#!/opt/bin/perl use strict; use utf8; use Glib; use Gtk2 -init; use SDL; use SDL::App; use SDL::Event; use SDL::Surface; use SDL::OpenGL; use SDL::OpenGL::Constants; use Crossfire; use Crossfire::Client; use Crossfire::Protocol; use Crossfire::Client::Widget; our $FACECACHE; our $VERSION = '0.1'; our %GL_EXT; our $CFG; our $CONN; our $WIDTH; our $HEIGHT; our $FULLSCREEN; our $FONTSIZE; our $SDL_TIMER; our $SDL_APP; our $SDL_EV = new SDL::Event; our %SDL_CB; our @GL_INIT; # hooks called on every gl init our $ALT_ENTER_MESSAGE; our $TOPLEVEL; our $tw; # Test widget #d# sub init_screen { $SDL_APP = new SDL::App -flags => SDL_ANYFORMAT | SDL_HWSURFACE, -title => "Crossfire+ Client", -width => $WIDTH, -height => $HEIGHT, -opengl => 1, -red_size => 8, -green_size => 8, -blue_size => 8, -double_buffer => 1, -fullscreen => $FULLSCREEN, -resizeable => 0; %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; $GL_EXT{GL_ARB_texture_non_power_of_two} or warn "WARNING: non-power-of-two opengl extension required"; $FONTSIZE = int $HEIGHT / 50; $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE, "Use Alt-Enter to toggle fullscreen mode"; $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); $TOPLEVEL->add ($ALT_ENTER_MESSAGE); # Test code #d# unless ($tw) { # haha... $tw = new Crossfire::Client::Widget::FancyFrame; $tw->add ( my $te = new Crossfire::Client::Widget::Label 0, 0, 10, $FONTSIZE, "This is a\nTEST!\nOf a themed\nFrame!" ); $tw->move ($WIDTH - 200, 0); $TOPLEVEL->add ($tw); } glClearColor 0, 0, 0, 0; glEnable GL_TEXTURE_2D; glEnable GL_COLOR_MATERIAL; glShadeModel GL_FLAT; glDisable GL_DEPTH_TEST; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; $_->() for @GL_INIT; } sub start_game { $SDL_TIMER = add Glib::Timeout 1000/100, sub { ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() while $SDL_EV->poll; 1 }; $WIDTH = $CFG->{width}; $HEIGHT = $CFG->{height}; $FULLSCREEN = 0; init_screen; $CONN = new conn host => $CFG->{host}, port => $CFG->{port}, user => $CFG->{user}, pass => $CFG->{password}, mapw => 50, maph => 37, ; } sub stop_game { remove Glib::Source $SDL_TIMER; undef $SDL_APP; SDL::Quit; } sub force_refresh { glViewport 0, 0, $WIDTH, $HEIGHT; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100; glMatrixMode GL_MODELVIEW; glClear GL_COLOR_BUFFER_BIT; $TOPLEVEL->draw; SDL::GLSwapBuffers; } my $refresh_handler; sub refresh { $refresh_handler ||= add Glib::Idle sub { force_refresh; undef $refresh_handler; 0 }; } %SDL_CB = ( SDL_QUIT() => sub { main_quit Gtk2; }, SDL_VIDEORESIZE() => sub { }, SDL_VIDEOEXPOSE() => sub { refresh; }, SDL_KEYDOWN() => sub { if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { # alt-enter $FULLSCREEN = !$FULLSCREEN; init_screen; } else { Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); } }, SDL_KEYUP() => sub { Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); }, SDL_MOUSEMOTION() => sub { warn "sdl motion\n";#d# }, SDL_MOUSEBUTTONDOWN() => sub { Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); }, SDL_MOUSEBUTTONUP() => sub { Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); }, SDL_ACTIVEEVENT() => sub { warn "active\n";#d# }, ); @conn::ISA = Crossfire::Protocol::; sub conn::map_update { my ($self, $dirty) = @_; refresh; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; refresh; } sub conn::map_clear { my ($self) = @_; refresh; } sub conn::face_find { my ($self, $face) = @_; $FACECACHE->{"$face->{chksum},$face->{name}"} } sub conn::face_update { my ($self, $face) = @_; $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; } sub conn::query { my ($self, $flags, $prompt) = @_; warn "<<<>>\n";#d# } sub gtk_add_cfg_field { my ($tbl, $cfg, $klbl, $key, $value) = @_; my $i = $cfg->{_i}++; $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); if ($key eq 'password') { $ent->set_invisible_char ("*"); $ent->set (visibility => 0) } $ent->set_text ($value); $ent->signal_connect (changed => sub { my ($ent) = @_; $cfg->{$key} = $ent->get_text; }); } sub run_config_dialog { my (%events) = @_; my $w = Gtk2::Window->new; my @cfg = ( [qw/Host host/], [qw/Port port/], [qw/Username user/], [qw/Password password/], ); my $cfg = {}; my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; $w->add (my $vb = Gtk2::VBox->new); $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); my $i = 0; my $act = 0; for (map { "$_->[0]x$_->[1]" } reverse @modes) { if ($_ eq $selmode) { $act = $i } $cb->append_text ($_); $i++; } $cb->set_active ($act); $cb->signal_connect (changed => sub { my ($cb) = @_; my $txt = $cb->get_active_text; if ($txt =~ m/(\d+)x(\d+)/) { $::CFG->{width} = $1; $::CFG->{height} = $2; } }); $cfg->{_i} = 1; for (@cfg) { gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); } $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); $cb->signal_connect (clicked => sub { for (keys %$cfg) { $::CFG->{$_} = $cfg->{$_} if $_ ne '_i'; } Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; }); $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); $cb->signal_connect (clicked => sub { for (keys %$cfg) { $::CFG->{$_} = $cfg->{$_} if $_ ne '_i'; } my $cb = $events{login} || sub {}; $cb->($::CFG->{user}, $::CFG->{password}); }); $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); $cb->signal_connect (clicked => sub { my $cb = $events{login} || sub {}; $cb->(); }); $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); $cb->signal_connect (clicked => sub { $w->destroy }); $w->show_all; $w->signal_connect (destroy => sub { Gtk2->main_quit }); } ############################################################################# SDL::Init SDL_INIT_EVERYTHING; $TOPLEVEL = Crossfire::Client::Widget::Toplevel->new; my $mapwidget = Crossfire::Client::Widget::MapWidget->new; $TOPLEVEL->add ($mapwidget); $mapwidget->focus_in; Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; $CFG ||= { width => 640, height => 480, fullscreen => 0, host => "crossfire.schmorp.de", port => 13327, }; Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; run_config_dialog login => sub { start_game }, logout => sub { stop_game }; main Gtk2; Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";