth},
246 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
247 connect_changed => sub {
248 my ($self, $value) = @_;
249 $CFG->{fow_smooth} = $value;
250 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
251 }
252 );
253
254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
255 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
257 tooltip => "The font size used by most GUI elements",
258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
264 tooltip => "The font size used by the server log window only",
265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
266 );
267
268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
269
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
272 tooltip => "The font size used by the statistics window only",
273 connect_changed => sub {
274 $CFG->{stat_fontsize} = $_[1];
275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
296 }
297 );
298
299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply",
301 tooltip => "Apply the video settings",
302 connect_activate => sub {
303 video_shutdown ();
304 video_init ();
305 }
306 );
307
308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
309 $table->add (1, $row++, new CFClient::UI::CheckBox
310 state => $CFG->{audio_enable},
311 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
312 connect_changed => sub {
313 $CFG->{audio_enable} = $_[1];
314 }
315 );
316 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
317 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
318 # $CFG->{effects_volume} = $_[1];
319 # });
320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
322 $hbox->add (new CFClient::UI::CheckBox
323 expand => 1, state => $CFG->{bgm_enable},
324 tooltip => "Enable background music playing",
325 connect_changed => sub {
326 $CFG->{bgm_enable} = $_[1];
327 }
328 );
329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
331 tooltip => "The volume of the background music",
332 connect_changed => sub {
333 $CFG->{bgm_volume} = $_[1];
334 CFClient::MixMusic::volume $_[1] * 128;
335 }
336 );
337
338 $table->add (1, $row++, new CFClient::UI::Button
339 expand => 1, align => 0, text => "Apply",
340 tooltip => "Apply the audio settings",
341 connect_activate => sub {
342 audio_shutdown ();
343 audio_init ();
344 }
345 );
346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
359 $dialog
360 }
361
362 sub set_stats_window_fontsize {
363 for (values %{$STATWIDS}) {
364 $_->set_fontsize ($::CFG->{stat_fontsize});
365 }
366 }
367
368 sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 }
372 }
373
374 sub make_gauge_window {
375 my $gh = int $HEIGHT * $CFG->{gauge_size};
376
377 my $win = new CFClient::UI::Frame (
378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
381 );
382
383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [
385 (new CFClient::UI::HBox expand => 1),
386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
390 (my $vbox = new CFClient::UI::VBox),
391 ],
392 );
393
394 $vbox->add (new CFClient::UI::HBox
395 expand => 1,
396 children => [
397 (new CFClient::UI::Empty expand => 1),
398 (my $hb = new CFClient::UI::HBox),
399 ],
400 );
401
402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
410
411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
415
416 $GAUGES = {
417 exp => $exp, win => $win, range => $rng,
418 food => $fg, mana => $mg, hp => $hg, grace => $gg
419 };
420
421 &set_gauge_window_fontsize;
422
423 $win
424 }
425
426 sub make_stats_window {
427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
428
429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
436
437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
439
440 my $color2 = [1, 1, 0];
441
442 for (
443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
450
451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
457 ) {
458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
459
460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
464 }
465
466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
467
468 my $row = 0;
469 my $col = 0;
470
471 my %resist_names = (
472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
480 pois => "<b>Poison</b> (resistance to getting poisoned)",
481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
482 deat => "<b>Death</b> (resistance against death spells)",
483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
490 );
491 for (qw/slow holyw conf fire depl magic
492 drain acid pois para deat phys
493 blind fear tund elec cold ghit/)
494 {
495 $tbl2->add ($col, $row,
496 $STATWIDS->{"res_$_"} =
497 new CFClient::UI::Label
498 font => $FONT_FIXED,
499 template => "-100%",
500 align => +1,
501 valign => 0,
502 can_events => 1,
503 can_hover => 1,
504 tooltip => $resist_names{$_},
505 );
506 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
507 font => $FONT_FIXED,
508 can_hover => 1,
509 can_events => 1,
510 image => "ui/resist/resist_$_.png",
511 tooltip => $resist_names{$_},
512 );
513
514 $row++;
515 if ($row % 6 == 0) {
516 $col += 2;
517 $row = 0;
518 }
519 }
520
521 &set_stats_window_fontsize;
522 update_stats_window ({});
523
524 $tgw
525 }
526
527 sub formsep {
528 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
529 }
530
531 sub update_stats_window {
532 my ($stats) = @_;
533
534 # i love text protocols!!!
535 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
536 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
537 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
538 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
539 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
540 my $fo_m = 999;
541 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
542 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
543
544 $GAUGES->{hp} ->set_value ($hp, $hp_m);
545 $GAUGES->{mana} ->set_value ($sp, $sp_m);
546 $GAUGES->{food} ->set_value ($fo, $fo_m);
547 $GAUGES->{grace} ->set_value ($gr, $gr_m);
548 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
549 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
550 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
551 $rng =~ s/^Range: //; # thank you so much dear server
552 $GAUGES->{range} ->set_text ("Rng: " . $rng);
553 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
554 $title =~ s/^Player: //;
555 $STATWIDS->{title} ->set_text ("Title: " . $title);
556
557 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
558 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
559 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
560 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
561 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
562 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
563 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
564 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
565 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
566 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
567 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
568 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
569 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
570
571 my %tbl = (
572 phys => 100,
573 magic => 101,
574 fire => 102,
575 elec => 103,
576 cold => 104,
577 conf => 105,
578 acid => 106,
579 drain => 107,
580 ghit => 108,
581 pois => 109,
582 slow => 110,
583 para => 111,
584 tund => 112,
585 fear => 113,
586 depl => 113,
587 deat => 115,
588 holyw => 116,
589 blind => 117
590 );
591
592 for (keys %tbl) {
593 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
594 }
595
596 }
597
598 sub metaserver_dialog {
599 my $dialog = new CFClient::UI::FancyFrame
600 title => "Server List",
601 child => (my $vbox = new CFClient::UI::VBox);
602
603 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
604
605 $dialog
606 }
607
608 my $METASERVER_ATIME;
609
610 sub update_metaserver {
611 my ($HOST) = @_;
612
613 return if $METASERVER_ATIME > time;
614 $METASERVER_ATIME = time + 60;
615
616 my $table = $METASERVER->{table};
617 $table->clear;
618 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
619
620 my $buf;
621
622 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
623
624 unless ($fh) {
625 $label->set_text ("unable to contact metaserver: $!");
626 return;
627 }
628
629 Event->io (fd => $fh, poll => 'r', cb => sub {
630 my $res = sysread $fh, $buf, 8192, length $buf;
631
632 if (!defined $res) {
633 $_[0]->w->cancel;
634 $label->set_text ("error while retrieving server list: $!");
635 } elsif ($res == 0) {
636 $_[0]->w->cancel;
637 status "server list retrieved";
638
639 utf8::decode $buf if utf8::valid $buf;
640
641 $table->clear;
642
643 my @col = qw(Use #Users Host Uptime Version Description);
644 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
645 for 0 .. $#col;
646
647 my @align = qw(1 0 1 1 -1);
648
649 my $y = 0;
650 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
651 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
652
653 for ($desc) {
654 s/<br>/\n/gi;
655 s/<li>/\n· /gi;
656 s/<.*?>//sgi;
657 s/&/&amp;/g;
658 s/</&lt;/g;
659 s/>/&gt;/g;
660 }
661
662 $uptime = sprintf "%dd %02d:%02d:%02d",
663 (int $m->[8] / 86400),
664 (int $m->[8] / 3600) % 24,
665 (int $m->[8] / 60) % 60,
666 $m->[8] % 60;
667
668 $m = [$users, $host, $uptime, $version, $desc];
669
670 $y++;
671
672 $table->add (0, $y, new CFClient::UI::VBox children => [
673 (new CFClient::UI::Button text => "Use", connect_activate => sub {
674 $HOST->set_text ($CFG->{host} = $host);
675 }),
676 (new CFClient::UI::Empty expand => 1),
677 ]);
678
679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
681 for 0 .. $#$m;
682 }
683 }
684 });
685 }
686
687 sub server_setup {
688 my $dialog = new CFClient::UI::FancyFrame
689 title => "Server Setup",
690 child => (my $vbox = new CFClient::UI::VBox);
691
692 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
693 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
694
695 {
696 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
697
698 $vbox->add (
699 my $HOST = new CFClient::UI::Entry
700 expand => 1,
701 text => $CFG->{host},
702 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
703 connect_changed => sub {
704 my ($self, $value) = @_;
705 $CFG->{host} = $value;
706 }
707 );
708
709 $METASERVER = metaserver_dialog;
710
711 $vbox->add (new CFClient::UI::Flopper
712 expand => 1,
713 text => "Server List",
714 other => $METASERVER,
715 tooltip => "Show a list of available crossfire servers",
716 connect_open => sub {
717 update_metaserver $HOST;
718 }
719 );
720 }
721
722 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
723 $table->add (1, 4, new CFClient::UI::Entry
724 text => $CFG->{user},
725 tooltip => "The name of your character on the server",
726 connect_changed => sub {
727 my ($self, $value) = @_;
728 $CFG->{user} = $value;
729 }
730 );
731
732 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
733 $table->add (1, 5, new CFClient::UI::Entry
734 text => $CFG->{password},
735 hidden => 1,
736 tooltip => "The password for your character",
737 connect_changed => sub {
738 my ($self, $value) = @_;
739 $CFG->{password} = $value;
740 }
741 );
742
743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
744 $table->add (1, 7, new CFClient::UI::Slider
745 req_w => 100,
746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
747 tooltip => "This is the size of the portion of the map update the server sends you. "
748 . "If you set this to a high value you will be able to see further for example.",
749 connect_changed => sub {
750 my ($self, $value) = @_;
751
752 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
753 },
754 );
755
756 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
757 $table->add (1, 8, new CFClient::UI::Entry
758 text => $CFG->{output_count},
759 tooltip => "Should be set to 1 unless you know what you are doing",
760 connect_changed => sub { $CFG->{output_count} = $_[1] },
761 );
762
763 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
764 $table->add (1, 9, new CFClient::UI::Entry
765 text => $CFG->{output_sync},
766 tooltip => "Should be set to 1 unless you know what you are doing",
767 connect_changed => sub { $CFG->{output_sync} = $_[1] },
768 );
769
770 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
771 expand => 1,
772 align => 0,
773 text => "Login",
774 connect_activate => sub {
775 $CONN ? stop_game
776 : start_game;
777 },
778 );
779
780 $dialog
781 }
782
783 sub message_window {
784 my $window = new CFClient::UI::FancyFrame
785 title => "Messages",
786 border_bg => [1, 1, 1, 1],
787 bg => [0, 0, 0, 0.75],
788 user_w => int $::WIDTH / 3,
789 user_h => int $::HEIGHT / 5,
790 child => (my $vbox = new CFClient::UI::VBox);
791
792 $vbox->add ($LOGVIEW);
793
794 $vbox->add (my $input = new CFClient::UI::Entry
795 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
796 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
797 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
798 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
799 connect_focus_in => sub {
800 my ($input, $prev_focus) = @_;
801
802 delete $input->{refocus_map};
803
804 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
805 $input->{refocus_map} = 1;
806 }
807 delete $input->{auto_activated};
808 },
809 connect_activate => sub {
810 my ($input, $text) = @_;
811 $input->set_text ('');
812
813 if ($text =~ /^\/(.*)/) {
814 $::CONN->user_send ($1);
815 } else {
816 my $say_cmd = $::CFG->{say_command} || 'say';
817 $::CONN->user_send ("$say_cmd $text");
818 }
819 if ($input->{refocus_map}) {
820 delete $input->{refocus_map};
821 $MAPWIDGET->focus_in
822 }
823 },
824 connect_escape => sub {
825 $MAPWIDGET->focus_in
826 },
827 );
828
829 $CONSOLE = {
830 window => $window,
831 input => $input
832 };
833
834 $window
835 }
836
837 sub open_quit_dialog {
838 unless ($QUIT_DIALOG) {
839
840 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
841
842 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
843
844 $vb->add (new CFClient::UI::Label
845 text => "You should find a savebed and apply it first!",
846 max_w => $WIDTH * 0.25,
847 ellipsize => 0,
848 );
849 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
850 $hb->add (new CFClient::UI::Button
851 text => "Ok",
852 expand => 1,
853 connect_activate => sub { $QUIT_DIALOG->hide },
854 );
855 $hb->add (new CFClient::UI::Button
856 text => "Quit anyway",
857 expand => 1,
858 connect_activate => sub { exit },
859 );
860
861 $QUIT_DIALOG->show_centered;
862 } else {
863 $QUIT_DIALOG->show_centered;
864 }
865 }
866
867 sub make_inventory_window {
868 my $invwin = new CFClient::UI::FancyFrame
869 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
870
871 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
872
873 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
874 $vb1->add (my $lbl = new CFClient::UI::Label);
875 $lbl->set_text ("Player");
876 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
877
878 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
879 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
880 $INVR_LBL->set_text ("Floor");
881 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
882
883 $invwin
884 }
885
886 sub make_help_window {
887 my $win = new CFClient::UI::FancyFrame
888 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
889
890 $win->add (my $vbox = new CFClient::UI::VBox);
891
892 $vbox->add (my $buttons = new CFClient::UI::HBox);
893 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
894
895 for (
896 [intro => "Introduction"],
897 [manual => "Manual"],
898 [command_help => "Commands"],
899 [skill_help => "Skills"],
900 ) {
901 my ($pod, $label) = @$_;
902
903 $buttons->add (new CFClient::UI::Button
904 text => $label,
905 connect_activate => sub {
906 my $parser = new Pod::POM;
907 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
908
909 $viewer->clear;
910
911 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
912 for @{ CFClient::pod_to_pango_list $pom };
913
914 $viewer->set_offset (0);
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
922 }
923
924 sub sdl_init {
925 CFClient::SDL_Init
926 and die "SDL::Init failed!\n";
927 }
928
929 sub video_init {
930 sdl_init;
931
932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
933
934 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
935
936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
937 $FULLSCREEN = $CFG->{fullscreen};
938 $FAST = $CFG->{fast};
939
940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
942
943 $SDL_ACTIVE = 1;
944 $LAST_REFRESH = time - 0.01;
945
946 CFClient::gl_init;
947
948 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
949
950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
951
952 #############################################################################
953
954 if ($DEBUG_STATUS) {
955 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
956 } else {
957 # create the widgets
958
959 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
960 $DEBUG_STATUS->show;
961
962 $STATUSBOX = new CFClient::UI::Statusbox;
963 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
964
965 (new CFClient::UI::Frame
966 bg => [0, 0, 0, 0.4],
967 req_y => -1,
968 child => $STATUSBOX,
969 )->show;
970
971 CFClient::UI::FancyFrame->new (
972 border_bg => [1, 1, 1, 192/255],
973 bg => [1, 1, 1, 0],
974 child => ($MAPMAP = new CFClient::MapWidget::MapMap
975 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
976 ),
977 )->show;
978
979 $MAPWIDGET = new CFClient::MapWidget;
980 $MAPWIDGET->connect (activate_console => sub {
981 my ($mapwidget, $preset) = @_;
982
983 if ($CONSOLE) {
984 $CONSOLE->{input}->{auto_activated} = 1;
985 $CONSOLE->{input}->focus_in;
986
987 if ($preset && $CONSOLE->{input}->get_text eq '') {
988 $CONSOLE->{input}->set_text ($preset);
989 }
990 }
991 });
992 $MAPWIDGET->show;
993 $MAPWIDGET->focus_in;
994
995 $LOGVIEW = new CFClient::UI::TextView
996 expand => 1,
997 font => $FONT_FIXED,
998 fontsize => $::CFG->{log_fontsize},
999 can_hover => 1,
1000 can_events => 1,
1001 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1002 ;
1003
1004 $BUTTONBAR = new CFClient::UI::HBox;
1005
1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1007 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1009 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1011 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
1012
1013 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
1014
1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1016 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1018 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
1019
1020 $BUTTONBAR->add (new CFClient::UI::Button
1021 text => "Save Config",
1022 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1023 connect_activate => sub {
1024 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
1025 status "Configuration Saved";
1026 },
1027 );
1028
1029 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1030 tooltip => "View Documentation");
1031
1032 $BUTTONBAR->add (new CFClient::UI::Button
1033 text => "Quit",
1034 tooltip => "Terminates the program",
1035 connect_activate => sub {
1036 if ($CONN) {
1037 open_quit_dialog;
1038 } else {
1039 exit;
1040 }
1041 },
1042 );
1043
1044 $BUTTONBAR->show;
1045
1046 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1047
1048 # delay till geometry is constant
1049 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
1050 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1051 my $widget = $GAUGES->{win};
1052 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1053 });
1054 force_refresh ();
1055 }
1056 }
1057
1058 sub video_shutdown {
1059 undef $SDL_ACTIVE;
1060 }
1061
1062 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
1063 my $bgmusic;#TODO#hack#d#
1064
1065 sub audio_channel_finished {
1066 my ($channel) = @_;
1067
1068 #warn "channel $channel finished\n";#d#
1069 }
1070
1071 sub audio_music_finished {
1072 return unless $CFG->{bgm_enable};
1073
1074 # TODO: hack, do play loop and mood music
1075 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
1076 $bgmusic->play (0);
1077
1078 push @bgmusic, shift @bgmusic;
1079 }
1080
1081 sub audio_init {
1082 if ($CFG->{audio_enable}) {
1083 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
1084 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1085
1086 unless ($SDL_MIXER) {
1087 status "Unable to open sound device: there will be no sound";
1088 return;
1089 }
1090
1091 CFClient::Mix_AllocateChannels 8;
1092 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
1093
1094 audio_music_finished;
1095
1096 while (<$fh>) {
1097 next if /^\s*#/;
1098 next if /^\s*$/;
1099
1100 my ($file, $volume, $event) = split /\s+/, $_, 3;
1101
1102 push @SOUNDS, "$volume,$file";
1103
1104 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
1105 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
1106 $chunk->volume ($volume * 128 / 100);
1107 $chunk
1108 };
1109 }
1110 } else {
1111 status "unable to open sound config: $!";
1112 }
1113 }
1114 }
1115
1116 sub audio_shutdown {
1117 CFClient::Mix_CloseAudio if $SDL_MIXER;
1118 undef $SDL_MIXER;
1119 @SOUNDS = ();
1120 %AUDIO_CHUNKS = ();
1121 }
1122
1123 my %animate_object;
1124 my $animate_timer;
1125
1126 my $fps = 9;
1127
1128 my %demo;#d#
1129
1130 sub force_refresh {
1131 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1132 debug sprintf "%3.2f", $fps;
1133
1134 $CFClient::UI::ROOT->draw;
1135
1136 $WANT_REFRESH = 0;
1137 $CAN_REFRESH = 0;
1138 $LAST_REFRESH = $NOW;
1139
1140 0 && do {
1141 # some weird model-drawing code, just a joke right now
1142 use CFClient::OpenGL;
1143
1144 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1145 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1146 $demo{r} ||= do {
1147 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1148 $mod->{v} = pack "f*", @{$mod->{v}};
1149 $_ = [scalar @$_, pack "S!*", @$_]
1150 for values %{$mod->{g}};
1151 $mod
1152 };
1153
1154 my $r = $demo{r} or die;
1155
1156 glDepthMask 1;
1157 glClear GL_DEPTH_BUFFER_BIT;
1158 glEnable GL_TEXTURE_2D;
1159 glEnable GL_DEPTH_TEST;
1160 glEnable GL_CULL_FACE;
1161 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1162
1163 glMatrixMode GL_PROJECTION;
1164 glLoadIdentity;
1165 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1166 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1167 glMatrixMode GL_MODELVIEW;
1168 glLoadIdentity;
1169
1170 glPushMatrix;
1171 glTranslate 0, 0, -800;
1172 glScale 1, -1, 1;
1173 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1174 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1175 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1176 glScale 50, 50, 50;
1177
1178 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1179 while (my ($k, $v) = each %{$r->{g}}) {
1180 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1181 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1182 }
1183
1184 glPopMatrix;
1185
1186 glShadeModel GL_FLAT;
1187 glDisable GL_DEPTH_TEST;
1188 glDisable GL_TEXTURE_2D;
1189 glDepthMask 0;
1190
1191 $WANT_REFRESH++;
1192 };
1193
1194 CFClient::SDL_GL_SwapBuffers;
1195 }
1196
1197 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1198 $NOW = time;
1199
1200 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
1201 for CFClient::SDL_PollEvent;
1202
1203 if (%animate_object) {
1204 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1205 $WANT_REFRESH++;
1206 }
1207
1208 if ($WANT_REFRESH) {
1209 force_refresh;
1210 } else {
1211 $CAN_REFRESH = 1;
1212 }
1213 });
1214
1215 sub animation_start {
1216 my ($widget) = @_;
1217 $animate_object{$widget} = $widget;
1218 }
1219
1220 sub animation_stop {
1221 my ($widget) = @_;
1222 delete $animate_object{$widget};
1223 }
1224
1225 @conn::ISA = Crossfire::Protocol::;
1226
1227 sub conn::new {
1228 my $class = shift;
1229
1230 my $self = $class->Crossfire::Protocol::new (@_);
1231
1232 $MAPWIDGET->clr_commands;
1233
1234 my $parser = new Pod::POM;
1235 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1236
1237 for my $head2 ($pod->head2) {
1238 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1239 or next;
1240
1241 my $cmd = $1;
1242 my @args = split /\|/, $2;
1243 @args = (".*") unless @args;
1244
1245 my $text = CFClient::pod_to_pango $head2->content;
1246
1247 for my $arg (@args) {
1248 $arg = $arg eq ".*" ? "" : " $arg";
1249
1250 $MAPWIDGET->add_command ("$cmd$arg", $text);
1251 }
1252 }
1253
1254 $self->{noface} = new_from_file CFClient::Texture
1255 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1256
1257 $self
1258 }
1259
1260 sub conn::stats_update {
1261 my ($self, $stats) = @_;
1262
1263 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1264 my $diff = $exp - $self->{prev_exp};
1265 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1266 if exists $self->{prev_exp} && $diff;
1267 $self->{prev_exp} = $exp;
1268 }
1269
1270 update_stats_window ($stats);
1271 }
1272
1273 sub conn::user_send {
1274 my ($self, $command) = @_;
1275
1276 $self->send_command ($command);
1277 status $command;
1278 }
1279
1280 sub conn::map_scroll {
1281 my ($self, $dx, $dy) = @_;
1282
1283 $MAP->scroll ($dx, $dy);
1284 }
1285
1286 sub conn::feed_map1a {
1287 my ($self, $data) = @_;
1288
1289 # $self->Crossfire::Protocol::feed_map1a ($data);
1290
1291 $MAP->map1a_update ($data);
1292 $MAPWIDGET->update;
1293 }
1294
1295 sub conn::flush_map {
1296 my ($self) = @_;
1297
1298 my $map_info = delete $self->{map_info}
1299 or return;
1300
1301 my ($hash, $x, $y, $w, $h) = @$map_info;
1302
1303 my $data = $MAP->get_rect ($x, $y, $w, $h);
1304 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1305 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1306 }
1307
1308 sub conn::map_clear {
1309 my ($self) = @_;
1310
1311 $self->flush_map;
1312 delete $self->{neigh_map};
1313
1314 $MAP->clear;
1315 }
1316
1317
1318 sub conn::load_map($$$) {
1319 my ($self, $hash, $x, $y) = @_;
1320
1321 if (defined (my $data = $MAPCACHE->get ($hash))) {
1322 $data = Compress::LZF::decompress $data;
1323 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1324 for my $id ($MAP->set_rect ($x, $y, $data)) {
1325 my $data = $TILECACHE->get ($id)
1326 or next;
1327
1328 $self->set_texture ($id => $data);
1329 }
1330 }
1331 }
1332
1333 # hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1334 # (server resource,s latency, bandwidth), so this hack is warranted.
1335 # the right fix is to make real tiled maps with an overview file
1336 sub conn::send_mapinfo {
1337 my ($self, $data, $cb) = @_;
1338
1339 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1340 my ($wx, $wy) = ($1, $2);
1341
1342 if ($data =~ /^spatial ([1-4]+)$/) {
1343 my @dx = (0, 0, 1, 0, -1);
1344 my @dy = (0, -1, 0, 1, 0);
1345 my ($dx, $dy);
1346
1347 for (split //, $1) {
1348 $dx += $dx[$_];
1349 $dy += $dy[$_];
1350 }
1351
1352 $cb->(spatial => 15,
1353 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1354 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1355 50, 50,
1356 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1357 );
1358
1359 return;
1360 }
1361 }
1362
1363 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1364 }
1365
1366 # this method does a "flood fill" into every tile direction
1367 # it assumes that tiles are arranged in a rectangular grid,
1368 # i.e. a map is the same as the left of the right map etc.
1369 # failure to comply are harmless and result in display errors
1370 # at worst.
1371 sub conn::flood_fill {
1372 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1373
1374 # the server does not allow map paths > 6
1375 return if 7 <= length $path;
1376
1377 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1378
1379 for (
1380 [1, 3, 0, -1],
1381 [2, 4, 1, 0],
1382 [3, 1, 0, 1],
1383 [4, 2, -1, 0],
1384 ) {
1385 my ($tile, $tile2, $dx, $dy) = @$_;
1386
1387 next if $block & (1 << $tile);
1388 my $block = $block | (1 << $tile2);
1389
1390 my $gx = $gx + $dx;
1391 my $gy = $gy + $dy;
1392
1393 next unless $flags & (1 << ($tile - 1));
1394 next if $self->{neigh_grid}{$gx, $gy}++;
1395
1396 my $neigh = $self->{neigh_map}{$hash} ||= [];
1397 if (my $info = $neigh->[$tile]) {
1398 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1399
1400 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1401 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1402
1403 } else {
1404 $self->send_mapinfo ("spatial $path$tile", sub {
1405 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1406
1407 return if $mode ne "spatial";
1408
1409 $x += $MAP->ox;
1410 $y += $MAP->oy;
1411
1412 $self->load_map ($hash, $x, $y)
1413 unless $self->{neigh_map}{$hash}[5]++;#d#
1414
1415 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1416
1417 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1418 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1419 });
1420 }
1421 }
1422 }
1423
1424 sub conn::map_change {
1425 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1426
1427 $self->flush_map;
1428
1429 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1430
1431 my $mapmapw = $MAPMAP->{w};
1432 my $mapmaph = $MAPMAP->{h};
1433
1434 $self->{neigh_rect} = [
1435 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1436 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1437 ];
1438
1439 delete $self->{neigh_grid};
1440
1441 $x += $ox;
1442 $y += $oy;
1443
1444 $self->{map_info} = [$hash, $x, $y, $w, $h];
1445
1446 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1447 $STATWIDS->{map}->set_text ("Map: " . $map);
1448
1449 $self->load_map ($hash, $x, $y);
1450 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1451 }
1452
1453 sub conn::face_find {
1454 my ($self, $facenum, $face) = @_;
1455
1456 my $hash = "$face->{chksum},$face->{name}";
1457
1458 my $id = $FACEMAP->get ($hash);
1459
1460 unless ($id) {
1461 # create new id for face
1462 # I love transactions
1463 for (1..100) {
1464 my $txn = $CFClient::DB_ENV->txn_begin;
1465 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1466 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1467 $id = ($id || 16) + 1;
1468 if ($FACEMAP->put (id => $id) == 0
1469 && $FACEMAP->put ($hash => $id) == 0) {
1470 $txn->txn_commit;
1471
1472 goto gotid;
1473 }
1474 }
1475 $txn->abort;
1476 }
1477
1478 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1479 }
1480
1481 gotid:
1482 $face->{id} = $id;
1483 $MAP->set_face ($facenum => $id);
1484 $self->{faceid}[$facenum] = $id;#d#
1485
1486 $TILECACHE->get ($id) || do {
1487 my $tex = $self->{noface};
1488 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1489 undef
1490 };
1491 }
1492
1493 sub conn::face_update {
1494 my ($self, $facenum, $face) = @_;
1495
1496 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1497
1498 $self->set_texture ($face->{id} => delete $face->{image});
1499 }
1500
1501 sub conn::set_texture {
1502 my ($self, $id, $data) = @_;
1503
1504 $self->{texture}[$id] ||= do {
1505 my $tex =
1506 new_from_image CFClient::Texture
1507 $data, minify => 1, mipmap => 1;
1508
1509 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1510 $MAPWIDGET->update;
1511
1512 $tex
1513 };
1514 }
1515
1516 sub conn::sound_play {
1517 my ($self, $x, $y, $soundnum, $type) = @_;
1518
1519 $SDL_MIXER
1520 or return;
1521
1522 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1523 or return;
1524
1525 $chunk->play;
1526 # warn "sound $x,$y,$soundnum,$type\n";#d#
1527 }
1528
1529 my $LAST_QUERY; # server is stupid, stupid, stupid
1530
1531 sub conn::query {
1532 my ($self, $flags, $prompt) = @_;
1533
1534 $prompt = $LAST_QUERY unless length $prompt;
1535 $LAST_QUERY = $prompt;
1536
1537 my $dialog = new CFClient::UI::FancyFrame
1538 title => "Query",
1539 child => my $vbox = new CFClient::UI::VBox;
1540
1541 $vbox->add (new CFClient::UI::Label
1542 max_w => $::WIDTH * 0.4,
1543 text => $prompt);
1544
1545 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1546 $vbox->add (my $hbox = new CFClient::HBox);
1547 $hbox->add (new CFClient::Button
1548 text => "No",
1549 connect_activate => sub {
1550 $self->send ("reply n");
1551 $dialog->destroy;
1552 $MAPWIDGET->focus_in;
1553 }
1554 );
1555 $hbox->add (new CFClient::Button
1556 text => "Yes",
1557 connect_activate => sub {
1558 $self->send ("reply y");
1559 $dialog->destroy;
1560 $MAPWIDGET->focus_in;
1561 },
1562 );
1563
1564 $dialog->focus_in;
1565
1566 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1567 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1568 $vbox->add (my $entry = new CFClient::UI::Entry
1569 connect_changed => sub {
1570 $self->send ("reply $_[1]");
1571 $dialog->destroy;
1572 $MAPWIDGET->focus_in;
1573 },
1574 );
1575
1576 $entry->focus_in;
1577
1578 } else {
1579 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1580
1581 $vbox->add (my $entry = new CFClient::UI::Entry
1582 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1583 connect_activate => sub {
1584 $self->send ("reply $_[1]");
1585 $dialog->destroy;
1586 $MAPWIDGET->focus_in;
1587 },
1588 );
1589
1590 $entry->focus_in;
1591 }
1592
1593 $dialog->show_centered;
1594 }
1595
1596 sub conn::drawinfo {
1597 my ($self, $color, $text) = @_;
1598
1599 my @color = (
1600 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1601 [1.00, 1.00, 1.00],
1602 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1603 [1.00, 0.00, 0.00],
1604 [1.00, 0.54, 0.00],
1605 [0.11, 0.56, 1.00],
1606 [0.93, 0.46, 0.00],
1607 [0.18, 0.54, 0.34],
1608 [0.56, 0.73, 0.56],
1609 [0.80, 0.80, 0.80],
1610 [0.55, 0.41, 0.13],
1611 [0.99, 0.77, 0.26],
1612 [0.74, 0.65, 0.41],
1613 );
1614
1615 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1616
1617 $text = CFClient::UI::Label::escape $text;
1618 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1619 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1620
1621 $LOGVIEW->add_paragraph ($color[$color],
1622 join "\n", map "$time $_", split /\n/, $text);
1623
1624 $STATUSBOX->add ($text,
1625 group => $text,
1626 fg => $color[$color],
1627 timeout => 60,
1628 tooltip_font => $::FONT_FIXED,
1629 );
1630 }
1631
1632 sub conn::drawextinfo {
1633 my ($self, $color, $type, $subtype, $message) = @_;
1634
1635 $self->drawinfo ($color, $message);
1636 }
1637
1638 sub conn::spell_add {
1639 my ($self, $spell) = @_;
1640
1641 # TODO
1642 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1643 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1644 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1645 }
1646
1647 sub conn::spell_delete {
1648 my ($self, $spell) = @_;
1649 }
1650
1651 sub conn::addme_success {
1652 my ($self) = @_;
1653
1654 $self->send ("command output-sync $CFG->{output_sync}");
1655 $self->send ("command output-count $CFG->{output_count}");
1656
1657 my $parser = new Pod::POM;
1658 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1659
1660 my %skill_tooltip;
1661
1662 for my $head2 ($pod->head2) {
1663 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1664 }
1665
1666 for my $skill (values %{$self->{skill_info}}) {
1667 $MAPWIDGET->add_command ("ready_skill $skill",
1668 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1669 . $skill_tooltip{$skill});
1670 $MAPWIDGET->add_command ("use_skill $skill",
1671 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1672 . $skill_tooltip{$skill});
1673 }
1674 }
1675
1676 sub conn::eof {
1677 $MAPWIDGET->clr_commands;
1678
1679 stop_game;
1680 }
1681
1682 sub update_floorbox {
1683 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1684 return unless $CONN;
1685
1686 $FLOORBOX->clear;
1687 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1688
1689 my $count = 7;
1690 for (@{ $CONN->{container}{0} }) {
1691 if (--$count) {
1692 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1693 } else {
1694 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1695 last;
1696 }
1697 }
1698 });
1699
1700 $WANT_REFRESH++;
1701 }
1702
1703 sub conn::container_add {
1704 my ($self, $tag, $items) = @_;
1705
1706 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1707
1708 if ($tag == 0) {
1709 update_floorbox;
1710 $OPENCONT = 0;
1711 $INVR_LBL->set_text ("Floor");
1712 $INVR->set_items ($self->{container}{0});
1713 } elsif ($tag == $self->{player}{tag}) {
1714 $INVR_LBL->set_text ("Player");
1715 $INV->set_items ($self->{container}{$self->{player}{tag}})
1716 } else {
1717 $OPENCONT = $tag;
1718 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1719 $INVR->set_items ($self->{container}{$tag});
1720 }
1721
1722 # $self-<{player}{tag} => player inv
1723 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1724 }
1725
1726 sub conn::container_clear {
1727 my ($self, $tag) = @_;
1728
1729 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1730
1731 if ($tag == 0) {
1732 update_floorbox;
1733 $OPENCONT = 0;
1734 $INVR_LBL->set_text ("Floor");
1735 $INVR->set_items ($self->{container}{0});
1736 } elsif ($tag == $self->{player}{tag}) {
1737 $INVR_LBL->set_text ("Player");
1738 $INV->set_items ($self->{container}{$tag})
1739 } else {
1740 $OPENCONT = $tag;
1741 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1742 $INVR->set_items ($self->{container}{$tag});
1743 }
1744
1745 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1746 }
1747
1748 sub conn::item_delete {
1749 my ($self, @items) = @_;
1750
1751 for (@items) {
1752 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1753
1754 if ($_->{container} == 0) {
1755 update_floorbox;
1756 $OPENCONT = 0;
1757 $INVR_LBL->set_text ("Floor");
1758 $INVR->set_items ($self->{container}{0});
1759 } elsif ($_->{container} == $self->{player}{tag}) {
1760 $INVR_LBL->set_text ("Player");
1761 $INV->set_items ($self->{container}{$self->{player}{tag}})
1762 } else {
1763 $OPENCONT = $_->{container};
1764 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1765 $INVR->set_items ($self->{container}{$_->{container}});
1766 }
1767 }
1768 }
1769
1770 sub conn::item_update {
1771 my ($self, $item) = @_;
1772
1773 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1774
1775 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1776 $OPENCONT = 0;
1777 $INVR_LBL->set_text ("Floor");
1778 $INVR->set_items ($self->{container}{0});
1779
1780 $item->{widget}->update_item
1781 if $item->{widget};
1782 } else {
1783 if ($item->{container} == 0) {
1784 update_floorbox;
1785 $OPENCONT = 0;
1786 $INVR_LBL->set_text ("Floor");
1787 $INVR->set_items ($self->{container}{0});
1788 } elsif ($item->{container} == $self->{player}{tag}) {
1789 $INV->set_items ($self->{container}{$item->{container}})
1790 }
1791 }
1792 }
1793
1794 %SDL_CB = (
1795 CFClient::SDL_QUIT => sub {
1796 Event::unloop -1;
1797 },
1798 CFClient::SDL_VIDEORESIZE => sub {
1799 },
1800 CFClient::SDL_VIDEOEXPOSE => sub {
1801 CFClient::UI::full_refresh;
1802 },
1803 CFClient::SDL_ACTIVEEVENT => sub {
1804 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1805 },
1806 CFClient::SDL_KEYDOWN => sub {
1807 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1808 # alt-enter
1809 video_shutdown;
1810 $CFG->{fullscreen} = !$CFG->{fullscreen};
1811 video_init;
1812 } else {
1813 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1814 }
1815 },
1816 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1817 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1818 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1819 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1820 CFClient::SDL_USEREVENT => sub {
1821 if ($_[0]{code} == 1) {
1822 audio_channel_finished $_[0]{data1};
1823 } elsif ($_[0]{code} == 0) {
1824 audio_music_finished;
1825 }
1826 },
1827 );
1828
1829 #############################################################################
1830
1831 $SIG{INT} = $SIG{TERM} = sub { exit };
1832
1833 {
1834 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1835
1836 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1837
1838 $TILECACHE = CFClient::db_table "tilecache";
1839 $FACEMAP = CFClient::db_table "facemap";
1840
1841 my %DEF_CFG = (
1842 sdl_mode => 0,
1843 width => 640,
1844 height => 480,
1845 fullscreen => 0,
1846 fast => 0,
1847 map_scale => 1,
1848 fow_enable => 1,
1849 fow_intensity => 0.45,
1850 fow_smooth => 0,
1851 gui_fontsize => 1,
1852 log_fontsize => 1,
1853 gauge_fontsize=> 1,
1854 gauge_size => 0.35,
1855 stat_fontsize => 1,
1856 mapsize => 100,
1857 host => "crossfire.schmorp.de",
1858 say_command => 'say',
1859 audio_enable => 1,
1860 bgm_enable => 1,
1861 bgm_volume => 0.25,
1862 output_sync => 1,
1863 output_count => 1,
1864 );
1865
1866 while (my ($k, $v) = each %DEF_CFG) {
1867 $CFG->{$k} = $v unless exists $CFG->{$k};
1868 }
1869
1870 sdl_init;
1871
1872 @SDL_MODES = reverse
1873 grep $_->[0] >= 640 && $_->[1] >= 480,
1874 CFClient::SDL_ListModes;
1875
1876 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1877
1878 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1879
1880 {
1881 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1882 DejaVuSans.ttf
1883 DejaVuSansMono.ttf
1884 DejaVuSans-Bold.ttf
1885 DejaVuSansMono-Bold.ttf
1886 DejaVuSans-Oblique.ttf
1887 DejaVuSansMono-Oblique.ttf
1888 DejaVuSans-BoldOblique.ttf
1889 DejaVuSansMono-BoldOblique.ttf
1890 );
1891
1892 CFClient::add_font $_ for @fonts;
1893
1894 CFClient::pango_init;
1895
1896 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1897 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1898
1899 $FONT_PROP->make_default;
1900 }
1901
1902 # compare mono (ft) vs. rgba (cairo)
1903 # ft - 1.8s, cairo 3s, even in alpha-only mode
1904 # for my $rgba (0..1) {
1905 # my $t1 = Time::HiRes::time;
1906 # for (1..1000) {
1907 # my $layout = CFClient::Layout->new ($rgba);
1908 # $layout->set_text ("hallo" x 100);
1909 # $layout->render;
1910 # }
1911 # my $t2 = Time::HiRes::time;
1912 # warn $t2-$t1;
1913 # }
1914
1915 video_init;
1916 audio_init;
1917 }
1918
1919 Event::loop;
1920
1921 END { CFClient::SDL_Quit }
1922
1923 =head1 NAME
1924
1925 pclient - A Crossfire+ and Crossfire game client
1926
1927 =head1 SYNOPSIS
1928
1929 Just run it - no commandline arguments are supported.
1930
1931 =head1 USAGE
1932
1933 Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1934 fullscreen and interactively.
1935
1936 =head1 AUTHOR
1937
1938 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1939
1940
1941