#!/opt/bin/perl use strict; use utf8; use Glib; use Gtk2 -init; use SDL; use SDL::App; use SDL::Event; use SDL::Surface; use SDL::OpenGL; use SDL::OpenGL::Constants; use Crossfire; use Crossfire::Protocol; use CFClient; use CFClient::UI; our $VERSION = '0.1'; my $MAX_FPS = 60; my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame our $FACECACHE; our $CFG; our $CONN; our $FAST; # fast, low-quality mode our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; our $NOW; our $MAPWIDGET; our $FONTSIZE; our $SDL_TIMER; our $SDL_APP; our $SDL_EV; our %SDL_CB; our $ALT_ENTER_MESSAGE; our $STATUS_LINE; our $DEBUG_STATUS; my $last_refresh; my %ANIMATE; my $refresh_handler; our ($tw, $te); # Test widget #d# sub init_screen { $SDL_APP = new SDL::App -flags => SDL_ANYFORMAT | SDL_HWSURFACE, -title => "Crossfire+ Client", -width => $WIDTH, -height => $HEIGHT, -opengl => 1, -red_size => 5, -green_size => 5, -blue_size => 5, -alpha_size => 0, -double_buffer => 1, -fullscreen => $FULLSCREEN, -resizeable => 0; $SDL_EV = new SDL::Event; $SDL_EV->set_unicode (1); $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub { ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() while $SDL_EV->poll; 1 }; $last_refresh = SDL::GetTicks; CFClient::gl_init; $FONTSIZE = int $HEIGHT / 40; ############################################################################# $DEBUG_STATUS = new CFClient::UI::Label padding => 0; $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); $STATUS_LINE = new CFClient::UI::Label padding => 0, y => $HEIGHT * 49 / 50 - $FONTSIZE; $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); $ALT_ENTER_MESSAGE = new CFClient::UI::Label padding => 0, y => $HEIGHT * 49 / 50, height => $HEIGHT / 50, text => "Use Alt-Enter to toggle fullscreen mode"; $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); $MAPWIDGET = new CFClient::UI::MapWidget; $CFClient::UI::TOPLEVEL->add ($MAPWIDGET); $MAPWIDGET->focus_in; } sub destroy_screen { remove Glib::Source $SDL_TIMER; undef $SDL_APP; undef $SDL_EV; SDL::Quit; } sub config_dialog { my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, child => (my $vbox = new CFClient::UI::VBox); $vbox->add (new CFClient::UI::Label align => 0, text => "Setup"); $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); $table->add (1, 0, my $hbox = new CFClient::UI::HBox); $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); $mode_slider->connect (changed => sub { my ($self, $value) = @_; $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); }); $mode_slider->emit (changed => $mode_slider->{range}[0]); $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host"); $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host}); $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port"); $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port}); $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username"); $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user}); $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password"); $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size"); $table->add (1, 5, new CFClient::UI::Slider req_w => 100, range => [$CFG->{mapsize}, 10, 100 + 1, 1], connect_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; }, ); $vbox->add (my $hbox = new CFClient::UI::HBox); $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { warn "save\n"; }); $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { warn "login\n"; }); $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { warn "apply\n"; }); $CFClient::UI::TOPLEVEL->add ($dialog); } sub start_game { $WIDTH = $CFG->{width}; $HEIGHT = $CFG->{height}; $FULLSCREEN = 0; init_screen; config_dialog; my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; $CONN = new conn host => $CFG->{host}, port => $CFG->{port}, user => $CFG->{user}, pass => $CFG->{password}, mapw => $mapsize, maph => $mapsize, ; CFClient::lowdelay fileno $CONN->{fh}; } sub stop_game { remove Glib::Source $refresh_handler if $refresh_handler; undef $refresh_handler; undef $CONN; destroy_screen; } sub force_refresh { glViewport 0, 0, $WIDTH, $HEIGHT; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; glMatrixMode GL_MODELVIEW; glLoadIdentity; glClear GL_COLOR_BUFFER_BIT; $CFClient::UI::TOPLEVEL->draw; SDL::GLSwapBuffers; } sub debug { $DEBUG_STATUS->set_text ($_[0]); my ($w, $h) = $DEBUG_STATUS->size_request; $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); } my $FPS; sub refresh { $refresh_handler ||= add Glib::Idle sub { if ($SDL_APP) { $NOW = SDL::GetTicks; if ($NOW - $last_refresh < $TICKS_PER_FRAME) { SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh); $NOW = SDL::GetTicks; } my $interval = ($NOW - $last_refresh) * 0.001; $last_refresh = $NOW; if ($interval) { $FPS ||= 1 / $interval; $FPS = $FPS * 0.9 + (1 / $interval) * 0.1; debug sprintf "%5.02f", $FPS; } force_refresh; $_->animate ($interval) for grep $_, values %ANIMATE; if (%ANIMATE) { 1 } else { undef $refresh_handler; 0 } } else { undef $refresh_handler; 0 } }; } sub animation_start { my ($widget) = @_; $ANIMATE{$widget} = $widget; Scalar::Util::weaken $ANIMATE{$widget}; refresh; } sub animation_stop { my ($widget) = @_; delete $ANIMATE{$widget}; } %SDL_CB = ( SDL_QUIT() => sub { main_quit Gtk2; }, SDL_VIDEORESIZE() => sub { }, SDL_VIDEOEXPOSE() => sub { refresh; }, SDL_KEYDOWN() => sub { if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { # alt-enter $FULLSCREEN = !$FULLSCREEN; init_screen; } else { CFClient::UI::feed_sdl_key_down_event ($SDL_EV); } }, SDL_KEYUP() => sub { CFClient::UI::feed_sdl_key_up_event ($SDL_EV); }, SDL_MOUSEMOTION() => sub { CFClient::UI::feed_sdl_motion_event ($SDL_EV); }, SDL_MOUSEBUTTONDOWN() => sub { CFClient::UI::feed_sdl_button_down_event ($SDL_EV); }, SDL_MOUSEBUTTONUP() => sub { CFClient::UI::feed_sdl_button_up_event ($SDL_EV); }, SDL_ACTIVEEVENT() => sub { # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# }, ); @conn::ISA = Crossfire::Protocol::; sub conn::map_update { my ($self, $dirty) = @_; $MAPWIDGET->update; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; # refresh; } sub conn::map_clear { my ($self) = @_; # refresh; } sub conn::face_find { my ($self, $face) = @_; $FACECACHE->{"$face->{chksum},$face->{name}"} } sub conn::face_update { my ($self, $face) = @_; $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; } sub conn::query { my ($self, $flags, $prompt) = @_; warn "<<<>>\n";#d# } sub gtk_add_cfg_field { my ($tbl, $cfg, $klbl, $key, $value) = @_; my $i = $cfg->{_i}++; $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); if ($key eq 'password') { $ent->set_invisible_char ("*"); $ent->set (visibility => 0) } $ent->set_text ($value); $ent->signal_connect (changed => sub { my ($ent) = @_; $cfg->{$key} = $ent->get_text; # TODO: Mapsize should be a slider in the game gui if ($key eq 'mapsize' and $cfg->{$key} > 100) { $cfg->{$key} = 100; } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { $cfg->{$key} = 50; } }); } sub run_config_dialog { my (%events) = @_; my $w = Gtk2::Window->new; my @cfg = ( [qw/Host host/], [qw/Port port/], [qw/Mapsize% mapsize/], [qw/Username user/], [qw/Password password/], ); my $cfg = {}; $w->add (my $vb = Gtk2::VBox->new); $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); my $i = 0; my $act = 0; for (map { "$_->[0]x$_->[1]" } @SDL_MODES) { if ($_ eq $selmode) { $act = $i } $cb->append_text ($_); $i++; } $cb->set_active ($act); $cb->signal_connect (changed => sub { my ($cb) = @_; my $txt = $cb->get_active_text; if ($txt =~ m/(\d+)x(\d+)/) { $::CFG->{width} = $1; $::CFG->{height} = $2; } }); $cfg->{_i} = 1; for (@cfg) { gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); } $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); $cb->signal_connect (clicked => sub { for (keys %$cfg) { $::CFG->{$_} = $cfg->{$_} if $_ ne '_i'; } CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; }); $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); $cb->signal_connect (clicked => sub { for (keys %$cfg) { $::CFG->{$_} = $cfg->{$_} if $_ ne '_i'; } my $cb = $events{login} || sub {}; $cb->($::CFG->{user}, $::CFG->{password}); }); $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); $cb->signal_connect (clicked => sub { my $cb = $events{logout} || sub {}; $cb->(); }); $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); $cb->signal_connect (clicked => sub { $w->destroy }); $w->show_all; $w->signal_connect (destroy => sub { Gtk2->main_quit }); } ############################################################################# SDL::Init SDL_INIT_EVERYTHING; @SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)], @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE }; CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; $CFG ||= { width => 640, height => 480, mapsize => 100, fullscreen => 0, host => "crossfire.schmorp.de", port => 13327, }; { my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); CFClient::add_font $_ for @fonts; CFClient::set_font $fonts[0]; } $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; run_config_dialog login => sub { start_game }, logout => sub { stop_game }; main Gtk2; Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";