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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.1 by root, Tue Jul 4 23:23:32 2006 UTC vs.
Revision 1.16 by root, Thu Nov 26 07:19:11 2009 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
100} 103}
101 104
102static void 105static void
103font_render_glyph (Glyph *glyph, PangoFont *font, int glyph_index) 106font_render_glyph (Glyph *glyph, PangoFont *font, int glyph_index)
104{ 107{
108 FT_Face face;
109
105 if (glyph_index & PANGO_GLYPH_UNKNOWN_FLAG) 110 if (glyph_index & PANGO_GLYPH_UNKNOWN_FLAG)
106 { 111 {
107 PangoFontMetrics *metrics; 112 PangoFontMetrics *metrics;
108 113
109 if (!font) 114 if (!font)
120 pango_font_metrics_unref (metrics); 125 pango_font_metrics_unref (metrics);
121 126
122 return; 127 return;
123 } 128 }
124 129
125 FT_Face face = pango_opengl_font_get_face (font); 130 face = pango_opengl_font_get_face (font);
126 131
127 if (face) 132 if (face)
128 { 133 {
129 PangoOpenGLFont *glfont = (PangoOpenGLFont *)font; 134 PangoOpenGLFont *glfont = (PangoOpenGLFont *)font;
130 135
144} 149}
145 150
146typedef struct glyph_info { 151typedef struct glyph_info {
147 tc_area tex; 152 tc_area tex;
148 int left, top; 153 int left, top;
154 int generation;
149} glyph_info; 155} glyph_info;
150 156
151static void 157static void
152free_glyph_info (glyph_info *g) 158free_glyph_info (glyph_info *g)
153{ 159{
154 tc_put (&g->tex); 160 tc_put (&g->tex);
155 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
156} 162}
157 163
164static char *apple_nvidia_bug_buf;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 g_slice_free1 (TC_WIDTH * TC_HEIGHT, apple_nvidia_bug_buf);
170 apple_nvidia_bug_buf = enable ? g_slice_alloc (TC_WIDTH * TC_HEIGHT) : 0;
171}
172
173static void
174tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
175{
176 glBindTexture (GL_TEXTURE_2D, name);
177
178 if (!apple_nvidia_bug_buf)
179 {
180 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
181 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
182 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
183 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
184 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
185 }
186 else
187 {
188 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
189 /* when glTexSubImage is used, so do it the horribly slow way, */
190 /* reading/patching/uploading the full texture one each change */
191 int r;
192
193 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf);
194
195 for (r = 0; r < h; ++r)
196 memcpy ((char *)apple_nvidia_bug_buf + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
197
198 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf);
199 }
200}
201
158static void 202static void
159draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 203draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
160{ 204{
161 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 205 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
206 glyph_info *g;
162 207
163 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) 208 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
164 { 209 {
165 glyph = pango_opengl_get_unknown_glyph (font); 210 glyph = pango_opengl_get_unknown_glyph (font);
166 211
167 if (glyph == PANGO_GLYPH_EMPTY) 212 if (glyph == PANGO_GLYPH_EMPTY)
168 glyph = PANGO_GLYPH_UNKNOWN_FLAG; 213 glyph = PANGO_GLYPH_UNKNOWN_FLAG;
169 } 214 }
170 215
171 glyph_info *g = _pango_opengl_font_get_cache_glyph_data (font, glyph); 216 g = _pango_opengl_font_get_cache_glyph_data (font, glyph);
172 217
173 if (!g) 218 if (!g || g->generation != tc_generation)
174 { 219 {
175 Glyph bm; 220 Glyph bm;
176 font_render_glyph (&bm, font, glyph); 221 font_render_glyph (&bm, font, glyph);
177 222
223 if (!g)
224 {
178 g = g_slice_new (glyph_info); 225 g = g_slice_new (glyph_info);
179 226
180 tc_get (&g->tex, bm.width, bm.height); 227 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
228 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
229 }
230
231 g->generation = tc_generation;
181 232
182 g->left = bm.left; 233 g->left = bm.left;
183 g->top = bm.top; 234 g->top = bm.top;
184 235
185 if (renderer->curtex) 236 tc_get (&g->tex, bm.width, bm.height);
186 {
187 glEnd ();
188 renderer->curtex = 0;
189 }
190 237
191 glBindTexture (GL_TEXTURE_2D, g->tex.name); 238 if (bm.width && bm.height)
192 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); 239 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
193 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
194 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
195 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
196 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
197
198 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
199 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
200 } 240 }
201 241
202 x += g->left; 242 x += g->left;
203 y -= g->top; 243 y -= g->top;
204 244
205 float x1 = g->tex.x * (1. / TC_WIDTH );
206 float y1 = g->tex.y * (1. / TC_HEIGHT);
207 float x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
208 float y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
209
210 if (g->tex.name != renderer->curtex) 245 if (g->tex.name != renderer->key.texname)
211 { 246 {
212 if (renderer->curtex)
213 glEnd ();
214
215 glBindTexture (GL_TEXTURE_2D, g->tex.name);
216 renderer->curtex = g->tex.name; 247 renderer->key.texname = g->tex.name;
217 glBegin (GL_QUADS); 248 renderer->arr = rc_array (renderer->rc, &renderer->key);
218 } 249 }
219 250
220 glTexCoord2f (x1, y1); glVertex2i (x , y ); 251 rc_glyph (renderer->arr, g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
221 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
222 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
223 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
224} 252}
225 253
226static void 254static void
227draw_trapezoid (PangoRenderer *renderer_, 255draw_trapezoid (PangoRenderer *renderer_,
228 PangoRenderPart part, 256 PangoRenderPart part,
232 double y2, 260 double y2,
233 double x12, 261 double x12,
234 double x22) 262 double x22)
235{ 263{
236 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 264 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
265 rc_key_t key = renderer->key;
266 rc_array_t *arr;
237 267
238 if (renderer->curtex) 268 key.mode = GL_QUADS;
239 { 269 key.format = GL_V2F;
240 glEnd (); 270 key.texname = 0;
241 renderer->curtex = 0;
242 }
243 271
244 glDisable (GL_TEXTURE_2D); 272 arr = rc_array (renderer->rc, &key);
245 273
246 glBegin (GL_QUADS); 274 rc_v2f (arr, x11, y1);
247 glVertex2d (x11, y1); 275 rc_v2f (arr, x21, y1);
248 glVertex2d (x12, y1); 276 rc_v2f (arr, x22, y2);
249 glVertex2d (x22, y2); 277 rc_v2f (arr, x12, y2);
250 glVertex2d (x21, y2);
251 glEnd ();
252
253 glEnable (GL_TEXTURE_2D);
254} 278}
255 279
256void 280void
257pango_opengl_render_layout_subpixel (PangoLayout *layout, 281pango_opengl_render_layout_subpixel (PangoLayout *layout,
282 rc_t *rc,
258 int x, int y, 283 int x, int y,
259 float r, float g, float b, float a) 284 float r, float g, float b, float a,
285 int flags)
260{ 286{
261 PangoContext *context; 287 PangoContext *context;
262 PangoFontMap *fontmap; 288 PangoFontMap *fontmap;
263 PangoRenderer *renderer; 289 PangoRenderer *renderer;
290 PangoOpenGLRenderer *gl;
264 291
265 context = pango_layout_get_context (layout); 292 context = pango_layout_get_context (layout);
266 fontmap = pango_context_get_font_map (context); 293 fontmap = pango_context_get_font_map (context);
267 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 294 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
268
269 PANGO_OPENGL_RENDERER (renderer)->r = r; 295 gl = PANGO_OPENGL_RENDERER (renderer);
270 PANGO_OPENGL_RENDERER (renderer)->g = g; 296
271 PANGO_OPENGL_RENDERER (renderer)->b = b; 297 gl->rc = rc;
272 PANGO_OPENGL_RENDERER (renderer)->a = a; 298 gl->r = r;
299 gl->g = g;
300 gl->b = b;
301 gl->a = a;
302 gl->flags = flags;
273 303
274 pango_renderer_draw_layout (renderer, layout, x, y); 304 pango_renderer_draw_layout (renderer, layout, x, y);
275} 305}
276 306
277void 307void
278pango_opengl_render_layout (PangoLayout *layout, 308pango_opengl_render_layout (PangoLayout *layout,
309 rc_t *rc,
279 int x, int y, 310 int x, int y,
280 float r, float g, float b, float a) 311 float r, float g, float b, float a,
312 int flags)
281{ 313{
282 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 314 pango_opengl_render_layout_subpixel (
315 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
316 );
283} 317}
284 318
285static void 319static void
286pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 320pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
287{ 321{
322 memset (&renderer->key, 0, sizeof (rc_key_t));
323
288 renderer->r = 1.; 324 renderer->r = 1.;
289 renderer->g = 1.; 325 renderer->g = 1.;
290 renderer->b = 1.; 326 renderer->b = 1.;
291 renderer->a = 1.; 327 renderer->a = 1.;
292} 328}
293 329
294static void 330static void
295prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 331prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
296{ 332{
297 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 333 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
298 PangoColor *fg = 0; 334 PangoColor *fg = 0;
299 GSList *l; 335 GSList *l;
336 unsigned char r, g, b, a;
300 337
301 renderer->underline = PANGO_UNDERLINE_NONE; 338 renderer->underline = PANGO_UNDERLINE_NONE;
302 renderer->strikethrough = FALSE; 339 renderer->strikethrough = FALSE;
340
341 gl->key.mode = GL_QUADS;
342 gl->key.format = 0; // glyphs
343 gl->key.texname = 0;
303 344
304 for (l = run->item->analysis.extra_attrs; l; l = l->next) 345 for (l = run->item->analysis.extra_attrs; l; l = l->next)
305 { 346 {
306 PangoAttribute *attr = l->data; 347 PangoAttribute *attr = l->data;
307 348
323 break; 364 break;
324 } 365 }
325 } 366 }
326 367
327 if (fg) 368 if (fg)
328 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 369 {
370 r = fg->red * (255.f / 65535.f);
371 g = fg->green * (255.f / 65535.f);
372 b = fg->blue * (255.f / 65535.f);
373 }
329 else 374 else
330 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 375 {
376 r = gl->r * 255.f;
377 g = gl->g * 255.f;
378 b = gl->b * 255.f;
379 }
380
381 a = gl->a * 255.f;
382
383 if (gl->flags & FLAG_INVERSE)
384 {
385 r ^= 0xffU;
386 g ^= 0xffU;
387 b ^= 0xffU;
388 }
389
390 gl->key.r = r;
391 gl->key.g = g;
392 gl->key.b = b;
393 gl->key.a = a;
331} 394}
332 395
333static void 396static void
334draw_begin (PangoRenderer *renderer_) 397draw_begin (PangoRenderer *renderer_)
335{ 398{
336 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 399 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
337
338 renderer->curtex = 0;
339
340 glEnable (GL_TEXTURE_2D);
341 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
342 glEnable (GL_BLEND);
343 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
344 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
345 glEnable (GL_ALPHA_TEST);
346 glAlphaFunc (GL_GREATER, 0.01f);
347} 400}
348 401
349static void 402static void
350draw_end (PangoRenderer *renderer_) 403draw_end (PangoRenderer *renderer_)
351{ 404{
352 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 405 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
353
354 if (renderer->curtex)
355 glEnd ();
356
357 glDisable (GL_ALPHA_TEST);
358 glDisable (GL_BLEND);
359 glDisable (GL_TEXTURE_2D);
360} 406}
361 407
362static void 408static void
363pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 409pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
364{ 410{

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