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Revision: 1.14
Committed: Sun Mar 18 03:03:36 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.13: +8 -4 lines
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# User Rev Content
1 root 1.3 =head1 Crossfire+ Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.3 Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126 root 1.1
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180     =head2 dropall
181    
182     dropall [type]
183    
184     B<dropall> drops all items in your inventory to the ground, excepting
185     locked items. The type parameter will also control what is dropped:
186    
187     =over 4
188    
189     =item nothing specified
190    
191     Drops all objects except food, money, keys, and containers.
192    
193     =item B<weapons>
194    
195     Drops weapons, bows, and arrows.
196    
197     =item B<armor> (armour)
198 root 1.4
199 root 1.1 Drops armor, shield, and helmets.
200    
201     =item B<misc>
202    
203     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204     bracers, scrolls, wands, rods, and potions.
205    
206     =back
207    
208     See also 'drop' and mouse button control for dropping objects.
209    
210     =head2 examine
211    
212     Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224    
225     =head2 follow
226    
227     This enables the follow mode (cf+ only).
228    
229     The player issuing the follow
230     command is required to stand
231     on a space right next to the
232     player that is to be followed.
233    
234     To start following a player,
235     use:
236    
237     follow <playername>
238    
239     To stop following, use:
240    
241     follow
242    
243     Without arguments.
244    
245     =head2 get
246    
247     get [item]
248    
249     This will pick up an item from the floor with the name [item]. If there is
250     more than one unique item with that name, they are all picked up.
251    
252     =head2 gsay
253    
254     If you are in a party (party join or party form), you will be able to message
255     only your party. Even people standing right next to you can't hear it.
256    
257     =head2 golem
258    
259     ERROR: not a command, but another help topic => move to a different file maybe?
260    
261     Golems are creatures that the player has some control over. Note that many
262     summoned creatures are considered golems, even if they are not called
263     golems.
264    
265     If you have a golem in control your spell type will be listed as golem,
266     with the creature name in parantheses.
267    
268     To control your golem, just press the fire key in the direction you want
269     your golem to move. Your golem will then start moving in that direction,
270     and keep moving in that direction until you change its direction.
271    
272     Note that once you leave the map that the golem is on, the golem will
273     disappear. Also, once you select another spell to cast, or change your
274     range type, your golem will disappear.
275    
276     =head2 help
277    
278     Gives you online help for the command or help topic specified.
279    
280     =head2 hiscore
281    
282     Shows a list of the highest level players in the game.
283    
284     =head2 ignore
285    
286 root 1.5 ignore list
287    
288     Lists all players that you currently ignore.
289    
290 root 1.1 ignore <player> <tell|shout|all> [timeout]
291    
292     This command ignores the specified messages (B<tell> ignores tells,
293     B<shout> ignores chat and shout and all ignores everything from the given
294     user).
295    
296     The optional timeout (specified in hours) specifies then the ignore entry
297     expires. The default is 24 (one day). The reason why all ignores expire
298     after a day by default is that most troublemakers stop soon after they are
299     being ignored.
300    
301     To revoke an ignore, use the B<unignore> command.
302    
303     =head2 inventory
304    
305     Lists all items in your inventory along with their locked/applied/wielded
306     status. Example:
307    
308     inventory
309    
310     Inventory:
311     - arrow 0.1
312     - Knife * 2
313     - long sword (wielded) 15
314    
315     This shows that you have one arrow which weighs 0.1kg and one Knife which you
316     protected from dropping by locking it as well as a long sword which you are
317     currently using to attack.
318    
319     =head2 invite
320    
321     This command invites another player to where you are currently located.
322     There are four levels of inviting that can be earned by doing quests.
323     Quest descriptions can be found in a house in scorn.
324    
325     =over 4
326    
327     =item Level 1 can invite only into private rooms such as apartments.
328    
329     =item Level 2 can invite into private rooms and unique maps such as guilds.
330    
331     =item Level 3 can invite to anywhere in the world if there are no monsters on
332     the map.
333    
334     =item Level 4 can invite any player to any map with or without monsters. This is
335     a very dangerous skill and should be used wisely.
336    
337     =back
338    
339     In any of these levels, the invited player is required to acknowledge and
340     allow the transport.
341    
342     One can never transport from nor to an unholy place. That means, one can
343     not be saved out of jail using invite.
344    
345     =head2 invoke
346    
347     The invoke command is used
348     to cast a spell immediately,
349     or when it is necessary to give
350     a parameter to the spell. Invoke
351     will not set the range weapon.
352    
353     Examples:
354     'invoke restoration
355     'invoke magic rune of large fireball
356     'invoke reincarnation of Iamdead
357     'invoke create food of waybread
358    
359     It is very helpful to bind healing
360     spells to keys like this:
361    
362     'bind invoke medium healing
363     c
364    
365     the c key now casts medium healing
366     instantly
367    
368     =head2 keys
369    
370     ERROR: not a command, but another help topic => move to a different file maybe?
371     ERROR: its wrong anyways
372    
373     These are the basic movement
374     keys:
375     yku
376     h l
377     bjn
378    
379     Running is done by holding
380     control and move. Running
381     is recommended.
382    
383     Firing the range weapon (help range)
384     is done by holding shift and
385     move.
386    
387     'help mouse for help on what the
388     mouse buttons do.
389    
390     'help melee for advice on how to
391     fight
392    
393     'help traps for help with finding
394     and disarming traps
395    
396 root 1.9 =head2 killpets
397    
398     killpets [name]
399 root 1.1
400     The killpets command is a quick and convenient way
401     to get rid of all your pets when they are no longer
402     useful or are getting in the way. Any equipment
403     they had will be left behind, but you will get no
404     experience for their death. However, it kills them
405     instantaneously.
406    
407     If a name is specified then only pets with that
408     name will be killed, eg killpets bat will kill bats
409     but not bees. If a number is specified, the pet
410     corresponding to that number is killed.
411    
412     =head2 listen
413    
414 root 1.9 listen <listen-level>
415    
416     Listen sets the level of messages you will hear.
417 root 1.1 Priorities are defined as follows:
418    
419     0 - Nothing, not even "You punch kobold." or "You say: hi".
420     1 - Only messages that have to do with yourself.
421     2 - Emergency calls from other users
422     10 - General chatter with the 'chat' command.
423     11 - See what players kill what monster with what attack/spell. Very
424     verbose - only for the fanatics.
425    
426     =head2 logs
427    
428     TODO
429    
430     =head2 mapinfo
431    
432     Shows some information about the map like this:
433    
434     world_105_115 (/world/world_105_115) in scorn
435     Creator: Gnat the Gnu
436     Email: gnu@foo.bar
437     Date: Sun Dec 16 20:53:13 2001
438    
439     world_105_115: The map name
440     /world/world_105_115: The relative map path
441     scorn: Region the map is in
442    
443     The rest is information the mapper may or may not provide. Often, this is
444     the mapper's name, email and map creation date as this example shows.
445    
446     =head2 maps
447    
448 root 1.12 [crossfire+]
449    
450     maps <mapname>
451    
452     Shows a list of maps matching the regex <mapname> that are currently being
453     known to the server. The different fields are Pl, I, Svd, Reset and Path:
454    
455     =over 4
456    
457     =item Pl: the number of players on that map currently.
458    
459     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
460    
461     The server keeps maps in memory only for a short time (by default about
462     40 seconds). After that time, it saves them to disk. As the server loads
463     most maps in the background it is possible that you can see a map that is
464     currently being loaded, but thats rare, as loading a map is fast.
465    
466     =item Svd: the amount of seconds the map was last saved (++ means >99).
467    
468     The server by default tries to save each map at least every 20 seconds if
469     it changed, so in case of a disastrous crash (one where the server cannot
470     emergency save), at most 20 seconds of gameplay are lost.
471    
472     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
473    
474     Most maps will not reset as long as players are on it, and usually the
475     reset counter only starts going down when all players left the map.
476    
477     =item Path: the name that uniquely identifies the map, can be used for goto etc.
478    
479     =back
480 root 1.1
481    
482     =head2 mark
483    
484     B<mark> is used to mark items for items that apply other items. Examples of
485     these are flint & steel marked for apply torches, a weapon marked for
486     improve weapon scrolls.
487    
488     B<mark> without options shows your currently marked item.
489    
490     Usage examples:
491    
492     mark sword +3
493     mark three torches
494     mark sword
495    
496     B<mark> will look for best match first, and then look for matches based
497     on shortened name, object name, archetype name. It prints the match it
498     finds.
499    
500     =head2 motd
501    
502     Shows the message of the day. It takes no arguments.
503    
504     =head2 melee
505    
506     ERROR: not a command, but another help topic => move to a different file maybe?
507    
508     You fight to kill monsters. You can either use magic or weapons.
509    
510     To use weapons, simply wield a weapon (and armour!) and move into the
511     monster you want to attack.
512    
513     To use magic or bows, read
514     'help spells
515     and
516     'help range
517     and
518     'help cast
519     and
520     'help invoke
521    
522     =head2 mode
523    
524     ERROR: not a command, but another help topic => move to a different file maybe?
525    
526     The mode commands are as follows:
527    
528     Applymode, adjusts how items are applied
529     Bowmode, adjusts the way bows work
530     Peaceful, sets how you react to other players
531     Petmode, adjusts how your pets behave
532    
533     =head2 mouse
534    
535     ERROR: not a command, but another help topic => move to a different file maybe?
536    
537     The mouse isn't a great way to move your character. It'll work, but you'll
538     be handicapped unless you use the keyboard for this. However, the mouse
539     has the following inventory uses:
540    
541     Middle button on item: apply
542     or equip
543    
544     Right button: drop or pickup
545     item on ground
546    
547     Left button: info on item
548    
549     =head2 move
550    
551     ERROR: not a command, but another help topic => move to a different file maybe?
552     ERROR: same as "keys"?
553    
554     These are the basic movement
555     keys:
556     yku
557     h l
558     bjn
559    
560     Running is done by holding
561     control and move. Running
562     is recommended.
563    
564     Firing the range weapon (help range)
565     is done by holding shift and
566     move.
567    
568     'help mouse for help on what the
569     mouse buttons do.
570    
571     'help melee for advice on how to
572     fight
573    
574     'help traps for help with finding
575     and disarming traps
576    
577     =head2 output-count
578    
579 root 1.14 output-count [lines]
580 root 1.1
581     output-count sets after how many messages of the same type, they are
582     then printed out. If the value was 10, then after killing ten orcs, the
583     message '10 times you kill orc' would be printed out. The default value is
584     1 - this means that all messages get printed out as they are requested -
585     buffering is disabled in this regard.
586    
587 root 1.14 output-sync controls how often information is sent to the screen. Each
588     buffer has its own time value, and will be flushed independantly. The
589     default value is usually less than a second.
590    
591 root 1.1 See also L<output-sync>.
592    
593 root 1.13 =head2 output-rate [bytes per second]
594    
595     Show the current setting of the output-rate, or set it to the provided
596     value. The server will try not to send (much) more than this many bytes
597     per second to your client. If the rate is exceeded, the server tries to
598     hold back less important information (such as new images), to increase
599     responsiveness. The server-side default is usually quite high, around
600     100000, so if you have a slow link and want to be able to control your
601     character even when downloading faces, set this to a lower value, such as
602     7000 (for ISDN).
603    
604 root 1.1 =head2 output-sync
605    
606 root 1.14 output-sync [seconds]
607    
608 root 1.1 output-sync controls how often information is sent to the screen. Each
609     buffer has its own time value, and will be flushed independantly. The
610 root 1.14 default value is usually less than a second.
611 root 1.1
612     output-count sets after how many messages of the same type, they are
613     then printed out. If the value was 10, then after killing ten orcs, the
614     message '10 times you kill orc' would be printed out. The default value is
615     1 - this means that all messages get printed out as they are requested -
616     buffering is disabled in this regard.
617    
618     See also L<output-count>.
619    
620     =head2 party
621    
622     party join partyname
623     Puts you in a party, prompts you for a passwd if there is
624     one
625    
626     party form partyname
627     Forms a party and puts you as leader, 32 character max.
628     At the moment, being party leader does nothing. May be used in
629     the future.
630    
631     party list
632     Lists currently formed parties and their 'leader'
633    
634     party passwd <password>
635     Changes the passwd for the party you are in, 8 character max.
636    
637     party who
638     lists the members of the party you are in
639    
640     party say <msg>
641     sends messsage to party members
642    
643     party leave
644     takes you out of current party
645    
646     =head2 peaceful
647    
648     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
649     peaceful mode with regards to npc and monsters only, not with regards to
650     players (which will be controlled by priests).
651    
652     The B<peaceful> command will switch you between peaceful and hostile attack
653     modes.
654    
655     When peaceful is on you will not automatically attack other player when
656     bumping into them and will do reduced damage against other players if
657     you do attack them (friendly fire). Having peaceful mode on only lowers
658     damage against other players, it has no effect on damage done to monsters
659     or other NPCs, so it is generally advisable to remain in peaceful mode
660     unless you are looking for trouble. It is still entirely possible to kill
661     other players when in peaceful mode so you should still be careful when
662     interacting with other players. Hostile mode (peaceful off) will enable
663     melee combat when bumping into other players and does normal damage for
664     other attacks as well.
665    
666     Damage done by area effect attacks like cone spells, explosive
667     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
668     are not modified by peaceful/hostile mode.
669    
670 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
671 root 1.1
672     B<petmode> controls how your pets (charmed monsters) will behave.
673    
674     The options are:
675    
676     =over 4
677    
678     =item B<normal>
679    
680     As you would expect.
681    
682     =item B<sad> (search and destroy)
683    
684     Pets will roam and seek out things to attack.
685    
686     =item B<defend>
687    
688     Pets will try to stay close and defend you.
689    
690     =item B<arena>
691    
692     Like B<normal>, except that pets will attack other players in the arena.
693    
694     =back
695    
696     =head2 pickup
697    
698     B<pickup> changes how you pick up items when you step on them. to pickup
699     an item manually, use the ',' key.
700    
701     Mode 0: Don't pick up items.
702    
703     Mode 1: Pick up one item
704    
705     Mode 2: Pickup up one item and stop
706    
707     Mode 3: Stop before picking up items
708    
709     Mode 4: Pick up all items
710    
711     Mode 5: Pick up all items and stop
712    
713     Mode 6: Pick up all magical items
714    
715     Mode 7: Pick up all coins and gems
716    
717     Modes above 7: Pickup items with
718     a value density greater than the pickup mode.
719    
720     Value density is value in gold/weight in kilograms.
721    
722     The value in gold is what the item is worth if you sold it in the shop.
723    
724     Goldcoins have a value density of 66,
725    
726     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
727     Artifacts are also picked up.
728    
729     =head2 prepare
730    
731     The same as cast. Usage:
732    
733     prepare <spell>
734    
735 root 1.2 =head2 X<quests>quests (|finished|.*)
736 root 1.1
737     The quests command lists the quests you are doing or have completed.
738    
739     Parameters are:
740    
741     =over 4
742    
743     =item no arguments: displays current quests.
744    
745     =item B<finished>: displays finished quests;
746    
747     =item anything else: displays details for quests (finished or not) with name containing the given string.
748    
749     =back
750    
751     =head2 quit
752    
753     Deletes your character from the server. If you want to quit the session
754     without deleting your character, you must use a I<Bed to Reality>. Find a
755     bed (probably in a building close to where you entered the game), get on
756     top of it, and apply it using B<Tab> ro the B<apply> command.
757    
758     =head2 range
759    
760     Your range weapon can be one of several weapons, a spell you cast, a
761     bow-and-arrow, a rod, or a wand, to name a few.
762    
763     Your range weapon is fired when you press SHIFT-direction, and will be
764     fired in that direction.
765    
766 root 1.3 =head2 ready_skill
767    
768     ready_skill <name of skill>
769    
770     Readies the given L<skill|pod/skill_help> by putting it in your L<range
771     slot|glossary/range slot>. Some skills are used automatically when
772     readied, some need to be actively used by "firing" them.
773    
774     If you just want to invoke a skill once, leaving your range slot
775     untouched, use L<use_skill> instead.
776    
777 root 1.1 =head2 rename
778    
779 root 1.7 Changes/removes the custom name of given item (or the marked one).
780 root 1.1
781 root 1.7 rename oldname to newname
782     rename "old item name" to "new item name"
783 root 1.1
784 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
785     otherwise you can just write the name as-is. If you omit the old name, the
786     marked item will be used instead.
787 root 1.1
788 root 1.11 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
789     will be restored.
790 root 1.1
791     Note: maximum allowed name length is 127 characters.
792    
793     =head2 reply
794    
795     reply <message>
796    
797     Similar to tell, but instead of having to supply a username, it replies
798     to the last player that sent you a tell. This is a bit racy (e.g. when
799     somebody else tells you something while you type and you do not realise
800     that), so be careful not to supply confidential information in the
801     message.
802    
803     =head2 resistances
804    
805     This shows you the resistances you have to specific attack types.
806     If you have for example "cold +20", it means you get 20% damage done
807     by cold attacks. If you have "ghost hit -50", you will get 50% more
808     damage by ghost hits.
809    
810     If you are a dragon, you will also get your natural skin resistances
811     appened to the list. These will never lower, only rise.
812    
813     =head2 rotateshoottype
814    
815     Switches between spell, skill and weapon. Example:
816    
817     cast burning hands
818     ready_skill disarm traps
819     apply wand of medium fireball
820    
821     rotateshoottype # Switches to the spell (burning hands)
822     rotateshoottype # Switches to the wand (of medium fireball)
823     rotateshoottype # Switches to the skill (disarm traps)
824     rotateshoottype # Disables the range slot (won't use anything)
825     rotateshoottype # Switches back to the spell.. and so on
826    
827     =head2 say
828    
829     Will tell all players on the same map as yourself a message.
830    
831     =head2 save
832    
833     Updates players status to disk. This can be useful for making backup
834     copies if you fear the server is about to crash.
835    
836     The server saves your character automatically in certain intervals,
837     and also on clean shutdowns, so there is little practical use for this
838     command.
839    
840     WARNING - if you want to leave the game without destroying your player,
841     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
842     it. Doing B<save> and then B<quit>ing will still delete your character.
843    
844     =head2 search-items
845    
846     search-items <word>
847    
848     Automatically picks up all items with <word> in their name. search-items rod
849     will pick up all rods and heavy rods. search-items of Fire will pick up all
850     bolts, arrows, swords, etc. of Fire.
851    
852     =head2 seen
853    
854     seen <login>
855    
856     Tells you when the player named <login> was last seen on the server (cf+
857     only).
858    
859     =head2 shout
860    
861     shout <message>
862    
863 root 1.3 Sends a message to all players on the server that have
864     L<listen|command/listen> level B<10> or higher. It is mainly useful for
865     emergency messages ("I am trapped on xxx, can somebody help me?") and
866     should not be used for general chat. Use L<chat|command/chat> instead.
867 root 1.1
868     =head2 showpets
869    
870     showpets <number>
871    
872     Shows a numbered list of the pets owned by the player. If a number is
873     specified, instead shows a detailed printout about that pet.
874    
875     =head2 skills
876    
877     Lists all skills you have along with the experience you have in those skills.
878     Example:
879    
880     skills
881    
882     literacy................................lvl: 4 (xp:9944/16000/25%)
883     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
884    
885     This shows you that you have two skills, literacy and one handed weapons. You
886     are level 4 in both skills and in literacy, you have 9944 experience points.
887     You need to reach 16000 to gain another level. The 25% at the end show you what
888     percentage of your experience is permanent, which means you cannot lose it if
889     you die.
890    
891     =head2 sort_inventory
892    
893     If sort_inventory is set, items will be inserted into your inventory
894     in order by type than alphabetical. This, all scrolls will be grouped
895     together, but in alphabetical order. Same for all weapons. This only
896     applies to new items you pick up - items that you are already holding will
897     not be sorted.
898    
899     If sort_inventory is not set (default), items will be inserted via type,
900     subtype and magic. This, all axes will be grouped together in magic order,
901     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
902     ones just get inserted last.
903    
904     If you have a lot of stuff that is not in alphabetical order but you would
905     like it to be, the best method is to drop all of it and then pick it up.
906    
907     =head2 sound
908    
909     Toggles between sound enabled and disabled. This has no relevance to the
910     sound settings of the client, it only governs wether the server will send
911     sound effect command to the client and is enabled if the client supports
912     sound (i.e. always for cfplus).
913    
914     =head2 statistics
915    
916     B<statistics> shows various useful information about your character.
917     None of the information it shows is stuff that is not contained in the
918     documentation.
919    
920     As of now, it shows how much experience you need for your next level. It
921     also shows natural, real, and maximum statistic values.
922    
923     Your natural stat is the stat without any items/spells applied.
924    
925     Real is what the current value is (same as in the stat window.)
926    
927     Maximum is the maximum value for your natural stat.
928    
929     =head2 suicide
930    
931     Kills yourself. No, really.
932    
933     This command might not look useful at first, but sometimes you can get
934     yourself into a corner you can't escape anymore, either due to a map
935     bug or your own stupidity. Killing oneself can be difficult and time
936     consuming, thats why this command is provided. It is fast, painless,
937     effective, humane.
938    
939     =head2 take
940    
941     The take commands take object(s) on the space the player is standing on,
942     and inserts them into the players inventory.
943    
944     If no parameter is given, take will get the top object that can be taken
945     and put it in the players inventory. If no object can be taken, that will
946     be stated.
947    
948     A parameter can be given to take. In this case, all object that have names
949     that match the parameter will be picked up. Thus, if there is a 'sword of
950     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
951     pick all of them up.
952    
953     By default, take is bound to the comma key, with no parameters. To change
954     this, look at the bind command.
955    
956     =head2 tell
957    
958     tell <playername> <message>...
959    
960     Sends a private message to the given player I<only>.
961    
962     =head2 throw
963    
964     Throws an unlocked item in your inventory, be it applied or not, into the
965     direction you are looking. If you mark an item in your inventory, this item
966     is thrown first. If there is more than one copy of an item, only one of it is
967     thrown away. God-given items can not be thrown. You need the skill throwing
968     for this to work.
969    
970     =head2 time
971    
972     Shows the Crossfire in-game time, not the server time. It looks like this:
973    
974     It is 52 minutes past 8 o'clock am, on the Day of the Bull
975     The 2nd Day of the Month of the Frost Giant, Year 63
976     Time of Year: The Season of New Year
977    
978     It is partially just for fun but it affects the darkness outside and the
979     weather if weather is enabled in the server.
980    
981     =head2 title
982    
983     Players can change their title. For example you called yourself Gandalf and
984     your race is elf, you can use the title command to change your name from
985     "Gandalf the elf" to "Gandalf the white". Usage:
986    
987     title <new title>
988     title clear # Sets your title back to your race.
989    
990     Dragons cannot set their title because it changes during the game.
991    
992     =head2 traps
993    
994     ERROR: not a command, but another help topic => move to a different file maybe?
995    
996     I recommend the following
997     keybindings
998     'bind search
999     s
1000     'bind disarm
1001     d
1002     Then you can use the 's' and
1003     'd' keys for searching for and
1004     disarming traps.
1005    
1006     Traps appear at random in doors and in chests. Search those before you
1007     open them up. Search by going near where you suspect a trap, and type 's'
1008    
1009     =head2 unignore
1010    
1011     unignore <login>
1012    
1013     Cancels all ignores set for the specified login. See B<ignore>.
1014    
1015 root 1.9 =head2 uptime
1016    
1017     Tells you something about the time the server was started and how long ago
1018     that was.
1019    
1020 root 1.3 =head2 use_skill
1021    
1022     use_skill <name of skill>
1023    
1024     Uses the given L<skill|pod/skill_help> immediately, once. See also
1025     L<ready_skill>.
1026    
1027     =head2 usekeys (inventory|keyrings|containers)
1028 root 1.1
1029     The B<usekeys> option determines the behaviour of using keys.
1030    
1031     Values are:
1032    
1033     inventory: Only keys in the top level inventory are used (default)
1034    
1035     keyrings: Only keys in active keyrings are used.
1036    
1037     containers: Only keys in active containers are used.
1038    
1039     Note that keyrings are just a specialized container, so the containers
1040     will also find keys in keyrings.
1041    
1042     Only active containers are used - keys will not jump out of closed
1043     containers, but hints will be given if you have keys in such containers.
1044    
1045     =head2 version
1046    
1047     Shows what version of the software the server is running on and what people
1048     have contributed what to the game.
1049    
1050     =head2 weather
1051    
1052     Gives you information about the current weather of outside areas, if the
1053     server has weather support (which is unlikely, as it is very broken).
1054    
1055     =head2 whereabouts
1056    
1057     The whereabouts command gives a summary about the
1058     regions in which players are currently staying.
1059    
1060     =head2 whereami
1061    
1062     Tells you some historical information on the region you are currently in.
1063    
1064     =head2 who
1065    
1066     Shows what players are playing in the world and where they are. It may also
1067 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
1068 root 1.1
1069     B<who> optionally takes an argument that limits the players shown to
1070     the specified region, e.g. B<who brest> will show all players playing
1071     somewhere in Brest.
1072    
1073     =head2 wimpy
1074    
1075     The wimpy level is the amount of health points (hp) that may be left before you
1076     automatically run away. This may be useful in hand-to-hand combats but should
1077     not be used when the opponent attacks with spells.
1078    
1079     =head1 Authors
1080    
1081     Parts of this document were originally taken from the crossfire server
1082     help files with unknwon authors.
1083    
1084     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1085     Steenhoven and Marc A. Lehmann.
1086