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Revision: 1.33
Committed: Tue Dec 23 18:52:54 2008 UTC (15 years, 6 months ago) by pippijn
Branch: MAIN
CVS Tags: rel-2_02
Changes since 1.32: +2 -2 lines
Log Message:
thats => that's
some more typo fixes in maps (i => I, missing commas, bad casing, etc.)

File Contents

# User Rev Content
1 root 1.24 =head1 Deliantra Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31 root 1.31 the C<applymode> controls what happens when you are equipping something that would
32 root 1.1 require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74 root 1.31 Shows how much you are wielding on certain body parts. For example as
75 root 1.1 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77    
78 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 root 1.1
80 root 1.31 The C<bowmode> controls how you will fire arrows and bolts.
81 root 1.1
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105     Selects and fires the probable best arrow from your inventory.
106    
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115 root 1.31 When you are braced, you lose your Dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative Dex bonus, you may in
117 root 1.1 fact come out ahead. You also only get 20% of the normal experience
118 root 1.31 for killing creatures, and incur a 4 point WC (to hit) penalty.
119 root 1.1
120     =head2 chat
121    
122     chat <message>
123    
124 root 1.29 Sends a message to all players on the server. This is the normal way to
125     chat with others.
126 root 1.1
127     =head2 cast
128    
129 root 1.31 You use the cast command to set your range-action-slot to the spell you
130 root 1.1 want. Example:
131    
132     cast burning hands
133    
134 root 1.31 sets your I<range> slot to B<spell: burning hands>.
135 root 1.1
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140 root 1.31 See C<help range> for more information on range weapons.
141 root 1.1
142 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 root 1.1
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154 root 1.31 =item B<all>: matches any item.
155 root 1.1
156 root 1.31 =item B<unpaid>: matches unpaid items.
157 root 1.1
158 root 1.31 =item B<cursed>: drops items known to be cursed or damned.
159 root 1.1
160 root 1.31 =item B<unlocked>: drops items not locked in your inventory.
161 root 1.1
162     =back
163    
164     B<number> is optional. This acts as the number of the object to drop. The
165     objects number must be at least the number for it to be dropped. For
166     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
167     will be dropped. A collection of 5 scrolls will not be dropped.
168    
169     See also B<dropall> and mouse button control within client for dropping
170     objects.
171    
172 root 1.20
173     =head2 cointoss
174    
175     Tosses a coin and reports the outcome to you and other players on the same
176     map, much like the say command does.
177    
178    
179     =head2 orcknuckle
180    
181     Throws your orcknuckle set and reports the outcome to you and other
182     players on the same map, much like the say command does. Your first
183     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184     I<princess>, I<dragon>, while the fourth can additionally roll up to
185     I<orc>.
186    
187    
188 root 1.1 =head2 dropall
189    
190     dropall [type]
191    
192     B<dropall> drops all items in your inventory to the ground, excepting
193     locked items. The type parameter will also control what is dropped:
194    
195     =over 4
196    
197     =item nothing specified
198    
199     Drops all objects except food, money, keys, and containers.
200    
201     =item B<weapons>
202    
203     Drops weapons, bows, and arrows.
204    
205     =item B<armor> (armour)
206 root 1.4
207 root 1.1 Drops armor, shield, and helmets.
208    
209     =item B<misc>
210    
211     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212     bracers, scrolls, wands, rods, and potions.
213    
214     =back
215    
216     See also 'drop' and mouse button control for dropping objects.
217    
218     =head2 examine
219    
220     Without arguments, this will give some information on the item below you,
221     with arguments it will give information on a matching item in your inventory.
222     For example:
223    
224     examine rucksack
225    
226     This will show you something like:
227    
228     That is rucksack
229     Its weight limit is 647.1 kg.
230     It is made of: cloth.
231     It weighs 0.100 kg.
232    
233     =head2 follow
234    
235     This enables the follow mode (cf+ only).
236    
237     The player issuing the follow
238     command is required to stand
239     on a space right next to the
240     player that is to be followed.
241    
242     To start following a player,
243     use:
244    
245     follow <playername>
246    
247     To stop following, use:
248    
249     follow
250    
251     Without arguments.
252    
253     =head2 get
254    
255     get [item]
256    
257     This will pick up an item from the floor with the name [item]. If there is
258     more than one unique item with that name, they are all picked up.
259    
260     =head2 gsay
261    
262     If you are in a party (party join or party form), you will be able to message
263     only your party. Even people standing right next to you can't hear it.
264    
265     =head2 help
266    
267     Gives you online help for the command or help topic specified.
268    
269 root 1.18 =head2 hintmode (show|mark|hide)
270 root 1.17
271     hintmode show|mark|hide
272    
273     Sets the I<hint mode> to the given value: Throughout the game you can find
274     hints that sometimes help you to solve a puzzle or manage a situation
275     better than without. You can change the display of these hints with this
276     command:
277    
278     =over 4
279    
280     =item show
281    
282     Show the hints (the default mode).
283    
284     =item mark
285    
286     Do not show the hints themselves, but notify you when a hint would have
287     been available.
288    
289     =item hide
290    
291 root 1.31 Hide all hints: You will not be able to tell whether there is a hint
292 root 1.17 available or not.
293    
294     =back
295    
296 root 1.1 =head2 hiscore
297    
298     Shows a list of the highest level players in the game.
299    
300     =head2 ignore
301    
302 root 1.5 ignore list
303    
304     Lists all players that you currently ignore.
305    
306 root 1.1 ignore <player> <tell|shout|all> [timeout]
307    
308     This command ignores the specified messages (B<tell> ignores tells,
309 root 1.31 B<shout> ignores chat and shout and B<all> ignores everything from the given
310 root 1.1 user).
311    
312 root 1.31 The optional timeout (specified in hours) specifies when the ignore entry
313     expires. The default is 24 (one day). The reason why all ignore entries
314     expire after a day by default is that most troublemakers stop soon after
315     they are being ignored.
316 root 1.1
317     To revoke an ignore, use the B<unignore> command.
318    
319     =head2 inventory
320    
321     Lists all items in your inventory along with their locked/applied/wielded
322     status. Example:
323    
324     inventory
325    
326     Inventory:
327 root 1.31 - arrow 0.1
328     - Knife * 2
329     - long sword (wielded) 15
330 root 1.1
331     This shows that you have one arrow which weighs 0.1kg and one Knife which you
332     protected from dropping by locking it as well as a long sword which you are
333     currently using to attack.
334    
335     =head2 invite
336    
337     This command invites another player to where you are currently located.
338     There are four levels of inviting that can be earned by doing quests.
339     Quest descriptions can be found in a house in scorn.
340    
341     =over 4
342    
343     =item Level 1 can invite only into private rooms such as apartments.
344    
345     =item Level 2 can invite into private rooms and unique maps such as guilds.
346    
347     =item Level 3 can invite to anywhere in the world if there are no monsters on
348     the map.
349    
350     =item Level 4 can invite any player to any map with or without monsters. This is
351     a very dangerous skill and should be used wisely.
352    
353     =back
354    
355     In any of these levels, the invited player is required to acknowledge and
356     allow the transport.
357    
358     One can never transport from nor to an unholy place. That means, one can
359     not be saved out of jail using invite.
360    
361     =head2 invoke
362    
363 root 1.15 The invoke command is used to cast a spell immediately, or when it is
364     necessary to give a parameter to the spell. Invoke will not set the range
365     weapon.
366 root 1.1
367     Examples:
368    
369 root 1.15 invoke restoration
370     invoke magic rune of large fireball
371     invoke reincarnation of Iamdead
372     invoke create food of waybread
373    
374     It is very helpful to bind healing spells to keys, for example go to your
375 root 1.31 I<playerbook>, tab I<spells>, the press the right mouse button on the
376 root 1.15 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377     recommended to bind a healing spell or potion to an easily-accessible-key,
378     such as '1'.
379 root 1.1
380    
381 root 1.9 =head2 killpets
382    
383     killpets [name]
384 root 1.1
385     The killpets command is a quick and convenient way
386     to get rid of all your pets when they are no longer
387     useful or are getting in the way. Any equipment
388     they had will be left behind, but you will get no
389     experience for their death. However, it kills them
390     instantaneously.
391    
392     If a name is specified then only pets with that
393 root 1.31 name will be killed, e.g. killpets bat will kill bats
394 root 1.1 but not bees. If a number is specified, the pet
395     corresponding to that number is killed.
396    
397     =head2 mapinfo
398    
399     Shows some information about the map like this:
400    
401     world_105_115 (/world/world_105_115) in scorn
402     Creator: Gnat the Gnu
403     Email: gnu@foo.bar
404     Date: Sun Dec 16 20:53:13 2001
405    
406     world_105_115: The map name
407     /world/world_105_115: The relative map path
408     scorn: Region the map is in
409    
410     The rest is information the mapper may or may not provide. Often, this is
411     the mapper's name, email and map creation date as this example shows.
412    
413     =head2 maps
414    
415 root 1.12 maps <mapname>
416    
417     Shows a list of maps matching the regex <mapname> that are currently being
418     known to the server. The different fields are Pl, I, Svd, Reset and Path:
419    
420     =over 4
421    
422     =item Pl: the number of players on that map currently.
423    
424     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
425    
426     The server keeps maps in memory only for a short time (by default about
427     40 seconds). After that time, it saves them to disk. As the server loads
428     most maps in the background it is possible that you can see a map that is
429 pippijn 1.33 currently being loaded, but that's rare, as loading a map is fast.
430 root 1.12
431     =item Svd: the amount of seconds the map was last saved (++ means >99).
432    
433     The server by default tries to save each map at least every 20 seconds if
434     it changed, so in case of a disastrous crash (one where the server cannot
435     emergency save), at most 20 seconds of gameplay are lost.
436    
437     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
438    
439     Most maps will not reset as long as players are on it, and usually the
440 root 1.19 reset counter only starts going down when all players left the map. Some
441     maps will never reset in the common sense, these are usually marked with a
442 root 1.30 very high number (such as C<1e+99>).
443 root 1.12
444     =item Path: the name that uniquely identifies the map, can be used for goto etc.
445    
446     =back
447 root 1.1
448    
449     =head2 mark
450    
451     B<mark> is used to mark items for items that apply other items. Examples of
452     these are flint & steel marked for apply torches, a weapon marked for
453     improve weapon scrolls.
454    
455     B<mark> without options shows your currently marked item.
456    
457     Usage examples:
458    
459     mark sword +3
460     mark three torches
461     mark sword
462    
463     B<mark> will look for best match first, and then look for matches based
464     on shortened name, object name, archetype name. It prints the match it
465     finds.
466    
467     =head2 motd
468    
469     Shows the message of the day. It takes no arguments.
470    
471     =head2 output-count
472    
473 root 1.14 output-count [lines]
474 root 1.1
475     output-count sets after how many messages of the same type, they are
476     then printed out. If the value was 10, then after killing ten orcs, the
477     message '10 times you kill orc' would be printed out. The default value is
478     1 - this means that all messages get printed out as they are requested -
479     buffering is disabled in this regard.
480    
481 root 1.14 output-sync controls how often information is sent to the screen. Each
482 root 1.31 buffer has its own time value, and will be flushed independently. The
483 root 1.14 default value is usually less than a second.
484    
485 root 1.1 See also L<output-sync>.
486    
487 root 1.23 =head2 output-rate
488    
489     output-rate [bytes per second]
490 root 1.13
491     Show the current setting of the output-rate, or set it to the provided
492 root 1.23 value. The server will try very hard not to send more than this many bytes
493 root 1.13 per second to your client. If the rate is exceeded, the server tries to
494 root 1.23 hold back less important information (such as new images) to increase
495     responsiveness.
496    
497     The server-side default is usually quite high, around 100000. If the
498     server is running on a Linux kernel, it will adjust to the actual
499     bandwidth available, and output-rate only sets an upper bound. That is,
500     the server will automatically set an optimal send rate and adjusting your
501     output-rate is not required.
502 root 1.13
503 root 1.1 =head2 output-sync
504    
505 root 1.14 output-sync [seconds]
506    
507 root 1.1 output-sync controls how often information is sent to the screen. Each
508 root 1.31 buffer has its own time value, and will be flushed independently. The
509 root 1.14 default value is usually less than a second.
510 root 1.1
511     output-count sets after how many messages of the same type, they are
512     then printed out. If the value was 10, then after killing ten orcs, the
513     message '10 times you kill orc' would be printed out. The default value is
514     1 - this means that all messages get printed out as they are requested -
515     buffering is disabled in this regard.
516    
517     See also L<output-count>.
518    
519     =head2 party
520    
521     party join partyname
522     Puts you in a party, prompts you for a passwd if there is
523     one
524    
525     party form partyname
526     Forms a party and puts you as leader, 32 character max.
527     At the moment, being party leader does nothing. May be used in
528     the future.
529    
530     party list
531     Lists currently formed parties and their 'leader'
532    
533     party passwd <password>
534     Changes the passwd for the party you are in, 8 character max.
535    
536     party who
537     lists the members of the party you are in
538    
539     party say <msg>
540     sends messsage to party members
541    
542     party leave
543     takes you out of current party
544    
545     =head2 peaceful
546    
547 root 1.27 TODO: rework for deliantra, intended future behaviour is to toggle
548 root 1.1 peaceful mode with regards to npc and monsters only, not with regards to
549     players (which will be controlled by priests).
550    
551     The B<peaceful> command will switch you between peaceful and hostile attack
552     modes.
553    
554     When peaceful is on you will not automatically attack other player when
555     bumping into them and will do reduced damage against other players if
556     you do attack them (friendly fire). Having peaceful mode on only lowers
557     damage against other players, it has no effect on damage done to monsters
558     or other NPCs, so it is generally advisable to remain in peaceful mode
559     unless you are looking for trouble. It is still entirely possible to kill
560     other players when in peaceful mode so you should still be careful when
561     interacting with other players. Hostile mode (peaceful off) will enable
562     melee combat when bumping into other players and does normal damage for
563     other attacks as well.
564    
565     Damage done by area effect attacks like cone spells, explosive
566     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
567     are not modified by peaceful/hostile mode.
568    
569 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
570 root 1.1
571     B<petmode> controls how your pets (charmed monsters) will behave.
572    
573     The options are:
574    
575     =over 4
576    
577     =item B<normal>
578    
579     As you would expect.
580    
581     =item B<sad> (search and destroy)
582    
583     Pets will roam and seek out things to attack.
584    
585     =item B<defend>
586    
587     Pets will try to stay close and defend you.
588    
589     =item B<arena>
590    
591     Like B<normal>, except that pets will attack other players in the arena.
592    
593     =back
594    
595     =head2 pickup
596    
597     B<pickup> changes how you pick up items when you step on them. to pickup
598     an item manually, use the ',' key.
599    
600     Mode 0: Don't pick up items.
601    
602     Mode 1: Pick up one item
603    
604     Mode 2: Pickup up one item and stop
605    
606     Mode 3: Stop before picking up items
607    
608     Mode 4: Pick up all items
609    
610     Mode 5: Pick up all items and stop
611    
612     Mode 6: Pick up all magical items
613    
614     Mode 7: Pick up all coins and gems
615    
616     Modes above 7: Pickup items with
617     a value density greater than the pickup mode.
618    
619     Value density is value in gold/weight in kilograms.
620    
621     The value in gold is what the item is worth if you sold it in the shop.
622    
623     Goldcoins have a value density of 66,
624    
625     Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
626     Artifacts are also picked up.
627    
628 root 1.22
629 root 1.1 =head2 prepare
630    
631     The same as cast. Usage:
632    
633     prepare <spell>
634    
635    
636     =head2 quit
637    
638     Deletes your character from the server. If you want to quit the session
639     without deleting your character, you must use a I<Bed to Reality>. Find a
640     bed (probably in a building close to where you entered the game), get on
641     top of it, and apply it using B<Tab> ro the B<apply> command.
642    
643 root 1.22
644 root 1.1 =head2 range
645    
646     Your range weapon can be one of several weapons, a spell you cast, a
647     bow-and-arrow, a rod, or a wand, to name a few.
648    
649     Your range weapon is fired when you press SHIFT-direction, and will be
650     fired in that direction.
651    
652 root 1.22
653 root 1.3 =head2 ready_skill
654    
655     ready_skill <name of skill>
656    
657     Readies the given L<skill|pod/skill_help> by putting it in your L<range
658     slot|glossary/range slot>. Some skills are used automatically when
659     readied, some need to be actively used by "firing" them.
660    
661     If you just want to invoke a skill once, leaving your range slot
662     untouched, use L<use_skill> instead.
663    
664 root 1.22
665 root 1.1 =head2 rename
666    
667 root 1.7 Changes/removes the custom name of given item (or the marked one).
668 root 1.1
669 root 1.7 rename oldname to newname
670     rename "old item name" to "new item name"
671 root 1.1
672 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
673     otherwise you can just write the name as-is. If you omit the old name, the
674     marked item will be used instead.
675 root 1.1
676 root 1.31 If the new name is empty (i.e. C<"">), then the original (before the
677     rename) name will be restored.
678 root 1.1
679     Note: maximum allowed name length is 127 characters.
680    
681    
682     =head2 resistances
683    
684     This shows you the resistances you have to specific attack types.
685     If you have for example "cold +20", it means you get 20% damage done
686     by cold attacks. If you have "ghost hit -50", you will get 50% more
687     damage by ghost hits.
688    
689     If you are a dragon, you will also get your natural skin resistances
690     appened to the list. These will never lower, only rise.
691    
692     =head2 rotateshoottype
693    
694     Switches between spell, skill and weapon. Example:
695    
696     cast burning hands
697     ready_skill disarm traps
698     apply wand of medium fireball
699    
700     rotateshoottype # Switches to the spell (burning hands)
701     rotateshoottype # Switches to the wand (of medium fireball)
702     rotateshoottype # Switches to the skill (disarm traps)
703     rotateshoottype # Disables the range slot (won't use anything)
704     rotateshoottype # Switches back to the spell.. and so on
705    
706     =head2 say
707    
708     Will tell all players on the same map as yourself a message.
709    
710     =head2 save
711    
712     Updates players status to disk. This can be useful for making backup
713     copies if you fear the server is about to crash.
714    
715     The server saves your character automatically in certain intervals,
716     and also on clean shutdowns, so there is little practical use for this
717     command.
718    
719     WARNING - if you want to leave the game without destroying your player,
720     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
721     it. Doing B<save> and then B<quit>ing will still delete your character.
722    
723     =head2 search-items
724    
725     search-items <word>
726    
727     Automatically picks up all items with <word> in their name. search-items rod
728     will pick up all rods and heavy rods. search-items of Fire will pick up all
729     bolts, arrows, swords, etc. of Fire.
730    
731     =head2 seen
732    
733     seen <login>
734    
735     Tells you when the player named <login> was last seen on the server (cf+
736     only).
737    
738     =head2 shout
739    
740     shout <message>
741    
742 root 1.29 Sends a message to all players on the server. It is mainly useful for
743 root 1.3 emergency messages ("I am trapped on xxx, can somebody help me?") and
744     should not be used for general chat. Use L<chat|command/chat> instead.
745 root 1.1
746     =head2 showpets
747    
748     showpets <number>
749    
750     Shows a numbered list of the pets owned by the player. If a number is
751     specified, instead shows a detailed printout about that pet.
752    
753     =head2 skills
754    
755     Lists all skills you have along with the experience you have in those skills.
756     Example:
757    
758     skills
759    
760     literacy................................lvl: 4 (xp:9944/16000/25%)
761     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
762    
763     This shows you that you have two skills, literacy and one handed weapons. You
764     are level 4 in both skills and in literacy, you have 9944 experience points.
765     You need to reach 16000 to gain another level. The 25% at the end show you what
766     percentage of your experience is permanent, which means you cannot lose it if
767     you die.
768    
769     =head2 sort_inventory
770    
771     If sort_inventory is set, items will be inserted into your inventory
772     in order by type than alphabetical. This, all scrolls will be grouped
773     together, but in alphabetical order. Same for all weapons. This only
774     applies to new items you pick up - items that you are already holding will
775     not be sorted.
776    
777     If sort_inventory is not set (default), items will be inserted via type,
778     subtype and magic. This, all axes will be grouped together in magic order,
779 root 1.31 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
780 root 1.1 ones just get inserted last.
781    
782     If you have a lot of stuff that is not in alphabetical order but you would
783     like it to be, the best method is to drop all of it and then pick it up.
784    
785 root 1.29 =head2 sound
786    
787     Toggles between sound enabled and disabled. This has no relevance to the
788 root 1.31 sound settings of the client, it only governs whether the server will send
789 root 1.29 sound effect command to the client and is enabled if the client supports
790 root 1.31 sound (i.e. always for the deliantra client).
791 root 1.29
792 root 1.17 =head2 sourcecode
793    
794 root 1.31 This command displays the means to download the source code (server code,
795 root 1.17 maps and archetypes) used to implement this version of the game.
796    
797     Every player has the right to download and modify the source code of the
798     server, as required by both the GNU General Public License and the GNU
799     Affero General Public license.
800    
801     If you modify your version of the server, you will have to provide a means
802     to download the modified sources (and resources) via this command. If you
803     run an unmodified version of the server, the default will do.
804    
805 root 1.1 =head2 statistics
806    
807     B<statistics> shows various useful information about your character.
808     None of the information it shows is stuff that is not contained in the
809     documentation.
810    
811     As of now, it shows how much experience you need for your next level. It
812     also shows natural, real, and maximum statistic values.
813    
814     Your natural stat is the stat without any items/spells applied.
815    
816     Real is what the current value is (same as in the stat window.)
817    
818     Maximum is the maximum value for your natural stat.
819    
820     =head2 suicide
821    
822     Kills yourself. No, really.
823    
824     This command might not look useful at first, but sometimes you can get
825     yourself into a corner you can't escape anymore, either due to a map
826     bug or your own stupidity. Killing oneself can be difficult and time
827 pippijn 1.33 consuming, that's why this command is provided. It is fast, painless,
828 root 1.1 effective, humane.
829    
830     =head2 take
831    
832     The take commands take object(s) on the space the player is standing on,
833     and inserts them into the players inventory.
834    
835     If no parameter is given, take will get the top object that can be taken
836     and put it in the players inventory. If no object can be taken, that will
837     be stated.
838    
839     A parameter can be given to take. In this case, all object that have names
840     that match the parameter will be picked up. Thus, if there is a 'sword of
841     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
842     pick all of them up.
843    
844     By default, take is bound to the comma key, with no parameters. To change
845     this, look at the bind command.
846    
847     =head2 tell
848    
849     tell <playername> <message>...
850    
851     Sends a private message to the given player I<only>.
852    
853     =head2 throw
854    
855     Throws an unlocked item in your inventory, be it applied or not, into the
856     direction you are looking. If you mark an item in your inventory, this item
857     is thrown first. If there is more than one copy of an item, only one of it is
858     thrown away. God-given items can not be thrown. You need the skill throwing
859     for this to work.
860    
861     =head2 time
862    
863 root 1.24 Shows the Deliantra in-game time, not the server time. It looks like this:
864 root 1.1
865 root 1.32 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
866     the 2nd Day of the Month of the Frost Giant, Year 63.
867     Time of Year: The Season of New Year.
868    
869     An hour of game time passes in 3 minutes of real time. The time and
870     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
871     five weeks per month, and 17 months per year. The year is additionally
872     split into four seasons of 4 months each, except the season of the
873     Blizzard, which is 5 months long.
874 root 1.1
875 root 1.32 The number "zero" is unknown, which is why the minutes go from 1 to 60.
876    
877     Seasons and the time of the day affect the overall outdoor daylight.
878 root 1.1
879     =head2 title
880    
881 root 1.31 title <new title>
882     title clear # Sets your title back to your race.
883    
884 root 1.1 Players can change their title. For example you called yourself Gandalf and
885     your race is elf, you can use the title command to change your name from
886 root 1.31 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
887 root 1.1
888     Dragons cannot set their title because it changes during the game.
889    
890     =head2 unignore
891    
892     unignore <login>
893    
894     Cancels all ignores set for the specified login. See B<ignore>.
895    
896 root 1.9 =head2 uptime
897    
898     Tells you something about the time the server was started and how long ago
899     that was.
900    
901 root 1.3 =head2 use_skill
902    
903     use_skill <name of skill>
904    
905     Uses the given L<skill|pod/skill_help> immediately, once. See also
906     L<ready_skill>.
907    
908     =head2 usekeys (inventory|keyrings|containers)
909 root 1.1
910     The B<usekeys> option determines the behaviour of using keys.
911    
912     Values are:
913    
914 root 1.31 =over 4
915 root 1.1
916 root 1.31 =item B<inventory>: Only keys in the top level inventory are used (default)
917 root 1.1
918 root 1.31 =item B<keyrings>: Only keys in active key rings are used.
919    
920     =item B<containers>: Only keys in active containers are used.
921    
922     =back
923 root 1.1
924 root 1.31 Note that key rings are just a specialized container, so the containers
925     will also find keys in key rings.
926 root 1.1
927     Only active containers are used - keys will not jump out of closed
928     containers, but hints will be given if you have keys in such containers.
929    
930     =head2 version
931    
932     Shows what version of the software the server is running on and what people
933     have contributed what to the game.
934    
935     =head2 weather
936    
937     Gives you information about the current weather of outside areas, if the
938     server has weather support (which is unlikely, as it is very broken).
939    
940     =head2 whereabouts
941    
942     The whereabouts command gives a summary about the
943     regions in which players are currently staying.
944    
945     =head2 whereami
946    
947     Tells you some historical information on the region you are currently in.
948    
949     =head2 who
950    
951     Shows what players are playing in the world and where they are. It may also
952 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
953 root 1.1
954     B<who> optionally takes an argument that limits the players shown to
955     the specified region, e.g. B<who brest> will show all players playing
956     somewhere in Brest.
957    
958     =head2 wimpy
959    
960     The wimpy level is the amount of health points (hp) that may be left before you
961     automatically run away. This may be useful in hand-to-hand combats but should
962     not be used when the opponent attacks with spells.
963    
964 root 1.15
965 root 1.1 =head1 Authors
966    
967     Parts of this document were originally taken from the crossfire server
968 root 1.26 help files with unknown authors.
969 root 1.1
970 elmex 1.25 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
971 root 1.1 Steenhoven and Marc A. Lehmann.
972