#!/opt/bin/perl
use strict;
use utf8;
use Glib;
use Gtk2 -init;
use SDL;
use SDL::App;
use SDL::Event;
use SDL::Surface;
use SDL::OpenGL;
use SDL::OpenGL::Constants;
use Crossfire;
use Crossfire::Protocol;
use Crossfire::Client;
use Crossfire::Client::Widget;
our $VERSION = '0.1';
my $MAX_FPS = 30;
my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
our $FACECACHE;
our $CFG;
our $CONN;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $FONTSIZE;
our $SDL_TIMER;
our $SDL_APP;
our $SDL_EV;
our %SDL_CB;
our $ALT_ENTER_MESSAGE;
our $STATUS_LINE;
my $last_refresh;
my %ANIMATE;
my $refresh_handler;
our ($tw, $te); # Test widget #d#
sub init_screen {
$SDL_APP = new SDL::App
-flags => SDL_ANYFORMAT | SDL_HWSURFACE,
-title => "Crossfire+ Client",
-width => $WIDTH,
-height => $HEIGHT,
-opengl => 1,
-red_size => 5,
-green_size => 5,
-blue_size => 5,
-alpha_size => 0,
-double_buffer => 1,
-fullscreen => $FULLSCREEN,
-resizeable => 0;
$SDL_EV = new SDL::Event;
$SDL_EV->set_unicode (1);
$SDL_TIMER = add Glib::Timeout 1000/50, sub {
($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
while $SDL_EV->poll;
1
};
$last_refresh = SDL::GetTicks;
Crossfire::Client::gl_init;
$FONTSIZE = int $HEIGHT / 50;
#############################################################################
glClearColor 0.45, 0.45, 0.45, 1;
glEnable GL_TEXTURE_2D;
glEnable GL_COLOR_MATERIAL;
glShadeModel GL_FLAT;
glDisable GL_DEPTH_TEST;
glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
#############################################################################
$STATUS_LINE = new Crossfire::Client::Widget::Label
0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
"";
$Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
$ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
"Use Alt-Enter to toggle fullscreen mode";
$Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
# Test code #d#
unless ($tw) { # haha...
$te = new Crossfire::Client::Widget::FancyFrame;
$te->add (new Crossfire::Client::Widget::Entry);
$te->move (300, 0, 2);
$Crossfire::Client::Widget::TOPLEVEL->add ($te);
$tw = new Crossfire::Client::Widget::Animator;
my $lbl1 = new Crossfire::Client::Widget::Label
0, 0, 10, $FONTSIZE, "This is a\nTEST!\nOf a themed\nFrame!";
my $lbl2 = new Crossfire::Client::Widget::Label
0, 0, 10, $FONTSIZE, "LBL2";
my $vb = new Crossfire::Client::Widget::VBox;
my $f = new Crossfire::Client::Widget::FancyFrame;
my $f2 = new Crossfire::Client::Widget::FancyFrame;
$f->add ($lbl1);
$f2->add ($lbl2);
$vb->add ($f);
$vb->add ($f2, 1);
$tw->add ($vb);
$tw->w (400);
$tw->h (300);
$tw->move ($WIDTH - 200, 0);
$tw->moveto (0, 0);
$Crossfire::Client::Widget::TOPLEVEL->add ($tw);
# $f->move ($WIDTH - 200, 0);
# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
}
}
sub destroy_screen {
remove Glib::Source $SDL_TIMER;
undef $SDL_APP;
undef $SDL_EV;
SDL::Quit;
}
sub start_game {
$WIDTH = $CFG->{width};
$HEIGHT = $CFG->{height};
$FULLSCREEN = 0;
init_screen;
my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
$CONN = new conn
host => $CFG->{host},
port => $CFG->{port},
user => $CFG->{user},
pass => $CFG->{password},
mapw => $mapsize,
maph => $mapsize,
;
Crossfire::Client::lowdelay fileno $CONN->{fh};
}
sub stop_game {
remove Glib::Source $refresh_handler if $refresh_handler;
undef $refresh_handler;
undef $CONN;
destroy_screen;
}
sub force_refresh {
glViewport 0, 0, $WIDTH, $HEIGHT;
glMatrixMode GL_PROJECTION;
glLoadIdentity;
glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
glMatrixMode GL_MODELVIEW;
glClear GL_COLOR_BUFFER_BIT;
$Crossfire::Client::Widget::TOPLEVEL->draw;
SDL::GLSwapBuffers;
}
sub refresh {
$refresh_handler ||= add Glib::Idle sub {
if ($SDL_APP) {
my $next_refresh = SDL::GetTicks;
if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) {
SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh);
$next_refresh = SDL::GetTicks;
}
my $interval = ($next_refresh - $last_refresh) * 0.001;
$last_refresh = $next_refresh;
force_refresh;
$_->animate ($interval) for grep $_, values %ANIMATE;
if (%ANIMATE) {
1
} else {
undef $refresh_handler;
0
}
} else {
undef $refresh_handler;
0
}
};
}
sub animation_start {
my ($widget) = @_;
$ANIMATE{$widget} = $widget;
Scalar::Util::weaken $ANIMATE{$widget};
refresh;
}
sub animation_stop {
my ($widget) = @_;
delete $ANIMATE{$widget};
}
%SDL_CB = (
SDL_QUIT() => sub {
main_quit Gtk2;
},
SDL_VIDEORESIZE() => sub {
},
SDL_VIDEOEXPOSE() => sub {
refresh;
},
SDL_KEYDOWN() => sub {
if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
# alt-enter
$FULLSCREEN = !$FULLSCREEN;
init_screen;
} else {
Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
}
},
SDL_KEYUP() => sub {
Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
},
SDL_MOUSEMOTION() => sub {
Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
},
SDL_MOUSEBUTTONDOWN() => sub {
Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
},
SDL_MOUSEBUTTONUP() => sub {
Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
},
SDL_ACTIVEEVENT() => sub {
printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
},
);
@conn::ISA = Crossfire::Protocol::;
sub conn::map_update {
my ($self, $dirty) = @_;
refresh;
}
sub conn::map_scroll {
my ($self, $dx, $dy) = @_;
# refresh;
}
sub conn::map_clear {
my ($self) = @_;
# refresh;
}
sub conn::face_find {
my ($self, $face) = @_;
$FACECACHE->{"$face->{chksum},$face->{name}"}
}
sub conn::face_update {
my ($self, $face) = @_;
$FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
$face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
}
sub conn::query {
my ($self, $flags, $prompt) = @_;
warn "<<<>>\n";#d#
}
sub gtk_add_cfg_field {
my ($tbl, $cfg, $klbl, $key, $value) = @_;
my $i = $cfg->{_i}++;
$tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
$tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
if ($key eq 'password') {
$ent->set_invisible_char ("*");
$ent->set (visibility => 0)
}
$ent->set_text ($value);
$ent->signal_connect (changed => sub {
my ($ent) = @_;
$cfg->{$key} = $ent->get_text;
# TODO: Mapsize should be a slider in the game gui
if ($key eq 'mapsize' and $cfg->{$key} > 100) {
$cfg->{$key} = 100;
} elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
$cfg->{$key} = 50;
}
});
}
sub run_config_dialog {
my (%events) = @_;
my $w = Gtk2::Window->new;
my @cfg = (
[qw/Host host/],
[qw/Port port/],
[qw/Mapsize% mapsize/],
[qw/Username user/],
[qw/Password password/],
);
my $cfg = {};
my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
$w->add (my $vb = Gtk2::VBox->new);
$vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
$t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
$t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
my $i = 0;
my $act = 0;
for (map { "$_->[0]x$_->[1]" } reverse @modes) {
if ($_ eq $selmode) { $act = $i }
$cb->append_text ($_);
$i++;
}
$cb->set_active ($act);
$cb->signal_connect (changed => sub {
my ($cb) = @_;
my $txt = $cb->get_active_text;
if ($txt =~ m/(\d+)x(\d+)/) {
$::CFG->{width} = $1;
$::CFG->{height} = $2;
}
});
$cfg->{_i} = 1;
for (@cfg) {
gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
}
$vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
$hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
$cb->signal_connect (clicked => sub {
for (keys %$cfg) {
$::CFG->{$_} = $cfg->{$_}
if $_ ne '_i';
}
Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
});
$hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
$cb->signal_connect (clicked => sub {
for (keys %$cfg) {
$::CFG->{$_} = $cfg->{$_}
if $_ ne '_i';
}
my $cb = $events{login} || sub {};
$cb->($::CFG->{user}, $::CFG->{password});
});
$hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
$cb->signal_connect (clicked => sub {
my $cb = $events{logout} || sub {};
$cb->();
});
$hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
$cb->signal_connect (clicked => sub { $w->destroy });
$w->show_all;
$w->signal_connect (destroy => sub { Gtk2->main_quit });
}
#############################################################################
SDL::Init SDL_INIT_EVERYTHING;
my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
$mapwidget->focus_in;
Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
$CFG ||= {
width => 640,
height => 480,
mapsize => 100,
fullscreen => 0,
host => "crossfire.schmorp.de",
port => 13327,
};
Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
run_config_dialog
login => sub { start_game },
logout => sub { stop_game };
main Gtk2;
Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";