#!/opt/bin/perl use strict; use utf8; use Glib; use Gtk2 -init; use SDL; use SDL::App; use SDL::Event; use SDL::Surface; use SDL::OpenGL; use SDL::OpenGL::Constants; use Crossfire; use Crossfire::Protocol; use Crossfire::Client; use Crossfire::Client::Widget; our $VERSION = '0.1'; my $MAX_FPS = 30; my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame our $FACECACHE; our $CFG; our $CONN; our $WIDTH; our $HEIGHT; our $FULLSCREEN; our $FONTSIZE; our $SDL_TIMER; our $SDL_APP; our $SDL_EV; our %SDL_CB; our $ALT_ENTER_MESSAGE; our $STATUS_LINE; my $last_refresh; my %ANIMATE; my $refresh_handler; our ($tw, $te); # Test widget #d# sub init_screen { $SDL_APP = new SDL::App -flags => SDL_ANYFORMAT | SDL_HWSURFACE, -title => "Crossfire+ Client", -width => $WIDTH, -height => $HEIGHT, -opengl => 1, -red_size => 5, -green_size => 5, -blue_size => 5, -alpha_size => 0, -double_buffer => 1, -fullscreen => $FULLSCREEN, -resizeable => 0; $SDL_EV = new SDL::Event; $SDL_EV->set_unicode (1); $SDL_TIMER = add Glib::Timeout 1000/50, sub { ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() while $SDL_EV->poll; 1 }; $last_refresh = SDL::GetTicks; Crossfire::Client::gl_init; $FONTSIZE = int $HEIGHT / 50; ############################################################################# glClearColor 0.45, 0.45, 0.45, 1; glEnable GL_TEXTURE_2D; glEnable GL_COLOR_MATERIAL; glShadeModel GL_FLAT; glDisable GL_DEPTH_TEST; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; ############################################################################# $STATUS_LINE = new Crossfire::Client::Widget::Label 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE, ""; $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE); $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60, "Use Alt-Enter to toggle fullscreen mode"; $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE); # Test code #d# unless ($tw) { # haha... $te = new Crossfire::Client::Widget::FancyFrame; $te->add (new Crossfire::Client::Widget::Entry); $te->move (300, 0, 2); $Crossfire::Client::Widget::TOPLEVEL->add ($te); $tw = new Crossfire::Client::Widget::Animator; my $lbl1 = new Crossfire::Client::Widget::Label 0, 0, 10, $FONTSIZE, "This is a\nTEST!\nOf a themed\nFrame!"; my $lbl2 = new Crossfire::Client::Widget::Label 0, 0, 10, $FONTSIZE, "LBL2"; my $vb = new Crossfire::Client::Widget::VBox; my $f = new Crossfire::Client::Widget::FancyFrame; my $f2 = new Crossfire::Client::Widget::FancyFrame; $f->add ($lbl1); $f2->add ($lbl2); $vb->add ($f); $vb->add ($f2, 1); $tw->add ($vb); $tw->w (400); $tw->h (300); $tw->move ($WIDTH - 200, 0); $tw->moveto (0, 0); $Crossfire::Client::Widget::TOPLEVEL->add ($tw); # $f->move ($WIDTH - 200, 0); # $Crossfire::Client::Widget::TOPLEVEL->add ($f); } } sub destroy_screen { remove Glib::Source $SDL_TIMER; undef $SDL_APP; undef $SDL_EV; SDL::Quit; } sub start_game { $WIDTH = $CFG->{width}; $HEIGHT = $CFG->{height}; $FULLSCREEN = 0; init_screen; my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; $CONN = new conn host => $CFG->{host}, port => $CFG->{port}, user => $CFG->{user}, pass => $CFG->{password}, mapw => $mapsize, maph => $mapsize, ; Crossfire::Client::lowdelay fileno $CONN->{fh}; } sub stop_game { remove Glib::Source $refresh_handler if $refresh_handler; undef $refresh_handler; undef $CONN; destroy_screen; } sub force_refresh { glViewport 0, 0, $WIDTH, $HEIGHT; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; glMatrixMode GL_MODELVIEW; glClear GL_COLOR_BUFFER_BIT; $Crossfire::Client::Widget::TOPLEVEL->draw; SDL::GLSwapBuffers; } sub refresh { $refresh_handler ||= add Glib::Idle sub { if ($SDL_APP) { my $next_refresh = SDL::GetTicks; if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) { SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh); $next_refresh = SDL::GetTicks; } my $interval = ($next_refresh - $last_refresh) * 0.001; $last_refresh = $next_refresh; force_refresh; $_->animate ($interval) for grep $_, values %ANIMATE; if (%ANIMATE) { 1 } else { undef $refresh_handler; 0 } } else { undef $refresh_handler; 0 } }; } sub animation_start { my ($widget) = @_; $ANIMATE{$widget} = $widget; Scalar::Util::weaken $ANIMATE{$widget}; refresh; } sub animation_stop { my ($widget) = @_; delete $ANIMATE{$widget}; } %SDL_CB = ( SDL_QUIT() => sub { main_quit Gtk2; }, SDL_VIDEORESIZE() => sub { }, SDL_VIDEOEXPOSE() => sub { refresh; }, SDL_KEYDOWN() => sub { if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { # alt-enter $FULLSCREEN = !$FULLSCREEN; init_screen; } else { Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); } }, SDL_KEYUP() => sub { Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); }, SDL_MOUSEMOTION() => sub { Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV); }, SDL_MOUSEBUTTONDOWN() => sub { Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); }, SDL_MOUSEBUTTONUP() => sub { Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); }, SDL_ACTIVEEVENT() => sub { printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# }, ); @conn::ISA = Crossfire::Protocol::; sub conn::map_update { my ($self, $dirty) = @_; refresh; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; # refresh; } sub conn::map_clear { my ($self) = @_; # refresh; } sub conn::face_find { my ($self, $face) = @_; $FACECACHE->{"$face->{chksum},$face->{name}"} } sub conn::face_update { my ($self, $face) = @_; $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; } sub conn::query { my ($self, $flags, $prompt) = @_; warn "<<<>>\n";#d# } sub gtk_add_cfg_field { my ($tbl, $cfg, $klbl, $key, $value) = @_; my $i = $cfg->{_i}++; $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); if ($key eq 'password') { $ent->set_invisible_char ("*"); $ent->set (visibility => 0) } $ent->set_text ($value); $ent->signal_connect (changed => sub { my ($ent) = @_; $cfg->{$key} = $ent->get_text; # TODO: Mapsize should be a slider in the game gui if ($key eq 'mapsize' and $cfg->{$key} > 100) { $cfg->{$key} = 100; } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { $cfg->{$key} = 50; } }); } sub run_config_dialog { my (%events) = @_; my $w = Gtk2::Window->new; my @cfg = ( [qw/Host host/], [qw/Port port/], [qw/Mapsize% mapsize/], [qw/Username user/], [qw/Password password/], ); my $cfg = {}; my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; $w->add (my $vb = Gtk2::VBox->new); $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); my $i = 0; my $act = 0; for (map { "$_->[0]x$_->[1]" } reverse @modes) { if ($_ eq $selmode) { $act = $i } $cb->append_text ($_); $i++; } $cb->set_active ($act); $cb->signal_connect (changed => sub { my ($cb) = @_; my $txt = $cb->get_active_text; if ($txt =~ m/(\d+)x(\d+)/) { $::CFG->{width} = $1; $::CFG->{height} = $2; } }); $cfg->{_i} = 1; for (@cfg) { gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); } $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); $cb->signal_connect (clicked => sub { for (keys %$cfg) { $::CFG->{$_} = $cfg->{$_} if $_ ne '_i'; } Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; }); $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); $cb->signal_connect (clicked => sub { for (keys %$cfg) { $::CFG->{$_} = $cfg->{$_} if $_ ne '_i'; } my $cb = $events{login} || sub {}; $cb->($::CFG->{user}, $::CFG->{password}); }); $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); $cb->signal_connect (clicked => sub { my $cb = $events{logout} || sub {}; $cb->(); }); $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); $cb->signal_connect (clicked => sub { $w->destroy }); $w->show_all; $w->signal_connect (destroy => sub { Gtk2->main_quit }); } ############################################################################# SDL::Init SDL_INIT_EVERYTHING; my $mapwidget = Crossfire::Client::Widget::MapWidget->new; $Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget); $mapwidget->focus_in; Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; $CFG ||= { width => 640, height => 480, mapsize => 100, fullscreen => 0, host => "crossfire.schmorp.de", port => 13327, }; Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; run_config_dialog login => sub { start_game }, logout => sub { stop_game }; main Gtk2; Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";