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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.64
Committed: Tue Apr 11 12:21:30 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.63: +18 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 use Glib;
7 use Gtk2 -init;
8
9 use SDL;
10 use SDL::App;
11 use SDL::Event;
12 use SDL::Surface;
13 use SDL::OpenGL;
14 use SDL::OpenGL::Constants;
15
16 use Crossfire;
17 use Crossfire::Protocol;
18
19 use Crossfire::Client;
20 use Crossfire::Client::Widget;
21
22 our $VERSION = '0.1';
23
24 my $MAX_FPS = 30;
25 my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
27 our $FACECACHE;
28
29 our $CFG;
30 our $CONN;
31
32 our $WIDTH;
33 our $HEIGHT;
34 our $FULLSCREEN;
35
36 our $FONTSIZE;
37
38 our $SDL_TIMER;
39 our $SDL_APP;
40 our $SDL_EV;
41 our %SDL_CB;
42
43 our $ALT_ENTER_MESSAGE;
44 our $STATUS_LINE;
45 our $DEBUG_STATUS;
46
47 my $last_refresh;
48 my %ANIMATE;
49 my $refresh_handler;
50
51 our ($tw, $te); # Test widget #d#
52
53 sub init_screen {
54 $SDL_APP = new SDL::App
55 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
56 -title => "Crossfire+ Client",
57 -width => $WIDTH,
58 -height => $HEIGHT,
59 -opengl => 1,
60 -red_size => 5,
61 -green_size => 5,
62 -blue_size => 5,
63 -alpha_size => 0,
64 -double_buffer => 1,
65 -fullscreen => $FULLSCREEN,
66 -resizeable => 0;
67
68 $SDL_EV = new SDL::Event;
69 $SDL_EV->set_unicode (1);
70
71 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
72 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
73 while $SDL_EV->poll;
74
75 1
76 };
77
78 $last_refresh = SDL::GetTicks;
79
80 Crossfire::Client::gl_init;
81
82 $FONTSIZE = int $HEIGHT / 50;
83
84 #############################################################################
85
86 glClearColor 0.45, 0.45, 0.45, 1;
87
88 glEnable GL_TEXTURE_2D;
89 glEnable GL_COLOR_MATERIAL;
90 glShadeModel GL_FLAT;
91 glDisable GL_DEPTH_TEST;
92 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
93
94 #############################################################################
95
96 $DEBUG_STATUS = new Crossfire::Client::Widget::Label 0, 0, 1, $FONTSIZE, "";
97 $Crossfire::Client::Widget::TOPLEVEL->add ($DEBUG_STATUS);
98
99 $STATUS_LINE = new Crossfire::Client::Widget::Label
100 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
101 "";
102 $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
103
104 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
105 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
106 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
107 $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
108
109 # Test code #d#
110 unless ($tw) { # haha...
111 $te = new Crossfire::Client::Widget::FancyFrame;
112 $te->add (new Crossfire::Client::Widget::Entry);
113 $te->move (300, 0, 2);
114 $Crossfire::Client::Widget::TOPLEVEL->add ($te);
115
116 $tw = new Crossfire::Client::Widget::Animator;
117 my $lbl1 = new Crossfire::Client::Widget::Label
118 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
119 my $lbl2 = new Crossfire::Client::Widget::Label
120 0, 0, 10, $FONTSIZE, "LBL2";
121
122 my $vb = new Crossfire::Client::Widget::VBox;
123 my $f = new Crossfire::Client::Widget::FancyFrame;
124 my $f2 = new Crossfire::Client::Widget::FancyFrame;
125 $f->add ($lbl1);
126 $f2->add ($lbl2);
127 $vb->add ($f);
128 $vb->add ($f2, 1);
129
130 $tw->add ($vb);
131 $tw->w (400);
132 $tw->h (300);
133 $tw->move ($WIDTH - 200, 0);
134 $tw->moveto (0, 0);
135 $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
136
137 # $f->move ($WIDTH - 200, 0);
138 # $Crossfire::Client::Widget::TOPLEVEL->add ($f);
139 }
140 }
141
142 sub destroy_screen {
143 remove Glib::Source $SDL_TIMER;
144 undef $SDL_APP;
145 undef $SDL_EV;
146 SDL::Quit;
147 }
148
149 sub start_game {
150 $WIDTH = $CFG->{width};
151 $HEIGHT = $CFG->{height};
152 $FULLSCREEN = 0;
153
154 init_screen;
155
156 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
157
158 $CONN = new conn
159 host => $CFG->{host},
160 port => $CFG->{port},
161 user => $CFG->{user},
162 pass => $CFG->{password},
163 mapw => $mapsize,
164 maph => $mapsize,
165 ;
166
167 Crossfire::Client::lowdelay fileno $CONN->{fh};
168 }
169
170 sub stop_game {
171 remove Glib::Source $refresh_handler if $refresh_handler;
172 undef $refresh_handler;
173
174 undef $CONN;
175 destroy_screen;
176 }
177
178 sub force_refresh {
179 glViewport 0, 0, $WIDTH, $HEIGHT;
180
181 glMatrixMode GL_PROJECTION;
182 glLoadIdentity;
183 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
184 glMatrixMode GL_MODELVIEW;
185
186 glClear GL_COLOR_BUFFER_BIT;
187
188 $Crossfire::Client::Widget::TOPLEVEL->draw;
189
190 SDL::GLSwapBuffers;
191 }
192
193 sub debug {
194 $DEBUG_STATUS->set_text ($_[0]);
195 $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request);
196 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0);
197 }
198
199 my $FPS;
200
201 sub refresh {
202 $refresh_handler ||= add Glib::Idle sub {
203 if ($SDL_APP) {
204 my $next_refresh = SDL::GetTicks;
205
206 if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) {
207 SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh);
208 $next_refresh = SDL::GetTicks;
209 }
210
211 my $interval = ($next_refresh - $last_refresh) * 0.001;
212 $last_refresh = $next_refresh;
213
214 if ($interval) {
215 $FPS ||= 1 / $interval;
216 $FPS = $FPS * 0.96 + (1 / $interval) * 0.04;
217 debug sprintf "%5.02f\n", $FPS;
218 }
219
220 force_refresh;
221 $_->animate ($interval) for grep $_, values %ANIMATE;
222
223 if (%ANIMATE) {
224 1
225 } else {
226 undef $refresh_handler;
227 0
228 }
229 } else {
230 undef $refresh_handler;
231 0
232 }
233 };
234 }
235
236 sub animation_start {
237 my ($widget) = @_;
238 $ANIMATE{$widget} = $widget;
239 Scalar::Util::weaken $ANIMATE{$widget};
240
241 refresh;
242 }
243
244 sub animation_stop {
245 my ($widget) = @_;
246 delete $ANIMATE{$widget};
247 }
248
249 %SDL_CB = (
250 SDL_QUIT() => sub {
251 main_quit Gtk2;
252 },
253 SDL_VIDEORESIZE() => sub {
254 },
255 SDL_VIDEOEXPOSE() => sub {
256 refresh;
257 },
258 SDL_KEYDOWN() => sub {
259 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
260 # alt-enter
261 $FULLSCREEN = !$FULLSCREEN;
262 init_screen;
263 } else {
264 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
265 }
266 },
267 SDL_KEYUP() => sub {
268 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
269 },
270 SDL_MOUSEMOTION() => sub {
271 Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
272 },
273 SDL_MOUSEBUTTONDOWN() => sub {
274 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
275 },
276 SDL_MOUSEBUTTONUP() => sub {
277 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
278 },
279 SDL_ACTIVEEVENT() => sub {
280 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
281 },
282 );
283
284 @conn::ISA = Crossfire::Protocol::;
285
286 sub conn::map_update {
287 my ($self, $dirty) = @_;
288
289 refresh;
290 }
291
292 sub conn::map_scroll {
293 my ($self, $dx, $dy) = @_;
294
295 # refresh;
296 }
297
298 sub conn::map_clear {
299 my ($self) = @_;
300
301 # refresh;
302 }
303
304 sub conn::face_find {
305 my ($self, $face) = @_;
306
307 $FACECACHE->{"$face->{chksum},$face->{name}"}
308 }
309
310 sub conn::face_update {
311 my ($self, $face) = @_;
312
313 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
314
315 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
316 }
317
318 sub conn::query {
319 my ($self, $flags, $prompt) = @_;
320
321 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
322 }
323
324 sub gtk_add_cfg_field {
325 my ($tbl, $cfg, $klbl, $key, $value) = @_;
326 my $i = $cfg->{_i}++;
327 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
328 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
329 if ($key eq 'password') {
330 $ent->set_invisible_char ("*");
331 $ent->set (visibility => 0)
332 }
333 $ent->set_text ($value);
334 $ent->signal_connect (changed => sub {
335 my ($ent) = @_;
336 $cfg->{$key} = $ent->get_text;
337 # TODO: Mapsize should be a slider in the game gui
338 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
339 $cfg->{$key} = 100;
340 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
341 $cfg->{$key} = 50;
342 }
343 });
344 }
345
346 sub run_config_dialog {
347 my (%events) = @_;
348
349 my $w = Gtk2::Window->new;
350
351 my @cfg = (
352 [qw/Host host/],
353 [qw/Port port/],
354 [qw/Mapsize% mapsize/],
355 [qw/Username user/],
356 [qw/Password password/],
357 );
358
359 my $cfg = {};
360
361 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
362 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
363
364 $w->add (my $vb = Gtk2::VBox->new);
365 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
366 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
367 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
368 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
369 my $i = 0;
370 my $act = 0;
371 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
372 if ($_ eq $selmode) { $act = $i }
373 $cb->append_text ($_);
374 $i++;
375 }
376 $cb->set_active ($act);
377 $cb->signal_connect (changed => sub {
378 my ($cb) = @_;
379 my $txt = $cb->get_active_text;
380 if ($txt =~ m/(\d+)x(\d+)/) {
381 $::CFG->{width} = $1;
382 $::CFG->{height} = $2;
383 }
384 });
385
386 $cfg->{_i} = 1;
387 for (@cfg) {
388 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
389 }
390
391 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
392 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
393 $cb->signal_connect (clicked => sub {
394 for (keys %$cfg) {
395 $::CFG->{$_} = $cfg->{$_}
396 if $_ ne '_i';
397 }
398 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
399 });
400 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
401 $cb->signal_connect (clicked => sub {
402 for (keys %$cfg) {
403 $::CFG->{$_} = $cfg->{$_}
404 if $_ ne '_i';
405 }
406 my $cb = $events{login} || sub {};
407 $cb->($::CFG->{user}, $::CFG->{password});
408 });
409 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
410 $cb->signal_connect (clicked => sub {
411 my $cb = $events{logout} || sub {};
412 $cb->();
413 });
414 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
415 $cb->signal_connect (clicked => sub { $w->destroy });
416
417 $w->show_all;
418
419 $w->signal_connect (destroy => sub { Gtk2->main_quit });
420 }
421
422
423 #############################################################################
424
425 SDL::Init SDL_INIT_EVERYTHING;
426
427 my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
428
429 $Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
430 $mapwidget->focus_in;
431
432 Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
433
434 $CFG ||= {
435 width => 640,
436 height => 480,
437 mapsize => 100,
438 fullscreen => 0,
439 host => "crossfire.schmorp.de",
440 port => 13327,
441 };
442
443 Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
444
445 $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
446
447 run_config_dialog
448 login => sub { start_game },
449 logout => sub { stop_game };
450
451 main Gtk2;
452
453 Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";