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Revision: 1.11
Committed: Sun Dec 24 10:16:47 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.10: +2 -2 lines
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# User Rev Content
1 root 1.3 =head1 Crossfire+ Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.3 Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126 root 1.1
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180     =head2 dropall
181    
182     dropall [type]
183    
184     B<dropall> drops all items in your inventory to the ground, excepting
185     locked items. The type parameter will also control what is dropped:
186    
187     =over 4
188    
189     =item nothing specified
190    
191     Drops all objects except food, money, keys, and containers.
192    
193     =item B<weapons>
194    
195     Drops weapons, bows, and arrows.
196    
197     =item B<armor> (armour)
198 root 1.4
199 root 1.1 Drops armor, shield, and helmets.
200    
201     =item B<misc>
202    
203     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204     bracers, scrolls, wands, rods, and potions.
205    
206     =back
207    
208     See also 'drop' and mouse button control for dropping objects.
209    
210     =head2 examine
211    
212     Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224    
225     =head2 follow
226    
227     This enables the follow mode (cf+ only).
228    
229     The player issuing the follow
230     command is required to stand
231     on a space right next to the
232     player that is to be followed.
233    
234     To start following a player,
235     use:
236    
237     follow <playername>
238    
239     To stop following, use:
240    
241     follow
242    
243     Without arguments.
244    
245     =head2 get
246    
247     get [item]
248    
249     This will pick up an item from the floor with the name [item]. If there is
250     more than one unique item with that name, they are all picked up.
251    
252     =head2 gsay
253    
254     If you are in a party (party join or party form), you will be able to message
255     only your party. Even people standing right next to you can't hear it.
256    
257     =head2 golem
258    
259     ERROR: not a command, but another help topic => move to a different file maybe?
260    
261     Golems are creatures that the player has some control over. Note that many
262     summoned creatures are considered golems, even if they are not called
263     golems.
264    
265     If you have a golem in control your spell type will be listed as golem,
266     with the creature name in parantheses.
267    
268     To control your golem, just press the fire key in the direction you want
269     your golem to move. Your golem will then start moving in that direction,
270     and keep moving in that direction until you change its direction.
271    
272     Note that once you leave the map that the golem is on, the golem will
273     disappear. Also, once you select another spell to cast, or change your
274     range type, your golem will disappear.
275    
276     =head2 help
277    
278     Gives you online help for the command or help topic specified.
279    
280     =head2 hiscore
281    
282     Shows a list of the highest level players in the game.
283    
284     =head2 ignore
285    
286 root 1.5 ignore list
287    
288     Lists all players that you currently ignore.
289    
290 root 1.1 ignore <player> <tell|shout|all> [timeout]
291    
292     This command ignores the specified messages (B<tell> ignores tells,
293     B<shout> ignores chat and shout and all ignores everything from the given
294     user).
295    
296     The optional timeout (specified in hours) specifies then the ignore entry
297     expires. The default is 24 (one day). The reason why all ignores expire
298     after a day by default is that most troublemakers stop soon after they are
299     being ignored.
300    
301     To revoke an ignore, use the B<unignore> command.
302    
303     =head2 inventory
304    
305     Lists all items in your inventory along with their locked/applied/wielded
306     status. Example:
307    
308     inventory
309    
310     Inventory:
311     - arrow 0.1
312     - Knife * 2
313     - long sword (wielded) 15
314    
315     This shows that you have one arrow which weighs 0.1kg and one Knife which you
316     protected from dropping by locking it as well as a long sword which you are
317     currently using to attack.
318    
319     =head2 invite
320    
321     This command invites another player to where you are currently located.
322     There are four levels of inviting that can be earned by doing quests.
323     Quest descriptions can be found in a house in scorn.
324    
325     =over 4
326    
327     =item Level 1 can invite only into private rooms such as apartments.
328    
329     =item Level 2 can invite into private rooms and unique maps such as guilds.
330    
331     =item Level 3 can invite to anywhere in the world if there are no monsters on
332     the map.
333    
334     =item Level 4 can invite any player to any map with or without monsters. This is
335     a very dangerous skill and should be used wisely.
336    
337     =back
338    
339     In any of these levels, the invited player is required to acknowledge and
340     allow the transport.
341    
342     One can never transport from nor to an unholy place. That means, one can
343     not be saved out of jail using invite.
344    
345     =head2 invoke
346    
347     The invoke command is used
348     to cast a spell immediately,
349     or when it is necessary to give
350     a parameter to the spell. Invoke
351     will not set the range weapon.
352    
353     Examples:
354     'invoke restoration
355     'invoke magic rune of large fireball
356     'invoke reincarnation of Iamdead
357     'invoke create food of waybread
358    
359     It is very helpful to bind healing
360     spells to keys like this:
361    
362     'bind invoke medium healing
363     c
364    
365     the c key now casts medium healing
366     instantly
367    
368     =head2 keys
369    
370     ERROR: not a command, but another help topic => move to a different file maybe?
371     ERROR: its wrong anyways
372    
373     These are the basic movement
374     keys:
375     yku
376     h l
377     bjn
378    
379     Running is done by holding
380     control and move. Running
381     is recommended.
382    
383     Firing the range weapon (help range)
384     is done by holding shift and
385     move.
386    
387     'help mouse for help on what the
388     mouse buttons do.
389    
390     'help melee for advice on how to
391     fight
392    
393     'help traps for help with finding
394     and disarming traps
395    
396 root 1.9 =head2 killpets
397    
398     killpets [name]
399 root 1.1
400     The killpets command is a quick and convenient way
401     to get rid of all your pets when they are no longer
402     useful or are getting in the way. Any equipment
403     they had will be left behind, but you will get no
404     experience for their death. However, it kills them
405     instantaneously.
406    
407     If a name is specified then only pets with that
408     name will be killed, eg killpets bat will kill bats
409     but not bees. If a number is specified, the pet
410     corresponding to that number is killed.
411    
412     =head2 listen
413    
414 root 1.9 listen <listen-level>
415    
416     Listen sets the level of messages you will hear.
417 root 1.1 Priorities are defined as follows:
418    
419     0 - Nothing, not even "You punch kobold." or "You say: hi".
420     1 - Only messages that have to do with yourself.
421     2 - Emergency calls from other users
422     10 - General chatter with the 'chat' command.
423     11 - See what players kill what monster with what attack/spell. Very
424     verbose - only for the fanatics.
425    
426     =head2 logs
427    
428     TODO
429    
430     =head2 mapinfo
431    
432     Shows some information about the map like this:
433    
434     world_105_115 (/world/world_105_115) in scorn
435     Creator: Gnat the Gnu
436     Email: gnu@foo.bar
437     Date: Sun Dec 16 20:53:13 2001
438    
439     world_105_115: The map name
440     /world/world_105_115: The relative map path
441     scorn: Region the map is in
442    
443     The rest is information the mapper may or may not provide. Often, this is
444     the mapper's name, email and map creation date as this example shows.
445    
446     =head2 maps
447    
448     Shows a list of maps that are currently being visited or have been visited.
449     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450    
451     Path: The last part of the map path
452     Pl: Players on the map.
453     PlM: Players on the map recounted (should be the same as Pl).
454     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
455     3) currently loading or 4) currently saving.
456     TO: Timeout, when the map is swapped to disk.
457     Dif: Map difficulty.
458     Reset: Real server time when the map is going to reset.
459    
460     =head2 mark
461    
462     B<mark> is used to mark items for items that apply other items. Examples of
463     these are flint & steel marked for apply torches, a weapon marked for
464     improve weapon scrolls.
465    
466     B<mark> without options shows your currently marked item.
467    
468     Usage examples:
469    
470     mark sword +3
471     mark three torches
472     mark sword
473    
474     B<mark> will look for best match first, and then look for matches based
475     on shortened name, object name, archetype name. It prints the match it
476     finds.
477    
478     =head2 motd
479    
480     Shows the message of the day. It takes no arguments.
481    
482     =head2 melee
483    
484     ERROR: not a command, but another help topic => move to a different file maybe?
485    
486     You fight to kill monsters. You can either use magic or weapons.
487    
488     To use weapons, simply wield a weapon (and armour!) and move into the
489     monster you want to attack.
490    
491     To use magic or bows, read
492     'help spells
493     and
494     'help range
495     and
496     'help cast
497     and
498     'help invoke
499    
500     =head2 mode
501    
502     ERROR: not a command, but another help topic => move to a different file maybe?
503    
504     The mode commands are as follows:
505    
506     Applymode, adjusts how items are applied
507     Bowmode, adjusts the way bows work
508     Peaceful, sets how you react to other players
509     Petmode, adjusts how your pets behave
510    
511     =head2 mouse
512    
513     ERROR: not a command, but another help topic => move to a different file maybe?
514    
515     The mouse isn't a great way to move your character. It'll work, but you'll
516     be handicapped unless you use the keyboard for this. However, the mouse
517     has the following inventory uses:
518    
519     Middle button on item: apply
520     or equip
521    
522     Right button: drop or pickup
523     item on ground
524    
525     Left button: info on item
526    
527     =head2 move
528    
529     ERROR: not a command, but another help topic => move to a different file maybe?
530     ERROR: same as "keys"?
531    
532     These are the basic movement
533     keys:
534     yku
535     h l
536     bjn
537    
538     Running is done by holding
539     control and move. Running
540     is recommended.
541    
542     Firing the range weapon (help range)
543     is done by holding shift and
544     move.
545    
546     'help mouse for help on what the
547     mouse buttons do.
548    
549     'help melee for advice on how to
550     fight
551    
552     'help traps for help with finding
553     and disarming traps
554    
555     =head2 output-count
556    
557     output-sync controls how often information is sent to the screen. Each
558     buffer has its own time value, and will be flushed independantly. The
559     default value is 16 ticks (about 2 seconds).
560    
561     output-count sets after how many messages of the same type, they are
562     then printed out. If the value was 10, then after killing ten orcs, the
563     message '10 times you kill orc' would be printed out. The default value is
564     1 - this means that all messages get printed out as they are requested -
565     buffering is disabled in this regard.
566    
567     See also L<output-sync>.
568    
569     =head2 output-sync
570    
571     output-sync controls how often information is sent to the screen. Each
572     buffer has its own time value, and will be flushed independantly. The
573     default value is 16 ticks (about 2 seconds).
574    
575     output-count sets after how many messages of the same type, they are
576     then printed out. If the value was 10, then after killing ten orcs, the
577     message '10 times you kill orc' would be printed out. The default value is
578     1 - this means that all messages get printed out as they are requested -
579     buffering is disabled in this regard.
580    
581     See also L<output-count>.
582    
583     =head2 party
584    
585     party join partyname
586     Puts you in a party, prompts you for a passwd if there is
587     one
588    
589     party form partyname
590     Forms a party and puts you as leader, 32 character max.
591     At the moment, being party leader does nothing. May be used in
592     the future.
593    
594     party list
595     Lists currently formed parties and their 'leader'
596    
597     party passwd <password>
598     Changes the passwd for the party you are in, 8 character max.
599    
600     party who
601     lists the members of the party you are in
602    
603     party say <msg>
604     sends messsage to party members
605    
606     party leave
607     takes you out of current party
608    
609     =head2 peaceful
610    
611     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
612     peaceful mode with regards to npc and monsters only, not with regards to
613     players (which will be controlled by priests).
614    
615     The B<peaceful> command will switch you between peaceful and hostile attack
616     modes.
617    
618     When peaceful is on you will not automatically attack other player when
619     bumping into them and will do reduced damage against other players if
620     you do attack them (friendly fire). Having peaceful mode on only lowers
621     damage against other players, it has no effect on damage done to monsters
622     or other NPCs, so it is generally advisable to remain in peaceful mode
623     unless you are looking for trouble. It is still entirely possible to kill
624     other players when in peaceful mode so you should still be careful when
625     interacting with other players. Hostile mode (peaceful off) will enable
626     melee combat when bumping into other players and does normal damage for
627     other attacks as well.
628    
629     Damage done by area effect attacks like cone spells, explosive
630     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
631     are not modified by peaceful/hostile mode.
632    
633 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
634 root 1.1
635     B<petmode> controls how your pets (charmed monsters) will behave.
636    
637     The options are:
638    
639     =over 4
640    
641     =item B<normal>
642    
643     As you would expect.
644    
645     =item B<sad> (search and destroy)
646    
647     Pets will roam and seek out things to attack.
648    
649     =item B<defend>
650    
651     Pets will try to stay close and defend you.
652    
653     =item B<arena>
654    
655     Like B<normal>, except that pets will attack other players in the arena.
656    
657     =back
658    
659     =head2 pickup
660    
661     B<pickup> changes how you pick up items when you step on them. to pickup
662     an item manually, use the ',' key.
663    
664     Mode 0: Don't pick up items.
665    
666     Mode 1: Pick up one item
667    
668     Mode 2: Pickup up one item and stop
669    
670     Mode 3: Stop before picking up items
671    
672     Mode 4: Pick up all items
673    
674     Mode 5: Pick up all items and stop
675    
676     Mode 6: Pick up all magical items
677    
678     Mode 7: Pick up all coins and gems
679    
680     Modes above 7: Pickup items with
681     a value density greater than the pickup mode.
682    
683     Value density is value in gold/weight in kilograms.
684    
685     The value in gold is what the item is worth if you sold it in the shop.
686    
687     Goldcoins have a value density of 66,
688    
689     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
690     Artifacts are also picked up.
691    
692     =head2 prepare
693    
694     The same as cast. Usage:
695    
696     prepare <spell>
697    
698 root 1.2 =head2 X<quests>quests (|finished|.*)
699 root 1.1
700     The quests command lists the quests you are doing or have completed.
701    
702     Parameters are:
703    
704     =over 4
705    
706     =item no arguments: displays current quests.
707    
708     =item B<finished>: displays finished quests;
709    
710     =item anything else: displays details for quests (finished or not) with name containing the given string.
711    
712     =back
713    
714     =head2 quit
715    
716     Deletes your character from the server. If you want to quit the session
717     without deleting your character, you must use a I<Bed to Reality>. Find a
718     bed (probably in a building close to where you entered the game), get on
719     top of it, and apply it using B<Tab> ro the B<apply> command.
720    
721     =head2 range
722    
723     Your range weapon can be one of several weapons, a spell you cast, a
724     bow-and-arrow, a rod, or a wand, to name a few.
725    
726     Your range weapon is fired when you press SHIFT-direction, and will be
727     fired in that direction.
728    
729 root 1.3 =head2 ready_skill
730    
731     ready_skill <name of skill>
732    
733     Readies the given L<skill|pod/skill_help> by putting it in your L<range
734     slot|glossary/range slot>. Some skills are used automatically when
735     readied, some need to be actively used by "firing" them.
736    
737     If you just want to invoke a skill once, leaving your range slot
738     untouched, use L<use_skill> instead.
739    
740 root 1.1 =head2 rename
741    
742 root 1.7 Changes/removes the custom name of given item (or the marked one).
743 root 1.1
744 root 1.7 rename oldname to newname
745     rename "old item name" to "new item name"
746 root 1.1
747 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
748     otherwise you can just write the name as-is. If you omit the old name, the
749     marked item will be used instead.
750 root 1.1
751 root 1.11 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
752     will be restored.
753 root 1.1
754     Note: maximum allowed name length is 127 characters.
755    
756     =head2 reply
757    
758     reply <message>
759    
760     Similar to tell, but instead of having to supply a username, it replies
761     to the last player that sent you a tell. This is a bit racy (e.g. when
762     somebody else tells you something while you type and you do not realise
763     that), so be careful not to supply confidential information in the
764     message.
765    
766     =head2 resistances
767    
768     This shows you the resistances you have to specific attack types.
769     If you have for example "cold +20", it means you get 20% damage done
770     by cold attacks. If you have "ghost hit -50", you will get 50% more
771     damage by ghost hits.
772    
773     If you are a dragon, you will also get your natural skin resistances
774     appened to the list. These will never lower, only rise.
775    
776     =head2 rotateshoottype
777    
778     Switches between spell, skill and weapon. Example:
779    
780     cast burning hands
781     ready_skill disarm traps
782     apply wand of medium fireball
783    
784     rotateshoottype # Switches to the spell (burning hands)
785     rotateshoottype # Switches to the wand (of medium fireball)
786     rotateshoottype # Switches to the skill (disarm traps)
787     rotateshoottype # Disables the range slot (won't use anything)
788     rotateshoottype # Switches back to the spell.. and so on
789    
790     =head2 say
791    
792     Will tell all players on the same map as yourself a message.
793    
794     =head2 save
795    
796     Updates players status to disk. This can be useful for making backup
797     copies if you fear the server is about to crash.
798    
799     The server saves your character automatically in certain intervals,
800     and also on clean shutdowns, so there is little practical use for this
801     command.
802    
803     WARNING - if you want to leave the game without destroying your player,
804     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
805     it. Doing B<save> and then B<quit>ing will still delete your character.
806    
807     =head2 search-items
808    
809     search-items <word>
810    
811     Automatically picks up all items with <word> in their name. search-items rod
812     will pick up all rods and heavy rods. search-items of Fire will pick up all
813     bolts, arrows, swords, etc. of Fire.
814    
815     =head2 seen
816    
817     seen <login>
818    
819     Tells you when the player named <login> was last seen on the server (cf+
820     only).
821    
822     =head2 shout
823    
824     shout <message>
825    
826 root 1.3 Sends a message to all players on the server that have
827     L<listen|command/listen> level B<10> or higher. It is mainly useful for
828     emergency messages ("I am trapped on xxx, can somebody help me?") and
829     should not be used for general chat. Use L<chat|command/chat> instead.
830 root 1.1
831     =head2 showpets
832    
833     showpets <number>
834    
835     Shows a numbered list of the pets owned by the player. If a number is
836     specified, instead shows a detailed printout about that pet.
837    
838     =head2 skills
839    
840     Lists all skills you have along with the experience you have in those skills.
841     Example:
842    
843     skills
844    
845     literacy................................lvl: 4 (xp:9944/16000/25%)
846     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
847    
848     This shows you that you have two skills, literacy and one handed weapons. You
849     are level 4 in both skills and in literacy, you have 9944 experience points.
850     You need to reach 16000 to gain another level. The 25% at the end show you what
851     percentage of your experience is permanent, which means you cannot lose it if
852     you die.
853    
854     =head2 sort_inventory
855    
856     If sort_inventory is set, items will be inserted into your inventory
857     in order by type than alphabetical. This, all scrolls will be grouped
858     together, but in alphabetical order. Same for all weapons. This only
859     applies to new items you pick up - items that you are already holding will
860     not be sorted.
861    
862     If sort_inventory is not set (default), items will be inserted via type,
863     subtype and magic. This, all axes will be grouped together in magic order,
864     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
865     ones just get inserted last.
866    
867     If you have a lot of stuff that is not in alphabetical order but you would
868     like it to be, the best method is to drop all of it and then pick it up.
869    
870     =head2 sound
871    
872     Toggles between sound enabled and disabled. This has no relevance to the
873     sound settings of the client, it only governs wether the server will send
874     sound effect command to the client and is enabled if the client supports
875     sound (i.e. always for cfplus).
876    
877     =head2 statistics
878    
879     B<statistics> shows various useful information about your character.
880     None of the information it shows is stuff that is not contained in the
881     documentation.
882    
883     As of now, it shows how much experience you need for your next level. It
884     also shows natural, real, and maximum statistic values.
885    
886     Your natural stat is the stat without any items/spells applied.
887    
888     Real is what the current value is (same as in the stat window.)
889    
890     Maximum is the maximum value for your natural stat.
891    
892     =head2 suicide
893    
894     Kills yourself. No, really.
895    
896     This command might not look useful at first, but sometimes you can get
897     yourself into a corner you can't escape anymore, either due to a map
898     bug or your own stupidity. Killing oneself can be difficult and time
899     consuming, thats why this command is provided. It is fast, painless,
900     effective, humane.
901    
902     =head2 take
903    
904     The take commands take object(s) on the space the player is standing on,
905     and inserts them into the players inventory.
906    
907     If no parameter is given, take will get the top object that can be taken
908     and put it in the players inventory. If no object can be taken, that will
909     be stated.
910    
911     A parameter can be given to take. In this case, all object that have names
912     that match the parameter will be picked up. Thus, if there is a 'sword of
913     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
914     pick all of them up.
915    
916     By default, take is bound to the comma key, with no parameters. To change
917     this, look at the bind command.
918    
919     =head2 tell
920    
921     tell <playername> <message>...
922    
923     Sends a private message to the given player I<only>.
924    
925     =head2 throw
926    
927     Throws an unlocked item in your inventory, be it applied or not, into the
928     direction you are looking. If you mark an item in your inventory, this item
929     is thrown first. If there is more than one copy of an item, only one of it is
930     thrown away. God-given items can not be thrown. You need the skill throwing
931     for this to work.
932    
933     =head2 time
934    
935     Shows the Crossfire in-game time, not the server time. It looks like this:
936    
937     It is 52 minutes past 8 o'clock am, on the Day of the Bull
938     The 2nd Day of the Month of the Frost Giant, Year 63
939     Time of Year: The Season of New Year
940    
941     It is partially just for fun but it affects the darkness outside and the
942     weather if weather is enabled in the server.
943    
944     =head2 title
945    
946     Players can change their title. For example you called yourself Gandalf and
947     your race is elf, you can use the title command to change your name from
948     "Gandalf the elf" to "Gandalf the white". Usage:
949    
950     title <new title>
951     title clear # Sets your title back to your race.
952    
953     Dragons cannot set their title because it changes during the game.
954    
955     =head2 traps
956    
957     ERROR: not a command, but another help topic => move to a different file maybe?
958    
959     I recommend the following
960     keybindings
961     'bind search
962     s
963     'bind disarm
964     d
965     Then you can use the 's' and
966     'd' keys for searching for and
967     disarming traps.
968    
969     Traps appear at random in doors and in chests. Search those before you
970     open them up. Search by going near where you suspect a trap, and type 's'
971    
972     =head2 unignore
973    
974     unignore <login>
975    
976     Cancels all ignores set for the specified login. See B<ignore>.
977    
978 root 1.9 =head2 uptime
979    
980     Tells you something about the time the server was started and how long ago
981     that was.
982    
983 root 1.3 =head2 use_skill
984    
985     use_skill <name of skill>
986    
987     Uses the given L<skill|pod/skill_help> immediately, once. See also
988     L<ready_skill>.
989    
990     =head2 usekeys (inventory|keyrings|containers)
991 root 1.1
992     The B<usekeys> option determines the behaviour of using keys.
993    
994     Values are:
995    
996     inventory: Only keys in the top level inventory are used (default)
997    
998     keyrings: Only keys in active keyrings are used.
999    
1000     containers: Only keys in active containers are used.
1001    
1002     Note that keyrings are just a specialized container, so the containers
1003     will also find keys in keyrings.
1004    
1005     Only active containers are used - keys will not jump out of closed
1006     containers, but hints will be given if you have keys in such containers.
1007    
1008     =head2 version
1009    
1010     Shows what version of the software the server is running on and what people
1011     have contributed what to the game.
1012    
1013     =head2 weather
1014    
1015     Gives you information about the current weather of outside areas, if the
1016     server has weather support (which is unlikely, as it is very broken).
1017    
1018     =head2 whereabouts
1019    
1020     The whereabouts command gives a summary about the
1021     regions in which players are currently staying.
1022    
1023     =head2 whereami
1024    
1025     Tells you some historical information on the region you are currently in.
1026    
1027     =head2 who
1028    
1029     Shows what players are playing in the world and where they are. It may also
1030 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
1031 root 1.1
1032     B<who> optionally takes an argument that limits the players shown to
1033     the specified region, e.g. B<who brest> will show all players playing
1034     somewhere in Brest.
1035    
1036     =head2 wimpy
1037    
1038     The wimpy level is the amount of health points (hp) that may be left before you
1039     automatically run away. This may be useful in hand-to-hand combats but should
1040     not be used when the opponent attacks with spells.
1041    
1042     =head1 Authors
1043    
1044     Parts of this document were originally taken from the crossfire server
1045     help files with unknwon authors.
1046    
1047     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1048     Steenhoven and Marc A. Lehmann.
1049