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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.3 by root, Tue Jul 4 23:56:34 2006 UTC vs.
Revision 1.16 by root, Thu Nov 26 07:19:11 2009 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
156{ 159{
157 tc_put (&g->tex); 160 tc_put (&g->tex);
158 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
159} 162}
160 163
164static char *apple_nvidia_bug_buf;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 g_slice_free1 (TC_WIDTH * TC_HEIGHT, apple_nvidia_bug_buf);
170 apple_nvidia_bug_buf = enable ? g_slice_alloc (TC_WIDTH * TC_HEIGHT) : 0;
171}
172
173static void
174tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
175{
176 glBindTexture (GL_TEXTURE_2D, name);
177
178 if (!apple_nvidia_bug_buf)
179 {
180 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
181 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
182 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
183 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
184 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
185 }
186 else
187 {
188 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
189 /* when glTexSubImage is used, so do it the horribly slow way, */
190 /* reading/patching/uploading the full texture one each change */
191 int r;
192
193 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf);
194
195 for (r = 0; r < h; ++r)
196 memcpy ((char *)apple_nvidia_bug_buf + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
197
198 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf);
199 }
200}
201
161static void 202static void
162draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 203draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
163{ 204{
164 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 205 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
165 glyph_info *g; 206 glyph_info *g;
166 float x1, y1, x2, y2;
167 207
168 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) 208 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
169 { 209 {
170 glyph = pango_opengl_get_unknown_glyph (font); 210 glyph = pango_opengl_get_unknown_glyph (font);
171 211
178 if (!g || g->generation != tc_generation) 218 if (!g || g->generation != tc_generation)
179 { 219 {
180 Glyph bm; 220 Glyph bm;
181 font_render_glyph (&bm, font, glyph); 221 font_render_glyph (&bm, font, glyph);
182 222
183 if (g) 223 if (!g)
184 g->generation = tc_generation;
185 else
186 { 224 {
187 g = g_slice_new (glyph_info); 225 g = g_slice_new (glyph_info);
188 226
189 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); 227 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
190 _pango_opengl_font_set_cache_glyph_data (font, glyph, g); 228 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
191 } 229 }
192 230
193 tc_get (&g->tex, bm.width, bm.height); 231 g->generation = tc_generation;
194 232
195 g->left = bm.left; 233 g->left = bm.left;
196 g->top = bm.top; 234 g->top = bm.top;
197 235
198 if (renderer->curtex) 236 tc_get (&g->tex, bm.width, bm.height);
199 {
200 glEnd ();
201 renderer->curtex = 0;
202 }
203 237
204 glBindTexture (GL_TEXTURE_2D, g->tex.name); 238 if (bm.width && bm.height)
205 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); 239 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
206 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
207 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
208 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
209 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
210 } 240 }
211 241
212 x += g->left; 242 x += g->left;
213 y -= g->top; 243 y -= g->top;
214 244
215 x1 = g->tex.x * (1. / TC_WIDTH );
216 y1 = g->tex.y * (1. / TC_HEIGHT);
217 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
218 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
219
220 if (g->tex.name != renderer->curtex) 245 if (g->tex.name != renderer->key.texname)
221 { 246 {
222 if (renderer->curtex)
223 glEnd ();
224
225 glBindTexture (GL_TEXTURE_2D, g->tex.name);
226 renderer->curtex = g->tex.name; 247 renderer->key.texname = g->tex.name;
227 glBegin (GL_QUADS); 248 renderer->arr = rc_array (renderer->rc, &renderer->key);
228 } 249 }
229 250
230 glTexCoord2f (x1, y1); glVertex2i (x , y ); 251 rc_glyph (renderer->arr, g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
231 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
232 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
233 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
234} 252}
235 253
236static void 254static void
237draw_trapezoid (PangoRenderer *renderer_, 255draw_trapezoid (PangoRenderer *renderer_,
238 PangoRenderPart part, 256 PangoRenderPart part,
242 double y2, 260 double y2,
243 double x12, 261 double x12,
244 double x22) 262 double x22)
245{ 263{
246 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 264 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
265 rc_key_t key = renderer->key;
266 rc_array_t *arr;
247 267
248 if (renderer->curtex) 268 key.mode = GL_QUADS;
249 { 269 key.format = GL_V2F;
250 glEnd (); 270 key.texname = 0;
251 renderer->curtex = 0;
252 }
253 271
254 glDisable (GL_TEXTURE_2D); 272 arr = rc_array (renderer->rc, &key);
255 273
256 glBegin (GL_QUADS); 274 rc_v2f (arr, x11, y1);
257 glVertex2d (x11, y1); 275 rc_v2f (arr, x21, y1);
258 glVertex2d (x12, y1); 276 rc_v2f (arr, x22, y2);
259 glVertex2d (x22, y2); 277 rc_v2f (arr, x12, y2);
260 glVertex2d (x21, y2);
261 glEnd ();
262
263 glEnable (GL_TEXTURE_2D);
264} 278}
265 279
266void 280void
267pango_opengl_render_layout_subpixel (PangoLayout *layout, 281pango_opengl_render_layout_subpixel (PangoLayout *layout,
282 rc_t *rc,
268 int x, int y, 283 int x, int y,
269 float r, float g, float b, float a) 284 float r, float g, float b, float a,
285 int flags)
270{ 286{
271 PangoContext *context; 287 PangoContext *context;
272 PangoFontMap *fontmap; 288 PangoFontMap *fontmap;
273 PangoRenderer *renderer; 289 PangoRenderer *renderer;
290 PangoOpenGLRenderer *gl;
274 291
275 context = pango_layout_get_context (layout); 292 context = pango_layout_get_context (layout);
276 fontmap = pango_context_get_font_map (context); 293 fontmap = pango_context_get_font_map (context);
277 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 294 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
278
279 PANGO_OPENGL_RENDERER (renderer)->r = r; 295 gl = PANGO_OPENGL_RENDERER (renderer);
280 PANGO_OPENGL_RENDERER (renderer)->g = g; 296
281 PANGO_OPENGL_RENDERER (renderer)->b = b; 297 gl->rc = rc;
282 PANGO_OPENGL_RENDERER (renderer)->a = a; 298 gl->r = r;
299 gl->g = g;
300 gl->b = b;
301 gl->a = a;
302 gl->flags = flags;
283 303
284 pango_renderer_draw_layout (renderer, layout, x, y); 304 pango_renderer_draw_layout (renderer, layout, x, y);
285} 305}
286 306
287void 307void
288pango_opengl_render_layout (PangoLayout *layout, 308pango_opengl_render_layout (PangoLayout *layout,
309 rc_t *rc,
289 int x, int y, 310 int x, int y,
290 float r, float g, float b, float a) 311 float r, float g, float b, float a,
312 int flags)
291{ 313{
292 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 314 pango_opengl_render_layout_subpixel (
315 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
316 );
293} 317}
294 318
295static void 319static void
296pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 320pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
297{ 321{
322 memset (&renderer->key, 0, sizeof (rc_key_t));
323
298 renderer->r = 1.; 324 renderer->r = 1.;
299 renderer->g = 1.; 325 renderer->g = 1.;
300 renderer->b = 1.; 326 renderer->b = 1.;
301 renderer->a = 1.; 327 renderer->a = 1.;
302} 328}
303 329
304static void 330static void
305prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 331prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
306{ 332{
307 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 333 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
308 PangoColor *fg = 0; 334 PangoColor *fg = 0;
309 GSList *l; 335 GSList *l;
336 unsigned char r, g, b, a;
310 337
311 renderer->underline = PANGO_UNDERLINE_NONE; 338 renderer->underline = PANGO_UNDERLINE_NONE;
312 renderer->strikethrough = FALSE; 339 renderer->strikethrough = FALSE;
340
341 gl->key.mode = GL_QUADS;
342 gl->key.format = 0; // glyphs
343 gl->key.texname = 0;
313 344
314 for (l = run->item->analysis.extra_attrs; l; l = l->next) 345 for (l = run->item->analysis.extra_attrs; l; l = l->next)
315 { 346 {
316 PangoAttribute *attr = l->data; 347 PangoAttribute *attr = l->data;
317 348
333 break; 364 break;
334 } 365 }
335 } 366 }
336 367
337 if (fg) 368 if (fg)
338 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 369 {
370 r = fg->red * (255.f / 65535.f);
371 g = fg->green * (255.f / 65535.f);
372 b = fg->blue * (255.f / 65535.f);
373 }
339 else 374 else
340 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 375 {
376 r = gl->r * 255.f;
377 g = gl->g * 255.f;
378 b = gl->b * 255.f;
379 }
380
381 a = gl->a * 255.f;
382
383 if (gl->flags & FLAG_INVERSE)
384 {
385 r ^= 0xffU;
386 g ^= 0xffU;
387 b ^= 0xffU;
388 }
389
390 gl->key.r = r;
391 gl->key.g = g;
392 gl->key.b = b;
393 gl->key.a = a;
341} 394}
342 395
343static void 396static void
344draw_begin (PangoRenderer *renderer_) 397draw_begin (PangoRenderer *renderer_)
345{ 398{
346 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 399 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
347
348 renderer->curtex = 0;
349
350 glEnable (GL_TEXTURE_2D);
351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
352 glEnable (GL_BLEND);
353 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
354 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
355 glEnable (GL_ALPHA_TEST);
356 glAlphaFunc (GL_GREATER, 0.01f);
357} 400}
358 401
359static void 402static void
360draw_end (PangoRenderer *renderer_) 403draw_end (PangoRenderer *renderer_)
361{ 404{
362 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 405 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
363
364 if (renderer->curtex)
365 glEnd ();
366
367 glDisable (GL_ALPHA_TEST);
368 glDisable (GL_BLEND);
369 glDisable (GL_TEXTURE_2D);
370} 406}
371 407
372static void 408static void
373pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 409pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
374{ 410{

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