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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.3 by root, Tue Jul 4 23:56:34 2006 UTC vs.
Revision 1.17 by root, Sun Nov 29 14:45:12 2009 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
156{ 159{
157 tc_put (&g->tex); 160 tc_put (&g->tex);
158 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
159} 162}
160 163
164static int apple_nvidia_bug_workaround;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 apple_nvidia_bug_workaround = enable;
170}
171
172static void
173tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
174{
175 glBindTexture (GL_TEXTURE_2D, name);
176
177 if (!apple_nvidia_bug_workaround)
178 {
179 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
180 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
181 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
182 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
183 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
184 }
185 else
186 {
187 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
188 /* when glTexSubImage is used, so do it the horribly slow way, */
189 /* reading/patching/uploading the full texture one each change */
190 int r;
191
192 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
193
194 for (r = 0; r < h; ++r)
195 memcpy (tc_temptile + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
196
197 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
198 }
199}
200
161static void 201static void
162draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 202draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
163{ 203{
164 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 204 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
165 glyph_info *g; 205 glyph_info *g;
166 float x1, y1, x2, y2;
167 206
168 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) 207 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
169 { 208 {
170 glyph = pango_opengl_get_unknown_glyph (font); 209 glyph = pango_opengl_get_unknown_glyph (font);
171 210
178 if (!g || g->generation != tc_generation) 217 if (!g || g->generation != tc_generation)
179 { 218 {
180 Glyph bm; 219 Glyph bm;
181 font_render_glyph (&bm, font, glyph); 220 font_render_glyph (&bm, font, glyph);
182 221
183 if (g) 222 if (!g)
184 g->generation = tc_generation;
185 else
186 { 223 {
187 g = g_slice_new (glyph_info); 224 g = g_slice_new (glyph_info);
188 225
189 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); 226 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
190 _pango_opengl_font_set_cache_glyph_data (font, glyph, g); 227 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
191 } 228 }
192 229
193 tc_get (&g->tex, bm.width, bm.height); 230 g->generation = tc_generation;
194 231
195 g->left = bm.left; 232 g->left = bm.left;
196 g->top = bm.top; 233 g->top = bm.top;
197 234
198 if (renderer->curtex) 235 tc_get (&g->tex, bm.width, bm.height);
199 {
200 glEnd ();
201 renderer->curtex = 0;
202 }
203 236
204 glBindTexture (GL_TEXTURE_2D, g->tex.name); 237 if (bm.width && bm.height)
205 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); 238 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
206 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
207 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
208 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
209 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
210 } 239 }
211 240
212 x += g->left; 241 x += g->left;
213 y -= g->top; 242 y -= g->top;
214 243
215 x1 = g->tex.x * (1. / TC_WIDTH );
216 y1 = g->tex.y * (1. / TC_HEIGHT);
217 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
218 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
219
220 if (g->tex.name != renderer->curtex) 244 if (g->tex.name != renderer->key.texname)
221 { 245 {
222 if (renderer->curtex)
223 glEnd ();
224
225 glBindTexture (GL_TEXTURE_2D, g->tex.name);
226 renderer->curtex = g->tex.name; 246 renderer->key.texname = g->tex.name;
227 glBegin (GL_QUADS); 247 renderer->arr = rc_array (renderer->rc, &renderer->key);
228 } 248 }
229 249
230 glTexCoord2f (x1, y1); glVertex2i (x , y ); 250 rc_glyph (renderer->arr, g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
231 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
232 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
233 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
234} 251}
235 252
236static void 253static void
237draw_trapezoid (PangoRenderer *renderer_, 254draw_trapezoid (PangoRenderer *renderer_,
238 PangoRenderPart part, 255 PangoRenderPart part,
242 double y2, 259 double y2,
243 double x12, 260 double x12,
244 double x22) 261 double x22)
245{ 262{
246 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 263 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
264 rc_key_t key = renderer->key;
265 rc_array_t *arr;
247 266
248 if (renderer->curtex) 267 key.mode = GL_QUADS;
249 { 268 key.format = GL_V2F;
250 glEnd (); 269 key.texname = 0;
251 renderer->curtex = 0;
252 }
253 270
254 glDisable (GL_TEXTURE_2D); 271 arr = rc_array (renderer->rc, &key);
255 272
256 glBegin (GL_QUADS); 273 rc_v2f (arr, x11, y1);
257 glVertex2d (x11, y1); 274 rc_v2f (arr, x21, y1);
258 glVertex2d (x12, y1); 275 rc_v2f (arr, x22, y2);
259 glVertex2d (x22, y2); 276 rc_v2f (arr, x12, y2);
260 glVertex2d (x21, y2);
261 glEnd ();
262
263 glEnable (GL_TEXTURE_2D);
264} 277}
265 278
266void 279void
267pango_opengl_render_layout_subpixel (PangoLayout *layout, 280pango_opengl_render_layout_subpixel (PangoLayout *layout,
281 rc_t *rc,
268 int x, int y, 282 int x, int y,
269 float r, float g, float b, float a) 283 float r, float g, float b, float a,
284 int flags)
270{ 285{
271 PangoContext *context; 286 PangoContext *context;
272 PangoFontMap *fontmap; 287 PangoFontMap *fontmap;
273 PangoRenderer *renderer; 288 PangoRenderer *renderer;
289 PangoOpenGLRenderer *gl;
274 290
275 context = pango_layout_get_context (layout); 291 context = pango_layout_get_context (layout);
276 fontmap = pango_context_get_font_map (context); 292 fontmap = pango_context_get_font_map (context);
277 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 293 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
278
279 PANGO_OPENGL_RENDERER (renderer)->r = r; 294 gl = PANGO_OPENGL_RENDERER (renderer);
280 PANGO_OPENGL_RENDERER (renderer)->g = g; 295
281 PANGO_OPENGL_RENDERER (renderer)->b = b; 296 gl->rc = rc;
282 PANGO_OPENGL_RENDERER (renderer)->a = a; 297 gl->r = r;
298 gl->g = g;
299 gl->b = b;
300 gl->a = a;
301 gl->flags = flags;
283 302
284 pango_renderer_draw_layout (renderer, layout, x, y); 303 pango_renderer_draw_layout (renderer, layout, x, y);
285} 304}
286 305
287void 306void
288pango_opengl_render_layout (PangoLayout *layout, 307pango_opengl_render_layout (PangoLayout *layout,
308 rc_t *rc,
289 int x, int y, 309 int x, int y,
290 float r, float g, float b, float a) 310 float r, float g, float b, float a,
311 int flags)
291{ 312{
292 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 313 pango_opengl_render_layout_subpixel (
314 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
315 );
293} 316}
294 317
295static void 318static void
296pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 319pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
297{ 320{
321 memset (&renderer->key, 0, sizeof (rc_key_t));
322
298 renderer->r = 1.; 323 renderer->r = 1.;
299 renderer->g = 1.; 324 renderer->g = 1.;
300 renderer->b = 1.; 325 renderer->b = 1.;
301 renderer->a = 1.; 326 renderer->a = 1.;
302} 327}
303 328
304static void 329static void
305prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 330prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
306{ 331{
307 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 332 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
308 PangoColor *fg = 0; 333 PangoColor *fg = 0;
309 GSList *l; 334 GSList *l;
335 unsigned char r, g, b, a;
310 336
311 renderer->underline = PANGO_UNDERLINE_NONE; 337 renderer->underline = PANGO_UNDERLINE_NONE;
312 renderer->strikethrough = FALSE; 338 renderer->strikethrough = FALSE;
339
340 gl->key.mode = GL_QUADS;
341 gl->key.format = 0; // glyphs
342 gl->key.texname = 0;
313 343
314 for (l = run->item->analysis.extra_attrs; l; l = l->next) 344 for (l = run->item->analysis.extra_attrs; l; l = l->next)
315 { 345 {
316 PangoAttribute *attr = l->data; 346 PangoAttribute *attr = l->data;
317 347
333 break; 363 break;
334 } 364 }
335 } 365 }
336 366
337 if (fg) 367 if (fg)
338 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 368 {
369 r = fg->red * (255.f / 65535.f);
370 g = fg->green * (255.f / 65535.f);
371 b = fg->blue * (255.f / 65535.f);
372 }
339 else 373 else
340 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 374 {
375 r = gl->r * 255.f;
376 g = gl->g * 255.f;
377 b = gl->b * 255.f;
378 }
379
380 a = gl->a * 255.f;
381
382 if (gl->flags & FLAG_INVERSE)
383 {
384 r ^= 0xffU;
385 g ^= 0xffU;
386 b ^= 0xffU;
387 }
388
389 gl->key.r = r;
390 gl->key.g = g;
391 gl->key.b = b;
392 gl->key.a = a;
341} 393}
342 394
343static void 395static void
344draw_begin (PangoRenderer *renderer_) 396draw_begin (PangoRenderer *renderer_)
345{ 397{
346 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 398 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
347
348 renderer->curtex = 0;
349
350 glEnable (GL_TEXTURE_2D);
351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
352 glEnable (GL_BLEND);
353 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
354 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
355 glEnable (GL_ALPHA_TEST);
356 glAlphaFunc (GL_GREATER, 0.01f);
357} 399}
358 400
359static void 401static void
360draw_end (PangoRenderer *renderer_) 402draw_end (PangoRenderer *renderer_)
361{ 403{
362 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 404 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
363
364 if (renderer->curtex)
365 glEnd ();
366
367 glDisable (GL_ALPHA_TEST);
368 glDisable (GL_BLEND);
369 glDisable (GL_TEXTURE_2D);
370} 405}
371 406
372static void 407static void
373pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 408pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
374{ 409{

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