… | |
… | |
60 | if (size > alloc) |
60 | if (size > alloc) |
61 | { |
61 | { |
62 | size = (size + 4095) & ~4095; |
62 | size = (size + 4095) & ~4095; |
63 | free (buffer); |
63 | free (buffer); |
64 | alloc = size; |
64 | alloc = size; |
65 | buffer = malloc (size); |
65 | buffer = (char *)malloc (size); |
66 | } |
66 | } |
67 | |
67 | |
68 | return buffer; |
68 | return buffer; |
69 | } |
69 | } |
70 | |
70 | |
… | |
… | |
90 | glyph->width = width; |
90 | glyph->width = width; |
91 | glyph->height = height; |
91 | glyph->height = height; |
92 | glyph->top = top; |
92 | glyph->top = top; |
93 | glyph->left = left; |
93 | glyph->left = left; |
94 | |
94 | |
95 | glyph->bitmap = temp_buffer (width * height); |
95 | glyph->bitmap = (uint8_t *)temp_buffer (width * height); |
96 | memset (glyph->bitmap, 0, glyph->stride * height); |
96 | memset (glyph->bitmap, 0, glyph->stride * height); |
97 | |
97 | |
98 | for (i = width; i--; ) |
98 | for (i = width; i--; ) |
99 | glyph->bitmap [i] = glyph->bitmap [i + (height - 1) * glyph->stride] = 0xff; |
99 | glyph->bitmap [i] = glyph->bitmap [i + (height - 1) * glyph->stride] = 0xff; |
100 | |
100 | |
… | |
… | |
159 | { |
159 | { |
160 | tc_put (&g->tex); |
160 | tc_put (&g->tex); |
161 | g_slice_free (glyph_info, g); |
161 | g_slice_free (glyph_info, g); |
162 | } |
162 | } |
163 | |
163 | |
164 | static char *apple_nvidia_bug_buf; |
164 | static int apple_nvidia_bug_workaround; |
165 | |
165 | |
166 | static void |
166 | static void |
167 | apple_nvidia_bug (int enable) |
167 | apple_nvidia_bug (int enable) |
168 | { |
168 | { |
169 | g_slice_free1 (TC_WIDTH * TC_HEIGHT, apple_nvidia_bug_buf); |
169 | apple_nvidia_bug_workaround = enable; |
170 | apple_nvidia_bug_buf = enable ? g_slice_alloc (TC_WIDTH * TC_HEIGHT) : 0; |
|
|
171 | } |
170 | } |
172 | |
171 | |
173 | static void |
172 | static void |
174 | tex_update (int name, int x, int y, int w, int stride, int h, void *bm) |
173 | tex_update (int name, int x, int y, int w, int stride, int h, void *bm) |
175 | { |
174 | { |
176 | glBindTexture (GL_TEXTURE_2D, name); |
175 | glBindTexture (GL_TEXTURE_2D, name); |
177 | |
176 | |
178 | if (!apple_nvidia_bug_buf) |
177 | if (!apple_nvidia_bug_workaround) |
179 | { |
178 | { |
180 | glPixelStorei (GL_UNPACK_ROW_LENGTH, stride); |
179 | glPixelStorei (GL_UNPACK_ROW_LENGTH, stride); |
181 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
180 | /*glPixelStorei (GL_UNPACK_ALIGNMENT, 1); expected cfplus default */ |
182 | glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm); |
181 | glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm); |
|
|
182 | /*glPixelStorei (GL_UNPACK_ALIGNMENT, 4);*/ |
183 | glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); |
183 | glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); |
184 | glPixelStorei (GL_UNPACK_ALIGNMENT, 4); |
|
|
185 | } |
184 | } |
186 | else |
185 | else |
187 | { |
186 | { |
188 | /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */ |
187 | /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */ |
189 | /* when glTexSubImage is used, so do it the horribly slow way, */ |
188 | /* when glTexSubImage is used, so do it the horribly slow way, */ |
190 | /* reading/patching/uploading the full texture one each change */ |
189 | /* reading/patching/uploading the full texture one each change */ |
191 | int r; |
190 | int r; |
192 | |
191 | |
193 | glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf); |
192 | glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile); |
194 | |
193 | |
195 | for (r = 0; r < h; ++r) |
194 | for (r = 0; r < h; ++r) |
196 | memcpy ((char *)apple_nvidia_bug_buf + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w); |
195 | memcpy (tc_temptile + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w); |
197 | |
196 | |
198 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf); |
197 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile); |
199 | } |
198 | } |
200 | } |
199 | } |
201 | |
200 | |
202 | static void |
201 | static void |
203 | draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) |
202 | draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) |
… | |
… | |
211 | |
210 | |
212 | if (glyph == PANGO_GLYPH_EMPTY) |
211 | if (glyph == PANGO_GLYPH_EMPTY) |
213 | glyph = PANGO_GLYPH_UNKNOWN_FLAG; |
212 | glyph = PANGO_GLYPH_UNKNOWN_FLAG; |
214 | } |
213 | } |
215 | |
214 | |
216 | g = _pango_opengl_font_get_cache_glyph_data (font, glyph); |
215 | g = (glyph_info *)_pango_opengl_font_get_cache_glyph_data (font, glyph); |
217 | |
216 | |
218 | if (!g || g->generation != tc_generation) |
217 | if (!g || g->generation != tc_generation) |
219 | { |
218 | { |
220 | Glyph bm; |
219 | Glyph bm; |
221 | font_render_glyph (&bm, font, glyph); |
220 | font_render_glyph (&bm, font, glyph); |
… | |
… | |
342 | gl->key.format = 0; // glyphs |
341 | gl->key.format = 0; // glyphs |
343 | gl->key.texname = 0; |
342 | gl->key.texname = 0; |
344 | |
343 | |
345 | for (l = run->item->analysis.extra_attrs; l; l = l->next) |
344 | for (l = run->item->analysis.extra_attrs; l; l = l->next) |
346 | { |
345 | { |
347 | PangoAttribute *attr = l->data; |
346 | PangoAttribute *attr = (PangoAttribute *)l->data; |
348 | |
347 | |
349 | switch (attr->klass->type) |
348 | switch (attr->klass->type) |
350 | { |
349 | { |
351 | case PANGO_ATTR_UNDERLINE: |
350 | case PANGO_ATTR_UNDERLINE: |
352 | renderer->underline = ((PangoAttrInt *)attr)->value; |
351 | renderer->underline = (PangoUnderline)((PangoAttrInt *)attr)->value; |
353 | break; |
352 | break; |
354 | |
353 | |
355 | case PANGO_ATTR_STRIKETHROUGH: |
354 | case PANGO_ATTR_STRIKETHROUGH: |
356 | renderer->strikethrough = ((PangoAttrInt *)attr)->value; |
355 | renderer->strikethrough = ((PangoAttrInt *)attr)->value; |
357 | break; |
356 | break; |