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Revision: 1.19
Committed: Sat Jul 14 06:41:34 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.18: +3 -1 lines
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# User Rev Content
1 root 1.16 =head1 Crossfire TRT Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.3 Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126 root 1.1
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180     =head2 dropall
181    
182     dropall [type]
183    
184     B<dropall> drops all items in your inventory to the ground, excepting
185     locked items. The type parameter will also control what is dropped:
186    
187     =over 4
188    
189     =item nothing specified
190    
191     Drops all objects except food, money, keys, and containers.
192    
193     =item B<weapons>
194    
195     Drops weapons, bows, and arrows.
196    
197     =item B<armor> (armour)
198 root 1.4
199 root 1.1 Drops armor, shield, and helmets.
200    
201     =item B<misc>
202    
203     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204     bracers, scrolls, wands, rods, and potions.
205    
206     =back
207    
208     See also 'drop' and mouse button control for dropping objects.
209    
210     =head2 examine
211    
212     Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224    
225     =head2 follow
226    
227     This enables the follow mode (cf+ only).
228    
229     The player issuing the follow
230     command is required to stand
231     on a space right next to the
232     player that is to be followed.
233    
234     To start following a player,
235     use:
236    
237     follow <playername>
238    
239     To stop following, use:
240    
241     follow
242    
243     Without arguments.
244    
245     =head2 get
246    
247     get [item]
248    
249     This will pick up an item from the floor with the name [item]. If there is
250     more than one unique item with that name, they are all picked up.
251    
252     =head2 gsay
253    
254     If you are in a party (party join or party form), you will be able to message
255     only your party. Even people standing right next to you can't hear it.
256    
257     =head2 help
258    
259     Gives you online help for the command or help topic specified.
260    
261 root 1.18 =head2 hintmode (show|mark|hide)
262 root 1.17
263     hintmode show|mark|hide
264    
265     Sets the I<hint mode> to the given value: Throughout the game you can find
266     hints that sometimes help you to solve a puzzle or manage a situation
267     better than without. You can change the display of these hints with this
268     command:
269    
270     =over 4
271    
272     =item show
273    
274     Show the hints (the default mode).
275    
276     =item mark
277    
278     Do not show the hints themselves, but notify you when a hint would have
279     been available.
280    
281     =item hide
282    
283     Hide all hints: You will not be able to tell wether there is a hint
284     available or not.
285    
286     =back
287    
288 root 1.1 =head2 hiscore
289    
290     Shows a list of the highest level players in the game.
291    
292     =head2 ignore
293    
294 root 1.5 ignore list
295    
296     Lists all players that you currently ignore.
297    
298 root 1.1 ignore <player> <tell|shout|all> [timeout]
299    
300     This command ignores the specified messages (B<tell> ignores tells,
301     B<shout> ignores chat and shout and all ignores everything from the given
302     user).
303    
304     The optional timeout (specified in hours) specifies then the ignore entry
305     expires. The default is 24 (one day). The reason why all ignores expire
306     after a day by default is that most troublemakers stop soon after they are
307     being ignored.
308    
309     To revoke an ignore, use the B<unignore> command.
310    
311     =head2 inventory
312    
313     Lists all items in your inventory along with their locked/applied/wielded
314     status. Example:
315    
316     inventory
317    
318     Inventory:
319     - arrow 0.1
320     - Knife * 2
321     - long sword (wielded) 15
322    
323     This shows that you have one arrow which weighs 0.1kg and one Knife which you
324     protected from dropping by locking it as well as a long sword which you are
325     currently using to attack.
326    
327     =head2 invite
328    
329     This command invites another player to where you are currently located.
330     There are four levels of inviting that can be earned by doing quests.
331     Quest descriptions can be found in a house in scorn.
332    
333     =over 4
334    
335     =item Level 1 can invite only into private rooms such as apartments.
336    
337     =item Level 2 can invite into private rooms and unique maps such as guilds.
338    
339     =item Level 3 can invite to anywhere in the world if there are no monsters on
340     the map.
341    
342     =item Level 4 can invite any player to any map with or without monsters. This is
343     a very dangerous skill and should be used wisely.
344    
345     =back
346    
347     In any of these levels, the invited player is required to acknowledge and
348     allow the transport.
349    
350     One can never transport from nor to an unholy place. That means, one can
351     not be saved out of jail using invite.
352    
353     =head2 invoke
354    
355 root 1.15 The invoke command is used to cast a spell immediately, or when it is
356     necessary to give a parameter to the spell. Invoke will not set the range
357     weapon.
358 root 1.1
359     Examples:
360    
361 root 1.15 invoke restoration
362     invoke magic rune of large fireball
363     invoke reincarnation of Iamdead
364     invoke create food of waybread
365    
366     It is very helpful to bind healing spells to keys, for example go to your
367     I<playerbook>, tab I<spells>, the press the right mosue button on the
368     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369     recommended to bind a healing spell or potion to an easily-accessible-key,
370     such as '1'.
371 root 1.1
372    
373 root 1.9 =head2 killpets
374    
375     killpets [name]
376 root 1.1
377     The killpets command is a quick and convenient way
378     to get rid of all your pets when they are no longer
379     useful or are getting in the way. Any equipment
380     they had will be left behind, but you will get no
381     experience for their death. However, it kills them
382     instantaneously.
383    
384     If a name is specified then only pets with that
385     name will be killed, eg killpets bat will kill bats
386     but not bees. If a number is specified, the pet
387     corresponding to that number is killed.
388    
389     =head2 listen
390    
391 root 1.9 listen <listen-level>
392    
393     Listen sets the level of messages you will hear.
394 root 1.1 Priorities are defined as follows:
395    
396     0 - Nothing, not even "You punch kobold." or "You say: hi".
397     1 - Only messages that have to do with yourself.
398     2 - Emergency calls from other users
399     10 - General chatter with the 'chat' command.
400     11 - See what players kill what monster with what attack/spell. Very
401     verbose - only for the fanatics.
402    
403     =head2 logs
404    
405     TODO
406    
407     =head2 mapinfo
408    
409     Shows some information about the map like this:
410    
411     world_105_115 (/world/world_105_115) in scorn
412     Creator: Gnat the Gnu
413     Email: gnu@foo.bar
414     Date: Sun Dec 16 20:53:13 2001
415    
416     world_105_115: The map name
417     /world/world_105_115: The relative map path
418     scorn: Region the map is in
419    
420     The rest is information the mapper may or may not provide. Often, this is
421     the mapper's name, email and map creation date as this example shows.
422    
423     =head2 maps
424    
425 root 1.12 [crossfire+]
426    
427     maps <mapname>
428    
429     Shows a list of maps matching the regex <mapname> that are currently being
430     known to the server. The different fields are Pl, I, Svd, Reset and Path:
431    
432     =over 4
433    
434     =item Pl: the number of players on that map currently.
435    
436     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
437    
438     The server keeps maps in memory only for a short time (by default about
439     40 seconds). After that time, it saves them to disk. As the server loads
440     most maps in the background it is possible that you can see a map that is
441     currently being loaded, but thats rare, as loading a map is fast.
442    
443     =item Svd: the amount of seconds the map was last saved (++ means >99).
444    
445     The server by default tries to save each map at least every 20 seconds if
446     it changed, so in case of a disastrous crash (one where the server cannot
447     emergency save), at most 20 seconds of gameplay are lost.
448    
449     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
450    
451     Most maps will not reset as long as players are on it, and usually the
452 root 1.19 reset counter only starts going down when all players left the map. Some
453     maps will never reset in the common sense, these are usually marked with a
454     very high number (sucha s C<1e+99>).
455 root 1.12
456     =item Path: the name that uniquely identifies the map, can be used for goto etc.
457    
458     =back
459 root 1.1
460    
461     =head2 mark
462    
463     B<mark> is used to mark items for items that apply other items. Examples of
464     these are flint & steel marked for apply torches, a weapon marked for
465     improve weapon scrolls.
466    
467     B<mark> without options shows your currently marked item.
468    
469     Usage examples:
470    
471     mark sword +3
472     mark three torches
473     mark sword
474    
475     B<mark> will look for best match first, and then look for matches based
476     on shortened name, object name, archetype name. It prints the match it
477     finds.
478    
479     =head2 motd
480    
481     Shows the message of the day. It takes no arguments.
482    
483     =head2 output-count
484    
485 root 1.14 output-count [lines]
486 root 1.1
487     output-count sets after how many messages of the same type, they are
488     then printed out. If the value was 10, then after killing ten orcs, the
489     message '10 times you kill orc' would be printed out. The default value is
490     1 - this means that all messages get printed out as they are requested -
491     buffering is disabled in this regard.
492    
493 root 1.14 output-sync controls how often information is sent to the screen. Each
494     buffer has its own time value, and will be flushed independantly. The
495     default value is usually less than a second.
496    
497 root 1.1 See also L<output-sync>.
498    
499 root 1.13 =head2 output-rate [bytes per second]
500    
501     Show the current setting of the output-rate, or set it to the provided
502     value. The server will try not to send (much) more than this many bytes
503     per second to your client. If the rate is exceeded, the server tries to
504     hold back less important information (such as new images), to increase
505     responsiveness. The server-side default is usually quite high, around
506     100000, so if you have a slow link and want to be able to control your
507     character even when downloading faces, set this to a lower value, such as
508     7000 (for ISDN).
509    
510 root 1.1 =head2 output-sync
511    
512 root 1.14 output-sync [seconds]
513    
514 root 1.1 output-sync controls how often information is sent to the screen. Each
515     buffer has its own time value, and will be flushed independantly. The
516 root 1.14 default value is usually less than a second.
517 root 1.1
518     output-count sets after how many messages of the same type, they are
519     then printed out. If the value was 10, then after killing ten orcs, the
520     message '10 times you kill orc' would be printed out. The default value is
521     1 - this means that all messages get printed out as they are requested -
522     buffering is disabled in this regard.
523    
524     See also L<output-count>.
525    
526     =head2 party
527    
528     party join partyname
529     Puts you in a party, prompts you for a passwd if there is
530     one
531    
532     party form partyname
533     Forms a party and puts you as leader, 32 character max.
534     At the moment, being party leader does nothing. May be used in
535     the future.
536    
537     party list
538     Lists currently formed parties and their 'leader'
539    
540     party passwd <password>
541     Changes the passwd for the party you are in, 8 character max.
542    
543     party who
544     lists the members of the party you are in
545    
546     party say <msg>
547     sends messsage to party members
548    
549     party leave
550     takes you out of current party
551    
552     =head2 peaceful
553    
554     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
555     peaceful mode with regards to npc and monsters only, not with regards to
556     players (which will be controlled by priests).
557    
558     The B<peaceful> command will switch you between peaceful and hostile attack
559     modes.
560    
561     When peaceful is on you will not automatically attack other player when
562     bumping into them and will do reduced damage against other players if
563     you do attack them (friendly fire). Having peaceful mode on only lowers
564     damage against other players, it has no effect on damage done to monsters
565     or other NPCs, so it is generally advisable to remain in peaceful mode
566     unless you are looking for trouble. It is still entirely possible to kill
567     other players when in peaceful mode so you should still be careful when
568     interacting with other players. Hostile mode (peaceful off) will enable
569     melee combat when bumping into other players and does normal damage for
570     other attacks as well.
571    
572     Damage done by area effect attacks like cone spells, explosive
573     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
574     are not modified by peaceful/hostile mode.
575    
576 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
577 root 1.1
578     B<petmode> controls how your pets (charmed monsters) will behave.
579    
580     The options are:
581    
582     =over 4
583    
584     =item B<normal>
585    
586     As you would expect.
587    
588     =item B<sad> (search and destroy)
589    
590     Pets will roam and seek out things to attack.
591    
592     =item B<defend>
593    
594     Pets will try to stay close and defend you.
595    
596     =item B<arena>
597    
598     Like B<normal>, except that pets will attack other players in the arena.
599    
600     =back
601    
602     =head2 pickup
603    
604     B<pickup> changes how you pick up items when you step on them. to pickup
605     an item manually, use the ',' key.
606    
607     Mode 0: Don't pick up items.
608    
609     Mode 1: Pick up one item
610    
611     Mode 2: Pickup up one item and stop
612    
613     Mode 3: Stop before picking up items
614    
615     Mode 4: Pick up all items
616    
617     Mode 5: Pick up all items and stop
618    
619     Mode 6: Pick up all magical items
620    
621     Mode 7: Pick up all coins and gems
622    
623     Modes above 7: Pickup items with
624     a value density greater than the pickup mode.
625    
626     Value density is value in gold/weight in kilograms.
627    
628     The value in gold is what the item is worth if you sold it in the shop.
629    
630     Goldcoins have a value density of 66,
631    
632     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
633     Artifacts are also picked up.
634    
635     =head2 prepare
636    
637     The same as cast. Usage:
638    
639     prepare <spell>
640    
641 root 1.2 =head2 X<quests>quests (|finished|.*)
642 root 1.1
643     The quests command lists the quests you are doing or have completed.
644    
645     Parameters are:
646    
647     =over 4
648    
649     =item no arguments: displays current quests.
650    
651     =item B<finished>: displays finished quests;
652    
653     =item anything else: displays details for quests (finished or not) with name containing the given string.
654    
655     =back
656    
657     =head2 quit
658    
659     Deletes your character from the server. If you want to quit the session
660     without deleting your character, you must use a I<Bed to Reality>. Find a
661     bed (probably in a building close to where you entered the game), get on
662     top of it, and apply it using B<Tab> ro the B<apply> command.
663    
664     =head2 range
665    
666     Your range weapon can be one of several weapons, a spell you cast, a
667     bow-and-arrow, a rod, or a wand, to name a few.
668    
669     Your range weapon is fired when you press SHIFT-direction, and will be
670     fired in that direction.
671    
672 root 1.3 =head2 ready_skill
673    
674     ready_skill <name of skill>
675    
676     Readies the given L<skill|pod/skill_help> by putting it in your L<range
677     slot|glossary/range slot>. Some skills are used automatically when
678     readied, some need to be actively used by "firing" them.
679    
680     If you just want to invoke a skill once, leaving your range slot
681     untouched, use L<use_skill> instead.
682    
683 root 1.1 =head2 rename
684    
685 root 1.7 Changes/removes the custom name of given item (or the marked one).
686 root 1.1
687 root 1.7 rename oldname to newname
688     rename "old item name" to "new item name"
689 root 1.1
690 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
691     otherwise you can just write the name as-is. If you omit the old name, the
692     marked item will be used instead.
693 root 1.1
694 root 1.11 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
695     will be restored.
696 root 1.1
697     Note: maximum allowed name length is 127 characters.
698    
699     =head2 reply
700    
701     reply <message>
702    
703     Similar to tell, but instead of having to supply a username, it replies
704     to the last player that sent you a tell. This is a bit racy (e.g. when
705     somebody else tells you something while you type and you do not realise
706     that), so be careful not to supply confidential information in the
707     message.
708    
709     =head2 resistances
710    
711     This shows you the resistances you have to specific attack types.
712     If you have for example "cold +20", it means you get 20% damage done
713     by cold attacks. If you have "ghost hit -50", you will get 50% more
714     damage by ghost hits.
715    
716     If you are a dragon, you will also get your natural skin resistances
717     appened to the list. These will never lower, only rise.
718    
719     =head2 rotateshoottype
720    
721     Switches between spell, skill and weapon. Example:
722    
723     cast burning hands
724     ready_skill disarm traps
725     apply wand of medium fireball
726    
727     rotateshoottype # Switches to the spell (burning hands)
728     rotateshoottype # Switches to the wand (of medium fireball)
729     rotateshoottype # Switches to the skill (disarm traps)
730     rotateshoottype # Disables the range slot (won't use anything)
731     rotateshoottype # Switches back to the spell.. and so on
732    
733     =head2 say
734    
735     Will tell all players on the same map as yourself a message.
736    
737     =head2 save
738    
739     Updates players status to disk. This can be useful for making backup
740     copies if you fear the server is about to crash.
741    
742     The server saves your character automatically in certain intervals,
743     and also on clean shutdowns, so there is little practical use for this
744     command.
745    
746     WARNING - if you want to leave the game without destroying your player,
747     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
748     it. Doing B<save> and then B<quit>ing will still delete your character.
749    
750     =head2 search-items
751    
752     search-items <word>
753    
754     Automatically picks up all items with <word> in their name. search-items rod
755     will pick up all rods and heavy rods. search-items of Fire will pick up all
756     bolts, arrows, swords, etc. of Fire.
757    
758     =head2 seen
759    
760     seen <login>
761    
762     Tells you when the player named <login> was last seen on the server (cf+
763     only).
764    
765     =head2 shout
766    
767     shout <message>
768    
769 root 1.3 Sends a message to all players on the server that have
770     L<listen|command/listen> level B<10> or higher. It is mainly useful for
771     emergency messages ("I am trapped on xxx, can somebody help me?") and
772     should not be used for general chat. Use L<chat|command/chat> instead.
773 root 1.1
774     =head2 showpets
775    
776     showpets <number>
777    
778     Shows a numbered list of the pets owned by the player. If a number is
779     specified, instead shows a detailed printout about that pet.
780    
781     =head2 skills
782    
783     Lists all skills you have along with the experience you have in those skills.
784     Example:
785    
786     skills
787    
788     literacy................................lvl: 4 (xp:9944/16000/25%)
789     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
790    
791     This shows you that you have two skills, literacy and one handed weapons. You
792     are level 4 in both skills and in literacy, you have 9944 experience points.
793     You need to reach 16000 to gain another level. The 25% at the end show you what
794     percentage of your experience is permanent, which means you cannot lose it if
795     you die.
796    
797     =head2 sort_inventory
798    
799     If sort_inventory is set, items will be inserted into your inventory
800     in order by type than alphabetical. This, all scrolls will be grouped
801     together, but in alphabetical order. Same for all weapons. This only
802     applies to new items you pick up - items that you are already holding will
803     not be sorted.
804    
805     If sort_inventory is not set (default), items will be inserted via type,
806     subtype and magic. This, all axes will be grouped together in magic order,
807     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
808     ones just get inserted last.
809    
810     If you have a lot of stuff that is not in alphabetical order but you would
811     like it to be, the best method is to drop all of it and then pick it up.
812    
813     =head2 sound
814    
815     Toggles between sound enabled and disabled. This has no relevance to the
816     sound settings of the client, it only governs wether the server will send
817     sound effect command to the client and is enabled if the client supports
818     sound (i.e. always for cfplus).
819    
820 root 1.17 =head2 sourcecode
821    
822     This command displays the means to download the sourcecode (server code,
823     maps and archetypes) used to implement this version of the game.
824    
825     Every player has the right to download and modify the source code of the
826     server, as required by both the GNU General Public License and the GNU
827     Affero General Public license.
828    
829     If you modify your version of the server, you will have to provide a means
830     to download the modified sources (and resources) via this command. If you
831     run an unmodified version of the server, the default will do.
832    
833 root 1.1 =head2 statistics
834    
835     B<statistics> shows various useful information about your character.
836     None of the information it shows is stuff that is not contained in the
837     documentation.
838    
839     As of now, it shows how much experience you need for your next level. It
840     also shows natural, real, and maximum statistic values.
841    
842     Your natural stat is the stat without any items/spells applied.
843    
844     Real is what the current value is (same as in the stat window.)
845    
846     Maximum is the maximum value for your natural stat.
847    
848     =head2 suicide
849    
850     Kills yourself. No, really.
851    
852     This command might not look useful at first, but sometimes you can get
853     yourself into a corner you can't escape anymore, either due to a map
854     bug or your own stupidity. Killing oneself can be difficult and time
855     consuming, thats why this command is provided. It is fast, painless,
856     effective, humane.
857    
858     =head2 take
859    
860     The take commands take object(s) on the space the player is standing on,
861     and inserts them into the players inventory.
862    
863     If no parameter is given, take will get the top object that can be taken
864     and put it in the players inventory. If no object can be taken, that will
865     be stated.
866    
867     A parameter can be given to take. In this case, all object that have names
868     that match the parameter will be picked up. Thus, if there is a 'sword of
869     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
870     pick all of them up.
871    
872     By default, take is bound to the comma key, with no parameters. To change
873     this, look at the bind command.
874    
875     =head2 tell
876    
877     tell <playername> <message>...
878    
879     Sends a private message to the given player I<only>.
880    
881     =head2 throw
882    
883     Throws an unlocked item in your inventory, be it applied or not, into the
884     direction you are looking. If you mark an item in your inventory, this item
885     is thrown first. If there is more than one copy of an item, only one of it is
886     thrown away. God-given items can not be thrown. You need the skill throwing
887     for this to work.
888    
889     =head2 time
890    
891     Shows the Crossfire in-game time, not the server time. It looks like this:
892    
893     It is 52 minutes past 8 o'clock am, on the Day of the Bull
894     The 2nd Day of the Month of the Frost Giant, Year 63
895     Time of Year: The Season of New Year
896    
897     It is partially just for fun but it affects the darkness outside and the
898     weather if weather is enabled in the server.
899    
900     =head2 title
901    
902     Players can change their title. For example you called yourself Gandalf and
903     your race is elf, you can use the title command to change your name from
904     "Gandalf the elf" to "Gandalf the white". Usage:
905    
906     title <new title>
907     title clear # Sets your title back to your race.
908    
909     Dragons cannot set their title because it changes during the game.
910    
911     =head2 unignore
912    
913     unignore <login>
914    
915     Cancels all ignores set for the specified login. See B<ignore>.
916    
917 root 1.9 =head2 uptime
918    
919     Tells you something about the time the server was started and how long ago
920     that was.
921    
922 root 1.3 =head2 use_skill
923    
924     use_skill <name of skill>
925    
926     Uses the given L<skill|pod/skill_help> immediately, once. See also
927     L<ready_skill>.
928    
929     =head2 usekeys (inventory|keyrings|containers)
930 root 1.1
931     The B<usekeys> option determines the behaviour of using keys.
932    
933     Values are:
934    
935     inventory: Only keys in the top level inventory are used (default)
936    
937     keyrings: Only keys in active keyrings are used.
938    
939     containers: Only keys in active containers are used.
940    
941     Note that keyrings are just a specialized container, so the containers
942     will also find keys in keyrings.
943    
944     Only active containers are used - keys will not jump out of closed
945     containers, but hints will be given if you have keys in such containers.
946    
947     =head2 version
948    
949     Shows what version of the software the server is running on and what people
950     have contributed what to the game.
951    
952     =head2 weather
953    
954     Gives you information about the current weather of outside areas, if the
955     server has weather support (which is unlikely, as it is very broken).
956    
957     =head2 whereabouts
958    
959     The whereabouts command gives a summary about the
960     regions in which players are currently staying.
961    
962     =head2 whereami
963    
964     Tells you some historical information on the region you are currently in.
965    
966     =head2 who
967    
968     Shows what players are playing in the world and where they are. It may also
969 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
970 root 1.1
971     B<who> optionally takes an argument that limits the players shown to
972     the specified region, e.g. B<who brest> will show all players playing
973     somewhere in Brest.
974    
975     =head2 wimpy
976    
977     The wimpy level is the amount of health points (hp) that may be left before you
978     automatically run away. This may be useful in hand-to-hand combats but should
979     not be used when the opponent attacks with spells.
980    
981 root 1.15
982 root 1.1 =head1 Authors
983    
984     Parts of this document were originally taken from the crossfire server
985     help files with unknwon authors.
986    
987     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
988     Steenhoven and Marc A. Lehmann.
989