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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.3 by root, Tue Jul 4 23:56:34 2006 UTC vs.
Revision 1.11 by root, Sun Aug 12 08:44:22 2007 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
193 tc_get (&g->tex, bm.width, bm.height); 196 tc_get (&g->tex, bm.width, bm.height);
194 197
195 g->left = bm.left; 198 g->left = bm.left;
196 g->top = bm.top; 199 g->top = bm.top;
197 200
198 if (renderer->curtex)
199 {
200 glEnd ();
201 renderer->curtex = 0;
202 }
203
204 glBindTexture (GL_TEXTURE_2D, g->tex.name); 201 glBindTexture (GL_TEXTURE_2D, g->tex.name);
205 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); 202 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride);
206 glPixelStorei (GL_UNPACK_ALIGNMENT, 1); 203 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
207 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap); 204 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
208 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); 205 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
210 } 207 }
211 208
212 x += g->left; 209 x += g->left;
213 y -= g->top; 210 y -= g->top;
214 211
215 x1 = g->tex.x * (1. / TC_WIDTH );
216 y1 = g->tex.y * (1. / TC_HEIGHT);
217 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
218 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
219
220 if (g->tex.name != renderer->curtex) 212 if (g->tex.name != renderer->key.texname)
221 { 213 {
222 if (renderer->curtex)
223 glEnd ();
224
225 glBindTexture (GL_TEXTURE_2D, g->tex.name);
226 renderer->curtex = g->tex.name; 214 renderer->key.texname = g->tex.name;
227 glBegin (GL_QUADS); 215 renderer->arr = rc_array (renderer->rc, &renderer->key);
228 } 216 }
229 217
230 glTexCoord2f (x1, y1); glVertex2i (x , y ); 218 rc_glyph (renderer->arr, g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
231 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
232 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
233 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
234} 219}
235 220
236static void 221static void
237draw_trapezoid (PangoRenderer *renderer_, 222draw_trapezoid (PangoRenderer *renderer_,
238 PangoRenderPart part, 223 PangoRenderPart part,
242 double y2, 227 double y2,
243 double x12, 228 double x12,
244 double x22) 229 double x22)
245{ 230{
246 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 231 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
232 rc_key_t key = renderer->key;
233 rc_array_t *arr;
247 234
248 if (renderer->curtex) 235 key.mode = GL_QUADS;
249 { 236 key.format = GL_V2F;
250 glEnd (); 237 key.texname = 0;
251 renderer->curtex = 0;
252 }
253 238
254 glDisable (GL_TEXTURE_2D); 239 arr = rc_array (renderer->rc, &key);
255 240
256 glBegin (GL_QUADS); 241 rc_v2f (arr, x11, y1);
257 glVertex2d (x11, y1); 242 rc_v2f (arr, x21, y1);
258 glVertex2d (x12, y1); 243 rc_v2f (arr, x22, y2);
259 glVertex2d (x22, y2); 244 rc_v2f (arr, x12, y2);
260 glVertex2d (x21, y2);
261 glEnd ();
262
263 glEnable (GL_TEXTURE_2D);
264} 245}
265 246
266void 247void
267pango_opengl_render_layout_subpixel (PangoLayout *layout, 248pango_opengl_render_layout_subpixel (PangoLayout *layout,
249 rc_t *rc,
268 int x, int y, 250 int x, int y,
269 float r, float g, float b, float a) 251 float r, float g, float b, float a,
252 int flags)
270{ 253{
271 PangoContext *context; 254 PangoContext *context;
272 PangoFontMap *fontmap; 255 PangoFontMap *fontmap;
273 PangoRenderer *renderer; 256 PangoRenderer *renderer;
257 PangoOpenGLRenderer *gl;
274 258
275 context = pango_layout_get_context (layout); 259 context = pango_layout_get_context (layout);
276 fontmap = pango_context_get_font_map (context); 260 fontmap = pango_context_get_font_map (context);
277 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 261 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
278
279 PANGO_OPENGL_RENDERER (renderer)->r = r; 262 gl = PANGO_OPENGL_RENDERER (renderer);
280 PANGO_OPENGL_RENDERER (renderer)->g = g; 263
281 PANGO_OPENGL_RENDERER (renderer)->b = b; 264 gl->rc = rc;
282 PANGO_OPENGL_RENDERER (renderer)->a = a; 265 gl->r = r;
266 gl->g = g;
267 gl->b = b;
268 gl->a = a;
269 gl->flags = flags;
283 270
284 pango_renderer_draw_layout (renderer, layout, x, y); 271 pango_renderer_draw_layout (renderer, layout, x, y);
285} 272}
286 273
287void 274void
288pango_opengl_render_layout (PangoLayout *layout, 275pango_opengl_render_layout (PangoLayout *layout,
276 rc_t *rc,
289 int x, int y, 277 int x, int y,
290 float r, float g, float b, float a) 278 float r, float g, float b, float a,
279 int flags)
291{ 280{
292 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 281 pango_opengl_render_layout_subpixel (
282 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
283 );
293} 284}
294 285
295static void 286static void
296pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 287pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
297{ 288{
289 memset (&renderer->key, 0, sizeof (rc_key_t));
290
298 renderer->r = 1.; 291 renderer->r = 1.;
299 renderer->g = 1.; 292 renderer->g = 1.;
300 renderer->b = 1.; 293 renderer->b = 1.;
301 renderer->a = 1.; 294 renderer->a = 1.;
302} 295}
303 296
304static void 297static void
305prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 298prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
306{ 299{
307 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 300 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
308 PangoColor *fg = 0; 301 PangoColor *fg = 0;
309 GSList *l; 302 GSList *l;
303 unsigned char r, g, b, a;
310 304
311 renderer->underline = PANGO_UNDERLINE_NONE; 305 renderer->underline = PANGO_UNDERLINE_NONE;
312 renderer->strikethrough = FALSE; 306 renderer->strikethrough = FALSE;
307
308 gl->key.mode = GL_QUADS;
309 gl->key.format = 0; // glyphs
310 gl->key.texname = 0;
313 311
314 for (l = run->item->analysis.extra_attrs; l; l = l->next) 312 for (l = run->item->analysis.extra_attrs; l; l = l->next)
315 { 313 {
316 PangoAttribute *attr = l->data; 314 PangoAttribute *attr = l->data;
317 315
333 break; 331 break;
334 } 332 }
335 } 333 }
336 334
337 if (fg) 335 if (fg)
338 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 336 {
337 r = fg->red * (255.f / 65535.f);
338 g = fg->green * (255.f / 65535.f);
339 b = fg->blue * (255.f / 65535.f);
340 }
339 else 341 else
340 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 342 {
343 r = gl->r * 255.f;
344 g = gl->g * 255.f;
345 b = gl->b * 255.f;
346 }
347
348 a = gl->a * 255.f;
349
350 if (gl->flags & FLAG_INVERSE)
351 {
352 r ^= 0xffU;
353 g ^= 0xffU;
354 b ^= 0xffU;
355 }
356
357 gl->key.r = r;
358 gl->key.g = g;
359 gl->key.b = b;
360 gl->key.a = a;
341} 361}
342 362
343static void 363static void
344draw_begin (PangoRenderer *renderer_) 364draw_begin (PangoRenderer *renderer_)
345{ 365{
346 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 366 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
347
348 renderer->curtex = 0;
349
350 glEnable (GL_TEXTURE_2D);
351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
352 glEnable (GL_BLEND);
353 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
354 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
355 glEnable (GL_ALPHA_TEST);
356 glAlphaFunc (GL_GREATER, 0.01f);
357} 367}
358 368
359static void 369static void
360draw_end (PangoRenderer *renderer_) 370draw_end (PangoRenderer *renderer_)
361{ 371{
362 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 372 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
363
364 if (renderer->curtex)
365 glEnd ();
366
367 glDisable (GL_ALPHA_TEST);
368 glDisable (GL_BLEND);
369 glDisable (GL_TEXTURE_2D);
370} 373}
371 374
372static void 375static void
373pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 376pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
374{ 377{

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