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Revision: 1.28
Committed: Thu Jan 10 21:39:53 2008 UTC (16 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9965, rel-0_9964, rel-0_9968, rel-0_9972, rel-0_9973, rel-0_9974, rel-0_9975, rel-0_9971, rel-0_9967, rel-1_21, rel-0_9966
Changes since 1.27: +0 -7 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.24 =head1 Deliantra Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31     Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74     Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.3 Sends a message to all players on the server that have
125     L<listen|command/listen> level B<10> or higher.
126 root 1.1
127     =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134     sets your I<range> weapon to B<spell: burning hands>.
135    
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180 root 1.20
181     =head2 cointoss
182    
183     Tosses a coin and reports the outcome to you and other players on the same
184     map, much like the say command does.
185    
186    
187     =head2 orcknuckle
188    
189     Throws your orcknuckle set and reports the outcome to you and other
190     players on the same map, much like the say command does. Your first
191     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192     I<princess>, I<dragon>, while the fourth can additionally roll up to
193     I<orc>.
194    
195    
196 root 1.1 =head2 dropall
197    
198     dropall [type]
199    
200     B<dropall> drops all items in your inventory to the ground, excepting
201     locked items. The type parameter will also control what is dropped:
202    
203     =over 4
204    
205     =item nothing specified
206    
207     Drops all objects except food, money, keys, and containers.
208    
209     =item B<weapons>
210    
211     Drops weapons, bows, and arrows.
212    
213     =item B<armor> (armour)
214 root 1.4
215 root 1.1 Drops armor, shield, and helmets.
216    
217     =item B<misc>
218    
219     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
220     bracers, scrolls, wands, rods, and potions.
221    
222     =back
223    
224     See also 'drop' and mouse button control for dropping objects.
225    
226     =head2 examine
227    
228     Without arguments, this will give some information on the item below you,
229     with arguments it will give information on a matching item in your inventory.
230     For example:
231    
232     examine rucksack
233    
234     This will show you something like:
235    
236     That is rucksack
237     Its weight limit is 647.1 kg.
238     It is made of: cloth.
239     It weighs 0.100 kg.
240    
241     =head2 follow
242    
243     This enables the follow mode (cf+ only).
244    
245     The player issuing the follow
246     command is required to stand
247     on a space right next to the
248     player that is to be followed.
249    
250     To start following a player,
251     use:
252    
253     follow <playername>
254    
255     To stop following, use:
256    
257     follow
258    
259     Without arguments.
260    
261     =head2 get
262    
263     get [item]
264    
265     This will pick up an item from the floor with the name [item]. If there is
266     more than one unique item with that name, they are all picked up.
267    
268     =head2 gsay
269    
270     If you are in a party (party join or party form), you will be able to message
271     only your party. Even people standing right next to you can't hear it.
272    
273     =head2 help
274    
275     Gives you online help for the command or help topic specified.
276    
277 root 1.18 =head2 hintmode (show|mark|hide)
278 root 1.17
279     hintmode show|mark|hide
280    
281     Sets the I<hint mode> to the given value: Throughout the game you can find
282     hints that sometimes help you to solve a puzzle or manage a situation
283     better than without. You can change the display of these hints with this
284     command:
285    
286     =over 4
287    
288     =item show
289    
290     Show the hints (the default mode).
291    
292     =item mark
293    
294     Do not show the hints themselves, but notify you when a hint would have
295     been available.
296    
297     =item hide
298    
299     Hide all hints: You will not be able to tell wether there is a hint
300     available or not.
301    
302     =back
303    
304 root 1.1 =head2 hiscore
305    
306     Shows a list of the highest level players in the game.
307    
308     =head2 ignore
309    
310 root 1.5 ignore list
311    
312     Lists all players that you currently ignore.
313    
314 root 1.1 ignore <player> <tell|shout|all> [timeout]
315    
316     This command ignores the specified messages (B<tell> ignores tells,
317     B<shout> ignores chat and shout and all ignores everything from the given
318     user).
319    
320     The optional timeout (specified in hours) specifies then the ignore entry
321     expires. The default is 24 (one day). The reason why all ignores expire
322     after a day by default is that most troublemakers stop soon after they are
323     being ignored.
324    
325     To revoke an ignore, use the B<unignore> command.
326    
327     =head2 inventory
328    
329     Lists all items in your inventory along with their locked/applied/wielded
330     status. Example:
331    
332     inventory
333    
334     Inventory:
335     - arrow 0.1
336     - Knife * 2
337     - long sword (wielded) 15
338    
339     This shows that you have one arrow which weighs 0.1kg and one Knife which you
340     protected from dropping by locking it as well as a long sword which you are
341     currently using to attack.
342    
343     =head2 invite
344    
345     This command invites another player to where you are currently located.
346     There are four levels of inviting that can be earned by doing quests.
347     Quest descriptions can be found in a house in scorn.
348    
349     =over 4
350    
351     =item Level 1 can invite only into private rooms such as apartments.
352    
353     =item Level 2 can invite into private rooms and unique maps such as guilds.
354    
355     =item Level 3 can invite to anywhere in the world if there are no monsters on
356     the map.
357    
358     =item Level 4 can invite any player to any map with or without monsters. This is
359     a very dangerous skill and should be used wisely.
360    
361     =back
362    
363     In any of these levels, the invited player is required to acknowledge and
364     allow the transport.
365    
366     One can never transport from nor to an unholy place. That means, one can
367     not be saved out of jail using invite.
368    
369     =head2 invoke
370    
371 root 1.15 The invoke command is used to cast a spell immediately, or when it is
372     necessary to give a parameter to the spell. Invoke will not set the range
373     weapon.
374 root 1.1
375     Examples:
376    
377 root 1.15 invoke restoration
378     invoke magic rune of large fireball
379     invoke reincarnation of Iamdead
380     invoke create food of waybread
381    
382     It is very helpful to bind healing spells to keys, for example go to your
383     I<playerbook>, tab I<spells>, the press the right mosue button on the
384     spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385     recommended to bind a healing spell or potion to an easily-accessible-key,
386     such as '1'.
387 root 1.1
388    
389 root 1.9 =head2 killpets
390    
391     killpets [name]
392 root 1.1
393     The killpets command is a quick and convenient way
394     to get rid of all your pets when they are no longer
395     useful or are getting in the way. Any equipment
396     they had will be left behind, but you will get no
397     experience for their death. However, it kills them
398     instantaneously.
399    
400     If a name is specified then only pets with that
401     name will be killed, eg killpets bat will kill bats
402     but not bees. If a number is specified, the pet
403     corresponding to that number is killed.
404    
405     =head2 listen
406    
407 root 1.9 listen <listen-level>
408    
409     Listen sets the level of messages you will hear.
410 root 1.1 Priorities are defined as follows:
411    
412     0 - Nothing, not even "You punch kobold." or "You say: hi".
413     1 - Only messages that have to do with yourself.
414     2 - Emergency calls from other users
415     10 - General chatter with the 'chat' command.
416     11 - See what players kill what monster with what attack/spell. Very
417     verbose - only for the fanatics.
418    
419     =head2 logs
420    
421     TODO
422    
423     =head2 mapinfo
424    
425     Shows some information about the map like this:
426    
427     world_105_115 (/world/world_105_115) in scorn
428     Creator: Gnat the Gnu
429     Email: gnu@foo.bar
430     Date: Sun Dec 16 20:53:13 2001
431    
432     world_105_115: The map name
433     /world/world_105_115: The relative map path
434     scorn: Region the map is in
435    
436     The rest is information the mapper may or may not provide. Often, this is
437     the mapper's name, email and map creation date as this example shows.
438    
439     =head2 maps
440    
441 root 1.12 maps <mapname>
442    
443     Shows a list of maps matching the regex <mapname> that are currently being
444     known to the server. The different fields are Pl, I, Svd, Reset and Path:
445    
446     =over 4
447    
448     =item Pl: the number of players on that map currently.
449    
450     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
451    
452     The server keeps maps in memory only for a short time (by default about
453     40 seconds). After that time, it saves them to disk. As the server loads
454     most maps in the background it is possible that you can see a map that is
455     currently being loaded, but thats rare, as loading a map is fast.
456    
457     =item Svd: the amount of seconds the map was last saved (++ means >99).
458    
459     The server by default tries to save each map at least every 20 seconds if
460     it changed, so in case of a disastrous crash (one where the server cannot
461     emergency save), at most 20 seconds of gameplay are lost.
462    
463     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
464    
465     Most maps will not reset as long as players are on it, and usually the
466 root 1.19 reset counter only starts going down when all players left the map. Some
467     maps will never reset in the common sense, these are usually marked with a
468     very high number (sucha s C<1e+99>).
469 root 1.12
470     =item Path: the name that uniquely identifies the map, can be used for goto etc.
471    
472     =back
473 root 1.1
474    
475     =head2 mark
476    
477     B<mark> is used to mark items for items that apply other items. Examples of
478     these are flint & steel marked for apply torches, a weapon marked for
479     improve weapon scrolls.
480    
481     B<mark> without options shows your currently marked item.
482    
483     Usage examples:
484    
485     mark sword +3
486     mark three torches
487     mark sword
488    
489     B<mark> will look for best match first, and then look for matches based
490     on shortened name, object name, archetype name. It prints the match it
491     finds.
492    
493     =head2 motd
494    
495     Shows the message of the day. It takes no arguments.
496    
497     =head2 output-count
498    
499 root 1.14 output-count [lines]
500 root 1.1
501     output-count sets after how many messages of the same type, they are
502     then printed out. If the value was 10, then after killing ten orcs, the
503     message '10 times you kill orc' would be printed out. The default value is
504     1 - this means that all messages get printed out as they are requested -
505     buffering is disabled in this regard.
506    
507 root 1.14 output-sync controls how often information is sent to the screen. Each
508     buffer has its own time value, and will be flushed independantly. The
509     default value is usually less than a second.
510    
511 root 1.1 See also L<output-sync>.
512    
513 root 1.23 =head2 output-rate
514    
515     output-rate [bytes per second]
516 root 1.13
517     Show the current setting of the output-rate, or set it to the provided
518 root 1.23 value. The server will try very hard not to send more than this many bytes
519 root 1.13 per second to your client. If the rate is exceeded, the server tries to
520 root 1.23 hold back less important information (such as new images) to increase
521     responsiveness.
522    
523     The server-side default is usually quite high, around 100000. If the
524     server is running on a Linux kernel, it will adjust to the actual
525     bandwidth available, and output-rate only sets an upper bound. That is,
526     the server will automatically set an optimal send rate and adjusting your
527     output-rate is not required.
528 root 1.13
529 root 1.1 =head2 output-sync
530    
531 root 1.14 output-sync [seconds]
532    
533 root 1.1 output-sync controls how often information is sent to the screen. Each
534     buffer has its own time value, and will be flushed independantly. The
535 root 1.14 default value is usually less than a second.
536 root 1.1
537     output-count sets after how many messages of the same type, they are
538     then printed out. If the value was 10, then after killing ten orcs, the
539     message '10 times you kill orc' would be printed out. The default value is
540     1 - this means that all messages get printed out as they are requested -
541     buffering is disabled in this regard.
542    
543     See also L<output-count>.
544    
545     =head2 party
546    
547     party join partyname
548     Puts you in a party, prompts you for a passwd if there is
549     one
550    
551     party form partyname
552     Forms a party and puts you as leader, 32 character max.
553     At the moment, being party leader does nothing. May be used in
554     the future.
555    
556     party list
557     Lists currently formed parties and their 'leader'
558    
559     party passwd <password>
560     Changes the passwd for the party you are in, 8 character max.
561    
562     party who
563     lists the members of the party you are in
564    
565     party say <msg>
566     sends messsage to party members
567    
568     party leave
569     takes you out of current party
570    
571     =head2 peaceful
572    
573 root 1.27 TODO: rework for deliantra, intended future behaviour is to toggle
574 root 1.1 peaceful mode with regards to npc and monsters only, not with regards to
575     players (which will be controlled by priests).
576    
577     The B<peaceful> command will switch you between peaceful and hostile attack
578     modes.
579    
580     When peaceful is on you will not automatically attack other player when
581     bumping into them and will do reduced damage against other players if
582     you do attack them (friendly fire). Having peaceful mode on only lowers
583     damage against other players, it has no effect on damage done to monsters
584     or other NPCs, so it is generally advisable to remain in peaceful mode
585     unless you are looking for trouble. It is still entirely possible to kill
586     other players when in peaceful mode so you should still be careful when
587     interacting with other players. Hostile mode (peaceful off) will enable
588     melee combat when bumping into other players and does normal damage for
589     other attacks as well.
590    
591     Damage done by area effect attacks like cone spells, explosive
592     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
593     are not modified by peaceful/hostile mode.
594    
595 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
596 root 1.1
597     B<petmode> controls how your pets (charmed monsters) will behave.
598    
599     The options are:
600    
601     =over 4
602    
603     =item B<normal>
604    
605     As you would expect.
606    
607     =item B<sad> (search and destroy)
608    
609     Pets will roam and seek out things to attack.
610    
611     =item B<defend>
612    
613     Pets will try to stay close and defend you.
614    
615     =item B<arena>
616    
617     Like B<normal>, except that pets will attack other players in the arena.
618    
619     =back
620    
621     =head2 pickup
622    
623     B<pickup> changes how you pick up items when you step on them. to pickup
624     an item manually, use the ',' key.
625    
626     Mode 0: Don't pick up items.
627    
628     Mode 1: Pick up one item
629    
630     Mode 2: Pickup up one item and stop
631    
632     Mode 3: Stop before picking up items
633    
634     Mode 4: Pick up all items
635    
636     Mode 5: Pick up all items and stop
637    
638     Mode 6: Pick up all magical items
639    
640     Mode 7: Pick up all coins and gems
641    
642     Modes above 7: Pickup items with
643     a value density greater than the pickup mode.
644    
645     Value density is value in gold/weight in kilograms.
646    
647     The value in gold is what the item is worth if you sold it in the shop.
648    
649     Goldcoins have a value density of 66,
650    
651     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
652     Artifacts are also picked up.
653    
654 root 1.22
655 root 1.1 =head2 prepare
656    
657     The same as cast. Usage:
658    
659     prepare <spell>
660    
661    
662     =head2 quit
663    
664     Deletes your character from the server. If you want to quit the session
665     without deleting your character, you must use a I<Bed to Reality>. Find a
666     bed (probably in a building close to where you entered the game), get on
667     top of it, and apply it using B<Tab> ro the B<apply> command.
668    
669 root 1.22
670 root 1.1 =head2 range
671    
672     Your range weapon can be one of several weapons, a spell you cast, a
673     bow-and-arrow, a rod, or a wand, to name a few.
674    
675     Your range weapon is fired when you press SHIFT-direction, and will be
676     fired in that direction.
677    
678 root 1.22
679 root 1.3 =head2 ready_skill
680    
681     ready_skill <name of skill>
682    
683     Readies the given L<skill|pod/skill_help> by putting it in your L<range
684     slot|glossary/range slot>. Some skills are used automatically when
685     readied, some need to be actively used by "firing" them.
686    
687     If you just want to invoke a skill once, leaving your range slot
688     untouched, use L<use_skill> instead.
689    
690 root 1.22
691 root 1.1 =head2 rename
692    
693 root 1.7 Changes/removes the custom name of given item (or the marked one).
694 root 1.1
695 root 1.7 rename oldname to newname
696     rename "old item name" to "new item name"
697 root 1.1
698 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
699     otherwise you can just write the name as-is. If you omit the old name, the
700     marked item will be used instead.
701 root 1.1
702 root 1.11 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
703     will be restored.
704 root 1.1
705     Note: maximum allowed name length is 127 characters.
706    
707    
708     =head2 resistances
709    
710     This shows you the resistances you have to specific attack types.
711     If you have for example "cold +20", it means you get 20% damage done
712     by cold attacks. If you have "ghost hit -50", you will get 50% more
713     damage by ghost hits.
714    
715     If you are a dragon, you will also get your natural skin resistances
716     appened to the list. These will never lower, only rise.
717    
718     =head2 rotateshoottype
719    
720     Switches between spell, skill and weapon. Example:
721    
722     cast burning hands
723     ready_skill disarm traps
724     apply wand of medium fireball
725    
726     rotateshoottype # Switches to the spell (burning hands)
727     rotateshoottype # Switches to the wand (of medium fireball)
728     rotateshoottype # Switches to the skill (disarm traps)
729     rotateshoottype # Disables the range slot (won't use anything)
730     rotateshoottype # Switches back to the spell.. and so on
731    
732     =head2 say
733    
734     Will tell all players on the same map as yourself a message.
735    
736     =head2 save
737    
738     Updates players status to disk. This can be useful for making backup
739     copies if you fear the server is about to crash.
740    
741     The server saves your character automatically in certain intervals,
742     and also on clean shutdowns, so there is little practical use for this
743     command.
744    
745     WARNING - if you want to leave the game without destroying your player,
746     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
747     it. Doing B<save> and then B<quit>ing will still delete your character.
748    
749     =head2 search-items
750    
751     search-items <word>
752    
753     Automatically picks up all items with <word> in their name. search-items rod
754     will pick up all rods and heavy rods. search-items of Fire will pick up all
755     bolts, arrows, swords, etc. of Fire.
756    
757     =head2 seen
758    
759     seen <login>
760    
761     Tells you when the player named <login> was last seen on the server (cf+
762     only).
763    
764     =head2 shout
765    
766     shout <message>
767    
768 root 1.3 Sends a message to all players on the server that have
769     L<listen|command/listen> level B<10> or higher. It is mainly useful for
770     emergency messages ("I am trapped on xxx, can somebody help me?") and
771     should not be used for general chat. Use L<chat|command/chat> instead.
772 root 1.1
773     =head2 showpets
774    
775     showpets <number>
776    
777     Shows a numbered list of the pets owned by the player. If a number is
778     specified, instead shows a detailed printout about that pet.
779    
780     =head2 skills
781    
782     Lists all skills you have along with the experience you have in those skills.
783     Example:
784    
785     skills
786    
787     literacy................................lvl: 4 (xp:9944/16000/25%)
788     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
789    
790     This shows you that you have two skills, literacy and one handed weapons. You
791     are level 4 in both skills and in literacy, you have 9944 experience points.
792     You need to reach 16000 to gain another level. The 25% at the end show you what
793     percentage of your experience is permanent, which means you cannot lose it if
794     you die.
795    
796     =head2 sort_inventory
797    
798     If sort_inventory is set, items will be inserted into your inventory
799     in order by type than alphabetical. This, all scrolls will be grouped
800     together, but in alphabetical order. Same for all weapons. This only
801     applies to new items you pick up - items that you are already holding will
802     not be sorted.
803    
804     If sort_inventory is not set (default), items will be inserted via type,
805     subtype and magic. This, all axes will be grouped together in magic order,
806     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
807     ones just get inserted last.
808    
809     If you have a lot of stuff that is not in alphabetical order but you would
810     like it to be, the best method is to drop all of it and then pick it up.
811    
812 root 1.17 =head2 sourcecode
813    
814     This command displays the means to download the sourcecode (server code,
815     maps and archetypes) used to implement this version of the game.
816    
817     Every player has the right to download and modify the source code of the
818     server, as required by both the GNU General Public License and the GNU
819     Affero General Public license.
820    
821     If you modify your version of the server, you will have to provide a means
822     to download the modified sources (and resources) via this command. If you
823     run an unmodified version of the server, the default will do.
824    
825 root 1.1 =head2 statistics
826    
827     B<statistics> shows various useful information about your character.
828     None of the information it shows is stuff that is not contained in the
829     documentation.
830    
831     As of now, it shows how much experience you need for your next level. It
832     also shows natural, real, and maximum statistic values.
833    
834     Your natural stat is the stat without any items/spells applied.
835    
836     Real is what the current value is (same as in the stat window.)
837    
838     Maximum is the maximum value for your natural stat.
839    
840     =head2 suicide
841    
842     Kills yourself. No, really.
843    
844     This command might not look useful at first, but sometimes you can get
845     yourself into a corner you can't escape anymore, either due to a map
846     bug or your own stupidity. Killing oneself can be difficult and time
847     consuming, thats why this command is provided. It is fast, painless,
848     effective, humane.
849    
850     =head2 take
851    
852     The take commands take object(s) on the space the player is standing on,
853     and inserts them into the players inventory.
854    
855     If no parameter is given, take will get the top object that can be taken
856     and put it in the players inventory. If no object can be taken, that will
857     be stated.
858    
859     A parameter can be given to take. In this case, all object that have names
860     that match the parameter will be picked up. Thus, if there is a 'sword of
861     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
862     pick all of them up.
863    
864     By default, take is bound to the comma key, with no parameters. To change
865     this, look at the bind command.
866    
867     =head2 tell
868    
869     tell <playername> <message>...
870    
871     Sends a private message to the given player I<only>.
872    
873     =head2 throw
874    
875     Throws an unlocked item in your inventory, be it applied or not, into the
876     direction you are looking. If you mark an item in your inventory, this item
877     is thrown first. If there is more than one copy of an item, only one of it is
878     thrown away. God-given items can not be thrown. You need the skill throwing
879     for this to work.
880    
881     =head2 time
882    
883 root 1.24 Shows the Deliantra in-game time, not the server time. It looks like this:
884 root 1.1
885     It is 52 minutes past 8 o'clock am, on the Day of the Bull
886     The 2nd Day of the Month of the Frost Giant, Year 63
887     Time of Year: The Season of New Year
888    
889     It is partially just for fun but it affects the darkness outside and the
890     weather if weather is enabled in the server.
891    
892     =head2 title
893    
894     Players can change their title. For example you called yourself Gandalf and
895     your race is elf, you can use the title command to change your name from
896     "Gandalf the elf" to "Gandalf the white". Usage:
897    
898     title <new title>
899     title clear # Sets your title back to your race.
900    
901     Dragons cannot set their title because it changes during the game.
902    
903     =head2 unignore
904    
905     unignore <login>
906    
907     Cancels all ignores set for the specified login. See B<ignore>.
908    
909 root 1.9 =head2 uptime
910    
911     Tells you something about the time the server was started and how long ago
912     that was.
913    
914 root 1.3 =head2 use_skill
915    
916     use_skill <name of skill>
917    
918     Uses the given L<skill|pod/skill_help> immediately, once. See also
919     L<ready_skill>.
920    
921     =head2 usekeys (inventory|keyrings|containers)
922 root 1.1
923     The B<usekeys> option determines the behaviour of using keys.
924    
925     Values are:
926    
927     inventory: Only keys in the top level inventory are used (default)
928    
929     keyrings: Only keys in active keyrings are used.
930    
931     containers: Only keys in active containers are used.
932    
933     Note that keyrings are just a specialized container, so the containers
934     will also find keys in keyrings.
935    
936     Only active containers are used - keys will not jump out of closed
937     containers, but hints will be given if you have keys in such containers.
938    
939     =head2 version
940    
941     Shows what version of the software the server is running on and what people
942     have contributed what to the game.
943    
944     =head2 weather
945    
946     Gives you information about the current weather of outside areas, if the
947     server has weather support (which is unlikely, as it is very broken).
948    
949     =head2 whereabouts
950    
951     The whereabouts command gives a summary about the
952     regions in which players are currently staying.
953    
954     =head2 whereami
955    
956     Tells you some historical information on the region you are currently in.
957    
958     =head2 who
959    
960     Shows what players are playing in the world and where they are. It may also
961 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
962 root 1.1
963     B<who> optionally takes an argument that limits the players shown to
964     the specified region, e.g. B<who brest> will show all players playing
965     somewhere in Brest.
966    
967     =head2 wimpy
968    
969     The wimpy level is the amount of health points (hp) that may be left before you
970     automatically run away. This may be useful in hand-to-hand combats but should
971     not be used when the opponent attacks with spells.
972    
973 root 1.15
974 root 1.1 =head1 Authors
975    
976     Parts of this document were originally taken from the crossfire server
977 root 1.26 help files with unknown authors.
978 root 1.1
979 elmex 1.25 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
980 root 1.1 Steenhoven and Marc A. Lehmann.
981