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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.5 by root, Wed Jul 5 01:53:24 2006 UTC vs.
Revision 1.8 by root, Sat Aug 11 11:32:29 2007 UTC

35 35
36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 GLuint curtex; // current texture 40 int flags;
41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
41}; 44};
42 45
43G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
44 47
45typedef struct 48typedef struct
188 191
189 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); 192 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
190 _pango_opengl_font_set_cache_glyph_data (font, glyph, g); 193 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
191 } 194 }
192 195
193 if (renderer->curtex)
194 glEnd ();
195
196 tc_get (&g->tex, bm.width, bm.height); 196 tc_get (&g->tex, bm.width, bm.height);
197 197
198 g->left = bm.left; 198 g->left = bm.left;
199 g->top = bm.top; 199 g->top = bm.top;
200 200
202 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); 202 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride);
203 glPixelStorei (GL_UNPACK_ALIGNMENT, 1); 203 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
204 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap); 204 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
205 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); 205 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
206 glPixelStorei (GL_UNPACK_ALIGNMENT, 4); 206 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
207
208 renderer->curtex = g->tex.name;
209 glBegin (GL_QUADS);
210 } 207 }
211 208
212 x += g->left; 209 x += g->left;
213 y -= g->top; 210 y -= g->top;
214 211
215 x1 = g->tex.x * (1. / TC_WIDTH ); 212 x1 = g->tex.x * (1. / TC_WIDTH );
216 y1 = g->tex.y * (1. / TC_HEIGHT); 213 y1 = g->tex.y * (1. / TC_HEIGHT);
217 x2 = g->tex.w * (1. / TC_WIDTH ) + x1; 214 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
218 y2 = g->tex.h * (1. / TC_HEIGHT) + y1; 215 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
219 216
220 if (g->tex.name != renderer->curtex) 217 if (g->tex.name != renderer->key.texname)
221 { 218 {
222 if (renderer->curtex)
223 glEnd ();
224
225 glBindTexture (GL_TEXTURE_2D, g->tex.name);
226 renderer->curtex = g->tex.name; 219 renderer->key.texname = g->tex.name;
227 220 renderer->arr = rc_array (renderer->rc, &renderer->key);
228 glBegin (GL_QUADS);
229 } 221 }
230 222
231 glTexCoord2f (x1, y1); glVertex2i (x , y ); 223 rc_t2f_v3f (renderer->arr, x1, y1, x , y , 0);
232 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y ); 224 rc_t2f_v3f (renderer->arr, x2, y1, x + g->tex.w, y , 0);
233 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h); 225 rc_t2f_v3f (renderer->arr, x2, y2, x + g->tex.w, y + g->tex.h, 0);
234 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h); 226 rc_t2f_v3f (renderer->arr, x1, y2, x , y + g->tex.h, 0);
235} 227}
236 228
237static void 229static void
238draw_trapezoid (PangoRenderer *renderer_, 230draw_trapezoid (PangoRenderer *renderer_,
239 PangoRenderPart part, 231 PangoRenderPart part,
243 double y2, 235 double y2,
244 double x12, 236 double x12,
245 double x22) 237 double x22)
246{ 238{
247 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 239 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
240 rc_key_t key = renderer->key;
241 rc_array_t *arr;
248 242
249 if (renderer->curtex) 243 key.mode = GL_QUADS;
250 { 244 key.format = GL_V2F;
251 glEnd (); 245 key.texname = 0;
252 renderer->curtex = 0;
253 }
254 246
255 glDisable (GL_TEXTURE_2D); 247 arr = rc_array (renderer->rc, &key);
256 248
257 glBegin (GL_QUADS); 249 rc_v2f (arr, x11, y1);
258 glVertex2d (x11, y1); 250 rc_v2f (arr, x21, y1);
259 glVertex2d (x21, y1); 251 rc_v2f (arr, x22, y2);
260 glVertex2d (x22, y2); 252 rc_v2f (arr, x12, y2);
261 glVertex2d (x12, y2);
262 glEnd ();
263
264 glEnable (GL_TEXTURE_2D);
265} 253}
266 254
267void 255void
268pango_opengl_render_layout_subpixel (PangoLayout *layout, 256pango_opengl_render_layout_subpixel (PangoLayout *layout,
269 int x, int y, 257 int x, int y,
270 float r, float g, float b, float a) 258 float r, float g, float b, float a,
259 int flags)
271{ 260{
272 PangoContext *context; 261 PangoContext *context;
273 PangoFontMap *fontmap; 262 PangoFontMap *fontmap;
274 PangoRenderer *renderer; 263 PangoRenderer *renderer;
264 PangoOpenGLRenderer *gl;
275 265
276 context = pango_layout_get_context (layout); 266 context = pango_layout_get_context (layout);
277 fontmap = pango_context_get_font_map (context); 267 fontmap = pango_context_get_font_map (context);
278 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 268 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
279
280 PANGO_OPENGL_RENDERER (renderer)->r = r; 269 gl = PANGO_OPENGL_RENDERER (renderer);
281 PANGO_OPENGL_RENDERER (renderer)->g = g; 270
282 PANGO_OPENGL_RENDERER (renderer)->b = b; 271 gl->rc = rc_alloc ();
283 PANGO_OPENGL_RENDERER (renderer)->a = a; 272 gl->r = r;
273 gl->g = g;
274 gl->b = b;
275 gl->a = a;
276 gl->flags = flags;
284 277
285 pango_renderer_draw_layout (renderer, layout, x, y); 278 pango_renderer_draw_layout (renderer, layout, x, y);
279
280 rc_free (gl->rc);
286} 281}
287 282
288void 283void
289pango_opengl_render_layout (PangoLayout *layout, 284pango_opengl_render_layout (PangoLayout *layout,
290 int x, int y, 285 int x, int y,
291 float r, float g, float b, float a) 286 float r, float g, float b, float a,
287 int flags)
292{ 288{
293 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a); 289 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags);
294} 290}
295 291
296static void 292static void
297pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 293pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
298{ 294{
295 memset (&renderer->key, 0, sizeof (rc_key_t));
296
299 renderer->r = 1.; 297 renderer->r = 1.;
300 renderer->g = 1.; 298 renderer->g = 1.;
301 renderer->b = 1.; 299 renderer->b = 1.;
302 renderer->a = 1.; 300 renderer->a = 1.;
303} 301}
306prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 304prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
307{ 305{
308 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 306 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer;
309 PangoColor *fg = 0; 307 PangoColor *fg = 0;
310 GSList *l; 308 GSList *l;
309 unsigned char r, g, b, a;
311 310
312 renderer->underline = PANGO_UNDERLINE_NONE; 311 renderer->underline = PANGO_UNDERLINE_NONE;
313 renderer->strikethrough = FALSE; 312 renderer->strikethrough = FALSE;
313
314 glrenderer->key.mode = GL_QUADS;
315 glrenderer->key.format = GL_T2F_V3F;
316 glrenderer->key.texname = 0;
314 317
315 for (l = run->item->analysis.extra_attrs; l; l = l->next) 318 for (l = run->item->analysis.extra_attrs; l; l = l->next)
316 { 319 {
317 PangoAttribute *attr = l->data; 320 PangoAttribute *attr = l->data;
318 321
334 break; 337 break;
335 } 338 }
336 } 339 }
337 340
338 if (fg) 341 if (fg)
339 glColor4f (fg->red / 65535., fg->green / 65535., fg->blue / 65535., glrenderer->a); 342 {
343 r = fg->red * (255.f / 65535.f);
344 g = fg->green * (255.f / 65535.f);
345 b = fg->blue * (255.f / 65535.f);
346 }
340 else 347 else
341 glColor4f (glrenderer->r, glrenderer->g, glrenderer->b, glrenderer->a); 348 {
349 r = glrenderer->r * 255.f;
350 g = glrenderer->g * 255.f;
351 b = glrenderer->b * 255.f;
352 }
353
354 a = glrenderer->a * 255.f;
355
356 if (glrenderer->flags & FLAG_INVERSE)
357 {
358 r ^= 0xffU;
359 g ^= 0xffU;
360 b ^= 0xffU;
361 }
362
363 glrenderer->key.r = r;
364 glrenderer->key.g = g;
365 glrenderer->key.b = b;
366 glrenderer->key.a = a;
342} 367}
343 368
344static void 369static void
345draw_begin (PangoRenderer *renderer_) 370draw_begin (PangoRenderer *renderer_)
346{ 371{
347 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 372 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
348
349 renderer->curtex = 0;
350 373
351 glEnable (GL_TEXTURE_2D); 374 glEnable (GL_TEXTURE_2D);
352 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 375 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
353 glEnable (GL_BLEND); 376 glEnable (GL_BLEND);
354 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 377 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
360static void 383static void
361draw_end (PangoRenderer *renderer_) 384draw_end (PangoRenderer *renderer_)
362{ 385{
363 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 386 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
364 387
365 if (renderer->curtex) 388 rc_draw (renderer->rc);
366 glEnd ();
367 389
368 glDisable (GL_ALPHA_TEST); 390 glDisable (GL_ALPHA_TEST);
369 glDisable (GL_BLEND); 391 glDisable (GL_BLEND);
370 glDisable (GL_TEXTURE_2D); 392 glDisable (GL_TEXTURE_2D);
371} 393}

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