1 |
#!/opt/bin/perl |
2 |
|
3 |
use strict; |
4 |
|
5 |
use Crossfire::Client; |
6 |
use Crossfire::Protocol; |
7 |
|
8 |
package Crossfire::Client; # uh, yeah |
9 |
|
10 |
use strict; |
11 |
|
12 |
use SDL; |
13 |
use SDL::App; |
14 |
use SDL::Event; |
15 |
use SDL::Surface; |
16 |
use SDL::OpenGL; |
17 |
use SDL::OpenGL::Constants; |
18 |
|
19 |
my $conn; |
20 |
my $app; |
21 |
|
22 |
my $WIDTH = 640; |
23 |
my $HEIGHT = 480; |
24 |
|
25 |
sub glinit { |
26 |
# nuke all gl context data |
27 |
|
28 |
$app = new SDL::App |
29 |
-flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
30 |
-title => "Crossfire+ Client", |
31 |
-width => $WIDTH, |
32 |
-height => $HEIGHT, |
33 |
-opengl => 1, |
34 |
-red_size => 8, |
35 |
-green_size => 8, |
36 |
-blue_size => 8, |
37 |
-double_buffer => 1, |
38 |
-resizeable => 0; |
39 |
|
40 |
glEnable GL_TEXTURE_2D; |
41 |
glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL; |
42 |
glShadeModel GL_FLAT; |
43 |
glDisable GL_DEPTH_TEST; |
44 |
glMatrixMode GL_PROJECTION; |
45 |
|
46 |
glLoadIdentity; |
47 |
glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; |
48 |
|
49 |
# re-bind all textures |
50 |
} |
51 |
|
52 |
sub refresh { |
53 |
glClearColor 0.5, 0.5, 0.7, 0; |
54 |
glClear GL_COLOR_BUFFER_BIT; |
55 |
|
56 |
my $map = $conn->{map}; |
57 |
|
58 |
for my $x (0 .. $conn->{mapw} - 1) { |
59 |
for my $y (0 .. $conn->{maph} - 1) { |
60 |
|
61 |
my $cell = $map->[$x][$y] |
62 |
or next; |
63 |
|
64 |
for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
65 |
my $tex = $conn->{face}[$num]{texture} || 0; |
66 |
|
67 |
glBindTexture GL_TEXTURE_2D, $tex; |
68 |
|
69 |
glColor 1,0,1; |
70 |
glBegin GL_QUADS; |
71 |
glTexCoord 0, 0; glVertex $x, $y; |
72 |
glTexCoord 0, 1; glVertex $x, $y + 0.9; |
73 |
glTexCoord 1, 1; glVertex $x + 0.9, $y + 0.9; |
74 |
glTexCoord 1, 0; glVertex $x + 0.9, $y; |
75 |
glEnd; |
76 |
} |
77 |
} |
78 |
} |
79 |
|
80 |
SDL::GLSwapBuffers; |
81 |
} |
82 |
|
83 |
my $ev = new SDL::Event; |
84 |
my %ev_cb; |
85 |
|
86 |
sub event(&$) { |
87 |
$ev_cb{$_[0]->()} = $_[1]; |
88 |
} |
89 |
|
90 |
sub does(&) { shift } |
91 |
|
92 |
event {SDL_QUIT} does { |
93 |
exit; |
94 |
}; |
95 |
|
96 |
event {SDL_VIDEORESIZE} does { |
97 |
print "resize\n"; |
98 |
}; |
99 |
|
100 |
event {SDL_VIDEOEXPOSE} does { |
101 |
refresh; |
102 |
}; |
103 |
|
104 |
event {SDL_KEYDOWN} does { |
105 |
print "keypress\n"; |
106 |
}; |
107 |
|
108 |
event {SDL_KEYUP} does { |
109 |
print "keyup\n";#d# |
110 |
}; |
111 |
|
112 |
event {SDL_MOUSEMOTION} does { |
113 |
print "motion\n"; |
114 |
}; |
115 |
|
116 |
event {SDL_MOUSEBUTTONDOWN} does { |
117 |
print "button\n"; |
118 |
}; |
119 |
|
120 |
event {SDL_MOUSEBUTTONUP} does { |
121 |
print "buttup\n"; |
122 |
}; |
123 |
|
124 |
event {SDL_ACTIVEEVENT} does { |
125 |
print "active\n"; |
126 |
}; |
127 |
|
128 |
package Crossfire::Client; |
129 |
|
130 |
@conn::ISA = Crossfire::Protocol::; |
131 |
|
132 |
sub conn::map_update { |
133 |
my ($self, $dirty) = @_; |
134 |
|
135 |
refresh; |
136 |
} |
137 |
|
138 |
sub conn::map_scroll { |
139 |
my ($self, $dx, $dy) = @_; |
140 |
|
141 |
refresh; |
142 |
} |
143 |
|
144 |
sub conn::map_clear { |
145 |
my ($self) = @_; |
146 |
|
147 |
refresh; |
148 |
} |
149 |
|
150 |
sub conn::face_update { |
151 |
my ($self, $num, $face) = @_; |
152 |
|
153 |
warn "up face $self,$num,$face\n";#d# |
154 |
#TODO |
155 |
open my $fh, ">:raw", "/tmp/x~"; |
156 |
syswrite $fh, $face->{image}; |
157 |
close $fh; |
158 |
|
159 |
my $surface = new SDL::Surface -name => "/tmp/x~"; |
160 |
|
161 |
unlink "/tmp/x~"; |
162 |
|
163 |
my ($tex) = @{glGenTextures 1}; |
164 |
glGetError(); |
165 |
|
166 |
$face->{texture} = $tex; |
167 |
|
168 |
glBindTexture GL_TEXTURE_2D, $tex; |
169 |
my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
170 |
|
171 |
glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
172 |
glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
173 |
glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
174 |
glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
175 |
|
176 |
$surface->rgba; |
177 |
|
178 |
glTexImage2D GL_TEXTURE_2D, 0, |
179 |
4, # components |
180 |
$surface->width, $surface->height, |
181 |
0, |
182 |
GL_RGBA, |
183 |
GL_UNSIGNED_BYTE, |
184 |
$surface->pixels; |
185 |
my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
186 |
} |
187 |
|
188 |
############################################################################# |
189 |
|
190 |
use Event; |
191 |
|
192 |
glinit; |
193 |
|
194 |
$conn = new conn |
195 |
host => "cf.schmorp.de", |
196 |
port => 13327; |
197 |
|
198 |
Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { |
199 |
while ($ev->poll) { |
200 |
($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); |
201 |
} |
202 |
}); |
203 |
|
204 |
Event::loop; |
205 |
|
206 |
|