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/cvs/deliantra/Deliantra-Client/pango-render.c
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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.15 by root, Sun Jan 13 08:31:45 2008 UTC vs.
Revision 1.17 by root, Sun Nov 29 14:45:12 2009 UTC

159{ 159{
160 tc_put (&g->tex); 160 tc_put (&g->tex);
161 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
162} 162}
163 163
164static int apple_nvidia_bug_workaround;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 apple_nvidia_bug_workaround = enable;
170}
171
172static void
173tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
174{
175 glBindTexture (GL_TEXTURE_2D, name);
176
177 if (!apple_nvidia_bug_workaround)
178 {
179 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
180 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
181 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
182 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
183 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
184 }
185 else
186 {
187 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
188 /* when glTexSubImage is used, so do it the horribly slow way, */
189 /* reading/patching/uploading the full texture one each change */
190 int r;
191
192 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
193
194 for (r = 0; r < h; ++r)
195 memcpy (tc_temptile + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
196
197 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
198 }
199}
200
164static void 201static void
165draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 202draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
166{ 203{
167 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 204 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
168 glyph_info *g; 205 glyph_info *g;
196 g->top = bm.top; 233 g->top = bm.top;
197 234
198 tc_get (&g->tex, bm.width, bm.height); 235 tc_get (&g->tex, bm.width, bm.height);
199 236
200 if (bm.width && bm.height) 237 if (bm.width && bm.height)
201 { 238 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
202 glBindTexture (GL_TEXTURE_2D, g->tex.name);
203 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride);
204 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
205 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
206 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
207 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
208 }
209 } 239 }
210 240
211 x += g->left; 241 x += g->left;
212 y -= g->top; 242 y -= g->top;
213 243

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