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Revision: 1.24
Committed: Sun Oct 14 15:33:31 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.23: +2 -2 lines
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# User Rev Content
1 root 1.24 =head1 Deliantra Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.3 Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126 root 1.1
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180 root 1.20
181     =head2 cointoss
182    
183     Tosses a coin and reports the outcome to you and other players on the same
184     map, much like the say command does.
185    
186    
187     =head2 orcknuckle
188    
189     Throws your orcknuckle set and reports the outcome to you and other
190     players on the same map, much like the say command does. Your first
191     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192     I<princess>, I<dragon>, while the fourth can additionally roll up to
193     I<orc>.
194    
195    
196 root 1.1 =head2 dropall
197    
198     dropall [type]
199    
200     B<dropall> drops all items in your inventory to the ground, excepting
201     locked items. The type parameter will also control what is dropped:
202    
203     =over 4
204    
205     =item nothing specified
206    
207     Drops all objects except food, money, keys, and containers.
208    
209     =item B<weapons>
210    
211     Drops weapons, bows, and arrows.
212    
213     =item B<armor> (armour)
214 root 1.4
215 root 1.1 Drops armor, shield, and helmets.
216    
217     =item B<misc>
218    
219     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
220     bracers, scrolls, wands, rods, and potions.
221    
222     =back
223    
224     See also 'drop' and mouse button control for dropping objects.
225    
226     =head2 examine
227    
228     Without arguments, this will give some information on the item below you,
229     with arguments it will give information on a matching item in your inventory.
230     For example:
231    
232     examine rucksack
233    
234     This will show you something like:
235    
236     That is rucksack
237     Its weight limit is 647.1 kg.
238     It is made of: cloth.
239     It weighs 0.100 kg.
240    
241     =head2 follow
242    
243     This enables the follow mode (cf+ only).
244    
245     The player issuing the follow
246     command is required to stand
247     on a space right next to the
248     player that is to be followed.
249    
250     To start following a player,
251     use:
252    
253     follow <playername>
254    
255     To stop following, use:
256    
257     follow
258    
259     Without arguments.
260    
261     =head2 get
262    
263     get [item]
264    
265     This will pick up an item from the floor with the name [item]. If there is
266     more than one unique item with that name, they are all picked up.
267    
268     =head2 gsay
269    
270     If you are in a party (party join or party form), you will be able to message
271     only your party. Even people standing right next to you can't hear it.
272    
273     =head2 help
274    
275     Gives you online help for the command or help topic specified.
276    
277 root 1.18 =head2 hintmode (show|mark|hide)
278 root 1.17
279     hintmode show|mark|hide
280    
281     Sets the I<hint mode> to the given value: Throughout the game you can find
282     hints that sometimes help you to solve a puzzle or manage a situation
283     better than without. You can change the display of these hints with this
284     command:
285    
286     =over 4
287    
288     =item show
289    
290     Show the hints (the default mode).
291    
292     =item mark
293    
294     Do not show the hints themselves, but notify you when a hint would have
295     been available.
296    
297     =item hide
298    
299     Hide all hints: You will not be able to tell wether there is a hint
300     available or not.
301    
302     =back
303    
304 root 1.1 =head2 hiscore
305    
306     Shows a list of the highest level players in the game.
307    
308     =head2 ignore
309    
310 root 1.5 ignore list
311    
312     Lists all players that you currently ignore.
313    
314 root 1.1 ignore <player> <tell|shout|all> [timeout]
315    
316     This command ignores the specified messages (B<tell> ignores tells,
317     B<shout> ignores chat and shout and all ignores everything from the given
318     user).
319    
320     The optional timeout (specified in hours) specifies then the ignore entry
321     expires. The default is 24 (one day). The reason why all ignores expire
322     after a day by default is that most troublemakers stop soon after they are
323     being ignored.
324    
325     To revoke an ignore, use the B<unignore> command.
326    
327     =head2 inventory
328    
329     Lists all items in your inventory along with their locked/applied/wielded
330     status. Example:
331    
332     inventory
333    
334     Inventory:
335     - arrow 0.1
336     - Knife * 2
337     - long sword (wielded) 15
338    
339     This shows that you have one arrow which weighs 0.1kg and one Knife which you
340     protected from dropping by locking it as well as a long sword which you are
341     currently using to attack.
342    
343     =head2 invite
344    
345     This command invites another player to where you are currently located.
346     There are four levels of inviting that can be earned by doing quests.
347     Quest descriptions can be found in a house in scorn.
348    
349     =over 4
350    
351     =item Level 1 can invite only into private rooms such as apartments.
352    
353     =item Level 2 can invite into private rooms and unique maps such as guilds.
354    
355     =item Level 3 can invite to anywhere in the world if there are no monsters on
356     the map.
357    
358     =item Level 4 can invite any player to any map with or without monsters. This is
359     a very dangerous skill and should be used wisely.
360    
361     =back
362    
363     In any of these levels, the invited player is required to acknowledge and
364     allow the transport.
365    
366     One can never transport from nor to an unholy place. That means, one can
367     not be saved out of jail using invite.
368    
369     =head2 invoke
370    
371 root 1.15 The invoke command is used to cast a spell immediately, or when it is
372     necessary to give a parameter to the spell. Invoke will not set the range
373     weapon.
374 root 1.1
375     Examples:
376    
377 root 1.15 invoke restoration
378     invoke magic rune of large fireball
379     invoke reincarnation of Iamdead
380     invoke create food of waybread
381    
382     It is very helpful to bind healing spells to keys, for example go to your
383     I<playerbook>, tab I<spells>, the press the right mosue button on the
384     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385     recommended to bind a healing spell or potion to an easily-accessible-key,
386     such as '1'.
387 root 1.1
388    
389 root 1.9 =head2 killpets
390    
391     killpets [name]
392 root 1.1
393     The killpets command is a quick and convenient way
394     to get rid of all your pets when they are no longer
395     useful or are getting in the way. Any equipment
396     they had will be left behind, but you will get no
397     experience for their death. However, it kills them
398     instantaneously.
399    
400     If a name is specified then only pets with that
401     name will be killed, eg killpets bat will kill bats
402     but not bees. If a number is specified, the pet
403     corresponding to that number is killed.
404    
405     =head2 listen
406    
407 root 1.9 listen <listen-level>
408    
409     Listen sets the level of messages you will hear.
410 root 1.1 Priorities are defined as follows:
411    
412     0 - Nothing, not even "You punch kobold." or "You say: hi".
413     1 - Only messages that have to do with yourself.
414     2 - Emergency calls from other users
415     10 - General chatter with the 'chat' command.
416     11 - See what players kill what monster with what attack/spell. Very
417     verbose - only for the fanatics.
418    
419     =head2 logs
420    
421     TODO
422    
423     =head2 mapinfo
424    
425     Shows some information about the map like this:
426    
427     world_105_115 (/world/world_105_115) in scorn
428     Creator: Gnat the Gnu
429     Email: gnu@foo.bar
430     Date: Sun Dec 16 20:53:13 2001
431    
432     world_105_115: The map name
433     /world/world_105_115: The relative map path
434     scorn: Region the map is in
435    
436     The rest is information the mapper may or may not provide. Often, this is
437     the mapper's name, email and map creation date as this example shows.
438    
439     =head2 maps
440    
441 root 1.12 [crossfire+]
442    
443     maps <mapname>
444    
445     Shows a list of maps matching the regex <mapname> that are currently being
446     known to the server. The different fields are Pl, I, Svd, Reset and Path:
447    
448     =over 4
449    
450     =item Pl: the number of players on that map currently.
451    
452     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
453    
454     The server keeps maps in memory only for a short time (by default about
455     40 seconds). After that time, it saves them to disk. As the server loads
456     most maps in the background it is possible that you can see a map that is
457     currently being loaded, but thats rare, as loading a map is fast.
458    
459     =item Svd: the amount of seconds the map was last saved (++ means >99).
460    
461     The server by default tries to save each map at least every 20 seconds if
462     it changed, so in case of a disastrous crash (one where the server cannot
463     emergency save), at most 20 seconds of gameplay are lost.
464    
465     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
466    
467     Most maps will not reset as long as players are on it, and usually the
468 root 1.19 reset counter only starts going down when all players left the map. Some
469     maps will never reset in the common sense, these are usually marked with a
470     very high number (sucha s C<1e+99>).
471 root 1.12
472     =item Path: the name that uniquely identifies the map, can be used for goto etc.
473    
474     =back
475 root 1.1
476    
477     =head2 mark
478    
479     B<mark> is used to mark items for items that apply other items. Examples of
480     these are flint & steel marked for apply torches, a weapon marked for
481     improve weapon scrolls.
482    
483     B<mark> without options shows your currently marked item.
484    
485     Usage examples:
486    
487     mark sword +3
488     mark three torches
489     mark sword
490    
491     B<mark> will look for best match first, and then look for matches based
492     on shortened name, object name, archetype name. It prints the match it
493     finds.
494    
495     =head2 motd
496    
497     Shows the message of the day. It takes no arguments.
498    
499     =head2 output-count
500    
501 root 1.14 output-count [lines]
502 root 1.1
503     output-count sets after how many messages of the same type, they are
504     then printed out. If the value was 10, then after killing ten orcs, the
505     message '10 times you kill orc' would be printed out. The default value is
506     1 - this means that all messages get printed out as they are requested -
507     buffering is disabled in this regard.
508    
509 root 1.14 output-sync controls how often information is sent to the screen. Each
510     buffer has its own time value, and will be flushed independantly. The
511     default value is usually less than a second.
512    
513 root 1.1 See also L<output-sync>.
514    
515 root 1.23 =head2 output-rate
516    
517     output-rate [bytes per second]
518 root 1.13
519     Show the current setting of the output-rate, or set it to the provided
520 root 1.23 value. The server will try very hard not to send more than this many bytes
521 root 1.13 per second to your client. If the rate is exceeded, the server tries to
522 root 1.23 hold back less important information (such as new images) to increase
523     responsiveness.
524    
525     The server-side default is usually quite high, around 100000. If the
526     server is running on a Linux kernel, it will adjust to the actual
527     bandwidth available, and output-rate only sets an upper bound. That is,
528     the server will automatically set an optimal send rate and adjusting your
529     output-rate is not required.
530 root 1.13
531 root 1.1 =head2 output-sync
532    
533 root 1.14 output-sync [seconds]
534    
535 root 1.1 output-sync controls how often information is sent to the screen. Each
536     buffer has its own time value, and will be flushed independantly. The
537 root 1.14 default value is usually less than a second.
538 root 1.1
539     output-count sets after how many messages of the same type, they are
540     then printed out. If the value was 10, then after killing ten orcs, the
541     message '10 times you kill orc' would be printed out. The default value is
542     1 - this means that all messages get printed out as they are requested -
543     buffering is disabled in this regard.
544    
545     See also L<output-count>.
546    
547     =head2 party
548    
549     party join partyname
550     Puts you in a party, prompts you for a passwd if there is
551     one
552    
553     party form partyname
554     Forms a party and puts you as leader, 32 character max.
555     At the moment, being party leader does nothing. May be used in
556     the future.
557    
558     party list
559     Lists currently formed parties and their 'leader'
560    
561     party passwd <password>
562     Changes the passwd for the party you are in, 8 character max.
563    
564     party who
565     lists the members of the party you are in
566    
567     party say <msg>
568     sends messsage to party members
569    
570     party leave
571     takes you out of current party
572    
573     =head2 peaceful
574    
575     TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
576     peaceful mode with regards to npc and monsters only, not with regards to
577     players (which will be controlled by priests).
578    
579     The B<peaceful> command will switch you between peaceful and hostile attack
580     modes.
581    
582     When peaceful is on you will not automatically attack other player when
583     bumping into them and will do reduced damage against other players if
584     you do attack them (friendly fire). Having peaceful mode on only lowers
585     damage against other players, it has no effect on damage done to monsters
586     or other NPCs, so it is generally advisable to remain in peaceful mode
587     unless you are looking for trouble. It is still entirely possible to kill
588     other players when in peaceful mode so you should still be careful when
589     interacting with other players. Hostile mode (peaceful off) will enable
590     melee combat when bumping into other players and does normal damage for
591     other attacks as well.
592    
593     Damage done by area effect attacks like cone spells, explosive
594     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
595     are not modified by peaceful/hostile mode.
596    
597 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
598 root 1.1
599     B<petmode> controls how your pets (charmed monsters) will behave.
600    
601     The options are:
602    
603     =over 4
604    
605     =item B<normal>
606    
607     As you would expect.
608    
609     =item B<sad> (search and destroy)
610    
611     Pets will roam and seek out things to attack.
612    
613     =item B<defend>
614    
615     Pets will try to stay close and defend you.
616    
617     =item B<arena>
618    
619     Like B<normal>, except that pets will attack other players in the arena.
620    
621     =back
622    
623     =head2 pickup
624    
625     B<pickup> changes how you pick up items when you step on them. to pickup
626     an item manually, use the ',' key.
627    
628     Mode 0: Don't pick up items.
629    
630     Mode 1: Pick up one item
631    
632     Mode 2: Pickup up one item and stop
633    
634     Mode 3: Stop before picking up items
635    
636     Mode 4: Pick up all items
637    
638     Mode 5: Pick up all items and stop
639    
640     Mode 6: Pick up all magical items
641    
642     Mode 7: Pick up all coins and gems
643    
644     Modes above 7: Pickup items with
645     a value density greater than the pickup mode.
646    
647     Value density is value in gold/weight in kilograms.
648    
649     The value in gold is what the item is worth if you sold it in the shop.
650    
651     Goldcoins have a value density of 66,
652    
653     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
654     Artifacts are also picked up.
655    
656 root 1.22
657 root 1.1 =head2 prepare
658    
659     The same as cast. Usage:
660    
661     prepare <spell>
662    
663    
664     =head2 quit
665    
666     Deletes your character from the server. If you want to quit the session
667     without deleting your character, you must use a I<Bed to Reality>. Find a
668     bed (probably in a building close to where you entered the game), get on
669     top of it, and apply it using B<Tab> ro the B<apply> command.
670    
671 root 1.22
672 root 1.1 =head2 range
673    
674     Your range weapon can be one of several weapons, a spell you cast, a
675     bow-and-arrow, a rod, or a wand, to name a few.
676    
677     Your range weapon is fired when you press SHIFT-direction, and will be
678     fired in that direction.
679    
680 root 1.22
681 root 1.3 =head2 ready_skill
682    
683     ready_skill <name of skill>
684    
685     Readies the given L<skill|pod/skill_help> by putting it in your L<range
686     slot|glossary/range slot>. Some skills are used automatically when
687     readied, some need to be actively used by "firing" them.
688    
689     If you just want to invoke a skill once, leaving your range slot
690     untouched, use L<use_skill> instead.
691    
692 root 1.22
693 root 1.1 =head2 rename
694    
695 root 1.7 Changes/removes the custom name of given item (or the marked one).
696 root 1.1
697 root 1.7 rename oldname to newname
698     rename "old item name" to "new item name"
699 root 1.1
700 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
701     otherwise you can just write the name as-is. If you omit the old name, the
702     marked item will be used instead.
703 root 1.1
704 root 1.11 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
705     will be restored.
706 root 1.1
707     Note: maximum allowed name length is 127 characters.
708    
709    
710     =head2 resistances
711    
712     This shows you the resistances you have to specific attack types.
713     If you have for example "cold +20", it means you get 20% damage done
714     by cold attacks. If you have "ghost hit -50", you will get 50% more
715     damage by ghost hits.
716    
717     If you are a dragon, you will also get your natural skin resistances
718     appened to the list. These will never lower, only rise.
719    
720     =head2 rotateshoottype
721    
722     Switches between spell, skill and weapon. Example:
723    
724     cast burning hands
725     ready_skill disarm traps
726     apply wand of medium fireball
727    
728     rotateshoottype # Switches to the spell (burning hands)
729     rotateshoottype # Switches to the wand (of medium fireball)
730     rotateshoottype # Switches to the skill (disarm traps)
731     rotateshoottype # Disables the range slot (won't use anything)
732     rotateshoottype # Switches back to the spell.. and so on
733    
734     =head2 say
735    
736     Will tell all players on the same map as yourself a message.
737    
738     =head2 save
739    
740     Updates players status to disk. This can be useful for making backup
741     copies if you fear the server is about to crash.
742    
743     The server saves your character automatically in certain intervals,
744     and also on clean shutdowns, so there is little practical use for this
745     command.
746    
747     WARNING - if you want to leave the game without destroying your player,
748     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
749     it. Doing B<save> and then B<quit>ing will still delete your character.
750    
751     =head2 search-items
752    
753     search-items <word>
754    
755     Automatically picks up all items with <word> in their name. search-items rod
756     will pick up all rods and heavy rods. search-items of Fire will pick up all
757     bolts, arrows, swords, etc. of Fire.
758    
759     =head2 seen
760    
761     seen <login>
762    
763     Tells you when the player named <login> was last seen on the server (cf+
764     only).
765    
766     =head2 shout
767    
768     shout <message>
769    
770 root 1.3 Sends a message to all players on the server that have
771     L<listen|command/listen> level B<10> or higher. It is mainly useful for
772     emergency messages ("I am trapped on xxx, can somebody help me?") and
773     should not be used for general chat. Use L<chat|command/chat> instead.
774 root 1.1
775     =head2 showpets
776    
777     showpets <number>
778    
779     Shows a numbered list of the pets owned by the player. If a number is
780     specified, instead shows a detailed printout about that pet.
781    
782     =head2 skills
783    
784     Lists all skills you have along with the experience you have in those skills.
785     Example:
786    
787     skills
788    
789     literacy................................lvl: 4 (xp:9944/16000/25%)
790     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
791    
792     This shows you that you have two skills, literacy and one handed weapons. You
793     are level 4 in both skills and in literacy, you have 9944 experience points.
794     You need to reach 16000 to gain another level. The 25% at the end show you what
795     percentage of your experience is permanent, which means you cannot lose it if
796     you die.
797    
798     =head2 sort_inventory
799    
800     If sort_inventory is set, items will be inserted into your inventory
801     in order by type than alphabetical. This, all scrolls will be grouped
802     together, but in alphabetical order. Same for all weapons. This only
803     applies to new items you pick up - items that you are already holding will
804     not be sorted.
805    
806     If sort_inventory is not set (default), items will be inserted via type,
807     subtype and magic. This, all axes will be grouped together in magic order,
808     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
809     ones just get inserted last.
810    
811     If you have a lot of stuff that is not in alphabetical order but you would
812     like it to be, the best method is to drop all of it and then pick it up.
813    
814     =head2 sound
815    
816     Toggles between sound enabled and disabled. This has no relevance to the
817     sound settings of the client, it only governs wether the server will send
818     sound effect command to the client and is enabled if the client supports
819     sound (i.e. always for cfplus).
820    
821 root 1.17 =head2 sourcecode
822    
823     This command displays the means to download the sourcecode (server code,
824     maps and archetypes) used to implement this version of the game.
825    
826     Every player has the right to download and modify the source code of the
827     server, as required by both the GNU General Public License and the GNU
828     Affero General Public license.
829    
830     If you modify your version of the server, you will have to provide a means
831     to download the modified sources (and resources) via this command. If you
832     run an unmodified version of the server, the default will do.
833    
834 root 1.1 =head2 statistics
835    
836     B<statistics> shows various useful information about your character.
837     None of the information it shows is stuff that is not contained in the
838     documentation.
839    
840     As of now, it shows how much experience you need for your next level. It
841     also shows natural, real, and maximum statistic values.
842    
843     Your natural stat is the stat without any items/spells applied.
844    
845     Real is what the current value is (same as in the stat window.)
846    
847     Maximum is the maximum value for your natural stat.
848    
849     =head2 suicide
850    
851     Kills yourself. No, really.
852    
853     This command might not look useful at first, but sometimes you can get
854     yourself into a corner you can't escape anymore, either due to a map
855     bug or your own stupidity. Killing oneself can be difficult and time
856     consuming, thats why this command is provided. It is fast, painless,
857     effective, humane.
858    
859     =head2 take
860    
861     The take commands take object(s) on the space the player is standing on,
862     and inserts them into the players inventory.
863    
864     If no parameter is given, take will get the top object that can be taken
865     and put it in the players inventory. If no object can be taken, that will
866     be stated.
867    
868     A parameter can be given to take. In this case, all object that have names
869     that match the parameter will be picked up. Thus, if there is a 'sword of
870     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
871     pick all of them up.
872    
873     By default, take is bound to the comma key, with no parameters. To change
874     this, look at the bind command.
875    
876     =head2 tell
877    
878     tell <playername> <message>...
879    
880     Sends a private message to the given player I<only>.
881    
882     =head2 throw
883    
884     Throws an unlocked item in your inventory, be it applied or not, into the
885     direction you are looking. If you mark an item in your inventory, this item
886     is thrown first. If there is more than one copy of an item, only one of it is
887     thrown away. God-given items can not be thrown. You need the skill throwing
888     for this to work.
889    
890     =head2 time
891    
892 root 1.24 Shows the Deliantra in-game time, not the server time. It looks like this:
893 root 1.1
894     It is 52 minutes past 8 o'clock am, on the Day of the Bull
895     The 2nd Day of the Month of the Frost Giant, Year 63
896     Time of Year: The Season of New Year
897    
898     It is partially just for fun but it affects the darkness outside and the
899     weather if weather is enabled in the server.
900    
901     =head2 title
902    
903     Players can change their title. For example you called yourself Gandalf and
904     your race is elf, you can use the title command to change your name from
905     "Gandalf the elf" to "Gandalf the white". Usage:
906    
907     title <new title>
908     title clear # Sets your title back to your race.
909    
910     Dragons cannot set their title because it changes during the game.
911    
912     =head2 unignore
913    
914     unignore <login>
915    
916     Cancels all ignores set for the specified login. See B<ignore>.
917    
918 root 1.9 =head2 uptime
919    
920     Tells you something about the time the server was started and how long ago
921     that was.
922    
923 root 1.3 =head2 use_skill
924    
925     use_skill <name of skill>
926    
927     Uses the given L<skill|pod/skill_help> immediately, once. See also
928     L<ready_skill>.
929    
930     =head2 usekeys (inventory|keyrings|containers)
931 root 1.1
932     The B<usekeys> option determines the behaviour of using keys.
933    
934     Values are:
935    
936     inventory: Only keys in the top level inventory are used (default)
937    
938     keyrings: Only keys in active keyrings are used.
939    
940     containers: Only keys in active containers are used.
941    
942     Note that keyrings are just a specialized container, so the containers
943     will also find keys in keyrings.
944    
945     Only active containers are used - keys will not jump out of closed
946     containers, but hints will be given if you have keys in such containers.
947    
948     =head2 version
949    
950     Shows what version of the software the server is running on and what people
951     have contributed what to the game.
952    
953     =head2 weather
954    
955     Gives you information about the current weather of outside areas, if the
956     server has weather support (which is unlikely, as it is very broken).
957    
958     =head2 whereabouts
959    
960     The whereabouts command gives a summary about the
961     regions in which players are currently staying.
962    
963     =head2 whereami
964    
965     Tells you some historical information on the region you are currently in.
966    
967     =head2 who
968    
969     Shows what players are playing in the world and where they are. It may also
970 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
971 root 1.1
972     B<who> optionally takes an argument that limits the players shown to
973     the specified region, e.g. B<who brest> will show all players playing
974     somewhere in Brest.
975    
976     =head2 wimpy
977    
978     The wimpy level is the amount of health points (hp) that may be left before you
979     automatically run away. This may be useful in hand-to-hand combats but should
980     not be used when the opponent attacks with spells.
981    
982 root 1.15
983 root 1.1 =head1 Authors
984    
985     Parts of this document were originally taken from the crossfire server
986     help files with unknwon authors.
987    
988     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
989     Steenhoven and Marc A. Lehmann.
990