#!/opt/bin/perl
use strict;
use utf8;
use Time::HiRes 'time';
use Event;
use SDL;
use SDL::App;
use SDL::Event;
use SDL::Surface;
use SDL::OpenGL;
use Crossfire;
use Crossfire::Protocol;
use CFClient;
use CFClient::UI;
our $VERSION = '0.1';
my $MAX_FPS = 60;
my $MIN_FPS = 5; # unused as of yet
our $FACECACHE;
our $LAST_REFRESH;
our $NOW;
our $CFG;
our $CONN;
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $MAP;
our $MAPWIDGET;
our $FONTSIZE;
our $SDL_ACTIVE;
our $SDL_EV;
our %SDL_CB;
our $ALT_ENTER_MESSAGE;
our $STATUS_LINE;
our $DEBUG_STATUS;
sub status {
$STATUS_LINE->set_text ($_[0]);
my ($w, $h) = $STATUS_LINE->size_request;
$STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
my ($w, $h) = $DEBUG_STATUS->size_request;
$DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
}
sub start_game {
status "logging in...";
my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
$MAP = new CFClient::Map $mapsize, $mapsize;
$CONN = new conn
host => $CFG->{host},
port => $CFG->{port},
user => $CFG->{user},
pass => $CFG->{password},
mapw => $mapsize,
maph => $mapsize,
;
status "login successful";
CFClient::lowdelay fileno $CONN->{fh};
}
sub stop_game {
undef $CONN;
}
sub config_dialog {
my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
child => (my $vbox = new CFClient::UI::VBox);
$vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
$vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
$table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
$table->add (1, 0, my $hbox = new CFClient::UI::HBox);
$hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
$hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
$mode_slider->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
});
$mode_slider->emit (changed => $mode_slider->{range}[0]);
$table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
$table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fullscreen} = $value;
});
$table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
$table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fast} = $value;
});
$table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
$table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_enable} = $value;
});
$table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
$table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_intensity} = $value;
});
$table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
$table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_smooth} = $value;
});
$table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
destroy_screen ();
init_screen ();
});
$vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
$vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
$table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
$table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
$table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
$table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
$table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
$table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
$table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
$table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
$table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
$table->add (1, 6, new CFClient::UI::Slider
req_w => 100,
range => [$CFG->{mapsize}, 10, 100 + 1, 1],
connect_changed => sub {
my ($self, $value) = @_;
$CFG->{mapsize} = $self->{range}[0] = $value = int $value;
},
);
$table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
start_game;
});
$vbox->add (my $hbox = new CFClient::UI::HBox);
$hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
status "Configuration Saved";
});
$CFClient::UI::TOPLEVEL->add ($dialog);
}
sub sdl_init {
SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE
and die "SDL::Init failed!\n";
}
sub init_screen {
sdl_init;
($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
$FULLSCREEN = $CFG->{fullscreen};
$FAST = $CFG->{fast};
SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
| ($FULLSCREEN ? SDL_FULLSCREEN : 0)
or die "SDL::SetVideoMode failed!\n";
SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
$SDL_EV = new SDL::Event;
$SDL_EV->set_unicode (1);
$SDL_ACTIVE = 1;
$LAST_REFRESH = time - 0.01;
CFClient::gl_init;
$FONTSIZE = int $HEIGHT / 40;
#############################################################################
$DEBUG_STATUS = new CFClient::UI::Label padding => 0;
$CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
$STATUS_LINE = new CFClient::UI::Label
padding => 0,
y => $HEIGHT * 49 / 50 - $FONTSIZE;
$CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
$ALT_ENTER_MESSAGE = new CFClient::UI::Label
padding => 0,
y => $HEIGHT * 49 / 50,
height => $HEIGHT / 50,
text => "Use Alt-Enter to toggle fullscreen mode";
$CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
$MAPWIDGET = new CFClient::UI::MapWidget;
$CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
$MAPWIDGET->focus_in;
config_dialog;
}
sub destroy_screen {
$CFClient::UI::TOPLEVEL->{children} = [];
undef $SDL_ACTIVE;
undef $SDL_EV;
SDL::Quit;
}
my %animate_object;
my $animate_timer;
my $want_refresh;
my $can_refresh;
my $fps = 9;
sub force_refresh {
$fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
debug sprintf "%3.2f", $fps;
$want_refresh = 0;
$can_refresh = 0;
glViewport 0, 0, $WIDTH, $HEIGHT;
glMatrixMode GL_PROJECTION;
glLoadIdentity;
glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
glMatrixMode GL_MODELVIEW;
glLoadIdentity;
glClearColor +($CFG->{fow_intensity}) x 3, 1;
glClear GL_COLOR_BUFFER_BIT;
$CFClient::UI::TOPLEVEL->draw;
SDL::GLSwapBuffers;
$LAST_REFRESH = $NOW;
}
my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
$NOW = time;
($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
while $SDL_EV->poll;
if (%animate_object) {
$_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
$want_refresh++;
}
if ($want_refresh) {
force_refresh;
} else {
$can_refresh = 1;
}
});
sub refresh {
$want_refresh++;
}
sub animation_start {
my ($widget) = @_;
$animate_object{$widget} = $widget;
}
sub animation_stop {
my ($widget) = @_;
delete $animate_object{$widget};
}
@conn::ISA = Crossfire::Protocol::;
sub conn::user_send {
my ($self, $command) = @_;
$self->send ($command);
status $command;
}
sub conn::feed_map1a {
my ($self, $data) = @_;
# $self->Crossfire::Protocol::feed_map1a ($data);
$MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
$MAP->map1a_update ($data);
$MAPWIDGET->update;
}
#sub conn::map_update {
# my ($self, $dirty) = @_;
#
# $MAPWIDGET->update;
#}
sub conn::map_clear {
my ($self) = @_;
$MAP->clear;
# refresh;
}
sub conn::face_find {
my ($self, $face) = @_;
$FACECACHE->{"$face->{chksum},$face->{name}"}
}
sub conn::face_update {
my ($self, $facenum, $face) = @_;
$FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
$MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
$MAPWIDGET->update;
}
sub conn::query {
my ($self, $flags, $prompt) = @_;
warn "<<<>>\n";#d#
}
%SDL_CB = (
SDL_QUIT() => sub {
Event::unloop -1;
},
SDL_VIDEORESIZE() => sub {
},
SDL_VIDEOEXPOSE() => sub {
refresh;
},
SDL_KEYDOWN() => sub {
if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
# alt-enter
$FULLSCREEN = !$FULLSCREEN;
destroy_screen;
init_screen;
} else {
CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
}
},
SDL_KEYUP() => sub {
CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
},
SDL_MOUSEMOTION() => sub {
CFClient::UI::feed_sdl_motion_event ($SDL_EV);
},
SDL_MOUSEBUTTONDOWN() => sub {
CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
},
SDL_MOUSEBUTTONUP() => sub {
CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
},
SDL_ACTIVEEVENT() => sub {
# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
},
);
#############################################################################
CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
my %DEF_CFG = (
width => 640,
height => 480,
fast => 0,
fow_enable => 1,
fow_intensity => 0.45,
fow_smooth => 0,
fullscreen => 0,
sdl_mode => 0,
mapsize => 100,
host => "crossfire.schmorp.de",
port => 13327,
);
while (my ($k, $v) = each %DEF_CFG) {
$CFG->{$k} = $v unless exists $CFG->{$k};
}
sdl_init;
@SDL_MODES = reverse
grep $_->[0] >= 640 && $_->[1] >= 480,
map [SDL::RectW ($_), SDL::RectH ($_)],
@{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
init_screen;
{
my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
CFClient::add_font $_ for @fonts;
CFClient::set_font $fonts[0];
}
$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
Event::loop;
Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";