ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/command_help.pod
Revision: 1.15
Committed: Wed Apr 18 18:16:16 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-0_98
Changes since 1.14: +14 -153 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.3 =head1 Crossfire+ Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.3 Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126 root 1.1
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180     =head2 dropall
181    
182     dropall [type]
183    
184     B<dropall> drops all items in your inventory to the ground, excepting
185     locked items. The type parameter will also control what is dropped:
186    
187     =over 4
188    
189     =item nothing specified
190    
191     Drops all objects except food, money, keys, and containers.
192    
193     =item B<weapons>
194    
195     Drops weapons, bows, and arrows.
196    
197     =item B<armor> (armour)
198 root 1.4
199 root 1.1 Drops armor, shield, and helmets.
200    
201     =item B<misc>
202    
203     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204     bracers, scrolls, wands, rods, and potions.
205    
206     =back
207    
208     See also 'drop' and mouse button control for dropping objects.
209    
210     =head2 examine
211    
212     Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224    
225     =head2 follow
226    
227     This enables the follow mode (cf+ only).
228    
229     The player issuing the follow
230     command is required to stand
231     on a space right next to the
232     player that is to be followed.
233    
234     To start following a player,
235     use:
236    
237     follow <playername>
238    
239     To stop following, use:
240    
241     follow
242    
243     Without arguments.
244    
245     =head2 get
246    
247     get [item]
248    
249     This will pick up an item from the floor with the name [item]. If there is
250     more than one unique item with that name, they are all picked up.
251    
252     =head2 gsay
253    
254     If you are in a party (party join or party form), you will be able to message
255     only your party. Even people standing right next to you can't hear it.
256    
257     =head2 help
258    
259     Gives you online help for the command or help topic specified.
260    
261     =head2 hiscore
262    
263     Shows a list of the highest level players in the game.
264    
265     =head2 ignore
266    
267 root 1.5 ignore list
268    
269     Lists all players that you currently ignore.
270    
271 root 1.1 ignore <player> <tell|shout|all> [timeout]
272    
273     This command ignores the specified messages (B<tell> ignores tells,
274     B<shout> ignores chat and shout and all ignores everything from the given
275     user).
276    
277     The optional timeout (specified in hours) specifies then the ignore entry
278     expires. The default is 24 (one day). The reason why all ignores expire
279     after a day by default is that most troublemakers stop soon after they are
280     being ignored.
281    
282     To revoke an ignore, use the B<unignore> command.
283    
284     =head2 inventory
285    
286     Lists all items in your inventory along with their locked/applied/wielded
287     status. Example:
288    
289     inventory
290    
291     Inventory:
292     - arrow 0.1
293     - Knife * 2
294     - long sword (wielded) 15
295    
296     This shows that you have one arrow which weighs 0.1kg and one Knife which you
297     protected from dropping by locking it as well as a long sword which you are
298     currently using to attack.
299    
300     =head2 invite
301    
302     This command invites another player to where you are currently located.
303     There are four levels of inviting that can be earned by doing quests.
304     Quest descriptions can be found in a house in scorn.
305    
306     =over 4
307    
308     =item Level 1 can invite only into private rooms such as apartments.
309    
310     =item Level 2 can invite into private rooms and unique maps such as guilds.
311    
312     =item Level 3 can invite to anywhere in the world if there are no monsters on
313     the map.
314    
315     =item Level 4 can invite any player to any map with or without monsters. This is
316     a very dangerous skill and should be used wisely.
317    
318     =back
319    
320     In any of these levels, the invited player is required to acknowledge and
321     allow the transport.
322    
323     One can never transport from nor to an unholy place. That means, one can
324     not be saved out of jail using invite.
325    
326     =head2 invoke
327    
328 root 1.15 The invoke command is used to cast a spell immediately, or when it is
329     necessary to give a parameter to the spell. Invoke will not set the range
330     weapon.
331 root 1.1
332     Examples:
333    
334 root 1.15 invoke restoration
335     invoke magic rune of large fireball
336     invoke reincarnation of Iamdead
337     invoke create food of waybread
338    
339     It is very helpful to bind healing spells to keys, for example go to your
340     I<playerbook>, tab I<spells>, the press the right mosue button on the
341     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342     recommended to bind a healing spell or potion to an easily-accessible-key,
343     such as '1'.
344 root 1.1
345    
346 root 1.9 =head2 killpets
347    
348     killpets [name]
349 root 1.1
350     The killpets command is a quick and convenient way
351     to get rid of all your pets when they are no longer
352     useful or are getting in the way. Any equipment
353     they had will be left behind, but you will get no
354     experience for their death. However, it kills them
355     instantaneously.
356    
357     If a name is specified then only pets with that
358     name will be killed, eg killpets bat will kill bats
359     but not bees. If a number is specified, the pet
360     corresponding to that number is killed.
361    
362     =head2 listen
363    
364 root 1.9 listen <listen-level>
365    
366     Listen sets the level of messages you will hear.
367 root 1.1 Priorities are defined as follows:
368    
369     0 - Nothing, not even "You punch kobold." or "You say: hi".
370     1 - Only messages that have to do with yourself.
371     2 - Emergency calls from other users
372     10 - General chatter with the 'chat' command.
373     11 - See what players kill what monster with what attack/spell. Very
374     verbose - only for the fanatics.
375    
376     =head2 logs
377    
378     TODO
379    
380     =head2 mapinfo
381    
382     Shows some information about the map like this:
383    
384     world_105_115 (/world/world_105_115) in scorn
385     Creator: Gnat the Gnu
386     Email: gnu@foo.bar
387     Date: Sun Dec 16 20:53:13 2001
388    
389     world_105_115: The map name
390     /world/world_105_115: The relative map path
391     scorn: Region the map is in
392    
393     The rest is information the mapper may or may not provide. Often, this is
394     the mapper's name, email and map creation date as this example shows.
395    
396     =head2 maps
397    
398 root 1.12 [crossfire+]
399    
400     maps <mapname>
401    
402     Shows a list of maps matching the regex <mapname> that are currently being
403     known to the server. The different fields are Pl, I, Svd, Reset and Path:
404    
405     =over 4
406    
407     =item Pl: the number of players on that map currently.
408    
409     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
410    
411     The server keeps maps in memory only for a short time (by default about
412     40 seconds). After that time, it saves them to disk. As the server loads
413     most maps in the background it is possible that you can see a map that is
414     currently being loaded, but thats rare, as loading a map is fast.
415    
416     =item Svd: the amount of seconds the map was last saved (++ means >99).
417    
418     The server by default tries to save each map at least every 20 seconds if
419     it changed, so in case of a disastrous crash (one where the server cannot
420     emergency save), at most 20 seconds of gameplay are lost.
421    
422     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
423    
424     Most maps will not reset as long as players are on it, and usually the
425     reset counter only starts going down when all players left the map.
426    
427     =item Path: the name that uniquely identifies the map, can be used for goto etc.
428    
429     =back
430 root 1.1
431    
432     =head2 mark
433    
434     B<mark> is used to mark items for items that apply other items. Examples of
435     these are flint & steel marked for apply torches, a weapon marked for
436     improve weapon scrolls.
437    
438     B<mark> without options shows your currently marked item.
439    
440     Usage examples:
441    
442     mark sword +3
443     mark three torches
444     mark sword
445    
446     B<mark> will look for best match first, and then look for matches based
447     on shortened name, object name, archetype name. It prints the match it
448     finds.
449    
450     =head2 motd
451    
452     Shows the message of the day. It takes no arguments.
453    
454     =head2 output-count
455    
456 root 1.14 output-count [lines]
457 root 1.1
458     output-count sets after how many messages of the same type, they are
459     then printed out. If the value was 10, then after killing ten orcs, the
460     message '10 times you kill orc' would be printed out. The default value is
461     1 - this means that all messages get printed out as they are requested -
462     buffering is disabled in this regard.
463    
464 root 1.14 output-sync controls how often information is sent to the screen. Each
465     buffer has its own time value, and will be flushed independantly. The
466     default value is usually less than a second.
467    
468 root 1.1 See also L<output-sync>.
469    
470 root 1.13 =head2 output-rate [bytes per second]
471    
472     Show the current setting of the output-rate, or set it to the provided
473     value. The server will try not to send (much) more than this many bytes
474     per second to your client. If the rate is exceeded, the server tries to
475     hold back less important information (such as new images), to increase
476     responsiveness. The server-side default is usually quite high, around
477     100000, so if you have a slow link and want to be able to control your
478     character even when downloading faces, set this to a lower value, such as
479     7000 (for ISDN).
480    
481 root 1.1 =head2 output-sync
482    
483 root 1.14 output-sync [seconds]
484    
485 root 1.1 output-sync controls how often information is sent to the screen. Each
486     buffer has its own time value, and will be flushed independantly. The
487 root 1.14 default value is usually less than a second.
488 root 1.1
489     output-count sets after how many messages of the same type, they are
490     then printed out. If the value was 10, then after killing ten orcs, the
491     message '10 times you kill orc' would be printed out. The default value is
492     1 - this means that all messages get printed out as they are requested -
493     buffering is disabled in this regard.
494    
495     See also L<output-count>.
496    
497     =head2 party
498    
499     party join partyname
500     Puts you in a party, prompts you for a passwd if there is
501     one
502    
503     party form partyname
504     Forms a party and puts you as leader, 32 character max.
505     At the moment, being party leader does nothing. May be used in
506     the future.
507    
508     party list
509     Lists currently formed parties and their 'leader'
510    
511     party passwd <password>
512     Changes the passwd for the party you are in, 8 character max.
513    
514     party who
515     lists the members of the party you are in
516    
517     party say <msg>
518     sends messsage to party members
519    
520     party leave
521     takes you out of current party
522    
523     =head2 peaceful
524    
525     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
526     peaceful mode with regards to npc and monsters only, not with regards to
527     players (which will be controlled by priests).
528    
529     The B<peaceful> command will switch you between peaceful and hostile attack
530     modes.
531    
532     When peaceful is on you will not automatically attack other player when
533     bumping into them and will do reduced damage against other players if
534     you do attack them (friendly fire). Having peaceful mode on only lowers
535     damage against other players, it has no effect on damage done to monsters
536     or other NPCs, so it is generally advisable to remain in peaceful mode
537     unless you are looking for trouble. It is still entirely possible to kill
538     other players when in peaceful mode so you should still be careful when
539     interacting with other players. Hostile mode (peaceful off) will enable
540     melee combat when bumping into other players and does normal damage for
541     other attacks as well.
542    
543     Damage done by area effect attacks like cone spells, explosive
544     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
545     are not modified by peaceful/hostile mode.
546    
547 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
548 root 1.1
549     B<petmode> controls how your pets (charmed monsters) will behave.
550    
551     The options are:
552    
553     =over 4
554    
555     =item B<normal>
556    
557     As you would expect.
558    
559     =item B<sad> (search and destroy)
560    
561     Pets will roam and seek out things to attack.
562    
563     =item B<defend>
564    
565     Pets will try to stay close and defend you.
566    
567     =item B<arena>
568    
569     Like B<normal>, except that pets will attack other players in the arena.
570    
571     =back
572    
573     =head2 pickup
574    
575     B<pickup> changes how you pick up items when you step on them. to pickup
576     an item manually, use the ',' key.
577    
578     Mode 0: Don't pick up items.
579    
580     Mode 1: Pick up one item
581    
582     Mode 2: Pickup up one item and stop
583    
584     Mode 3: Stop before picking up items
585    
586     Mode 4: Pick up all items
587    
588     Mode 5: Pick up all items and stop
589    
590     Mode 6: Pick up all magical items
591    
592     Mode 7: Pick up all coins and gems
593    
594     Modes above 7: Pickup items with
595     a value density greater than the pickup mode.
596    
597     Value density is value in gold/weight in kilograms.
598    
599     The value in gold is what the item is worth if you sold it in the shop.
600    
601     Goldcoins have a value density of 66,
602    
603     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
604     Artifacts are also picked up.
605    
606     =head2 prepare
607    
608     The same as cast. Usage:
609    
610     prepare <spell>
611    
612 root 1.2 =head2 X<quests>quests (|finished|.*)
613 root 1.1
614     The quests command lists the quests you are doing or have completed.
615    
616     Parameters are:
617    
618     =over 4
619    
620     =item no arguments: displays current quests.
621    
622     =item B<finished>: displays finished quests;
623    
624     =item anything else: displays details for quests (finished or not) with name containing the given string.
625    
626     =back
627    
628     =head2 quit
629    
630     Deletes your character from the server. If you want to quit the session
631     without deleting your character, you must use a I<Bed to Reality>. Find a
632     bed (probably in a building close to where you entered the game), get on
633     top of it, and apply it using B<Tab> ro the B<apply> command.
634    
635     =head2 range
636    
637     Your range weapon can be one of several weapons, a spell you cast, a
638     bow-and-arrow, a rod, or a wand, to name a few.
639    
640     Your range weapon is fired when you press SHIFT-direction, and will be
641     fired in that direction.
642    
643 root 1.3 =head2 ready_skill
644    
645     ready_skill <name of skill>
646    
647     Readies the given L<skill|pod/skill_help> by putting it in your L<range
648     slot|glossary/range slot>. Some skills are used automatically when
649     readied, some need to be actively used by "firing" them.
650    
651     If you just want to invoke a skill once, leaving your range slot
652     untouched, use L<use_skill> instead.
653    
654 root 1.1 =head2 rename
655    
656 root 1.7 Changes/removes the custom name of given item (or the marked one).
657 root 1.1
658 root 1.7 rename oldname to newname
659     rename "old item name" to "new item name"
660 root 1.1
661 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
662     otherwise you can just write the name as-is. If you omit the old name, the
663     marked item will be used instead.
664 root 1.1
665 root 1.11 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
666     will be restored.
667 root 1.1
668     Note: maximum allowed name length is 127 characters.
669    
670     =head2 reply
671    
672     reply <message>
673    
674     Similar to tell, but instead of having to supply a username, it replies
675     to the last player that sent you a tell. This is a bit racy (e.g. when
676     somebody else tells you something while you type and you do not realise
677     that), so be careful not to supply confidential information in the
678     message.
679    
680     =head2 resistances
681    
682     This shows you the resistances you have to specific attack types.
683     If you have for example "cold +20", it means you get 20% damage done
684     by cold attacks. If you have "ghost hit -50", you will get 50% more
685     damage by ghost hits.
686    
687     If you are a dragon, you will also get your natural skin resistances
688     appened to the list. These will never lower, only rise.
689    
690     =head2 rotateshoottype
691    
692     Switches between spell, skill and weapon. Example:
693    
694     cast burning hands
695     ready_skill disarm traps
696     apply wand of medium fireball
697    
698     rotateshoottype # Switches to the spell (burning hands)
699     rotateshoottype # Switches to the wand (of medium fireball)
700     rotateshoottype # Switches to the skill (disarm traps)
701     rotateshoottype # Disables the range slot (won't use anything)
702     rotateshoottype # Switches back to the spell.. and so on
703    
704     =head2 say
705    
706     Will tell all players on the same map as yourself a message.
707    
708     =head2 save
709    
710     Updates players status to disk. This can be useful for making backup
711     copies if you fear the server is about to crash.
712    
713     The server saves your character automatically in certain intervals,
714     and also on clean shutdowns, so there is little practical use for this
715     command.
716    
717     WARNING - if you want to leave the game without destroying your player,
718     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
719     it. Doing B<save> and then B<quit>ing will still delete your character.
720    
721     =head2 search-items
722    
723     search-items <word>
724    
725     Automatically picks up all items with <word> in their name. search-items rod
726     will pick up all rods and heavy rods. search-items of Fire will pick up all
727     bolts, arrows, swords, etc. of Fire.
728    
729     =head2 seen
730    
731     seen <login>
732    
733     Tells you when the player named <login> was last seen on the server (cf+
734     only).
735    
736     =head2 shout
737    
738     shout <message>
739    
740 root 1.3 Sends a message to all players on the server that have
741     L<listen|command/listen> level B<10> or higher. It is mainly useful for
742     emergency messages ("I am trapped on xxx, can somebody help me?") and
743     should not be used for general chat. Use L<chat|command/chat> instead.
744 root 1.1
745     =head2 showpets
746    
747     showpets <number>
748    
749     Shows a numbered list of the pets owned by the player. If a number is
750     specified, instead shows a detailed printout about that pet.
751    
752     =head2 skills
753    
754     Lists all skills you have along with the experience you have in those skills.
755     Example:
756    
757     skills
758    
759     literacy................................lvl: 4 (xp:9944/16000/25%)
760     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
761    
762     This shows you that you have two skills, literacy and one handed weapons. You
763     are level 4 in both skills and in literacy, you have 9944 experience points.
764     You need to reach 16000 to gain another level. The 25% at the end show you what
765     percentage of your experience is permanent, which means you cannot lose it if
766     you die.
767    
768     =head2 sort_inventory
769    
770     If sort_inventory is set, items will be inserted into your inventory
771     in order by type than alphabetical. This, all scrolls will be grouped
772     together, but in alphabetical order. Same for all weapons. This only
773     applies to new items you pick up - items that you are already holding will
774     not be sorted.
775    
776     If sort_inventory is not set (default), items will be inserted via type,
777     subtype and magic. This, all axes will be grouped together in magic order,
778     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
779     ones just get inserted last.
780    
781     If you have a lot of stuff that is not in alphabetical order but you would
782     like it to be, the best method is to drop all of it and then pick it up.
783    
784     =head2 sound
785    
786     Toggles between sound enabled and disabled. This has no relevance to the
787     sound settings of the client, it only governs wether the server will send
788     sound effect command to the client and is enabled if the client supports
789     sound (i.e. always for cfplus).
790    
791     =head2 statistics
792    
793     B<statistics> shows various useful information about your character.
794     None of the information it shows is stuff that is not contained in the
795     documentation.
796    
797     As of now, it shows how much experience you need for your next level. It
798     also shows natural, real, and maximum statistic values.
799    
800     Your natural stat is the stat without any items/spells applied.
801    
802     Real is what the current value is (same as in the stat window.)
803    
804     Maximum is the maximum value for your natural stat.
805    
806     =head2 suicide
807    
808     Kills yourself. No, really.
809    
810     This command might not look useful at first, but sometimes you can get
811     yourself into a corner you can't escape anymore, either due to a map
812     bug or your own stupidity. Killing oneself can be difficult and time
813     consuming, thats why this command is provided. It is fast, painless,
814     effective, humane.
815    
816     =head2 take
817    
818     The take commands take object(s) on the space the player is standing on,
819     and inserts them into the players inventory.
820    
821     If no parameter is given, take will get the top object that can be taken
822     and put it in the players inventory. If no object can be taken, that will
823     be stated.
824    
825     A parameter can be given to take. In this case, all object that have names
826     that match the parameter will be picked up. Thus, if there is a 'sword of
827     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
828     pick all of them up.
829    
830     By default, take is bound to the comma key, with no parameters. To change
831     this, look at the bind command.
832    
833     =head2 tell
834    
835     tell <playername> <message>...
836    
837     Sends a private message to the given player I<only>.
838    
839     =head2 throw
840    
841     Throws an unlocked item in your inventory, be it applied or not, into the
842     direction you are looking. If you mark an item in your inventory, this item
843     is thrown first. If there is more than one copy of an item, only one of it is
844     thrown away. God-given items can not be thrown. You need the skill throwing
845     for this to work.
846    
847     =head2 time
848    
849     Shows the Crossfire in-game time, not the server time. It looks like this:
850    
851     It is 52 minutes past 8 o'clock am, on the Day of the Bull
852     The 2nd Day of the Month of the Frost Giant, Year 63
853     Time of Year: The Season of New Year
854    
855     It is partially just for fun but it affects the darkness outside and the
856     weather if weather is enabled in the server.
857    
858     =head2 title
859    
860     Players can change their title. For example you called yourself Gandalf and
861     your race is elf, you can use the title command to change your name from
862     "Gandalf the elf" to "Gandalf the white". Usage:
863    
864     title <new title>
865     title clear # Sets your title back to your race.
866    
867     Dragons cannot set their title because it changes during the game.
868    
869     =head2 unignore
870    
871     unignore <login>
872    
873     Cancels all ignores set for the specified login. See B<ignore>.
874    
875 root 1.9 =head2 uptime
876    
877     Tells you something about the time the server was started and how long ago
878     that was.
879    
880 root 1.3 =head2 use_skill
881    
882     use_skill <name of skill>
883    
884     Uses the given L<skill|pod/skill_help> immediately, once. See also
885     L<ready_skill>.
886    
887     =head2 usekeys (inventory|keyrings|containers)
888 root 1.1
889     The B<usekeys> option determines the behaviour of using keys.
890    
891     Values are:
892    
893     inventory: Only keys in the top level inventory are used (default)
894    
895     keyrings: Only keys in active keyrings are used.
896    
897     containers: Only keys in active containers are used.
898    
899     Note that keyrings are just a specialized container, so the containers
900     will also find keys in keyrings.
901    
902     Only active containers are used - keys will not jump out of closed
903     containers, but hints will be given if you have keys in such containers.
904    
905     =head2 version
906    
907     Shows what version of the software the server is running on and what people
908     have contributed what to the game.
909    
910     =head2 weather
911    
912     Gives you information about the current weather of outside areas, if the
913     server has weather support (which is unlikely, as it is very broken).
914    
915     =head2 whereabouts
916    
917     The whereabouts command gives a summary about the
918     regions in which players are currently staying.
919    
920     =head2 whereami
921    
922     Tells you some historical information on the region you are currently in.
923    
924     =head2 who
925    
926     Shows what players are playing in the world and where they are. It may also
927 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
928 root 1.1
929     B<who> optionally takes an argument that limits the players shown to
930     the specified region, e.g. B<who brest> will show all players playing
931     somewhere in Brest.
932    
933     =head2 wimpy
934    
935     The wimpy level is the amount of health points (hp) that may be left before you
936     automatically run away. This may be useful in hand-to-hand combats but should
937     not be used when the opponent attacks with spells.
938    
939 root 1.15
940 root 1.1 =head1 Authors
941    
942     Parts of this document were originally taken from the crossfire server
943     help files with unknwon authors.
944    
945     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
946     Steenhoven and Marc A. Lehmann.
947