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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.4 by root, Wed Jul 5 00:16:44 2006 UTC vs.
Revision 1.16 by root, Thu Nov 26 07:19:11 2009 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
156{ 159{
157 tc_put (&g->tex); 160 tc_put (&g->tex);
158 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
159} 162}
160 163
164static char *apple_nvidia_bug_buf;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 g_slice_free1 (TC_WIDTH * TC_HEIGHT, apple_nvidia_bug_buf);
170 apple_nvidia_bug_buf = enable ? g_slice_alloc (TC_WIDTH * TC_HEIGHT) : 0;
171}
172
173static void
174tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
175{
176 glBindTexture (GL_TEXTURE_2D, name);
177
178 if (!apple_nvidia_bug_buf)
179 {
180 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
181 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
182 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
183 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
184 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
185 }
186 else
187 {
188 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
189 /* when glTexSubImage is used, so do it the horribly slow way, */
190 /* reading/patching/uploading the full texture one each change */
191 int r;
192
193 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf);
194
195 for (r = 0; r < h; ++r)
196 memcpy ((char *)apple_nvidia_bug_buf + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
197
198 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, apple_nvidia_bug_buf);
199 }
200}
201
161static void 202static void
162draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 203draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
163{ 204{
164 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 205 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
165 glyph_info *g; 206 glyph_info *g;
166 float x1, y1, x2, y2;
167 207
168 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) 208 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
169 { 209 {
170 glyph = pango_opengl_get_unknown_glyph (font); 210 glyph = pango_opengl_get_unknown_glyph (font);
171 211
178 if (!g || g->generation != tc_generation) 218 if (!g || g->generation != tc_generation)
179 { 219 {
180 Glyph bm; 220 Glyph bm;
181 font_render_glyph (&bm, font, glyph); 221 font_render_glyph (&bm, font, glyph);
182 222
183 if (g) 223 if (!g)
184 g->generation = tc_generation;
185 else
186 { 224 {
187 g = g_slice_new (glyph_info); 225 g = g_slice_new (glyph_info);
188 226
189 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); 227 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
190 _pango_opengl_font_set_cache_glyph_data (font, glyph, g); 228 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
191 } 229 }
192 230
193 if (renderer->curtex) 231 g->generation = tc_generation;
194 glEnd ();
195
196 tc_get (&g->tex, bm.width, bm.height);
197 232
198 g->left = bm.left; 233 g->left = bm.left;
199 g->top = bm.top; 234 g->top = bm.top;
200 235
201 glBindTexture (GL_TEXTURE_2D, g->tex.name); 236 tc_get (&g->tex, bm.width, bm.height);
202 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride);
203 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
204 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
205 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
206 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
207 237
208 renderer->curtex = g->tex.name; 238 if (bm.width && bm.height)
209 glBegin (GL_QUADS); 239 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
210 } 240 }
211 241
212 x += g->left; 242 x += g->left;
213 y -= g->top; 243 y -= g->top;
214 244
215 x1 = g->tex.x * (1. / TC_WIDTH );
216 y1 = g->tex.y * (1. / TC_HEIGHT);
217 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
218 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
219
220 if (g->tex.name != renderer->curtex) 245 if (g->tex.name != renderer->key.texname)
221 { 246 {
222 if (renderer->curtex)
223 glEnd ();
224
225 glBindTexture (GL_TEXTURE_2D, g->tex.name);
226 renderer->curtex = g->tex.name; 247 renderer->key.texname = g->tex.name;
227 248 renderer->arr = rc_array (renderer->rc, &renderer->key);
228 glBegin (GL_QUADS);
229 } 249 }
230 250
231 glTexCoord2f (x1, y1); glVertex2i (x , y ); 251 rc_glyph (renderer->arr, g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
232 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
233 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
234 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
235} 252}
236 253
237static void 254static void
238draw_trapezoid (PangoRenderer *renderer_, 255draw_trapezoid (PangoRenderer *renderer_,
239 PangoRenderPart part, 256 PangoRenderPart part,
243 double y2, 260 double y2,
244 double x12, 261 double x12,
245 double x22) 262 double x22)
246{ 263{
247 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 264 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
265 rc_key_t key = renderer->key;
266 rc_array_t *arr;
248 267
249 if (renderer->curtex) 268 key.mode = GL_QUADS;
250 { 269 key.format = GL_V2F;
251 glEnd (); 270 key.texname = 0;
252 renderer->curtex = 0;
253 }
254 271
255 glDisable (GL_TEXTURE_2D); 272 arr = rc_array (renderer->rc, &key);
256 273
257 glBegin (GL_QUADS); 274 rc_v2f (arr, x11, y1);
258 glVertex2d (x11, y1); 275 rc_v2f (arr, x21, y1);
259 glVertex2d (x12, y1); 276 rc_v2f (arr, x22, y2);
260 glVertex2d (x22, y2); 277 rc_v2f (arr, x12, y2);
261 glVertex2d (x21, y2);
262 glEnd ();
263
264 glEnable (GL_TEXTURE_2D);
265} 278}
266 279
267void 280void
268pango_opengl_render_layout_subpixel (PangoLayout *layout, 281pango_opengl_render_layout_subpixel (PangoLayout *layout,
282 rc_t *rc,
269 int x, int y, 283 int x, int y,
270 float r, float g, float b, float a) 284 float r, float g, float b, float a,
285 int flags)
271{ 286{
272 PangoContext *context; 287 PangoContext *context;
273 PangoFontMap *fontmap; 288 PangoFontMap *fontmap;
274 PangoRenderer *renderer; 289 PangoRenderer *renderer;
290 PangoOpenGLRenderer *gl;
275 291
276 context = pango_layout_get_context (layout); 292 context = pango_layout_get_context (layout);
277 fontmap = pango_context_get_font_map (context); 293 fontmap = pango_context_get_font_map (context);
278 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 294 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
279
280 PANGO_OPENGL_RENDERER (renderer)->r = r; 295 gl = PANGO_OPENGL_RENDERER (renderer);
281 PANGO_OPENGL_RENDERER (renderer)->g = g; 296
282 PANGO_OPENGL_RENDERER (renderer)->b = b; 297 gl->rc = rc;
283 PANGO_OPENGL_RENDERER (renderer)->a = a; 298 gl->r = r;
299 gl->g = g;
300 gl->b = b;
301 gl->a = a;
302 gl->flags = flags;
284 303
285 pango_renderer_draw_layout (renderer, layout, x, y); 304 pango_renderer_draw_layout (renderer, layout, x, y);
286} 305}
287 306
288void 307void
289pango_opengl_render_layout (PangoLayout *layout, 308pango_opengl_render_layout (PangoLayout *layout,
309 rc_t *rc,
290 int x, int y, 310 int x, int y,
291 float r, float g, float b, float a) 311 float r, float g, float b, float a,
312 int flags)
292{ 313{
293 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 314 pango_opengl_render_layout_subpixel (
315 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
316 );
294} 317}
295 318
296static void 319static void
297pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 320pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
298{ 321{
322 memset (&renderer->key, 0, sizeof (rc_key_t));
323
299 renderer->r = 1.; 324 renderer->r = 1.;
300 renderer->g = 1.; 325 renderer->g = 1.;
301 renderer->b = 1.; 326 renderer->b = 1.;
302 renderer->a = 1.; 327 renderer->a = 1.;
303} 328}
304 329
305static void 330static void
306prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 331prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
307{ 332{
308 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 333 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
309 PangoColor *fg = 0; 334 PangoColor *fg = 0;
310 GSList *l; 335 GSList *l;
336 unsigned char r, g, b, a;
311 337
312 renderer->underline = PANGO_UNDERLINE_NONE; 338 renderer->underline = PANGO_UNDERLINE_NONE;
313 renderer->strikethrough = FALSE; 339 renderer->strikethrough = FALSE;
340
341 gl->key.mode = GL_QUADS;
342 gl->key.format = 0; // glyphs
343 gl->key.texname = 0;
314 344
315 for (l = run->item->analysis.extra_attrs; l; l = l->next) 345 for (l = run->item->analysis.extra_attrs; l; l = l->next)
316 { 346 {
317 PangoAttribute *attr = l->data; 347 PangoAttribute *attr = l->data;
318 348
334 break; 364 break;
335 } 365 }
336 } 366 }
337 367
338 if (fg) 368 if (fg)
339 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 369 {
370 r = fg->red * (255.f / 65535.f);
371 g = fg->green * (255.f / 65535.f);
372 b = fg->blue * (255.f / 65535.f);
373 }
340 else 374 else
341 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 375 {
376 r = gl->r * 255.f;
377 g = gl->g * 255.f;
378 b = gl->b * 255.f;
379 }
380
381 a = gl->a * 255.f;
382
383 if (gl->flags & FLAG_INVERSE)
384 {
385 r ^= 0xffU;
386 g ^= 0xffU;
387 b ^= 0xffU;
388 }
389
390 gl->key.r = r;
391 gl->key.g = g;
392 gl->key.b = b;
393 gl->key.a = a;
342} 394}
343 395
344static void 396static void
345draw_begin (PangoRenderer *renderer_) 397draw_begin (PangoRenderer *renderer_)
346{ 398{
347 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 399 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
348
349 renderer->curtex = 0;
350
351 glEnable (GL_TEXTURE_2D);
352 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
353 glEnable (GL_BLEND);
354 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
355 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
356 glEnable (GL_ALPHA_TEST);
357 glAlphaFunc (GL_GREATER, 0.01f);
358} 400}
359 401
360static void 402static void
361draw_end (PangoRenderer *renderer_) 403draw_end (PangoRenderer *renderer_)
362{ 404{
363 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 405 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
364
365 if (renderer->curtex)
366 glEnd ();
367
368 glDisable (GL_ALPHA_TEST);
369 glDisable (GL_BLEND);
370 glDisable (GL_TEXTURE_2D);
371} 406}
372 407
373static void 408static void
374pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 409pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
375{ 410{

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