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Revision: 1.18
Committed: Tue Jul 3 01:04:55 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.17: +1 -1 lines
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# User Rev Content
1 root 1.16 =head1 Crossfire TRT Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.3 Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126 root 1.1
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180     =head2 dropall
181    
182     dropall [type]
183    
184     B<dropall> drops all items in your inventory to the ground, excepting
185     locked items. The type parameter will also control what is dropped:
186    
187     =over 4
188    
189     =item nothing specified
190    
191     Drops all objects except food, money, keys, and containers.
192    
193     =item B<weapons>
194    
195     Drops weapons, bows, and arrows.
196    
197     =item B<armor> (armour)
198 root 1.4
199 root 1.1 Drops armor, shield, and helmets.
200    
201     =item B<misc>
202    
203     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204     bracers, scrolls, wands, rods, and potions.
205    
206     =back
207    
208     See also 'drop' and mouse button control for dropping objects.
209    
210     =head2 examine
211    
212     Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224    
225     =head2 follow
226    
227     This enables the follow mode (cf+ only).
228    
229     The player issuing the follow
230     command is required to stand
231     on a space right next to the
232     player that is to be followed.
233    
234     To start following a player,
235     use:
236    
237     follow <playername>
238    
239     To stop following, use:
240    
241     follow
242    
243     Without arguments.
244    
245     =head2 get
246    
247     get [item]
248    
249     This will pick up an item from the floor with the name [item]. If there is
250     more than one unique item with that name, they are all picked up.
251    
252     =head2 gsay
253    
254     If you are in a party (party join or party form), you will be able to message
255     only your party. Even people standing right next to you can't hear it.
256    
257     =head2 help
258    
259     Gives you online help for the command or help topic specified.
260    
261 root 1.18 =head2 hintmode (show|mark|hide)
262 root 1.17
263     hintmode show|mark|hide
264    
265     Sets the I<hint mode> to the given value: Throughout the game you can find
266     hints that sometimes help you to solve a puzzle or manage a situation
267     better than without. You can change the display of these hints with this
268     command:
269    
270     =over 4
271    
272     =item show
273    
274     Show the hints (the default mode).
275    
276     =item mark
277    
278     Do not show the hints themselves, but notify you when a hint would have
279     been available.
280    
281     =item hide
282    
283     Hide all hints: You will not be able to tell wether there is a hint
284     available or not.
285    
286     =back
287    
288 root 1.1 =head2 hiscore
289    
290     Shows a list of the highest level players in the game.
291    
292     =head2 ignore
293    
294 root 1.5 ignore list
295    
296     Lists all players that you currently ignore.
297    
298 root 1.1 ignore <player> <tell|shout|all> [timeout]
299    
300     This command ignores the specified messages (B<tell> ignores tells,
301     B<shout> ignores chat and shout and all ignores everything from the given
302     user).
303    
304     The optional timeout (specified in hours) specifies then the ignore entry
305     expires. The default is 24 (one day). The reason why all ignores expire
306     after a day by default is that most troublemakers stop soon after they are
307     being ignored.
308    
309     To revoke an ignore, use the B<unignore> command.
310    
311     =head2 inventory
312    
313     Lists all items in your inventory along with their locked/applied/wielded
314     status. Example:
315    
316     inventory
317    
318     Inventory:
319     - arrow 0.1
320     - Knife * 2
321     - long sword (wielded) 15
322    
323     This shows that you have one arrow which weighs 0.1kg and one Knife which you
324     protected from dropping by locking it as well as a long sword which you are
325     currently using to attack.
326    
327     =head2 invite
328    
329     This command invites another player to where you are currently located.
330     There are four levels of inviting that can be earned by doing quests.
331     Quest descriptions can be found in a house in scorn.
332    
333     =over 4
334    
335     =item Level 1 can invite only into private rooms such as apartments.
336    
337     =item Level 2 can invite into private rooms and unique maps such as guilds.
338    
339     =item Level 3 can invite to anywhere in the world if there are no monsters on
340     the map.
341    
342     =item Level 4 can invite any player to any map with or without monsters. This is
343     a very dangerous skill and should be used wisely.
344    
345     =back
346    
347     In any of these levels, the invited player is required to acknowledge and
348     allow the transport.
349    
350     One can never transport from nor to an unholy place. That means, one can
351     not be saved out of jail using invite.
352    
353     =head2 invoke
354    
355 root 1.15 The invoke command is used to cast a spell immediately, or when it is
356     necessary to give a parameter to the spell. Invoke will not set the range
357     weapon.
358 root 1.1
359     Examples:
360    
361 root 1.15 invoke restoration
362     invoke magic rune of large fireball
363     invoke reincarnation of Iamdead
364     invoke create food of waybread
365    
366     It is very helpful to bind healing spells to keys, for example go to your
367     I<playerbook>, tab I<spells>, the press the right mosue button on the
368     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369     recommended to bind a healing spell or potion to an easily-accessible-key,
370     such as '1'.
371 root 1.1
372    
373 root 1.9 =head2 killpets
374    
375     killpets [name]
376 root 1.1
377     The killpets command is a quick and convenient way
378     to get rid of all your pets when they are no longer
379     useful or are getting in the way. Any equipment
380     they had will be left behind, but you will get no
381     experience for their death. However, it kills them
382     instantaneously.
383    
384     If a name is specified then only pets with that
385     name will be killed, eg killpets bat will kill bats
386     but not bees. If a number is specified, the pet
387     corresponding to that number is killed.
388    
389     =head2 listen
390    
391 root 1.9 listen <listen-level>
392    
393     Listen sets the level of messages you will hear.
394 root 1.1 Priorities are defined as follows:
395    
396     0 - Nothing, not even "You punch kobold." or "You say: hi".
397     1 - Only messages that have to do with yourself.
398     2 - Emergency calls from other users
399     10 - General chatter with the 'chat' command.
400     11 - See what players kill what monster with what attack/spell. Very
401     verbose - only for the fanatics.
402    
403     =head2 logs
404    
405     TODO
406    
407     =head2 mapinfo
408    
409     Shows some information about the map like this:
410    
411     world_105_115 (/world/world_105_115) in scorn
412     Creator: Gnat the Gnu
413     Email: gnu@foo.bar
414     Date: Sun Dec 16 20:53:13 2001
415    
416     world_105_115: The map name
417     /world/world_105_115: The relative map path
418     scorn: Region the map is in
419    
420     The rest is information the mapper may or may not provide. Often, this is
421     the mapper's name, email and map creation date as this example shows.
422    
423     =head2 maps
424    
425 root 1.12 [crossfire+]
426    
427     maps <mapname>
428    
429     Shows a list of maps matching the regex <mapname> that are currently being
430     known to the server. The different fields are Pl, I, Svd, Reset and Path:
431    
432     =over 4
433    
434     =item Pl: the number of players on that map currently.
435    
436     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
437    
438     The server keeps maps in memory only for a short time (by default about
439     40 seconds). After that time, it saves them to disk. As the server loads
440     most maps in the background it is possible that you can see a map that is
441     currently being loaded, but thats rare, as loading a map is fast.
442    
443     =item Svd: the amount of seconds the map was last saved (++ means >99).
444    
445     The server by default tries to save each map at least every 20 seconds if
446     it changed, so in case of a disastrous crash (one where the server cannot
447     emergency save), at most 20 seconds of gameplay are lost.
448    
449     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
450    
451     Most maps will not reset as long as players are on it, and usually the
452     reset counter only starts going down when all players left the map.
453    
454     =item Path: the name that uniquely identifies the map, can be used for goto etc.
455    
456     =back
457 root 1.1
458    
459     =head2 mark
460    
461     B<mark> is used to mark items for items that apply other items. Examples of
462     these are flint & steel marked for apply torches, a weapon marked for
463     improve weapon scrolls.
464    
465     B<mark> without options shows your currently marked item.
466    
467     Usage examples:
468    
469     mark sword +3
470     mark three torches
471     mark sword
472    
473     B<mark> will look for best match first, and then look for matches based
474     on shortened name, object name, archetype name. It prints the match it
475     finds.
476    
477     =head2 motd
478    
479     Shows the message of the day. It takes no arguments.
480    
481     =head2 output-count
482    
483 root 1.14 output-count [lines]
484 root 1.1
485     output-count sets after how many messages of the same type, they are
486     then printed out. If the value was 10, then after killing ten orcs, the
487     message '10 times you kill orc' would be printed out. The default value is
488     1 - this means that all messages get printed out as they are requested -
489     buffering is disabled in this regard.
490    
491 root 1.14 output-sync controls how often information is sent to the screen. Each
492     buffer has its own time value, and will be flushed independantly. The
493     default value is usually less than a second.
494    
495 root 1.1 See also L<output-sync>.
496    
497 root 1.13 =head2 output-rate [bytes per second]
498    
499     Show the current setting of the output-rate, or set it to the provided
500     value. The server will try not to send (much) more than this many bytes
501     per second to your client. If the rate is exceeded, the server tries to
502     hold back less important information (such as new images), to increase
503     responsiveness. The server-side default is usually quite high, around
504     100000, so if you have a slow link and want to be able to control your
505     character even when downloading faces, set this to a lower value, such as
506     7000 (for ISDN).
507    
508 root 1.1 =head2 output-sync
509    
510 root 1.14 output-sync [seconds]
511    
512 root 1.1 output-sync controls how often information is sent to the screen. Each
513     buffer has its own time value, and will be flushed independantly. The
514 root 1.14 default value is usually less than a second.
515 root 1.1
516     output-count sets after how many messages of the same type, they are
517     then printed out. If the value was 10, then after killing ten orcs, the
518     message '10 times you kill orc' would be printed out. The default value is
519     1 - this means that all messages get printed out as they are requested -
520     buffering is disabled in this regard.
521    
522     See also L<output-count>.
523    
524     =head2 party
525    
526     party join partyname
527     Puts you in a party, prompts you for a passwd if there is
528     one
529    
530     party form partyname
531     Forms a party and puts you as leader, 32 character max.
532     At the moment, being party leader does nothing. May be used in
533     the future.
534    
535     party list
536     Lists currently formed parties and their 'leader'
537    
538     party passwd <password>
539     Changes the passwd for the party you are in, 8 character max.
540    
541     party who
542     lists the members of the party you are in
543    
544     party say <msg>
545     sends messsage to party members
546    
547     party leave
548     takes you out of current party
549    
550     =head2 peaceful
551    
552     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
553     peaceful mode with regards to npc and monsters only, not with regards to
554     players (which will be controlled by priests).
555    
556     The B<peaceful> command will switch you between peaceful and hostile attack
557     modes.
558    
559     When peaceful is on you will not automatically attack other player when
560     bumping into them and will do reduced damage against other players if
561     you do attack them (friendly fire). Having peaceful mode on only lowers
562     damage against other players, it has no effect on damage done to monsters
563     or other NPCs, so it is generally advisable to remain in peaceful mode
564     unless you are looking for trouble. It is still entirely possible to kill
565     other players when in peaceful mode so you should still be careful when
566     interacting with other players. Hostile mode (peaceful off) will enable
567     melee combat when bumping into other players and does normal damage for
568     other attacks as well.
569    
570     Damage done by area effect attacks like cone spells, explosive
571     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
572     are not modified by peaceful/hostile mode.
573    
574 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
575 root 1.1
576     B<petmode> controls how your pets (charmed monsters) will behave.
577    
578     The options are:
579    
580     =over 4
581    
582     =item B<normal>
583    
584     As you would expect.
585    
586     =item B<sad> (search and destroy)
587    
588     Pets will roam and seek out things to attack.
589    
590     =item B<defend>
591    
592     Pets will try to stay close and defend you.
593    
594     =item B<arena>
595    
596     Like B<normal>, except that pets will attack other players in the arena.
597    
598     =back
599    
600     =head2 pickup
601    
602     B<pickup> changes how you pick up items when you step on them. to pickup
603     an item manually, use the ',' key.
604    
605     Mode 0: Don't pick up items.
606    
607     Mode 1: Pick up one item
608    
609     Mode 2: Pickup up one item and stop
610    
611     Mode 3: Stop before picking up items
612    
613     Mode 4: Pick up all items
614    
615     Mode 5: Pick up all items and stop
616    
617     Mode 6: Pick up all magical items
618    
619     Mode 7: Pick up all coins and gems
620    
621     Modes above 7: Pickup items with
622     a value density greater than the pickup mode.
623    
624     Value density is value in gold/weight in kilograms.
625    
626     The value in gold is what the item is worth if you sold it in the shop.
627    
628     Goldcoins have a value density of 66,
629    
630     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631     Artifacts are also picked up.
632    
633     =head2 prepare
634    
635     The same as cast. Usage:
636    
637     prepare <spell>
638    
639 root 1.2 =head2 X<quests>quests (|finished|.*)
640 root 1.1
641     The quests command lists the quests you are doing or have completed.
642    
643     Parameters are:
644    
645     =over 4
646    
647     =item no arguments: displays current quests.
648    
649     =item B<finished>: displays finished quests;
650    
651     =item anything else: displays details for quests (finished or not) with name containing the given string.
652    
653     =back
654    
655     =head2 quit
656    
657     Deletes your character from the server. If you want to quit the session
658     without deleting your character, you must use a I<Bed to Reality>. Find a
659     bed (probably in a building close to where you entered the game), get on
660     top of it, and apply it using B<Tab> ro the B<apply> command.
661    
662     =head2 range
663    
664     Your range weapon can be one of several weapons, a spell you cast, a
665     bow-and-arrow, a rod, or a wand, to name a few.
666    
667     Your range weapon is fired when you press SHIFT-direction, and will be
668     fired in that direction.
669    
670 root 1.3 =head2 ready_skill
671    
672     ready_skill <name of skill>
673    
674     Readies the given L<skill|pod/skill_help> by putting it in your L<range
675     slot|glossary/range slot>. Some skills are used automatically when
676     readied, some need to be actively used by "firing" them.
677    
678     If you just want to invoke a skill once, leaving your range slot
679     untouched, use L<use_skill> instead.
680    
681 root 1.1 =head2 rename
682    
683 root 1.7 Changes/removes the custom name of given item (or the marked one).
684 root 1.1
685 root 1.7 rename oldname to newname
686     rename "old item name" to "new item name"
687 root 1.1
688 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
689     otherwise you can just write the name as-is. If you omit the old name, the
690     marked item will be used instead.
691 root 1.1
692 root 1.11 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
693     will be restored.
694 root 1.1
695     Note: maximum allowed name length is 127 characters.
696    
697     =head2 reply
698    
699     reply <message>
700    
701     Similar to tell, but instead of having to supply a username, it replies
702     to the last player that sent you a tell. This is a bit racy (e.g. when
703     somebody else tells you something while you type and you do not realise
704     that), so be careful not to supply confidential information in the
705     message.
706    
707     =head2 resistances
708    
709     This shows you the resistances you have to specific attack types.
710     If you have for example "cold +20", it means you get 20% damage done
711     by cold attacks. If you have "ghost hit -50", you will get 50% more
712     damage by ghost hits.
713    
714     If you are a dragon, you will also get your natural skin resistances
715     appened to the list. These will never lower, only rise.
716    
717     =head2 rotateshoottype
718    
719     Switches between spell, skill and weapon. Example:
720    
721     cast burning hands
722     ready_skill disarm traps
723     apply wand of medium fireball
724    
725     rotateshoottype # Switches to the spell (burning hands)
726     rotateshoottype # Switches to the wand (of medium fireball)
727     rotateshoottype # Switches to the skill (disarm traps)
728     rotateshoottype # Disables the range slot (won't use anything)
729     rotateshoottype # Switches back to the spell.. and so on
730    
731     =head2 say
732    
733     Will tell all players on the same map as yourself a message.
734    
735     =head2 save
736    
737     Updates players status to disk. This can be useful for making backup
738     copies if you fear the server is about to crash.
739    
740     The server saves your character automatically in certain intervals,
741     and also on clean shutdowns, so there is little practical use for this
742     command.
743    
744     WARNING - if you want to leave the game without destroying your player,
745     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
746     it. Doing B<save> and then B<quit>ing will still delete your character.
747    
748     =head2 search-items
749    
750     search-items <word>
751    
752     Automatically picks up all items with <word> in their name. search-items rod
753     will pick up all rods and heavy rods. search-items of Fire will pick up all
754     bolts, arrows, swords, etc. of Fire.
755    
756     =head2 seen
757    
758     seen <login>
759    
760     Tells you when the player named <login> was last seen on the server (cf+
761     only).
762    
763     =head2 shout
764    
765     shout <message>
766    
767 root 1.3 Sends a message to all players on the server that have
768     L<listen|command/listen> level B<10> or higher. It is mainly useful for
769     emergency messages ("I am trapped on xxx, can somebody help me?") and
770     should not be used for general chat. Use L<chat|command/chat> instead.
771 root 1.1
772     =head2 showpets
773    
774     showpets <number>
775    
776     Shows a numbered list of the pets owned by the player. If a number is
777     specified, instead shows a detailed printout about that pet.
778    
779     =head2 skills
780    
781     Lists all skills you have along with the experience you have in those skills.
782     Example:
783    
784     skills
785    
786     literacy................................lvl: 4 (xp:9944/16000/25%)
787     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
788    
789     This shows you that you have two skills, literacy and one handed weapons. You
790     are level 4 in both skills and in literacy, you have 9944 experience points.
791     You need to reach 16000 to gain another level. The 25% at the end show you what
792     percentage of your experience is permanent, which means you cannot lose it if
793     you die.
794    
795     =head2 sort_inventory
796    
797     If sort_inventory is set, items will be inserted into your inventory
798     in order by type than alphabetical. This, all scrolls will be grouped
799     together, but in alphabetical order. Same for all weapons. This only
800     applies to new items you pick up - items that you are already holding will
801     not be sorted.
802    
803     If sort_inventory is not set (default), items will be inserted via type,
804     subtype and magic. This, all axes will be grouped together in magic order,
805     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
806     ones just get inserted last.
807    
808     If you have a lot of stuff that is not in alphabetical order but you would
809     like it to be, the best method is to drop all of it and then pick it up.
810    
811     =head2 sound
812    
813     Toggles between sound enabled and disabled. This has no relevance to the
814     sound settings of the client, it only governs wether the server will send
815     sound effect command to the client and is enabled if the client supports
816     sound (i.e. always for cfplus).
817    
818 root 1.17 =head2 sourcecode
819    
820     This command displays the means to download the sourcecode (server code,
821     maps and archetypes) used to implement this version of the game.
822    
823     Every player has the right to download and modify the source code of the
824     server, as required by both the GNU General Public License and the GNU
825     Affero General Public license.
826    
827     If you modify your version of the server, you will have to provide a means
828     to download the modified sources (and resources) via this command. If you
829     run an unmodified version of the server, the default will do.
830    
831 root 1.1 =head2 statistics
832    
833     B<statistics> shows various useful information about your character.
834     None of the information it shows is stuff that is not contained in the
835     documentation.
836    
837     As of now, it shows how much experience you need for your next level. It
838     also shows natural, real, and maximum statistic values.
839    
840     Your natural stat is the stat without any items/spells applied.
841    
842     Real is what the current value is (same as in the stat window.)
843    
844     Maximum is the maximum value for your natural stat.
845    
846     =head2 suicide
847    
848     Kills yourself. No, really.
849    
850     This command might not look useful at first, but sometimes you can get
851     yourself into a corner you can't escape anymore, either due to a map
852     bug or your own stupidity. Killing oneself can be difficult and time
853     consuming, thats why this command is provided. It is fast, painless,
854     effective, humane.
855    
856     =head2 take
857    
858     The take commands take object(s) on the space the player is standing on,
859     and inserts them into the players inventory.
860    
861     If no parameter is given, take will get the top object that can be taken
862     and put it in the players inventory. If no object can be taken, that will
863     be stated.
864    
865     A parameter can be given to take. In this case, all object that have names
866     that match the parameter will be picked up. Thus, if there is a 'sword of
867     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
868     pick all of them up.
869    
870     By default, take is bound to the comma key, with no parameters. To change
871     this, look at the bind command.
872    
873     =head2 tell
874    
875     tell <playername> <message>...
876    
877     Sends a private message to the given player I<only>.
878    
879     =head2 throw
880    
881     Throws an unlocked item in your inventory, be it applied or not, into the
882     direction you are looking. If you mark an item in your inventory, this item
883     is thrown first. If there is more than one copy of an item, only one of it is
884     thrown away. God-given items can not be thrown. You need the skill throwing
885     for this to work.
886    
887     =head2 time
888    
889     Shows the Crossfire in-game time, not the server time. It looks like this:
890    
891     It is 52 minutes past 8 o'clock am, on the Day of the Bull
892     The 2nd Day of the Month of the Frost Giant, Year 63
893     Time of Year: The Season of New Year
894    
895     It is partially just for fun but it affects the darkness outside and the
896     weather if weather is enabled in the server.
897    
898     =head2 title
899    
900     Players can change their title. For example you called yourself Gandalf and
901     your race is elf, you can use the title command to change your name from
902     "Gandalf the elf" to "Gandalf the white". Usage:
903    
904     title <new title>
905     title clear # Sets your title back to your race.
906    
907     Dragons cannot set their title because it changes during the game.
908    
909     =head2 unignore
910    
911     unignore <login>
912    
913     Cancels all ignores set for the specified login. See B<ignore>.
914    
915 root 1.9 =head2 uptime
916    
917     Tells you something about the time the server was started and how long ago
918     that was.
919    
920 root 1.3 =head2 use_skill
921    
922     use_skill <name of skill>
923    
924     Uses the given L<skill|pod/skill_help> immediately, once. See also
925     L<ready_skill>.
926    
927     =head2 usekeys (inventory|keyrings|containers)
928 root 1.1
929     The B<usekeys> option determines the behaviour of using keys.
930    
931     Values are:
932    
933     inventory: Only keys in the top level inventory are used (default)
934    
935     keyrings: Only keys in active keyrings are used.
936    
937     containers: Only keys in active containers are used.
938    
939     Note that keyrings are just a specialized container, so the containers
940     will also find keys in keyrings.
941    
942     Only active containers are used - keys will not jump out of closed
943     containers, but hints will be given if you have keys in such containers.
944    
945     =head2 version
946    
947     Shows what version of the software the server is running on and what people
948     have contributed what to the game.
949    
950     =head2 weather
951    
952     Gives you information about the current weather of outside areas, if the
953     server has weather support (which is unlikely, as it is very broken).
954    
955     =head2 whereabouts
956    
957     The whereabouts command gives a summary about the
958     regions in which players are currently staying.
959    
960     =head2 whereami
961    
962     Tells you some historical information on the region you are currently in.
963    
964     =head2 who
965    
966     Shows what players are playing in the world and where they are. It may also
967 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
968 root 1.1
969     B<who> optionally takes an argument that limits the players shown to
970     the specified region, e.g. B<who brest> will show all players playing
971     somewhere in Brest.
972    
973     =head2 wimpy
974    
975     The wimpy level is the amount of health points (hp) that may be left before you
976     automatically run away. This may be useful in hand-to-hand combats but should
977     not be used when the opponent attacks with spells.
978    
979 root 1.15
980 root 1.1 =head1 Authors
981    
982     Parts of this document were originally taken from the crossfire server
983     help files with unknwon authors.
984    
985     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
986     Steenhoven and Marc A. Lehmann.
987