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#!/opt/bin/perl |
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|
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use strict; |
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use utf8; |
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|
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use Glib; |
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use Gtk2 -init; |
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|
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use SDL; |
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use SDL::App; |
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use SDL::Event; |
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use SDL::Surface; |
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use SDL::OpenGL; |
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use SDL::OpenGL::Constants; |
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|
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use Crossfire; |
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use Crossfire::Protocol; |
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|
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use Crossfire::Client; |
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use Crossfire::Client::Widget; |
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|
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our $FACECACHE; |
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|
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our $VERSION = '0.1'; |
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|
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our $CFG; |
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our $CONN; |
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|
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our $WIDTH; |
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our $HEIGHT; |
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our $FULLSCREEN; |
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|
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our $FONTSIZE; |
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|
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our $SDL_TIMER; |
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our $SDL_APP; |
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our $SDL_EV; |
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our %SDL_CB; |
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|
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our $ALT_ENTER_MESSAGE; |
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our $STATUS_LINE; |
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|
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my $last_refresh; |
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my %ANIMATE; |
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my $refresh_handler; |
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|
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our ($tw, $te); # Test widget #d# |
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|
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sub init_screen { |
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$SDL_APP = new SDL::App |
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-flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
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-title => "Crossfire+ Client", |
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-width => $WIDTH, |
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-height => $HEIGHT, |
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-opengl => 1, |
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-red_size => 5, |
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-green_size => 5, |
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-blue_size => 5, |
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-alpha_size => 0, |
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-double_buffer => 1, |
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-fullscreen => $FULLSCREEN, |
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-resizeable => 0; |
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|
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$SDL_EV = new SDL::Event; |
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$SDL_EV->set_unicode (1); |
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|
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$SDL_TIMER = add Glib::Timeout 1000/50, sub { |
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($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
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while $SDL_EV->poll; |
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|
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1 |
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}; |
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|
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$last_refresh = SDL::GetTicks; |
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|
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Crossfire::Client::gl_init; |
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|
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$FONTSIZE = int $HEIGHT / 50; |
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|
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############################################################################# |
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|
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glClearColor 0.45, 0.45, 0.45, 1; |
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|
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glEnable GL_TEXTURE_2D; |
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glEnable GL_COLOR_MATERIAL; |
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glShadeModel GL_FLAT; |
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glDisable GL_DEPTH_TEST; |
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glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
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|
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############################################################################# |
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|
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$STATUS_LINE = new Crossfire::Client::Widget::Label |
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0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE, |
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""; |
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$Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE); |
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|
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$ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label |
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0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60, |
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"Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
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$Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
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|
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# Test code #d# |
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unless ($tw) { # haha... |
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$te = new Crossfire::Client::Widget::FancyFrame; |
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$te->add (new Crossfire::Client::Widget::Entry); |
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$te->move (300, 0, 2); |
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$Crossfire::Client::Widget::TOPLEVEL->add ($te); |
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|
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$tw = new Crossfire::Client::Widget::Animator; |
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my $lbl1 = new Crossfire::Client::Widget::Label |
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0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!"; |
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my $lbl2 = new Crossfire::Client::Widget::Label |
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0, 0, 10, $FONTSIZE, "LBL2"; |
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|
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my $vb = new Crossfire::Client::Widget::VBox; |
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my $f = new Crossfire::Client::Widget::FancyFrame; |
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my $f2 = new Crossfire::Client::Widget::FancyFrame; |
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$f->add ($lbl1); |
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$f2->add ($lbl2); |
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$vb->add ($f); |
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$vb->add ($f2, 1); |
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|
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$tw->add ($vb); |
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$tw->w (400); |
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$tw->h (300); |
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$tw->move ($WIDTH - 200, 0); |
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$tw->moveto (0, 0); |
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$Crossfire::Client::Widget::TOPLEVEL->add ($tw); |
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|
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# $f->move ($WIDTH - 200, 0); |
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# $Crossfire::Client::Widget::TOPLEVEL->add ($f); |
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} |
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} |
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|
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sub destroy_screen { |
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remove Glib::Source $SDL_TIMER; |
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undef $SDL_APP; |
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undef $SDL_EV; |
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SDL::Quit; |
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} |
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|
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sub start_game { |
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$WIDTH = $CFG->{width}; |
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$HEIGHT = $CFG->{height}; |
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$FULLSCREEN = 0; |
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|
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init_screen; |
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|
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my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
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|
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$CONN = new conn |
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host => $CFG->{host}, |
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port => $CFG->{port}, |
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user => $CFG->{user}, |
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pass => $CFG->{password}, |
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mapw => $mapsize, |
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maph => $mapsize, |
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; |
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|
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Crossfire::Client::lowdelay fileno $CONN->{fh}; |
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} |
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|
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sub stop_game { |
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remove Glib::Source $refresh_handler if $refresh_handler; |
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undef $refresh_handler; |
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|
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undef $CONN; |
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destroy_screen; |
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} |
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|
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sub force_refresh { |
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glViewport 0, 0, $WIDTH, $HEIGHT; |
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|
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glMatrixMode GL_PROJECTION; |
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glLoadIdentity; |
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glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; |
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glMatrixMode GL_MODELVIEW; |
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|
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glClear GL_COLOR_BUFFER_BIT; |
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|
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$Crossfire::Client::Widget::TOPLEVEL->draw; |
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|
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SDL::GLSwapBuffers; |
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} |
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|
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sub refresh { |
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$refresh_handler ||= add Glib::Idle sub { |
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if ($SDL_APP) { |
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my $next_refresh = SDL::GetTicks; |
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my $interval = ($next_refresh - $last_refresh) * 0.001; |
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$last_refresh = $next_refresh; |
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|
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force_refresh; |
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$_->animate ($interval) for grep $_, values %ANIMATE; |
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|
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if (%ANIMATE) { |
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1 |
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} else { |
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undef $refresh_handler; |
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0 |
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} |
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} else { |
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undef $refresh_handler; |
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0 |
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} |
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}; |
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} |
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|
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sub animation_start { |
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my ($widget) = @_; |
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$ANIMATE{$widget} = $widget; |
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Scalar::Util::weaken $ANIMATE{$widget}; |
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|
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refresh; |
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} |
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|
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sub animation_stop { |
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my ($widget) = @_; |
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delete $ANIMATE{$widget}; |
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} |
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|
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%SDL_CB = ( |
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SDL_QUIT() => sub { |
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main_quit Gtk2; |
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}, |
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SDL_VIDEORESIZE() => sub { |
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}, |
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SDL_VIDEOEXPOSE() => sub { |
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refresh; |
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}, |
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SDL_KEYDOWN() => sub { |
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if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
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# alt-enter |
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$FULLSCREEN = !$FULLSCREEN; |
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init_screen; |
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} else { |
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Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
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} |
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}, |
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SDL_KEYUP() => sub { |
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Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
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}, |
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SDL_MOUSEMOTION() => sub { |
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Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV); |
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}, |
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SDL_MOUSEBUTTONDOWN() => sub { |
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Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
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}, |
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SDL_MOUSEBUTTONUP() => sub { |
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Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
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}, |
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SDL_ACTIVEEVENT() => sub { |
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printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
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}, |
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); |
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|
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@conn::ISA = Crossfire::Protocol::; |
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|
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sub conn::map_update { |
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my ($self, $dirty) = @_; |
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|
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refresh; |
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} |
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|
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sub conn::map_scroll { |
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my ($self, $dx, $dy) = @_; |
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|
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# refresh; |
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} |
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|
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sub conn::map_clear { |
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my ($self) = @_; |
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|
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# refresh; |
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} |
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|
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sub conn::face_find { |
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my ($self, $face) = @_; |
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|
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$FACECACHE->{"$face->{chksum},$face->{name}"} |
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} |
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|
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sub conn::face_update { |
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my ($self, $face) = @_; |
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|
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$FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
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|
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$face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; |
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} |
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|
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sub conn::query { |
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my ($self, $flags, $prompt) = @_; |
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|
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warn "<<<<QUERY:$flags:$prompt>>>\n";#d# |
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} |
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|
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sub gtk_add_cfg_field { |
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my ($tbl, $cfg, $klbl, $key, $value) = @_; |
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my $i = $cfg->{_i}++; |
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$tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); |
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$tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); |
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if ($key eq 'password') { |
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$ent->set_invisible_char ("*"); |
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$ent->set (visibility => 0) |
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} |
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$ent->set_text ($value); |
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$ent->signal_connect (changed => sub { |
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my ($ent) = @_; |
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$cfg->{$key} = $ent->get_text; |
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# TODO: Mapsize should be a slider in the game gui |
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if ($key eq 'mapsize' and $cfg->{$key} > 100) { |
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$cfg->{$key} = 100; |
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} elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { |
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$cfg->{$key} = 50; |
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} |
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}); |
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} |
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|
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sub run_config_dialog { |
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my (%events) = @_; |
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|
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my $w = Gtk2::Window->new; |
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|
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my @cfg = ( |
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[qw/Host host/], |
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[qw/Port port/], |
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[qw/Mapsize% mapsize/], |
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[qw/Username user/], |
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[qw/Password password/], |
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); |
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|
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my $cfg = {}; |
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|
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my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); |
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my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; |
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|
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$w->add (my $vb = Gtk2::VBox->new); |
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$vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); |
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my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; |
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$t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); |
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$t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); |
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my $i = 0; |
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my $act = 0; |
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for (map { "$_->[0]x$_->[1]" } reverse @modes) { |
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if ($_ eq $selmode) { $act = $i } |
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$cb->append_text ($_); |
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$i++; |
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} |
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$cb->set_active ($act); |
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$cb->signal_connect (changed => sub { |
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my ($cb) = @_; |
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my $txt = $cb->get_active_text; |
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if ($txt =~ m/(\d+)x(\d+)/) { |
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$::CFG->{width} = $1; |
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$::CFG->{height} = $2; |
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} |
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}); |
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|
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$cfg->{_i} = 1; |
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for (@cfg) { |
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gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); |
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} |
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|
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$vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); |
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$hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); |
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$cb->signal_connect (clicked => sub { |
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for (keys %$cfg) { |
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$::CFG->{$_} = $cfg->{$_} |
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if $_ ne '_i'; |
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} |
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Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; |
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}); |
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$hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); |
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$cb->signal_connect (clicked => sub { |
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for (keys %$cfg) { |
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$::CFG->{$_} = $cfg->{$_} |
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if $_ ne '_i'; |
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} |
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my $cb = $events{login} || sub {}; |
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$cb->($::CFG->{user}, $::CFG->{password}); |
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}); |
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$hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); |
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$cb->signal_connect (clicked => sub { |
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my $cb = $events{logout} || sub {}; |
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$cb->(); |
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}); |
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$hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); |
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$cb->signal_connect (clicked => sub { $w->destroy }); |
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|
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$w->show_all; |
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|
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$w->signal_connect (destroy => sub { Gtk2->main_quit }); |
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} |
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|
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|
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############################################################################# |
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|
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SDL::Init SDL_INIT_EVERYTHING; |
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|
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my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
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|
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$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget); |
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$mapwidget->focus_in; |
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|
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Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; |
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|
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$CFG ||= { |
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width => 640, |
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height => 480, |
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mapsize => 100, |
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fullscreen => 0, |
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host => "crossfire.schmorp.de", |
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port => 13327, |
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}; |
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|
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Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; |
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|
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$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
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|
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run_config_dialog |
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login => sub { start_game }, |
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logout => sub { stop_game }; |
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|
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main Gtk2; |
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|
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Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |