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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.3 by root, Tue Jul 4 23:56:34 2006 UTC vs.
Revision 1.20 by root, Sun Nov 18 03:06:13 2018 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_t::array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
57 if (size > alloc) 60 if (size > alloc)
58 { 61 {
59 size = (size + 4095) & ~4095; 62 size = (size + 4095) & ~4095;
60 free (buffer); 63 free (buffer);
61 alloc = size; 64 alloc = size;
62 buffer = malloc (size); 65 buffer = (char *)malloc (size);
63 } 66 }
64 67
65 return buffer; 68 return buffer;
66} 69}
67 70
87 glyph->width = width; 90 glyph->width = width;
88 glyph->height = height; 91 glyph->height = height;
89 glyph->top = top; 92 glyph->top = top;
90 glyph->left = left; 93 glyph->left = left;
91 94
92 glyph->bitmap = temp_buffer (width * height); 95 glyph->bitmap = (uint8_t *)temp_buffer (width * height);
93 memset (glyph->bitmap, 0, glyph->stride * height); 96 memset (glyph->bitmap, 0, glyph->stride * height);
94 97
95 for (i = width; i--; ) 98 for (i = width; i--; )
96 glyph->bitmap [i] = glyph->bitmap [i + (height - 1) * glyph->stride] = 0xff; 99 glyph->bitmap [i] = glyph->bitmap [i + (height - 1) * glyph->stride] = 0xff;
97 100
156{ 159{
157 tc_put (&g->tex); 160 tc_put (&g->tex);
158 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
159} 162}
160 163
164static int apple_nvidia_bug_workaround;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 apple_nvidia_bug_workaround = enable;
170}
171
172static void
173tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
174{
175 glBindTexture (GL_TEXTURE_2D, name);
176
177 if (!apple_nvidia_bug_workaround)
178 {
179 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
180 /*glPixelStorei (GL_UNPACK_ALIGNMENT, 1); expected cfplus default */
181 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
182 /*glPixelStorei (GL_UNPACK_ALIGNMENT, 4);*/
183 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
184 }
185 else
186 {
187 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
188 /* when glTexSubImage is used, so do it the horribly slow way, */
189 /* reading/patching/uploading the full texture one each change */
190 int r;
191
192 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
193
194 for (r = 0; r < h; ++r)
195 memcpy (tc_temptile + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
196
197 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
198 }
199}
200
161static void 201static void
162draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 202draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
163{ 203{
164 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 204 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
165 glyph_info *g; 205 glyph_info *g;
166 float x1, y1, x2, y2;
167 206
168 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) 207 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
169 { 208 {
170 glyph = pango_opengl_get_unknown_glyph (font); 209 glyph = pango_opengl_get_unknown_glyph (font);
171 210
172 if (glyph == PANGO_GLYPH_EMPTY) 211 if (glyph == PANGO_GLYPH_EMPTY)
173 glyph = PANGO_GLYPH_UNKNOWN_FLAG; 212 glyph = PANGO_GLYPH_UNKNOWN_FLAG;
174 } 213 }
175 214
176 g = _pango_opengl_font_get_cache_glyph_data (font, glyph); 215 g = (glyph_info *)_pango_opengl_font_get_cache_glyph_data (font, glyph);
177 216
178 if (!g || g->generation != tc_generation) 217 if (!g || g->generation != tc_generation)
179 { 218 {
180 Glyph bm; 219 Glyph bm;
181 font_render_glyph (&bm, font, glyph); 220 font_render_glyph (&bm, font, glyph);
182 221
183 if (g) 222 if (!g)
184 g->generation = tc_generation;
185 else
186 { 223 {
187 g = g_slice_new (glyph_info); 224 g = g_slice_new (glyph_info);
188 225
189 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); 226 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
190 _pango_opengl_font_set_cache_glyph_data (font, glyph, g); 227 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
191 } 228 }
192 229
193 tc_get (&g->tex, bm.width, bm.height); 230 g->generation = tc_generation;
194 231
195 g->left = bm.left; 232 g->left = bm.left;
196 g->top = bm.top; 233 g->top = bm.top;
197 234
198 if (renderer->curtex) 235 tc_get (&g->tex, bm.width, bm.height);
199 {
200 glEnd ();
201 renderer->curtex = 0;
202 }
203 236
204 glBindTexture (GL_TEXTURE_2D, g->tex.name); 237 if (bm.width && bm.height)
205 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); 238 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
206 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
207 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
208 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
209 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
210 } 239 }
211 240
212 x += g->left; 241 x += g->left;
213 y -= g->top; 242 y -= g->top;
214 243
215 x1 = g->tex.x * (1. / TC_WIDTH );
216 y1 = g->tex.y * (1. / TC_HEIGHT);
217 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
218 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
219
220 if (g->tex.name != renderer->curtex) 244 if (g->tex.name != renderer->key.texname)
221 { 245 {
222 if (renderer->curtex)
223 glEnd ();
224
225 glBindTexture (GL_TEXTURE_2D, g->tex.name);
226 renderer->curtex = g->tex.name; 246 renderer->key.texname = g->tex.name;
227 glBegin (GL_QUADS); 247 renderer->arr = &renderer->rc->array (renderer->key);
228 } 248 }
229 249
230 glTexCoord2f (x1, y1); glVertex2i (x , y ); 250 renderer->arr->glyph (g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
231 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
232 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
233 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
234} 251}
235 252
236static void 253static void
237draw_trapezoid (PangoRenderer *renderer_, 254draw_trapezoid (PangoRenderer *renderer_,
238 PangoRenderPart part, 255 PangoRenderPart part,
242 double y2, 259 double y2,
243 double x12, 260 double x12,
244 double x22) 261 double x22)
245{ 262{
246 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 263 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
264 rc_key_t key = renderer->key;
247 265
248 if (renderer->curtex) 266 key.mode = GL_QUADS;
249 { 267 key.format = GL_V2F;
250 glEnd (); 268 key.texname = 0;
251 renderer->curtex = 0;
252 }
253 269
254 glDisable (GL_TEXTURE_2D); 270 auto &arr = renderer->rc->array (key);
255 271
256 glBegin (GL_QUADS); 272 arr.v2f (x11, y1);
257 glVertex2d (x11, y1); 273 arr.v2f (x21, y1);
258 glVertex2d (x12, y1); 274 arr.v2f (x22, y2);
259 glVertex2d (x22, y2); 275 arr.v2f (x12, y2);
260 glVertex2d (x21, y2);
261 glEnd ();
262
263 glEnable (GL_TEXTURE_2D);
264} 276}
265 277
266void 278void
267pango_opengl_render_layout_subpixel (PangoLayout *layout, 279pango_opengl_render_layout_subpixel (PangoLayout *layout,
280 rc_t *rc,
268 int x, int y, 281 int x, int y,
269 float r, float g, float b, float a) 282 float r, float g, float b, float a,
283 int flags)
270{ 284{
271 PangoContext *context; 285 PangoContext *context;
272 PangoFontMap *fontmap; 286 PangoFontMap *fontmap;
273 PangoRenderer *renderer; 287 PangoRenderer *renderer;
288 PangoOpenGLRenderer *gl;
274 289
275 context = pango_layout_get_context (layout); 290 context = pango_layout_get_context (layout);
276 fontmap = pango_context_get_font_map (context); 291 fontmap = pango_context_get_font_map (context);
277 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 292 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
278
279 PANGO_OPENGL_RENDERER (renderer)->r = r; 293 gl = PANGO_OPENGL_RENDERER (renderer);
280 PANGO_OPENGL_RENDERER (renderer)->g = g; 294
281 PANGO_OPENGL_RENDERER (renderer)->b = b; 295 gl->rc = rc;
282 PANGO_OPENGL_RENDERER (renderer)->a = a; 296 gl->r = r;
297 gl->g = g;
298 gl->b = b;
299 gl->a = a;
300 gl->flags = flags;
283 301
284 pango_renderer_draw_layout (renderer, layout, x, y); 302 pango_renderer_draw_layout (renderer, layout, x, y);
285} 303}
286 304
287void 305void
288pango_opengl_render_layout (PangoLayout *layout, 306pango_opengl_render_layout (PangoLayout *layout,
307 rc_t *rc,
289 int x, int y, 308 int x, int y,
290 float r, float g, float b, float a) 309 float r, float g, float b, float a,
310 int flags)
291{ 311{
292 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 312 pango_opengl_render_layout_subpixel (
313 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
314 );
293} 315}
294 316
295static void 317static void
296pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 318pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
297{ 319{
320 memset (&renderer->key, 0, sizeof (rc_key_t));
321
298 renderer->r = 1.; 322 renderer->r = 1.;
299 renderer->g = 1.; 323 renderer->g = 1.;
300 renderer->b = 1.; 324 renderer->b = 1.;
301 renderer->a = 1.; 325 renderer->a = 1.;
302} 326}
303 327
304static void 328static void
305prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 329prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
306{ 330{
307 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 331 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
308 PangoColor *fg = 0; 332 PangoColor *fg = 0;
309 GSList *l; 333 GSList *l;
334 unsigned char r, g, b, a;
310 335
311 renderer->underline = PANGO_UNDERLINE_NONE; 336 renderer->underline = PANGO_UNDERLINE_NONE;
312 renderer->strikethrough = FALSE; 337 renderer->strikethrough = FALSE;
313 338
339 gl->key.mode = GL_QUADS;
340 gl->key.format = 0; // glyphs
341 gl->key.texname = 0;
342
314 for (l = run->item->analysis.extra_attrs; l; l = l->next) 343 for (l = run->item->analysis.extra_attrs; l; l = l->next)
315 { 344 {
316 PangoAttribute *attr = l->data; 345 PangoAttribute *attr = (PangoAttribute *)l->data;
317 346
318 switch (attr->klass->type) 347 switch (attr->klass->type)
319 { 348 {
320 case PANGO_ATTR_UNDERLINE: 349 case PANGO_ATTR_UNDERLINE:
321 renderer->underline = ((PangoAttrInt *)attr)->value; 350 renderer->underline = (PangoUnderline)((PangoAttrInt *)attr)->value;
322 break; 351 break;
323 352
324 case PANGO_ATTR_STRIKETHROUGH: 353 case PANGO_ATTR_STRIKETHROUGH:
325 renderer->strikethrough = ((PangoAttrInt *)attr)->value; 354 renderer->strikethrough = ((PangoAttrInt *)attr)->value;
326 break; 355 break;
333 break; 362 break;
334 } 363 }
335 } 364 }
336 365
337 if (fg) 366 if (fg)
338 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 367 {
368 r = fg->red * (255.f / 65535.f);
369 g = fg->green * (255.f / 65535.f);
370 b = fg->blue * (255.f / 65535.f);
371 }
339 else 372 else
340 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 373 {
374 r = gl->r * 255.f;
375 g = gl->g * 255.f;
376 b = gl->b * 255.f;
377 }
378
379 a = gl->a * 255.f;
380
381 if (gl->flags & FLAG_INVERSE)
382 {
383 r ^= 0xffU;
384 g ^= 0xffU;
385 b ^= 0xffU;
386 }
387
388 gl->key.r = r;
389 gl->key.g = g;
390 gl->key.b = b;
391 gl->key.a = a;
341} 392}
342 393
343static void 394static void
344draw_begin (PangoRenderer *renderer_) 395draw_begin (PangoRenderer *renderer_)
345{ 396{
346 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 397 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
347
348 renderer->curtex = 0;
349
350 glEnable (GL_TEXTURE_2D);
351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
352 glEnable (GL_BLEND);
353 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
354 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
355 glEnable (GL_ALPHA_TEST);
356 glAlphaFunc (GL_GREATER, 0.01f);
357} 398}
358 399
359static void 400static void
360draw_end (PangoRenderer *renderer_) 401draw_end (PangoRenderer *renderer_)
361{ 402{
362 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 403 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
363
364 if (renderer->curtex)
365 glEnd ();
366
367 glDisable (GL_ALPHA_TEST);
368 glDisable (GL_BLEND);
369 glDisable (GL_TEXTURE_2D);
370} 404}
371 405
372static void 406static void
373pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 407pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
374{ 408{

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