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Revision: 1.37
Committed: Sun Jan 11 06:08:35 2009 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_03
Changes since 1.36: +8 -3 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.24 =head1 Deliantra Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31 root 1.31 the C<applymode> controls what happens when you are equipping something that would
32 root 1.1 require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74 root 1.37 Shows how much (and what) you are wielding on certain body parts.
75    
76     For example as fireborn, you have 4 fingers to put rings on. If you have
77     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78     full and one free.
79    
80     Both items as well as skills and other more esoteric objects can use those
81     body parts.
82 root 1.1
83 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
84 root 1.1
85 root 1.31 The C<bowmode> controls how you will fire arrows and bolts.
86 root 1.1
87     The options are:
88    
89     =over 4
90    
91     =item B<normal>
92    
93     As you would expect.
94    
95     =item B<threewide>
96    
97     Fires three arrows in parallel.
98    
99     =item B<spreadshot>
100    
101     Fires three arrows which spread out over distance.
102    
103     =item B<fire>I<direction>
104    
105     Locks in the direction the missiles will fire, specify by compass position:
106     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
107    
108     =item B<bestarrow>
109    
110     Selects and fires the probable best arrow from your inventory.
111    
112     =back
113    
114     =head2 brace
115    
116     When you enter the B<brace> command to brace your character, your
117     character will no longer move. It can still attack adjoining
118     spaces. Bracing can be useful to hold a location.
119    
120 root 1.31 When you are braced, you lose your Dex bonus and incur a 2 point
121     ac penalty beyond that (if you have a negative Dex bonus, you may in
122 root 1.1 fact come out ahead. You also only get 20% of the normal experience
123 root 1.31 for killing creatures, and incur a 4 point WC (to hit) penalty.
124 root 1.1
125     =head2 chat
126    
127     chat <message>
128    
129 root 1.29 Sends a message to all players on the server. This is the normal way to
130     chat with others.
131 root 1.1
132     =head2 cast
133    
134 root 1.31 You use the cast command to set your range-action-slot to the spell you
135 root 1.1 want. Example:
136    
137     cast burning hands
138    
139 root 1.31 sets your I<range> slot to B<spell: burning hands>.
140 root 1.1
141     If you don't know the spell, shows which spells you do know.
142    
143     It is helpful to bind string like B<cast burning hands> to keys.
144    
145 root 1.31 See C<help range> for more information on range weapons.
146 root 1.1
147 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
148 root 1.1
149     drop [number] name
150    
151     B<name> is the name of the item(s) to drop. It may match multiple items.
152     The name is matched against the start of the objects in your inventory.
153     The name matching is case insensitive.
154    
155     There are a few special name values:
156    
157     =over 4
158    
159 root 1.31 =item B<all>: matches any item.
160 root 1.1
161 root 1.31 =item B<unpaid>: matches unpaid items.
162 root 1.1
163 root 1.31 =item B<cursed>: drops items known to be cursed or damned.
164 root 1.1
165 root 1.31 =item B<unlocked>: drops items not locked in your inventory.
166 root 1.1
167     =back
168    
169     B<number> is optional. This acts as the number of the object to drop. The
170     objects number must be at least the number for it to be dropped. For
171     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
172     will be dropped. A collection of 5 scrolls will not be dropped.
173    
174     See also B<dropall> and mouse button control within client for dropping
175     objects.
176    
177 root 1.20
178     =head2 cointoss
179    
180     Tosses a coin and reports the outcome to you and other players on the same
181     map, much like the say command does.
182    
183    
184     =head2 orcknuckle
185    
186     Throws your orcknuckle set and reports the outcome to you and other
187     players on the same map, much like the say command does. Your first
188     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189     I<princess>, I<dragon>, while the fourth can additionally roll up to
190     I<orc>.
191    
192    
193 root 1.1 =head2 dropall
194    
195     dropall [type]
196    
197     B<dropall> drops all items in your inventory to the ground, excepting
198     locked items. The type parameter will also control what is dropped:
199    
200     =over 4
201    
202     =item nothing specified
203    
204     Drops all objects except food, money, keys, and containers.
205    
206     =item B<weapons>
207    
208     Drops weapons, bows, and arrows.
209    
210     =item B<armor> (armour)
211 root 1.4
212 root 1.1 Drops armor, shield, and helmets.
213    
214     =item B<misc>
215    
216     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
217     bracers, scrolls, wands, rods, and potions.
218    
219     =back
220    
221     See also 'drop' and mouse button control for dropping objects.
222    
223     =head2 examine
224    
225     Without arguments, this will give some information on the item below you,
226     with arguments it will give information on a matching item in your inventory.
227     For example:
228    
229     examine rucksack
230    
231     This will show you something like:
232    
233     That is rucksack
234     Its weight limit is 647.1 kg.
235     It is made of: cloth.
236     It weighs 0.100 kg.
237    
238     =head2 follow
239    
240     This enables the follow mode (cf+ only).
241    
242     The player issuing the follow
243     command is required to stand
244     on a space right next to the
245     player that is to be followed.
246    
247     To start following a player,
248     use:
249    
250     follow <playername>
251    
252     To stop following, use:
253    
254     follow
255    
256     Without arguments.
257    
258     =head2 get
259    
260     get [item]
261    
262     This will pick up an item from the floor with the name [item]. If there is
263     more than one unique item with that name, they are all picked up.
264    
265     =head2 gsay
266    
267     If you are in a party (party join or party form), you will be able to message
268     only your party. Even people standing right next to you can't hear it.
269    
270     =head2 help
271    
272     Gives you online help for the command or help topic specified.
273    
274 root 1.18 =head2 hintmode (show|mark|hide)
275 root 1.17
276     hintmode show|mark|hide
277    
278     Sets the I<hint mode> to the given value: Throughout the game you can find
279     hints that sometimes help you to solve a puzzle or manage a situation
280     better than without. You can change the display of these hints with this
281     command:
282    
283     =over 4
284    
285     =item show
286    
287     Show the hints (the default mode).
288    
289     =item mark
290    
291     Do not show the hints themselves, but notify you when a hint would have
292     been available.
293    
294     =item hide
295    
296 root 1.31 Hide all hints: You will not be able to tell whether there is a hint
297 root 1.17 available or not.
298    
299     =back
300    
301 root 1.1 =head2 hiscore
302    
303     Shows a list of the highest level players in the game.
304    
305     =head2 ignore
306    
307 root 1.5 ignore list
308    
309     Lists all players that you currently ignore.
310    
311 root 1.1 ignore <player> <tell|shout|all> [timeout]
312    
313     This command ignores the specified messages (B<tell> ignores tells,
314 root 1.31 B<shout> ignores chat and shout and B<all> ignores everything from the given
315 root 1.1 user).
316    
317 root 1.31 The optional timeout (specified in hours) specifies when the ignore entry
318     expires. The default is 24 (one day). The reason why all ignore entries
319     expire after a day by default is that most troublemakers stop soon after
320     they are being ignored.
321 root 1.1
322     To revoke an ignore, use the B<unignore> command.
323    
324     =head2 inventory
325    
326     Lists all items in your inventory along with their locked/applied/wielded
327     status. Example:
328    
329     inventory
330    
331     Inventory:
332 root 1.31 - arrow 0.1
333     - Knife * 2
334     - long sword (wielded) 15
335 root 1.1
336     This shows that you have one arrow which weighs 0.1kg and one Knife which you
337     protected from dropping by locking it as well as a long sword which you are
338     currently using to attack.
339    
340     =head2 invite
341    
342     This command invites another player to where you are currently located.
343     There are four levels of inviting that can be earned by doing quests.
344     Quest descriptions can be found in a house in scorn.
345    
346     =over 4
347    
348     =item Level 1 can invite only into private rooms such as apartments.
349    
350     =item Level 2 can invite into private rooms and unique maps such as guilds.
351    
352     =item Level 3 can invite to anywhere in the world if there are no monsters on
353     the map.
354    
355     =item Level 4 can invite any player to any map with or without monsters. This is
356     a very dangerous skill and should be used wisely.
357    
358     =back
359    
360     In any of these levels, the invited player is required to acknowledge and
361     allow the transport.
362    
363     One can never transport from nor to an unholy place. That means, one can
364     not be saved out of jail using invite.
365    
366     =head2 invoke
367    
368 root 1.15 The invoke command is used to cast a spell immediately, or when it is
369     necessary to give a parameter to the spell. Invoke will not set the range
370     weapon.
371 root 1.1
372     Examples:
373    
374 root 1.15 invoke restoration
375     invoke magic rune of large fireball
376     invoke reincarnation of Iamdead
377     invoke create food of waybread
378    
379     It is very helpful to bind healing spells to keys, for example go to your
380 root 1.31 I<playerbook>, tab I<spells>, the press the right mouse button on the
381 root 1.15 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382     recommended to bind a healing spell or potion to an easily-accessible-key,
383     such as '1'.
384 root 1.1
385    
386 root 1.9 =head2 killpets
387    
388     killpets [name]
389 root 1.1
390     The killpets command is a quick and convenient way
391     to get rid of all your pets when they are no longer
392     useful or are getting in the way. Any equipment
393     they had will be left behind, but you will get no
394     experience for their death. However, it kills them
395     instantaneously.
396    
397     If a name is specified then only pets with that
398 root 1.31 name will be killed, e.g. killpets bat will kill bats
399 root 1.1 but not bees. If a number is specified, the pet
400     corresponding to that number is killed.
401    
402     =head2 mapinfo
403    
404     Shows some information about the map like this:
405    
406     world_105_115 (/world/world_105_115) in scorn
407     Creator: Gnat the Gnu
408     Email: gnu@foo.bar
409     Date: Sun Dec 16 20:53:13 2001
410    
411     world_105_115: The map name
412     /world/world_105_115: The relative map path
413     scorn: Region the map is in
414    
415     The rest is information the mapper may or may not provide. Often, this is
416     the mapper's name, email and map creation date as this example shows.
417    
418     =head2 maps
419    
420 root 1.12 maps <mapname>
421    
422     Shows a list of maps matching the regex <mapname> that are currently being
423     known to the server. The different fields are Pl, I, Svd, Reset and Path:
424    
425     =over 4
426    
427     =item Pl: the number of players on that map currently.
428    
429     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
430    
431     The server keeps maps in memory only for a short time (by default about
432     40 seconds). After that time, it saves them to disk. As the server loads
433     most maps in the background it is possible that you can see a map that is
434 pippijn 1.33 currently being loaded, but that's rare, as loading a map is fast.
435 root 1.12
436     =item Svd: the amount of seconds the map was last saved (++ means >99).
437    
438     The server by default tries to save each map at least every 20 seconds if
439     it changed, so in case of a disastrous crash (one where the server cannot
440     emergency save), at most 20 seconds of gameplay are lost.
441    
442     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
443    
444     Most maps will not reset as long as players are on it, and usually the
445 root 1.19 reset counter only starts going down when all players left the map. Some
446     maps will never reset in the common sense, these are usually marked with a
447 root 1.30 very high number (such as C<1e+99>).
448 root 1.12
449     =item Path: the name that uniquely identifies the map, can be used for goto etc.
450    
451     =back
452 root 1.1
453    
454     =head2 mark
455    
456     B<mark> is used to mark items for items that apply other items. Examples of
457     these are flint & steel marked for apply torches, a weapon marked for
458     improve weapon scrolls.
459    
460     B<mark> without options shows your currently marked item.
461    
462     Usage examples:
463    
464     mark sword +3
465     mark three torches
466     mark sword
467    
468     B<mark> will look for best match first, and then look for matches based
469     on shortened name, object name, archetype name. It prints the match it
470     finds.
471    
472     =head2 motd
473    
474     Shows the message of the day. It takes no arguments.
475    
476     =head2 output-count
477    
478 root 1.14 output-count [lines]
479 root 1.1
480     output-count sets after how many messages of the same type, they are
481     then printed out. If the value was 10, then after killing ten orcs, the
482     message '10 times you kill orc' would be printed out. The default value is
483     1 - this means that all messages get printed out as they are requested -
484     buffering is disabled in this regard.
485    
486 root 1.14 output-sync controls how often information is sent to the screen. Each
487 root 1.31 buffer has its own time value, and will be flushed independently. The
488 root 1.14 default value is usually less than a second.
489    
490 root 1.1 See also L<output-sync>.
491    
492 root 1.23 =head2 output-rate
493    
494     output-rate [bytes per second]
495 root 1.13
496     Show the current setting of the output-rate, or set it to the provided
497 root 1.23 value. The server will try very hard not to send more than this many bytes
498 root 1.13 per second to your client. If the rate is exceeded, the server tries to
499 root 1.23 hold back less important information (such as new images) to increase
500     responsiveness.
501    
502     The server-side default is usually quite high, around 100000. If the
503     server is running on a Linux kernel, it will adjust to the actual
504     bandwidth available, and output-rate only sets an upper bound. That is,
505     the server will automatically set an optimal send rate and adjusting your
506     output-rate is not required.
507 root 1.13
508 root 1.1 =head2 output-sync
509    
510 root 1.14 output-sync [seconds]
511    
512 root 1.1 output-sync controls how often information is sent to the screen. Each
513 root 1.31 buffer has its own time value, and will be flushed independently. The
514 root 1.14 default value is usually less than a second.
515 root 1.1
516     output-count sets after how many messages of the same type, they are
517     then printed out. If the value was 10, then after killing ten orcs, the
518     message '10 times you kill orc' would be printed out. The default value is
519     1 - this means that all messages get printed out as they are requested -
520     buffering is disabled in this regard.
521    
522     See also L<output-count>.
523    
524     =head2 party
525    
526     party join partyname
527     Puts you in a party, prompts you for a passwd if there is
528     one
529    
530     party form partyname
531     Forms a party and puts you as leader, 32 character max.
532     At the moment, being party leader does nothing. May be used in
533     the future.
534    
535     party list
536     Lists currently formed parties and their 'leader'
537    
538     party passwd <password>
539     Changes the passwd for the party you are in, 8 character max.
540    
541     party who
542     lists the members of the party you are in
543    
544     party say <msg>
545     sends messsage to party members
546    
547     party leave
548     takes you out of current party
549    
550     =head2 peaceful
551    
552 root 1.27 TODO: rework for deliantra, intended future behaviour is to toggle
553 root 1.1 peaceful mode with regards to npc and monsters only, not with regards to
554     players (which will be controlled by priests).
555    
556     The B<peaceful> command will switch you between peaceful and hostile attack
557     modes.
558    
559     When peaceful is on you will not automatically attack other player when
560     bumping into them and will do reduced damage against other players if
561     you do attack them (friendly fire). Having peaceful mode on only lowers
562     damage against other players, it has no effect on damage done to monsters
563     or other NPCs, so it is generally advisable to remain in peaceful mode
564     unless you are looking for trouble. It is still entirely possible to kill
565     other players when in peaceful mode so you should still be careful when
566     interacting with other players. Hostile mode (peaceful off) will enable
567     melee combat when bumping into other players and does normal damage for
568     other attacks as well.
569    
570     Damage done by area effect attacks like cone spells, explosive
571     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
572     are not modified by peaceful/hostile mode.
573    
574 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
575 root 1.1
576     B<petmode> controls how your pets (charmed monsters) will behave.
577    
578     The options are:
579    
580     =over 4
581    
582     =item B<normal>
583    
584 root 1.36 Monsters behave normally, i.e. according to their own character.
585 root 1.1
586     =item B<sad> (search and destroy)
587    
588     Pets will roam and seek out things to attack.
589    
590     =item B<defend>
591    
592     Pets will try to stay close and defend you.
593    
594     =item B<arena>
595    
596     Like B<normal>, except that pets will attack other players in the arena.
597    
598     =back
599    
600     =head2 pickup
601    
602 root 1.34 pickup +mode
603     pickup -mode
604     pickup density
605    
606     B<pickup> changes whether you pick up items when you step on them. To
607     pickup an item manually, use the ',' key.
608    
609     The B<Pickup> tab in the playerbook is usually a better way to modify your
610     autopickup settings than using this command.
611    
612     Mode can be one of:
613    
614     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
615     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
616     "key", "missile", "allweapon", "magical", "potion", "spellbook",
617     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
618     "flesh"
619    
620 root 1.35 If a number (C<density>, must be 0..15) is specified, then items of at
621     least the specified value density are picked up. Value density is given as
622 root 1.34 gold/weight in kilograms.
623 root 1.1
624     The value in gold is what the item is worth if you sold it in the shop.
625    
626     =head2 prepare
627    
628     The same as cast. Usage:
629    
630     prepare <spell>
631    
632    
633     =head2 quit
634    
635     Deletes your character from the server. If you want to quit the session
636     without deleting your character, you must use a I<Bed to Reality>. Find a
637     bed (probably in a building close to where you entered the game), get on
638     top of it, and apply it using B<Tab> ro the B<apply> command.
639    
640 root 1.22
641 root 1.1 =head2 range
642    
643     Your range weapon can be one of several weapons, a spell you cast, a
644     bow-and-arrow, a rod, or a wand, to name a few.
645    
646     Your range weapon is fired when you press SHIFT-direction, and will be
647     fired in that direction.
648    
649 root 1.22
650 root 1.3 =head2 ready_skill
651    
652     ready_skill <name of skill>
653    
654     Readies the given L<skill|pod/skill_help> by putting it in your L<range
655     slot|glossary/range slot>. Some skills are used automatically when
656     readied, some need to be actively used by "firing" them.
657    
658     If you just want to invoke a skill once, leaving your range slot
659     untouched, use L<use_skill> instead.
660    
661 root 1.22
662 root 1.1 =head2 rename
663    
664 root 1.7 Changes/removes the custom name of given item (or the marked one).
665 root 1.1
666 root 1.7 rename oldname to newname
667     rename "old item name" to "new item name"
668 root 1.1
669 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
670     otherwise you can just write the name as-is. If you omit the old name, the
671     marked item will be used instead.
672 root 1.1
673 root 1.31 If the new name is empty (i.e. C<"">), then the original (before the
674     rename) name will be restored.
675 root 1.1
676     Note: maximum allowed name length is 127 characters.
677    
678    
679     =head2 resistances
680    
681     This shows you the resistances you have to specific attack types.
682     If you have for example "cold +20", it means you get 20% damage done
683     by cold attacks. If you have "ghost hit -50", you will get 50% more
684     damage by ghost hits.
685    
686     If you are a dragon, you will also get your natural skin resistances
687     appened to the list. These will never lower, only rise.
688    
689     =head2 rotateshoottype
690    
691     Switches between spell, skill and weapon. Example:
692    
693     cast burning hands
694     ready_skill disarm traps
695     apply wand of medium fireball
696    
697     rotateshoottype # Switches to the spell (burning hands)
698     rotateshoottype # Switches to the wand (of medium fireball)
699     rotateshoottype # Switches to the skill (disarm traps)
700     rotateshoottype # Disables the range slot (won't use anything)
701     rotateshoottype # Switches back to the spell.. and so on
702    
703     =head2 say
704    
705     Will tell all players on the same map as yourself a message.
706    
707     =head2 save
708    
709     Updates players status to disk. This can be useful for making backup
710     copies if you fear the server is about to crash.
711    
712     The server saves your character automatically in certain intervals,
713     and also on clean shutdowns, so there is little practical use for this
714     command.
715    
716     WARNING - if you want to leave the game without destroying your player,
717     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
718     it. Doing B<save> and then B<quit>ing will still delete your character.
719    
720     =head2 search-items
721    
722     search-items <word>
723    
724 root 1.34 Automatically picks up all items with <word> in their name. C<search-items
725     rod> will pick up all rods and heavy rods. C<search-items of Fire> will
726     pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
727     will pick up all items with magic+1, and so on, and so on.
728    
729     While this mode is active, you will be slower and the normal autopickup is
730     disabled. To disable search mode again, execute C<search-items> without
731     any arguments.
732 root 1.1
733     =head2 seen
734    
735     seen <login>
736    
737     Tells you when the player named <login> was last seen on the server (cf+
738     only).
739    
740     =head2 shout
741    
742     shout <message>
743    
744 root 1.29 Sends a message to all players on the server. It is mainly useful for
745 root 1.3 emergency messages ("I am trapped on xxx, can somebody help me?") and
746     should not be used for general chat. Use L<chat|command/chat> instead.
747 root 1.1
748     =head2 showpets
749    
750     showpets <number>
751    
752     Shows a numbered list of the pets owned by the player. If a number is
753     specified, instead shows a detailed printout about that pet.
754    
755     =head2 skills
756    
757     Lists all skills you have along with the experience you have in those skills.
758     Example:
759    
760     skills
761    
762     literacy................................lvl: 4 (xp:9944/16000/25%)
763     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
764    
765     This shows you that you have two skills, literacy and one handed weapons. You
766     are level 4 in both skills and in literacy, you have 9944 experience points.
767     You need to reach 16000 to gain another level. The 25% at the end show you what
768     percentage of your experience is permanent, which means you cannot lose it if
769     you die.
770    
771     =head2 sort_inventory
772    
773     If sort_inventory is set, items will be inserted into your inventory
774     in order by type than alphabetical. This, all scrolls will be grouped
775     together, but in alphabetical order. Same for all weapons. This only
776     applies to new items you pick up - items that you are already holding will
777     not be sorted.
778    
779     If sort_inventory is not set (default), items will be inserted via type,
780     subtype and magic. This, all axes will be grouped together in magic order,
781 root 1.31 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
782 root 1.1 ones just get inserted last.
783    
784     If you have a lot of stuff that is not in alphabetical order but you would
785     like it to be, the best method is to drop all of it and then pick it up.
786    
787 root 1.29 =head2 sound
788    
789     Toggles between sound enabled and disabled. This has no relevance to the
790 root 1.31 sound settings of the client, it only governs whether the server will send
791 root 1.29 sound effect command to the client and is enabled if the client supports
792 root 1.31 sound (i.e. always for the deliantra client).
793 root 1.29
794 root 1.17 =head2 sourcecode
795    
796 root 1.31 This command displays the means to download the source code (server code,
797 root 1.17 maps and archetypes) used to implement this version of the game.
798    
799     Every player has the right to download and modify the source code of the
800     server, as required by both the GNU General Public License and the GNU
801     Affero General Public license.
802    
803     If you modify your version of the server, you will have to provide a means
804     to download the modified sources (and resources) via this command. If you
805     run an unmodified version of the server, the default will do.
806    
807 root 1.1 =head2 statistics
808    
809     B<statistics> shows various useful information about your character.
810     None of the information it shows is stuff that is not contained in the
811     documentation.
812    
813     As of now, it shows how much experience you need for your next level. It
814     also shows natural, real, and maximum statistic values.
815    
816     Your natural stat is the stat without any items/spells applied.
817    
818     Real is what the current value is (same as in the stat window.)
819    
820     Maximum is the maximum value for your natural stat.
821    
822     =head2 suicide
823    
824     Kills yourself. No, really.
825    
826     This command might not look useful at first, but sometimes you can get
827     yourself into a corner you can't escape anymore, either due to a map
828     bug or your own stupidity. Killing oneself can be difficult and time
829 pippijn 1.33 consuming, that's why this command is provided. It is fast, painless,
830 root 1.1 effective, humane.
831    
832     =head2 take
833    
834     The take commands take object(s) on the space the player is standing on,
835     and inserts them into the players inventory.
836    
837     If no parameter is given, take will get the top object that can be taken
838     and put it in the players inventory. If no object can be taken, that will
839     be stated.
840    
841     A parameter can be given to take. In this case, all object that have names
842     that match the parameter will be picked up. Thus, if there is a 'sword of
843     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
844     pick all of them up.
845    
846     By default, take is bound to the comma key, with no parameters. To change
847     this, look at the bind command.
848    
849     =head2 tell
850    
851     tell <playername> <message>...
852    
853     Sends a private message to the given player I<only>.
854    
855     =head2 throw
856    
857     Throws an unlocked item in your inventory, be it applied or not, into the
858     direction you are looking. If you mark an item in your inventory, this item
859     is thrown first. If there is more than one copy of an item, only one of it is
860     thrown away. God-given items can not be thrown. You need the skill throwing
861     for this to work.
862    
863     =head2 time
864    
865 root 1.24 Shows the Deliantra in-game time, not the server time. It looks like this:
866 root 1.1
867 root 1.32 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
868     the 2nd Day of the Month of the Frost Giant, Year 63.
869     Time of Year: The Season of New Year.
870    
871     An hour of game time passes in 3 minutes of real time. The time and
872     calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
873     five weeks per month, and 17 months per year. The year is additionally
874     split into four seasons of 4 months each, except the season of the
875     Blizzard, which is 5 months long.
876 root 1.1
877 root 1.32 The number "zero" is unknown, which is why the minutes go from 1 to 60.
878    
879     Seasons and the time of the day affect the overall outdoor daylight.
880 root 1.1
881     =head2 title
882    
883 root 1.31 title <new title>
884     title clear # Sets your title back to your race.
885    
886 root 1.1 Players can change their title. For example you called yourself Gandalf and
887     your race is elf, you can use the title command to change your name from
888 root 1.31 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
889 root 1.1
890     Dragons cannot set their title because it changes during the game.
891    
892     =head2 unignore
893    
894     unignore <login>
895    
896     Cancels all ignores set for the specified login. See B<ignore>.
897    
898 root 1.9 =head2 uptime
899    
900     Tells you something about the time the server was started and how long ago
901     that was.
902    
903 root 1.3 =head2 use_skill
904    
905     use_skill <name of skill>
906    
907     Uses the given L<skill|pod/skill_help> immediately, once. See also
908     L<ready_skill>.
909    
910     =head2 usekeys (inventory|keyrings|containers)
911 root 1.1
912     The B<usekeys> option determines the behaviour of using keys.
913    
914     Values are:
915    
916 root 1.31 =over 4
917 root 1.1
918 root 1.31 =item B<inventory>: Only keys in the top level inventory are used (default)
919 root 1.1
920 root 1.31 =item B<keyrings>: Only keys in active key rings are used.
921    
922     =item B<containers>: Only keys in active containers are used.
923    
924     =back
925 root 1.1
926 root 1.31 Note that key rings are just a specialized container, so the containers
927     will also find keys in key rings.
928 root 1.1
929     Only active containers are used - keys will not jump out of closed
930     containers, but hints will be given if you have keys in such containers.
931    
932     =head2 version
933    
934     Shows what version of the software the server is running on and what people
935     have contributed what to the game.
936    
937     =head2 weather
938    
939     Gives you information about the current weather of outside areas, if the
940     server has weather support (which is unlikely, as it is very broken).
941    
942     =head2 whereabouts
943    
944     The whereabouts command gives a summary about the
945     regions in which players are currently staying.
946    
947     =head2 whereami
948    
949     Tells you some historical information on the region you are currently in.
950    
951     =head2 who
952    
953     Shows what players are playing in the world and where they are. It may also
954 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
955 root 1.1
956     B<who> optionally takes an argument that limits the players shown to
957     the specified region, e.g. B<who brest> will show all players playing
958     somewhere in Brest.
959    
960     =head2 wimpy
961    
962     The wimpy level is the amount of health points (hp) that may be left before you
963     automatically run away. This may be useful in hand-to-hand combats but should
964     not be used when the opponent attacks with spells.
965    
966 root 1.15
967 root 1.1 =head1 Authors
968    
969     Parts of this document were originally taken from the crossfire server
970 root 1.26 help files with unknown authors.
971 root 1.1
972 elmex 1.25 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
973 root 1.1 Steenhoven and Marc A. Lehmann.
974