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Comparing deliantra/Deliantra-Client/pango-render.c (file contents):
Revision 1.6 by root, Sun Aug 13 15:14:17 2006 UTC vs.
Revision 1.17 by root, Sun Nov 29 14:45:12 2009 UTC

36struct _PangoOpenGLRenderer 36struct _PangoOpenGLRenderer
37{ 37{
38 PangoRenderer parent_instance; 38 PangoRenderer parent_instance;
39 float r, g, b, a; // modulate 39 float r, g, b, a; // modulate
40 int flags; 40 int flags;
41 GLuint curtex; // current texture 41 rc_t *rc; // rendercache
42 rc_key_t key; // current render key
43 rc_array_t *arr;
42}; 44};
43 45
44G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER) 46G_DEFINE_TYPE (PangoOpenGLRenderer, pango_opengl_renderer, PANGO_TYPE_RENDERER)
45 47
46typedef struct 48typedef struct
157{ 159{
158 tc_put (&g->tex); 160 tc_put (&g->tex);
159 g_slice_free (glyph_info, g); 161 g_slice_free (glyph_info, g);
160} 162}
161 163
164static int apple_nvidia_bug_workaround;
165
166static void
167apple_nvidia_bug (int enable)
168{
169 apple_nvidia_bug_workaround = enable;
170}
171
172static void
173tex_update (int name, int x, int y, int w, int stride, int h, void *bm)
174{
175 glBindTexture (GL_TEXTURE_2D, name);
176
177 if (!apple_nvidia_bug_workaround)
178 {
179 glPixelStorei (GL_UNPACK_ROW_LENGTH, stride);
180 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
181 glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, bm);
182 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
183 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
184 }
185 else
186 {
187 /* starting with 10.5.5 (or 10.5.6), pple's nvidia driver corrupts textures */
188 /* when glTexSubImage is used, so do it the horribly slow way, */
189 /* reading/patching/uploading the full texture one each change */
190 int r;
191
192 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
193
194 for (r = 0; r < h; ++r)
195 memcpy (tc_temptile + (y + r) * TC_WIDTH + x, (char *)bm + r * stride, w);
196
197 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tc_temptile);
198 }
199}
200
162static void 201static void
163draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y) 202draw_glyph (PangoRenderer *renderer_, PangoFont *font, PangoGlyph glyph, double x, double y)
164{ 203{
165 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_); 204 PangoOpenGLRenderer *renderer = PANGO_OPENGL_RENDERER (renderer_);
166 glyph_info *g; 205 glyph_info *g;
167 float x1, y1, x2, y2;
168 206
169 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG) 207 if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
170 { 208 {
171 glyph = pango_opengl_get_unknown_glyph (font); 209 glyph = pango_opengl_get_unknown_glyph (font);
172 210
179 if (!g || g->generation != tc_generation) 217 if (!g || g->generation != tc_generation)
180 { 218 {
181 Glyph bm; 219 Glyph bm;
182 font_render_glyph (&bm, font, glyph); 220 font_render_glyph (&bm, font, glyph);
183 221
184 if (g) 222 if (!g)
185 g->generation = tc_generation;
186 else
187 { 223 {
188 g = g_slice_new (glyph_info); 224 g = g_slice_new (glyph_info);
189 225
190 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info); 226 _pango_opengl_font_set_glyph_cache_destroy (font, (GDestroyNotify)free_glyph_info);
191 _pango_opengl_font_set_cache_glyph_data (font, glyph, g); 227 _pango_opengl_font_set_cache_glyph_data (font, glyph, g);
192 } 228 }
193 229
194 if (renderer->curtex) 230 g->generation = tc_generation;
195 glEnd ();
196
197 tc_get (&g->tex, bm.width, bm.height);
198 231
199 g->left = bm.left; 232 g->left = bm.left;
200 g->top = bm.top; 233 g->top = bm.top;
201 234
202 glBindTexture (GL_TEXTURE_2D, g->tex.name); 235 tc_get (&g->tex, bm.width, bm.height);
203 glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride);
204 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
205 glTexSubImage2D (GL_TEXTURE_2D, 0, g->tex.x, g->tex.y, bm.width, bm.height, GL_ALPHA, GL_UNSIGNED_BYTE, bm.bitmap);
206 glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
207 glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
208 236
209 renderer->curtex = g->tex.name; 237 if (bm.width && bm.height)
210 glBegin (GL_QUADS); 238 tex_update (g->tex.name, g->tex.x, g->tex.y, bm.width, bm.stride, bm.height, bm.bitmap);
211 } 239 }
212 240
213 x += g->left; 241 x += g->left;
214 y -= g->top; 242 y -= g->top;
215 243
216 x1 = g->tex.x * (1. / TC_WIDTH );
217 y1 = g->tex.y * (1. / TC_HEIGHT);
218 x2 = g->tex.w * (1. / TC_WIDTH ) + x1;
219 y2 = g->tex.h * (1. / TC_HEIGHT) + y1;
220
221 if (g->tex.name != renderer->curtex) 244 if (g->tex.name != renderer->key.texname)
222 { 245 {
223 if (renderer->curtex)
224 glEnd ();
225
226 glBindTexture (GL_TEXTURE_2D, g->tex.name);
227 renderer->curtex = g->tex.name; 246 renderer->key.texname = g->tex.name;
228 247 renderer->arr = rc_array (renderer->rc, &renderer->key);
229 glBegin (GL_QUADS);
230 } 248 }
231 249
232 glTexCoord2f (x1, y1); glVertex2i (x , y ); 250 rc_glyph (renderer->arr, g->tex.x, g->tex.y, g->tex.w, g->tex.h, x, y);
233 glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y );
234 glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h);
235 glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h);
236} 251}
237 252
238static void 253static void
239draw_trapezoid (PangoRenderer *renderer_, 254draw_trapezoid (PangoRenderer *renderer_,
240 PangoRenderPart part, 255 PangoRenderPart part,
244 double y2, 259 double y2,
245 double x12, 260 double x12,
246 double x22) 261 double x22)
247{ 262{
248 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 263 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
264 rc_key_t key = renderer->key;
265 rc_array_t *arr;
249 266
250 if (renderer->curtex) 267 key.mode = GL_QUADS;
251 { 268 key.format = GL_V2F;
252 glEnd (); 269 key.texname = 0;
253 renderer->curtex = 0;
254 }
255 270
256 glDisable (GL_TEXTURE_2D); 271 arr = rc_array (renderer->rc, &key);
257 272
258 glBegin (GL_QUADS); 273 rc_v2f (arr, x11, y1);
259 glVertex2d (x11, y1); 274 rc_v2f (arr, x21, y1);
260 glVertex2d (x21, y1); 275 rc_v2f (arr, x22, y2);
261 glVertex2d (x22, y2); 276 rc_v2f (arr, x12, y2);
262 glVertex2d (x12, y2);
263 glEnd ();
264
265 glEnable (GL_TEXTURE_2D);
266} 277}
267 278
268void 279void
269pango_opengl_render_layout_subpixel (PangoLayout *layout, 280pango_opengl_render_layout_subpixel (PangoLayout *layout,
281 rc_t *rc,
270 int x, int y, 282 int x, int y,
271 float r, float g, float b, float a, 283 float r, float g, float b, float a,
272 int flags) 284 int flags)
273{ 285{
274 PangoContext *context; 286 PangoContext *context;
275 PangoFontMap *fontmap; 287 PangoFontMap *fontmap;
276 PangoRenderer *renderer; 288 PangoRenderer *renderer;
289 PangoOpenGLRenderer *gl;
277 290
278 context = pango_layout_get_context (layout); 291 context = pango_layout_get_context (layout);
279 fontmap = pango_context_get_font_map (context); 292 fontmap = pango_context_get_font_map (context);
280 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap)); 293 renderer = _pango_opengl_font_map_get_renderer (PANGO_OPENGL_FONT_MAP (fontmap));
281
282 PANGO_OPENGL_RENDERER (renderer)->r = r; 294 gl = PANGO_OPENGL_RENDERER (renderer);
283 PANGO_OPENGL_RENDERER (renderer)->g = g; 295
284 PANGO_OPENGL_RENDERER (renderer)->b = b; 296 gl->rc = rc;
285 PANGO_OPENGL_RENDERER (renderer)->a = a; 297 gl->r = r;
286 PANGO_OPENGL_RENDERER (renderer)->flags = flags; 298 gl->g = g;
299 gl->b = b;
300 gl->a = a;
301 gl->flags = flags;
287 302
288 pango_renderer_draw_layout (renderer, layout, x, y); 303 pango_renderer_draw_layout (renderer, layout, x, y);
289} 304}
290 305
291void 306void
292pango_opengl_render_layout (PangoLayout *layout, 307pango_opengl_render_layout (PangoLayout *layout,
308 rc_t *rc,
293 int x, int y, 309 int x, int y,
294 float r, float g, float b, float a, 310 float r, float g, float b, float a,
295 int flags) 311 int flags)
296{ 312{
297 pango_opengl_render_layout_subpixel (layout, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags); 313 pango_opengl_render_layout_subpixel (
314 layout, rc, x * PANGO_SCALE, y * PANGO_SCALE, r, g, b, a, flags
315 );
298} 316}
299 317
300static void 318static void
301pango_opengl_renderer_init (PangoOpenGLRenderer *renderer) 319pango_opengl_renderer_init (PangoOpenGLRenderer *renderer)
302{ 320{
321 memset (&renderer->key, 0, sizeof (rc_key_t));
322
303 renderer->r = 1.; 323 renderer->r = 1.;
304 renderer->g = 1.; 324 renderer->g = 1.;
305 renderer->b = 1.; 325 renderer->b = 1.;
306 renderer->a = 1.; 326 renderer->a = 1.;
307} 327}
308 328
309static void 329static void
310prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) 330prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
311{ 331{
312 PangoOpenGLRenderer *glrenderer = (PangoOpenGLRenderer *)renderer; 332 PangoOpenGLRenderer *gl = (PangoOpenGLRenderer *)renderer;
313 PangoColor *fg = 0; 333 PangoColor *fg = 0;
314 GSList *l; 334 GSList *l;
315 unsigned char r, g, b, a; 335 unsigned char r, g, b, a;
316 336
317 renderer->underline = PANGO_UNDERLINE_NONE; 337 renderer->underline = PANGO_UNDERLINE_NONE;
318 renderer->strikethrough = FALSE; 338 renderer->strikethrough = FALSE;
339
340 gl->key.mode = GL_QUADS;
341 gl->key.format = 0; // glyphs
342 gl->key.texname = 0;
319 343
320 for (l = run->item->analysis.extra_attrs; l; l = l->next) 344 for (l = run->item->analysis.extra_attrs; l; l = l->next)
321 { 345 {
322 PangoAttribute *attr = l->data; 346 PangoAttribute *attr = l->data;
323 347
346 g = fg->green * (255.f / 65535.f); 370 g = fg->green * (255.f / 65535.f);
347 b = fg->blue * (255.f / 65535.f); 371 b = fg->blue * (255.f / 65535.f);
348 } 372 }
349 else 373 else
350 { 374 {
351 r = glrenderer->r * 255.f; 375 r = gl->r * 255.f;
352 g = glrenderer->g * 255.f; 376 g = gl->g * 255.f;
353 b = glrenderer->b * 255.f; 377 b = gl->b * 255.f;
354 } 378 }
355 379
356 a = glrenderer->a * 255.f; 380 a = gl->a * 255.f;
357 381
358 if (glrenderer->flags & FLAG_INVERSE) 382 if (gl->flags & FLAG_INVERSE)
359 { 383 {
360 r ^= 0xffU; 384 r ^= 0xffU;
361 g ^= 0xffU; 385 g ^= 0xffU;
362 b ^= 0xffU; 386 b ^= 0xffU;
363 } 387 }
364 388
365 glColor4ub (r, g, b, a); 389 gl->key.r = r;
390 gl->key.g = g;
391 gl->key.b = b;
392 gl->key.a = a;
366} 393}
367 394
368static void 395static void
369draw_begin (PangoRenderer *renderer_) 396draw_begin (PangoRenderer *renderer_)
370{ 397{
371 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 398 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
372
373 renderer->curtex = 0;
374
375 glEnable (GL_TEXTURE_2D);
376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
377 glEnable (GL_BLEND);
378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
380 glEnable (GL_ALPHA_TEST);
381 glAlphaFunc (GL_GREATER, 0.01f);
382} 399}
383 400
384static void 401static void
385draw_end (PangoRenderer *renderer_) 402draw_end (PangoRenderer *renderer_)
386{ 403{
387 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_; 404 PangoOpenGLRenderer *renderer = (PangoOpenGLRenderer *)renderer_;
388
389 if (renderer->curtex)
390 glEnd ();
391
392 glDisable (GL_ALPHA_TEST);
393 glDisable (GL_BLEND);
394 glDisable (GL_TEXTURE_2D);
395} 405}
396 406
397static void 407static void
398pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass) 408pango_opengl_renderer_class_init (PangoOpenGLRendererClass *klass)
399{ 409{

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