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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.4 by root, Wed Jul 5 00:16:44 2006 UTC vs.
Revision 1.17 by root, Sun Nov 29 14:45:12 2009 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
156{ 159{
157 tc_put (&g->tex); 160 tc_put (&g->tex);
158 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
159} 162}
160 163
164static int apple_nvidia_bug_workaround;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 apple_nvidia_bug_workaround = enable;
170}
171
172static void
173tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
174{
175 glBindTexture (GL_TEXTURE_2D, name);
176
177 if (!apple_nvidia_bug_workaround)
178 {
179 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
180 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
181 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
182 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
183 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
184 }
185 else
186 {
187 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
188 /* when glTexSubImage is used, so do it the horribly slow way, */
189 /* reading/patching/uploading the full texture one each change */
190 int r;
191
192 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
193
194 for (r = 0; r < h; ++r)
195 memcpy (tc_temptile + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
196
197 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
198 }
199}
200
161static void 201static void
162draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 202draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
163{ 203{
164 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 204 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
165 glyph_info *g; 205 glyph_info *g;
166 float x1, y1, x2, y2;
167 206
168 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) 207 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
169 { 208 {
170 glyph = pango_opengl_get_unknown_glyph (font); 209 glyph = pango_opengl_get_unknown_glyph (font);
171 210
178 if (!g || g->generation != tc_generation) 217 if (!g || g->generation != tc_generation)
179 { 218 {
180 Glyph bm; 219 Glyph bm;
181 font_render_glyph (&bm, font, glyph); 220 font_render_glyph (&bm, font, glyph);
182 221
183 if (g) 222 if (!g)
184 g->generation = tc_generation;
185 else
186 { 223 {
187 g = g_slice_new (glyph_info); 224 g = g_slice_new (glyph_info);
188 225
189 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); 226 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
190 _pango_opengl_font_set_cache_glyph_data (font, glyph, g); 227 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
191 } 228 }
192 229
193 if (renderer->curtex) 230 g->generation = tc_generation;
194 glEnd ();
195
196 tc_get (&g->tex, bm.width, bm.height);
197 231
198 g->left = bm.left; 232 g->left = bm.left;
199 g->top = bm.top; 233 g->top = bm.top;
200 234
201 glBindTexture (GL_TEXTURE_2D, g->tex.name); 235 tc_get (&g->tex, bm.width, bm.height);
202 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride);
203 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
204 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
205 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
206 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
207 236
208 renderer->curtex = g->tex.name; 237 if (bm.width && bm.height)
209 glBegin (GL_QUADS); 238 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
210 } 239 }
211 240
212 x += g->left; 241 x += g->left;
213 y -= g->top; 242 y -= g->top;
214 243
215 x1 = g->tex.x * (1. / TC_WIDTH );
216 y1 = g->tex.y * (1. / TC_HEIGHT);
217 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
218 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
219
220 if (g->tex.name != renderer->curtex) 244 if (g->tex.name != renderer->key.texname)
221 { 245 {
222 if (renderer->curtex)
223 glEnd ();
224
225 glBindTexture (GL_TEXTURE_2D, g->tex.name);
226 renderer->curtex = g->tex.name; 246 renderer->key.texname = g->tex.name;
227 247 renderer->arr = rc_array (renderer->rc, &renderer->key);
228 glBegin (GL_QUADS);
229 } 248 }
230 249
231 glTexCoord2f (x1, y1); glVertex2i (x , y ); 250 rc_glyph (renderer->arr, g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
232 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
233 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
234 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
235} 251}
236 252
237static void 253static void
238draw_trapezoid (PangoRenderer *renderer_, 254draw_trapezoid (PangoRenderer *renderer_,
239 PangoRenderPart part, 255 PangoRenderPart part,
243 double y2, 259 double y2,
244 double x12, 260 double x12,
245 double x22) 261 double x22)
246{ 262{
247 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 263 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
264 rc_key_t key = renderer->key;
265 rc_array_t *arr;
248 266
249 if (renderer->curtex) 267 key.mode = GL_QUADS;
250 { 268 key.format = GL_V2F;
251 glEnd (); 269 key.texname = 0;
252 renderer->curtex = 0;
253 }
254 270
255 glDisable (GL_TEXTURE_2D); 271 arr = rc_array (renderer->rc, &key);
256 272
257 glBegin (GL_QUADS); 273 rc_v2f (arr, x11, y1);
258 glVertex2d (x11, y1); 274 rc_v2f (arr, x21, y1);
259 glVertex2d (x12, y1); 275 rc_v2f (arr, x22, y2);
260 glVertex2d (x22, y2); 276 rc_v2f (arr, x12, y2);
261 glVertex2d (x21, y2);
262 glEnd ();
263
264 glEnable (GL_TEXTURE_2D);
265} 277}
266 278
267void 279void
268pango_opengl_render_layout_subpixel (PangoLayout *layout, 280pango_opengl_render_layout_subpixel (PangoLayout *layout,
281 rc_t *rc,
269 int x, int y, 282 int x, int y,
270 float r, float g, float b, float a) 283 float r, float g, float b, float a,
284 int flags)
271{ 285{
272 PangoContext *context; 286 PangoContext *context;
273 PangoFontMap *fontmap; 287 PangoFontMap *fontmap;
274 PangoRenderer *renderer; 288 PangoRenderer *renderer;
289 PangoOpenGLRenderer *gl;
275 290
276 context = pango_layout_get_context (layout); 291 context = pango_layout_get_context (layout);
277 fontmap = pango_context_get_font_map (context); 292 fontmap = pango_context_get_font_map (context);
278 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 293 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
279
280 PANGO_OPENGL_RENDERER (renderer)->r = r; 294 gl = PANGO_OPENGL_RENDERER (renderer);
281 PANGO_OPENGL_RENDERER (renderer)->g = g; 295
282 PANGO_OPENGL_RENDERER (renderer)->b = b; 296 gl->rc = rc;
283 PANGO_OPENGL_RENDERER (renderer)->a = a; 297 gl->r = r;
298 gl->g = g;
299 gl->b = b;
300 gl->a = a;
301 gl->flags = flags;
284 302
285 pango_renderer_draw_layout (renderer, layout, x, y); 303 pango_renderer_draw_layout (renderer, layout, x, y);
286} 304}
287 305
288void 306void
289pango_opengl_render_layout (PangoLayout *layout, 307pango_opengl_render_layout (PangoLayout *layout,
308 rc_t *rc,
290 int x, int y, 309 int x, int y,
291 float r, float g, float b, float a) 310 float r, float g, float b, float a,
311 int flags)
292{ 312{
293 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 313 pango_opengl_render_layout_subpixel (
314 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
315 );
294} 316}
295 317
296static void 318static void
297pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 319pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
298{ 320{
321 memset (&renderer->key, 0, sizeof (rc_key_t));
322
299 renderer->r = 1.; 323 renderer->r = 1.;
300 renderer->g = 1.; 324 renderer->g = 1.;
301 renderer->b = 1.; 325 renderer->b = 1.;
302 renderer->a = 1.; 326 renderer->a = 1.;
303} 327}
304 328
305static void 329static void
306prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 330prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
307{ 331{
308 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 332 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
309 PangoColor *fg = 0; 333 PangoColor *fg = 0;
310 GSList *l; 334 GSList *l;
335 unsigned char r, g, b, a;
311 336
312 renderer->underline = PANGO_UNDERLINE_NONE; 337 renderer->underline = PANGO_UNDERLINE_NONE;
313 renderer->strikethrough = FALSE; 338 renderer->strikethrough = FALSE;
339
340 gl->key.mode = GL_QUADS;
341 gl->key.format = 0; // glyphs
342 gl->key.texname = 0;
314 343
315 for (l = run->item->analysis.extra_attrs; l; l = l->next) 344 for (l = run->item->analysis.extra_attrs; l; l = l->next)
316 { 345 {
317 PangoAttribute *attr = l->data; 346 PangoAttribute *attr = l->data;
318 347
334 break; 363 break;
335 } 364 }
336 } 365 }
337 366
338 if (fg) 367 if (fg)
339 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 368 {
369 r = fg->red * (255.f / 65535.f);
370 g = fg->green * (255.f / 65535.f);
371 b = fg->blue * (255.f / 65535.f);
372 }
340 else 373 else
341 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 374 {
375 r = gl->r * 255.f;
376 g = gl->g * 255.f;
377 b = gl->b * 255.f;
378 }
379
380 a = gl->a * 255.f;
381
382 if (gl->flags & FLAG_INVERSE)
383 {
384 r ^= 0xffU;
385 g ^= 0xffU;
386 b ^= 0xffU;
387 }
388
389 gl->key.r = r;
390 gl->key.g = g;
391 gl->key.b = b;
392 gl->key.a = a;
342} 393}
343 394
344static void 395static void
345draw_begin (PangoRenderer *renderer_) 396draw_begin (PangoRenderer *renderer_)
346{ 397{
347 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 398 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
348
349 renderer->curtex = 0;
350
351 glEnable (GL_TEXTURE_2D);
352 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
353 glEnable (GL_BLEND);
354 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
355 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
356 glEnable (GL_ALPHA_TEST);
357 glAlphaFunc (GL_GREATER, 0.01f);
358} 399}
359 400
360static void 401static void
361draw_end (PangoRenderer *renderer_) 402draw_end (PangoRenderer *renderer_)
362{ 403{
363 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 404 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
364
365 if (renderer->curtex)
366 glEnd ();
367
368 glDisable (GL_ALPHA_TEST);
369 glDisable (GL_BLEND);
370 glDisable (GL_TEXTURE_2D);
371} 405}
372 406
373static void 407static void
374pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 408pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
375{ 409{

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