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Revision: 1.42
Committed: Sat Apr 24 13:21:46 2010 UTC (14 years, 1 month ago) by root
Branch: MAIN
Changes since 1.41: +10 -5 lines
Log Message:
give time hints

File Contents

# User Rev Content
1 root 1.24 =head1 Deliantra Command ListingX<command>
2 root 1.1
3     =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8     =head2 afk
9    
10     Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13    
14     =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.2 =head2 X<applymode>applymode (nochoice|never|always)
30 root 1.1
31 root 1.31 the C<applymode> controls what happens when you are equipping something that would
32 root 1.1 require something else to be unequipped.
33    
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60     B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62     unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67     equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69    
70 root 1.3 See L<apply|command/apply>.
71 root 1.1
72     =head2 body
73    
74 root 1.37 Shows how much (and what) you are wielding on certain body parts.
75    
76     For example as fireborn, you have 4 fingers to put rings on. If you have
77     3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78     full and one free.
79    
80     Both items as well as skills and other more esoteric objects can use those
81     body parts.
82 root 1.1
83 root 1.2 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
84 root 1.1
85 root 1.31 The C<bowmode> controls how you will fire arrows and bolts.
86 root 1.1
87     The options are:
88    
89     =over 4
90    
91     =item B<normal>
92    
93     As you would expect.
94    
95     =item B<threewide>
96    
97     Fires three arrows in parallel.
98    
99     =item B<spreadshot>
100    
101     Fires three arrows which spread out over distance.
102    
103     =item B<fire>I<direction>
104    
105     Locks in the direction the missiles will fire, specify by compass position:
106     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
107    
108     =item B<bestarrow>
109    
110     Selects and fires the probable best arrow from your inventory.
111    
112     =back
113    
114     =head2 brace
115    
116     When you enter the B<brace> command to brace your character, your
117     character will no longer move. It can still attack adjoining
118     spaces. Bracing can be useful to hold a location.
119    
120 root 1.31 When you are braced, you lose your Dex bonus and incur a 2 point
121     ac penalty beyond that (if you have a negative Dex bonus, you may in
122 root 1.1 fact come out ahead. You also only get 20% of the normal experience
123 root 1.31 for killing creatures, and incur a 4 point WC (to hit) penalty.
124 root 1.1
125     =head2 chat
126    
127     chat <message>
128    
129 root 1.29 Sends a message to all players on the server. This is the normal way to
130     chat with others.
131 root 1.1
132     =head2 cast
133    
134 root 1.31 You use the cast command to set your range-action-slot to the spell you
135 root 1.1 want. Example:
136    
137     cast burning hands
138    
139 root 1.31 sets your I<range> slot to B<spell: burning hands>.
140 root 1.1
141     If you don't know the spell, shows which spells you do know.
142    
143     It is helpful to bind string like B<cast burning hands> to keys.
144    
145 root 1.31 See C<help range> for more information on range weapons.
146 root 1.1
147 root 1.2 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
148 root 1.1
149     drop [number] name
150    
151     B<name> is the name of the item(s) to drop. It may match multiple items.
152 root 1.39 An object name matches when it contains the name. The name matching is
153     case insensitive.
154 root 1.1
155     There are a few special name values:
156    
157     =over 4
158    
159 root 1.31 =item B<all>: matches any item.
160 root 1.1
161 root 1.31 =item B<unpaid>: matches unpaid items.
162 root 1.1
163 root 1.31 =item B<cursed>: drops items known to be cursed or damned.
164 root 1.1
165 root 1.31 =item B<unlocked>: drops items not locked in your inventory.
166 root 1.1
167     =back
168    
169     B<number> is optional. This acts as the number of the object to drop. The
170     objects number must be at least the number for it to be dropped. For
171     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
172     will be dropped. A collection of 5 scrolls will not be dropped.
173    
174     See also B<dropall> and mouse button control within client for dropping
175     objects.
176    
177 root 1.20
178     =head2 cointoss
179    
180     Tosses a coin and reports the outcome to you and other players on the same
181     map, much like the say command does.
182    
183    
184     =head2 orcknuckle
185    
186     Throws your orcknuckle set and reports the outcome to you and other
187     players on the same map, much like the say command does. Your first
188     three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189     I<princess>, I<dragon>, while the fourth can additionally roll up to
190     I<orc>.
191    
192    
193 root 1.1 =head2 dropall
194    
195     dropall [type]
196    
197     B<dropall> drops all items in your inventory to the ground, excepting
198     locked items. The type parameter will also control what is dropped:
199    
200     =over 4
201    
202     =item nothing specified
203    
204     Drops all objects except food, money, keys, and containers.
205    
206     =item B<weapons>
207    
208     Drops weapons, bows, and arrows.
209    
210     =item B<armor> (armour)
211 root 1.4
212 root 1.1 Drops armor, shield, and helmets.
213    
214     =item B<misc>
215    
216     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
217     bracers, scrolls, wands, rods, and potions.
218    
219     =back
220    
221     See also 'drop' and mouse button control for dropping objects.
222    
223     =head2 examine
224    
225     Without arguments, this will give some information on the item below you,
226     with arguments it will give information on a matching item in your inventory.
227     For example:
228    
229     examine rucksack
230    
231     This will show you something like:
232    
233     That is rucksack
234     Its weight limit is 647.1 kg.
235     It is made of: cloth.
236     It weighs 0.100 kg.
237    
238     =head2 follow
239    
240     This enables the follow mode (cf+ only).
241    
242     The player issuing the follow
243     command is required to stand
244     on a space right next to the
245     player that is to be followed.
246    
247     To start following a player,
248     use:
249    
250     follow <playername>
251    
252     To stop following, use:
253    
254     follow
255    
256     Without arguments.
257    
258     =head2 get
259    
260     get [item]
261    
262     This will pick up an item from the floor with the name [item]. If there is
263     more than one unique item with that name, they are all picked up.
264    
265     =head2 gsay
266    
267     If you are in a party (party join or party form), you will be able to message
268     only your party. Even people standing right next to you can't hear it.
269    
270     =head2 help
271    
272     Gives you online help for the command or help topic specified.
273    
274 root 1.18 =head2 hintmode (show|mark|hide)
275 root 1.17
276     hintmode show|mark|hide
277    
278     Sets the I<hint mode> to the given value: Throughout the game you can find
279     hints that sometimes help you to solve a puzzle or manage a situation
280     better than without. You can change the display of these hints with this
281     command:
282    
283     =over 4
284    
285     =item show
286    
287     Show the hints (the default mode).
288    
289     =item mark
290    
291     Do not show the hints themselves, but notify you when a hint would have
292     been available.
293    
294     =item hide
295    
296 root 1.31 Hide all hints: You will not be able to tell whether there is a hint
297 root 1.17 available or not.
298    
299     =back
300    
301 root 1.1 =head2 hiscore
302    
303     Shows a list of the highest level players in the game.
304    
305     =head2 ignore
306    
307 root 1.5 ignore list
308    
309     Lists all players that you currently ignore.
310    
311 root 1.1 ignore <player> <tell|shout|all> [timeout]
312    
313     This command ignores the specified messages (B<tell> ignores tells,
314 root 1.31 B<shout> ignores chat and shout and B<all> ignores everything from the given
315 root 1.1 user).
316    
317 root 1.31 The optional timeout (specified in hours) specifies when the ignore entry
318     expires. The default is 24 (one day). The reason why all ignore entries
319     expire after a day by default is that most troublemakers stop soon after
320     they are being ignored.
321 root 1.1
322     To revoke an ignore, use the B<unignore> command.
323    
324     =head2 inventory
325    
326     Lists all items in your inventory along with their locked/applied/wielded
327     status. Example:
328    
329     inventory
330    
331     Inventory:
332 root 1.31 - arrow 0.1
333     - Knife * 2
334     - long sword (wielded) 15
335 root 1.1
336     This shows that you have one arrow which weighs 0.1kg and one Knife which you
337     protected from dropping by locking it as well as a long sword which you are
338     currently using to attack.
339    
340     =head2 invite
341    
342     This command invites another player to where you are currently located.
343     There are four levels of inviting that can be earned by doing quests.
344     Quest descriptions can be found in a house in scorn.
345    
346     =over 4
347    
348     =item Level 1 can invite only into private rooms such as apartments.
349    
350     =item Level 2 can invite into private rooms and unique maps such as guilds.
351    
352     =item Level 3 can invite to anywhere in the world if there are no monsters on
353     the map.
354    
355     =item Level 4 can invite any player to any map with or without monsters. This is
356     a very dangerous skill and should be used wisely.
357    
358     =back
359    
360     In any of these levels, the invited player is required to acknowledge and
361     allow the transport.
362    
363     One can never transport from nor to an unholy place. That means, one can
364     not be saved out of jail using invite.
365    
366     =head2 invoke
367    
368 root 1.15 The invoke command is used to cast a spell immediately, or when it is
369     necessary to give a parameter to the spell. Invoke will not set the range
370     weapon.
371 root 1.1
372     Examples:
373    
374 root 1.15 invoke restoration
375     invoke magic rune of large fireball
376     invoke reincarnation of Iamdead
377     invoke create food of waybread
378    
379     It is very helpful to bind healing spells to keys, for example go to your
380 root 1.31 I<playerbook>, tab I<spells>, the press the right mouse button on the
381 root 1.15 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382     recommended to bind a healing spell or potion to an easily-accessible-key,
383     such as '1'.
384 root 1.1
385    
386 root 1.9 =head2 killpets
387    
388     killpets [name]
389 root 1.1
390     The killpets command is a quick and convenient way
391     to get rid of all your pets when they are no longer
392     useful or are getting in the way. Any equipment
393     they had will be left behind, but you will get no
394     experience for their death. However, it kills them
395     instantaneously.
396    
397     If a name is specified then only pets with that
398 root 1.31 name will be killed, e.g. killpets bat will kill bats
399 root 1.1 but not bees. If a number is specified, the pet
400     corresponding to that number is killed.
401    
402 elmex 1.41 =head2 lock
403    
404     lock [object]
405    
406     The lock command is a quick and convenient way to
407     lock items in your inventory.
408    
409     If a object name is specified then only the
410     objects that match that name are locked.
411     e.g lock materials will lock any materials
412     in your inventory and not touch anything else.
413    
414     lock by itself will lock everything in your
415     inventory.
416    
417 root 1.1 =head2 mapinfo
418    
419     Shows some information about the map like this:
420    
421     world_105_115 (/world/world_105_115) in scorn
422     Creator: Gnat the Gnu
423     Email: gnu@foo.bar
424     Date: Sun Dec 16 20:53:13 2001
425    
426     world_105_115: The map name
427     /world/world_105_115: The relative map path
428     scorn: Region the map is in
429    
430     The rest is information the mapper may or may not provide. Often, this is
431     the mapper's name, email and map creation date as this example shows.
432    
433     =head2 maps
434    
435 root 1.12 maps <mapname>
436    
437     Shows a list of maps matching the regex <mapname> that are currently being
438     known to the server. The different fields are Pl, I, Svd, Reset and Path:
439    
440     =over 4
441    
442     =item Pl: the number of players on that map currently.
443    
444     =item I: B<I>n memory, B<S>wapped out or B<L>oading.
445    
446     The server keeps maps in memory only for a short time (by default about
447     40 seconds). After that time, it saves them to disk. As the server loads
448     most maps in the background it is possible that you can see a map that is
449 pippijn 1.33 currently being loaded, but that's rare, as loading a map is fast.
450 root 1.12
451     =item Svd: the amount of seconds the map was last saved (++ means >99).
452    
453     The server by default tries to save each map at least every 20 seconds if
454     it changed, so in case of a disastrous crash (one where the server cannot
455     emergency save), at most 20 seconds of gameplay are lost.
456    
457     =item Reset: the minimum number of seconds the map will stay as is (will not reset).
458    
459     Most maps will not reset as long as players are on it, and usually the
460 root 1.19 reset counter only starts going down when all players left the map. Some
461     maps will never reset in the common sense, these are usually marked with a
462 root 1.30 very high number (such as C<1e+99>).
463 root 1.12
464     =item Path: the name that uniquely identifies the map, can be used for goto etc.
465    
466     =back
467 root 1.1
468    
469     =head2 mark
470    
471     B<mark> is used to mark items for items that apply other items. Examples of
472     these are flint & steel marked for apply torches, a weapon marked for
473     improve weapon scrolls.
474    
475     B<mark> without options shows your currently marked item.
476    
477     Usage examples:
478    
479     mark sword +3
480     mark three torches
481     mark sword
482    
483     B<mark> will look for best match first, and then look for matches based
484     on shortened name, object name, archetype name. It prints the match it
485     finds.
486    
487 root 1.38 =head2 me
488    
489     me <message>
490    
491     Sends a message to all players on the server, similar to chat, but instead
492     of using C<name chats: message>, the form C<* name message> is used, which
493     is useful to describe yourself, such as:
494    
495     me feels lonely
496     =>
497     * schmorp feels lonely
498    
499    
500 root 1.1 =head2 motd
501    
502     Shows the message of the day. It takes no arguments.
503    
504     =head2 output-count
505    
506 root 1.14 output-count [lines]
507 root 1.1
508     output-count sets after how many messages of the same type, they are
509     then printed out. If the value was 10, then after killing ten orcs, the
510     message '10 times you kill orc' would be printed out. The default value is
511     1 - this means that all messages get printed out as they are requested -
512     buffering is disabled in this regard.
513    
514 root 1.14 output-sync controls how often information is sent to the screen. Each
515 root 1.31 buffer has its own time value, and will be flushed independently. The
516 root 1.14 default value is usually less than a second.
517    
518 root 1.1 See also L<output-sync>.
519    
520 root 1.23 =head2 output-rate
521    
522     output-rate [bytes per second]
523 root 1.13
524     Show the current setting of the output-rate, or set it to the provided
525 root 1.23 value. The server will try very hard not to send more than this many bytes
526 root 1.13 per second to your client. If the rate is exceeded, the server tries to
527 root 1.23 hold back less important information (such as new images) to increase
528     responsiveness.
529    
530     The server-side default is usually quite high, around 100000. If the
531     server is running on a Linux kernel, it will adjust to the actual
532     bandwidth available, and output-rate only sets an upper bound. That is,
533     the server will automatically set an optimal send rate and adjusting your
534     output-rate is not required.
535 root 1.13
536 root 1.1 =head2 output-sync
537    
538 root 1.14 output-sync [seconds]
539    
540 root 1.1 output-sync controls how often information is sent to the screen. Each
541 root 1.31 buffer has its own time value, and will be flushed independently. The
542 root 1.14 default value is usually less than a second.
543 root 1.1
544     output-count sets after how many messages of the same type, they are
545     then printed out. If the value was 10, then after killing ten orcs, the
546     message '10 times you kill orc' would be printed out. The default value is
547     1 - this means that all messages get printed out as they are requested -
548     buffering is disabled in this regard.
549    
550     See also L<output-count>.
551    
552     =head2 party
553    
554     party join partyname
555     Puts you in a party, prompts you for a passwd if there is
556     one
557    
558     party form partyname
559     Forms a party and puts you as leader, 32 character max.
560     At the moment, being party leader does nothing. May be used in
561     the future.
562    
563     party list
564     Lists currently formed parties and their 'leader'
565    
566     party passwd <password>
567     Changes the passwd for the party you are in, 8 character max.
568    
569     party who
570     lists the members of the party you are in
571    
572     party say <msg>
573     sends messsage to party members
574    
575     party leave
576     takes you out of current party
577    
578     =head2 peaceful
579    
580 root 1.27 TODO: rework for deliantra, intended future behaviour is to toggle
581 root 1.1 peaceful mode with regards to npc and monsters only, not with regards to
582     players (which will be controlled by priests).
583    
584     The B<peaceful> command will switch you between peaceful and hostile attack
585     modes.
586    
587     When peaceful is on you will not automatically attack other player when
588     bumping into them and will do reduced damage against other players if
589     you do attack them (friendly fire). Having peaceful mode on only lowers
590     damage against other players, it has no effect on damage done to monsters
591     or other NPCs, so it is generally advisable to remain in peaceful mode
592     unless you are looking for trouble. It is still entirely possible to kill
593     other players when in peaceful mode so you should still be careful when
594     interacting with other players. Hostile mode (peaceful off) will enable
595     melee combat when bumping into other players and does normal damage for
596     other attacks as well.
597    
598     Damage done by area effect attacks like cone spells, explosive
599     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
600     are not modified by peaceful/hostile mode.
601    
602 root 1.2 =head2 X<petmode>petmode (normal|sad|defend|arena)
603 root 1.1
604     B<petmode> controls how your pets (charmed monsters) will behave.
605    
606     The options are:
607    
608     =over 4
609    
610     =item B<normal>
611    
612 root 1.36 Monsters behave normally, i.e. according to their own character.
613 root 1.1
614     =item B<sad> (search and destroy)
615    
616     Pets will roam and seek out things to attack.
617    
618     =item B<defend>
619    
620     Pets will try to stay close and defend you.
621    
622     =item B<arena>
623    
624     Like B<normal>, except that pets will attack other players in the arena.
625    
626     =back
627    
628     =head2 pickup
629    
630 root 1.34 pickup +mode
631     pickup -mode
632     pickup density
633    
634     B<pickup> changes whether you pick up items when you step on them. To
635     pickup an item manually, use the ',' key.
636    
637     The B<Pickup> tab in the playerbook is usually a better way to modify your
638     autopickup settings than using this command.
639    
640     Mode can be one of:
641    
642     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
643     "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
644     "key", "missile", "allweapon", "magical", "potion", "spellbook",
645     "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
646     "flesh"
647    
648 root 1.35 If a number (C<density>, must be 0..15) is specified, then items of at
649     least the specified value density are picked up. Value density is given as
650 root 1.34 gold/weight in kilograms.
651 root 1.1
652     The value in gold is what the item is worth if you sold it in the shop.
653    
654     =head2 prepare
655    
656     The same as cast. Usage:
657    
658     prepare <spell>
659    
660    
661     =head2 quit
662    
663     Deletes your character from the server. If you want to quit the session
664     without deleting your character, you must use a I<Bed to Reality>. Find a
665     bed (probably in a building close to where you entered the game), get on
666     top of it, and apply it using B<Tab> ro the B<apply> command.
667    
668 root 1.22
669 root 1.1 =head2 range
670    
671     Your range weapon can be one of several weapons, a spell you cast, a
672     bow-and-arrow, a rod, or a wand, to name a few.
673    
674     Your range weapon is fired when you press SHIFT-direction, and will be
675     fired in that direction.
676    
677 root 1.22
678 root 1.3 =head2 ready_skill
679    
680     ready_skill <name of skill>
681    
682     Readies the given L<skill|pod/skill_help> by putting it in your L<range
683     slot|glossary/range slot>. Some skills are used automatically when
684     readied, some need to be actively used by "firing" them.
685    
686     If you just want to invoke a skill once, leaving your range slot
687     untouched, use L<use_skill> instead.
688    
689 root 1.22
690 root 1.1 =head2 rename
691    
692 root 1.7 Changes/removes the custom name of given item (or the marked one).
693 root 1.1
694 root 1.7 rename oldname to newname
695     rename "old item name" to "new item name"
696 root 1.1
697 root 1.7 If either of the names contain spaces, you have to use the C<">-form,
698     otherwise you can just write the name as-is. If you omit the old name, the
699     marked item will be used instead.
700 root 1.1
701 root 1.31 If the new name is empty (i.e. C<"">), then the original (before the
702     rename) name will be restored.
703 root 1.1
704     Note: maximum allowed name length is 127 characters.
705    
706    
707     =head2 resistances
708    
709     This shows you the resistances you have to specific attack types.
710     If you have for example "cold +20", it means you get 20% damage done
711     by cold attacks. If you have "ghost hit -50", you will get 50% more
712     damage by ghost hits.
713    
714     If you are a dragon, you will also get your natural skin resistances
715     appened to the list. These will never lower, only rise.
716    
717     =head2 rotateshoottype
718    
719     Switches between spell, skill and weapon. Example:
720    
721     cast burning hands
722     ready_skill disarm traps
723     apply wand of medium fireball
724    
725     rotateshoottype # Switches to the spell (burning hands)
726     rotateshoottype # Switches to the wand (of medium fireball)
727     rotateshoottype # Switches to the skill (disarm traps)
728     rotateshoottype # Disables the range slot (won't use anything)
729     rotateshoottype # Switches back to the spell.. and so on
730    
731     =head2 say
732    
733     Will tell all players on the same map as yourself a message.
734    
735     =head2 save
736    
737     Updates players status to disk. This can be useful for making backup
738     copies if you fear the server is about to crash.
739    
740     The server saves your character automatically in certain intervals,
741     and also on clean shutdowns, so there is little practical use for this
742     command.
743    
744     WARNING - if you want to leave the game without destroying your player,
745     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
746     it. Doing B<save> and then B<quit>ing will still delete your character.
747    
748     =head2 search-items
749    
750     search-items <word>
751    
752 root 1.34 Automatically picks up all items with <word> in their name. C<search-items
753 root 1.40 rod> will pick up all rods and heavy rods. C<search-items of fire> will
754 root 1.34 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
755     will pick up all items with magic+1, and so on, and so on.
756    
757 root 1.40 You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
758     up only cursed items or C<unpaid>, which picks up only unpaid items.
759    
760 root 1.34 While this mode is active, you will be slower and the normal autopickup is
761     disabled. To disable search mode again, execute C<search-items> without
762     any arguments.
763 root 1.1
764     =head2 seen
765    
766     seen <login>
767    
768     Tells you when the player named <login> was last seen on the server (cf+
769     only).
770    
771     =head2 shout
772    
773     shout <message>
774    
775 root 1.29 Sends a message to all players on the server. It is mainly useful for
776 root 1.3 emergency messages ("I am trapped on xxx, can somebody help me?") and
777     should not be used for general chat. Use L<chat|command/chat> instead.
778 root 1.1
779     =head2 showpets
780    
781     showpets <number>
782    
783     Shows a numbered list of the pets owned by the player. If a number is
784     specified, instead shows a detailed printout about that pet.
785    
786     =head2 skills
787    
788     Lists all skills you have along with the experience you have in those skills.
789     Example:
790    
791     skills
792    
793     literacy................................lvl: 4 (xp:9944/16000/25%)
794     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
795    
796     This shows you that you have two skills, literacy and one handed weapons. You
797     are level 4 in both skills and in literacy, you have 9944 experience points.
798     You need to reach 16000 to gain another level. The 25% at the end show you what
799     percentage of your experience is permanent, which means you cannot lose it if
800     you die.
801    
802     =head2 sort_inventory
803    
804     If sort_inventory is set, items will be inserted into your inventory
805     in order by type than alphabetical. This, all scrolls will be grouped
806     together, but in alphabetical order. Same for all weapons. This only
807     applies to new items you pick up - items that you are already holding will
808     not be sorted.
809    
810     If sort_inventory is not set (default), items will be inserted via type,
811     subtype and magic. This, all axes will be grouped together in magic order,
812 root 1.31 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
813 root 1.1 ones just get inserted last.
814    
815     If you have a lot of stuff that is not in alphabetical order but you would
816     like it to be, the best method is to drop all of it and then pick it up.
817    
818 root 1.29 =head2 sound
819    
820     Toggles between sound enabled and disabled. This has no relevance to the
821 root 1.31 sound settings of the client, it only governs whether the server will send
822 root 1.29 sound effect command to the client and is enabled if the client supports
823 root 1.31 sound (i.e. always for the deliantra client).
824 root 1.29
825 root 1.17 =head2 sourcecode
826    
827 root 1.31 This command displays the means to download the source code (server code,
828 root 1.17 maps and archetypes) used to implement this version of the game.
829    
830     Every player has the right to download and modify the source code of the
831     server, as required by both the GNU General Public License and the GNU
832     Affero General Public license.
833    
834     If you modify your version of the server, you will have to provide a means
835     to download the modified sources (and resources) via this command. If you
836     run an unmodified version of the server, the default will do.
837    
838 root 1.1 =head2 statistics
839    
840     B<statistics> shows various useful information about your character.
841     None of the information it shows is stuff that is not contained in the
842     documentation.
843    
844     As of now, it shows how much experience you need for your next level. It
845     also shows natural, real, and maximum statistic values.
846    
847     Your natural stat is the stat without any items/spells applied.
848    
849     Real is what the current value is (same as in the stat window.)
850    
851     Maximum is the maximum value for your natural stat.
852    
853     =head2 suicide
854    
855     Kills yourself. No, really.
856    
857     This command might not look useful at first, but sometimes you can get
858     yourself into a corner you can't escape anymore, either due to a map
859     bug or your own stupidity. Killing oneself can be difficult and time
860 pippijn 1.33 consuming, that's why this command is provided. It is fast, painless,
861 root 1.1 effective, humane.
862    
863     =head2 take
864    
865     The take commands take object(s) on the space the player is standing on,
866     and inserts them into the players inventory.
867    
868     If no parameter is given, take will get the top object that can be taken
869     and put it in the players inventory. If no object can be taken, that will
870     be stated.
871    
872     A parameter can be given to take. In this case, all object that have names
873     that match the parameter will be picked up. Thus, if there is a 'sword of
874     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
875     pick all of them up.
876    
877     By default, take is bound to the comma key, with no parameters. To change
878     this, look at the bind command.
879    
880     =head2 tell
881    
882     tell <playername> <message>...
883    
884     Sends a private message to the given player I<only>.
885    
886     =head2 throw
887    
888     Throws an unlocked item in your inventory, be it applied or not, into the
889     direction you are looking. If you mark an item in your inventory, this item
890     is thrown first. If there is more than one copy of an item, only one of it is
891     thrown away. God-given items can not be thrown. You need the skill throwing
892     for this to work.
893    
894     =head2 time
895    
896 root 1.24 Shows the Deliantra in-game time, not the server time. It looks like this:
897 root 1.1
898 root 1.32 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
899     the 2nd Day of the Month of the Frost Giant, Year 63.
900     Time of Year: The Season of New Year.
901    
902 root 1.42 A minute of game time is three seconds of realtime.
903    
904     Thus one game hour is three real minutes, one game day is roughly one and
905     a half hours, one game week is roughly 10 hours, one game month is roughly
906     two days and one game year is roughly one month in real time.
907    
908     The time and calendar uses 60 minutes per hour, 28 hours per day, seven
909     days per week, five weeks per month, and 17 months per year. The year is
910     additionally split into four seasons of 4 months each, except the season
911     of the Blizzard, which is 5 months long.
912 root 1.1
913 root 1.32 The number "zero" is unknown, which is why the minutes go from 1 to 60.
914    
915     Seasons and the time of the day affect the overall outdoor daylight.
916 root 1.1
917     =head2 title
918    
919 root 1.31 title <new title>
920     title clear # Sets your title back to your race.
921    
922 root 1.1 Players can change their title. For example you called yourself Gandalf and
923     your race is elf, you can use the title command to change your name from
924 root 1.31 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
925 root 1.1
926     Dragons cannot set their title because it changes during the game.
927    
928     =head2 unignore
929    
930     unignore <login>
931    
932     Cancels all ignores set for the specified login. See B<ignore>.
933    
934 elmex 1.41 =head2 unlock
935    
936     unlock [object]
937    
938     The unlock command is a quick and convenient way to
939     unlock items in your inventory.
940    
941     If a object name is specified then only the
942     objects that match that name are unlocked.
943    
944     e.g unlock materials will unlock any materials
945     in your inventory and not touch anything else.
946    
947     unlock by itself will unlock everything in your
948     inventory.
949    
950 root 1.9 =head2 uptime
951    
952     Tells you something about the time the server was started and how long ago
953     that was.
954    
955 root 1.3 =head2 use_skill
956    
957     use_skill <name of skill>
958    
959     Uses the given L<skill|pod/skill_help> immediately, once. See also
960     L<ready_skill>.
961    
962     =head2 usekeys (inventory|keyrings|containers)
963 root 1.1
964     The B<usekeys> option determines the behaviour of using keys.
965    
966     Values are:
967    
968 root 1.31 =over 4
969 root 1.1
970 root 1.31 =item B<inventory>: Only keys in the top level inventory are used (default)
971 root 1.1
972 root 1.31 =item B<keyrings>: Only keys in active key rings are used.
973    
974     =item B<containers>: Only keys in active containers are used.
975    
976     =back
977 root 1.1
978 root 1.31 Note that key rings are just a specialized container, so the containers
979     will also find keys in key rings.
980 root 1.1
981     Only active containers are used - keys will not jump out of closed
982     containers, but hints will be given if you have keys in such containers.
983    
984     =head2 version
985    
986     Shows what version of the software the server is running on and what people
987     have contributed what to the game.
988    
989     =head2 weather
990    
991     Gives you information about the current weather of outside areas, if the
992     server has weather support (which is unlikely, as it is very broken).
993    
994     =head2 whereabouts
995    
996     The whereabouts command gives a summary about the
997     regions in which players are currently staying.
998    
999     =head2 whereami
1000    
1001     Tells you some historical information on the region you are currently in.
1002    
1003     =head2 who
1004    
1005     Shows what players are playing in the world and where they are. It may also
1006 root 1.3 show their levels and race or title. (See the L<title|command/title> command)
1007 root 1.1
1008     B<who> optionally takes an argument that limits the players shown to
1009     the specified region, e.g. B<who brest> will show all players playing
1010     somewhere in Brest.
1011    
1012     =head2 wimpy
1013    
1014     The wimpy level is the amount of health points (hp) that may be left before you
1015     automatically run away. This may be useful in hand-to-hand combats but should
1016     not be used when the opponent attacks with spells.
1017    
1018 root 1.15
1019 root 1.1 =head1 Authors
1020    
1021     Parts of this document were originally taken from the crossfire server
1022 root 1.26 help files with unknown authors.
1023 root 1.1
1024 elmex 1.25 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1025 root 1.1 Steenhoven and Marc A. Lehmann.
1026