1 |
root |
1.3 |
=head1 Crossfire+ Command ListingX<command> |
2 |
root |
1.1 |
|
3 |
|
|
=head2 accept-invitation |
4 |
|
|
|
5 |
|
|
Accepts an invitation previously issued by another player using the invite |
6 |
|
|
command. This will transfer you to the location you were invited to. |
7 |
|
|
|
8 |
|
|
=head2 afk |
9 |
|
|
|
10 |
|
|
Puts you into AFK (Away From Keyboard) mode. This can be used when you |
11 |
|
|
are away for some time but not long enough to log off. It will not save |
12 |
|
|
you from starvation and will merely list you as AFK in the user list. |
13 |
|
|
|
14 |
|
|
=head2 apply |
15 |
|
|
|
16 |
|
|
Apply applies an object. |
17 |
|
|
|
18 |
|
|
If no options are given, it applies an object you are standing on. |
19 |
|
|
|
20 |
|
|
If an object name is given, it will apply/unapply that object (toggle) |
21 |
|
|
|
22 |
|
|
Extra options to apply: |
23 |
|
|
|
24 |
|
|
-a Always applies the object |
25 |
|
|
-u Always unapplies the object. |
26 |
|
|
|
27 |
|
|
These two options disable the toggling feature. |
28 |
|
|
|
29 |
root |
1.2 |
=head2 X<applymode>applymode (nochoice|never|always) |
30 |
root |
1.1 |
|
31 |
|
|
Applymode controls what happens when you are equipping something that would |
32 |
|
|
require something else to be unequipped. |
33 |
|
|
|
34 |
|
|
The options are: |
35 |
|
|
|
36 |
|
|
=over 4 |
37 |
|
|
|
38 |
|
|
=item B<nochoice> |
39 |
|
|
|
40 |
|
|
In this case, if there is no choice for the item(s) being removed in order |
41 |
|
|
to equip your new item. An example of this is a wand - there can only be |
42 |
|
|
one other item needed to be unequipped for the new item to be equipped. |
43 |
|
|
Note that in the case of two handed objects, like bows, it can result in |
44 |
|
|
two (or more) items being unequipped to equip your new item. |
45 |
|
|
|
46 |
|
|
=item B<never> |
47 |
|
|
|
48 |
|
|
In this case, it will never unequip something for you. It will instead |
49 |
|
|
tell you want you need to unequip - this can be a list of many objects. |
50 |
|
|
|
51 |
|
|
=item B<always> |
52 |
|
|
|
53 |
|
|
This will unequip whatever is needed to equip your new item. |
54 |
|
|
|
55 |
|
|
=back |
56 |
|
|
|
57 |
|
|
An example of how the above works: |
58 |
|
|
|
59 |
|
|
If your character currently has two rings, and tries to equip a third, the |
60 |
|
|
B<nochoice> mode will print the two rings you currently have equipped. The |
61 |
|
|
B<always> mode will unequip one of the rings in your inventory. The ring |
62 |
|
|
unequipped is fairly indeterminate - it depends on how the server has |
63 |
|
|
ordered your inventory (which is not the same as the order your window |
64 |
|
|
displays). |
65 |
|
|
|
66 |
|
|
If your character is currently wearing a suit of armor, and you try to |
67 |
|
|
equip another suit, both B<nochoice> and B<always> will cause the new suit |
68 |
|
|
to get equipped. |
69 |
|
|
|
70 |
root |
1.3 |
See L<apply|command/apply>. |
71 |
root |
1.1 |
|
72 |
|
|
=head2 body |
73 |
|
|
|
74 |
|
|
Shows how much you are wielding on certain bodyparts. For example as |
75 |
|
|
fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 |
|
|
say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 |
|
|
|
78 |
root |
1.2 |
=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 |
root |
1.1 |
|
80 |
|
|
Bowmode controls how you will fire arrows and bolts. |
81 |
|
|
|
82 |
|
|
The options are: |
83 |
|
|
|
84 |
|
|
=over 4 |
85 |
|
|
|
86 |
|
|
=item B<normal> |
87 |
|
|
|
88 |
|
|
As you would expect. |
89 |
|
|
|
90 |
|
|
=item B<threewide> |
91 |
|
|
|
92 |
|
|
Fires three arrows in parallel. |
93 |
|
|
|
94 |
|
|
=item B<spreadshot> |
95 |
|
|
|
96 |
|
|
Fires three arrows which spread out over distance. |
97 |
|
|
|
98 |
|
|
=item B<fire>I<direction> |
99 |
|
|
|
100 |
|
|
Locks in the direction the missiles will fire, specify by compass position: |
101 |
|
|
B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
102 |
|
|
|
103 |
|
|
=item B<bestarrow> |
104 |
|
|
|
105 |
|
|
Selects and fires the probable best arrow from your inventory. |
106 |
|
|
|
107 |
|
|
=back |
108 |
|
|
|
109 |
|
|
=head2 brace |
110 |
|
|
|
111 |
|
|
When you enter the B<brace> command to brace your character, your |
112 |
|
|
character will no longer move. It can still attack adjoining |
113 |
|
|
spaces. Bracing can be useful to hold a location. |
114 |
|
|
|
115 |
|
|
When you are braced, you lose your dex bonus and incur a 2 point |
116 |
|
|
ac penalty beyond that (if you have a negative dex bonus, you may in |
117 |
|
|
fact come out ahead. You also only get 20% of the normal experience |
118 |
|
|
for killing creatures, and incure a 4 point wc (to hit) penalty. |
119 |
|
|
|
120 |
|
|
=head2 chat |
121 |
|
|
|
122 |
|
|
chat <message> |
123 |
|
|
|
124 |
root |
1.3 |
Sends a message to all players on the server that have |
125 |
|
|
L<listen|command/listen> level B<10> or higher. |
126 |
root |
1.1 |
|
127 |
|
|
=head2 cast |
128 |
|
|
|
129 |
|
|
You use the cast command to set your range-weapon to the spell you |
130 |
|
|
want. Example: |
131 |
|
|
|
132 |
|
|
cast burning hands |
133 |
|
|
|
134 |
|
|
sets your I<range> weapon to B<spell: burning hands>. |
135 |
|
|
|
136 |
|
|
If you don't know the spell, shows which spells you do know. |
137 |
|
|
|
138 |
|
|
It is helpful to bind string like B<cast burning hands> to keys. |
139 |
|
|
|
140 |
|
|
See B<range> for more information on range weapons. |
141 |
|
|
|
142 |
root |
1.2 |
=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 |
root |
1.1 |
|
144 |
|
|
drop [number] name |
145 |
|
|
|
146 |
|
|
B<name> is the name of the item(s) to drop. It may match multiple items. |
147 |
|
|
The name is matched against the start of the objects in your inventory. |
148 |
|
|
The name matching is case insensitive. |
149 |
|
|
|
150 |
|
|
There are a few special name values: |
151 |
|
|
|
152 |
|
|
=over 4 |
153 |
|
|
|
154 |
|
|
=item B<all> |
155 |
|
|
|
156 |
|
|
matches any item. |
157 |
|
|
|
158 |
|
|
=item B<unpaid> |
159 |
|
|
|
160 |
|
|
matches unpaid items |
161 |
|
|
|
162 |
|
|
=item B<cursed> |
163 |
|
|
|
164 |
|
|
drops items known to be cursed or damned. |
165 |
|
|
|
166 |
|
|
=item B<unlocked> |
167 |
|
|
|
168 |
|
|
drops items not locked in your inventory |
169 |
|
|
|
170 |
|
|
=back |
171 |
|
|
|
172 |
|
|
B<number> is optional. This acts as the number of the object to drop. The |
173 |
|
|
objects number must be at least the number for it to be dropped. For |
174 |
|
|
example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
175 |
|
|
will be dropped. A collection of 5 scrolls will not be dropped. |
176 |
|
|
|
177 |
|
|
See also B<dropall> and mouse button control within client for dropping |
178 |
|
|
objects. |
179 |
|
|
|
180 |
|
|
=head2 dropall |
181 |
|
|
|
182 |
|
|
dropall [type] |
183 |
|
|
|
184 |
|
|
B<dropall> drops all items in your inventory to the ground, excepting |
185 |
|
|
locked items. The type parameter will also control what is dropped: |
186 |
|
|
|
187 |
|
|
=over 4 |
188 |
|
|
|
189 |
|
|
=item nothing specified |
190 |
|
|
|
191 |
|
|
Drops all objects except food, money, keys, and containers. |
192 |
|
|
|
193 |
|
|
=item B<weapons> |
194 |
|
|
|
195 |
|
|
Drops weapons, bows, and arrows. |
196 |
|
|
|
197 |
|
|
=item B<armor> (armour) |
198 |
root |
1.4 |
|
199 |
root |
1.1 |
Drops armor, shield, and helmets. |
200 |
|
|
|
201 |
|
|
=item B<misc> |
202 |
|
|
|
203 |
|
|
Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
204 |
|
|
bracers, scrolls, wands, rods, and potions. |
205 |
|
|
|
206 |
|
|
=back |
207 |
|
|
|
208 |
|
|
See also 'drop' and mouse button control for dropping objects. |
209 |
|
|
|
210 |
|
|
=head2 examine |
211 |
|
|
|
212 |
|
|
Without arguments, this will give some information on the item below you, |
213 |
|
|
with arguments it will give information on a matching item in your inventory. |
214 |
|
|
For example: |
215 |
|
|
|
216 |
|
|
examine rucksack |
217 |
|
|
|
218 |
|
|
This will show you something like: |
219 |
|
|
|
220 |
|
|
That is rucksack |
221 |
|
|
Its weight limit is 647.1 kg. |
222 |
|
|
It is made of: cloth. |
223 |
|
|
It weighs 0.100 kg. |
224 |
|
|
|
225 |
|
|
=head2 follow |
226 |
|
|
|
227 |
|
|
This enables the follow mode (cf+ only). |
228 |
|
|
|
229 |
|
|
The player issuing the follow |
230 |
|
|
command is required to stand |
231 |
|
|
on a space right next to the |
232 |
|
|
player that is to be followed. |
233 |
|
|
|
234 |
|
|
To start following a player, |
235 |
|
|
use: |
236 |
|
|
|
237 |
|
|
follow <playername> |
238 |
|
|
|
239 |
|
|
To stop following, use: |
240 |
|
|
|
241 |
|
|
follow |
242 |
|
|
|
243 |
|
|
Without arguments. |
244 |
|
|
|
245 |
|
|
=head2 get |
246 |
|
|
|
247 |
|
|
get [item] |
248 |
|
|
|
249 |
|
|
This will pick up an item from the floor with the name [item]. If there is |
250 |
|
|
more than one unique item with that name, they are all picked up. |
251 |
|
|
|
252 |
|
|
=head2 gsay |
253 |
|
|
|
254 |
|
|
If you are in a party (party join or party form), you will be able to message |
255 |
|
|
only your party. Even people standing right next to you can't hear it. |
256 |
|
|
|
257 |
|
|
=head2 help |
258 |
|
|
|
259 |
|
|
Gives you online help for the command or help topic specified. |
260 |
|
|
|
261 |
|
|
=head2 hiscore |
262 |
|
|
|
263 |
|
|
Shows a list of the highest level players in the game. |
264 |
|
|
|
265 |
|
|
=head2 ignore |
266 |
|
|
|
267 |
root |
1.5 |
ignore list |
268 |
|
|
|
269 |
|
|
Lists all players that you currently ignore. |
270 |
|
|
|
271 |
root |
1.1 |
ignore <player> <tell|shout|all> [timeout] |
272 |
|
|
|
273 |
|
|
This command ignores the specified messages (B<tell> ignores tells, |
274 |
|
|
B<shout> ignores chat and shout and all ignores everything from the given |
275 |
|
|
user). |
276 |
|
|
|
277 |
|
|
The optional timeout (specified in hours) specifies then the ignore entry |
278 |
|
|
expires. The default is 24 (one day). The reason why all ignores expire |
279 |
|
|
after a day by default is that most troublemakers stop soon after they are |
280 |
|
|
being ignored. |
281 |
|
|
|
282 |
|
|
To revoke an ignore, use the B<unignore> command. |
283 |
|
|
|
284 |
|
|
=head2 inventory |
285 |
|
|
|
286 |
|
|
Lists all items in your inventory along with their locked/applied/wielded |
287 |
|
|
status. Example: |
288 |
|
|
|
289 |
|
|
inventory |
290 |
|
|
|
291 |
|
|
Inventory: |
292 |
|
|
- arrow 0.1 |
293 |
|
|
- Knife * 2 |
294 |
|
|
- long sword (wielded) 15 |
295 |
|
|
|
296 |
|
|
This shows that you have one arrow which weighs 0.1kg and one Knife which you |
297 |
|
|
protected from dropping by locking it as well as a long sword which you are |
298 |
|
|
currently using to attack. |
299 |
|
|
|
300 |
|
|
=head2 invite |
301 |
|
|
|
302 |
|
|
This command invites another player to where you are currently located. |
303 |
|
|
There are four levels of inviting that can be earned by doing quests. |
304 |
|
|
Quest descriptions can be found in a house in scorn. |
305 |
|
|
|
306 |
|
|
=over 4 |
307 |
|
|
|
308 |
|
|
=item Level 1 can invite only into private rooms such as apartments. |
309 |
|
|
|
310 |
|
|
=item Level 2 can invite into private rooms and unique maps such as guilds. |
311 |
|
|
|
312 |
|
|
=item Level 3 can invite to anywhere in the world if there are no monsters on |
313 |
|
|
the map. |
314 |
|
|
|
315 |
|
|
=item Level 4 can invite any player to any map with or without monsters. This is |
316 |
|
|
a very dangerous skill and should be used wisely. |
317 |
|
|
|
318 |
|
|
=back |
319 |
|
|
|
320 |
|
|
In any of these levels, the invited player is required to acknowledge and |
321 |
|
|
allow the transport. |
322 |
|
|
|
323 |
|
|
One can never transport from nor to an unholy place. That means, one can |
324 |
|
|
not be saved out of jail using invite. |
325 |
|
|
|
326 |
|
|
=head2 invoke |
327 |
|
|
|
328 |
root |
1.15 |
The invoke command is used to cast a spell immediately, or when it is |
329 |
|
|
necessary to give a parameter to the spell. Invoke will not set the range |
330 |
|
|
weapon. |
331 |
root |
1.1 |
|
332 |
|
|
Examples: |
333 |
|
|
|
334 |
root |
1.15 |
invoke restoration |
335 |
|
|
invoke magic rune of large fireball |
336 |
|
|
invoke reincarnation of Iamdead |
337 |
|
|
invoke create food of waybread |
338 |
|
|
|
339 |
|
|
It is very helpful to bind healing spells to keys, for example go to your |
340 |
|
|
I<playerbook>, tab I<spells>, the press the right mosue button on the |
341 |
|
|
spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
342 |
|
|
recommended to bind a healing spell or potion to an easily-accessible-key, |
343 |
|
|
such as '1'. |
344 |
root |
1.1 |
|
345 |
|
|
|
346 |
root |
1.9 |
=head2 killpets |
347 |
|
|
|
348 |
|
|
killpets [name] |
349 |
root |
1.1 |
|
350 |
|
|
The killpets command is a quick and convenient way |
351 |
|
|
to get rid of all your pets when they are no longer |
352 |
|
|
useful or are getting in the way. Any equipment |
353 |
|
|
they had will be left behind, but you will get no |
354 |
|
|
experience for their death. However, it kills them |
355 |
|
|
instantaneously. |
356 |
|
|
|
357 |
|
|
If a name is specified then only pets with that |
358 |
|
|
name will be killed, eg killpets bat will kill bats |
359 |
|
|
but not bees. If a number is specified, the pet |
360 |
|
|
corresponding to that number is killed. |
361 |
|
|
|
362 |
|
|
=head2 listen |
363 |
|
|
|
364 |
root |
1.9 |
listen <listen-level> |
365 |
|
|
|
366 |
|
|
Listen sets the level of messages you will hear. |
367 |
root |
1.1 |
Priorities are defined as follows: |
368 |
|
|
|
369 |
|
|
0 - Nothing, not even "You punch kobold." or "You say: hi". |
370 |
|
|
1 - Only messages that have to do with yourself. |
371 |
|
|
2 - Emergency calls from other users |
372 |
|
|
10 - General chatter with the 'chat' command. |
373 |
|
|
11 - See what players kill what monster with what attack/spell. Very |
374 |
|
|
verbose - only for the fanatics. |
375 |
|
|
|
376 |
|
|
=head2 logs |
377 |
|
|
|
378 |
|
|
TODO |
379 |
|
|
|
380 |
|
|
=head2 mapinfo |
381 |
|
|
|
382 |
|
|
Shows some information about the map like this: |
383 |
|
|
|
384 |
|
|
world_105_115 (/world/world_105_115) in scorn |
385 |
|
|
Creator: Gnat the Gnu |
386 |
|
|
Email: gnu@foo.bar |
387 |
|
|
Date: Sun Dec 16 20:53:13 2001 |
388 |
|
|
|
389 |
|
|
world_105_115: The map name |
390 |
|
|
/world/world_105_115: The relative map path |
391 |
|
|
scorn: Region the map is in |
392 |
|
|
|
393 |
|
|
The rest is information the mapper may or may not provide. Often, this is |
394 |
|
|
the mapper's name, email and map creation date as this example shows. |
395 |
|
|
|
396 |
|
|
=head2 maps |
397 |
|
|
|
398 |
root |
1.12 |
[crossfire+] |
399 |
|
|
|
400 |
|
|
maps <mapname> |
401 |
|
|
|
402 |
|
|
Shows a list of maps matching the regex <mapname> that are currently being |
403 |
|
|
known to the server. The different fields are Pl, I, Svd, Reset and Path: |
404 |
|
|
|
405 |
|
|
=over 4 |
406 |
|
|
|
407 |
|
|
=item Pl: the number of players on that map currently. |
408 |
|
|
|
409 |
|
|
=item I: B<I>n memory, B<S>wapped out or B<L>oading. |
410 |
|
|
|
411 |
|
|
The server keeps maps in memory only for a short time (by default about |
412 |
|
|
40 seconds). After that time, it saves them to disk. As the server loads |
413 |
|
|
most maps in the background it is possible that you can see a map that is |
414 |
|
|
currently being loaded, but thats rare, as loading a map is fast. |
415 |
|
|
|
416 |
|
|
=item Svd: the amount of seconds the map was last saved (++ means >99). |
417 |
|
|
|
418 |
|
|
The server by default tries to save each map at least every 20 seconds if |
419 |
|
|
it changed, so in case of a disastrous crash (one where the server cannot |
420 |
|
|
emergency save), at most 20 seconds of gameplay are lost. |
421 |
|
|
|
422 |
|
|
=item Reset: the minimum number of seconds the map will stay as is (will not reset). |
423 |
|
|
|
424 |
|
|
Most maps will not reset as long as players are on it, and usually the |
425 |
|
|
reset counter only starts going down when all players left the map. |
426 |
|
|
|
427 |
|
|
=item Path: the name that uniquely identifies the map, can be used for goto etc. |
428 |
|
|
|
429 |
|
|
=back |
430 |
root |
1.1 |
|
431 |
|
|
|
432 |
|
|
=head2 mark |
433 |
|
|
|
434 |
|
|
B<mark> is used to mark items for items that apply other items. Examples of |
435 |
|
|
these are flint & steel marked for apply torches, a weapon marked for |
436 |
|
|
improve weapon scrolls. |
437 |
|
|
|
438 |
|
|
B<mark> without options shows your currently marked item. |
439 |
|
|
|
440 |
|
|
Usage examples: |
441 |
|
|
|
442 |
|
|
mark sword +3 |
443 |
|
|
mark three torches |
444 |
|
|
mark sword |
445 |
|
|
|
446 |
|
|
B<mark> will look for best match first, and then look for matches based |
447 |
|
|
on shortened name, object name, archetype name. It prints the match it |
448 |
|
|
finds. |
449 |
|
|
|
450 |
|
|
=head2 motd |
451 |
|
|
|
452 |
|
|
Shows the message of the day. It takes no arguments. |
453 |
|
|
|
454 |
|
|
=head2 output-count |
455 |
|
|
|
456 |
root |
1.14 |
output-count [lines] |
457 |
root |
1.1 |
|
458 |
|
|
output-count sets after how many messages of the same type, they are |
459 |
|
|
then printed out. If the value was 10, then after killing ten orcs, the |
460 |
|
|
message '10 times you kill orc' would be printed out. The default value is |
461 |
|
|
1 - this means that all messages get printed out as they are requested - |
462 |
|
|
buffering is disabled in this regard. |
463 |
|
|
|
464 |
root |
1.14 |
output-sync controls how often information is sent to the screen. Each |
465 |
|
|
buffer has its own time value, and will be flushed independantly. The |
466 |
|
|
default value is usually less than a second. |
467 |
|
|
|
468 |
root |
1.1 |
See also L<output-sync>. |
469 |
|
|
|
470 |
root |
1.13 |
=head2 output-rate [bytes per second] |
471 |
|
|
|
472 |
|
|
Show the current setting of the output-rate, or set it to the provided |
473 |
|
|
value. The server will try not to send (much) more than this many bytes |
474 |
|
|
per second to your client. If the rate is exceeded, the server tries to |
475 |
|
|
hold back less important information (such as new images), to increase |
476 |
|
|
responsiveness. The server-side default is usually quite high, around |
477 |
|
|
100000, so if you have a slow link and want to be able to control your |
478 |
|
|
character even when downloading faces, set this to a lower value, such as |
479 |
|
|
7000 (for ISDN). |
480 |
|
|
|
481 |
root |
1.1 |
=head2 output-sync |
482 |
|
|
|
483 |
root |
1.14 |
output-sync [seconds] |
484 |
|
|
|
485 |
root |
1.1 |
output-sync controls how often information is sent to the screen. Each |
486 |
|
|
buffer has its own time value, and will be flushed independantly. The |
487 |
root |
1.14 |
default value is usually less than a second. |
488 |
root |
1.1 |
|
489 |
|
|
output-count sets after how many messages of the same type, they are |
490 |
|
|
then printed out. If the value was 10, then after killing ten orcs, the |
491 |
|
|
message '10 times you kill orc' would be printed out. The default value is |
492 |
|
|
1 - this means that all messages get printed out as they are requested - |
493 |
|
|
buffering is disabled in this regard. |
494 |
|
|
|
495 |
|
|
See also L<output-count>. |
496 |
|
|
|
497 |
|
|
=head2 party |
498 |
|
|
|
499 |
|
|
party join partyname |
500 |
|
|
Puts you in a party, prompts you for a passwd if there is |
501 |
|
|
one |
502 |
|
|
|
503 |
|
|
party form partyname |
504 |
|
|
Forms a party and puts you as leader, 32 character max. |
505 |
|
|
At the moment, being party leader does nothing. May be used in |
506 |
|
|
the future. |
507 |
|
|
|
508 |
|
|
party list |
509 |
|
|
Lists currently formed parties and their 'leader' |
510 |
|
|
|
511 |
|
|
party passwd <password> |
512 |
|
|
Changes the passwd for the party you are in, 8 character max. |
513 |
|
|
|
514 |
|
|
party who |
515 |
|
|
lists the members of the party you are in |
516 |
|
|
|
517 |
|
|
party say <msg> |
518 |
|
|
sends messsage to party members |
519 |
|
|
|
520 |
|
|
party leave |
521 |
|
|
takes you out of current party |
522 |
|
|
|
523 |
|
|
=head2 peaceful |
524 |
|
|
|
525 |
|
|
TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
526 |
|
|
peaceful mode with regards to npc and monsters only, not with regards to |
527 |
|
|
players (which will be controlled by priests). |
528 |
|
|
|
529 |
|
|
The B<peaceful> command will switch you between peaceful and hostile attack |
530 |
|
|
modes. |
531 |
|
|
|
532 |
|
|
When peaceful is on you will not automatically attack other player when |
533 |
|
|
bumping into them and will do reduced damage against other players if |
534 |
|
|
you do attack them (friendly fire). Having peaceful mode on only lowers |
535 |
|
|
damage against other players, it has no effect on damage done to monsters |
536 |
|
|
or other NPCs, so it is generally advisable to remain in peaceful mode |
537 |
|
|
unless you are looking for trouble. It is still entirely possible to kill |
538 |
|
|
other players when in peaceful mode so you should still be careful when |
539 |
|
|
interacting with other players. Hostile mode (peaceful off) will enable |
540 |
|
|
melee combat when bumping into other players and does normal damage for |
541 |
|
|
other attacks as well. |
542 |
|
|
|
543 |
|
|
Damage done by area effect attacks like cone spells, explosive |
544 |
|
|
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
545 |
|
|
are not modified by peaceful/hostile mode. |
546 |
|
|
|
547 |
root |
1.2 |
=head2 X<petmode>petmode (normal|sad|defend|arena) |
548 |
root |
1.1 |
|
549 |
|
|
B<petmode> controls how your pets (charmed monsters) will behave. |
550 |
|
|
|
551 |
|
|
The options are: |
552 |
|
|
|
553 |
|
|
=over 4 |
554 |
|
|
|
555 |
|
|
=item B<normal> |
556 |
|
|
|
557 |
|
|
As you would expect. |
558 |
|
|
|
559 |
|
|
=item B<sad> (search and destroy) |
560 |
|
|
|
561 |
|
|
Pets will roam and seek out things to attack. |
562 |
|
|
|
563 |
|
|
=item B<defend> |
564 |
|
|
|
565 |
|
|
Pets will try to stay close and defend you. |
566 |
|
|
|
567 |
|
|
=item B<arena> |
568 |
|
|
|
569 |
|
|
Like B<normal>, except that pets will attack other players in the arena. |
570 |
|
|
|
571 |
|
|
=back |
572 |
|
|
|
573 |
|
|
=head2 pickup |
574 |
|
|
|
575 |
|
|
B<pickup> changes how you pick up items when you step on them. to pickup |
576 |
|
|
an item manually, use the ',' key. |
577 |
|
|
|
578 |
|
|
Mode 0: Don't pick up items. |
579 |
|
|
|
580 |
|
|
Mode 1: Pick up one item |
581 |
|
|
|
582 |
|
|
Mode 2: Pickup up one item and stop |
583 |
|
|
|
584 |
|
|
Mode 3: Stop before picking up items |
585 |
|
|
|
586 |
|
|
Mode 4: Pick up all items |
587 |
|
|
|
588 |
|
|
Mode 5: Pick up all items and stop |
589 |
|
|
|
590 |
|
|
Mode 6: Pick up all magical items |
591 |
|
|
|
592 |
|
|
Mode 7: Pick up all coins and gems |
593 |
|
|
|
594 |
|
|
Modes above 7: Pickup items with |
595 |
|
|
a value density greater than the pickup mode. |
596 |
|
|
|
597 |
|
|
Value density is value in gold/weight in kilograms. |
598 |
|
|
|
599 |
|
|
The value in gold is what the item is worth if you sold it in the shop. |
600 |
|
|
|
601 |
|
|
Goldcoins have a value density of 66, |
602 |
|
|
|
603 |
|
|
Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
604 |
|
|
Artifacts are also picked up. |
605 |
|
|
|
606 |
|
|
=head2 prepare |
607 |
|
|
|
608 |
|
|
The same as cast. Usage: |
609 |
|
|
|
610 |
|
|
prepare <spell> |
611 |
|
|
|
612 |
root |
1.2 |
=head2 X<quests>quests (|finished|.*) |
613 |
root |
1.1 |
|
614 |
|
|
The quests command lists the quests you are doing or have completed. |
615 |
|
|
|
616 |
|
|
Parameters are: |
617 |
|
|
|
618 |
|
|
=over 4 |
619 |
|
|
|
620 |
|
|
=item no arguments: displays current quests. |
621 |
|
|
|
622 |
|
|
=item B<finished>: displays finished quests; |
623 |
|
|
|
624 |
|
|
=item anything else: displays details for quests (finished or not) with name containing the given string. |
625 |
|
|
|
626 |
|
|
=back |
627 |
|
|
|
628 |
|
|
=head2 quit |
629 |
|
|
|
630 |
|
|
Deletes your character from the server. If you want to quit the session |
631 |
|
|
without deleting your character, you must use a I<Bed to Reality>. Find a |
632 |
|
|
bed (probably in a building close to where you entered the game), get on |
633 |
|
|
top of it, and apply it using B<Tab> ro the B<apply> command. |
634 |
|
|
|
635 |
|
|
=head2 range |
636 |
|
|
|
637 |
|
|
Your range weapon can be one of several weapons, a spell you cast, a |
638 |
|
|
bow-and-arrow, a rod, or a wand, to name a few. |
639 |
|
|
|
640 |
|
|
Your range weapon is fired when you press SHIFT-direction, and will be |
641 |
|
|
fired in that direction. |
642 |
|
|
|
643 |
root |
1.3 |
=head2 ready_skill |
644 |
|
|
|
645 |
|
|
ready_skill <name of skill> |
646 |
|
|
|
647 |
|
|
Readies the given L<skill|pod/skill_help> by putting it in your L<range |
648 |
|
|
slot|glossary/range slot>. Some skills are used automatically when |
649 |
|
|
readied, some need to be actively used by "firing" them. |
650 |
|
|
|
651 |
|
|
If you just want to invoke a skill once, leaving your range slot |
652 |
|
|
untouched, use L<use_skill> instead. |
653 |
|
|
|
654 |
root |
1.1 |
=head2 rename |
655 |
|
|
|
656 |
root |
1.7 |
Changes/removes the custom name of given item (or the marked one). |
657 |
root |
1.1 |
|
658 |
root |
1.7 |
rename oldname to newname |
659 |
|
|
rename "old item name" to "new item name" |
660 |
root |
1.1 |
|
661 |
root |
1.7 |
If either of the names contain spaces, you have to use the C<">-form, |
662 |
|
|
otherwise you can just write the name as-is. If you omit the old name, the |
663 |
|
|
marked item will be used instead. |
664 |
root |
1.1 |
|
665 |
root |
1.11 |
If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
666 |
|
|
will be restored. |
667 |
root |
1.1 |
|
668 |
|
|
Note: maximum allowed name length is 127 characters. |
669 |
|
|
|
670 |
|
|
=head2 reply |
671 |
|
|
|
672 |
|
|
reply <message> |
673 |
|
|
|
674 |
|
|
Similar to tell, but instead of having to supply a username, it replies |
675 |
|
|
to the last player that sent you a tell. This is a bit racy (e.g. when |
676 |
|
|
somebody else tells you something while you type and you do not realise |
677 |
|
|
that), so be careful not to supply confidential information in the |
678 |
|
|
message. |
679 |
|
|
|
680 |
|
|
=head2 resistances |
681 |
|
|
|
682 |
|
|
This shows you the resistances you have to specific attack types. |
683 |
|
|
If you have for example "cold +20", it means you get 20% damage done |
684 |
|
|
by cold attacks. If you have "ghost hit -50", you will get 50% more |
685 |
|
|
damage by ghost hits. |
686 |
|
|
|
687 |
|
|
If you are a dragon, you will also get your natural skin resistances |
688 |
|
|
appened to the list. These will never lower, only rise. |
689 |
|
|
|
690 |
|
|
=head2 rotateshoottype |
691 |
|
|
|
692 |
|
|
Switches between spell, skill and weapon. Example: |
693 |
|
|
|
694 |
|
|
cast burning hands |
695 |
|
|
ready_skill disarm traps |
696 |
|
|
apply wand of medium fireball |
697 |
|
|
|
698 |
|
|
rotateshoottype # Switches to the spell (burning hands) |
699 |
|
|
rotateshoottype # Switches to the wand (of medium fireball) |
700 |
|
|
rotateshoottype # Switches to the skill (disarm traps) |
701 |
|
|
rotateshoottype # Disables the range slot (won't use anything) |
702 |
|
|
rotateshoottype # Switches back to the spell.. and so on |
703 |
|
|
|
704 |
|
|
=head2 say |
705 |
|
|
|
706 |
|
|
Will tell all players on the same map as yourself a message. |
707 |
|
|
|
708 |
|
|
=head2 save |
709 |
|
|
|
710 |
|
|
Updates players status to disk. This can be useful for making backup |
711 |
|
|
copies if you fear the server is about to crash. |
712 |
|
|
|
713 |
|
|
The server saves your character automatically in certain intervals, |
714 |
|
|
and also on clean shutdowns, so there is little practical use for this |
715 |
|
|
command. |
716 |
|
|
|
717 |
|
|
WARNING - if you want to leave the game without destroying your player, |
718 |
|
|
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
719 |
|
|
it. Doing B<save> and then B<quit>ing will still delete your character. |
720 |
|
|
|
721 |
|
|
=head2 search-items |
722 |
|
|
|
723 |
|
|
search-items <word> |
724 |
|
|
|
725 |
|
|
Automatically picks up all items with <word> in their name. search-items rod |
726 |
|
|
will pick up all rods and heavy rods. search-items of Fire will pick up all |
727 |
|
|
bolts, arrows, swords, etc. of Fire. |
728 |
|
|
|
729 |
|
|
=head2 seen |
730 |
|
|
|
731 |
|
|
seen <login> |
732 |
|
|
|
733 |
|
|
Tells you when the player named <login> was last seen on the server (cf+ |
734 |
|
|
only). |
735 |
|
|
|
736 |
|
|
=head2 shout |
737 |
|
|
|
738 |
|
|
shout <message> |
739 |
|
|
|
740 |
root |
1.3 |
Sends a message to all players on the server that have |
741 |
|
|
L<listen|command/listen> level B<10> or higher. It is mainly useful for |
742 |
|
|
emergency messages ("I am trapped on xxx, can somebody help me?") and |
743 |
|
|
should not be used for general chat. Use L<chat|command/chat> instead. |
744 |
root |
1.1 |
|
745 |
|
|
=head2 showpets |
746 |
|
|
|
747 |
|
|
showpets <number> |
748 |
|
|
|
749 |
|
|
Shows a numbered list of the pets owned by the player. If a number is |
750 |
|
|
specified, instead shows a detailed printout about that pet. |
751 |
|
|
|
752 |
|
|
=head2 skills |
753 |
|
|
|
754 |
|
|
Lists all skills you have along with the experience you have in those skills. |
755 |
|
|
Example: |
756 |
|
|
|
757 |
|
|
skills |
758 |
|
|
|
759 |
|
|
literacy................................lvl: 4 (xp:9944/16000/25%) |
760 |
|
|
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
761 |
|
|
|
762 |
|
|
This shows you that you have two skills, literacy and one handed weapons. You |
763 |
|
|
are level 4 in both skills and in literacy, you have 9944 experience points. |
764 |
|
|
You need to reach 16000 to gain another level. The 25% at the end show you what |
765 |
|
|
percentage of your experience is permanent, which means you cannot lose it if |
766 |
|
|
you die. |
767 |
|
|
|
768 |
|
|
=head2 sort_inventory |
769 |
|
|
|
770 |
|
|
If sort_inventory is set, items will be inserted into your inventory |
771 |
|
|
in order by type than alphabetical. This, all scrolls will be grouped |
772 |
|
|
together, but in alphabetical order. Same for all weapons. This only |
773 |
|
|
applies to new items you pick up - items that you are already holding will |
774 |
|
|
not be sorted. |
775 |
|
|
|
776 |
|
|
If sort_inventory is not set (default), items will be inserted via type, |
777 |
|
|
subtype and magic. This, all axes will be grouped together in magic order, |
778 |
|
|
all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
779 |
|
|
ones just get inserted last. |
780 |
|
|
|
781 |
|
|
If you have a lot of stuff that is not in alphabetical order but you would |
782 |
|
|
like it to be, the best method is to drop all of it and then pick it up. |
783 |
|
|
|
784 |
|
|
=head2 sound |
785 |
|
|
|
786 |
|
|
Toggles between sound enabled and disabled. This has no relevance to the |
787 |
|
|
sound settings of the client, it only governs wether the server will send |
788 |
|
|
sound effect command to the client and is enabled if the client supports |
789 |
|
|
sound (i.e. always for cfplus). |
790 |
|
|
|
791 |
|
|
=head2 statistics |
792 |
|
|
|
793 |
|
|
B<statistics> shows various useful information about your character. |
794 |
|
|
None of the information it shows is stuff that is not contained in the |
795 |
|
|
documentation. |
796 |
|
|
|
797 |
|
|
As of now, it shows how much experience you need for your next level. It |
798 |
|
|
also shows natural, real, and maximum statistic values. |
799 |
|
|
|
800 |
|
|
Your natural stat is the stat without any items/spells applied. |
801 |
|
|
|
802 |
|
|
Real is what the current value is (same as in the stat window.) |
803 |
|
|
|
804 |
|
|
Maximum is the maximum value for your natural stat. |
805 |
|
|
|
806 |
|
|
=head2 suicide |
807 |
|
|
|
808 |
|
|
Kills yourself. No, really. |
809 |
|
|
|
810 |
|
|
This command might not look useful at first, but sometimes you can get |
811 |
|
|
yourself into a corner you can't escape anymore, either due to a map |
812 |
|
|
bug or your own stupidity. Killing oneself can be difficult and time |
813 |
|
|
consuming, thats why this command is provided. It is fast, painless, |
814 |
|
|
effective, humane. |
815 |
|
|
|
816 |
|
|
=head2 take |
817 |
|
|
|
818 |
|
|
The take commands take object(s) on the space the player is standing on, |
819 |
|
|
and inserts them into the players inventory. |
820 |
|
|
|
821 |
|
|
If no parameter is given, take will get the top object that can be taken |
822 |
|
|
and put it in the players inventory. If no object can be taken, that will |
823 |
|
|
be stated. |
824 |
|
|
|
825 |
|
|
A parameter can be given to take. In this case, all object that have names |
826 |
|
|
that match the parameter will be picked up. Thus, if there is a 'sword of |
827 |
|
|
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
828 |
|
|
pick all of them up. |
829 |
|
|
|
830 |
|
|
By default, take is bound to the comma key, with no parameters. To change |
831 |
|
|
this, look at the bind command. |
832 |
|
|
|
833 |
|
|
=head2 tell |
834 |
|
|
|
835 |
|
|
tell <playername> <message>... |
836 |
|
|
|
837 |
|
|
Sends a private message to the given player I<only>. |
838 |
|
|
|
839 |
|
|
=head2 throw |
840 |
|
|
|
841 |
|
|
Throws an unlocked item in your inventory, be it applied or not, into the |
842 |
|
|
direction you are looking. If you mark an item in your inventory, this item |
843 |
|
|
is thrown first. If there is more than one copy of an item, only one of it is |
844 |
|
|
thrown away. God-given items can not be thrown. You need the skill throwing |
845 |
|
|
for this to work. |
846 |
|
|
|
847 |
|
|
=head2 time |
848 |
|
|
|
849 |
|
|
Shows the Crossfire in-game time, not the server time. It looks like this: |
850 |
|
|
|
851 |
|
|
It is 52 minutes past 8 o'clock am, on the Day of the Bull |
852 |
|
|
The 2nd Day of the Month of the Frost Giant, Year 63 |
853 |
|
|
Time of Year: The Season of New Year |
854 |
|
|
|
855 |
|
|
It is partially just for fun but it affects the darkness outside and the |
856 |
|
|
weather if weather is enabled in the server. |
857 |
|
|
|
858 |
|
|
=head2 title |
859 |
|
|
|
860 |
|
|
Players can change their title. For example you called yourself Gandalf and |
861 |
|
|
your race is elf, you can use the title command to change your name from |
862 |
|
|
"Gandalf the elf" to "Gandalf the white". Usage: |
863 |
|
|
|
864 |
|
|
title <new title> |
865 |
|
|
title clear # Sets your title back to your race. |
866 |
|
|
|
867 |
|
|
Dragons cannot set their title because it changes during the game. |
868 |
|
|
|
869 |
|
|
=head2 unignore |
870 |
|
|
|
871 |
|
|
unignore <login> |
872 |
|
|
|
873 |
|
|
Cancels all ignores set for the specified login. See B<ignore>. |
874 |
|
|
|
875 |
root |
1.9 |
=head2 uptime |
876 |
|
|
|
877 |
|
|
Tells you something about the time the server was started and how long ago |
878 |
|
|
that was. |
879 |
|
|
|
880 |
root |
1.3 |
=head2 use_skill |
881 |
|
|
|
882 |
|
|
use_skill <name of skill> |
883 |
|
|
|
884 |
|
|
Uses the given L<skill|pod/skill_help> immediately, once. See also |
885 |
|
|
L<ready_skill>. |
886 |
|
|
|
887 |
|
|
=head2 usekeys (inventory|keyrings|containers) |
888 |
root |
1.1 |
|
889 |
|
|
The B<usekeys> option determines the behaviour of using keys. |
890 |
|
|
|
891 |
|
|
Values are: |
892 |
|
|
|
893 |
|
|
inventory: Only keys in the top level inventory are used (default) |
894 |
|
|
|
895 |
|
|
keyrings: Only keys in active keyrings are used. |
896 |
|
|
|
897 |
|
|
containers: Only keys in active containers are used. |
898 |
|
|
|
899 |
|
|
Note that keyrings are just a specialized container, so the containers |
900 |
|
|
will also find keys in keyrings. |
901 |
|
|
|
902 |
|
|
Only active containers are used - keys will not jump out of closed |
903 |
|
|
containers, but hints will be given if you have keys in such containers. |
904 |
|
|
|
905 |
|
|
=head2 version |
906 |
|
|
|
907 |
|
|
Shows what version of the software the server is running on and what people |
908 |
|
|
have contributed what to the game. |
909 |
|
|
|
910 |
|
|
=head2 weather |
911 |
|
|
|
912 |
|
|
Gives you information about the current weather of outside areas, if the |
913 |
|
|
server has weather support (which is unlikely, as it is very broken). |
914 |
|
|
|
915 |
|
|
=head2 whereabouts |
916 |
|
|
|
917 |
|
|
The whereabouts command gives a summary about the |
918 |
|
|
regions in which players are currently staying. |
919 |
|
|
|
920 |
|
|
=head2 whereami |
921 |
|
|
|
922 |
|
|
Tells you some historical information on the region you are currently in. |
923 |
|
|
|
924 |
|
|
=head2 who |
925 |
|
|
|
926 |
|
|
Shows what players are playing in the world and where they are. It may also |
927 |
root |
1.3 |
show their levels and race or title. (See the L<title|command/title> command) |
928 |
root |
1.1 |
|
929 |
|
|
B<who> optionally takes an argument that limits the players shown to |
930 |
|
|
the specified region, e.g. B<who brest> will show all players playing |
931 |
|
|
somewhere in Brest. |
932 |
|
|
|
933 |
|
|
=head2 wimpy |
934 |
|
|
|
935 |
|
|
The wimpy level is the amount of health points (hp) that may be left before you |
936 |
|
|
automatically run away. This may be useful in hand-to-hand combats but should |
937 |
|
|
not be used when the opponent attacks with spells. |
938 |
|
|
|
939 |
root |
1.15 |
|
940 |
root |
1.1 |
=head1 Authors |
941 |
|
|
|
942 |
|
|
Parts of this document were originally taken from the crossfire server |
943 |
|
|
help files with unknwon authors. |
944 |
|
|
|
945 |
|
|
Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
946 |
|
|
Steenhoven and Marc A. Lehmann. |
947 |
|
|
|